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		<title>Aeldari Wargear</title>
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		<updated>2025-12-22T16:19:02Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Monofilament Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;C&#039;&#039;&#039;lose Combat Weapon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Lance&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Maul&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Sword&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;W&#039;&#039;&#039;itchblades&lt;br /&gt;
&lt;br /&gt;
=== Biting Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A fearsome two-handed chainsword, the biting blade is the ideal weapon for those Striking Scorpion Exarchs seeking to deliver a brutal deathblow.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chainsabres ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chainsabres are twinned chainblades mounted in ancient gauntlets that each incorporate a shuriken pistol, meaning the user can let loose a short-range fusillade as he leaps into the fray before delivering a lightning flurry of blows.&lt;br /&gt;
|}&lt;br /&gt;
A set of chainsabres is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|5&lt;br /&gt;
|Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Diresword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These dreaded swords have a vengeful spirit stone set into their hilts. A single blow from a diresword can separate the victim’s soul from his body.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An executioner is an elegant, two-handed power glaive favoured by the Exarchs of the Howling Banshees. These expert melee fighters use the long-hafted blades to wreak bloody carnage across the battlefield in an instant.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghost Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The rudimentary sentience within the spirit stone core of each ghost weapon, whether axe, glaive or sword, empowers the blade and guides its wielder’s blows toward the vital points of his foe.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostaxe&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|Ghostglaive&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|Ghostsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors, laser lances produce built-up pulses of energy that are released with explosive force when the wielder charges the target.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Laser lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorswords ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used in an ambidextrous sword-form by some Howling Banshee Exarchs, mirrorswords create a whirling web of steel.&lt;br /&gt;
|}&lt;br /&gt;
A set of mirrorswords is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mirrorsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Twin-Linked, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Paragon Sword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors Exarchs, these swords are said to forged from the very heavens themselves&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;: When making a melee attack with this weapon, you can reroll the Hit roll and you can reroll the Wound roll.&lt;br /&gt;
&lt;br /&gt;
=== Powerblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Twinned power weapons that fit to the forearms of the user, powerblades resemble the foreclaws of a stylised Eldar spider.&lt;br /&gt;
|}&lt;br /&gt;
A set of powerblades is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Chainsword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|First amongst the ritual weapons used by the Striking Scorpions Aspect, these distinctive chainswords bolster the offensive power of their users considerably.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|6&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion’s Claw ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A gauntlet that contains a built-in shuriken weapon, this weapon is sheathed in a power field that enables its wielder to tear through even the thickest battle plate.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Singing Spear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When hurled by an Eldar psyker, a singing spear can sunder both armour and flesh, and will always return to its wielder.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Assault 1, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The star lance is a far more powerful version of the Shining Spears Aspect’s ritual weapon. When a Shining Spear Exarch’s charge hits home, even vehicle armour is not immune to his strike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +5/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Star lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Triskele ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An arcane throwing weapon used by Howling Banshee Exarchs, the triskele has three razorsharp blades that slice through an enemy’s armour as a knife cuts through paper. A wellthrown triskele will curve back to its owner in time for the real killing to start.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Witch Staff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Those struck by a psychically-charged witch staff risk having their very soul set aflame, even if their bodies are not broken.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;D&#039;&#039;&#039;ragon’s Breath Flamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;lamer&lt;br /&gt;
&lt;br /&gt;
=== Starcannons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is a testament to the idiocy of Man that he creates plasma weapons that frequently maim or kill the wielder. Starcannons and suncannons have no such flaw, their plasma cores producing the heat of a star while the guns remains cool to the touch.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Suncannon&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 3, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Distortion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most dangerous of all Eldar weapons enable their user to open a portal to the Warp. Often called D-weapons, these technological terrors collapse an area of the material universe. Whether the rift is localised or dispersed, the result is invariably fatal for those nearby.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|D-scythe&lt;br /&gt;
|Template&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy D-scythe&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcannon&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-cannon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Heavy wraithcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-Flail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt; Blast&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt; Rift&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|Assault 8, &#039;&#039;&#039;Rift&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Distort Scythe:&#039;&#039;&#039; When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of the No Escape rule and of determining if a hit has the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rift&#039;&#039;&#039;: This weapon hits its target automatically.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Missile Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar missile launchers are elegant and well-balanced. They use complex chambered pods that contain several different kinds of ammunition, all but eliminating the need to reload in battle.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Plasma missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Starhawk missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fusion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fusion weapons cause the molecules of the target to hyper-vibrate, generating so much heat that the victim bursts into flames before suddenly liquefying and then evaporating into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fusion pistol&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Pistol, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Fusion gun&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Firepike&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar lasers use psychically grown crystals to refine the already intense bursts to their optimum potency. Many Eldar consider the laser weapon the most elegant of all, exulting in the fact that their technological mastery extends even to light itself.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lasblaster&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Sunrifle&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 4, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Hawk’s talon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Scatter laser&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 6&lt;br /&gt;
|-&lt;br /&gt;
|Pulse laser&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Bright lance&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monofilament Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many Eldar units use monofilament weapons, all of which work in a similar fashion by creating a dense monofilament mesh from a complex organo-polymer compound. This is released through thousands of microscopic firing ducts and woven into a net of monofilament wire by spinning gravity clamps. The victim’s own struggles bring about his doom, for the razor-net is so sharp it can reduce an entangled enemy to bloody chunks of flesh in seconds.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Death spinner&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault D6, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weaver&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Doomweaver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Dispersed&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Barrage, Large Blast, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| - Focussed&lt;br /&gt;
|Template&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|Spinneret rifle&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|Rapid Fire 3, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Monofilament:&#039;&#039;&#039; If this weapon does not have the Barrage property, it automatically hits the target. When rolling To Wound for a weapon that has this special rule, use the target’s Initiative instead of its Toughness (note that the model’s Toughness is still used to determine whether an attack has the Instant Death special rule). In addition, if a 6 is rolled To Wound when attacking with a weapon that has this special rule, the Wound is resolved at AP2 unless the weapon is AP1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prism Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Typically mounted on Fire Prisms, prism cannons greatly amplify the power of a highintensity laser through priceless psychocrystal to generate a devastating blast. This can be focussed into a narrow beam or widened to destroy a broader area at will.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dispersed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|Focussed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Lance&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ranger Long Rifle ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ranger long rifles are precision implements, accurate enough pick out weak points in a target’s armour even at extreme distances.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Sniper&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to deadly effect by Dark Reaper Aspect Warriors, reaper launchers fire a fusillade of armour-piercing starswarm missiles. Some Dark Reapers also make use of the more powerful starshot missiles, which have a lower rate of fire, but allow them to engage enemy tanks and fortifications with impunity.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
|Starswarm missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shuriken Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Shuriken weapons fire monomolecular bladed discs at an astonishing rate, each near invisible to the naked eye but hard enough to scythe through the foe with ease. These instruments of war are capable of firing up to a hundred shuriken in just a few seconds, a series of high-energy impulses originating at the rear of the weapon to propel the small but deadly projectiles through the barrel at terrific speed. Shuriken weapons come in many shapes and sizes, from the shuriken pistols carried by assault troops to the tank-mounted shuriken cannons utilised by the Engines of Vaul.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken pistol&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Pistol, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken catapult&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Avenger shuriken catapult&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken cannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tempest Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Dark Reaper Exarchs sometimes employ tempest launchers that hurl explosives high into the air and then land amongst the foe, allowing these merciless Eldar to obliterate several targets at once.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vibro Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vibro cannons project rising sonic waves that do immeasurable harm. A vehicle hit by a vibro cannon shakes violently before collapsing into shattered fragments, whilst troops are thrown to the ground, coughing up blood and pulverised innards.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Pinning, &#039;&#039;&#039;Vibro&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vibro:&#039;&#039;&#039; For each model in the same unit after the first that scores at least 1 hit on the target unit with a weapon that has this special rule, add 1 to the Strength (to a maximum of 10) and subtract 1 from the AP (to a minimum of 1) of each hit for that round of shooting. For example, if three models in a unit all score hits on the same target unit with weapons that have this special rule, all hits would be resolved at +2 Strength and -2AP.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
=== Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Aspect armour is made of psycho-reactive material that reacts to the movements of the wearer, providing excellent, unhindered protection as it moulds and shapes to fit the wearer.&lt;br /&gt;
|}&lt;br /&gt;
Aspect armour confers a 4+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Incorporating thick armoured plates but retaining great flexibility, this armour is amongst the best in the known galaxy.&lt;br /&gt;
|}&lt;br /&gt;
Heavy Aspect armour confers a 3+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mesh Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mesh armour is comprised of thousands of tiny pieces of thermoplas that harden on impact to form effective, lightweight protection.&lt;br /&gt;
|}&lt;br /&gt;
Mesh armour confers a 5+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The legendary Phoenix Lords wear ancient, invaluable Aspect armour so finely wrought it is proof against almost any weapon. These suits are studded with spirit stones, each of which contains the soul of an Exarch that has been incorporated into the Phoenix Lord’s gestalt spirit.&lt;br /&gt;
|}&lt;br /&gt;
Phoenix armour confers a 2+ Armour Save, and 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rune Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar psykers fashion themselves elegant armour decorated with wraithbone runes. Said to pulse in time with the wearer’s heartbeat, rune armour offers protection against attacks both spiritual and physical in nature.&lt;br /&gt;
|}&lt;br /&gt;
Rune armour confers a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Treasures of Vaul ==&lt;br /&gt;
Profiles for the following treasures of vaul can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;aywire Grenades&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;elta Bombs&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Grenades&lt;br /&gt;
&lt;br /&gt;
=== Banshee Mask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These amplify the Eldar’s battle cry, inflicting psychic paralysis.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a banshee mask causes Fear. In addition, models cannot fire Overwatch against units that contain at least one model equipped with a banshee mask.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Jetbike ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar jetbikes are swift, graceful mounts that enable their riders to soar across the battlefield raining death upon their foes.&lt;br /&gt;
|}&lt;br /&gt;
A model riding an Eldar jetbike has a 3+ Armour Save and a twin-linked shuriken catapult. Their unit type also changes to Eldar Jetbike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Forceshield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These powerful shield projectors can deflect almost any blow.&lt;br /&gt;
|}&lt;br /&gt;
A model with a forceshield has a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghosthelm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghosthelm conceals the presence of the wearer in the Warp.&lt;br /&gt;
|}&lt;br /&gt;
If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenade Pack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade packs enable Swooping Hawks to drop explosives onto their victims as they soar overhead or dive down to the earth.&lt;br /&gt;
|}&lt;br /&gt;
Any time a unit with a grenade pack enters play by Deep Strike and does not suffer a Deep Strike mishap, nominate one model in the unit immediately after it arrives. That model can make a single special shooting attack in the Movement phase with the profile below – this represents the unit’s grenade pack attack. A unit that fires grenade packs in the Movement phase can still shoot in the subsequent Shooting phase; however, it must target the same target unit if possible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Assault 1, Barrage, Blast, Ignores Cover, &#039;&#039;&#039;Skyburst&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Skyburst:&#039;&#039;&#039; This shooting attack does not need line of sight. If the unit consists of at least six models with a grenade pack, the attack has the Large Blast special rule instead of the Blast special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapon Platform ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|With the help of cunningly wrought anti-grav platforms, Eldar Guardians bring heavy fire support to the fight.&lt;br /&gt;
|}&lt;br /&gt;
One Guardian from the same unit as, and within 2&amp;quot; of, a Heavy Weapon Platform may fire the platform instead of his shuriken catapult, counting as having the Relentless special rule. If there are no Guardians left in the unit, remove the heavy weapons platform as a casualty. Weapons platform models are ignored when allocating Wounds from Look Out, Sir rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mandiblasters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mandiblasters spit needle shards that channel a deadly laser blast.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 4+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 6+ instead of 4+. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Rangefinder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mounted in the helmet vanes of the Dark Reapers are highly advanced targeters that calculate telemetries in the blink of an eye.&lt;br /&gt;
|}&lt;br /&gt;
Enemies cannot take Jink or Cover saves against shots fired by a model equipped with a reaper rangefinder.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scattershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to protect precious Eldar war-constructs, scattershields are gigantic fan-shaped shield generators that convert the energy of incoming attacks into blinding sprays of multicoloured light.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has a 5+ invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6&amp;quot; must test as if they had just been hit by a weapon with the Blind special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shimmershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This advanced field generator projects a glittering force field to protect both the user and the warriors who accompany him.&lt;br /&gt;
|}&lt;br /&gt;
The bearer and his unit have a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawk Wings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Swooping Hawk wings utilise jet propulsion motors and anti-grav lifters hidden among their metallic feathers that enable their wearers to soar high above the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with Swooping Hawk wings gains the Jump unit type and the FLY keyword. When a unit composed entirely of models equipped with Swooping Hawk wings uses its jump packs in the Movement phase, it can move up to 18&amp;quot;. Furthermore, the unit can choose to Skyleap instead of moving in the Movement phase, as long as it did not arrive from Reserves that turn and is not locked in combat or Falling Back. A Skyleaping unit is removed from the board and placed into Ongoing Reserve.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Jump Generator ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Wearing a bulbous Warp jump generator, an Eldar can make brief journeys through the Warp. Though this is an extremely dangerous tactic, it grants the wearer a distinct tactical edge.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a Warp jump generator gains the Jet Pack unit type. In the Movement phase, a unit composed entirely of models equipped with Warp jump generators can choose to either move 12&amp;quot; with the FLY keyword or make a &#039;&#039;Warp jump&#039;&#039;. If making a &#039;&#039;Warp jump&#039;&#039;, it immediately moves up to 2d6+12&amp;quot; in any direction (roll once per unit each turn), ignoring all intervening terrain and models. This move ignores dangerous terrain. If the 2D6 roll is a double 1, one member of the unit (randomly determined) is removed as a casualty. &#039;&#039;Warp jump&#039;&#039; cannot be used when the unit is Falling Back.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory ==&lt;br /&gt;
&lt;br /&gt;
=== Armour of the Last Runes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The masterwork runic patterns covering Eldrad’s breastplate are powerful wards against harm.&lt;br /&gt;
|}&lt;br /&gt;
The Armour of the Last Runes confers a 3+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Death and Destruction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Silent Death is a triskele whose edges were forged in the anti-flame of the Warp, and the Blade of Destruction is an exquisite weapon from before the Fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Silent Death&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Blade of Destruction&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Shred&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Axe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient weapon glows red with the heat of its forging. Massive in size and yet still possessed of the alien elegance typical to the works of Vaul, the Fire Axe has never cooled since the day it was made, and the runes on its surface constantly writhe in blazing agony.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mask of Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This precursor to the Banshee mask turns its wearer’s war cry into a mind-shredding sonic barrage.&lt;br /&gt;
|}&lt;br /&gt;
Models cannot fire Overwatch against Jain Zar or a unit she has joined, and enemy models within 6&amp;quot; of Jain Zar subtract 5 from their Weapon Skill and Initiative (to a minimum of 1).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Staff of Ulthamar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient force staff forms a hyperspatial link with Ulthwé’s infinity circuit, and the power held therein.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane, Force, &#039;&#039;&#039;Spiritlink&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Spiritlink:&#039;&#039;&#039; Whenever Eldrad Ulthran successfully passes a Psychic test, roll a D6. On a score of 5 or 6, he immediately generates a Warp Charge point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Eye of Wrath ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This monocular device is able to send a searing storm of lightning into those under Prince Yriel’s gaze, blasting through armour and flesh in a blazing flash.&lt;br /&gt;
|}&lt;br /&gt;
One use only. In the Fight sub-phase, provided he is not in a challenge, Prince Yriel can make a special attack at his Initiative step instead of making any close combat attacks. Centre a large blast marker over Prince Yriel; all units (friend or foe) suffer a number of Strength 6 AP3 hits equal to the number of models from their unit at least partially under the template (excluding Prince Yriel). Only unsaved Wounds caused to enemy units count towards combat resolution.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Maugetar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Maugetar is a scythe-like weapon built into an adapted shrieker-pattern shuriken cannon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
|Shrieker&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Bio-cataclysm&#039;&#039;&#039;, Pinning, Poisoned (2+), Rending&lt;br /&gt;
|-&lt;br /&gt;
|Scythe blade&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bio-cataclysm:&#039;&#039;&#039; If a non-vehicle model is slain as a result of this weapon, centre the large blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP4 hits equal to the number of models from that unit that are under the marker. These hits have the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Scorpion’s Bite ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Scorpion’s Bite is a vastly superior mandiblaster constructed in ancient times. The helm-weapons of Karandras’ Striking Scorpion disciples are nothing compared to the fearsome artefact worn by this Phoenix Lord. Many are the foes felled by the Scorpion’s Bite, struck down in a blaze of burning energy before they have raised their weapons in defence.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6. On a result of 2+, an enemy unit that is engaged with Karandras suffers a single Wound, with no armour saves allowed. Gargantuan Creatures suffer a Wound with no armour saves allowed on a result of 4+ instead of 2+. If Karandras is in a challenge, this Wound must be allocated to his opponent.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Shining Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Legend tells that Baharroth’s sword was forged by the daughters of Vaul in the dying fires of a supernova, and that some of that long-gone star’s astral might lives on in its blade. Those the sword judges as impure find their own blinding reflections burnt painfully into their eyes.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Blind&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spear of Twilight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is said that this accursed spear contains the energies of a dying sun.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spider&#039;s Fangs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; power blade array strikes in a flurry of blows to complement her bladework.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Extra Attacks 5&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Sword of Asur ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This diresword, the first of its kind, contains the spirit stone of Asurmen’s long-dead brother Tethesis, that he might continue the fight against the minions of the Great Enemy until the end of time.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Wailing Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Known to the Eldar as the Suin Daellae, the Wailing Doom is a shrieking blade many feet long that sends out murderous bolts of force as the Avatar strides to war and reaps a brutal tally at close quarters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weaverender ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; blade is forged from the remenants of a star, said to be able to rend flesh and souls alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Voidbringer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Illic’s Warp-tearing long rifle is said to contain the essence of the ancient warrior-smith Uldanoreth.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Sniper, &#039;&#039;&#039;Voidshot&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Voidshot:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, a roll of 6 causes a Wound with the Instant Death special rule. When making an Armour Penetration roll for a weapon that has this special rule, a roll of 6 causes a penetrating hit, regardless of the vehicle’s Armour Value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eldar Vehicle Equipment ==&lt;br /&gt;
A model can take up to one of each of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ghostwalk matrix&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Spirit stones&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Holo-fields&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Star engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Crystal targeting matrix&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; If taken by a model in a vehicle squadron, all vehicles in the squadron must take this wargear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Cannot be taken by a War Walker.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Targeting Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Utilising advanced scanner technologies, this targeting matrix allows pinpoint fire even when on the move.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghostwalk Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghostwalk matrix utilises the knowledge and wisdom contained within a spirit stone to guide the vehicle on its path.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade has the Move Through Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holo-fields ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Harnessing kinetic energy to shimmer and distort the vehicle’s silhouette, holo-fields prevent the foe from accurately targeting the craft as it sweeps across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mindshock Pod ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The multi-finned pod under the cockpit of a Hemlock Wraithfighter allows the psyker within to project the cold aura of the dead.&lt;br /&gt;
|}&lt;br /&gt;
Enemy models within 12&amp;quot; of a model equipped with a mindshock pod subtract 2 from their Leadership when taking Morale, Pinning and Fear tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power fields reroute a portion of the vehicle’s energy supply to project a glimmering shield of protection around the vehicle.&lt;br /&gt;
|}&lt;br /&gt;
A model with this upgrade has a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Serpent Shield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When the Eldar Wave Serpents advance, they do so behind powerful shields. These can be discharged to unleash a bow wave of raw force that blasts the enemy from their feet.&lt;br /&gt;
|}&lt;br /&gt;
All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.&lt;br /&gt;
&lt;br /&gt;
Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase, with the profile below. This is treated as a hull-mounted weapon that is pointing forward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|Assault 2D6, Ignores Cover, One use only, Strikedown&lt;br /&gt;
|}&lt;br /&gt;
For the remainder of the battle after the shooting attack has been resolved, all subsequent hits against the vehicle are treated as though the vehicle was not equipped with a serpent shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spirit Stones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some Eldar vehicles incorporate large spirit stones with a captive animus that can control the vehicle should it be disabled.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whilst all Eldar vehicles are swift and agile, those that mount star engines are often able to move faster than the eye can follow. Lesser races can only marvel at the phenomenal speed and manoeuvrability of a craft so equipped.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can move up to 24&amp;quot; when Advancing rather than 2d6. A Walker with this upgrade instead Advances an additional 3&amp;quot; (this will normally be D6+3&amp;quot;).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vectored Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines allow the pilot of an Eldar vehicle to rapidly alter its facing, placing deadly weapons, or stronger armour, to the fore. Often, this can mean the difference between sustaining critical damage and taking an indirect blow that can soon be shrugged off.&lt;br /&gt;
|}&lt;br /&gt;
Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction immediately after resolving its shooting attack (in the Shooting phase).&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1404</id>
		<title>Aeldari Wargear</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1404"/>
		<updated>2025-12-22T16:18:18Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Monofilament Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;C&#039;&#039;&#039;lose Combat Weapon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Lance&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Maul&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Sword&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;W&#039;&#039;&#039;itchblades&lt;br /&gt;
&lt;br /&gt;
=== Biting Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A fearsome two-handed chainsword, the biting blade is the ideal weapon for those Striking Scorpion Exarchs seeking to deliver a brutal deathblow.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chainsabres ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chainsabres are twinned chainblades mounted in ancient gauntlets that each incorporate a shuriken pistol, meaning the user can let loose a short-range fusillade as he leaps into the fray before delivering a lightning flurry of blows.&lt;br /&gt;
|}&lt;br /&gt;
A set of chainsabres is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|5&lt;br /&gt;
|Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Diresword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These dreaded swords have a vengeful spirit stone set into their hilts. A single blow from a diresword can separate the victim’s soul from his body.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An executioner is an elegant, two-handed power glaive favoured by the Exarchs of the Howling Banshees. These expert melee fighters use the long-hafted blades to wreak bloody carnage across the battlefield in an instant.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghost Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The rudimentary sentience within the spirit stone core of each ghost weapon, whether axe, glaive or sword, empowers the blade and guides its wielder’s blows toward the vital points of his foe.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostaxe&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|Ghostglaive&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|Ghostsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors, laser lances produce built-up pulses of energy that are released with explosive force when the wielder charges the target.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Laser lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorswords ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used in an ambidextrous sword-form by some Howling Banshee Exarchs, mirrorswords create a whirling web of steel.&lt;br /&gt;
|}&lt;br /&gt;
A set of mirrorswords is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mirrorsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Twin-Linked, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Paragon Sword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors Exarchs, these swords are said to forged from the very heavens themselves&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;: When making a melee attack with this weapon, you can reroll the Hit roll and you can reroll the Wound roll.&lt;br /&gt;
&lt;br /&gt;
=== Powerblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Twinned power weapons that fit to the forearms of the user, powerblades resemble the foreclaws of a stylised Eldar spider.&lt;br /&gt;
|}&lt;br /&gt;
A set of powerblades is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Chainsword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|First amongst the ritual weapons used by the Striking Scorpions Aspect, these distinctive chainswords bolster the offensive power of their users considerably.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|6&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion’s Claw ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A gauntlet that contains a built-in shuriken weapon, this weapon is sheathed in a power field that enables its wielder to tear through even the thickest battle plate.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Singing Spear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When hurled by an Eldar psyker, a singing spear can sunder both armour and flesh, and will always return to its wielder.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Assault 1, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The star lance is a far more powerful version of the Shining Spears Aspect’s ritual weapon. When a Shining Spear Exarch’s charge hits home, even vehicle armour is not immune to his strike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +5/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Star lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Triskele ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An arcane throwing weapon used by Howling Banshee Exarchs, the triskele has three razorsharp blades that slice through an enemy’s armour as a knife cuts through paper. A wellthrown triskele will curve back to its owner in time for the real killing to start.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Witch Staff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Those struck by a psychically-charged witch staff risk having their very soul set aflame, even if their bodies are not broken.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;D&#039;&#039;&#039;ragon’s Breath Flamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;lamer&lt;br /&gt;
&lt;br /&gt;
=== Starcannons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is a testament to the idiocy of Man that he creates plasma weapons that frequently maim or kill the wielder. Starcannons and suncannons have no such flaw, their plasma cores producing the heat of a star while the guns remains cool to the touch.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Suncannon&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 3, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Distortion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most dangerous of all Eldar weapons enable their user to open a portal to the Warp. Often called D-weapons, these technological terrors collapse an area of the material universe. Whether the rift is localised or dispersed, the result is invariably fatal for those nearby.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|D-scythe&lt;br /&gt;
|Template&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy D-scythe&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcannon&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-cannon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Heavy wraithcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-Flail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt; Blast&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt; Rift&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|Assault 8, &#039;&#039;&#039;Rift&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Distort Scythe:&#039;&#039;&#039; When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of the No Escape rule and of determining if a hit has the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rift&#039;&#039;&#039;: This weapon hits its target automatically.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Missile Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar missile launchers are elegant and well-balanced. They use complex chambered pods that contain several different kinds of ammunition, all but eliminating the need to reload in battle.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Plasma missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Starhawk missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fusion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fusion weapons cause the molecules of the target to hyper-vibrate, generating so much heat that the victim bursts into flames before suddenly liquefying and then evaporating into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fusion pistol&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Pistol, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Fusion gun&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Firepike&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar lasers use psychically grown crystals to refine the already intense bursts to their optimum potency. Many Eldar consider the laser weapon the most elegant of all, exulting in the fact that their technological mastery extends even to light itself.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lasblaster&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Sunrifle&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 4, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Hawk’s talon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Scatter laser&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 6&lt;br /&gt;
|-&lt;br /&gt;
|Pulse laser&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Bright lance&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monofilament Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many Eldar units use monofilament weapons, all of which work in a similar fashion by creating a dense monofilament mesh from a complex organo-polymer compound. This is released through thousands of microscopic firing ducts and woven into a net of monofilament wire by spinning gravity clamps. The victim’s own struggles bring about his doom, for the razor-net is so sharp it can reduce an entangled enemy to bloody chunks of flesh in seconds.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Death spinner&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault D6, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weaver&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Doomweaver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Dispersed&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Barrage, Large Blast, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| - Focussed&lt;br /&gt;
|Template&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|Spinneret rifle&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|Assault D6, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Monofilament:&#039;&#039;&#039; If this weapon does not have the Barrage property, it automatically hits the target. When rolling To Wound for a weapon that has this special rule, use the target’s Initiative instead of its Toughness (note that the model’s Toughness is still used to determine whether an attack has the Instant Death special rule). In addition, if a 6 is rolled To Wound when attacking with a weapon that has this special rule, the Wound is resolved at AP2 unless the weapon is AP1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prism Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Typically mounted on Fire Prisms, prism cannons greatly amplify the power of a highintensity laser through priceless psychocrystal to generate a devastating blast. This can be focussed into a narrow beam or widened to destroy a broader area at will.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dispersed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|Focussed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Lance&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ranger Long Rifle ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ranger long rifles are precision implements, accurate enough pick out weak points in a target’s armour even at extreme distances.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Sniper&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to deadly effect by Dark Reaper Aspect Warriors, reaper launchers fire a fusillade of armour-piercing starswarm missiles. Some Dark Reapers also make use of the more powerful starshot missiles, which have a lower rate of fire, but allow them to engage enemy tanks and fortifications with impunity.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
|Starswarm missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shuriken Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Shuriken weapons fire monomolecular bladed discs at an astonishing rate, each near invisible to the naked eye but hard enough to scythe through the foe with ease. These instruments of war are capable of firing up to a hundred shuriken in just a few seconds, a series of high-energy impulses originating at the rear of the weapon to propel the small but deadly projectiles through the barrel at terrific speed. Shuriken weapons come in many shapes and sizes, from the shuriken pistols carried by assault troops to the tank-mounted shuriken cannons utilised by the Engines of Vaul.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken pistol&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Pistol, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken catapult&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Avenger shuriken catapult&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken cannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tempest Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Dark Reaper Exarchs sometimes employ tempest launchers that hurl explosives high into the air and then land amongst the foe, allowing these merciless Eldar to obliterate several targets at once.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vibro Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vibro cannons project rising sonic waves that do immeasurable harm. A vehicle hit by a vibro cannon shakes violently before collapsing into shattered fragments, whilst troops are thrown to the ground, coughing up blood and pulverised innards.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Pinning, &#039;&#039;&#039;Vibro&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vibro:&#039;&#039;&#039; For each model in the same unit after the first that scores at least 1 hit on the target unit with a weapon that has this special rule, add 1 to the Strength (to a maximum of 10) and subtract 1 from the AP (to a minimum of 1) of each hit for that round of shooting. For example, if three models in a unit all score hits on the same target unit with weapons that have this special rule, all hits would be resolved at +2 Strength and -2AP.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
=== Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Aspect armour is made of psycho-reactive material that reacts to the movements of the wearer, providing excellent, unhindered protection as it moulds and shapes to fit the wearer.&lt;br /&gt;
|}&lt;br /&gt;
Aspect armour confers a 4+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Incorporating thick armoured plates but retaining great flexibility, this armour is amongst the best in the known galaxy.&lt;br /&gt;
|}&lt;br /&gt;
Heavy Aspect armour confers a 3+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mesh Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mesh armour is comprised of thousands of tiny pieces of thermoplas that harden on impact to form effective, lightweight protection.&lt;br /&gt;
|}&lt;br /&gt;
Mesh armour confers a 5+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The legendary Phoenix Lords wear ancient, invaluable Aspect armour so finely wrought it is proof against almost any weapon. These suits are studded with spirit stones, each of which contains the soul of an Exarch that has been incorporated into the Phoenix Lord’s gestalt spirit.&lt;br /&gt;
|}&lt;br /&gt;
Phoenix armour confers a 2+ Armour Save, and 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rune Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar psykers fashion themselves elegant armour decorated with wraithbone runes. Said to pulse in time with the wearer’s heartbeat, rune armour offers protection against attacks both spiritual and physical in nature.&lt;br /&gt;
|}&lt;br /&gt;
Rune armour confers a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Treasures of Vaul ==&lt;br /&gt;
Profiles for the following treasures of vaul can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;aywire Grenades&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;elta Bombs&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Grenades&lt;br /&gt;
&lt;br /&gt;
=== Banshee Mask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These amplify the Eldar’s battle cry, inflicting psychic paralysis.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a banshee mask causes Fear. In addition, models cannot fire Overwatch against units that contain at least one model equipped with a banshee mask.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Jetbike ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar jetbikes are swift, graceful mounts that enable their riders to soar across the battlefield raining death upon their foes.&lt;br /&gt;
|}&lt;br /&gt;
A model riding an Eldar jetbike has a 3+ Armour Save and a twin-linked shuriken catapult. Their unit type also changes to Eldar Jetbike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Forceshield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These powerful shield projectors can deflect almost any blow.&lt;br /&gt;
|}&lt;br /&gt;
A model with a forceshield has a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghosthelm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghosthelm conceals the presence of the wearer in the Warp.&lt;br /&gt;
|}&lt;br /&gt;
If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenade Pack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade packs enable Swooping Hawks to drop explosives onto their victims as they soar overhead or dive down to the earth.&lt;br /&gt;
|}&lt;br /&gt;
Any time a unit with a grenade pack enters play by Deep Strike and does not suffer a Deep Strike mishap, nominate one model in the unit immediately after it arrives. That model can make a single special shooting attack in the Movement phase with the profile below – this represents the unit’s grenade pack attack. A unit that fires grenade packs in the Movement phase can still shoot in the subsequent Shooting phase; however, it must target the same target unit if possible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Assault 1, Barrage, Blast, Ignores Cover, &#039;&#039;&#039;Skyburst&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Skyburst:&#039;&#039;&#039; This shooting attack does not need line of sight. If the unit consists of at least six models with a grenade pack, the attack has the Large Blast special rule instead of the Blast special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapon Platform ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|With the help of cunningly wrought anti-grav platforms, Eldar Guardians bring heavy fire support to the fight.&lt;br /&gt;
|}&lt;br /&gt;
One Guardian from the same unit as, and within 2&amp;quot; of, a Heavy Weapon Platform may fire the platform instead of his shuriken catapult, counting as having the Relentless special rule. If there are no Guardians left in the unit, remove the heavy weapons platform as a casualty. Weapons platform models are ignored when allocating Wounds from Look Out, Sir rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mandiblasters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mandiblasters spit needle shards that channel a deadly laser blast.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 4+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 6+ instead of 4+. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Rangefinder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mounted in the helmet vanes of the Dark Reapers are highly advanced targeters that calculate telemetries in the blink of an eye.&lt;br /&gt;
|}&lt;br /&gt;
Enemies cannot take Jink or Cover saves against shots fired by a model equipped with a reaper rangefinder.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scattershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to protect precious Eldar war-constructs, scattershields are gigantic fan-shaped shield generators that convert the energy of incoming attacks into blinding sprays of multicoloured light.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has a 5+ invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6&amp;quot; must test as if they had just been hit by a weapon with the Blind special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shimmershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This advanced field generator projects a glittering force field to protect both the user and the warriors who accompany him.&lt;br /&gt;
|}&lt;br /&gt;
The bearer and his unit have a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawk Wings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Swooping Hawk wings utilise jet propulsion motors and anti-grav lifters hidden among their metallic feathers that enable their wearers to soar high above the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with Swooping Hawk wings gains the Jump unit type and the FLY keyword. When a unit composed entirely of models equipped with Swooping Hawk wings uses its jump packs in the Movement phase, it can move up to 18&amp;quot;. Furthermore, the unit can choose to Skyleap instead of moving in the Movement phase, as long as it did not arrive from Reserves that turn and is not locked in combat or Falling Back. A Skyleaping unit is removed from the board and placed into Ongoing Reserve.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Jump Generator ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Wearing a bulbous Warp jump generator, an Eldar can make brief journeys through the Warp. Though this is an extremely dangerous tactic, it grants the wearer a distinct tactical edge.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a Warp jump generator gains the Jet Pack unit type. In the Movement phase, a unit composed entirely of models equipped with Warp jump generators can choose to either move 12&amp;quot; with the FLY keyword or make a &#039;&#039;Warp jump&#039;&#039;. If making a &#039;&#039;Warp jump&#039;&#039;, it immediately moves up to 2d6+12&amp;quot; in any direction (roll once per unit each turn), ignoring all intervening terrain and models. This move ignores dangerous terrain. If the 2D6 roll is a double 1, one member of the unit (randomly determined) is removed as a casualty. &#039;&#039;Warp jump&#039;&#039; cannot be used when the unit is Falling Back.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory ==&lt;br /&gt;
