HERETECH DISCIPLINE

Revision as of 19:59, 16 July 2024 by Talonsin (talk | contribs) (Created page with " === Heretech Discipline === ==== Corrupt Machine ==== '''(Primaris Power)''' {| class="wikitable" |Like a virus entering the blood stream of a living creature, the Sorcerer invades the machine spirit of an enemy war engine, reversing energy flows and hijacking vital systems. |} Warp Сharge: '''1''' ''Corrupt Machine'' is a '''malediction''' that targets a single enemy vehicle within 18". If this power is successfully manifested, randomly select one of the vehicle’s...")
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Heretech Discipline

Corrupt Machine

(Primaris Power)

Like a virus entering the blood stream of a living creature, the Sorcerer invades the machine spirit of an enemy war engine, reversing energy flows and hijacking vital systems.

Warp Сharge: 1

Corrupt Machine is a malediction that targets a single enemy vehicle within 18". If this power is successfully manifested, randomly select one of the vehicle’s weapons (do not include Bombs, weapons with the One Use Only/One Shot Only special rule that have already fired, and weapons that have been destroyed). Then, you and your opponent each roll a dice and look up the result below:

  • If your opponent rolls higher, nothing happens.
  • If the results are drawn, then that weapon can only fire Snap Shots whilst this power is in effect.
  • If you roll higher, you can immediately shoot with that weapon at another enemy unit — the weapon fires using the vehicle’s Ballistic Skill, unless the vehicle is Crew Stunned or Shaken, in which case the weapon can only fire Snap Shots.

1

Boon of the Iron Beast

The Sorcerer sketches dark sigils in the air, drawing forth gibbering cacodaemons from the Warp. These swarming entities flow into the Sorcerer’s chosen vehicle, lending it frantic energy and unnatural vitality for a short time.

Warp Сharge: 1

Boon of the Iron Beast is a blessing that targets a single friendly vehicle within 24". Whilst the power is in effect, the target vehicle ignores the effects of Crew Shaken and/or Crew Stunned damage results and has the Power of the Machine Spirit special rule. If the vehicle already has this special rule, it instead increases its Ballistic Skill by 1 whilst this power is in effect.

If the Psyker is embarked on a Transport vehicle, he may still attempt to manifest this psychic power, but may only target the vehicle he is embarked upon.


2

Scrapcode Curse

The Sorcerer opens his mouth wide and vomits a screaming, whining barrage of scrapcode. The barrage of corrupting code explodes systems and drives the machine spirit of the target vehicle to insanity.

Warp Сharge: 1

Scrapcode Curse is a focussed witchfire power that targets a single enemy vehicle unit within 18". The target model immediately suffers D3 Strength 1 AP- hits with the Haywire special rule.


3

Dark Invigoration

Disgusted by the weakness of a nearby damaged vehicle, the Sorcerer pours a tide of fresh energy into the stricken machine, causing it to shudder and spark as it is forcibly repaired.

Warp Сharge: 1

Dark Invigoration is a blessing that targets a single friendly vehicle within 24". The controlling player can choose for the target vehicle either to immediately recover one Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle. In addition, the target vehicle has the It Will Not Die special rule whilst this power is in effect.

If the Psyker is embarked on a Transport vehicle, he may still attempt to manifest this psychic power, but may only target the vehicle he is embarked upon.


4

Fleshmetal Hide

Flowing from the Sorcerer’s hands comes a revolting tide of biomechanical ooze. The foul substance slithers across its target, hardening into a second skin that protects them from harm.

Warp Сharge: 2

Fleshmetal Hide is a blessing that targets a single friendly unit within 24". If this power targets a vehicle unit, then whilst it is in effect add 1 to all the Armour Values (Front, Sides and Rear) of models in that unit. If this power targets a non-vehicle unit, then whilst it is in effect add 1 to the Toughness of all models in the target unit.

If the Psyker is embarked on a Transport vehicle, he may still attempt to manifest this psychic power, but may only target the vehicle he is embarked upon.


5

Electromortis

The Sorcerer hurls out crackling tendrils of Warp energy, winding them around the beating furnace heart of the enemy war machine and crushing it slowly to death.

Warp Сharge: 1

Electromortis is a beam with the following profile:

Range S AP Type
18" 1 - Assault 1, Haywire

6

Flayerstorm

A rust-laden tempest howls from the depths of the Warp at the Sorcerer’s command. It screams across the hull of an enemy vehicle, shaking the machine like a dog shakes a bone as it rips away great splinters of its hull and hurls them as spears into the foe.

Warp Сharge: 2

Flayerstorm is a focussed witchfire power that targets a single enemy vehicle unit within 18". The target immediately loses D3 Hull Points. For each Hull Point that the vehicle loses, the Psyker inflicts D6 Strength 4 AP6 hits with the Rending special rule on a single enemy unit within 12" of the target vehicle. You can choose a different target for each Hull Point lost in this way if you wish.