GEOMORTIS DISCIPLINE

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Revision as of 20:00, 16 July 2024 by Talonsin (talk | contribs) (Created page with " === Geomortis Discipline === ==== Rockmaw ==== '''(Primaris Power)''' {| class="wikitable" |Booming out a ground-shaking curse, the Sorcerer transmutes bedrock, soil and boulders into a ragged, stone-fanged maw that yawns wide to swallow the enemy from below. |} Warp Сharge: '''2''' ''Rockmaw'' is a psychic power that targets an enemy unit within 18" of the Psyker that is not locked in combat. All models in the enemy unit must immediately take a Dangerous Terrain tes...")
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Geomortis Discipline

Rockmaw

(Primaris Power)

Booming out a ground-shaking curse, the Sorcerer transmutes bedrock, soil and boulders into a ragged, stone-fanged maw that yawns wide to swallow the enemy from below.

Warp Сharge: 2

Rockmaw is a psychic power that targets an enemy unit within 18" of the Psyker that is not locked in combat. All models in the enemy unit must immediately take a Dangerous Terrain test with no armour saves allowed (invulnerable saves can be taken normally). This psychic power has no effect on Swooping or Zooming units.


1

Ley Leach

Like a foul parasite, the Sorcerer siphons away the vital energies of the world upon which he fights, channelling the stolen geo-animus into invigorating waves that heal his traitorous allies.

Warp Сharge: 1

Ley Leach is a blessing that targets a single friendly non-vehicle character within 18". The target immediately regains D3 wounds lost earlier during the battle. In addition, whilst the power is in effect, the target and all models in their unit have the It Will Not Die special rule.


2

Rupture

The Sorcerer focuses his Warp-spawned powers upon a single point on the battlefield, forcing an unnatural build up of geothermal energies. The land buckles and bulges until, unable to hold on any longer, it bursts like a vast boil and obliterates the enemy in a spewing tide of tainted lava and screaming steam.

Warp Сharge: 1

Rupture is a malediction that targets a point on the battlefield within 24" of the Psyker. Choose the point when the power is manifested. Each unit within 6" of that point immediately suffers a single Strength 5 AP4 hit with the Ignores Cover special rule (hits are Randomly Allocated). In addition, whilst the power is in effect, all terrain (including open ground) within 6" of the point chosen is treated as being dangerous terrain.


3

Torturer of Worlds

Sinking his psychic barbs deep into the bedrock of the world, the Sorcerer torments the ground upon which his foe stands until it buckles and churns with wordless agony.

Warp Сharge: 1

Torturer of Worlds is a malediction that targets all enemy units within 18". Whilst this power is in effect, the targets move as though they were in difficult terrain. Furthermore, whilst this power is in effect, the targets cannot Run, Turbo-boost, or move Flat Out. This psychic power has no effect on Swooping or Zooming units.


4

Earthly Anathema

Vomiting the words of a twisted world curse, the Sorcerer taints his very being with such monstrous energies that the world around him recoils, clearing the heretic psyker’s path rather than endure his loathsome touch.

Warp Сharge: 1

Earthly Anathema is a blessing that targets a single friendly unit within 24". Whilst the power is in effect, the unit has the Move Through Cover special rule and all of its weapons have the Ignores Cover special rule. In addition, the unit does not need line of sight in order to attack an enemy unit in the Shooting phase as long as the target is in range, it can be shot at.


5

Profane Ruination

Uttering the seven forbidden truths of the last ruination, the Sorcerer causes his enemies’ walls to crumble and collapse, even their mightiest fortifications crashing down.

Warp Сharge: 1

Profane Ruination is a witchfire power that targets either a single building or a single piece of Ruins terrain within 24".

If you targeted a building, roll a dice; on a roll of 1-3, the building suffers a glancing hit, and on a roll of 4-6, it suffers a penetrating hit.

If you targeted a piece of Ruins terrain, roll a dice for each unit that is even partially within those ruins: on a 4 or more, that unit suffers D6 Strength 6 AP- hits as they are struck by falling debris. These hits are Randomly Allocated.


6

Worldwrith

Screaming with maniacal laughter, the Sorcerer rips madly at the bedrock beneath his enemies' feet with vast psychic claws. Boulders are torn from the ground, fortifications and forests flung skyward and sent crashing down upon the broken bodies of the foe as the damned psyker reshapes the world around him.

Warp Сharge: 3

Worldwrithe is a psychic power that targets a single terrain feature within 24" of the Psyker and in their line of sight. The terrain feature must be one that can be physically picked up and placed in a different location on the battlefield. Move the terrain to an area of open ground anywhere on the battlefield within 24" of its starting position, so long as it is more than 1" away from any other models or other terrain features after the relocation is complete.

Any units that have all of their models on the piece of terrain are moved with it. If a unit has only a portion of its models on the terrain feature, then the models that occupy the terrain piece are immediately moved off it by their player, in the same manner as a model disembarking from a vehicle (treating the edge of the terrain as an Access Point and ending this move wholly within 6" of the terrain and in coherency). Models moved in this way must then take a Dangerous Terrain test.