&lt;br /&gt;
=== Armour of the Last Runes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The masterwork runic patterns covering Eldrad’s breastplate are powerful wards against harm.&lt;br /&gt;
|}&lt;br /&gt;
The Armour of the Last Runes confers a 3+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Death and Destruction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Silent Death is a triskele whose edges were forged in the anti-flame of the Warp, and the Blade of Destruction is an exquisite weapon from before the Fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Silent Death&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Blade of Destruction&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Shred&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Axe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient weapon glows red with the heat of its forging. Massive in size and yet still possessed of the alien elegance typical to the works of Vaul, the Fire Axe has never cooled since the day it was made, and the runes on its surface constantly writhe in blazing agony.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mask of Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This precursor to the Banshee mask turns its wearer’s war cry into a mind-shredding sonic barrage.&lt;br /&gt;
|}&lt;br /&gt;
Models cannot fire Overwatch against Jain Zar or a unit she has joined, and enemy models within 6&amp;quot; of Jain Zar subtract 5 from their Weapon Skill and Initiative (to a minimum of 1).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Staff of Ulthamar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient force staff forms a hyperspatial link with Ulthwé’s infinity circuit, and the power held therein.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane, Force, &#039;&#039;&#039;Spiritlink&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Spiritlink:&#039;&#039;&#039; Whenever Eldrad Ulthran successfully passes a Psychic test, roll a D6. On a score of 5 or 6, he immediately generates a Warp Charge point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Eye of Wrath ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This monocular device is able to send a searing storm of lightning into those under Prince Yriel’s gaze, blasting through armour and flesh in a blazing flash.&lt;br /&gt;
|}&lt;br /&gt;
One use only. In the Fight sub-phase, provided he is not in a challenge, Prince Yriel can make a special attack at his Initiative step instead of making any close combat attacks. Centre a large blast marker over Prince Yriel; all units (friend or foe) suffer a number of Strength 6 AP3 hits equal to the number of models from their unit at least partially under the template (excluding Prince Yriel). Only unsaved Wounds caused to enemy units count towards combat resolution.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Maugetar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Maugetar is a scythe-like weapon built into an adapted shrieker-pattern shuriken cannon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
|Shrieker&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Bio-cataclysm&#039;&#039;&#039;, Pinning, Poisoned (2+), Rending&lt;br /&gt;
|-&lt;br /&gt;
|Scythe blade&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bio-cataclysm:&#039;&#039;&#039; If a non-vehicle model is slain as a result of this weapon, centre the large blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP4 hits equal to the number of models from that unit that are under the marker. These hits have the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Scorpion’s Bite ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Scorpion’s Bite is a vastly superior mandiblaster constructed in ancient times. The helm-weapons of Karandras’ Striking Scorpion disciples are nothing compared to the fearsome artefact worn by this Phoenix Lord. Many are the foes felled by the Scorpion’s Bite, struck down in a blaze of burning energy before they have raised their weapons in defence.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6. On a result of 2+, an enemy unit that is engaged with Karandras suffers a single Wound, with no armour saves allowed. Gargantuan Creatures suffer a Wound with no armour saves allowed on a result of 4+ instead of 2+. If Karandras is in a challenge, this Wound must be allocated to his opponent.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Shining Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Legend tells that Baharroth’s sword was forged by the daughters of Vaul in the dying fires of a supernova, and that some of that long-gone star’s astral might lives on in its blade. Those the sword judges as impure find their own blinding reflections burnt painfully into their eyes.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Blind&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spear of Twilight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is said that this accursed spear contains the energies of a dying sun.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spider&#039;s Fangs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; power blade array strikes in a flurry of blows to complement her bladework.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Extra Attacks 5&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Sword of Asur ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This diresword, the first of its kind, contains the spirit stone of Asurmen’s long-dead brother Tethesis, that he might continue the fight against the minions of the Great Enemy until the end of time.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Wailing Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Known to the Eldar as the Suin Daellae, the Wailing Doom is a shrieking blade many feet long that sends out murderous bolts of force as the Avatar strides to war and reaps a brutal tally at close quarters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weaverender ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; blade is forged from the remenants of a star, said to be able to rend flesh and souls alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Voidbringer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Illic’s Warp-tearing long rifle is said to contain the essence of the ancient warrior-smith Uldanoreth.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Sniper, &#039;&#039;&#039;Voidshot&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Voidshot:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, a roll of 6 causes a Wound with the Instant Death special rule. When making an Armour Penetration roll for a weapon that has this special rule, a roll of 6 causes a penetrating hit, regardless of the vehicle’s Armour Value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eldar Vehicle Equipment ==&lt;br /&gt;
A model can take up to one of each of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ghostwalk matrix&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Spirit stones&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Holo-fields&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Star engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Crystal targeting matrix&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; If taken by a model in a vehicle squadron, all vehicles in the squadron must take this wargear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Cannot be taken by a War Walker.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Targeting Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Utilising advanced scanner technologies, this targeting matrix allows pinpoint fire even when on the move.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghostwalk Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghostwalk matrix utilises the knowledge and wisdom contained within a spirit stone to guide the vehicle on its path.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade has the Move Through Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holo-fields ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Harnessing kinetic energy to shimmer and distort the vehicle’s silhouette, holo-fields prevent the foe from accurately targeting the craft as it sweeps across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mindshock Pod ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The multi-finned pod under the cockpit of a Hemlock Wraithfighter allows the psyker within to project the cold aura of the dead.&lt;br /&gt;
|}&lt;br /&gt;
Enemy models within 12&amp;quot; of a model equipped with a mindshock pod subtract 2 from their Leadership when taking Morale, Pinning and Fear tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power fields reroute a portion of the vehicle’s energy supply to project a glimmering shield of protection around the vehicle.&lt;br /&gt;
|}&lt;br /&gt;
A model with this upgrade has a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Serpent Shield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When the Eldar Wave Serpents advance, they do so behind powerful shields. These can be discharged to unleash a bow wave of raw force that blasts the enemy from their feet.&lt;br /&gt;
|}&lt;br /&gt;
All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.&lt;br /&gt;
&lt;br /&gt;
Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase, with the profile below. This is treated as a hull-mounted weapon that is pointing forward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|Assault 2D6, Ignores Cover, One use only, Strikedown&lt;br /&gt;
|}&lt;br /&gt;
For the remainder of the battle after the shooting attack has been resolved, all subsequent hits against the vehicle are treated as though the vehicle was not equipped with a serpent shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spirit Stones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some Eldar vehicles incorporate large spirit stones with a captive animus that can control the vehicle should it be disabled.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whilst all Eldar vehicles are swift and agile, those that mount star engines are often able to move faster than the eye can follow. Lesser races can only marvel at the phenomenal speed and manoeuvrability of a craft so equipped.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can move up to 24&amp;quot; when Advancing rather than 2d6. A Walker with this upgrade instead Advances an additional 3&amp;quot; (this will normally be D6+3&amp;quot;).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vectored Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines allow the pilot of an Eldar vehicle to rapidly alter its facing, placing deadly weapons, or stronger armour, to the fore. Often, this can mean the difference between sustaining critical damage and taking an indirect blow that can soon be shrugged off.&lt;br /&gt;
|}&lt;br /&gt;
Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction immediately after resolving its shooting attack (in the Shooting phase).&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Luminai&amp;diff=1403</id>
		<title>The Luminai</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Luminai&amp;diff=1403"/>
		<updated>2025-12-16T21:56:14Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vanari.png|thumb|The Luminai, a warhost built of Corsair and Craftworld Ulthwe, walk the razor&#039;s edge between a gilded past and a fiery future. Led by the twin Autarchs Elenduil and Ellethor Sunsinger, they are the eternal debate made manifest: must their path be perfected, or must it be reborn?]]&lt;br /&gt;
The &#039;&#039;&#039;Luminai&#039;&#039;&#039; (Aeldari for &amp;quot;The Luminous&amp;quot; or &amp;quot;Bringers of Light&amp;quot;) are a unique and fractious Aeldari warhost operating on the fringes of the galaxy during the Era Indomitus. Unlike traditional craftworld warhosts, the Luminai are defined by a fundamental ideological schism, representing two opposing philosophies for the survival of their species. They are voluntary exiles from the Craftworld Ulthwe, undertaking a self-imposed crusade to determine the future of the Aeldari people through force of arms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The warhost&#039;s origins lie in a cataclysmic vision experienced by the Ulthwe Farseer, Maerthandil. He foresaw two equally probable futures for his craftworld: one ending in destruction due to rigid isolationism, the other in a bloody civil war sparked by embracing the Ynnari. Unable to reconcile these paths, Maerthandil, along with the twin Autarch brothers [[Elenduil Sunsinger]] and [[Ellethor Sunsinger]], and their followers, chose exile. In a move that shocked Ulthwe&#039;s ruling council, they commandeered a decently-sized potent fleet, including the venerable Void-Stalker battleship &#039;&#039;Umbra Lament&#039;&#039;, and departed. They became the Luminai, a &amp;quot;Sundered Constellation,&amp;quot; to test their conflicting ideologies far from Ulthwe, thereby shielding their home from the potential fallout of their dangerous experiment.&lt;br /&gt;
&lt;br /&gt;
== Organization &amp;amp; Fleet ==&lt;br /&gt;
The Luminai are a fully fleet-based force, their strength divided between their warships and the two distinct, often rivalrous battlegroups they carry.&lt;br /&gt;
&lt;br /&gt;
=== The Fleet of the Sundered Orion ===&lt;br /&gt;
The Luminai fleet is a powerful symbol of their schism, blending the grandeur of craftworld naval tradition with the audacity of the Outcast.&lt;br /&gt;
&lt;br /&gt;
* Flagship: The &#039;&#039;Umbra Lament&#039;&#039;: A Void-Stalker-class battleship that serves as the heart of the warhost. It is a vessel of immense age and power, its hull a tapestry of Ulthwe blue and yellow, now scarred by the trials of exile. It houses the Seer Council, the warhost&#039;s archives, and the bulk of its traditional warrior aspects. It is Autarch Elenduil&#039;s primary strategic command.&lt;br /&gt;
* The Dragon Squadrons: The fleet&#039;s main striking power lies in its Dragonship escorts.&lt;br /&gt;
** &#039;&#039;Starfall&#039;&#039;-class Cruisers: Vessels like the &#039;&#039;Blade of Midnight&#039;&#039; and the &#039;&#039;Echo of Ulthwe&#039;&#039; provide mid-range battery fire, capable of gutting Imperial cruisers and forming the main battle formations.&lt;br /&gt;
** &#039;&#039;Ghost&#039;&#039;-class Cruisers: Carrier ships like the &#039;&#039;Spirit of Isha&#039;&#039; and &#039;&#039;Vaul&#039;s Anvil&#039;&#039; are the fleet&#039;s skirmishers, hosting their Darkstar Fighters and Eagle Bombers, while their holofields making them nearly impossible to target.&lt;br /&gt;
** &#039;&#039;Firestorm&#039;&#039;-class Cruisers: The &#039;&#039;Sun&#039;s Fury&#039;&#039; and &#039;&#039;Kaela Mensha Khaine&#039;&#039; form the long-range firepower, their pulsar lances designed to shred enemy fighters and ordnance.&lt;br /&gt;
* The Corsair Contingent: Led by the Aurora-class cruiser &#039;&#039;Soul&#039;s Resolve&#039;&#039; under Corsair Prince Sylith, this semi-independent squadron embodies Ellethor&#039;s philosophy. They are fast, unpredictable, and specialize in lightning raids and hit-and-run attacks.&lt;br /&gt;
* Support Vessels: A plethora of smaller Transport Vessels, Harvesters, and resource tenders allow the fleet to operate for long periods without a home port.&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
The fleet carries the two primary battlegroups, each reflecting the opposing doctrines of the Sunsinger twins.&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine (Led by Autarch Elenduil Sunsinger): This battlegroup adheres to a militant interpretation of traditional Aeldari strategy. They believe that the Aeldari&#039;s only path to survival is through the flawless and ruthless application of force, embodying the wrath of Khaine himself. Their forces are characterized by disciplined units of Dire Avengers, Striking Scorpions, and Dark Reapers, supported by fast-moving Vypers and Fire Prisms.&lt;br /&gt;
* The Twilight Phoenix (Led by Autarch Ellethor Sunsinger): This faction has embraced the doctrine of the Ynnari, believing that true salvation lies not in perfecting the old ways, but in passing through a necessary death to be reborn. Their ranks include Corsair allies such as Voidreavers, Ynnari forces that include elements of the Drukhari Kabal of the Poisoned Tongue and Cult of the Bloodbrides who have flocked to the cause, and Wraith constructs, the latter seen as souls already touched by death and awaiting their final purpose.&lt;br /&gt;
&lt;br /&gt;
=== Beliefs &amp;amp; Doctrine ===&lt;br /&gt;
The central conflict of the Luminai is not with the Imperium or Chaos, but within itself. It is a war of ideology:&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine champions the path of Perfection through Martial Purity. They argue that by honing their warrior arts to an absolute peak and waging war with unerring precision, they can carve out a future for their race without resorting to the &amp;quot;heresies&amp;quot; of a nascent god.&lt;br /&gt;
* The Twilight Phoenix champions the path of Salvation through Annihilation. They believe the old Aeldari psyche is doomed and must be allowed to die in a controlled, sacred conflagration to fuel the birth of Ynnead and a new, untainted beginning.&lt;br /&gt;
&lt;br /&gt;
Farseer Maerthandil and his Warlock Conclave act as the unstable heart of the host, their psychic harmonies constantly strained by the opposing philosophies of the twins. Each battle the Luminai fight is a physical argument, with the outcomes weighed not just in territory gained, but in vindication for one doctrine over the other.&lt;br /&gt;
&lt;br /&gt;
== The Shadow War in Subsector Eternum ==&lt;br /&gt;
Prior to the open conflict of the Second Poxwar, the Luminai had been operating clandestinely within Subsector Eternum for nearly a standard decade. Farseer Maerthandil&#039;s visions had identified the region as a nexus of a burgeoning Chaos threat, one that, if left unchecked, would blossom into a galactic cancer capable of consuming craftworlds. The Luminai&#039;s mission was its signature &amp;quot;Silent Debate&amp;quot;: to sever this threat at its root.&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine&#039;s Operations: Autarch Elenduil focused on strategic denial. His forces executed a series of precise strikes against Imperial outposts and astropathic relays that his seers had identified as future vectors for the Gellarpox infection. To the Imperium, these were inexplicable, brutal xenos raids. To Elenduil, they were the careful pruning of a garden before the blight could spread.&lt;br /&gt;
* The Twilight Phoenix&#039;s Gambits: Autarch Ellethor, believing the Rotbelchers&#039; connection to the Warp to be the true enemy, sought more direct confrontation. His Twilight Phoenix warbands, often aided by Sylith&#039;s Corsairs, ambushed Chaos cults and minor warbands in the sector&#039;s underbelly, attempting to decapitate the Rotbelcher leadership before it could unite. These actions, while damaging to the enemy, also alerted the nascent Rotfleet to the Aeldari&#039;s interest, drawing their ire.&lt;br /&gt;
&lt;br /&gt;
=== The Benediction of Hate Incident ===&lt;br /&gt;
The Luminai&#039;s shadow war reached its climax with the reappearance of the Imperial battleship &#039;&#039;Benediction of Hate&#039;&#039;. Maerthandil&#039;s council had a terrifying vision: the ship, now a plague-ridden tomb, was not merely a weapon, but a psychic catalyst. Its controlled crash into Auerilis IV would not just cause physical destruction; it would tear a wound in reality, saturating the entire world and its defenders with a level of Gellarpox corruption that would birth a new, powerful Daemon Prince of Nurgle.&lt;br /&gt;
&lt;br /&gt;
The Luminai were forced to act openly. A joint task force from both the Spear of Khaine and the Twilight Phoenix was dispatched to the derelict vessel with a singular, desperate objective: prevent the ship from reaching the planet at all costs.&lt;br /&gt;
&lt;br /&gt;
Their mission unfolded in the claustrophobic, corpse-filled halls of the &#039;&#039;Benediction&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine&#039;s Goal: Elenduil&#039;s warriors, including Striking Scorpions and Dark Reapers, focused on strategic sabotage—destroying the ship&#039;s plasma drives and warp core stabilizers to break it apart in the void before impact. Their approach was methodical and target-oriented.&lt;br /&gt;
* The Twilight Phoenix&#039;s Goal: Ellethor&#039;s forces, including Howling Banshees and Ynnari Hellions, sought the heart of the corruption. They battled towards the ship&#039;s astropathic choir chambers or main shrine, believing that a ritualistic purification of the psychic epicenter was the only way to truly sever the connection to Nurgle&#039;s realm and deny the Daemon Prince its birth.&lt;br /&gt;
&lt;br /&gt;
This led to the violent three-way conflict encountered by the 812th Regiment. The Aeldari were not on the ship to aid anyone; they were there to complete a time-sensitive, apocalyptic mission. They saw the Imperial Guardsmen not as allies, but as unpredictable, blunt instruments who were, ironically, trying to achieve the same ultimate goal - the ship&#039;s destruction - but for entirely the wrong reasons and potentially in the wrong way. The Luminai would fight the Rotbelchers with utter ruthlessness, but would just as readily eliminate Guard squads who stumbled into their path or threatened to compromise their precise, critical objectives. To the 812th, it was a confusing melee against traitor and xenos alike. For the Luminai, it was the final, bloody argument in their Silent Debate, played out in the gut of a doomed vessel, with the fate of an entire world hanging in the balance.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD&amp;diff=1402</id>
		<title>IMPERIAL GUARD</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD&amp;diff=1402"/>
		<updated>2025-12-10T21:51:30Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* ‘Smite at Will!’ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In this dark and terrible age, the Imperium of Mankind is beset upon all sides by threats beyond counting. It is the duty of the Imperial Guard to hold back this endless tide of foes. No matter how many lives victory may cost, an Imperial Guard army will eventually grind their foe to a bloody pulp. This book recounts the history of the Imperial Guard, from their brutal inception amid the blood and horror of the Horus Heresy, through ten thousand years of selfless sacrifice and constant warfare. Take command of this mighty multitude, and you fight in defence of the Imperium itself – but remember, victory in the Emperor’s name justifies any sacrifice, for a dutiful death is its own reward...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[IMPERIAL GUARD WARGEAR]]&lt;br /&gt;
* [[IMPERIAL GUARD DATASHEETS]]&lt;br /&gt;
* [[IMPERIAL GUARD UNIVERSAL SPECIAL RULES]]&lt;br /&gt;
&lt;br /&gt;
[[File:IGart.png|thumb|The Imperial Guard are humanities brave and valorous defenders, a bulwark against the foes in the 41st Milennium.]]&lt;br /&gt;
&lt;br /&gt;
== List of Imperial Guard Regiments in Eternum ==&lt;br /&gt;
[[Tetuanis Mechanized Infantry]]&lt;br /&gt;
&lt;br /&gt;
== List of Individual Imperial Guard Regiments in Eternum ==&lt;br /&gt;
&lt;br /&gt;
* [[812th Tetuanis Greyhounds]]&lt;br /&gt;
&lt;br /&gt;
== Faction Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Grinding Advance ===&lt;br /&gt;
&#039;&#039;The Leman Russ tank’s sturdy frame allows it to keep up a fearsome rate of fire even as it advances on the foe.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEMAN RUSS&#039;&#039;&#039; models only. If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon, eradicator nova cannon, exterminator autocannon, vanquisher battle cannon, demolisher cannon, executioner plasma cannon and punisher gatling cannon.&lt;br /&gt;
&lt;br /&gt;
=== Voice of Command ===&lt;br /&gt;
&#039;&#039;A good Imperial Guardsman does not think for himself. Rather, he follows without question or hesitation the orders of his superior officers. These men in turn must command without doubt or weakness, for a well-timed order can win an entire war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule is known as an officer. An officer can issue one order each turn. Orders are issued and their effects resolved at the start of your Shooting phase. If you have more than one officer, or if you have an officer that has a special rule allowing it to issue more than one order a turn, issue and resolve each order one at a time.&lt;br /&gt;
&lt;br /&gt;
An officer can attempt to issue an order provided he is not locked in combat, embarked in a vehicle or building, falling back, or has gone to ground. Issuing an order does not prevent the officer’s unit from acting (shooting, Running etc.) later in that phase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
===== &#039;&#039;&#039;Issuing an Order&#039;&#039;&#039; =====&lt;br /&gt;
To issue an order, declare the order your officer is attempting to issue and select a single friendly non-vehicle unit that is within 12&amp;quot; of the officer – this can be the officer’s own unit if you wish. We call this unit the ‘ordered unit’. The ordered unit must then take a Leadership test to see if the order has been understood and acted upon. If the test is passed, the order takes effect as specified in its description.&lt;br /&gt;
&lt;br /&gt;
If the test is failed, the order does not take effect.&lt;br /&gt;
&lt;br /&gt;
Unless an order causes the ordered unit to make a shooting attack or Run, receiving it does not prevent the ordered unit from acting later in that phase, whether the order was successful or not.&lt;br /&gt;
&lt;br /&gt;
Orders cannot be issued to embarked units or units that previously received an order that phase (whether or not that order was successful). Unless otherwise stated, orders cannot be issued to units that are locked in combat, are falling back, or have gone to ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incompetent Command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a double 6 is rolled for the ordered unit’s Leadership test, the order does not take effect, and no further orders can be issued, by any officer, for the remainder of this turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspired Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a double 1 is rolled for the ordered unit’s Leadership test, once the order has been resolved all further orders issued, by any officer, are automatically successful for the remainder of this turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Astra Militarum Orders ===&lt;br /&gt;
&lt;br /&gt;
==== ‘Bring it Down!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Enemy war machines and alien monstrosities are equally high priority targets for the commanders of the Imperial Guard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ‘Bring it Down!’ can only be issued by a model with the Senior Officer special rule. The ordered unit must make a shooting attack. When resolving this shooting attack, all models in the ordered unit have the Tank Hunters and Monster Hunter keywords.&lt;br /&gt;
&lt;br /&gt;
==== ‘Fire on my Target!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Assisted by targeting matrices or just a good pair of magnoculars, the officer gives his men the coordinates for a pinpoint fusillade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ‘Fire on my Target!’ can only be issued by a model with the Senior Officer special rule. The ordered unit must make a shooting attack. When resolving this shooting attack, all weapons in the ordered unit have the Ignores Cover keyword.&lt;br /&gt;
&lt;br /&gt;
==== ‘First Rank, Fire! Second Rank, Fire!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Guardsmen pour a fusillade of lasgun fire into the enemy to the tempo of the officer’s bellowed commands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase.&lt;br /&gt;
&lt;br /&gt;
==== ‘Forwards, for the Emperor!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The officer commands his men to grit their teeth, open fire and advance towards the enemy’s lines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The ordered unit can shoot this phase even if it Advanced in its Movement phase.&lt;br /&gt;
&lt;br /&gt;
==== ‘Get Back in the Fight!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|More afraid of death by summary execution than of the foe, the fleeing squad steels themselves for more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ‘Get Back in the Fight!’ can only be issued by a model with the Senior Officer special rule. Unlike other orders, ‘Get Back in the Fight!’ can only be issued to a unit that is Battleshocked or that has gone to ground. The ordered unit immediately regroups if Battleshocked, but it does not make a 3&amp;quot; move. If the unit has gone to ground, the effects of going to ground are immediately cancelled instead. In either case, the ordered unit can act (shoot, run, charge etc.) normally for the remainder of the turn.&lt;br /&gt;
&lt;br /&gt;
==== ‘Move! Move! Move!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The officer exhorts his troops to sprint towards their objective, be it a point of strategic importance or shelter from incoming enemy fire. Heads down and lasguns held close, the squad dash across the battlefield with all possible haste.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase and must Advance as part of this move. When determining how far the unit Advanced, roll three dice and use the highest result.&lt;br /&gt;
&lt;br /&gt;
==== ‘Smite at Will!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The officer gives his men free rein to fire their weapons when and where their shots will be most effective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The ordered unit receives the Split Fire keyword for the subsequent shooting phase.&lt;br /&gt;
&lt;br /&gt;
==== ‘Suppressive Fire!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The officer exhorts his troops to rain fire upon the foe, forcing the enemy to keep their heads down lest they lose them altogether.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The ordered unit has the Pinning keyword on their ranged weapons in the subsequent shooting phase.&lt;br /&gt;
&lt;br /&gt;
==== ‘Take Aim!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Aiming carefully, the officer bids his men steady themselves and recall page one hundred and nine of the Imperial Infantryman’s Uplifting Primer – the Litany of Accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The ordered unit must make a shooting attack. When resolving this shooting attack, all models in the ordered unit have the Precision Shot keyword.&lt;br /&gt;
&lt;br /&gt;
== Regimental Doctrines ==&lt;br /&gt;
&lt;br /&gt;
Regimental Doctrines represent the varied traditions, tactics, equipment and experience of Astra Militarum regiments. To reflect this, you can create your own Regimental Doctrine for your army. To do so, select two of the doctrines from those listed here; these two doctrines combined become your army’s Regimental Doctrine, and all Astra Militarum units in &#039;&#039;&#039;ASTRA&#039;&#039;&#039; &#039;&#039;&#039;MLITARUM&#039;&#039;&#039; Detachments in your army have that Regimental Doctrine. Write down the doctrines you selected on your army roster.&lt;br /&gt;
&lt;br /&gt;
[[Regimental Doctrines]]&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Warlord Traits ==&lt;br /&gt;
When generating his Warlord Traits, an Astra Militarum Warlord may either roll on one of the Warlord Traits tables in the Warhammer 40,000 rulebook, or instead roll on the table below. Note that if your Warlord is a Tank Commander, he must roll a D3 on the table below instead of a D6 – he can never roll on any other Warlord Traits table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Grand Strategist - Nominate D3 units in your primary detachment. These units gain the Outflank special rule.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Old Grudges - During Deployment, before deploying Infiltrators and before Scouts deploy, choose one Faction. The Warlord and his unit have the Preferred Enemy against all enemy units chosen from that faction.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Draconian Disciplinarian - Friendly Astra Militarum units within 12” of the Warlord do not take Morale Tests for suffering 25% or more casualties.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Implacable Determination - The Warlord and his unit have the Relentless special rule.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Bellowing Voice - Your Warlord has the Voice of Command special rule. If your Warlord already has the Voice of Command, he can issue orders to friendly units within 18” of him.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Master of Command - Your Warlord has the Voice of Command special rule. If your Warlord already has the Voice of Command, he can issue one additional order per turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Relics [Heirlooms of Conquest] ==&lt;br /&gt;
&#039;&#039;The sacred relics of the Imperial Guard are items of incredible rarity. Only one of each of the following items may be chosen per army – there is only one of each of these items in the galaxy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only one of each heirloom may be taken per army.&lt;br /&gt;
=== Bale Eye ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Orks of Armageddon believed that Old Man Yarrick could kill with but a glance, a superstition that the Commissar was keen to exploit to his advantage. The forbidding bale eye implanted in place of his own can project a powerful short-range blast of laser energy that will core out an opponent’s skull at ten paces.&lt;br /&gt;
|}&lt;br /&gt;
The Bale Eye can be used in the Shooting phase in addition to firing another weapon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Pistol&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kurov’s Aquila ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|General Kurov was one of the most gifted officers in Imperial history. Upon retirement, he recorded dozens of tactical treatises that were translated into voxghosts by the Adeptus Mechanicus and uploaded into a two-headed avian servitor referred to as ‘Kurov’s Aquila’. A senior officer who possesses this prestigious tool can turn to it for tactical guidance, addressing his questions to the hunched machine-bird. In response, the servitor’s blindfolded head will vocalise the most relevant vox-ghost in Kurov’s stentorian tones. The other head’s eyes glow above its bound-shut beak as they project a hololithic display of Kurov himself, arms folded and dress uniform immaculate, his imago flickering as it reveals the secrets of the foe.&lt;br /&gt;
|}&lt;br /&gt;
The officer, and all friendly units from Codex: Astra Militarum within 6&amp;quot;, have the Preferred Enemy special rule. In addition, the bearer may re-roll a single failed Leadership test per turn.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Payback ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sergeant Harker’s favourite heavy bolter, ‘Payback’, has served him well in countless hostile war zones.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 3, Rending&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Yarrick is protected by a thrumming power field, a potent personal shield generator that bleeds the force from incoming attacks amid crackling skeins of golden lightning until it stops them altogether.&lt;br /&gt;
|}&lt;br /&gt;
The Power Field gives Yarrick a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Blade of Conquest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The greatest Imperial Guard commander ever to bestride the stars, Warmaster Solar Macharius reclaimed a thousand worlds for the Emperor. Upon his death he was enshrined as a saint; the six ornate blades of his subordinate generals laid upon the altar to his glory. Only one of these weapons has been reclaimed to active service. The Blade of Conquest is a beautiful example of bladesmithing, but its true worth lies in the authority it symbolises. Any man who wields this sword can light a righteous fire in the hearts of his men, for they fight in the shadow of Saint Solar himself.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Deathmask of Ollanius ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ollanius the Pious is the epitome of Imperial sainthood, believed martyred at the hands of Horus himself. In the millennia since his passing, Ollanius’ deathmask has been revered as a holy relic; whosoever wears this ancient artefact is granted the determination and endurance of the famous martyr himself. The mask is a terrifying piece of craftsmanship, depicting in obsidian and void-fired bronze the agonised visage of a tortured angel. It is said that, in the presence of traitors, the Deathmask will weep tears of blood.&lt;br /&gt;
|}&lt;br /&gt;
The bearer of the Deathmask of Ollanius gains a 4+ invulnerable save, and has the It Will Not Die and Fear special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Emperor’s Benediction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Wielded by a succession of brutal, uncompromising Commissars, this masterwork bolt pistol is feared by all. Its elementary but bloodthirsty machine spirit has been blamed for a series of unfortunate ‘accidents’ on the field of battle. In spite of this, the Officio Prefectus view the Emperor’s Benediction as an artefact of some distinction – some say that it can taste cowardice even before the reprehensible act has been committed.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Pistol, Precision Shot, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Laurels of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Laurels of Command are a callous and controversial means to ensure obedience. Concealed within their peerless artistry is a band of empathic-impulsion circuitry which allows the wearer limited control over the minds of indoctrinated individuals via subliminal suggestion. Under their effects even cowards fight to the last, while orders are executed in perfect synchronisation. However, if the officer wearing the Laurels is slain, the echoes of his death can leave his subordinates reeling in confusion.&lt;br /&gt;
|}&lt;br /&gt;
Whenever a friendly unit from Codex: Astra Militarum within 6&amp;quot; of the bearer is required to take a Morale check, the bearer of the Laurels may choose whether they pass or fail.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Tactical Auto-Reliquary of Tyberius ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Built into the gold-chased skull of Lord Commander Lucellin Tyberius himself, this device contains a web of psycho-circuitry containing Tyberius’ memory engrams and tactical acumen – and with it, his curmudgeonly and overbearing personality. Borne aloft by its own gravitic motors, the device observes and evaluates an officer’s decisions. The moment it considers an order poorly chosen, the skull cuts into the vox and loudly overrides its exasperated owner. In imperious, static-laden tones, the auto-reliquary will countermand the officer’s orders and issue a barrage of its own from Tyberius’ store of tactical insights.&lt;br /&gt;
|}&lt;br /&gt;
When rolling Leadership tests for orders issued by an officer with the Tactical Auto-Reliquary, any successful Leadership test that results in a double will count as Inspired Tactics. However, if you roll a double 1 while using the Tactical Auto-Reliquary, you still benefit from Inspired Tactics, though the officer has ‘accidentally’ shut the device out of the vox network – it may no longer be used this game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Envenomed Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Marbo carries a large Catachan knife coated with deadly toxins.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ripper Pistol ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Loaded with armour-piercing, envenomed rounds, Marbo’s ripper pistol is the final word in terminal close encounters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|3&lt;br /&gt;
|Pistol, Sniper&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Imperial Guard Rules]]&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Regimental_Doctrines&amp;diff=1401</id>
		<title>Regimental Doctrines</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Regimental_Doctrines&amp;diff=1401"/>
		<updated>2025-12-10T21:48:00Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: Created page with &amp;quot;=== Mechanised Infantry === &amp;#039;&amp;#039;The infantry squads of this regiment have been ceaselessly drilled in disembarkation assaults. Prepared to pile out the moment the hatches slam open - even as their transport is still moving - their footing and aim is sure enough to fire a deadly volley.&amp;#039;&amp;#039;  * Units with this doctrine can disembark from a &amp;#039;&amp;#039;&amp;#039;TRANSPORT&amp;#039;&amp;#039;&amp;#039; vehicle (excluding &amp;#039;&amp;#039;&amp;#039;FLYER&amp;#039;&amp;#039;&amp;#039; models) after that model has made a Normal Move, but if they do so, such units cannot be sel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Mechanised Infantry ===&lt;br /&gt;
&#039;&#039;The infantry squads of this regiment have been ceaselessly drilled in disembarkation assaults. Prepared to pile out the moment the hatches slam open - even as their transport is still moving - their footing and aim is sure enough to fire a deadly volley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Units with this doctrine can disembark from a &#039;&#039;&#039;TRANSPORT&#039;&#039;&#039; vehicle (excluding &#039;&#039;&#039;FLYER&#039;&#039;&#039; models) after that model has made a Normal Move, but if they do so, such units cannot be selected to move again this phase (though they still count as having moved) and neither they nor that &#039;&#039;&#039;TRANSPORT&#039;&#039;&#039; model are eligible to declare a charge this turn.&lt;br /&gt;
&lt;br /&gt;
=== Parade Drill ===&lt;br /&gt;
&#039;&#039;This regiment’s unyielding soldiers fight and die facing the enemy, a virtue made famous by many of Mordian’s proud formations. Standing tall in ordered ranks, they unleash a devastating fusillade of las-fire.&#039;&#039; If a unit with this doctrine Remained Stationary in your Movement phase, then until the end of your next Shooting phase, change the Type characteristic of lasguns and hot-shot lasguns models in that unit are equipped with to Heavy 2.&lt;br /&gt;
&lt;br /&gt;
=== Armoured Superiority ===&lt;br /&gt;
&#039;&#039;The crews of this regiment’s war machines have been instructed in battlefield dominance and are skilled in using their iron steeds to scatter lesser enemies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SENTINEL&#039;&#039;&#039; models with this doctrine count as 3 models each when determining control of an objective marker.&lt;br /&gt;
* &#039;&#039;&#039;TITANIC&#039;&#039;&#039; models with this doctrine count as 10 models each when determining control of an objective marker.&lt;br /&gt;
* All other &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; models with this doctrine count as 5 models each when determining control of an objective marker.&lt;br /&gt;
&lt;br /&gt;
=== Blitz Division ===&lt;br /&gt;
&#039;&#039;This regiment’s vehicle crews are well-practised in blitzkrieg manoeuvres, swiftly encircling enemy positions before breaking through their flanks with a roar of engines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When placing units with this doctrine into Strategic Reserves, halve their combined Points when determining the number units you can place into reserves.&lt;br /&gt;
* In the second battle round, each time you set up a &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; unit (excluding &#039;&#039;&#039;SENTINEL&#039;&#039;&#039; units) with this doctrine from Strategic Reserves, it is considered to be the third battle round for the purposes of determining where that unit can be set up.&lt;br /&gt;
&lt;br /&gt;
=== Expert Bombardiers ===&lt;br /&gt;
&#039;&#039;Skilled in coordinating their targeting with forward spotter elements, this regiments artillery crews are capable of devastating precision shelling.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Each time a Wyvern, Manticore, or Basilisk model with this doctrine makes a ranged attack, if the target of that attack is within 12&amp;quot; of and visible to a friendly &#039;&#039;&#039;VOX-CASTER&#039;&#039;&#039; or &#039;&#039;&#039;SENTINEL&#039;&#039;&#039; unit, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
=== Heirloom Weapons ===&lt;br /&gt;
&#039;&#039;This regiment has been issued with handcrafted weapons engraved with intricate ornamental detail, redolent of those borne by the Firstborn of Vostroya. These are no artisanal trinkets, however, as the corpses of their many victims attest.&#039;&#039; Add 4&amp;quot; to the Range characteristic of all ranged weapons (excluding Relics) models with this doctrine are equipped with.&lt;br /&gt;
&lt;br /&gt;
=== Recon Operators ===&lt;br /&gt;
&#039;&#039;Adept infiltrators or swift vanguard skirmishers, this regiment’s infantry range ahead of the front lines alongside swifter elements, tackling the enemy without warning and reporting observations to Imperial command.&#039;&#039; At the start of the first battle round, before the first turn begins, &#039;&#039;&#039;INFANTRY&#039;&#039;&#039;, &#039;&#039;&#039;CAVALRY&#039;&#039;&#039; and &#039;&#039;&#039;SENTINEL&#039;&#039;&#039; units with this doctrine that start the battle wholly within your deployment zone can make a Normal Move of up to 6&amp;quot;. They cannot end this move within 9&amp;quot; of the enemy deployment zone or any enemy models.&lt;br /&gt;
&lt;br /&gt;
=== Trophy Hunters ===&lt;br /&gt;
&#039;&#039;Whether through being trained in anti-armour countermeasures, equipped with upgraded wargear or hailing from worlds rich in predatory carnivores, these soldiers are especially adept at hunting down the foe’s hulking behemoths.&#039;&#039; You cannot select this doctrine if you have selected any other doctrine, and if you select this doctrine you cannot select a second. Each time a model with this doctrine makes an attack against a &#039;&#039;&#039;MONSTER&#039;&#039;&#039; or &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; unit, add 1 to the Strength characteristic of that attack.&lt;br /&gt;
&lt;br /&gt;
=== Grim Demeanour ===&lt;br /&gt;
&#039;&#039;This regiment’s soldiers, akin to many of those hailing from icy Valhalla, are possessed of a grim fatalism at the prospect of death, and will march unflinchingly into the most hellish of firestorms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add 1 to the Leadership characteristic of models in this detachment. Each time a LD test is made for a unit in this Regiment, you can ignore any and all penalties to Leadership.&lt;br /&gt;
&lt;br /&gt;
=== Brutal Strength ===&lt;br /&gt;
&#039;&#039;Ferocious warrior-soldiers exist in a number of regiments. Some hail from death worlds, such as Catachan with its deadly jungles; others may be cut-throats of a penal regiment, former hive world gangers, once-ordinary soldiers issued with psychoactive stimulants or thickly muscled survivors of a long campaign, able to effortlessly haul heavy guns into new firing positions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;INFANTRY&#039;&#039;&#039; models with this doctrine do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.&lt;br /&gt;
* Each time an &#039;&#039;&#039;INFANTRY&#039;&#039;&#039; unit with this doctrine fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Strength characteristic of models in that unit.&lt;br /&gt;
&lt;br /&gt;
=== Veteran Guerrillas ===&lt;br /&gt;
&#039;&#039;This regiment fought for years through dense war zones harbouring foes in every shadow. Their infantry and most nimble vehicles are keen-eyed stalkers, able to spot lurking enemies amidst tangled ruins or heavy jungles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Each time an &#039;&#039;&#039;INFANTRY&#039;&#039;&#039; or &#039;&#039;&#039;SENTINEL&#039;&#039;&#039; model with this doctrine makes an attack that targets a unit within 12&amp;quot;, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
=== Elite Sharpshooters ===&lt;br /&gt;
&#039;&#039;Veterans of several war zones, these soldiers’ accuracy has been honed in the fires of conflict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Each time a unit with this doctrine is selected to shoot, you can re-roll one hit roll when resolving that unit’s attacks.&lt;br /&gt;
&lt;br /&gt;
=== Cult of Sacrifice ===&lt;br /&gt;
&#039;&#039;Famed for their willingness to fight no matter the odds in the manner of the Death Korps of Krieg, or otherwise unafraid of death, the soldiers of this regiment are ready to sacrifice themselves on the field of battle in the Emperor’s name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Each time a model with this doctrine makes an attack, if that model’s unit was below its Starting Strength when it was selected to shoot or fight, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
=== Industrial Efficiency ===&lt;br /&gt;
&#039;&#039;Like the lauded Steel Legions of Armageddon, to this regiment the pitiless mathematics of industrialised slaughter have become a grim fact of life. Issued with additional or higher-quality armour or having scavenged extra kit, the regiment’s attrition ratio is lower than most.&#039;&#039; Each time an AP2 attack rolls for penetration against a vehicle with this doctrine, you can re-roll on the vehicle damage table, but must take the second result.&lt;br /&gt;
&lt;br /&gt;
=== Swift as the Wind ===&lt;br /&gt;
&#039;&#039;Like Tallarn’s infamous masters of the lightning ambush, this regiment’s highly mobile soldiers and roaring tanks strike with overwhelming force before swiftly fading into the wilderness as if they were never there at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add 1&amp;quot; to the Move characteristic of &#039;&#039;&#039;INFANTRY&#039;&#039;&#039; models with this doctrine, and add 2&amp;quot; to the Move characteristic of all other models with this doctrine.&lt;br /&gt;
* Add 1 to charge rolls made for units with this doctrine.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD&amp;diff=1400</id>
		<title>IMPERIAL GUARD</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD&amp;diff=1400"/>
		<updated>2025-12-10T21:47:46Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In this dark and terrible age, the Imperium of Mankind is beset upon all sides by threats beyond counting. It is the duty of the Imperial Guard to hold back this endless tide of foes. No matter how many lives victory may cost, an Imperial Guard army will eventually grind their foe to a bloody pulp. This book recounts the history of the Imperial Guard, from their brutal inception amid the blood and horror of the Horus Heresy, through ten thousand years of selfless sacrifice and constant warfare. Take command of this mighty multitude, and you fight in defence of the Imperium itself – but remember, victory in the Emperor’s name justifies any sacrifice, for a dutiful death is its own reward...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[IMPERIAL GUARD WARGEAR]]&lt;br /&gt;
* [[IMPERIAL GUARD DATASHEETS]]&lt;br /&gt;
* [[IMPERIAL GUARD UNIVERSAL SPECIAL RULES]]&lt;br /&gt;
&lt;br /&gt;
[[File:IGart.png|thumb|The Imperial Guard are humanities brave and valorous defenders, a bulwark against the foes in the 41st Milennium.]]&lt;br /&gt;
&lt;br /&gt;
== List of Imperial Guard Regiments in Eternum ==&lt;br /&gt;
[[Tetuanis Mechanized Infantry]]&lt;br /&gt;
&lt;br /&gt;
== List of Individual Imperial Guard Regiments in Eternum ==&lt;br /&gt;
&lt;br /&gt;
* [[812th Tetuanis Greyhounds]]&lt;br /&gt;
&lt;br /&gt;
== Faction Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Grinding Advance ===&lt;br /&gt;
&#039;&#039;The Leman Russ tank’s sturdy frame allows it to keep up a fearsome rate of fire even as it advances on the foe.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEMAN RUSS&#039;&#039;&#039; models only. If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon, eradicator nova cannon, exterminator autocannon, vanquisher battle cannon, demolisher cannon, executioner plasma cannon and punisher gatling cannon.&lt;br /&gt;
&lt;br /&gt;
=== Voice of Command ===&lt;br /&gt;
&#039;&#039;A good Imperial Guardsman does not think for himself. Rather, he follows without question or hesitation the orders of his superior officers. These men in turn must command without doubt or weakness, for a well-timed order can win an entire war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A model with this special rule is known as an officer. An officer can issue one order each turn. Orders are issued and their effects resolved at the start of your Shooting phase. If you have more than one officer, or if you have an officer that has a special rule allowing it to issue more than one order a turn, issue and resolve each order one at a time.&lt;br /&gt;
&lt;br /&gt;
An officer can attempt to issue an order provided he is not locked in combat, embarked in a vehicle or building, falling back, or has gone to ground. Issuing an order does not prevent the officer’s unit from acting (shooting, Running etc.) later in that phase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
===== &#039;&#039;&#039;Issuing an Order&#039;&#039;&#039; =====&lt;br /&gt;
To issue an order, declare the order your officer is attempting to issue and select a single friendly non-vehicle unit that is within 12&amp;quot; of the officer – this can be the officer’s own unit if you wish. We call this unit the ‘ordered unit’. The ordered unit must then take a Leadership test to see if the order has been understood and acted upon. If the test is passed, the order takes effect as specified in its description.&lt;br /&gt;
&lt;br /&gt;
If the test is failed, the order does not take effect.&lt;br /&gt;
&lt;br /&gt;
Unless an order causes the ordered unit to make a shooting attack or Run, receiving it does not prevent the ordered unit from acting later in that phase, whether the order was successful or not.&lt;br /&gt;
&lt;br /&gt;
Orders cannot be issued to embarked units or units that previously received an order that phase (whether or not that order was successful). Unless otherwise stated, orders cannot be issued to units that are locked in combat, are falling back, or have gone to ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incompetent Command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a double 6 is rolled for the ordered unit’s Leadership test, the order does not take effect, and no further orders can be issued, by any officer, for the remainder of this turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspired Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a double 1 is rolled for the ordered unit’s Leadership test, once the order has been resolved all further orders issued, by any officer, are automatically successful for the remainder of this turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Astra Militarum Orders ===&lt;br /&gt;
&lt;br /&gt;
==== ‘Bring it Down!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Enemy war machines and alien monstrosities are equally high priority targets for the commanders of the Imperial Guard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ‘Bring it Down!’ can only be issued by a model with the Senior Officer special rule. The ordered unit must make a shooting attack. When resolving this shooting attack, all models in the ordered unit have the Tank Hunters and Monster Hunter keywords.&lt;br /&gt;
&lt;br /&gt;
==== ‘Fire on my Target!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Assisted by targeting matrices or just a good pair of magnoculars, the officer gives his men the coordinates for a pinpoint fusillade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ‘Fire on my Target!’ can only be issued by a model with the Senior Officer special rule. The ordered unit must make a shooting attack. When resolving this shooting attack, all weapons in the ordered unit have the Ignores Cover keyword.&lt;br /&gt;
&lt;br /&gt;
==== ‘First Rank, Fire! Second Rank, Fire!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Guardsmen pour a fusillade of lasgun fire into the enemy to the tempo of the officer’s bellowed commands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase.&lt;br /&gt;
&lt;br /&gt;
==== ‘Forwards, for the Emperor!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The officer commands his men to grit their teeth, open fire and advance towards the enemy’s lines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The ordered unit can shoot this phase even if it Advanced in its Movement phase.&lt;br /&gt;
&lt;br /&gt;
==== ‘Get Back in the Fight!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|More afraid of death by summary execution than of the foe, the fleeing squad steels themselves for more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ‘Get Back in the Fight!’ can only be issued by a model with the Senior Officer special rule. Unlike other orders, ‘Get Back in the Fight!’ can only be issued to a unit that is Battleshocked or that has gone to ground. The ordered unit immediately regroups if Battleshocked, but it does not make a 3&amp;quot; move. If the unit has gone to ground, the effects of going to ground are immediately cancelled instead. In either case, the ordered unit can act (shoot, run, charge etc.) normally for the remainder of the turn.&lt;br /&gt;
&lt;br /&gt;
==== ‘Move! Move! Move!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The officer exhorts his troops to sprint towards their objective, be it a point of strategic importance or shelter from incoming enemy fire. Heads down and lasguns held close, the squad dash across the battlefield with all possible haste.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase and must Advance as part of this move. When determining how far the unit Advanced, roll three dice and use the highest result.&lt;br /&gt;
&lt;br /&gt;
==== ‘Smite at Will!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The officer gives his men free rein to fire their weapons when and where their shots will be most effective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The ordered unit must make a shooting attack. When resolving this shooting attack, the ordered unit has the Split Fire keyword.&lt;br /&gt;
&lt;br /&gt;
==== ‘Suppressive Fire!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The officer exhorts his troops to rain fire upon the foe, forcing the enemy to keep their heads down lest they lose them altogether.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The ordered unit must make a shooting attack. When resolving this shooting attack, all weapons in the ordered unit have the Pinning keyword.&lt;br /&gt;
&lt;br /&gt;
==== ‘Take Aim!’ ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Aiming carefully, the officer bids his men steady themselves and recall page one hundred and nine of the Imperial Infantryman’s Uplifting Primer – the Litany of Accuracy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The ordered unit must make a shooting attack. When resolving this shooting attack, all models in the ordered unit have the Precision Shot keyword.&lt;br /&gt;
&lt;br /&gt;
== Regimental Doctrines ==&lt;br /&gt;
&lt;br /&gt;
Regimental Doctrines represent the varied traditions, tactics, equipment and experience of Astra Militarum regiments. To reflect this, you can create your own Regimental Doctrine for your army. To do so, select two of the doctrines from those listed here; these two doctrines combined become your army’s Regimental Doctrine, and all Astra Militarum units in &#039;&#039;&#039;ASTRA&#039;&#039;&#039; &#039;&#039;&#039;MLITARUM&#039;&#039;&#039; Detachments in your army have that Regimental Doctrine. Write down the doctrines you selected on your army roster.&lt;br /&gt;
&lt;br /&gt;
[[Regimental Doctrines]]&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Warlord Traits ==&lt;br /&gt;
When generating his Warlord Traits, an Astra Militarum Warlord may either roll on one of the Warlord Traits tables in the Warhammer 40,000 rulebook, or instead roll on the table below. Note that if your Warlord is a Tank Commander, he must roll a D3 on the table below instead of a D6 – he can never roll on any other Warlord Traits table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Grand Strategist - Nominate D3 units in your primary detachment. These units gain the Outflank special rule.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Old Grudges - During Deployment, before deploying Infiltrators and before Scouts deploy, choose one Faction. The Warlord and his unit have the Preferred Enemy against all enemy units chosen from that faction.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Draconian Disciplinarian - Friendly Astra Militarum units within 12” of the Warlord do not take Morale Tests for suffering 25% or more casualties.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Implacable Determination - The Warlord and his unit have the Relentless special rule.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Bellowing Voice - Your Warlord has the Voice of Command special rule. If your Warlord already has the Voice of Command, he can issue orders to friendly units within 18” of him.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Master of Command - Your Warlord has the Voice of Command special rule. If your Warlord already has the Voice of Command, he can issue one additional order per turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Relics [Heirlooms of Conquest] ==&lt;br /&gt;
&#039;&#039;The sacred relics of the Imperial Guard are items of incredible rarity. Only one of each of the following items may be chosen per army – there is only one of each of these items in the galaxy!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only one of each heirloom may be taken per army.&lt;br /&gt;
=== Bale Eye ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Orks of Armageddon believed that Old Man Yarrick could kill with but a glance, a superstition that the Commissar was keen to exploit to his advantage. The forbidding bale eye implanted in place of his own can project a powerful short-range blast of laser energy that will core out an opponent’s skull at ten paces.&lt;br /&gt;
|}&lt;br /&gt;
The Bale Eye can be used in the Shooting phase in addition to firing another weapon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Pistol&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kurov’s Aquila ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|General Kurov was one of the most gifted officers in Imperial history. Upon retirement, he recorded dozens of tactical treatises that were translated into voxghosts by the Adeptus Mechanicus and uploaded into a two-headed avian servitor referred to as ‘Kurov’s Aquila’. A senior officer who possesses this prestigious tool can turn to it for tactical guidance, addressing his questions to the hunched machine-bird. In response, the servitor’s blindfolded head will vocalise the most relevant vox-ghost in Kurov’s stentorian tones. The other head’s eyes glow above its bound-shut beak as they project a hololithic display of Kurov himself, arms folded and dress uniform immaculate, his imago flickering as it reveals the secrets of the foe.&lt;br /&gt;
|}&lt;br /&gt;
The officer, and all friendly units from Codex: Astra Militarum within 6&amp;quot;, have the Preferred Enemy special rule. In addition, the bearer may re-roll a single failed Leadership test per turn.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Payback ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sergeant Harker’s favourite heavy bolter, ‘Payback’, has served him well in countless hostile war zones.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 3, Rending&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Yarrick is protected by a thrumming power field, a potent personal shield generator that bleeds the force from incoming attacks amid crackling skeins of golden lightning until it stops them altogether.&lt;br /&gt;
|}&lt;br /&gt;
The Power Field gives Yarrick a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Blade of Conquest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The greatest Imperial Guard commander ever to bestride the stars, Warmaster Solar Macharius reclaimed a thousand worlds for the Emperor. Upon his death he was enshrined as a saint; the six ornate blades of his subordinate generals laid upon the altar to his glory. Only one of these weapons has been reclaimed to active service. The Blade of Conquest is a beautiful example of bladesmithing, but its true worth lies in the authority it symbolises. Any man who wields this sword can light a righteous fire in the hearts of his men, for they fight in the shadow of Saint Solar himself.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Deathmask of Ollanius ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ollanius the Pious is the epitome of Imperial sainthood, believed martyred at the hands of Horus himself. In the millennia since his passing, Ollanius’ deathmask has been revered as a holy relic; whosoever wears this ancient artefact is granted the determination and endurance of the famous martyr himself. The mask is a terrifying piece of craftsmanship, depicting in obsidian and void-fired bronze the agonised visage of a tortured angel. It is said that, in the presence of traitors, the Deathmask will weep tears of blood.&lt;br /&gt;
|}&lt;br /&gt;
The bearer of the Deathmask of Ollanius gains a 4+ invulnerable save, and has the It Will Not Die and Fear special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Emperor’s Benediction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Wielded by a succession of brutal, uncompromising Commissars, this masterwork bolt pistol is feared by all. Its elementary but bloodthirsty machine spirit has been blamed for a series of unfortunate ‘accidents’ on the field of battle. In spite of this, the Officio Prefectus view the Emperor’s Benediction as an artefact of some distinction – some say that it can taste cowardice even before the reprehensible act has been committed.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Pistol, Precision Shot, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Laurels of Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Laurels of Command are a callous and controversial means to ensure obedience. Concealed within their peerless artistry is a band of empathic-impulsion circuitry which allows the wearer limited control over the minds of indoctrinated individuals via subliminal suggestion. Under their effects even cowards fight to the last, while orders are executed in perfect synchronisation. However, if the officer wearing the Laurels is slain, the echoes of his death can leave his subordinates reeling in confusion.&lt;br /&gt;
|}&lt;br /&gt;
Whenever a friendly unit from Codex: Astra Militarum within 6&amp;quot; of the bearer is required to take a Morale check, the bearer of the Laurels may choose whether they pass or fail. However, if the model with the Laurels is removed as a casualty, all friendly units from Codex: Astra Militarum within 6&amp;quot; must take an immediate Pinning test.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Tactical Auto-Reliquary of Tyberius ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Built into the gold-chased skull of Lord Commander Lucellin Tyberius himself, this device contains a web of psycho-circuitry containing Tyberius’ memory engrams and tactical acumen – and with it, his curmudgeonly and overbearing personality. Borne aloft by its own gravitic motors, the device observes and evaluates an officer’s decisions. The moment it considers an order poorly chosen, the skull cuts into the vox and loudly overrides its exasperated owner. In imperious, static-laden tones, the auto-reliquary will countermand the officer’s orders and issue a barrage of its own from Tyberius’ store of tactical insights.&lt;br /&gt;
|}&lt;br /&gt;
When rolling Leadership tests for orders issued by an officer with the Tactical Auto-Reliquary, any successful Leadership test that results in a double will count as Inspired Tactics. However, if you roll a double 1 while using the Tactical Auto-Reliquary, you still benefit from Inspired Tactics, though the officer has ‘accidentally’ shut the device out of the vox network – it may no longer be used this game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Envenomed Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Marbo carries a large Catachan knife coated with deadly toxins.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ripper Pistol ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Loaded with armour-piercing, envenomed rounds, Marbo’s ripper pistol is the final word in terminal close encounters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|3&lt;br /&gt;
|Pistol, Sniper&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Imperial Guard Rules]]&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD_WARGEAR&amp;diff=1399</id>
		<title>IMPERIAL GUARD WARGEAR</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD_WARGEAR&amp;diff=1399"/>
		<updated>2025-12-10T21:42:22Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of Codex: Astra Militarum lists wargear (including Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Psychic Choir Powers, Heirlooms of Conquest, Astra Militarum Vehicle Equipment and Lords of War Equipment) used by Astra Militarum, along with the rules for using them in your games of Warhammer 40,000.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Wargear List ==&lt;br /&gt;
These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use.&lt;br /&gt;
&lt;br /&gt;
=== Melee Weapons ===&lt;br /&gt;
A model can replace his close combat weapon with one of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power weapon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power fist&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Weapons ===&lt;br /&gt;
A model can replace his laspistol with one of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Bolt pistol&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Boltgun&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Plasma pistol&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sniper rifle&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Flamer&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Hot-shot volley gun&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Meltagun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Plasma gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Demolition charge&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Cannot be taken by Rough Riders, Militarum Tempestus Scions or Militarum Tempestus Command Squad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Militarum Tempestus Scions and Militarum Tempestus Command Squad only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Special Weapons Squad only.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mortar&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Autocannon or heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Missile launcher (with frag and krak missiles)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|May also take flakk missiles&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lascannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Issue Wargear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Krak grenades&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Carapace armour&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Melta bombs&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Camo gear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heirlooms of Conquest ===&lt;br /&gt;
Only one of each heirloom may be taken per army.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Emperor’s Benediction&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Laurels of Command&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Tactical Auto-Reliquary of Tyberius&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Blade of Conquest&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Deathmask of Ollanius&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Kurov’s Aquila&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Lord Commissar only. Replaces bolt pistol.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Company Commander only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Replaces the character’s close combat weapon.&lt;br /&gt;
&lt;br /&gt;
=== Astra Militarum Vehicle Equipment ===&lt;br /&gt;
A model can take up to one of each of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Searchlight&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; pt&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Relic plating&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Dozer blade&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Heavy stubber or storm bolter&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Recovery gear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Smoke launchers&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Extra armour&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fire barrels&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Camo netting&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Enclosed crew compartment&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Augur array&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; May not be taken by Armoured Sentinels or Scout Sentinels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Open-topped Tanks only.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;C&#039;&#039;&#039;lose Combat Weapon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;orce Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;orce Stave&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;orce Sword&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Fist&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Klaw&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Lance&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Maul&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Sword&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tipped with a single-use explosive head, on the charge the hunting lance hits home with punishing force sufficient to tear even a Chaos Space Marine in two.&lt;br /&gt;
|}&lt;br /&gt;
A hunting lance is a close combat weapon. However, the first time a model with a hunting lance charges into close combat, for the duration of that phase it adds +2 to its Initiative and counts as being armed with a weapon with the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Specialist Weapon, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Servo-Arm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tech-Priest Enginseers and their Servitor minions often sport powerful servo-arms. These mechanised limbs can be turned with equal ease to complex battlefield repairs, or crushing the life from the foe. Though these weapons are slow to strike, once the blessed hydraulics of the servo-arm’s claw have locked in and begun to squeeze, foes face a hideous and inexorable death.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Specialist Weapon, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;A&#039;&#039;&#039;utocannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;A&#039;&#039;&#039;utogun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;B&#039;&#039;&#039;attle Cannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;B&#039;&#039;&#039;olt Pistol&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;B&#039;&#039;&#039;oltgun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;lamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;eavy Bolter&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;eavy Flamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;eavy Stubber&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;ot-shot lasgun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;ot-shot laspistol&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;I&#039;&#039;&#039;nferno Cannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;L&#039;&#039;&#039;ascannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;L&#039;&#039;&#039;asgun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;L&#039;&#039;&#039;aspistol&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;eltagun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;issile Launchers&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;ulti-laser&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;ulti-melta&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Cannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Gun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Pistol&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;hotgun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;niper Rifle&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;torm Bolter&lt;br /&gt;
&lt;br /&gt;
=== Chem Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The chem cannon belches hideous clouds of toxic gas. So virulent and acidic is this weapon’s payload that even the desecrated power armour of the reviled Traitor Legions cannot long withstand its roiling caress. Flesh and ceramite alike dissolve, running like blighted candle wax.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Template&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Deathstrike Missile ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Though these deadly artefacts are unpredictable and relatively rare, few weapons can unleash the same devastation as a Deathstrike missile. Mounting a variety of exceptionally deadly warheads and able to strike at targets across vast distances, they descend upon the foe like the fiery sword of the Emperor’s justice.&lt;br /&gt;
|}&lt;br /&gt;
The Deathstrike missile cannot fire directly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;-Unlimited&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Apocalyptic Blast, Barrage, Ignores Cover, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Demolisher Siege Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Demolition Charge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These man-portable explosives excel at destroying enemy armour, though the risks to those tasked with hurling them into the foes’ midst are high.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Large Blast, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Earthshaker Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The distinctive, looming barrel of the earthshaker cannon is a sight capable of striking fear into the Imperium’s many foes. These long-necked artillery guns have an impressive range and can maintain a fearsome rate of fire, lobbing shell after shell into foes and reducing them to blasted ruin.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;-240&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Barrage, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eradicator Nova Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Firing shells that contain a sub-atomic core, the eradicator nova cannon is especially useful during sieges and urban warfare. Though it lacks the punch of more conventional Heavy, the shockwave produced by its shells’ detonation is impossible to hide from, pulping even the most dug in enemy infantry.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Large Blast, Ignores Cover&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Executioner Plasma Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A relic of ancient days, the executioner plasma cannon is a rare and incredibly potent weapon. Drawing its power from Ganymede-class plasma coils and able to spread its fury across a wide area, the executioner lives up to its name, bathing whole squads of the enemy’s elite in searing plasma until they are nothing but ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2, Blast, Gets Hot, Emergency Plasma Vents&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Exterminator Autocannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Able to mow down swathes of infantry or light vehicles with ease, the churning thunder of the exterminator autocannon has been the last sound many foes of the Imperium have heard.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 4, Twin-linked&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenade Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade launchers can fire a range of deadly rounds.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Frag grenade&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Assault 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Krak grenade&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Assault 1&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenadier Gauntlet ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These simple gauntlets lob frag-bombs into the midst of the foe.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Assault 1, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hellfury Missiles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Hellfury missiles saturate their targets with blazing submunitions.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Heavy 1, Large Blast, Ignores Cover, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hellstrike Missiles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These missiles can tear through heretic armour and xenos flesh alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hot-shot Volley Gun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These weapons are borne into battle by Tempestus Scions to deal with armoured enemy infantry. Perfect for bringing down Traitor Space Marines or xenos warriors, hot-shot volley guns fire with a distinctive spitting howl.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Salvo 2/4&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hydra Autocannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Essentially a long-barrelled, outsized autocannon on an anti-aircraft mount, the Hydra autocannon is guided by its predictive logic spirit to fill the skies with sawing lines of deadly fire.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 2, Skyfire&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Melta Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon swiftly reduces armoured targets to molten slag.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Blast, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mortar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mortar barrages can swiftly slaughter tight-packed enemy infantry.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Barrage, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Multiple Rocket Pod ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These pods fire salvoes of short-fused fragmentation missiles.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punisher Gatling Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An unsubtle anti-infantry weapon that epitomises the Departmento Munitorum’s approach to warfare, the punisher slaughters its targets through the application of its overwhelming rate of fire.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| -&lt;br /&gt;
|Heavy 20&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ripper Gun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These huge, drum-fed guns are as crude and direct as their wielders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| -&lt;br /&gt;
|Assault 3&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Storm Eagle Rockets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Each storm eagle rocket delivers multiple high explosive warheads into the heart of enemy formations.&lt;br /&gt;
|}&lt;br /&gt;
Storm eagle rockets cannot fire directly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;-120&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|Heavy D3, Barrage, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Stormshard Mortar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The hollow shells fired by the stormshard mortar are packed with thousands of inch-long steel flechettes, each industrially sharpened into the shape of an aquila. Thus when a stormshard shell airbursts above the foe it fills the target zone with lethal, whistling clouds of inescapable Imperial justice.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 2, Barrage, Blast, Ignores Cover, Shred&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taurox Battle Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A light artillery piece, the Taurox battle cannon is fitted with advanced recoilpardoners and auto-targeters that allow it to fire effectively whilst on the move.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taurox Gatling Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Though smaller than the monstrous punisher cannon from which it was adapted, the Taurox gatling cannon is nonetheless a fearsome weapon. These weapons lay down an impressive curtain of anti-infantry fire, scything down those foes who would seek to overrun their Militarum Tempestus passengers in the field.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| -&lt;br /&gt;
|Heavy 10&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taurox Missile Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Taurox missile launcher is extremely versatile, able to fire spreads of missiles over long distances and suppress enemy infantry or armour with equal ease.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Frag missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Krak missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vanquisher Battle Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A weapon for the true tank ace, the vanquisher battle cannon is the pinpoint rapier to the battle cannon’s crunching mace, firing shaped, high explosive shells that can punch through the thickest armour to the ruin of their hapless target.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Armourbane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
=== Carapace Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Carapace armour is made up of large, rigid plates of armaplas or ceramite moulded to fit the wearer.&lt;br /&gt;
|}&lt;br /&gt;
Carapace armour confers a 4+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flak Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Cheap and easy to produce, flak armour comprises several layers of ablative thermoplas materials and impact absorbent carbifibres.&lt;br /&gt;
|}&lt;br /&gt;
Flak armour confers a 5+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Made from thick ceramite plates and electronically motivated fibre-bundles, power armour is some of the best protective armour available to the servants of the Imperium. Amongst the ranks of the Imperial Guard it is a rarity reserved for Tech-Priest Enginseers.&lt;br /&gt;
|}&lt;br /&gt;
Power armour confers a 3+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Special Issue Wargear ==&lt;br /&gt;
Profiles for the following special issue wargear can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;rag Grenades (see assault grenades)&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;K&#039;&#039;&#039;rak Grenades&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;elta Bombs&lt;br /&gt;
&lt;br /&gt;
=== Brute Shield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These shields resemble large and resilient energised bucklers. They are carried by some Bullgryns, serving equally well in combat as a defensive measure and handy bludgeon.&lt;br /&gt;
|}&lt;br /&gt;
A brute shield confers a 5+ invulnerable save and can re-roll To Wound rolls when resolving Hammer of Wrath hits.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Camo Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whether sophisticated cameleoline cloaks, artfully attached foliage or primitive facepaint, camo gear provides its wearer with a modicum of concealment in dense terrain.&lt;br /&gt;
|}&lt;br /&gt;
A model with camo gear counts its cover save as being 1 point better than normal. Note that this means it always has a cover save of at least 6+, even in the open.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Medi-pack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Medi-packs contain all the necessary drugs, dressings and surgical tools to get a wounded Imperial Guardsman back in the fight, or save the lives of vital personnel.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with a medi-pack has the Feel No Pain special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Platoon Standard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Flying proudly above the Imperial Guard lines, these standards serve as vital rallying points in the chaos of battle.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results. In addition, once per turn when a unit is target of an order by a Platoon Commander whose squad contains a Platoon Standard, that unit may reroll the Leadership test to see if the order passed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Refractor Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Often carried by high-ranking officers and Imperial heroes, shimmering refractor fields refract incoming energy around their bearer, batting aside blasts and swinging blades that would otherwise lay them low.&lt;br /&gt;
|}&lt;br /&gt;
A refractor field confers a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Regimental Standard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Memorials to the regiment’s fallen and honour-totems to those who still fight, regimental standards are potent symbols of Imperial pride; any Guardsmen that fight in the shadow of such a banner are inspired to acts of selfless valour.&lt;br /&gt;
|}&lt;br /&gt;
A regimental standard follows the same rules as a platoon standard. In addition, any friendly units from Codex: Astra Militarum within 12&amp;quot; of a model with a regimental standard may re-roll failed Leadership tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rosarius ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A rosarius is a badge of faith common amongst members of the Ecclesiarchy. Each incorporates a powerful conversion field that protects its wearer from the weapons of the God-Emperor’s enemies.&lt;br /&gt;
|}&lt;br /&gt;
A rosarius confers a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Slabshield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The slabshield is a towering wall of protective armaplas. Heavy-duty magnetic strips along the shield’s edges allow it to be locked together with others of its kind for maximum protective effect.&lt;br /&gt;
|}&lt;br /&gt;
If a model with a slabshield is in base contact with one or more models with a slabshield from the same unit, it adds +1 to its Armour Save. Furthermore, if a target (friend or foe) is partially obscured from the firer’s view by at least one model with a slabshield, it receives +1 to its cover save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Snare Mines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Snare mines consist of Munitorum issue proximity detonators or snare-wire, hooked up to whatever explosives can be scraped together.&lt;br /&gt;
|}&lt;br /&gt;
Enemy units that charge a unit with snare mines count subtract 2 from any charge rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vox-caster ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A vox-caster is a reliable communications array connected to the tactical command net via light-beam transmitters.&lt;br /&gt;
|}&lt;br /&gt;
Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officer’s unit also has a vox-caster. An officer may not use a vox-caster’s ability on his own unit. An Officer or Senior Officer whose squad who contains a vox-caster may issue an order to any other &amp;lt;REGIMENT&amp;gt; unit with a vox-caster regardless of range.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psychic Choir Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Temporal Distort ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A Sanctioned Psyker Battle Elite can combine their powers to create a disturbance in the fabric of space, causing repetitions and negations of the time stream.&lt;br /&gt;
|}&lt;br /&gt;
Warp Сharge: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Temporal Distort&#039;&#039; is a &#039;&#039;&#039;blessing&#039;&#039;&#039; or &#039;&#039;&#039;malediction&#039;&#039;&#039; depending on the target. The power must be manifested at the start of the Sanctioned Psyker Battle Elite’s turn. Nominate a unit within 36&amp;quot; of a model from the Psychic Choir. If it is an enemy unit, that unit may not charge in its next turn. If it is a friendly unit, that unit adds 6 to its Run moves (usually D6+6&amp;quot;) and adds +2D6 to its charge distance (usually 4D6&amp;quot;) until the start of the manifesting unit’s next turn.&lt;br /&gt;
&lt;br /&gt;
== Astra Militarum Vehicle Equipment ==&lt;br /&gt;
Profiles for the following astra militarum vehicle equipment can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;D&#039;&#039;&#039;ozer Blade&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;E&#039;&#039;&#039;xtra Armour&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;eavy Stubber&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;unter-killer Missile&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;earchlight&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;moke Launchers&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;torm Bolter&lt;br /&gt;
&lt;br /&gt;
=== Augur Array 25pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These ‘spyboxes’ feed intelligence back to command elements behind the lines. Strategic servitors compile and redistribute this data in order to refine the coordinates issued to support elements in the field.&lt;br /&gt;
|}&lt;br /&gt;
If you attempt to bring a unit on from reserve using Deep Strike, and the location chosen for its deployment is within 6&amp;quot; of a vehicle with an augur array, that unit does not scatter. The augur array must have been on the battlefield at the start of the turn in order for it to be used.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Camo Netting 15pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whether rare cameleoline netting or crude webbing woven with local flora, camo netting helps conceal a vehicle from prying eyes.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with camo netting counts its cover save as being 1 point better than normal. Note that this means it always has a cover save of at least 6+, even if it is in the open.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enclosed Crew Compartment 15pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some artillery vehicles are fitted with additional armour plating to protect the exposed crew carriage.&lt;br /&gt;
|}&lt;br /&gt;
Vehicles with the enclosed crew compartment upgrade no longer have the ‘Open-topped’ portion of their unit type.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Barrels 10pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Though discouraged by the Officio Prefectus, some crews lash short-fused barrels of promethium to their tanks’ hulls. In a pinch, these barrels can be set alight and cut loose, showering nearby enemies in blazing fuel.&lt;br /&gt;
|}&lt;br /&gt;
The first time an enemy unit attempts to charge a vehicle with fire barrels, that unit suffers D6 Strength 4 AP5 hits. These hits are Randomly Allocated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recovery Gear 5pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many crews load their vehicles with collections of tools, tow cables and other useful kit that can make the difference between digging an immobilized vehicle out of a tight spot or having to abandon it to its fate.&lt;br /&gt;
|}&lt;br /&gt;
If a vehicle with recovery gear is Immobilised, then in subsequent turns it may attempt to repair itself. To make the attempt, roll a D6 at the end of the Movement phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that this does not restore a Hull Point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Relic Plating 3pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Occasionally a crew will achieve an empathic relationship with the machine spirit of their battle tank. When such a crew perishes, their remains may be interred within their vehicle, spirits lingering protectively to drive away the baleful energies of the void.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with the relic plating upgrade has the Adamantium Will special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lords of War Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Baneblade Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Baneblade cannon fires three foot-long, adamantium-tipped, rocket-propelled anti-tank shells packed with high explosives. These terrifying rounds punch through even the thickest armour with ease, producing explosions that are as vast as they are deadly.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Apocalyptic Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Demolisher Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A short ranged, direct fire artillery piece, this wide bore canon hurls a massive shell whose weight alone is enough to crush a light tank. The destructive force of each blast will atomise the most heavily armoured foes in a heartbeat, leaving nothing but a blazing crater to show where the Emperor’s foes once stood.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hellhammer Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hellhammer cannon fires high calibre shells, each containing an unstable sub-atomic core. Where these deadly rounds hit home, everything is engulfed by a blindingly bright blast. Split seconds later, a deafening roar and buffeting shockwave roll out from the blast zone. Of the foe caught within the blast zone, little remains.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Ignores Cover, Massive Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Magma Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The magma cannon is named for the white-hot blasts of energy its thermochemical `sunhammer` warheads create upon impact. This weapon is more than capable of reducing a Stompa or bio-titan to blackened wreckage with a single direct hit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Quake Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Firing high yield concussion shells over vast distances, the quake cannon is a ferociously effective siege-gun. Though disadvantaged at short range by its fuselocked Heavy, the weapon’s reach and ferocious stopping power more than make up for this shortcoming.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;-180&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Apocalyptic Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Stormsword Siege Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Stormsword siege cannon fires enormous, rocket-propelled shells that detonate with vast concussive force. Stormsword gunners are trained to lob their shots low, punching through the ground floors of defensive buildings to bring them tumbling down or carving vast craters beneath foes and pitching them to their doom.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Apocalyptic Blast, Ignores Cover&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tremor Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Firing hefty proximity-shells filled with super-dense tectorium ore, the tremor cannon gouges huge craters out of the battlefield with every shot. Even as a lethal wave of blazing overpressure rolls out from the blast, the tectorium’s primary reaction shudders out through the ground, shaking the battlefield to its bedrock and flinging the enemy off their feet in screaming confusion.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, &#039;&#039;&#039;Earthshock&#039;&#039;&#039;, Massive Blast&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Earthshock:&#039;&#039;&#039; All models under the tremor cannon’s massive blast marker that were not removed from play as a result of that shooting attack must take a Dangerous Terrain test once the hit has been resolved.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Volcano Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The volcano cannon’s sheer power is the stuff of legend. Shields collapse beneath its searing beam, armour sloughs away into molten slag or simply vaporises altogether. A single shot from such a weapon can reach out across a battlefield to effortlessly slay the mightiest monster or super-heavy tank, while infantry caught in its blast will be ash before they realise they have been hit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vulcan Mega-bolter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The vulcan mega-bolter screams as it spits out swathes of mass-reactive shells. Wherever the mega-bolter’s fire rakes across the foe, they disintegrate, blasted into puffs of blood and piles of wreckage in seconds. Warriors fighting beneath the barrels of these chattering weapons must wade knee-deep through spent shell casings, struggling to reach their foes through drifts of smoking brass.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 15&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Imperial Guard Rules]]&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD_WARGEAR&amp;diff=1398</id>
		<title>IMPERIAL GUARD WARGEAR</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD_WARGEAR&amp;diff=1398"/>
		<updated>2025-12-10T21:41:36Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of Codex: Astra Militarum lists wargear (including Melee Weapons, Ranged Weapons, Armour, Special Issue Wargear, Psychic Choir Powers, Heirlooms of Conquest, Astra Militarum Vehicle Equipment and Lords of War Equipment) used by Astra Militarum, along with the rules for using them in your games of Warhammer 40,000.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Wargear List ==&lt;br /&gt;
These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use.&lt;br /&gt;
&lt;br /&gt;
=== Melee Weapons ===&lt;br /&gt;
A model can replace his close combat weapon with one of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power weapon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power fist&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Weapons ===&lt;br /&gt;
A model can replace his laspistol with one of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Bolt pistol&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Boltgun&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Plasma pistol&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sniper rifle&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Flamer&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Hot-shot volley gun&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Meltagun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Plasma gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Demolition charge&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Cannot be taken by Rough Riders, Militarum Tempestus Scions or Militarum Tempestus Command Squad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Militarum Tempestus Scions and Militarum Tempestus Command Squad only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Special Weapons Squad only.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mortar&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Autocannon or heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Missile launcher (with frag and krak missiles)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|May also take flakk missiles&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lascannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Issue Wargear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Krak grenades&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Carapace armour&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Melta bombs&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Camo gear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heirlooms of Conquest ===&lt;br /&gt;
Only one of each heirloom may be taken per army.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Emperor’s Benediction&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Laurels of Command&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Tactical Auto-Reliquary of Tyberius&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Blade of Conquest&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Deathmask of Ollanius&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Kurov’s Aquila&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Lord Commissar only. Replaces bolt pistol.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Company Commander only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Replaces the character’s close combat weapon.&lt;br /&gt;
&lt;br /&gt;
=== Astra Militarum Vehicle Equipment ===&lt;br /&gt;
A model can take up to one of each of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Searchlight&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; pt&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Relic plating&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Dozer blade&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Heavy stubber or storm bolter&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Recovery gear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Smoke launchers&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Extra armour&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fire barrels&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Camo netting&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Enclosed crew compartment&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Augur array&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; May not be taken by Armoured Sentinels or Scout Sentinels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Open-topped Tanks only.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;C&#039;&#039;&#039;lose Combat Weapon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;orce Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;orce Stave&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;orce Sword&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Fist&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Klaw&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Lance&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Maul&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Sword&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tipped with a single-use explosive head, on the charge the hunting lance hits home with punishing force sufficient to tear even a Chaos Space Marine in two.&lt;br /&gt;
|}&lt;br /&gt;
A hunting lance is a close combat weapon. However, the first time a model with a hunting lance charges into close combat, for the duration of that phase it adds +2 to its Initiative and counts as being armed with a weapon with the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Specialist Weapon, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Servo-Arm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tech-Priest Enginseers and their Servitor minions often sport powerful servo-arms. These mechanised limbs can be turned with equal ease to complex battlefield repairs, or crushing the life from the foe. Though these weapons are slow to strike, once the blessed hydraulics of the servo-arm’s claw have locked in and begun to squeeze, foes face a hideous and inexorable death.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Specialist Weapon, Unwieldy&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;A&#039;&#039;&#039;utocannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;A&#039;&#039;&#039;utogun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;B&#039;&#039;&#039;attle Cannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;B&#039;&#039;&#039;olt Pistol&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;B&#039;&#039;&#039;oltgun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;lamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;eavy Bolter&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;eavy Flamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;eavy Stubber&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;ot-shot lasgun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;ot-shot laspistol&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;I&#039;&#039;&#039;nferno Cannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;L&#039;&#039;&#039;ascannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;L&#039;&#039;&#039;asgun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;L&#039;&#039;&#039;aspistol&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;eltagun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;issile Launchers&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;ulti-laser&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;ulti-melta&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Cannon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Gun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Pistol&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;hotgun&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;niper Rifle&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;torm Bolter&lt;br /&gt;
&lt;br /&gt;
=== Chem Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The chem cannon belches hideous clouds of toxic gas. So virulent and acidic is this weapon’s payload that even the desecrated power armour of the reviled Traitor Legions cannot long withstand its roiling caress. Flesh and ceramite alike dissolve, running like blighted candle wax.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Template&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Deathstrike Missile ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Though these deadly artefacts are unpredictable and relatively rare, few weapons can unleash the same devastation as a Deathstrike missile. Mounting a variety of exceptionally deadly warheads and able to strike at targets across vast distances, they descend upon the foe like the fiery sword of the Emperor’s justice.&lt;br /&gt;
|}&lt;br /&gt;
The Deathstrike missile cannot fire directly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;-Unlimited&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Apocalyptic Blast, Barrage, Ignores Cover, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Demolisher Siege Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Demolition Charge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These man-portable explosives excel at destroying enemy armour, though the risks to those tasked with hurling them into the foes’ midst are high.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Large Blast, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Earthshaker Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The distinctive, looming barrel of the earthshaker cannon is a sight capable of striking fear into the Imperium’s many foes. These long-necked artillery guns have an impressive range and can maintain a fearsome rate of fire, lobbing shell after shell into foes and reducing them to blasted ruin.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;-240&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Barrage, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eradicator Nova Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Firing shells that contain a sub-atomic core, the eradicator nova cannon is especially useful during sieges and urban warfare. Though it lacks the punch of more conventional Heavy, the shockwave produced by its shells’ detonation is impossible to hide from, pulping even the most dug in enemy infantry.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Large Blast, Ignores Cover&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Executioner Plasma Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A relic of ancient days, the executioner plasma cannon is a rare and incredibly potent weapon. Drawing its power from Ganymede-class plasma coils and able to spread its fury across a wide area, the executioner lives up to its name, bathing whole squads of the enemy’s elite in searing plasma until they are nothing but ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2, Blast, Gets Hot, Emergency Plasma Vents&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Exterminator Autocannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Able to mow down swathes of infantry or light vehicles with ease, the churning thunder of the exterminator autocannon has been the last sound many foes of the Imperium have heard.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 4, Twin-linked&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenade Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade launchers can fire a range of deadly rounds.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Frag grenade&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Assault 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Krak grenade&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|Assault 1&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenadier Gauntlet ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These simple gauntlets lob frag-bombs into the midst of the foe.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Assault 1, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hellfury Missiles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Hellfury missiles saturate their targets with blazing submunitions.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Heavy 1, Large Blast, Ignores Cover, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hellstrike Missiles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These missiles can tear through heretic armour and xenos flesh alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hot-shot Volley Gun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These weapons are borne into battle by Tempestus Scions to deal with armoured enemy infantry. Perfect for bringing down Traitor Space Marines or xenos warriors, hot-shot volley guns fire with a distinctive spitting howl.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Salvo 2/4&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hydra Autocannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Essentially a long-barrelled, outsized autocannon on an anti-aircraft mount, the Hydra autocannon is guided by its predictive logic spirit to fill the skies with sawing lines of deadly fire.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 2, Skyfire&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Melta Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon swiftly reduces armoured targets to molten slag.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Blast, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mortar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mortar barrages can swiftly slaughter tight-packed enemy infantry.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Barrage, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Multiple Rocket Pod ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These pods fire salvoes of short-fused fragmentation missiles.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Punisher Gatling Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An unsubtle anti-infantry weapon that epitomises the Departmento Munitorum’s approach to warfare, the punisher slaughters its targets through the application of its overwhelming rate of fire.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| -&lt;br /&gt;
|Heavy 20&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ripper Gun ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These huge, drum-fed guns are as crude and direct as their wielders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| -&lt;br /&gt;
|Assault 3&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Storm Eagle Rockets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Each storm eagle rocket delivers multiple high explosive warheads into the heart of enemy formations.&lt;br /&gt;
|}&lt;br /&gt;
Storm eagle rockets cannot fire directly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;-120&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|Heavy D3, Barrage, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Stormshard Mortar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The hollow shells fired by the stormshard mortar are packed with thousands of inch-long steel flechettes, each industrially sharpened into the shape of an aquila. Thus when a stormshard shell airbursts above the foe it fills the target zone with lethal, whistling clouds of inescapable Imperial justice.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 2, Barrage, Blast, Ignores Cover, Shred&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taurox Battle Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A light artillery piece, the Taurox battle cannon is fitted with advanced recoilpardoners and auto-targeters that allow it to fire effectively whilst on the move.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taurox Gatling Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Though smaller than the monstrous punisher cannon from which it was adapted, the Taurox gatling cannon is nonetheless a fearsome weapon. These weapons lay down an impressive curtain of anti-infantry fire, scything down those foes who would seek to overrun their Militarum Tempestus passengers in the field.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| -&lt;br /&gt;
|Heavy 10&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taurox Missile Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Taurox missile launcher is extremely versatile, able to fire spreads of missiles over long distances and suppress enemy infantry or armour with equal ease.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Frag missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 2, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Krak missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vanquisher Battle Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A weapon for the true tank ace, the vanquisher battle cannon is the pinpoint rapier to the battle cannon’s crunching mace, firing shaped, high explosive shells that can punch through the thickest armour to the ruin of their hapless target.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Armourbane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
=== Carapace Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Carapace armour is made up of large, rigid plates of armaplas or ceramite moulded to fit the wearer.&lt;br /&gt;
|}&lt;br /&gt;
Carapace armour confers a 4+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flak Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Cheap and easy to produce, flak armour comprises several layers of ablative thermoplas materials and impact absorbent carbifibres.&lt;br /&gt;
|}&lt;br /&gt;
Flak armour confers a 5+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Made from thick ceramite plates and electronically motivated fibre-bundles, power armour is some of the best protective armour available to the servants of the Imperium. Amongst the ranks of the Imperial Guard it is a rarity reserved for Tech-Priest Enginseers.&lt;br /&gt;
|}&lt;br /&gt;
Power armour confers a 3+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Special Issue Wargear ==&lt;br /&gt;
Profiles for the following special issue wargear can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;rag Grenades (see assault grenades)&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;K&#039;&#039;&#039;rak Grenades&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;elta Bombs&lt;br /&gt;
&lt;br /&gt;
=== Brute Shield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These shields resemble large and resilient energised bucklers. They are carried by some Bullgryns, serving equally well in combat as a defensive measure and handy bludgeon.&lt;br /&gt;
|}&lt;br /&gt;
A brute shield confers a 5+ invulnerable save and can re-roll To Wound rolls when resolving Hammer of Wrath hits.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Camo Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whether sophisticated cameleoline cloaks, artfully attached foliage or primitive facepaint, camo gear provides its wearer with a modicum of concealment in dense terrain.&lt;br /&gt;
|}&lt;br /&gt;
A model with camo gear counts its cover save as being 1 point better than normal. Note that this means it always has a cover save of at least 6+, even in the open.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Medi-pack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Medi-packs contain all the necessary drugs, dressings and surgical tools to get a wounded Imperial Guardsman back in the fight, or save the lives of vital personnel.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with a medi-pack has the Feel No Pain special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Platoon Standard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Flying proudly above the Imperial Guard lines, these standards serve as vital rallying points in the chaos of battle.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains a model with a platoon standard counts as scoring an additional Wound for the purposes of calculating assault results. In addition, once per turn when a unit is target of an order by a Platoon Commander whose squad contains a Platoon Standard, that unit may reroll the Leadership test to see if the order passed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Refractor Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Often carried by high-ranking officers and Imperial heroes, shimmering refractor fields refract incoming energy around their bearer, batting aside blasts and swinging blades that would otherwise lay them low.&lt;br /&gt;
|}&lt;br /&gt;
A refractor field confers a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Regimental Standard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Memorials to the regiment’s fallen and honour-totems to those who still fight, regimental standards are potent symbols of Imperial pride; any Guardsmen that fight in the shadow of such a banner are inspired to acts of selfless valour.&lt;br /&gt;
|}&lt;br /&gt;
A regimental standard follows the same rules as a platoon standard. In addition, any friendly units from Codex: Astra Militarum within 12&amp;quot; of a model with a regimental standard may re-roll failed Leadership tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rosarius ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A rosarius is a badge of faith common amongst members of the Ecclesiarchy. Each incorporates a powerful conversion field that protects its wearer from the weapons of the God-Emperor’s enemies.&lt;br /&gt;
|}&lt;br /&gt;
A rosarius confers a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Slabshield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The slabshield is a towering wall of protective armaplas. Heavy-duty magnetic strips along the shield’s edges allow it to be locked together with others of its kind for maximum protective effect.&lt;br /&gt;
|}&lt;br /&gt;
If a model with a slabshield is in base contact with one or more models with a slabshield from the same unit, it adds +1 to its Armour Save. Furthermore, if a target (friend or foe) is partially obscured from the firer’s view by at least one model with a slabshield, it receives +1 to its cover save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Snare Mines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Snare mines consist of Munitorum issue proximity detonators or snare-wire, hooked up to whatever explosives can be scraped together.&lt;br /&gt;
|}&lt;br /&gt;
Enemy units that charge a unit with snare mines count subtract 2 from any charge rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vox-caster ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A vox-caster is a reliable communications array connected to the tactical command net via light-beam transmitters.&lt;br /&gt;
|}&lt;br /&gt;
Failed Leadership tests for orders issued to a unit with a vox-caster can be re-rolled, provided the officer’s unit also has a vox-caster. An officer may not use a vox-caster’s ability on his own unit. An Officer or Senior Officer whose squad who contains a vox-caster may issue an order to any other &amp;lt;REGIMENT&amp;gt; unit with a vox-caster regardless of range.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psychic Choir Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Temporal Distort ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A Sanctioned Psyker Battle Elite can combine their powers to create a disturbance in the fabric of space, causing repetitions and negations of the time stream.&lt;br /&gt;
|}&lt;br /&gt;
Warp Сharge: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Temporal Distort&#039;&#039; is a &#039;&#039;&#039;blessing&#039;&#039;&#039; or &#039;&#039;&#039;malediction&#039;&#039;&#039; depending on the target. The power must be manifested at the start of the Sanctioned Psyker Battle Elite’s turn. Nominate a unit within 36&amp;quot; of a model from the Psychic Choir. If it is an enemy unit, that unit may not charge in its next turn. If it is a friendly unit, that unit adds 6 to its Run moves (usually D6+6&amp;quot;) and adds +2D6 to its charge distance (usually 4D6&amp;quot;) until the start of the manifesting unit’s next turn.&lt;br /&gt;
&lt;br /&gt;
== Astra Militarum Vehicle Equipment ==&lt;br /&gt;
Profiles for the following astra militarum vehicle equipment can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;D&#039;&#039;&#039;ozer Blade&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;E&#039;&#039;&#039;xtra Armour&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;eavy Stubber&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;unter-killer Missile&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;earchlight&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;moke Launchers&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;S&#039;&#039;&#039;torm Bolter&lt;br /&gt;
&lt;br /&gt;
=== Augur Array 25pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These ‘spyboxes’ feed intelligence back to command elements behind the lines. Strategic servitors compile and redistribute this data in order to refine the coordinates issued to support elements in the field.&lt;br /&gt;
|}&lt;br /&gt;
If you attempt to bring a unit on from reserve using Deep Strike, and the location chosen for its deployment is within 6&amp;quot; of a vehicle with an augur array, that unit does not scatter. The augur array must have been on the battlefield at the start of the turn in order for it to be used.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Camo Netting 15pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whether rare cameleoline netting or crude webbing woven with local flora, camo netting helps conceal a vehicle from prying eyes.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with camo netting counts its cover save as being 1 point better than normal. Note that this means it always has a cover save of at least 6+, even if it is in the open.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enclosed Crew Compartment 15pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some artillery vehicles are fitted with additional armour plating to protect the exposed crew carriage.&lt;br /&gt;
|}&lt;br /&gt;
Vehicles with the enclosed crew compartment upgrade no longer have the ‘Open-topped’ portion of their unit type.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Barrels 10pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Though discouraged by the Officio Prefectus, some crews lash short-fused barrels of promethium to their tanks’ hulls. In a pinch, these barrels can be set alight and cut loose, showering nearby enemies in blazing fuel.&lt;br /&gt;
|}&lt;br /&gt;
The first time an enemy unit attempts to charge a vehicle with fire barrels, that unit suffers D6 Strength 4 AP5 hits. These hits are Randomly Allocated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recovery Gear 5pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many crews load their vehicles with collections of tools, tow cables and other useful kit that can make the difference between digging an immobilized vehicle out of a tight spot or having to abandon it to its fate.&lt;br /&gt;
|}&lt;br /&gt;
If a vehicle with recovery gear is Immobilised, then in subsequent turns it may attempt to repair itself. To make the attempt, roll a D6 at the end of the Movement phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that this does not restore a Hull Point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Relic Plating 3pts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Occasionally a crew will achieve an empathic relationship with the machine spirit of their battle tank. When such a crew perishes, their remains may be interred within their vehicle, spirits lingering protectively to drive away the baleful energies of the void.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with the relic plating upgrade has the Adamantium Will special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lords of War Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Baneblade Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Baneblade cannon fires three foot-long, adamantium-tipped, rocket-propelled anti-tank shells packed with high explosives. These terrifying rounds punch through even the thickest armour with ease, producing explosions that are as vast as they are deadly.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|72&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Apocalyptic Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Demolisher Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A short ranged, direct fire artillery piece, this wide bore canon hurls a massive shell whose weight alone is enough to crush a light tank. The destructive force of each blast will atomise the most heavily armoured foes in a heartbeat, leaving nothing but a blazing crater to show where the Emperor’s foes once stood.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hellhammer Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hellhammer cannon fires high calibre shells, each containing an unstable sub-atomic core. Where these deadly rounds hit home, everything is engulfed by a blindingly bright blast. Split seconds later, a deafening roar and buffeting shockwave roll out from the blast zone. Of the foe caught within the blast zone, little remains.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Ignores Cover, Massive Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Magma Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The magma cannon is named for the white-hot blasts of energy its thermochemical `sunhammer` warheads create upon impact. This weapon is more than capable of reducing a Stompa or bio-titan to blackened wreckage with a single direct hit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Quake Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Firing high yield concussion shells over vast distances, the quake cannon is a ferociously effective siege-gun. Though disadvantaged at short range by its fuselocked Heavy, the weapon’s reach and ferocious stopping power more than make up for this shortcoming.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;-180&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Apocalyptic Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Stormsword Siege Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Stormsword siege cannon fires enormous, rocket-propelled shells that detonate with vast concussive force. Stormsword gunners are trained to lob their shots low, punching through the ground floors of defensive buildings to bring them tumbling down or carving vast craters beneath foes and pitching them to their doom.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Apocalyptic Blast, Ignores Cover&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tremor Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Firing hefty proximity-shells filled with super-dense tectorium ore, the tremor cannon gouges huge craters out of the battlefield with every shot. Even as a lethal wave of blazing overpressure rolls out from the blast, the tectorium’s primary reaction shudders out through the ground, shaking the battlefield to its bedrock and flinging the enemy off their feet in screaming confusion.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, &#039;&#039;&#039;Earthshock&#039;&#039;&#039;, Massive Blast&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Earthshock:&#039;&#039;&#039; All models under the tremor cannon’s massive blast marker that were not removed from play as a result of that shooting attack must take a Dangerous Terrain test once the hit has been resolved.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Volcano Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The volcano cannon’s sheer power is the stuff of legend. Shields collapse beneath its searing beam, armour sloughs away into molten slag or simply vaporises altogether. A single shot from such a weapon can reach out across a battlefield to effortlessly slay the mightiest monster or super-heavy tank, while infantry caught in its blast will be ash before they realise they have been hit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vulcan Mega-bolter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The vulcan mega-bolter screams as it spits out swathes of mass-reactive shells. Wherever the mega-bolter’s fire rakes across the foe, they disintegrate, blasted into puffs of blood and piles of wreckage in seconds. Warriors fighting beneath the barrels of these chattering weapons must wade knee-deep through spent shell casings, struggling to reach their foes through drifts of smoking brass.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 15&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Imperial Guard Rules]]&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD_DATASHEETS&amp;diff=1397</id>
		<title>IMPERIAL GUARD DATASHEETS</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=IMPERIAL_GUARD_DATASHEETS&amp;diff=1397"/>
		<updated>2025-12-10T21:39:59Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HQ ==&lt;br /&gt;
&lt;br /&gt;
=== Colonel ‘Iron Hand’ Straken ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;130&#039;&#039;&#039;&lt;br /&gt;
|One Company Command Squad in your army may replace its Company Commander with Colonel ‘Iron Hand’ Straken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colonel ‘Iron Hand’ Straken&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Refractor field&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Cold Steel and Courage&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Gung-ho&lt;br /&gt;
|-&lt;br /&gt;
|• Monster Hunter&lt;br /&gt;
|-&lt;br /&gt;
|• Senior Officer&lt;br /&gt;
|-&lt;br /&gt;
|• Smash&lt;br /&gt;
|-&lt;br /&gt;
|• Voice of Command&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Implacable Determination&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Colour Sergeant Kell ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|If a Company Command Squad includes Lord Castellan Creed then it may replace one Veteran with Colour Sergeant Kell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour Sergeant Kell&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Carapace armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol&lt;br /&gt;
|-&lt;br /&gt;
|• Power fist&lt;br /&gt;
|-&lt;br /&gt;
|• Power sword&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Regimental Standard&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Listen Up, Maggots!&lt;br /&gt;
|-&lt;br /&gt;
|• Look Out – Arghh!&lt;br /&gt;
|-&lt;br /&gt;
|• Sworn Protector&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; No Veteran may carry a regimental standard in a Company Command Squad that includes Kell.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Commissar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|You may include one Commissar for every Company Command Squad or Platoon Command Squad in your army. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection. Before the battle, immediately after determining Warlord Traits, each Commissar must be assigned to a different unit from the following list, which they then cannot leave: Company Command Squad, Platoon Command Squad, Infantry Squad, Special Weapons Squad, Heavy Weapons Squad, Conscripts, Veterans, Ogryns, Bullgryns, Militarum Tempestus Command Squad, Militarum Tempestus Scions. Only one Commissar can join each unit in this manner.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commissar&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Commissar&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Bolt pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|-&lt;br /&gt;
|• Summary Execution&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May replace his bolt pistol with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Boltgun&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma pistol&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Commissar Yarrick ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;145&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commissar Yarrick&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Carapace armour&lt;br /&gt;
|-&lt;br /&gt;
|• Bolt pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Storm bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Power klaw&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Heirlooms of Conquest:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Bale Eye&lt;br /&gt;
|-&lt;br /&gt;
|• Power Field&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Draconian Disciplinarian&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aura of Discipline&lt;br /&gt;
|-&lt;br /&gt;
|• Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Iron Will&lt;br /&gt;
|-&lt;br /&gt;
|• Preferred Enemy (Orks)&lt;br /&gt;
|-&lt;br /&gt;
|• Senior Officer&lt;br /&gt;
|-&lt;br /&gt;
|• Summary Execution&lt;br /&gt;
|-&lt;br /&gt;
|• Voice of Command&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Company Command Squad ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Company Commander&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Weapons Team&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Astropath&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Master of Ordnance&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer of the Fleet&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Company Commander, 4 Veterans&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Astropath, Master of Ordnance and Officer of the Fleet):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Company Commander):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Refractor field&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Veteran Weapons Team):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Veterans):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules (Astropath):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules (Company Commander):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Senior Officer&lt;br /&gt;
|-&lt;br /&gt;
|• Voice of Command&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules (Master of Ordnance):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Artillery Bombardment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules (Officer of the Fleet):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Navy Orders&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules (Veteran Weapons Team):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy Weapons Team&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May add any of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - One Astropath&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - One Master of Ordnance&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - One Officer of the Fleet&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|Any of these may exchange their close combat weapon for a laspistol&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Company Commander may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Heirlooms of Conquest&#039;&#039;&#039; lists.&lt;br /&gt;
|-&lt;br /&gt;
|• The Company Commander may replace his laspistol with a shotgun&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Any Veteran may replace his lasgun with a laspistol and close combat weapon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• One Veteran may carry a vox-caster&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One other Veteran may replace his lasgun with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One other Veteran may carry a medi-pack&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One other Veteran may carry a regimental standard&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Two other Veterans may form a Veteran Weapons Team who must take one item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any remaining Veteran that has not been upgraded with one of the options above may replace his lasgun with one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• All Veterans (including any Veteran Weapons Team) may take any of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Krak grenades&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; pt/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Carapace armour&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Camo gear&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox as a Dedicated Transport.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Astropaths generate their powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; discipline.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enginseer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|Each Astra Militarum detachment may include 0-3 Enginseers, and you may include one unit of Servitors for every Enginseer in your army. These selections do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Enginseer&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Enginseer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Power armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol&lt;br /&gt;
|-&lt;br /&gt;
|• Power axe&lt;br /&gt;
|-&lt;br /&gt;
|• Servo-arm&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May take melta bombs&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Awaken the Machine&lt;br /&gt;
|-&lt;br /&gt;
|• Blessings of the Omnissiah&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lord Castellan Creed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|One Company Command Squad in your army may replace its Company Commander with Lord Castellan Creed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lord Castellan Creed&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Carapace armour&lt;br /&gt;
|-&lt;br /&gt;
|• Two hot-shot laspistols&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Refractor field&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Supreme Commander&lt;br /&gt;
|-&lt;br /&gt;
|• Tactical Genius&lt;br /&gt;
|-&lt;br /&gt;
|• Voice of Command&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• If Creed is your Warlord, he receives 2 Warlord Traits instead of the usual 1.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lord Commissar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lord Commissar&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Lord Commissar&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Bolt pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Refractor field&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;, &#039;&#039;&#039;Special Issue Wargear&#039;&#039;&#039; and/or &#039;&#039;&#039;Heirlooms of Conquest&#039;&#039;&#039; lists.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May replace his bolt pistol with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Boltgun&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma pistol&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aura of Discipline&lt;br /&gt;
|-&lt;br /&gt;
|• Chain of Command&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|-&lt;br /&gt;
|• Summary Execution&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ministorum Priest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Each Astra Militarum detachment may include 0-3 Ministorum Priests. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ministorum Priest&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Ministorum Priest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Rosarius&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• War Hymns&lt;br /&gt;
|-&lt;br /&gt;
|• Zealot&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Autogun&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Nork Deddog ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|One Company Command Squad in your army may add Nork Deddog.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nork Deddog&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Carapace armour&lt;br /&gt;
|-&lt;br /&gt;
|• Ripper gun&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Feel No Pain&lt;br /&gt;
|-&lt;br /&gt;
|• Hammer of Wrath&lt;br /&gt;
|-&lt;br /&gt;
|• Heroic Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|• Look Out – Arghh!&lt;br /&gt;
|-&lt;br /&gt;
|• Loyal to the End&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|-&lt;br /&gt;
|• Thunderous Headbutt&lt;br /&gt;
|-&lt;br /&gt;
|• Very Bulky&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Primaris Psyker ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Each Astra Militarum detachment may include 0-3 Primaris Psykers. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Primaris Psyker&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Primaris Psyker&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol&lt;br /&gt;
|-&lt;br /&gt;
|• Force weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Refractor field&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Primaris Psykers generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039;, and &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade to Psyker (Mastery Level 2)&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• It’s For Your Own Good&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Servitors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Servitor&lt;br /&gt;
|5&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Servitor&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Servo-arm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mindlock&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to four additional Servitors&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Up to two Servitors may replace their servo-arm with a:&lt;br /&gt;
|-&lt;br /&gt;
|  - Heavy bolter or multi-melta&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma cannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tank Commander ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tank Commander&lt;br /&gt;
| -&lt;br /&gt;
|4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Vehicle (Tank, Heavy, Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knight Commander Pask&lt;br /&gt;
| -&lt;br /&gt;
|4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Vehicle (Tank, Heavy, Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Tank Commander&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules (Knight Commander Pask):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Crack Shot&lt;br /&gt;
|-&lt;br /&gt;
|• Leman Russ Commander&lt;br /&gt;
|-&lt;br /&gt;
|• Tank Orders&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits (Knight Commander Pask):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Old Grudges&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Tank Commander &#039;&#039;&#039;must&#039;&#039;&#039; take one Leman Russ from those listed in the Heavy Support section.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Tank Commander’s squadron &#039;&#039;&#039;must&#039;&#039;&#039; include 1-2 other Leman Russ tanks chosen from those listed in the Heavy Support section.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Tanks in the Tank Commander’s Leman Russ Squadron may take upgrades as for a normal Leman Russ.&lt;br /&gt;
|-&lt;br /&gt;
|• One Tank Commander may be upgraded to Knight Commander Pask&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Troops ==&lt;br /&gt;
&lt;br /&gt;
=== Infantry Platoon ===&lt;br /&gt;
&#039;&#039;&#039;Composition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; Platoon Command Squad&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039; Infantry Squads&lt;br /&gt;
* &#039;&#039;&#039;0-5&#039;&#039;&#039; Heavy Weapons Squads&lt;br /&gt;
* &#039;&#039;&#039;0-3&#039;&#039;&#039; Special Weapons Squads&lt;br /&gt;
* &#039;&#039;&#039;0-1&#039;&#039;&#039; Conscripts Squad&lt;br /&gt;
&lt;br /&gt;
Each Infantry Platoon counts as a single Troops slot on the force organisation chart.&lt;br /&gt;
&lt;br /&gt;
==== Platoon Command Squad ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Each Infantry Platoon &#039;&#039;&#039;must&#039;&#039;&#039; include one (and only one) Platoon Command Squad.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Platoon Commander&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardsman&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Weapons Team&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Platoon Commander, 4 Guardsmen&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun (Guardsman/Heavy Weapons Team only)&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol (Platoon Commander only)&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon (Platoon Commander only)&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy Weapons Team (Heavy Weapons Team only)&lt;br /&gt;
|-&lt;br /&gt;
|• Voice of Command (Platoon Commander only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Platoon Commander may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
|-&lt;br /&gt;
|• The Platoon Commander may take melta bombs&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• Any Guardsman may replace his lasgun with a laspistol and close combat weapon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• One Guardsman may carry a vox-caster&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One other Guardsman may replace his lasgun with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One other Guardsman may carry a platoon standard&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One other Guardsman may carry a medi-pack&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Two other Guardsmen may form a Heavy Weapons Team who must take one item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any remaining Guardsman that has not been upgraded with one of the options above may replace his lasgun with one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• The entire squad may take krak grenades&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; pt/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infantry Squad ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|Each Infantry Platoon &#039;&#039;&#039;must&#039;&#039;&#039; include between two and five Infantry Squads.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardsman&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Weapons Team&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 9 Guardsmen, 1 Sergeant&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun (Guardsman/Heavy Weapons Team only)&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol (Sergeant only)&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon (Sergeant only)&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Combined Squad&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy Weapons Team (Heavy Weapons Team only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Sergeant may take items from the &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• The Sergeant may replace his close combat weapon with a power weapon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Sergeant may take melta bombs&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One Guardsman may carry a vox-caster&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Two other Guardsmen may form a Heavy Weapons Team who must take one item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• One remaining Guardsman that has not been upgraded with one of the options above may replace his lasgun with one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• The entire squad may take krak grenades&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; pt/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heavy Weapons Squad ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Each Infantry Platoon may include up to five Heavy Weapons Squads.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Weapons Team&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Heavy Weapons Teams&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy Weapons Team&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Each Heavy Weapons Team &#039;&#039;&#039;must&#039;&#039;&#039; take one item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• The entire squad may take krak grenades&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Special Weapons Squad ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Each Infantry Platoon may include up to three Special Weapons Squads.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardsman&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 6 Guardsmen&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Three Guardsmen &#039;&#039;&#039;must&#039;&#039;&#039; replace their lasgun with one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• The entire squad may take krak grenades&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conscripts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|Each Infantry Platoon may include one squad of Conscripts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Conscript&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 20 Conscripts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to 30 additional Conscripts&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sergeant Harker ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|One squad of Veterans in your army may replace its Veteran Sergeant with Sergeant Harker. If a squad includes Sergeant Harker it may not take the &#039;&#039;&#039;Grenadiers&#039;&#039;&#039; doctrine.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Harker&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Heirlooms of Conquest:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Payback&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Relentless&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Veterans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Sergeant&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Weapons Team&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 9 Veterans, 1 Veteran Sergeant&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun (Veteran/Veteran Weapons Team only)&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol (Veteran Sergeant only)&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon (Veteran Sergeant only)&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy Weapons Team (Veteran Weapons Team only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Veteran Sergeant may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; and/or &#039;&#039;&#039;Ranged Weapons&#039;&#039;&#039; lists.&lt;br /&gt;
|-&lt;br /&gt;
|• Any Veteran may replace his lasgun with a shotgun&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• One Veteran may carry a vox-caster&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One other Veteran may replace his lasgun with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Two other Veterans may form a Veteran Weapons Team who must take one item from the &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Up to two (or three, if no heavy flamer is taken) remaining Veterans that have not been upgraded with one of the options above may replace their lasgun with one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox as a Dedicated Transport.&lt;br /&gt;
|-&lt;br /&gt;
|• The squad may take krak grenades&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad can choose any of the following doctrines:&lt;br /&gt;
|-&lt;br /&gt;
|  - &#039;&#039;&#039;Grenadiers:&#039;&#039;&#039; The squad replaces its flak armour with carapace armour&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - &#039;&#039;&#039;Forward Sentries:&#039;&#039;&#039; The squad has camo gear and snare mines&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - &#039;&#039;&#039;Demolitions:&#039;&#039;&#039; The entire squad has melta bombs. One Veteran carries a demolition charge in addition to his other equipment&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Dedicated Transport ==&lt;br /&gt;
&lt;br /&gt;
=== Chimera ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chimera&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Chimera&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Multi-laser&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Amphibious&lt;br /&gt;
|-&lt;br /&gt;
|• Lasgun Arrays&lt;br /&gt;
|-&lt;br /&gt;
|• Mobile Command Vehicle&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• May replace heavy bolter with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• May replace multi-laser with either a heavy flamer or a heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twelve models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; Two models can fire from the Chimera’s top hatch. Note that a model with the Heavy Weapons Team special rule counts as a single model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Chimera has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taurox ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taurox&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Taurox&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked autocannon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• All-terrain APC&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; The Taurox has two Fire Points on each side of the hull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Taurox has one Access Point on each side of the hull and one at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taurox Prime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taurox Prime&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Fast, Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Taurox Prime&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Taurox battle cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked hot-shot volley gun&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• All-terrain APC&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May replace Taurox battle cannon with:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked Taurox gatling cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Taurox missile launcher&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May replace twin-linked hot-shot volley gun with twin-linked autocannon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Ten models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; The Taurox Prime has two Fire Points on each side of the hull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Taurox Prime has one Access Point on each side of the hull and one at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Elites ==&lt;br /&gt;
&lt;br /&gt;
=== Militarum Tempestus Platoon ===&lt;br /&gt;
&#039;&#039;&#039;Composition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0-1 Militarum Tempestus Command Squad&lt;br /&gt;
* 1-3 Militarum Tempestus Scions&lt;br /&gt;
&lt;br /&gt;
==== Militarum Tempestus Command Squad ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|Each Militarum Tempestus Platoon may include one (and only one) Militarum Tempestus Command Squad.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tempestus Scion&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tempestor Prime&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 4 Tempestus Scions, 1 Tempestor Prime&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Carapace armour&lt;br /&gt;
|-&lt;br /&gt;
|• Hot-shot lasgun (Tempestus Scion only)&lt;br /&gt;
|-&lt;br /&gt;
|• Hot-shot laspistol (Tempestor Prime only)&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon (Tempestor Prime only)&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Clarion Vox-net&lt;br /&gt;
|-&lt;br /&gt;
|• Deep Strike&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Voice of Command (Tempestor Prime only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Tempestor Prime may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Tempestor Prime may replace his hot-shot laspistol with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Bolt pistol&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma pistol&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One Tempestus Scion may carry a vox-caster&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  ○ A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistol&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• One other Tempestus Scion may carry a platoon standard&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One other Tempestus Scion may carry a medi-pack&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Up to four Tempestus Scions that have not been upgraded with one of the options above may replace their hot-shot lasgun with one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox Prime as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Militarum Tempestus Scions ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|Each Militarum Tempestus Platoon in your army &#039;&#039;&#039;must&#039;&#039;&#039; include between one and three squads of Militarum Tempestus Scions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tempestus Scion&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tempestor&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 4 Tempestus Scions, 1 Tempestor&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Carapace armour&lt;br /&gt;
|-&lt;br /&gt;
|• Hot-shot lasgun (Tempestus Scion only)&lt;br /&gt;
|-&lt;br /&gt;
|• Hot-shot laspistol (Tempestor only)&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon (Tempestor only)&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Deep Strike&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Tempestus Scions&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Tempestor may take items from the &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Tempestor may replace his hot-shot laspistol with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Bolt pistol&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma pistol&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One Tempestus Scion may carry a vox-caster&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  ○ A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistol&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Up to two Tempestus Scions that have not been upgraded with one of the options above may replace their hot-shot lasgun with one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox Prime as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ogryns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;130&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ogryn&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ogryn Bone ’ead&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 2 Ogryns, 1 Ogryn Bone ’ead&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Ripper gun&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Hammer of Wrath&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|-&lt;br /&gt;
|• Very Bulky&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Ogryns&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bullgryns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bullgryn&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bullgryn Bone ’ead&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 2 Bullgryns, 1 Bullgryn Bone ’ead&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Carapace armour&lt;br /&gt;
|-&lt;br /&gt;
|• Grenadier gauntlet&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Slabshield&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Hammer of Wrath&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|-&lt;br /&gt;
|• Very Bulky&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Bullgryns&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may replace his grenadier gauntlet and slabshield with a power maul and brute shield&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox as a Dedicated Transport.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Bullgryn may swap their Grenadier Gauntlet for a Power Maul&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ratlings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ratling&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Ratlings&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol&lt;br /&gt;
|-&lt;br /&gt;
|• Sniper rifle&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Ratlings&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Shoot Sharp and Scarper&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wyrdvane Psykers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wyrdvane Psyker&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Wyrdvane Psykers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Brotherhood of Psykers (Mastery Level 1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wyrdvane Psykers generate their powers from the &#039;&#039;&#039;Biomancy&#039;&#039;&#039;, &#039;&#039;&#039;Daemonology&#039;&#039;&#039;, &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; and &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Wyrdvane Psykers&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The squad may take a Chimera or Taurox as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sly Marbo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sly Marbo&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Melta bombs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heirlooms of Conquest:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ripper Pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Envenomed Blade&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Feel No Pain&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|-&lt;br /&gt;
|• He’s Behind You&lt;br /&gt;
|-&lt;br /&gt;
|• Like a Shadow&lt;br /&gt;
|-&lt;br /&gt;
|• Loner&lt;br /&gt;
|-&lt;br /&gt;
|• Master of Ambush&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fast Attack ==&lt;br /&gt;
&lt;br /&gt;
=== Armoured Sentinel Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armoured Sentinel&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|Vehicle (Walker)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Armoured Sentinel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Multi-laser&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Armoured Sentinels&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Armoured Sentinel may take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Armoured Sentinel may replace its multi-laser with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Autocannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Lascannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hades Breaching Drill ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hades Breaching Drill&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hades Breaching Drill&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Melta-Cutter Drill&lt;br /&gt;
|-&lt;br /&gt;
|• Subterranean Assault&lt;br /&gt;
|-&lt;br /&gt;
|• Deep-Strike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Subterranean Assault:&#039;&#039;&#039; When this model deploys, you can set aside this model and one squad of Infantry in strategic reserves. When arriving from Deep Strike, that unit that was set aside can Deep Strike alongside this model. A unit that is setup this way does not roll to scatter, however, must be setup with at least one model in base contact with the Hades Breaching Drill&#039;s rear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melta-Cutter Drill:&#039;&#039;&#039; When this model charges, it receives the Hammer of Wrath special rule. It rolls 6 dice for it&#039;s Hammer of Wrath roll, and those hits are resolved at S10. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hellhound Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125+&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hellhound&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Devil Dog&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bane Wolf&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hellhound, 1 Devil Dog or 1 Bane Wolf&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Inferno cannon (Hellhound only)&lt;br /&gt;
|-&lt;br /&gt;
|• Melta cannon (Devil Dog only)&lt;br /&gt;
|-&lt;br /&gt;
|• Chem cannon (Bane Wolf only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May include up to two additional Hellhounds, Devil Dogs or Bane Wolves in any combination for the points costs listed below:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hellhound&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Devil Dog&lt;br /&gt;
|&#039;&#039;&#039;135&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bane Wolf&lt;br /&gt;
|&#039;&#039;&#039;130&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may replace its heavy bolter with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Multi-melta&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rough Riders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;55&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rough Rider&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5+&lt;br /&gt;
|Cavalry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rough Rider Sergeant&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Cavalry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 4 Rough Riders, 1 Rough Rider Sergeant&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Flak armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laspistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Hunting lance&lt;br /&gt;
|-&lt;br /&gt;
|• Frag grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Krak grenades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Rough Riders&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Rough Rider Sergeant may replace his laspistol and/or close combat weapon with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma pistol&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Rough Rider Sergeant may take melta bombs&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Up to two Rough Riders may replace their hunting lance with one item from the &#039;&#039;&#039;Special Weapons&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scout Sentinel Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scout Sentinel&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|Vehicle (Walker, Open-topped)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Scout Sentinel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Multi-laser&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Scout&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Scout Sentinels&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Scout Sentinel may take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Scout Sentinel may replace its multi-laser with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Autocannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Lascannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Valkyrie Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie&lt;br /&gt;
|20&amp;quot;-45&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Hover,Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Valkyrie&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Multi-laser&lt;br /&gt;
|-&lt;br /&gt;
|• Two hellstrike missiles&lt;br /&gt;
|-&lt;br /&gt;
|• Extra armour&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Grav Chute Insertion&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Valkyries&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Valkyrie may replace its multi-laser with a lascannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket pods&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Valkyrie may take a pair of sponsons armed with heavy bolters&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twelve models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; Valkyries have one Access Point on each side of the hull and one at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vendetta Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;170&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vendetta&lt;br /&gt;
|20&amp;quot;-45&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Hover,Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Vendetta&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Three twin-linked lascannons&lt;br /&gt;
|-&lt;br /&gt;
|• Extra armour&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Grav Chute Insertion&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Vendettas&lt;br /&gt;
|&#039;&#039;&#039;170&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Vendetta may replace two twin-linked lascannons with two hellfury missiles&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Any Vendetta may take a pair of sponsons armed with heavy bolters&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; Vendettas have one Access Point on each side of the hull and one at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Valkyrie Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Combat Role&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie&lt;br /&gt;
|20&amp;quot;-45&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Hover,Transport)&lt;br /&gt;
|Attack Flyer&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Valkyrie&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Multi-laser&lt;br /&gt;
|-&lt;br /&gt;
|• Two hellstrike missiles&lt;br /&gt;
|-&lt;br /&gt;
|• Extra armour&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Grav Chute Insertion&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May be upgraded to a Flyer Wing with up to three additional Valkyries&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Valkyrie may replace its multi-laser with a lascannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket pods&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Valkyrie may take a pair of sponsons armed with heavy bolters&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twelve models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; Valkyries have one Access Point on each side of the hull and one at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heavy Support ==&lt;br /&gt;
&lt;br /&gt;
=== Basilisk Battery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Basilisk&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Open-topped)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Basilisk&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|-&lt;br /&gt;
|• Earthshaker cannon&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Basilisks&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Basilisk may take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• Any Basilisk may replace its heavy bolter with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Deathstrike ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deathstrike&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Deathstrike&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Deathstrike missile&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• No Ordinary Weapon&lt;br /&gt;
|-&lt;br /&gt;
|• The Hour is Nigh&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• May replace its heavy bolter with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hydra Battery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hydra&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Open-topped)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hydra&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two twin-linked Hydra autocannons&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Hydras&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Hydra may take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• Any Hydra may replace its heavy bolter with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Leman Russ Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120+&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leman Russ Battle Tank&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Heavy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leman Russ Exterminator&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Heavy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leman Russ Vanquisher&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Heavy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leman Russ Eradicator&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Heavy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leman Russ Demolisher&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Heavy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leman Russ Punisher&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Heavy)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leman Russ Executioner&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Heavy)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Leman Russ Tank of any kind&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|-&lt;br /&gt;
|• Battle cannon (Leman Russ Battle Tank only)&lt;br /&gt;
|-&lt;br /&gt;
|• Exterminator autocannon (Leman Russ Exterminator only)&lt;br /&gt;
|-&lt;br /&gt;
|• Vanquisher battle cannon (Leman Russ Vanquisher only)&lt;br /&gt;
|-&lt;br /&gt;
|• Eradicator nova cannon (Leman Russ Eradicator only)&lt;br /&gt;
|-&lt;br /&gt;
|• Demolisher siege cannon (Leman Russ Demolisher only)&lt;br /&gt;
|-&lt;br /&gt;
|• Punisher gatling cannon (Leman Russ Punisher only)&lt;br /&gt;
|-&lt;br /&gt;
|• Executioner plasma cannon (Leman Russ Executioner only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May include up to two additional Leman Russ Battle Tanks, Exterminators, Vanquishers, Eradicators, Demolishers, Punishers or Executioners in any combination for the points costs listed below.&lt;br /&gt;
|-&lt;br /&gt;
|  - Leman Russ Battle Tank&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Leman Russ Exterminator&lt;br /&gt;
|&#039;&#039;&#039;130&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Leman Russ Vanquisher&lt;br /&gt;
|&#039;&#039;&#039;135&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Leman Russ Eradicator&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Leman Russ Demolisher&lt;br /&gt;
|&#039;&#039;&#039;170&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Leman Russ Punisher&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Leman Russ Executioner&lt;br /&gt;
|&#039;&#039;&#039;155&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may replace its heavy bolter with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Lascannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take a pair of sponsons armed with:&lt;br /&gt;
|-&lt;br /&gt;
|  - Heavy flamers&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Heavy bolters&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Multi-meltas&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Plasma cannons&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Manticore ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;170&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Manticore&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Manticore&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Storm eagle rockets&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Limited Ammunition&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• May replace its heavy bolter with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wyvern Battery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Open-topped)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wyvern&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two twin-linked stormshard mortars&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Wyverns&lt;br /&gt;
|&#039;&#039;&#039;65&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Wyvern may take items from the &#039;&#039;&#039;Astra Militarum Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|• Any Wyvern may replace its heavy bolter with a heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lords of War ==&lt;br /&gt;
&lt;br /&gt;
=== Baneblade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;525&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baneblade&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|Super-heavy Vehicle&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Baneblade&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Autocannon&lt;br /&gt;
|-&lt;br /&gt;
|• Baneblade cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Demolisher cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of each of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Storm bolter or heavy stubber&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/pair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Banehammer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;410&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Banehammer&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|Super-heavy Vehicle (Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Banehammer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Tremor cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one each of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Storm bolter or heavy stubber&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/pair&lt;br /&gt;
|-&lt;br /&gt;
|• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twenty-five models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; Ten models can fire from the troop bay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Banehammer has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Banesword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;430&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Banesword&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|Super-heavy Vehicle&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Banesword&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Quake cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of each of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Storm bolter or heavy stubber&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/pair&lt;br /&gt;
|-&lt;br /&gt;
|• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Doomhammer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doomhammer&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|Super-heavy Vehicle (Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Doomhammer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Magma cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one each of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Storm bolter or heavy stubber&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/pair&lt;br /&gt;
|-&lt;br /&gt;
|• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twenty-five models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; Ten models can fire from the troop bay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Doomhammer has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hellhammer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;540&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hellhammer&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|Super-heavy Vehicle&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hellhammer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Autocannon&lt;br /&gt;
|-&lt;br /&gt;
|• Hellhammer cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Demolisher cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of each of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Storm bolter or heavy stubber&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/pair&lt;br /&gt;
|-&lt;br /&gt;
|• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shadowsword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;455&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadowsword&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|Super-heavy Vehicle&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Shadowsword&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Volcano cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of each of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Storm bolter or heavy stubber&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/pair&lt;br /&gt;
|-&lt;br /&gt;
|• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• May take an additional twin-linked heavy bolter or heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May replace two of the lascannons on its side sponsons with targeters (+1 BS)&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Stormlord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;480&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stormlord&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|Super-heavy Vehicle (Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Stormlord&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Vulcan mega-bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy stubbers&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• All Power to Weapons!&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of each of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Storm bolter or heavy stubber&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/pair&lt;br /&gt;
|-&lt;br /&gt;
|• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Forty models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; Twenty models can fire from the troop bay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; The Stormlord is treated as Open-topped for embarking and disembarking purposes. The +1 damage modifier for Open-topped vehicles does not apply to a Stormlord.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Stormsword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;485&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stormsword&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|Super-heavy Vehicle&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Stormsword&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Stormsword siege cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked heavy bolter&lt;br /&gt;
|-&lt;br /&gt;
|• Searchlight&lt;br /&gt;
|-&lt;br /&gt;
|• Smoke launchers&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of each of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hunter-killer missile&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Storm bolter or heavy stubber&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy flamer&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/pair&lt;br /&gt;
|-&lt;br /&gt;
|• May replace any of its sponsons’ twin-linked heavy flamers with twin-linked heavy bolters&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Imperial Guard Rules]]&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Datasheets&amp;diff=1396</id>
		<title>Aeldari Datasheets</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Datasheets&amp;diff=1396"/>
		<updated>2025-12-10T21:32:19Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== HQ ==&lt;br /&gt;
&lt;br /&gt;
=== Asurmen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asurmen&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked avenger shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Sword of Asur&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Counter-attack&lt;br /&gt;
|-&lt;br /&gt;
|• Defence Tactics&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Shield of Grace&lt;br /&gt;
|-&lt;br /&gt;
|• Hand of Asuryan&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Autarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autarch Skyrunner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Autarch&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Autarch Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|• Forceshield&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Autarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• The Path of Command&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of the following options:&lt;br /&gt;
|-&lt;br /&gt;
|  - Warp jump generator&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Swooping Hawk wings&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Upgrade to an Autarch Skyrunner&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Banshee mask&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Mandiblasters&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May replace shuriken pistol with fusion pistol&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two weapons from the following list:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scorpion chainsword&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Avenger shuriken catapult or lasblaster&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Death spinner or fusion gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Laser lance (Autarch Skyrunner only)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Reaper launcher with starswarm missiles&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Baharroth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;115&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baharroth&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Jump Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Hawk’s talon&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Grenade pack&lt;br /&gt;
|-&lt;br /&gt;
|• Swooping Hawk wings&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Shining Blade&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Falcon’s Swiftness&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Victory&lt;br /&gt;
|-&lt;br /&gt;
|• Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Sun’s Brilliance&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldrad Ulthran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eldrad Ulthan&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Ghosthelm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Armour of the Last Runes&lt;br /&gt;
|-&lt;br /&gt;
|• Staff of Ulthamar&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 4)&lt;br /&gt;
|-&lt;br /&gt;
|• Runes of the Farseer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• An Eye on Distant Events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eldrad Ulthran generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Farseer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Farseer&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Farseer Skyrunner&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Farseer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Farseer Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|• Ghosthelm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Farseer or Farseer Skyrunner generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May replace witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade to a Farseer Skyrunner&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Farseer only)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 3)&lt;br /&gt;
|-&lt;br /&gt;
|• Runes of the Farseer&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fuegan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuegan&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Firepike&lt;br /&gt;
|-&lt;br /&gt;
|• Melta bombs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Fire Axe&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Assured Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Feel No Pain&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Crack Shot&lt;br /&gt;
|-&lt;br /&gt;
|• Unquenchable Resolve&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Illic Nightspear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Illic Nightspear&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Power sword&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Voidbringer&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hatred (Necrons)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Preferred Enemy (Necrons)&lt;br /&gt;
|-&lt;br /&gt;
|• Shrouded&lt;br /&gt;
|-&lt;br /&gt;
|• Sharpshot&lt;br /&gt;
|-&lt;br /&gt;
|• Walker of the Hidden Path&lt;br /&gt;
|-&lt;br /&gt;
|• Master of Pathfinders&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jain Zar&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Silent Death&lt;br /&gt;
|-&lt;br /&gt;
|• Blade of Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Mask of Jain Zar&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Acrobatic&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fear&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• War Shout&lt;br /&gt;
|-&lt;br /&gt;
|• Disarming Strike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Falcon’s Swiftness&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Karandras ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion chainsword&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion’s claw&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Scorpion’s Bite&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Night Vision&lt;br /&gt;
|-&lt;br /&gt;
|• Shadowstrike&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|-&lt;br /&gt;
|• Hunter’s Strike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ambush of Blades&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lhykhis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lhykhis&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked death spinners&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Warp jump generator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Weaverender&lt;br /&gt;
|-&lt;br /&gt;
|• Spider&#039;s Fangs&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Hit and Run&lt;br /&gt;
|-&lt;br /&gt;
|• Flickerjump&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Whispering Web&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Maugan Ra ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Maugetar&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hatred (Chaos Daemons)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Night Vision&lt;br /&gt;
|-&lt;br /&gt;
|• Whirlwind of Death&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prince Yriel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prince Yriel&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Forceshield&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ambush of Blades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Eye of Wrath&lt;br /&gt;
|-&lt;br /&gt;
|• The Spear of Twilight&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• The Path of Command&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spiritseer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritseer&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Spiritseer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witch staff&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Spiritseer generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit Mark&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warlock Conclave ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Skyrunner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Warlock&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Warlock Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Warlock only)&lt;br /&gt;
|-&lt;br /&gt;
|• Brotherhood of Psykers (see the Communion of Minds special rule)&lt;br /&gt;
|-&lt;br /&gt;
|• Communion of Minds&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to nine additional Warlocks&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may replace its witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may be upgraded to Warlock Skyrunners&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock Conclave generates its powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Visarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Visarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Asu-var, the Sword of Silent Screams&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Champion of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Strikes&lt;br /&gt;
|-&lt;br /&gt;
|• Rampage&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|-&lt;br /&gt;
|• Warden of Yvraine&lt;br /&gt;
|-&lt;br /&gt;
|• Way of the Visarch&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Yvraine ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yvraine&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|6+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Runesuit&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Kha-vir, the Sword of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Favoured of Ynnead&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Gyrinx Familiar&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Yvraine generates her powers from the &#039;&#039;&#039;Daemonology (Sanctic)&#039;&#039;&#039; and &#039;&#039;&#039;Revenant&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Yncarne ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;275&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Yncarne&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Vilith-zhar, the Sword of Souls&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The Yncarne generates powers from the &#039;&#039;&#039;Daemonology (Sanctic)&#039;&#039;&#039; and &#039;&#039;&#039;Revenant&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Avatar of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Daemon&lt;br /&gt;
|-&lt;br /&gt;
|• Deep Strike&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Inevitable Death&lt;br /&gt;
|-&lt;br /&gt;
|• Preferred Enemy (Daemons of Slaanesh)&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 3)&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Ynnead Stirs&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Troops ==&lt;br /&gt;
&lt;br /&gt;
=== Dire Avengers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dire Avenger&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dire Avenger Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Dire Avengers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Avenger shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Defence Tactics&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Fortune (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Dire Avengers&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Dire Avenger to a Dire Avenger Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Dire Avenger Exarch may replace his avenger shuriken catapult with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked avenger shuriken catapult&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon and shuriken pistol&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Diresword and shimmershield&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon and shimmershield&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Guardian Defenders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Weapon Platform&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 10 Guardians&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardians):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock Leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to ten additional Guardians&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• For every ten Guardians in the unit, may add one Heavy Weapon Platform from the following list:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rangers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Rangers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Ranger long rifle&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Rangers&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Shrouded&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Storm Guardians ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;72&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 8 Guardians&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardians):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock Leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to twelve additional Guardians&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Up to two Guardians may exchange their close combat weapon and shuriken pistol for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Flamer&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Fusion gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Up to two Guardians may exchange their close combat weapon for a power sword&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Windriders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Windrider&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Windrider Warlock&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Windriders&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider Warlock):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Windrider Warlock only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Windrider Warlock generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Windriders&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Windrider Warlock&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The Windrider Warlock may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Windrider may exchange its Eldar jetbike’s twin-linked shuriken catapult for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Elites ==&lt;br /&gt;
&lt;br /&gt;
=== Fire Dragons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Dragon&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Dragon Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Fire Dragons&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Fusion gun&lt;br /&gt;
|-&lt;br /&gt;
|• Melta bombs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Assured Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Crack Shot (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Fire Dragons&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Fire Dragon to a Fire Dragon Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Fire Dragon Exarch may exchange his fusion gun for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Dragon’s breath flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Firepike&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Howling Banshees ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Howling Banshee&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Howling Banshee Exarch&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Howling Banshees&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Power sword&lt;br /&gt;
|-&lt;br /&gt;
|• Banshee mask&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Acrobatic&lt;br /&gt;
|-&lt;br /&gt;
|• War Shout (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Howling Banshees&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Howling Banshee to a Howling Banshee Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Howling Banshee Exarch may exchange her power sword for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Triskele&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Executioner&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Howling Banshee Exarch may exchange both her shuriken pistol and power sword for two mirrorswords&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Striking Scorpions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Striking Scorpions&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion chainsword&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Mandiblasters&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Striking Scorpions&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Striking Scorpion to a Striking Scorpion Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange his shuriken pistol for a scorpion’s claw&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange his scorpion chainsword for a biting blade&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange both his shuriken pistol and scorpion chainsword for two chainsabres&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|-&lt;br /&gt;
|• Shadowstrike&lt;br /&gt;
|-&lt;br /&gt;
|• Stalker (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|5&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Wraithblades&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two ghostswords&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Bulky&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Rage&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Wraithblades&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may replace both of their ghostswords for a ghostaxe and forceshield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithguard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithguard&lt;br /&gt;
|5&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Wraithguard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Wraithcannon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Bulky&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Wraithguard&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may replace their wraithcannons with D-scythes&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fast Attack ==&lt;br /&gt;
&lt;br /&gt;
=== Crimson Hunter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter Exarch&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Crimson Hunter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two bright lances&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Shots (Exarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|-&lt;br /&gt;
|• Skyhunter&lt;br /&gt;
|-&lt;br /&gt;
|• Marksman’s Eye (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• One Crimson Hunter per Detachment may be upgraded to a Crimson Hunter Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Crimson Hunter Exarch may replace both of its bright lances with starcannons&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hemlock Wraithfighter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hemlock Wraithfighter&lt;br /&gt;
|20&amp;quot;-65&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hemlock Wraithfighter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy D-scythes&lt;br /&gt;
|-&lt;br /&gt;
|• Mindshock pod&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit stones&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Psychic Pilot (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Hemlock Wraithfighter generates powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shining Spears ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shining Spear&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shining Spear Exarch&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Shining Spears&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laser lance&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Outflank&lt;br /&gt;
|-&lt;br /&gt;
|• Skilled Rider&lt;br /&gt;
|-&lt;br /&gt;
|• Aerobatic Grace&lt;br /&gt;
|-&lt;br /&gt;
|• Expert Hunter (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to six additional Shining Spears&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Shining Spear to a Shining Spear Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Shining Spear Exarch may exchange his laser lance for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Paragon Sword&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Star lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shroud Runners ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shroud Runner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Shroud Runners&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike with Scatter Laser&lt;br /&gt;
|-&lt;br /&gt;
|• Ranger Long Rifles&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Scout 1&lt;br /&gt;
|-&lt;br /&gt;
|• Skilled Rider&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Hawk&lt;br /&gt;
|14&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Jump Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Hawk Exarch&lt;br /&gt;
|14&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Jump Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Swooping Hawks&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasblaster&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Grenade pack&lt;br /&gt;
|-&lt;br /&gt;
|• Swooping Hawk wings&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Intercept&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Victory (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Swooping Hawks&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Swooping Hawk to a Swooping Hawk Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Swooping Hawk Exarch may exchange his lasblaster for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hawk’s Talon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Sunrifle&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Swooping Hawk Exarch may take a power weapon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vyper Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|Vehicle (Fast, Open-topped, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Vyper&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Vypers&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Vyper can exchange its shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Vyper may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Vyper may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Spiders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Jet Pack Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Jet Pack Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Warp Spiders&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Death spinner&lt;br /&gt;
|-&lt;br /&gt;
|• Warp jump generator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|• Flickerjump&lt;br /&gt;
|-&lt;br /&gt;
|• Iron Resolve (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Warp Spiders&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Warp Spider to a Warp Spider Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Warp Spider Exarch may exchange his death spinner for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked death spinner&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Spinneret rifle&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warp Spider Exarch may take a pair of powerblades&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wave Serpent ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wave Serpent&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer, Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wave Serpent&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Serpent shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May exchange its twin-linked shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked bright lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked scatter laser&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May exchange twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twelve models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Wave Serpent has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Crimson Hunters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Combat Role&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|Fighter&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter Exarch&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Character)&lt;br /&gt;
|Fighter&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Crimson Hunter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two bright lances&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Shots (Exarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|-&lt;br /&gt;
|• Skyhunter&lt;br /&gt;
|-&lt;br /&gt;
|• Marksman’s Eye (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May be upgraded to a Flyer Wing with up to three additional Crimson Hunters&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One model may be upgraded to a Crimson Hunter Exarch. In a Flyer Wing, this model must be the Wing Leader&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• A Crimson Hunter Exarch may replace both of its bright lances with starcannons&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hemlock Wraithfighters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Combat Role&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hemlock Wraithfighter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|Attack Flyer&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hemlock Wraithfighter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy D-scythes&lt;br /&gt;
|-&lt;br /&gt;
|• Mindshock pod&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit stones&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Psychic Pilot (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May be upgraded to a Flyer Wing with up to three additional Hemlock Wraithghters&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Hemlock Wraithfighter generates powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heavy Support ==&lt;br /&gt;
&lt;br /&gt;
=== Dark Reapers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Dark Reapers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Reaper launcher with starswarm missiles&lt;br /&gt;
|-&lt;br /&gt;
|• Reaper rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Slow and Purposeful&lt;br /&gt;
|-&lt;br /&gt;
|• Inescapable Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|• Fast Shot (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Dark Reapers&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• All Dark Reapers in the unit may take starshot missiles&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Dark Reaper to a Dark Reaper Exarch&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Dark Reaper Exarch may exchange his reaper launcher for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Tempest launcher&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• If the Dark Reaper Exarch has a reaper launcher, he may take starshot missiles&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Falcons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer, Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Falcon&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Cloudstrike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Falcons&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may exchange its shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Falcon has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Prisms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Fire Prism&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Prism cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Linked Fire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Fire Prisms&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Night Spinners ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Night Spinner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Night Spinner&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Doomweaver&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Monofilament Shroud&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Night Spinners&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vaul’s Wrath Support Battery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian crew&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Artillery&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Support weapon&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3+&lt;br /&gt;
|Artillery&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 2 Guardians, 1 Support Weapon&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardian crew):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Support Weapon):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shadow weaver&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Support Weapons (each accompanied by two Guardians)&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• All Support Weapons may replace their shadow weavers with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Vibro cannon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - D-cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== War Walker Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|War Walker&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Vehicle (Walker, Open-topped)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 War Walker&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two shuriken cannons&lt;br /&gt;
|-&lt;br /&gt;
|• Power field&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Scout&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional War Walkers&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may exchange any shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any War Walker may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
=== Warp Hunter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;135&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Warp Hunter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• D-Flail&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• None&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Warp Hunters&lt;br /&gt;
|&#039;&#039;&#039;135&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithlord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithlord&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wraithlord&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two shuriken catapults&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May exchange any shuriken catapult for a flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• May take a ghostglaive&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two of the following in any combination:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts each&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lords of War ==&lt;br /&gt;
&lt;br /&gt;
=== Avatar of Khaine ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;195&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Avatar of Khaine&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Wailing Doom&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Daemon&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Khaine Awakened&lt;br /&gt;
|-&lt;br /&gt;
|• Molten Body&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithknight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;295&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithknight&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Jump Gargantuan Creature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wraithknight&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy wraithcannons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Sword of Vaul&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May exchange both heavy wraithcannons for:&lt;br /&gt;
|-&lt;br /&gt;
|  - Ghostglaive and scattershield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Suncannon and scattershield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two of the following in any combination:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts each&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Datasheets&amp;diff=1395</id>
		<title>Aeldari Datasheets</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Datasheets&amp;diff=1395"/>
		<updated>2025-11-21T20:30:39Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Falcons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== HQ ==&lt;br /&gt;
&lt;br /&gt;
=== Asurmen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asurmen&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked avenger shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Sword of Asur&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Counter-attack&lt;br /&gt;
|-&lt;br /&gt;
|• Defence Tactics&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Shield of Grace&lt;br /&gt;
|-&lt;br /&gt;
|• Hand of Asuryan&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Autarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autarch Skyrunner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Autarch&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Autarch Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|• Forceshield&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Autarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• The Path of Command&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of the following options:&lt;br /&gt;
|-&lt;br /&gt;
|  - Warp jump generator&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Swooping Hawk wings&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Upgrade to an Autarch Skyrunner&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Banshee mask&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Mandiblasters&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May replace shuriken pistol with fusion pistol&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two weapons from the following list:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scorpion chainsword&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Avenger shuriken catapult or lasblaster&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Death spinner or fusion gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Laser lance (Autarch Skyrunner only)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Reaper launcher with starswarm missiles&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Baharroth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;115&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baharroth&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Jump Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Hawk’s talon&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Grenade pack&lt;br /&gt;
|-&lt;br /&gt;
|• Swooping Hawk wings&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Shining Blade&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Falcon’s Swiftness&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Victory&lt;br /&gt;
|-&lt;br /&gt;
|• Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Sun’s Brilliance&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldrad Ulthran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eldrad Ulthan&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Ghosthelm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Armour of the Last Runes&lt;br /&gt;
|-&lt;br /&gt;
|• Staff of Ulthamar&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 4)&lt;br /&gt;
|-&lt;br /&gt;
|• Runes of the Farseer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• An Eye on Distant Events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eldrad Ulthran generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Farseer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Farseer&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Farseer Skyrunner&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Farseer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Farseer Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|• Ghosthelm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Farseer or Farseer Skyrunner generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May replace witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade to a Farseer Skyrunner&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Farseer only)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 3)&lt;br /&gt;
|-&lt;br /&gt;
|• Runes of the Farseer&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fuegan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuegan&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Firepike&lt;br /&gt;
|-&lt;br /&gt;
|• Melta bombs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Fire Axe&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Assured Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Feel No Pain&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Crack Shot&lt;br /&gt;
|-&lt;br /&gt;
|• Unquenchable Resolve&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Illic Nightspear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Illic Nightspear&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Power sword&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Voidbringer&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hatred (Necrons)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Preferred Enemy (Necrons)&lt;br /&gt;
|-&lt;br /&gt;
|• Shrouded&lt;br /&gt;
|-&lt;br /&gt;
|• Sharpshot&lt;br /&gt;
|-&lt;br /&gt;
|• Walker of the Hidden Path&lt;br /&gt;
|-&lt;br /&gt;
|• Master of Pathfinders&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jain Zar&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Silent Death&lt;br /&gt;
|-&lt;br /&gt;
|• Blade of Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Mask of Jain Zar&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Acrobatic&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fear&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• War Shout&lt;br /&gt;
|-&lt;br /&gt;
|• Disarming Strike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Falcon’s Swiftness&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Karandras ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion chainsword&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion’s claw&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Scorpion’s Bite&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Night Vision&lt;br /&gt;
|-&lt;br /&gt;
|• Shadowstrike&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|-&lt;br /&gt;
|• Hunter’s Strike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ambush of Blades&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lhykhis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lhykhis&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked death spinners&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Warp jump generator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Weaverender&lt;br /&gt;
|-&lt;br /&gt;
|• Spider&#039;s Fangs&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Hit and Run&lt;br /&gt;
|-&lt;br /&gt;
|• Flickerjump&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Whispering Web&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Maugan Ra ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Maugetar&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hatred (Chaos Daemons)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Night Vision&lt;br /&gt;
|-&lt;br /&gt;
|• Whirlwind of Death&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prince Yriel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prince Yriel&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Forceshield&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ambush of Blades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Eye of Wrath&lt;br /&gt;
|-&lt;br /&gt;
|• The Spear of Twilight&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• The Path of Command&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spiritseer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritseer&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Spiritseer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witch staff&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Spiritseer generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit Mark&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warlock Conclave ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Skyrunner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Warlock&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Warlock Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Warlock only)&lt;br /&gt;
|-&lt;br /&gt;
|• Brotherhood of Psykers (see the Communion of Minds special rule)&lt;br /&gt;
|-&lt;br /&gt;
|• Communion of Minds&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to nine additional Warlocks&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may replace its witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may be upgraded to Warlock Skyrunners&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock Conclave generates its powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Visarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Visarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Asu-var, the Sword of Silent Screams&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Champion of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Strikes&lt;br /&gt;
|-&lt;br /&gt;
|• Rampage&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|-&lt;br /&gt;
|• Warden of Yvraine&lt;br /&gt;
|-&lt;br /&gt;
|• Way of the Visarch&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Yvraine ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yvraine&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|6+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Runesuit&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Kha-vir, the Sword of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Favoured of Ynnead&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Gyrinx Familiar&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Yvraine generates her powers from the &#039;&#039;&#039;Daemonology (Sanctic)&#039;&#039;&#039; and &#039;&#039;&#039;Revenant&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Yncarne ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;275&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Yncarne&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Vilith-zhar, the Sword of Souls&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The Yncarne generates powers from the &#039;&#039;&#039;Daemonology (Sanctic)&#039;&#039;&#039; and &#039;&#039;&#039;Revenant&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Avatar of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Daemon&lt;br /&gt;
|-&lt;br /&gt;
|• Deep Strike&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Inevitable Death&lt;br /&gt;
|-&lt;br /&gt;
|• Preferred Enemy (Daemons of Slaanesh)&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 3)&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Ynnead Stirs&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Troops ==&lt;br /&gt;
&lt;br /&gt;
=== Dire Avengers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dire Avenger&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dire Avenger Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Dire Avengers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Avenger shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Defence Tactics&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Fortune (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Dire Avengers&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Dire Avenger to a Dire Avenger Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Dire Avenger Exarch may replace his avenger shuriken catapult with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked avenger shuriken catapult&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon and shuriken pistol&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Diresword and shimmershield&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon and shimmershield&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Guardian Defenders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Weapon Platform&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 10 Guardians&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardians):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock Leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to ten additional Guardians&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• For every ten Guardians in the unit, may add one Heavy Weapon Platform from the following list:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rangers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Rangers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Ranger long rifle&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Rangers&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Shrouded&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Storm Guardians ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;72&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 8 Guardians&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardians):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock Leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to twelve additional Guardians&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Up to two Guardians may exchange their close combat weapon and shuriken pistol for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Flamer&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Fusion gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Up to two Guardians may exchange their close combat weapon for a power sword&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Windriders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Windrider&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Windrider Warlock&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Windriders&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider Warlock):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Windrider Warlock only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Windrider Warlock generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Windriders&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Windrider Warlock&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The Windrider Warlock may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Windrider may exchange its Eldar jetbike’s twin-linked shuriken catapult for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Elites ==&lt;br /&gt;
&lt;br /&gt;
=== Fire Dragons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Dragon&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Dragon Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Fire Dragons&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Fusion gun&lt;br /&gt;
|-&lt;br /&gt;
|• Melta bombs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Assured Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Crack Shot (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Fire Dragons&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Fire Dragon to a Fire Dragon Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Fire Dragon Exarch may exchange his fusion gun for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Dragon’s breath flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Firepike&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Howling Banshees ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Howling Banshee&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Howling Banshee Exarch&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Howling Banshees&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Power sword&lt;br /&gt;
|-&lt;br /&gt;
|• Banshee mask&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Acrobatic&lt;br /&gt;
|-&lt;br /&gt;
|• War Shout (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Howling Banshees&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Howling Banshee to a Howling Banshee Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Howling Banshee Exarch may exchange her power sword for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Triskele&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Executioner&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Howling Banshee Exarch may exchange both her shuriken pistol and power sword for two mirrorswords&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Striking Scorpions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Striking Scorpions&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion chainsword&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Mandiblasters&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Striking Scorpions&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Striking Scorpion to a Striking Scorpion Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange his shuriken pistol for a scorpion’s claw&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange his scorpion chainsword for a biting blade&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange both his shuriken pistol and scorpion chainsword for two chainsabres&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|-&lt;br /&gt;
|• Shadowstrike&lt;br /&gt;
|-&lt;br /&gt;
|• Stalker (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|5&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Wraithblades&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two ghostswords&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Bulky&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Rage&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Wraithblades&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may replace both of their ghostswords for a ghostaxe and forceshield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithguard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithguard&lt;br /&gt;
|5&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Wraithguard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Wraithcannon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Bulky&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Wraithguard&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may replace their wraithcannons with D-scythes&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fast Attack ==&lt;br /&gt;
&lt;br /&gt;
=== Crimson Hunter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter Exarch&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Crimson Hunter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two bright lances&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Shots (Exarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|-&lt;br /&gt;
|• Skyhunter&lt;br /&gt;
|-&lt;br /&gt;
|• Marksman’s Eye (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• One Crimson Hunter per Detachment may be upgraded to a Crimson Hunter Exarch&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Crimson Hunter Exarch may replace both of its bright lances with starcannons&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hemlock Wraithfighter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hemlock Wraithfighter&lt;br /&gt;
|20&amp;quot;-65&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hemlock Wraithfighter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy D-scythes&lt;br /&gt;
|-&lt;br /&gt;
|• Mindshock pod&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit stones&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Psychic Pilot (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Hemlock Wraithfighter generates powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shining Spears ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shining Spear&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shining Spear Exarch&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Shining Spears&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laser lance&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Outflank&lt;br /&gt;
|-&lt;br /&gt;
|• Skilled Rider&lt;br /&gt;
|-&lt;br /&gt;
|• Aerobatic Grace&lt;br /&gt;
|-&lt;br /&gt;
|• Expert Hunter (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to six additional Shining Spears&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Shining Spear to a Shining Spear Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Shining Spear Exarch may exchange his laser lance for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Paragon Sword&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Star lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shroud Runners ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shroud Runner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Shroud Runners&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike with Scatter Laser&lt;br /&gt;
|-&lt;br /&gt;
|• Ranger Long Rifles&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Scout 1&lt;br /&gt;
|-&lt;br /&gt;
|• Skilled Rider&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Hawk&lt;br /&gt;
|14&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Jump Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Hawk Exarch&lt;br /&gt;
|14&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Jump Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Swooping Hawks&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasblaster&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Grenade pack&lt;br /&gt;
|-&lt;br /&gt;
|• Swooping Hawk wings&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Intercept&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Victory (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Swooping Hawks&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Swooping Hawk to a Swooping Hawk Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Swooping Hawk Exarch may exchange his lasblaster for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hawk’s Talon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Sunrifle&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Swooping Hawk Exarch may take a power weapon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vyper Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|Vehicle (Fast, Open-topped, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Vyper&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Vypers&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Vyper can exchange its shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Vyper may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Vyper may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Spiders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Jet Pack Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Jet Pack Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Warp Spiders&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Death spinner&lt;br /&gt;
|-&lt;br /&gt;
|• Warp jump generator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|• Flickerjump&lt;br /&gt;
|-&lt;br /&gt;
|• Iron Resolve (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Warp Spiders&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Warp Spider to a Warp Spider Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Warp Spider Exarch may exchange his death spinner for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked death spinner&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Spinneret rifle&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warp Spider Exarch may take a pair of powerblades&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wave Serpent ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wave Serpent&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer, Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wave Serpent&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Serpent shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May exchange its twin-linked shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked bright lance&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked scatter laser&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May exchange twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twelve models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Wave Serpent has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Crimson Hunters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Combat Role&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|Fighter&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter Exarch&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Character)&lt;br /&gt;
|Fighter&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Crimson Hunter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two bright lances&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Shots (Exarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|-&lt;br /&gt;
|• Skyhunter&lt;br /&gt;
|-&lt;br /&gt;
|• Marksman’s Eye (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May be upgraded to a Flyer Wing with up to three additional Crimson Hunters&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One model may be upgraded to a Crimson Hunter Exarch. In a Flyer Wing, this model must be the Wing Leader&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• A Crimson Hunter Exarch may replace both of its bright lances with starcannons&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hemlock Wraithfighters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Combat Role&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hemlock Wraithfighter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|Attack Flyer&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hemlock Wraithfighter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy D-scythes&lt;br /&gt;
|-&lt;br /&gt;
|• Mindshock pod&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit stones&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Psychic Pilot (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May be upgraded to a Flyer Wing with up to three additional Hemlock Wraithghters&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Hemlock Wraithfighter generates powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heavy Support ==&lt;br /&gt;
&lt;br /&gt;
=== Dark Reapers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Dark Reapers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Reaper launcher with starswarm missiles&lt;br /&gt;
|-&lt;br /&gt;
|• Reaper rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Slow and Purposeful&lt;br /&gt;
|-&lt;br /&gt;
|• Inescapable Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|• Fast Shot (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Dark Reapers&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• All Dark Reapers in the unit may take starshot missiles&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Dark Reaper to a Dark Reaper Exarch&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Dark Reaper Exarch may exchange his reaper launcher for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Tempest launcher&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• If the Dark Reaper Exarch has a reaper launcher, he may take starshot missiles&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Falcons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer, Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Falcon&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Cloudstrike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Falcons&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may exchange its shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Falcon has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Prisms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Fire Prism&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Prism cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Linked Fire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Fire Prisms&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Night Spinners ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Night Spinner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Night Spinner&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Doomweaver&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Monofilament Shroud&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Night Spinners&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vaul’s Wrath Support Battery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian crew&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Artillery&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Support weapon&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3+&lt;br /&gt;
|Artillery&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 2 Guardians, 1 Support Weapon&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardian crew):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Support Weapon):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shadow weaver&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Support Weapons (each accompanied by two Guardians)&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• All Support Weapons may replace their shadow weavers with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Vibro cannon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - D-cannon&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== War Walker Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|War Walker&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Vehicle (Walker, Open-topped)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 War Walker&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two shuriken cannons&lt;br /&gt;
|-&lt;br /&gt;
|• Power field&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Scout&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional War Walkers&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may exchange any shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any War Walker may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
=== Warp Hunter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;135&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Warp Hunter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• D-Flail&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• None&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Warp Hunters&lt;br /&gt;
|&#039;&#039;&#039;135&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithlord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithlord&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wraithlord&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two shuriken catapults&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May exchange any shuriken catapult for a flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• May take a ghostglaive&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two of the following in any combination:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts each&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lords of War ==&lt;br /&gt;
&lt;br /&gt;
=== Avatar of Khaine ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;195&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Avatar of Khaine&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Wailing Doom&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Daemon&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Khaine Awakened&lt;br /&gt;
|-&lt;br /&gt;
|• Molten Body&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithknight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;295&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithknight&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Jump Gargantuan Creature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wraithknight&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy wraithcannons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Sword of Vaul&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May exchange both heavy wraithcannons for:&lt;br /&gt;
|-&lt;br /&gt;
|  - Ghostglaive and scattershield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Suncannon and scattershield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two of the following in any combination:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts each&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1394</id>
		<title>Aeldari Wargear</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1394"/>
		<updated>2025-11-21T15:04:47Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Distortion Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;C&#039;&#039;&#039;lose Combat Weapon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Lance&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Maul&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Sword&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;W&#039;&#039;&#039;itchblades&lt;br /&gt;
&lt;br /&gt;
=== Biting Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A fearsome two-handed chainsword, the biting blade is the ideal weapon for those Striking Scorpion Exarchs seeking to deliver a brutal deathblow.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chainsabres ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chainsabres are twinned chainblades mounted in ancient gauntlets that each incorporate a shuriken pistol, meaning the user can let loose a short-range fusillade as he leaps into the fray before delivering a lightning flurry of blows.&lt;br /&gt;
|}&lt;br /&gt;
A set of chainsabres is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|5&lt;br /&gt;
|Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Diresword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These dreaded swords have a vengeful spirit stone set into their hilts. A single blow from a diresword can separate the victim’s soul from his body.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An executioner is an elegant, two-handed power glaive favoured by the Exarchs of the Howling Banshees. These expert melee fighters use the long-hafted blades to wreak bloody carnage across the battlefield in an instant.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghost Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The rudimentary sentience within the spirit stone core of each ghost weapon, whether axe, glaive or sword, empowers the blade and guides its wielder’s blows toward the vital points of his foe.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostaxe&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|Ghostglaive&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|Ghostsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors, laser lances produce built-up pulses of energy that are released with explosive force when the wielder charges the target.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Laser lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorswords ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used in an ambidextrous sword-form by some Howling Banshee Exarchs, mirrorswords create a whirling web of steel.&lt;br /&gt;
|}&lt;br /&gt;
A set of mirrorswords is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mirrorsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Twin-Linked, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Paragon Sword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors Exarchs, these swords are said to forged from the very heavens themselves&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;: When making a melee attack with this weapon, you can reroll the Hit roll and you can reroll the Wound roll.&lt;br /&gt;
&lt;br /&gt;
=== Powerblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Twinned power weapons that fit to the forearms of the user, powerblades resemble the foreclaws of a stylised Eldar spider.&lt;br /&gt;
|}&lt;br /&gt;
A set of powerblades is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Chainsword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|First amongst the ritual weapons used by the Striking Scorpions Aspect, these distinctive chainswords bolster the offensive power of their users considerably.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|6&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion’s Claw ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A gauntlet that contains a built-in shuriken weapon, this weapon is sheathed in a power field that enables its wielder to tear through even the thickest battle plate.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Singing Spear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When hurled by an Eldar psyker, a singing spear can sunder both armour and flesh, and will always return to its wielder.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Assault 1, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The star lance is a far more powerful version of the Shining Spears Aspect’s ritual weapon. When a Shining Spear Exarch’s charge hits home, even vehicle armour is not immune to his strike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +5/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Star lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Triskele ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An arcane throwing weapon used by Howling Banshee Exarchs, the triskele has three razorsharp blades that slice through an enemy’s armour as a knife cuts through paper. A wellthrown triskele will curve back to its owner in time for the real killing to start.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Witch Staff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Those struck by a psychically-charged witch staff risk having their very soul set aflame, even if their bodies are not broken.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;D&#039;&#039;&#039;ragon’s Breath Flamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;lamer&lt;br /&gt;
&lt;br /&gt;
=== Starcannons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is a testament to the idiocy of Man that he creates plasma weapons that frequently maim or kill the wielder. Starcannons and suncannons have no such flaw, their plasma cores producing the heat of a star while the guns remains cool to the touch.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Suncannon&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 3, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Distortion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most dangerous of all Eldar weapons enable their user to open a portal to the Warp. Often called D-weapons, these technological terrors collapse an area of the material universe. Whether the rift is localised or dispersed, the result is invariably fatal for those nearby.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|D-scythe&lt;br /&gt;
|Template&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy D-scythe&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcannon&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-cannon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Heavy wraithcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-Flail&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt; Blast&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt; Rift&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|Assault 8, &#039;&#039;&#039;Rift&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Distort Scythe:&#039;&#039;&#039; When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of the No Escape rule and of determining if a hit has the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rift&#039;&#039;&#039;: This weapon hits its target automatically.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Missile Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar missile launchers are elegant and well-balanced. They use complex chambered pods that contain several different kinds of ammunition, all but eliminating the need to reload in battle.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Plasma missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Starhawk missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fusion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fusion weapons cause the molecules of the target to hyper-vibrate, generating so much heat that the victim bursts into flames before suddenly liquefying and then evaporating into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fusion pistol&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Pistol, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Fusion gun&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Firepike&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar lasers use psychically grown crystals to refine the already intense bursts to their optimum potency. Many Eldar consider the laser weapon the most elegant of all, exulting in the fact that their technological mastery extends even to light itself.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lasblaster&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Sunrifle&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 4, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Hawk’s talon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Scatter laser&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 6&lt;br /&gt;
|-&lt;br /&gt;
|Pulse laser&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Bright lance&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monofilament Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many Eldar units use monofilament weapons, all of which work in a similar fashion by creating a dense monofilament mesh from a complex organo-polymer compound. This is released through thousands of microscopic firing ducts and woven into a net of monofilament wire by spinning gravity clamps. The victim’s own struggles bring about his doom, for the razor-net is so sharp it can reduce an entangled enemy to bloody chunks of flesh in seconds.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Death spinner&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weaver&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Doomweaver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Dispersed&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Barrage, Large Blast, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| - Focussed&lt;br /&gt;
|Template&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|Spinneret rifle&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|Rapid Fire, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Monofilament:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, use the target’s Initiative instead of its Toughness (note that the model’s Toughness is still used to determine whether an attack has the Instant Death special rule). In addition, if a 6 is rolled To Wound when attacking with a weapon that has this special rule, the Wound is resolved at AP2 unless the weapon is AP1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prism Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Typically mounted on Fire Prisms, prism cannons greatly amplify the power of a highintensity laser through priceless psychocrystal to generate a devastating blast. This can be focussed into a narrow beam or widened to destroy a broader area at will.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dispersed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|Focussed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Lance&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ranger Long Rifle ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ranger long rifles are precision implements, accurate enough pick out weak points in a target’s armour even at extreme distances.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Sniper&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to deadly effect by Dark Reaper Aspect Warriors, reaper launchers fire a fusillade of armour-piercing starswarm missiles. Some Dark Reapers also make use of the more powerful starshot missiles, which have a lower rate of fire, but allow them to engage enemy tanks and fortifications with impunity.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
|Starswarm missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shuriken Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Shuriken weapons fire monomolecular bladed discs at an astonishing rate, each near invisible to the naked eye but hard enough to scythe through the foe with ease. These instruments of war are capable of firing up to a hundred shuriken in just a few seconds, a series of high-energy impulses originating at the rear of the weapon to propel the small but deadly projectiles through the barrel at terrific speed. Shuriken weapons come in many shapes and sizes, from the shuriken pistols carried by assault troops to the tank-mounted shuriken cannons utilised by the Engines of Vaul.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken pistol&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Pistol, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken catapult&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Avenger shuriken catapult&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken cannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tempest Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Dark Reaper Exarchs sometimes employ tempest launchers that hurl explosives high into the air and then land amongst the foe, allowing these merciless Eldar to obliterate several targets at once.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vibro Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vibro cannons project rising sonic waves that do immeasurable harm. A vehicle hit by a vibro cannon shakes violently before collapsing into shattered fragments, whilst troops are thrown to the ground, coughing up blood and pulverised innards.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Pinning, &#039;&#039;&#039;Vibro&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vibro:&#039;&#039;&#039; For each model in the same unit after the first that scores at least 1 hit on the target unit with a weapon that has this special rule, add 1 to the Strength (to a maximum of 10) and subtract 1 from the AP (to a minimum of 1) of each hit for that round of shooting. For example, if three models in a unit all score hits on the same target unit with weapons that have this special rule, all hits would be resolved at +2 Strength and -2AP.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
=== Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Aspect armour is made of psycho-reactive material that reacts to the movements of the wearer, providing excellent, unhindered protection as it moulds and shapes to fit the wearer.&lt;br /&gt;
|}&lt;br /&gt;
Aspect armour confers a 4+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Incorporating thick armoured plates but retaining great flexibility, this armour is amongst the best in the known galaxy.&lt;br /&gt;
|}&lt;br /&gt;
Heavy Aspect armour confers a 3+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mesh Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mesh armour is comprised of thousands of tiny pieces of thermoplas that harden on impact to form effective, lightweight protection.&lt;br /&gt;
|}&lt;br /&gt;
Mesh armour confers a 5+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The legendary Phoenix Lords wear ancient, invaluable Aspect armour so finely wrought it is proof against almost any weapon. These suits are studded with spirit stones, each of which contains the soul of an Exarch that has been incorporated into the Phoenix Lord’s gestalt spirit.&lt;br /&gt;
|}&lt;br /&gt;
Phoenix armour confers a 2+ Armour Save, and 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rune Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar psykers fashion themselves elegant armour decorated with wraithbone runes. Said to pulse in time with the wearer’s heartbeat, rune armour offers protection against attacks both spiritual and physical in nature.&lt;br /&gt;
|}&lt;br /&gt;
Rune armour confers a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Treasures of Vaul ==&lt;br /&gt;
Profiles for the following treasures of vaul can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;aywire Grenades&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;elta Bombs&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Grenades&lt;br /&gt;
&lt;br /&gt;
=== Banshee Mask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These amplify the Eldar’s battle cry, inflicting psychic paralysis.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a banshee mask causes Fear. In addition, models cannot fire Overwatch against units that contain at least one model equipped with a banshee mask.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Jetbike ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar jetbikes are swift, graceful mounts that enable their riders to soar across the battlefield raining death upon their foes.&lt;br /&gt;
|}&lt;br /&gt;
A model riding an Eldar jetbike has a 3+ Armour Save and a twin-linked shuriken catapult. Their unit type also changes to Eldar Jetbike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Forceshield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These powerful shield projectors can deflect almost any blow.&lt;br /&gt;
|}&lt;br /&gt;
A model with a forceshield has a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghosthelm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghosthelm conceals the presence of the wearer in the Warp.&lt;br /&gt;
|}&lt;br /&gt;
If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenade Pack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade packs enable Swooping Hawks to drop explosives onto their victims as they soar overhead or dive down to the earth.&lt;br /&gt;
|}&lt;br /&gt;
Any time a unit with a grenade pack enters play by Deep Strike and does not suffer a Deep Strike mishap, nominate one model in the unit immediately after it arrives. That model can make a single special shooting attack in the Movement phase with the profile below – this represents the unit’s grenade pack attack. A unit that fires grenade packs in the Movement phase can still shoot in the subsequent Shooting phase; however, it must target the same target unit if possible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Assault 1, Barrage, Blast, Ignores Cover, &#039;&#039;&#039;Skyburst&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Skyburst:&#039;&#039;&#039; This shooting attack does not need line of sight. If the unit consists of at least six models with a grenade pack, the attack has the Large Blast special rule instead of the Blast special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapon Platform ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|With the help of cunningly wrought anti-grav platforms, Eldar Guardians bring heavy fire support to the fight.&lt;br /&gt;
|}&lt;br /&gt;
One Guardian from the same unit as, and within 2&amp;quot; of, a Heavy Weapon Platform may fire the platform instead of his shuriken catapult, counting as having the Relentless special rule. If there are no Guardians left in the unit, remove the heavy weapons platform as a casualty. Weapons platform models are ignored when allocating Wounds from Look Out, Sir rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mandiblasters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mandiblasters spit needle shards that channel a deadly laser blast.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 4+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 6+ instead of 4+. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Rangefinder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mounted in the helmet vanes of the Dark Reapers are highly advanced targeters that calculate telemetries in the blink of an eye.&lt;br /&gt;
|}&lt;br /&gt;
Enemies cannot take Jink or Cover saves against shots fired by a model equipped with a reaper rangefinder.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scattershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to protect precious Eldar war-constructs, scattershields are gigantic fan-shaped shield generators that convert the energy of incoming attacks into blinding sprays of multicoloured light.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has a 5+ invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6&amp;quot; must test as if they had just been hit by a weapon with the Blind special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shimmershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This advanced field generator projects a glittering force field to protect both the user and the warriors who accompany him.&lt;br /&gt;
|}&lt;br /&gt;
The bearer and his unit have a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawk Wings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Swooping Hawk wings utilise jet propulsion motors and anti-grav lifters hidden among their metallic feathers that enable their wearers to soar high above the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with Swooping Hawk wings gains the Jump unit type and the FLY keyword. When a unit composed entirely of models equipped with Swooping Hawk wings uses its jump packs in the Movement phase, it can move up to 18&amp;quot;. Furthermore, the unit can choose to Skyleap instead of moving in the Movement phase, as long as it did not arrive from Reserves that turn and is not locked in combat or Falling Back. A Skyleaping unit is removed from the board and placed into Ongoing Reserve.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Jump Generator ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Wearing a bulbous Warp jump generator, an Eldar can make brief journeys through the Warp. Though this is an extremely dangerous tactic, it grants the wearer a distinct tactical edge.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a Warp jump generator gains the Jet Pack unit type. In the Movement phase, a unit composed entirely of models equipped with Warp jump generators can choose to either move 12&amp;quot; with the FLY keyword or make a &#039;&#039;Warp jump&#039;&#039;. If making a &#039;&#039;Warp jump&#039;&#039;, it immediately moves up to 2d6+12&amp;quot; in any direction (roll once per unit each turn), ignoring all intervening terrain and models. This move ignores dangerous terrain. If the 2D6 roll is a double 1, one member of the unit (randomly determined) is removed as a casualty. &#039;&#039;Warp jump&#039;&#039; cannot be used when the unit is Falling Back.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory ==&lt;br /&gt;
&lt;br /&gt;
=== Armour of the Last Runes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The masterwork runic patterns covering Eldrad’s breastplate are powerful wards against harm.&lt;br /&gt;
|}&lt;br /&gt;
The Armour of the Last Runes confers a 3+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Death and Destruction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Silent Death is a triskele whose edges were forged in the anti-flame of the Warp, and the Blade of Destruction is an exquisite weapon from before the Fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Silent Death&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Blade of Destruction&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Shred&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Axe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient weapon glows red with the heat of its forging. Massive in size and yet still possessed of the alien elegance typical to the works of Vaul, the Fire Axe has never cooled since the day it was made, and the runes on its surface constantly writhe in blazing agony.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mask of Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This precursor to the Banshee mask turns its wearer’s war cry into a mind-shredding sonic barrage.&lt;br /&gt;
|}&lt;br /&gt;
Models cannot fire Overwatch against Jain Zar or a unit she has joined, and enemy models within 6&amp;quot; of Jain Zar subtract 5 from their Weapon Skill and Initiative (to a minimum of 1).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Staff of Ulthamar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient force staff forms a hyperspatial link with Ulthwé’s infinity circuit, and the power held therein.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane, Force, &#039;&#039;&#039;Spiritlink&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Spiritlink:&#039;&#039;&#039; Whenever Eldrad Ulthran successfully passes a Psychic test, roll a D6. On a score of 5 or 6, he immediately generates a Warp Charge point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Eye of Wrath ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This monocular device is able to send a searing storm of lightning into those under Prince Yriel’s gaze, blasting through armour and flesh in a blazing flash.&lt;br /&gt;
|}&lt;br /&gt;
One use only. In the Fight sub-phase, provided he is not in a challenge, Prince Yriel can make a special attack at his Initiative step instead of making any close combat attacks. Centre a large blast marker over Prince Yriel; all units (friend or foe) suffer a number of Strength 6 AP3 hits equal to the number of models from their unit at least partially under the template (excluding Prince Yriel). Only unsaved Wounds caused to enemy units count towards combat resolution.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Maugetar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Maugetar is a scythe-like weapon built into an adapted shrieker-pattern shuriken cannon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
|Shrieker&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Bio-cataclysm&#039;&#039;&#039;, Pinning, Poisoned (2+), Rending&lt;br /&gt;
|-&lt;br /&gt;
|Scythe blade&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bio-cataclysm:&#039;&#039;&#039; If a non-vehicle model is slain as a result of this weapon, centre the large blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP4 hits equal to the number of models from that unit that are under the marker. These hits have the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Scorpion’s Bite ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Scorpion’s Bite is a vastly superior mandiblaster constructed in ancient times. The helm-weapons of Karandras’ Striking Scorpion disciples are nothing compared to the fearsome artefact worn by this Phoenix Lord. Many are the foes felled by the Scorpion’s Bite, struck down in a blaze of burning energy before they have raised their weapons in defence.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6. On a result of 2+, an enemy unit that is engaged with Karandras suffers a single Wound, with no armour saves allowed. Gargantuan Creatures suffer a Wound with no armour saves allowed on a result of 4+ instead of 2+. If Karandras is in a challenge, this Wound must be allocated to his opponent.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Shining Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Legend tells that Baharroth’s sword was forged by the daughters of Vaul in the dying fires of a supernova, and that some of that long-gone star’s astral might lives on in its blade. Those the sword judges as impure find their own blinding reflections burnt painfully into their eyes.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Blind&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spear of Twilight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is said that this accursed spear contains the energies of a dying sun.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spider&#039;s Fangs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; power blade array strikes in a flurry of blows to complement her bladework.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Extra Attacks 5&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Sword of Asur ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This diresword, the first of its kind, contains the spirit stone of Asurmen’s long-dead brother Tethesis, that he might continue the fight against the minions of the Great Enemy until the end of time.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Wailing Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Known to the Eldar as the Suin Daellae, the Wailing Doom is a shrieking blade many feet long that sends out murderous bolts of force as the Avatar strides to war and reaps a brutal tally at close quarters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weaverender ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; blade is forged from the remenants of a star, said to be able to rend flesh and souls alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Voidbringer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Illic’s Warp-tearing long rifle is said to contain the essence of the ancient warrior-smith Uldanoreth.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Sniper, &#039;&#039;&#039;Voidshot&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Voidshot:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, a roll of 6 causes a Wound with the Instant Death special rule. When making an Armour Penetration roll for a weapon that has this special rule, a roll of 6 causes a penetrating hit, regardless of the vehicle’s Armour Value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eldar Vehicle Equipment ==&lt;br /&gt;
A model can take up to one of each of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ghostwalk matrix&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Spirit stones&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Holo-fields&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Star engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Crystal targeting matrix&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; If taken by a model in a vehicle squadron, all vehicles in the squadron must take this wargear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Cannot be taken by a War Walker.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Targeting Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Utilising advanced scanner technologies, this targeting matrix allows pinpoint fire even when on the move.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghostwalk Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghostwalk matrix utilises the knowledge and wisdom contained within a spirit stone to guide the vehicle on its path.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade has the Move Through Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holo-fields ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Harnessing kinetic energy to shimmer and distort the vehicle’s silhouette, holo-fields prevent the foe from accurately targeting the craft as it sweeps across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mindshock Pod ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The multi-finned pod under the cockpit of a Hemlock Wraithfighter allows the psyker within to project the cold aura of the dead.&lt;br /&gt;
|}&lt;br /&gt;
Enemy models within 12&amp;quot; of a model equipped with a mindshock pod subtract 2 from their Leadership when taking Morale, Pinning and Fear tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power fields reroute a portion of the vehicle’s energy supply to project a glimmering shield of protection around the vehicle.&lt;br /&gt;
|}&lt;br /&gt;
A model with this upgrade has a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Serpent Shield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When the Eldar Wave Serpents advance, they do so behind powerful shields. These can be discharged to unleash a bow wave of raw force that blasts the enemy from their feet.&lt;br /&gt;
|}&lt;br /&gt;
All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.&lt;br /&gt;
&lt;br /&gt;
Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase, with the profile below. This is treated as a hull-mounted weapon that is pointing forward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|Assault 2D6, Ignores Cover, One use only, Strikedown&lt;br /&gt;
|}&lt;br /&gt;
For the remainder of the battle after the shooting attack has been resolved, all subsequent hits against the vehicle are treated as though the vehicle was not equipped with a serpent shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spirit Stones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some Eldar vehicles incorporate large spirit stones with a captive animus that can control the vehicle should it be disabled.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whilst all Eldar vehicles are swift and agile, those that mount star engines are often able to move faster than the eye can follow. Lesser races can only marvel at the phenomenal speed and manoeuvrability of a craft so equipped.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can move up to 24&amp;quot; when Advancing rather than 2d6. A Walker with this upgrade instead Advances an additional 3&amp;quot; (this will normally be D6+3&amp;quot;).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vectored Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines allow the pilot of an Eldar vehicle to rapidly alter its facing, placing deadly weapons, or stronger armour, to the fore. Often, this can mean the difference between sustaining critical damage and taking an indirect blow that can soon be shrugged off.&lt;br /&gt;
|}&lt;br /&gt;
Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction immediately after resolving its shooting attack (in the Shooting phase).&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1393</id>
		<title>Aeldari Wargear</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1393"/>
		<updated>2025-11-19T21:53:06Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Shuriken Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;C&#039;&#039;&#039;lose Combat Weapon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Lance&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Maul&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Sword&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;W&#039;&#039;&#039;itchblades&lt;br /&gt;
&lt;br /&gt;
=== Biting Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A fearsome two-handed chainsword, the biting blade is the ideal weapon for those Striking Scorpion Exarchs seeking to deliver a brutal deathblow.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chainsabres ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chainsabres are twinned chainblades mounted in ancient gauntlets that each incorporate a shuriken pistol, meaning the user can let loose a short-range fusillade as he leaps into the fray before delivering a lightning flurry of blows.&lt;br /&gt;
|}&lt;br /&gt;
A set of chainsabres is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|5&lt;br /&gt;
|Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Diresword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These dreaded swords have a vengeful spirit stone set into their hilts. A single blow from a diresword can separate the victim’s soul from his body.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An executioner is an elegant, two-handed power glaive favoured by the Exarchs of the Howling Banshees. These expert melee fighters use the long-hafted blades to wreak bloody carnage across the battlefield in an instant.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghost Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The rudimentary sentience within the spirit stone core of each ghost weapon, whether axe, glaive or sword, empowers the blade and guides its wielder’s blows toward the vital points of his foe.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostaxe&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|Ghostglaive&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|Ghostsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors, laser lances produce built-up pulses of energy that are released with explosive force when the wielder charges the target.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Laser lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorswords ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used in an ambidextrous sword-form by some Howling Banshee Exarchs, mirrorswords create a whirling web of steel.&lt;br /&gt;
|}&lt;br /&gt;
A set of mirrorswords is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mirrorsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Twin-Linked, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Paragon Sword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors Exarchs, these swords are said to forged from the very heavens themselves&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;: When making a melee attack with this weapon, you can reroll the Hit roll and you can reroll the Wound roll.&lt;br /&gt;
&lt;br /&gt;
=== Powerblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Twinned power weapons that fit to the forearms of the user, powerblades resemble the foreclaws of a stylised Eldar spider.&lt;br /&gt;
|}&lt;br /&gt;
A set of powerblades is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Chainsword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|First amongst the ritual weapons used by the Striking Scorpions Aspect, these distinctive chainswords bolster the offensive power of their users considerably.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|6&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion’s Claw ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A gauntlet that contains a built-in shuriken weapon, this weapon is sheathed in a power field that enables its wielder to tear through even the thickest battle plate.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Singing Spear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When hurled by an Eldar psyker, a singing spear can sunder both armour and flesh, and will always return to its wielder.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Assault 1, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The star lance is a far more powerful version of the Shining Spears Aspect’s ritual weapon. When a Shining Spear Exarch’s charge hits home, even vehicle armour is not immune to his strike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +5/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Star lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Triskele ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An arcane throwing weapon used by Howling Banshee Exarchs, the triskele has three razorsharp blades that slice through an enemy’s armour as a knife cuts through paper. A wellthrown triskele will curve back to its owner in time for the real killing to start.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Witch Staff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Those struck by a psychically-charged witch staff risk having their very soul set aflame, even if their bodies are not broken.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;D&#039;&#039;&#039;ragon’s Breath Flamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;lamer&lt;br /&gt;
&lt;br /&gt;
=== Starcannons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is a testament to the idiocy of Man that he creates plasma weapons that frequently maim or kill the wielder. Starcannons and suncannons have no such flaw, their plasma cores producing the heat of a star while the guns remains cool to the touch.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Suncannon&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 3, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Distortion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most dangerous of all Eldar weapons enable their user to open a portal to the Warp. Often called D-weapons, these technological terrors collapse an area of the material universe. Whether the rift is localised or dispersed, the result is invariably fatal for those nearby.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|D-scythe&lt;br /&gt;
|Template&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy D-scythe&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcannon&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-cannon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Heavy wraithcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Distort Scythe:&#039;&#039;&#039; When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of the No Escape rule and of determining if a hit has the Instant Death special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Missile Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar missile launchers are elegant and well-balanced. They use complex chambered pods that contain several different kinds of ammunition, all but eliminating the need to reload in battle.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Plasma missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Starhawk missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fusion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fusion weapons cause the molecules of the target to hyper-vibrate, generating so much heat that the victim bursts into flames before suddenly liquefying and then evaporating into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fusion pistol&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Pistol, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Fusion gun&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Firepike&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar lasers use psychically grown crystals to refine the already intense bursts to their optimum potency. Many Eldar consider the laser weapon the most elegant of all, exulting in the fact that their technological mastery extends even to light itself.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lasblaster&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Sunrifle&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 4, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Hawk’s talon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Scatter laser&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 6&lt;br /&gt;
|-&lt;br /&gt;
|Pulse laser&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Bright lance&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monofilament Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many Eldar units use monofilament weapons, all of which work in a similar fashion by creating a dense monofilament mesh from a complex organo-polymer compound. This is released through thousands of microscopic firing ducts and woven into a net of monofilament wire by spinning gravity clamps. The victim’s own struggles bring about his doom, for the razor-net is so sharp it can reduce an entangled enemy to bloody chunks of flesh in seconds.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Death spinner&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weaver&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Doomweaver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Dispersed&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Barrage, Large Blast, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| - Focussed&lt;br /&gt;
|Template&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|Spinneret rifle&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|Rapid Fire, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Monofilament:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, use the target’s Initiative instead of its Toughness (note that the model’s Toughness is still used to determine whether an attack has the Instant Death special rule). In addition, if a 6 is rolled To Wound when attacking with a weapon that has this special rule, the Wound is resolved at AP2 unless the weapon is AP1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prism Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Typically mounted on Fire Prisms, prism cannons greatly amplify the power of a highintensity laser through priceless psychocrystal to generate a devastating blast. This can be focussed into a narrow beam or widened to destroy a broader area at will.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dispersed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|Focussed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Lance&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ranger Long Rifle ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ranger long rifles are precision implements, accurate enough pick out weak points in a target’s armour even at extreme distances.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Sniper&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to deadly effect by Dark Reaper Aspect Warriors, reaper launchers fire a fusillade of armour-piercing starswarm missiles. Some Dark Reapers also make use of the more powerful starshot missiles, which have a lower rate of fire, but allow them to engage enemy tanks and fortifications with impunity.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
|Starswarm missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shuriken Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Shuriken weapons fire monomolecular bladed discs at an astonishing rate, each near invisible to the naked eye but hard enough to scythe through the foe with ease. These instruments of war are capable of firing up to a hundred shuriken in just a few seconds, a series of high-energy impulses originating at the rear of the weapon to propel the small but deadly projectiles through the barrel at terrific speed. Shuriken weapons come in many shapes and sizes, from the shuriken pistols carried by assault troops to the tank-mounted shuriken cannons utilised by the Engines of Vaul.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken pistol&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Pistol, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken catapult&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Avenger shuriken catapult&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken cannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tempest Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Dark Reaper Exarchs sometimes employ tempest launchers that hurl explosives high into the air and then land amongst the foe, allowing these merciless Eldar to obliterate several targets at once.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vibro Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vibro cannons project rising sonic waves that do immeasurable harm. A vehicle hit by a vibro cannon shakes violently before collapsing into shattered fragments, whilst troops are thrown to the ground, coughing up blood and pulverised innards.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Pinning, &#039;&#039;&#039;Vibro&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vibro:&#039;&#039;&#039; For each model in the same unit after the first that scores at least 1 hit on the target unit with a weapon that has this special rule, add 1 to the Strength (to a maximum of 10) and subtract 1 from the AP (to a minimum of 1) of each hit for that round of shooting. For example, if three models in a unit all score hits on the same target unit with weapons that have this special rule, all hits would be resolved at +2 Strength and -2AP.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
=== Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Aspect armour is made of psycho-reactive material that reacts to the movements of the wearer, providing excellent, unhindered protection as it moulds and shapes to fit the wearer.&lt;br /&gt;
|}&lt;br /&gt;
Aspect armour confers a 4+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Incorporating thick armoured plates but retaining great flexibility, this armour is amongst the best in the known galaxy.&lt;br /&gt;
|}&lt;br /&gt;
Heavy Aspect armour confers a 3+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mesh Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mesh armour is comprised of thousands of tiny pieces of thermoplas that harden on impact to form effective, lightweight protection.&lt;br /&gt;
|}&lt;br /&gt;
Mesh armour confers a 5+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The legendary Phoenix Lords wear ancient, invaluable Aspect armour so finely wrought it is proof against almost any weapon. These suits are studded with spirit stones, each of which contains the soul of an Exarch that has been incorporated into the Phoenix Lord’s gestalt spirit.&lt;br /&gt;
|}&lt;br /&gt;
Phoenix armour confers a 2+ Armour Save, and 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rune Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar psykers fashion themselves elegant armour decorated with wraithbone runes. Said to pulse in time with the wearer’s heartbeat, rune armour offers protection against attacks both spiritual and physical in nature.&lt;br /&gt;
|}&lt;br /&gt;
Rune armour confers a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Treasures of Vaul ==&lt;br /&gt;
Profiles for the following treasures of vaul can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;aywire Grenades&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;elta Bombs&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Grenades&lt;br /&gt;
&lt;br /&gt;
=== Banshee Mask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These amplify the Eldar’s battle cry, inflicting psychic paralysis.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a banshee mask causes Fear. In addition, models cannot fire Overwatch against units that contain at least one model equipped with a banshee mask.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Jetbike ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar jetbikes are swift, graceful mounts that enable their riders to soar across the battlefield raining death upon their foes.&lt;br /&gt;
|}&lt;br /&gt;
A model riding an Eldar jetbike has a 3+ Armour Save and a twin-linked shuriken catapult. Their unit type also changes to Eldar Jetbike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Forceshield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These powerful shield projectors can deflect almost any blow.&lt;br /&gt;
|}&lt;br /&gt;
A model with a forceshield has a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghosthelm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghosthelm conceals the presence of the wearer in the Warp.&lt;br /&gt;
|}&lt;br /&gt;
If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenade Pack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade packs enable Swooping Hawks to drop explosives onto their victims as they soar overhead or dive down to the earth.&lt;br /&gt;
|}&lt;br /&gt;
Any time a unit with a grenade pack enters play by Deep Strike and does not suffer a Deep Strike mishap, nominate one model in the unit immediately after it arrives. That model can make a single special shooting attack in the Movement phase with the profile below – this represents the unit’s grenade pack attack. A unit that fires grenade packs in the Movement phase can still shoot in the subsequent Shooting phase; however, it must target the same target unit if possible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Assault 1, Barrage, Blast, Ignores Cover, &#039;&#039;&#039;Skyburst&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Skyburst:&#039;&#039;&#039; This shooting attack does not need line of sight. If the unit consists of at least six models with a grenade pack, the attack has the Large Blast special rule instead of the Blast special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapon Platform ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|With the help of cunningly wrought anti-grav platforms, Eldar Guardians bring heavy fire support to the fight.&lt;br /&gt;
|}&lt;br /&gt;
One Guardian from the same unit as, and within 2&amp;quot; of, a Heavy Weapon Platform may fire the platform instead of his shuriken catapult, counting as having the Relentless special rule. If there are no Guardians left in the unit, remove the heavy weapons platform as a casualty. Weapons platform models are ignored when allocating Wounds from Look Out, Sir rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mandiblasters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mandiblasters spit needle shards that channel a deadly laser blast.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 4+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 6+ instead of 4+. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Rangefinder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mounted in the helmet vanes of the Dark Reapers are highly advanced targeters that calculate telemetries in the blink of an eye.&lt;br /&gt;
|}&lt;br /&gt;
Enemies cannot take Jink or Cover saves against shots fired by a model equipped with a reaper rangefinder.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scattershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to protect precious Eldar war-constructs, scattershields are gigantic fan-shaped shield generators that convert the energy of incoming attacks into blinding sprays of multicoloured light.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has a 5+ invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6&amp;quot; must test as if they had just been hit by a weapon with the Blind special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shimmershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This advanced field generator projects a glittering force field to protect both the user and the warriors who accompany him.&lt;br /&gt;
|}&lt;br /&gt;
The bearer and his unit have a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawk Wings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Swooping Hawk wings utilise jet propulsion motors and anti-grav lifters hidden among their metallic feathers that enable their wearers to soar high above the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with Swooping Hawk wings gains the Jump unit type and the FLY keyword. When a unit composed entirely of models equipped with Swooping Hawk wings uses its jump packs in the Movement phase, it can move up to 18&amp;quot;. Furthermore, the unit can choose to Skyleap instead of moving in the Movement phase, as long as it did not arrive from Reserves that turn and is not locked in combat or Falling Back. A Skyleaping unit is removed from the board and placed into Ongoing Reserve.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Jump Generator ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Wearing a bulbous Warp jump generator, an Eldar can make brief journeys through the Warp. Though this is an extremely dangerous tactic, it grants the wearer a distinct tactical edge.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a Warp jump generator gains the Jet Pack unit type. In the Movement phase, a unit composed entirely of models equipped with Warp jump generators can choose to either move 12&amp;quot; with the FLY keyword or make a &#039;&#039;Warp jump&#039;&#039;. If making a &#039;&#039;Warp jump&#039;&#039;, it immediately moves up to 2d6+12&amp;quot; in any direction (roll once per unit each turn), ignoring all intervening terrain and models. This move ignores dangerous terrain. If the 2D6 roll is a double 1, one member of the unit (randomly determined) is removed as a casualty. &#039;&#039;Warp jump&#039;&#039; cannot be used when the unit is Falling Back.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory ==&lt;br /&gt;
&lt;br /&gt;
=== Armour of the Last Runes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The masterwork runic patterns covering Eldrad’s breastplate are powerful wards against harm.&lt;br /&gt;
|}&lt;br /&gt;
The Armour of the Last Runes confers a 3+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Death and Destruction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Silent Death is a triskele whose edges were forged in the anti-flame of the Warp, and the Blade of Destruction is an exquisite weapon from before the Fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Silent Death&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Blade of Destruction&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Shred&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Axe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient weapon glows red with the heat of its forging. Massive in size and yet still possessed of the alien elegance typical to the works of Vaul, the Fire Axe has never cooled since the day it was made, and the runes on its surface constantly writhe in blazing agony.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mask of Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This precursor to the Banshee mask turns its wearer’s war cry into a mind-shredding sonic barrage.&lt;br /&gt;
|}&lt;br /&gt;
Models cannot fire Overwatch against Jain Zar or a unit she has joined, and enemy models within 6&amp;quot; of Jain Zar subtract 5 from their Weapon Skill and Initiative (to a minimum of 1).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Staff of Ulthamar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient force staff forms a hyperspatial link with Ulthwé’s infinity circuit, and the power held therein.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane, Force, &#039;&#039;&#039;Spiritlink&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Spiritlink:&#039;&#039;&#039; Whenever Eldrad Ulthran successfully passes a Psychic test, roll a D6. On a score of 5 or 6, he immediately generates a Warp Charge point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Eye of Wrath ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This monocular device is able to send a searing storm of lightning into those under Prince Yriel’s gaze, blasting through armour and flesh in a blazing flash.&lt;br /&gt;
|}&lt;br /&gt;
One use only. In the Fight sub-phase, provided he is not in a challenge, Prince Yriel can make a special attack at his Initiative step instead of making any close combat attacks. Centre a large blast marker over Prince Yriel; all units (friend or foe) suffer a number of Strength 6 AP3 hits equal to the number of models from their unit at least partially under the template (excluding Prince Yriel). Only unsaved Wounds caused to enemy units count towards combat resolution.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Maugetar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Maugetar is a scythe-like weapon built into an adapted shrieker-pattern shuriken cannon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
|Shrieker&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Bio-cataclysm&#039;&#039;&#039;, Pinning, Poisoned (2+), Rending&lt;br /&gt;
|-&lt;br /&gt;
|Scythe blade&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bio-cataclysm:&#039;&#039;&#039; If a non-vehicle model is slain as a result of this weapon, centre the large blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP4 hits equal to the number of models from that unit that are under the marker. These hits have the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Scorpion’s Bite ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Scorpion’s Bite is a vastly superior mandiblaster constructed in ancient times. The helm-weapons of Karandras’ Striking Scorpion disciples are nothing compared to the fearsome artefact worn by this Phoenix Lord. Many are the foes felled by the Scorpion’s Bite, struck down in a blaze of burning energy before they have raised their weapons in defence.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6. On a result of 2+, an enemy unit that is engaged with Karandras suffers a single Wound, with no armour saves allowed. Gargantuan Creatures suffer a Wound with no armour saves allowed on a result of 4+ instead of 2+. If Karandras is in a challenge, this Wound must be allocated to his opponent.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Shining Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Legend tells that Baharroth’s sword was forged by the daughters of Vaul in the dying fires of a supernova, and that some of that long-gone star’s astral might lives on in its blade. Those the sword judges as impure find their own blinding reflections burnt painfully into their eyes.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Blind&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spear of Twilight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is said that this accursed spear contains the energies of a dying sun.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spider&#039;s Fangs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; power blade array strikes in a flurry of blows to complement her bladework.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Extra Attacks 5&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Sword of Asur ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This diresword, the first of its kind, contains the spirit stone of Asurmen’s long-dead brother Tethesis, that he might continue the fight against the minions of the Great Enemy until the end of time.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Wailing Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Known to the Eldar as the Suin Daellae, the Wailing Doom is a shrieking blade many feet long that sends out murderous bolts of force as the Avatar strides to war and reaps a brutal tally at close quarters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weaverender ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; blade is forged from the remenants of a star, said to be able to rend flesh and souls alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Voidbringer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Illic’s Warp-tearing long rifle is said to contain the essence of the ancient warrior-smith Uldanoreth.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Sniper, &#039;&#039;&#039;Voidshot&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Voidshot:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, a roll of 6 causes a Wound with the Instant Death special rule. When making an Armour Penetration roll for a weapon that has this special rule, a roll of 6 causes a penetrating hit, regardless of the vehicle’s Armour Value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eldar Vehicle Equipment ==&lt;br /&gt;
A model can take up to one of each of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ghostwalk matrix&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Spirit stones&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Holo-fields&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Star engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Crystal targeting matrix&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; If taken by a model in a vehicle squadron, all vehicles in the squadron must take this wargear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Cannot be taken by a War Walker.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Targeting Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Utilising advanced scanner technologies, this targeting matrix allows pinpoint fire even when on the move.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghostwalk Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghostwalk matrix utilises the knowledge and wisdom contained within a spirit stone to guide the vehicle on its path.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade has the Move Through Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holo-fields ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Harnessing kinetic energy to shimmer and distort the vehicle’s silhouette, holo-fields prevent the foe from accurately targeting the craft as it sweeps across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mindshock Pod ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The multi-finned pod under the cockpit of a Hemlock Wraithfighter allows the psyker within to project the cold aura of the dead.&lt;br /&gt;
|}&lt;br /&gt;
Enemy models within 12&amp;quot; of a model equipped with a mindshock pod subtract 2 from their Leadership when taking Morale, Pinning and Fear tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power fields reroute a portion of the vehicle’s energy supply to project a glimmering shield of protection around the vehicle.&lt;br /&gt;
|}&lt;br /&gt;
A model with this upgrade has a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Serpent Shield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When the Eldar Wave Serpents advance, they do so behind powerful shields. These can be discharged to unleash a bow wave of raw force that blasts the enemy from their feet.&lt;br /&gt;
|}&lt;br /&gt;
All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.&lt;br /&gt;
&lt;br /&gt;
Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase, with the profile below. This is treated as a hull-mounted weapon that is pointing forward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|Assault 2D6, Ignores Cover, One use only, Strikedown&lt;br /&gt;
|}&lt;br /&gt;
For the remainder of the battle after the shooting attack has been resolved, all subsequent hits against the vehicle are treated as though the vehicle was not equipped with a serpent shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spirit Stones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some Eldar vehicles incorporate large spirit stones with a captive animus that can control the vehicle should it be disabled.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whilst all Eldar vehicles are swift and agile, those that mount star engines are often able to move faster than the eye can follow. Lesser races can only marvel at the phenomenal speed and manoeuvrability of a craft so equipped.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can move up to 24&amp;quot; when Advancing rather than 2d6. A Walker with this upgrade instead Advances an additional 3&amp;quot; (this will normally be D6+3&amp;quot;).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vectored Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines allow the pilot of an Eldar vehicle to rapidly alter its facing, placing deadly weapons, or stronger armour, to the fore. Often, this can mean the difference between sustaining critical damage and taking an indirect blow that can soon be shrugged off.&lt;br /&gt;
|}&lt;br /&gt;
Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction immediately after resolving its shooting attack (in the Shooting phase).&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1392</id>
		<title>Monstrous Creature</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1392"/>
		<updated>2025-11-19T15:44:43Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: A Monstrous Creature has the following special rules: [&#039;&#039;&#039;Fear&#039;&#039;&#039;], [&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;], [&#039;&#039;&#039;Relentless&#039;&#039;&#039;], and [&#039;&#039;&#039;Smash&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==== Shooting ====&lt;br /&gt;
&lt;br /&gt;
* A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.&lt;br /&gt;
* All weapons must target the same enemy unit.&lt;br /&gt;
* They are too ferocious or single-minded to Go to Ground.&lt;br /&gt;
&lt;br /&gt;
==== Monstrous Rampage ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #8B0000; background-color: #1a1a1a; color: #e0e0e0; padding: 15px; border-radius: 8px; font-family: sans-serif; box-shadow: 3px 3px 8px rgba(0,0,0,0.6); max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;color: #ffcc00; margin-top: 0; text-align: center; border-bottom: 1px solid #8B0000; padding-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;MONSTROUS RAMPAGE&amp;lt;/sub&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-style: italic; text-align: center; font-size: 0.9em; margin-bottom: 15px;&amp;quot;&amp;gt;At the end of your Charge Phase, &amp;lt;strong&amp;gt;one Monstrous Creature from your army&amp;lt;/strong&amp;gt; may perform one of the following actions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Stomp&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Make 2D6 automatic hits at &amp;lt;strong&amp;gt;Strength: User, AP: -&amp;lt;/strong&amp;gt; against an enemy unit it is in base contact with.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Titanic Duel&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;When targeting an enemy &amp;lt;strong&amp;gt;Monstrous Creature&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;Vehicle&amp;lt;/strong&amp;gt; in the ensuing Fight phase, this model gains &amp;lt;strong&amp;gt;+1 Weapon Skill&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;D3 extra Attacks&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Demolish&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Target a building or ruin within &amp;lt;strong&amp;gt;1&amp;quot;&amp;lt;/strong&amp;gt;. Roll a D6; on a &amp;lt;strong style=&amp;quot;color: #4CAF50;&amp;quot;&amp;gt;4+&amp;lt;/strong&amp;gt;, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Massive Target (Vulnerability) ====&lt;br /&gt;
&#039;&#039;The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a Monstrous Creature fails an armour or invulnerable save against a wound:&lt;br /&gt;
** It suffers 2 wounds if the attack&#039;s Strength is 2 or more points higher than its Toughness.&lt;br /&gt;
** It suffers 3 wounds if the attack&#039;s Strength is 4 or more points higher than its Toughness.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1391</id>
		<title>Monstrous Creature</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1391"/>
		<updated>2025-11-19T15:44:00Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: A Monstrous Creature has the following special rules: [&#039;&#039;&#039;Fear&#039;&#039;&#039;], [&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;], [&#039;&#039;&#039;Relentless&#039;&#039;&#039;], and [&#039;&#039;&#039;Smash&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==== Shooting ====&lt;br /&gt;
&lt;br /&gt;
* A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.&lt;br /&gt;
* All weapons must target the same enemy unit.&lt;br /&gt;
* They are too ferocious or single-minded to Go to Ground.&lt;br /&gt;
&lt;br /&gt;
==== Monstrous Rampage ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #8B0000; background-color: #4f4f4f; color: #e0e0e0; padding: 15px; border-radius: 8px; font-family: sans-serif; box-shadow: 3px 3px 8px rgba(0,0,0,0.6); max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;color: #ffcc00; margin-top: 0; text-align: center; border-bottom: 1px solid #8B0000; padding-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;MONSTROUS RAMPAGE&amp;lt;/sub&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-style: italic; text-align: center; font-size: 0.9em; margin-bottom: 15px;&amp;quot;&amp;gt;At the end of your Charge Phase, &amp;lt;strong&amp;gt;one Monstrous Creature from your army&amp;lt;/strong&amp;gt; may perform one of the following actions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Stomp&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Make 2D6 automatic hits at &amp;lt;strong&amp;gt;Strength: User, AP: -&amp;lt;/strong&amp;gt; against an enemy unit it is in base contact with.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Titanic Duel&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;When targeting an enemy &amp;lt;strong&amp;gt;Monstrous Creature&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;Vehicle&amp;lt;/strong&amp;gt; in the ensuing Fight phase, this model gains &amp;lt;strong&amp;gt;+1 Weapon Skill&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;D3 extra Attacks&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Demolish&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Target a building or ruin within &amp;lt;strong&amp;gt;1&amp;quot;&amp;lt;/strong&amp;gt;. Roll a D6; on a &amp;lt;strong style=&amp;quot;color: #4CAF50;&amp;quot;&amp;gt;4+&amp;lt;/strong&amp;gt;, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Massive Target (Vulnerability) ====&lt;br /&gt;
&#039;&#039;The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a Monstrous Creature fails an armour or invulnerable save against a wound:&lt;br /&gt;
** It suffers 2 wounds if the attack&#039;s Strength is 2 or more points higher than its Toughness.&lt;br /&gt;
** It suffers 3 wounds if the attack&#039;s Strength is 4 or more points higher than its Toughness.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1390</id>
		<title>Monstrous Creature</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1390"/>
		<updated>2025-11-19T15:40:31Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: A Monstrous Creature has the following special rules: [&#039;&#039;&#039;Fear&#039;&#039;&#039;], [&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;], [&#039;&#039;&#039;Relentless&#039;&#039;&#039;], and [&#039;&#039;&#039;Smash&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==== Shooting ====&lt;br /&gt;
&lt;br /&gt;
* A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.&lt;br /&gt;
* All weapons must target the same enemy unit.&lt;br /&gt;
* They are too ferocious or single-minded to Go to Ground.&lt;br /&gt;
&lt;br /&gt;
==== Monstrous Rampage ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #8B0000; background-color: #1a1a1a; color: #e0e0e0; padding: 15px; border-radius: 8px; font-family: sans-serif; box-shadow: 3px 3px 8px rgba(0,0,0,0.6); max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;color: #ffcc00; margin-top: 0; text-align: center; border-bottom: 1px solid #8B0000; padding-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;MONSTROUS RAMPAGE&amp;lt;/sub&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-style: italic; text-align: center; font-size: 0.9em; margin-bottom: 15px;&amp;quot;&amp;gt;At the end of your Charge Phase, &amp;lt;strong&amp;gt;one Monstrous Creature from your army&amp;lt;/strong&amp;gt; may perform one of the following actions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Stomp&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Make 2D6 automatic hits at &amp;lt;strong&amp;gt;Strength: User, AP: -&amp;lt;/strong&amp;gt; against an enemy unit it is in base contact with.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Titanic Duel&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;When targeting an enemy &amp;lt;strong&amp;gt;Monstrous Creature&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;Vehicle&amp;lt;/strong&amp;gt; in the ensuing Fight phase, this model gains &amp;lt;strong&amp;gt;+1 Weapon Skill&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;D3 extra Attacks&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Demolish&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Target a building or ruin within &amp;lt;strong&amp;gt;1&amp;quot;&amp;lt;/strong&amp;gt;. Roll a D6; on a &amp;lt;strong style=&amp;quot;color: #4CAF50;&amp;quot;&amp;gt;4+&amp;lt;/strong&amp;gt;, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Massive Target (Vulnerability) ====&lt;br /&gt;
&#039;&#039;The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a Monstrous Creature fails an armour or invulnerable save against a wound:&lt;br /&gt;
** It suffers 2 wounds if the attack&#039;s Strength is 2 or more points higher than its Toughness.&lt;br /&gt;
** It suffers 3 wounds if the attack&#039;s Strength is 4 or more points higher than its Toughness.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1389</id>
		<title>Monstrous Creature</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1389"/>
		<updated>2025-11-19T15:39:53Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: A Monstrous Creature has the following special rules: [&#039;&#039;&#039;Fear&#039;&#039;&#039;], [&#039;&#039;&#039;Hammer of Wrath&#039;&#039;&#039;], [&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;], [&#039;&#039;&#039;Relentless&#039;&#039;&#039;], and [&#039;&#039;&#039;Smash&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==== Shooting ====&lt;br /&gt;
&lt;br /&gt;
* A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.&lt;br /&gt;
* All weapons must target the same enemy unit.&lt;br /&gt;
* They are too ferocious or single-minded to Go to Ground.&lt;br /&gt;
&lt;br /&gt;
==== Monstrous Rampage ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #8B0000; background-color: #1a1a1a; color: #e0e0e0; padding: 15px; border-radius: 8px; font-family: sans-serif; box-shadow: 3px 3px 8px rgba(0,0,0,0.6); max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;color: #ffcc00; margin-top: 0; text-align: center; border-bottom: 1px solid #8B0000; padding-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;MONSTROUS RAMPAGE&amp;lt;/sub&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-style: italic; text-align: center; font-size: 0.9em; margin-bottom: 15px;&amp;quot;&amp;gt;At the end of your Charge Phase, &amp;lt;strong&amp;gt;one Monstrous Creature from your army&amp;lt;/strong&amp;gt; may perform one of the following actions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Stomp&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Make 2D6 automatic hits at &amp;lt;strong&amp;gt;Strength: User, AP: -&amp;lt;/strong&amp;gt; against an enemy unit it is in base contact with.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Titanic Duel&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;When targeting an enemy &amp;lt;strong&amp;gt;Monstrous Creature&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;Vehicle&amp;lt;/strong&amp;gt; in the ensuing Fight phase, this model gains &amp;lt;strong&amp;gt;+1 Weapon Skill&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;D3 extra Attacks&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Demolish&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Target a building or ruin within &amp;lt;strong&amp;gt;1&amp;quot;&amp;lt;/strong&amp;gt;. Roll a D6; on a &amp;lt;strong style=&amp;quot;color: #4CAF50;&amp;quot;&amp;gt;4+&amp;lt;/strong&amp;gt;, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Massive Target (Vulnerability) ====&lt;br /&gt;
&#039;&#039;The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a Monstrous Creature fails an armour or invulnerable save against a wound:&lt;br /&gt;
** It suffers 2 wounds if the attack&#039;s Strength is 2 or more points higher than its Toughness.&lt;br /&gt;
** It suffers 3 wounds if the attack&#039;s Strength is 4 or more points higher than its Toughness.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1388</id>
		<title>Monstrous Creature</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1388"/>
		<updated>2025-11-19T15:39:12Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: A Monstrous Creature has the following special rules: [&#039;&#039;&#039;Fear&#039;&#039;&#039;], [&#039;&#039;&#039;Hammer of Wrath&#039;&#039;&#039;], [&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;], [&#039;&#039;&#039;Relentless&#039;&#039;&#039;], and [&#039;&#039;&#039;Smash&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==== Shooting ====&lt;br /&gt;
&lt;br /&gt;
* A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.&lt;br /&gt;
* All weapons must target the same enemy unit.&lt;br /&gt;
* They are too ferocious or single-minded to Go to Ground.&lt;br /&gt;
&lt;br /&gt;
==== Monstrous Rampage ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #8B0000; background-color: #1a1a1a; color: #e0e0e0; padding: 15px; border-radius: 8px; font-family: sans-serif; box-shadow: 3px 3px 8px rgba(0,0,0,0.6); max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 style=&amp;quot;color: #ffcc00; margin-top: 0; text-align: center; border-bottom: 1px solid #8B0000; padding-bottom: 8px;&amp;quot;&amp;gt;MONSTROUS RAMPAGE&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;font-style: italic; text-align: center; font-size: 0.9em; margin-bottom: 15px;&amp;quot;&amp;gt;At the end of your Charge Phase, &amp;lt;strong&amp;gt;one Monstrous Creature from your army&amp;lt;/strong&amp;gt; may perform one of the following actions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Stomp&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Make 2D6 automatic hits at &amp;lt;strong&amp;gt;Strength: User, AP: -&amp;lt;/strong&amp;gt; against an enemy unit it is in base contact with.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Titanic Duel&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;When targeting an enemy &amp;lt;strong&amp;gt;Monstrous Creature&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;Vehicle&amp;lt;/strong&amp;gt; in the ensuing Fight phase, this model gains &amp;lt;strong&amp;gt;+1 Weapon Skill&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;D3 extra Attacks&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;div&amp;gt;&lt;br /&gt;
        &amp;lt;h4 style=&amp;quot;color: #ff6666; margin-bottom: 5px;&amp;quot;&amp;gt;• Demolish&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;p style=&amp;quot;margin: 0; padding-left: 10px;&amp;quot;&amp;gt;Target a building or ruin within &amp;lt;strong&amp;gt;1&amp;quot;&amp;lt;/strong&amp;gt;. Roll a D6; on a &amp;lt;strong style=&amp;quot;color: #4CAF50;&amp;quot;&amp;gt;4+&amp;lt;/strong&amp;gt;, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Massive Target (Vulnerability) ====&lt;br /&gt;
&#039;&#039;The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a Monstrous Creature fails an armour or invulnerable save against a wound:&lt;br /&gt;
** It suffers 2 wounds if the attack&#039;s Strength is 2 or more points higher than its Toughness.&lt;br /&gt;
** It suffers 3 wounds if the attack&#039;s Strength is 4 or more points higher than its Toughness.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1387</id>
		<title>Monstrous Creature</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Monstrous_Creature&amp;diff=1387"/>
		<updated>2025-11-19T15:38:05Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: A Monstrous Creature has the following special rules: [&#039;&#039;&#039;Fear&#039;&#039;&#039;], [&#039;&#039;&#039;Hammer of Wrath&#039;&#039;&#039;], [&#039;&#039;&#039;Move Through Cover&#039;&#039;&#039;], [&#039;&#039;&#039;Relentless&#039;&#039;&#039;], and [&#039;&#039;&#039;Smash&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==== Shooting ====&lt;br /&gt;
&lt;br /&gt;
* A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.&lt;br /&gt;
* All weapons must target the same enemy unit.&lt;br /&gt;
* They are too ferocious or single-minded to Go to Ground.&lt;br /&gt;
&lt;br /&gt;
==== Monstrous Rampage ====&lt;br /&gt;
&#039;&#039;At the end of your Charge Phase, one Monstrous Creature from your army may perform one of the following actions.&#039;&#039; (You may only use one Rampage per turn, regardless of how many units you have).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stomp&#039;&#039;&#039;: Make 2D6 automatic hits at Strength: User, AP: - against an enemy unit it is in base contact with.&lt;br /&gt;
* &#039;&#039;&#039;Titanic Duel&#039;&#039;&#039;: When targeting an enemy Monstrous Creature or Vehicle in the ensuing Fight phase, this model gains +1 Weapon Skill and D3 extra Attacks.&lt;br /&gt;
* &#039;&#039;&#039;Demolish&#039;&#039;&#039;: Target a building or ruin within 1&amp;quot;. Roll a D6; on a 4+, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.&lt;br /&gt;
&lt;br /&gt;
==== Massive Target (Vulnerability) ====&lt;br /&gt;
&#039;&#039;The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a Monstrous Creature fails an armour or invulnerable save against a wound:&lt;br /&gt;
** It suffers 2 wounds if the attack&#039;s Strength is 2 or more points higher than its Toughness.&lt;br /&gt;
** It suffers 3 wounds if the attack&#039;s Strength is 4 or more points higher than its Toughness.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Flying_Monstrous_Creature&amp;diff=1386</id>
		<title>Flying Monstrous Creature</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Flying_Monstrous_Creature&amp;diff=1386"/>
		<updated>2025-11-19T15:32:38Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Flying Monstrous Creatures are massive winged monstrosities that are essentially ferocious living aircraft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Core Concept:&#039;&#039;&#039; A Flying Monstrous Creature [FMC] is always in one of two states: &#039;&#039;&#039;Swooping&#039;&#039;&#039; (a fast, flying, shooting platform) or &#039;&#039;&#039;Gliding&#039;&#039;&#039; (a grounded, aggressive assault monster). The choice you make at the start of its movement phase defines its capabilities for that turn.&lt;br /&gt;
&lt;br /&gt;
=== 1. Deployment ===&lt;br /&gt;
&lt;br /&gt;
* Any FMC that starts the game on the battlefield begins in Gliding mode.&lt;br /&gt;
* Any FMC that arrives from Reserves (including Deep Strike) can be placed in either Swooping or Gliding mode. Declare this as it arrives.&lt;br /&gt;
&lt;br /&gt;
=== 2. Changing Flight Mode ===&lt;br /&gt;
At the start of your Movement phase, declare whether the FMC is Swooping or Gliding.&lt;br /&gt;
&lt;br /&gt;
=== 3. Flight Modes ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;A. Swooping&#039;&#039;&#039; ====&lt;br /&gt;
The FMC is a high-speed aerial predator, difficult to hit but unable to engage in close combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;: Gains the FLY keyword. Must move at least 6&amp;quot; each time it is activated to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039;: Can shoot normally. Furthermore, it can choose to activate the Skyfire rule for its shooting attacks each time it shoots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: Enemies suffer a -1 penalty to shoot at a Swooping FMC unless their weapon has Skyfire. It also has the Jink special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge\Combat:&#039;&#039;&#039; Cannot charge, and cannot be charged. Does not participate in the Combat phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaving the Board:&#039;&#039;&#039; If its move would take it off the board, it is placed into Ongoing Reserves and returns next turn from any board edge. It cannot leave the board the turn it arrives from Reserves.&lt;br /&gt;
&lt;br /&gt;
==== B. Gliding ====&lt;br /&gt;
The FMC has descended to a lower altitude, trading speed and defense for aggressive assault capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement &amp;amp; Assault&#039;&#039;&#039;: Moves, charges, and fights exactly like a normal Monstrous Creature on the ground. It is no longer considered to be have the FLY keyword for rules purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039;: Can shoot normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: Can be targeted normally by enemy shooting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Special Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grounded Test:&#039;&#039;&#039; If a Swooping FMC loses one or more wounds from an enemy attack in the Shooting or Fight phase, it must take a Grounded test at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
Roll a D6. On a 3+, it stays in control. On a 1-2, it immediately crashes: It suffers 1  S9 AP- hit with no saves allowed.It is immediately placed into Gliding mode. Until the start of your next turn, it cannot use its Jink save.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1385</id>
		<title>Aeldari Wargear</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1385"/>
		<updated>2025-11-12T16:02:37Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Remnants of Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;C&#039;&#039;&#039;lose Combat Weapon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Lance&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Maul&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Sword&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;W&#039;&#039;&#039;itchblades&lt;br /&gt;
&lt;br /&gt;
=== Biting Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A fearsome two-handed chainsword, the biting blade is the ideal weapon for those Striking Scorpion Exarchs seeking to deliver a brutal deathblow.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chainsabres ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chainsabres are twinned chainblades mounted in ancient gauntlets that each incorporate a shuriken pistol, meaning the user can let loose a short-range fusillade as he leaps into the fray before delivering a lightning flurry of blows.&lt;br /&gt;
|}&lt;br /&gt;
A set of chainsabres is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|5&lt;br /&gt;
|Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Diresword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These dreaded swords have a vengeful spirit stone set into their hilts. A single blow from a diresword can separate the victim’s soul from his body.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An executioner is an elegant, two-handed power glaive favoured by the Exarchs of the Howling Banshees. These expert melee fighters use the long-hafted blades to wreak bloody carnage across the battlefield in an instant.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghost Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The rudimentary sentience within the spirit stone core of each ghost weapon, whether axe, glaive or sword, empowers the blade and guides its wielder’s blows toward the vital points of his foe.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostaxe&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|Ghostglaive&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|Ghostsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors, laser lances produce built-up pulses of energy that are released with explosive force when the wielder charges the target.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Laser lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorswords ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used in an ambidextrous sword-form by some Howling Banshee Exarchs, mirrorswords create a whirling web of steel.&lt;br /&gt;
|}&lt;br /&gt;
A set of mirrorswords is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mirrorsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Twin-Linked, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Paragon Sword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors Exarchs, these swords are said to forged from the very heavens themselves&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;: When making a melee attack with this weapon, you can reroll the Hit roll and you can reroll the Wound roll.&lt;br /&gt;
&lt;br /&gt;
=== Powerblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Twinned power weapons that fit to the forearms of the user, powerblades resemble the foreclaws of a stylised Eldar spider.&lt;br /&gt;
|}&lt;br /&gt;
A set of powerblades is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Chainsword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|First amongst the ritual weapons used by the Striking Scorpions Aspect, these distinctive chainswords bolster the offensive power of their users considerably.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|6&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion’s Claw ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A gauntlet that contains a built-in shuriken weapon, this weapon is sheathed in a power field that enables its wielder to tear through even the thickest battle plate.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Singing Spear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When hurled by an Eldar psyker, a singing spear can sunder both armour and flesh, and will always return to its wielder.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Assault 1, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The star lance is a far more powerful version of the Shining Spears Aspect’s ritual weapon. When a Shining Spear Exarch’s charge hits home, even vehicle armour is not immune to his strike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +5/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Star lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Triskele ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An arcane throwing weapon used by Howling Banshee Exarchs, the triskele has three razorsharp blades that slice through an enemy’s armour as a knife cuts through paper. A wellthrown triskele will curve back to its owner in time for the real killing to start.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Witch Staff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Those struck by a psychically-charged witch staff risk having their very soul set aflame, even if their bodies are not broken.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;D&#039;&#039;&#039;ragon’s Breath Flamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;lamer&lt;br /&gt;
&lt;br /&gt;
=== Starcannons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is a testament to the idiocy of Man that he creates plasma weapons that frequently maim or kill the wielder. Starcannons and suncannons have no such flaw, their plasma cores producing the heat of a star while the guns remains cool to the touch.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Suncannon&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 3, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Distortion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most dangerous of all Eldar weapons enable their user to open a portal to the Warp. Often called D-weapons, these technological terrors collapse an area of the material universe. Whether the rift is localised or dispersed, the result is invariably fatal for those nearby.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|D-scythe&lt;br /&gt;
|Template&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy D-scythe&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcannon&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-cannon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Heavy wraithcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Distort Scythe:&#039;&#039;&#039; When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of the No Escape rule and of determining if a hit has the Instant Death special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Missile Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar missile launchers are elegant and well-balanced. They use complex chambered pods that contain several different kinds of ammunition, all but eliminating the need to reload in battle.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Plasma missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Starhawk missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fusion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fusion weapons cause the molecules of the target to hyper-vibrate, generating so much heat that the victim bursts into flames before suddenly liquefying and then evaporating into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fusion pistol&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Pistol, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Fusion gun&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Firepike&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar lasers use psychically grown crystals to refine the already intense bursts to their optimum potency. Many Eldar consider the laser weapon the most elegant of all, exulting in the fact that their technological mastery extends even to light itself.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lasblaster&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Sunrifle&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 4, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Hawk’s talon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Scatter laser&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 6&lt;br /&gt;
|-&lt;br /&gt;
|Pulse laser&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Bright lance&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monofilament Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many Eldar units use monofilament weapons, all of which work in a similar fashion by creating a dense monofilament mesh from a complex organo-polymer compound. This is released through thousands of microscopic firing ducts and woven into a net of monofilament wire by spinning gravity clamps. The victim’s own struggles bring about his doom, for the razor-net is so sharp it can reduce an entangled enemy to bloody chunks of flesh in seconds.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Death spinner&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weaver&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Doomweaver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Dispersed&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Barrage, Large Blast, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| - Focussed&lt;br /&gt;
|Template&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|Spinneret rifle&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|Rapid Fire, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Monofilament:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, use the target’s Initiative instead of its Toughness (note that the model’s Toughness is still used to determine whether an attack has the Instant Death special rule). In addition, if a 6 is rolled To Wound when attacking with a weapon that has this special rule, the Wound is resolved at AP2 unless the weapon is AP1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prism Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Typically mounted on Fire Prisms, prism cannons greatly amplify the power of a highintensity laser through priceless psychocrystal to generate a devastating blast. This can be focussed into a narrow beam or widened to destroy a broader area at will.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dispersed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|Focussed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Lance&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ranger Long Rifle ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ranger long rifles are precision implements, accurate enough pick out weak points in a target’s armour even at extreme distances.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Sniper&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to deadly effect by Dark Reaper Aspect Warriors, reaper launchers fire a fusillade of armour-piercing starswarm missiles. Some Dark Reapers also make use of the more powerful starshot missiles, which have a lower rate of fire, but allow them to engage enemy tanks and fortifications with impunity.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
|Starswarm missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shuriken Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Shuriken weapons fire monomolecular bladed discs at an astonishing rate, each near invisible to the naked eye but hard enough to scythe through the foe with ease. These instruments of war are capable of firing up to a hundred shuriken in just a few seconds, a series of high-energy impulses originating at the rear of the weapon to propel the small but deadly projectiles through the barrel at terrific speed. Shuriken weapons come in many shapes and sizes, from the shuriken pistols carried by assault troops to the tank-mounted shuriken cannons utilised by the Engines of Vaul.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken pistol&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Pistol, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken catapult&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Avenger shuriken catapult&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken cannon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tempest Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Dark Reaper Exarchs sometimes employ tempest launchers that hurl explosives high into the air and then land amongst the foe, allowing these merciless Eldar to obliterate several targets at once.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vibro Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vibro cannons project rising sonic waves that do immeasurable harm. A vehicle hit by a vibro cannon shakes violently before collapsing into shattered fragments, whilst troops are thrown to the ground, coughing up blood and pulverised innards.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Pinning, &#039;&#039;&#039;Vibro&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vibro:&#039;&#039;&#039; For each model in the same unit after the first that scores at least 1 hit on the target unit with a weapon that has this special rule, add 1 to the Strength (to a maximum of 10) and subtract 1 from the AP (to a minimum of 1) of each hit for that round of shooting. For example, if three models in a unit all score hits on the same target unit with weapons that have this special rule, all hits would be resolved at +2 Strength and -2AP.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
=== Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Aspect armour is made of psycho-reactive material that reacts to the movements of the wearer, providing excellent, unhindered protection as it moulds and shapes to fit the wearer.&lt;br /&gt;
|}&lt;br /&gt;
Aspect armour confers a 4+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Incorporating thick armoured plates but retaining great flexibility, this armour is amongst the best in the known galaxy.&lt;br /&gt;
|}&lt;br /&gt;
Heavy Aspect armour confers a 3+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mesh Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mesh armour is comprised of thousands of tiny pieces of thermoplas that harden on impact to form effective, lightweight protection.&lt;br /&gt;
|}&lt;br /&gt;
Mesh armour confers a 5+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The legendary Phoenix Lords wear ancient, invaluable Aspect armour so finely wrought it is proof against almost any weapon. These suits are studded with spirit stones, each of which contains the soul of an Exarch that has been incorporated into the Phoenix Lord’s gestalt spirit.&lt;br /&gt;
|}&lt;br /&gt;
Phoenix armour confers a 2+ Armour Save, and 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rune Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar psykers fashion themselves elegant armour decorated with wraithbone runes. Said to pulse in time with the wearer’s heartbeat, rune armour offers protection against attacks both spiritual and physical in nature.&lt;br /&gt;
|}&lt;br /&gt;
Rune armour confers a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Treasures of Vaul ==&lt;br /&gt;
Profiles for the following treasures of vaul can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;aywire Grenades&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;elta Bombs&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Grenades&lt;br /&gt;
&lt;br /&gt;
=== Banshee Mask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These amplify the Eldar’s battle cry, inflicting psychic paralysis.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a banshee mask causes Fear. In addition, models cannot fire Overwatch against units that contain at least one model equipped with a banshee mask.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Jetbike ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar jetbikes are swift, graceful mounts that enable their riders to soar across the battlefield raining death upon their foes.&lt;br /&gt;
|}&lt;br /&gt;
A model riding an Eldar jetbike has a 3+ Armour Save and a twin-linked shuriken catapult. Their unit type also changes to Eldar Jetbike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Forceshield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These powerful shield projectors can deflect almost any blow.&lt;br /&gt;
|}&lt;br /&gt;
A model with a forceshield has a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghosthelm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghosthelm conceals the presence of the wearer in the Warp.&lt;br /&gt;
|}&lt;br /&gt;
If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenade Pack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade packs enable Swooping Hawks to drop explosives onto their victims as they soar overhead or dive down to the earth.&lt;br /&gt;
|}&lt;br /&gt;
Any time a unit with a grenade pack enters play by Deep Strike and does not suffer a Deep Strike mishap, nominate one model in the unit immediately after it arrives. That model can make a single special shooting attack in the Movement phase with the profile below – this represents the unit’s grenade pack attack. A unit that fires grenade packs in the Movement phase can still shoot in the subsequent Shooting phase; however, it must target the same target unit if possible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Assault 1, Barrage, Blast, Ignores Cover, &#039;&#039;&#039;Skyburst&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Skyburst:&#039;&#039;&#039; This shooting attack does not need line of sight. If the unit consists of at least six models with a grenade pack, the attack has the Large Blast special rule instead of the Blast special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapon Platform ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|With the help of cunningly wrought anti-grav platforms, Eldar Guardians bring heavy fire support to the fight.&lt;br /&gt;
|}&lt;br /&gt;
One Guardian from the same unit as, and within 2&amp;quot; of, a Heavy Weapon Platform may fire the platform instead of his shuriken catapult, counting as having the Relentless special rule. If there are no Guardians left in the unit, remove the heavy weapons platform as a casualty. Weapons platform models are ignored when allocating Wounds from Look Out, Sir rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mandiblasters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mandiblasters spit needle shards that channel a deadly laser blast.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 4+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 6+ instead of 4+. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Rangefinder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mounted in the helmet vanes of the Dark Reapers are highly advanced targeters that calculate telemetries in the blink of an eye.&lt;br /&gt;
|}&lt;br /&gt;
Enemies cannot take Jink or Cover saves against shots fired by a model equipped with a reaper rangefinder.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scattershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to protect precious Eldar war-constructs, scattershields are gigantic fan-shaped shield generators that convert the energy of incoming attacks into blinding sprays of multicoloured light.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has a 5+ invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6&amp;quot; must test as if they had just been hit by a weapon with the Blind special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shimmershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This advanced field generator projects a glittering force field to protect both the user and the warriors who accompany him.&lt;br /&gt;
|}&lt;br /&gt;
The bearer and his unit have a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawk Wings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Swooping Hawk wings utilise jet propulsion motors and anti-grav lifters hidden among their metallic feathers that enable their wearers to soar high above the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with Swooping Hawk wings gains the Jump unit type and the FLY keyword. When a unit composed entirely of models equipped with Swooping Hawk wings uses its jump packs in the Movement phase, it can move up to 18&amp;quot;. Furthermore, the unit can choose to Skyleap instead of moving in the Movement phase, as long as it did not arrive from Reserves that turn and is not locked in combat or Falling Back. A Skyleaping unit is removed from the board and placed into Ongoing Reserve.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Jump Generator ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Wearing a bulbous Warp jump generator, an Eldar can make brief journeys through the Warp. Though this is an extremely dangerous tactic, it grants the wearer a distinct tactical edge.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a Warp jump generator gains the Jet Pack unit type. In the Movement phase, a unit composed entirely of models equipped with Warp jump generators can choose to either move 12&amp;quot; with the FLY keyword or make a &#039;&#039;Warp jump&#039;&#039;. If making a &#039;&#039;Warp jump&#039;&#039;, it immediately moves up to 2d6+12&amp;quot; in any direction (roll once per unit each turn), ignoring all intervening terrain and models. This move ignores dangerous terrain. If the 2D6 roll is a double 1, one member of the unit (randomly determined) is removed as a casualty. &#039;&#039;Warp jump&#039;&#039; cannot be used when the unit is Falling Back.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory ==&lt;br /&gt;
&lt;br /&gt;
=== Armour of the Last Runes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The masterwork runic patterns covering Eldrad’s breastplate are powerful wards against harm.&lt;br /&gt;
|}&lt;br /&gt;
The Armour of the Last Runes confers a 3+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Death and Destruction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Silent Death is a triskele whose edges were forged in the anti-flame of the Warp, and the Blade of Destruction is an exquisite weapon from before the Fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Silent Death&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Blade of Destruction&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Shred&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Axe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient weapon glows red with the heat of its forging. Massive in size and yet still possessed of the alien elegance typical to the works of Vaul, the Fire Axe has never cooled since the day it was made, and the runes on its surface constantly writhe in blazing agony.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mask of Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This precursor to the Banshee mask turns its wearer’s war cry into a mind-shredding sonic barrage.&lt;br /&gt;
|}&lt;br /&gt;
Models cannot fire Overwatch against Jain Zar or a unit she has joined, and enemy models within 6&amp;quot; of Jain Zar subtract 5 from their Weapon Skill and Initiative (to a minimum of 1).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Staff of Ulthamar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient force staff forms a hyperspatial link with Ulthwé’s infinity circuit, and the power held therein.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane, Force, &#039;&#039;&#039;Spiritlink&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Spiritlink:&#039;&#039;&#039; Whenever Eldrad Ulthran successfully passes a Psychic test, roll a D6. On a score of 5 or 6, he immediately generates a Warp Charge point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Eye of Wrath ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This monocular device is able to send a searing storm of lightning into those under Prince Yriel’s gaze, blasting through armour and flesh in a blazing flash.&lt;br /&gt;
|}&lt;br /&gt;
One use only. In the Fight sub-phase, provided he is not in a challenge, Prince Yriel can make a special attack at his Initiative step instead of making any close combat attacks. Centre a large blast marker over Prince Yriel; all units (friend or foe) suffer a number of Strength 6 AP3 hits equal to the number of models from their unit at least partially under the template (excluding Prince Yriel). Only unsaved Wounds caused to enemy units count towards combat resolution.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Maugetar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Maugetar is a scythe-like weapon built into an adapted shrieker-pattern shuriken cannon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
|Shrieker&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Bio-cataclysm&#039;&#039;&#039;, Pinning, Poisoned (2+), Rending&lt;br /&gt;
|-&lt;br /&gt;
|Scythe blade&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bio-cataclysm:&#039;&#039;&#039; If a non-vehicle model is slain as a result of this weapon, centre the large blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP4 hits equal to the number of models from that unit that are under the marker. These hits have the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Scorpion’s Bite ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Scorpion’s Bite is a vastly superior mandiblaster constructed in ancient times. The helm-weapons of Karandras’ Striking Scorpion disciples are nothing compared to the fearsome artefact worn by this Phoenix Lord. Many are the foes felled by the Scorpion’s Bite, struck down in a blaze of burning energy before they have raised their weapons in defence.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6. On a result of 2+, an enemy unit that is engaged with Karandras suffers a single Wound, with no armour saves allowed. Gargantuan Creatures suffer a Wound with no armour saves allowed on a result of 4+ instead of 2+. If Karandras is in a challenge, this Wound must be allocated to his opponent.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Shining Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Legend tells that Baharroth’s sword was forged by the daughters of Vaul in the dying fires of a supernova, and that some of that long-gone star’s astral might lives on in its blade. Those the sword judges as impure find their own blinding reflections burnt painfully into their eyes.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Blind&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spear of Twilight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is said that this accursed spear contains the energies of a dying sun.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spider&#039;s Fangs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; power blade array strikes in a flurry of blows to complement her bladework.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Extra Attacks 5&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Sword of Asur ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This diresword, the first of its kind, contains the spirit stone of Asurmen’s long-dead brother Tethesis, that he might continue the fight against the minions of the Great Enemy until the end of time.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Wailing Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Known to the Eldar as the Suin Daellae, the Wailing Doom is a shrieking blade many feet long that sends out murderous bolts of force as the Avatar strides to war and reaps a brutal tally at close quarters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weaverender ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Lhykhis&#039; blade is forged from the remenants of a star, said to be able to rend flesh and souls alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Voidbringer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Illic’s Warp-tearing long rifle is said to contain the essence of the ancient warrior-smith Uldanoreth.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Sniper, &#039;&#039;&#039;Voidshot&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Voidshot:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, a roll of 6 causes a Wound with the Instant Death special rule. When making an Armour Penetration roll for a weapon that has this special rule, a roll of 6 causes a penetrating hit, regardless of the vehicle’s Armour Value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eldar Vehicle Equipment ==&lt;br /&gt;
A model can take up to one of each of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ghostwalk matrix&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Spirit stones&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Holo-fields&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Star engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Crystal targeting matrix&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; If taken by a model in a vehicle squadron, all vehicles in the squadron must take this wargear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Cannot be taken by a War Walker.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Targeting Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Utilising advanced scanner technologies, this targeting matrix allows pinpoint fire even when on the move.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghostwalk Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghostwalk matrix utilises the knowledge and wisdom contained within a spirit stone to guide the vehicle on its path.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade has the Move Through Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holo-fields ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Harnessing kinetic energy to shimmer and distort the vehicle’s silhouette, holo-fields prevent the foe from accurately targeting the craft as it sweeps across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mindshock Pod ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The multi-finned pod under the cockpit of a Hemlock Wraithfighter allows the psyker within to project the cold aura of the dead.&lt;br /&gt;
|}&lt;br /&gt;
Enemy models within 12&amp;quot; of a model equipped with a mindshock pod subtract 2 from their Leadership when taking Morale, Pinning and Fear tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power fields reroute a portion of the vehicle’s energy supply to project a glimmering shield of protection around the vehicle.&lt;br /&gt;
|}&lt;br /&gt;
A model with this upgrade has a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Serpent Shield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When the Eldar Wave Serpents advance, they do so behind powerful shields. These can be discharged to unleash a bow wave of raw force that blasts the enemy from their feet.&lt;br /&gt;
|}&lt;br /&gt;
All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.&lt;br /&gt;
&lt;br /&gt;
Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase, with the profile below. This is treated as a hull-mounted weapon that is pointing forward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|Assault 2D6, Ignores Cover, One use only, Strikedown&lt;br /&gt;
|}&lt;br /&gt;
For the remainder of the battle after the shooting attack has been resolved, all subsequent hits against the vehicle are treated as though the vehicle was not equipped with a serpent shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spirit Stones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some Eldar vehicles incorporate large spirit stones with a captive animus that can control the vehicle should it be disabled.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whilst all Eldar vehicles are swift and agile, those that mount star engines are often able to move faster than the eye can follow. Lesser races can only marvel at the phenomenal speed and manoeuvrability of a craft so equipped.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can move up to 24&amp;quot; when Advancing rather than 2d6. A Walker with this upgrade instead Advances an additional 3&amp;quot; (this will normally be D6+3&amp;quot;).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vectored Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines allow the pilot of an Eldar vehicle to rapidly alter its facing, placing deadly weapons, or stronger armour, to the fore. Often, this can mean the difference between sustaining critical damage and taking an indirect blow that can soon be shrugged off.&lt;br /&gt;
|}&lt;br /&gt;
Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction immediately after resolving its shooting attack (in the Shooting phase).&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1384</id>
		<title>Aeldari Wargear</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Wargear&amp;diff=1384"/>
		<updated>2025-11-12T15:56:35Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Phoenix Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of Codex: Eldar Craftworlds lists wargear (including Melee Weapons, Ranged Weapons, Armour, Treasures of Vaul, Remnants of Glory, Eldar Vehicle Equipment, Lords of War Equipment, Eldar Psychic Powers, Runes of Battle and Runes of Fate) used by Eldar Craftworlds, along with the rules for using them in your games of Warhammer 40,000.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;C&#039;&#039;&#039;lose Combat Weapon&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Axe&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Lance&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Maul&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;ower Sword&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;W&#039;&#039;&#039;itchblades&lt;br /&gt;
&lt;br /&gt;
=== Biting Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A fearsome two-handed chainsword, the biting blade is the ideal weapon for those Striking Scorpion Exarchs seeking to deliver a brutal deathblow.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chainsabres ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chainsabres are twinned chainblades mounted in ancient gauntlets that each incorporate a shuriken pistol, meaning the user can let loose a short-range fusillade as he leaps into the fray before delivering a lightning flurry of blows.&lt;br /&gt;
|}&lt;br /&gt;
A set of chainsabres is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|5&lt;br /&gt;
|Melee, Rending&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Diresword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These dreaded swords have a vengeful spirit stone set into their hilts. A single blow from a diresword can separate the victim’s soul from his body.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An executioner is an elegant, two-handed power glaive favoured by the Exarchs of the Howling Banshees. These expert melee fighters use the long-hafted blades to wreak bloody carnage across the battlefield in an instant.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghost Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The rudimentary sentience within the spirit stone core of each ghost weapon, whether axe, glaive or sword, empowers the blade and guides its wielder’s blows toward the vital points of his foe.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ghostaxe&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|Ghostglaive&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted&lt;br /&gt;
|-&lt;br /&gt;
|Ghostsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors, laser lances produce built-up pulses of energy that are released with explosive force when the wielder charges the target.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Laser lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorswords ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used in an ambidextrous sword-form by some Howling Banshee Exarchs, mirrorswords create a whirling web of steel.&lt;br /&gt;
|}&lt;br /&gt;
A set of mirrorswords is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mirrorsword&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Twin-Linked, Master-crafted&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Paragon Sword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used by the Shining Spears Aspect Warriors Exarchs, these swords are said to forged from the very heavens themselves&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Starmetal Strikes&#039;&#039;&#039;: When making a melee attack with this weapon, you can reroll the Hit roll and you can reroll the Wound roll.&lt;br /&gt;
&lt;br /&gt;
=== Powerblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Twinned power weapons that fit to the forearms of the user, powerblades resemble the foreclaws of a stylised Eldar spider.&lt;br /&gt;
|}&lt;br /&gt;
A set of powerblades is comprised of two weapons and hence grants a bonus Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Chainsword ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|First amongst the ritual weapons used by the Striking Scorpions Aspect, these distinctive chainswords bolster the offensive power of their users considerably.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|6&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scorpion’s Claw ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A gauntlet that contains a built-in shuriken weapon, this weapon is sheathed in a power field that enables its wielder to tear through even the thickest battle plate.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Unwieldy&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Singing Spear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When hurled by an Eldar psyker, a singing spear can sunder both armour and flesh, and will always return to its wielder.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Assault 1, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Lance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The star lance is a far more powerful version of the Shining Spears Aspect’s ritual weapon. When a Shining Spear Exarch’s charge hits home, even vehicle armour is not immune to his strike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +5/User&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Lance&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Star lances have two values for Strength. The first is used only on a turn in which a model charges; the second is used at all other times.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Triskele ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|An arcane throwing weapon used by Howling Banshee Exarchs, the triskele has three razorsharp blades that slice through an enemy’s armour as a knife cuts through paper. A wellthrown triskele will curve back to its owner in time for the real killing to start.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Witch Staff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Those struck by a psychically-charged witch staff risk having their very soul set aflame, even if their bodies are not broken.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| -&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
Profiles for the following ranged weapons can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;D&#039;&#039;&#039;ragon’s Breath Flamer&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;F&#039;&#039;&#039;lamer&lt;br /&gt;
&lt;br /&gt;
=== Starcannons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is a testament to the idiocy of Man that he creates plasma weapons that frequently maim or kill the wielder. Starcannons and suncannons have no such flaw, their plasma cores producing the heat of a star while the guns remains cool to the touch.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Suncannon&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 3, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Distortion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most dangerous of all Eldar weapons enable their user to open a portal to the Warp. Often called D-weapons, these technological terrors collapse an area of the material universe. Whether the rift is localised or dispersed, the result is invariably fatal for those nearby.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|D-scythe&lt;br /&gt;
|Template&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy D-scythe&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, &#039;&#039;&#039;Distort Scythe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraithcannon&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|-&lt;br /&gt;
|D-cannon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Barrage, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Heavy wraithcannon&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|D&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Distort Scythe:&#039;&#039;&#039; When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of the No Escape rule and of determining if a hit has the Instant Death special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Missile Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar missile launchers are elegant and well-balanced. They use complex chambered pods that contain several different kinds of ammunition, all but eliminating the need to reload in battle.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Plasma missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Starhawk missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Skyfire&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fusion Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fusion weapons cause the molecules of the target to hyper-vibrate, generating so much heat that the victim bursts into flames before suddenly liquefying and then evaporating into nothingness.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fusion pistol&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Pistol, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Fusion gun&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|-&lt;br /&gt;
|Firepike&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Laser Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar lasers use psychically grown crystals to refine the already intense bursts to their optimum potency. Many Eldar consider the laser weapon the most elegant of all, exulting in the fact that their technological mastery extends even to light itself.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lasblaster&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Sunrifle&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 4, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Hawk’s talon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Scatter laser&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 6&lt;br /&gt;
|-&lt;br /&gt;
|Pulse laser&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|-&lt;br /&gt;
|Bright lance&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monofilament Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many Eldar units use monofilament weapons, all of which work in a similar fashion by creating a dense monofilament mesh from a complex organo-polymer compound. This is released through thousands of microscopic firing ducts and woven into a net of monofilament wire by spinning gravity clamps. The victim’s own struggles bring about his doom, for the razor-net is so sharp it can reduce an entangled enemy to bloody chunks of flesh in seconds.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Death spinner&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weaver&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|Assault 3, Blind&lt;br /&gt;
|-&lt;br /&gt;
|Doomweaver&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| - Dispersed&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Barrage, Large Blast, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| - Focussed&lt;br /&gt;
|Template&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;, Torrent&lt;br /&gt;
|-&lt;br /&gt;
|Spinneret rifle&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|Rapid Fire, &#039;&#039;&#039;Monofilament&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Monofilament:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, use the target’s Initiative instead of its Toughness (note that the model’s Toughness is still used to determine whether an attack has the Instant Death special rule). In addition, if a 6 is rolled To Wound when attacking with a weapon that has this special rule, the Wound is resolved at AP2 unless the weapon is AP1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prism Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Typically mounted on Fire Prisms, prism cannons greatly amplify the power of a highintensity laser through priceless psychocrystal to generate a devastating blast. This can be focussed into a narrow beam or widened to destroy a broader area at will.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dispersed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1, Large Blast&lt;br /&gt;
|-&lt;br /&gt;
|Focussed&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Blast&lt;br /&gt;
|-&lt;br /&gt;
|Lance&lt;br /&gt;
|60&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Lance&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ranger Long Rifle ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ranger long rifles are precision implements, accurate enough pick out weak points in a target’s armour even at extreme distances.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|6&lt;br /&gt;
|Heavy 1, Sniper&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to deadly effect by Dark Reaper Aspect Warriors, reaper launchers fire a fusillade of armour-piercing starswarm missiles. Some Dark Reapers also make use of the more powerful starshot missiles, which have a lower rate of fire, but allow them to engage enemy tanks and fortifications with impunity.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starshot missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 1&lt;br /&gt;
|-&lt;br /&gt;
|Starswarm missile&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shuriken Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Shuriken weapons fire monomolecular bladed discs at an astonishing rate, each near invisible to the naked eye but hard enough to scythe through the foe with ease. These instruments of war are capable of firing up to a hundred shuriken in just a few seconds, a series of high-energy impulses originating at the rear of the weapon to propel the small but deadly projectiles through the barrel at terrific speed. Shuriken weapons come in many shapes and sizes, from the shuriken pistols carried by assault troops to the tank-mounted shuriken cannons utilised by the Engines of Vaul.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken pistol&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Pistol, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken catapult&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 2, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Avenger shuriken catapult&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken cannon&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tempest Launcher ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Dark Reaper Exarchs sometimes employ tempest launchers that hurl explosives high into the air and then land amongst the foe, allowing these merciless Eldar to obliterate several targets at once.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Heavy 2, Barrage, Blast&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vibro Cannon ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vibro cannons project rising sonic waves that do immeasurable harm. A vehicle hit by a vibro cannon shakes violently before collapsing into shattered fragments, whilst troops are thrown to the ground, coughing up blood and pulverised innards.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|Heavy 1, Pinning, &#039;&#039;&#039;Vibro&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vibro:&#039;&#039;&#039; For each model in the same unit after the first that scores at least 1 hit on the target unit with a weapon that has this special rule, add 1 to the Strength (to a maximum of 10) and subtract 1 from the AP (to a minimum of 1) of each hit for that round of shooting. For example, if three models in a unit all score hits on the same target unit with weapons that have this special rule, all hits would be resolved at +2 Strength and -2AP.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
=== Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Aspect armour is made of psycho-reactive material that reacts to the movements of the wearer, providing excellent, unhindered protection as it moulds and shapes to fit the wearer.&lt;br /&gt;
|}&lt;br /&gt;
Aspect armour confers a 4+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Aspect Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Incorporating thick armoured plates but retaining great flexibility, this armour is amongst the best in the known galaxy.&lt;br /&gt;
|}&lt;br /&gt;
Heavy Aspect armour confers a 3+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mesh Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mesh armour is comprised of thousands of tiny pieces of thermoplas that harden on impact to form effective, lightweight protection.&lt;br /&gt;
|}&lt;br /&gt;
Mesh armour confers a 5+ Armour Save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The legendary Phoenix Lords wear ancient, invaluable Aspect armour so finely wrought it is proof against almost any weapon. These suits are studded with spirit stones, each of which contains the soul of an Exarch that has been incorporated into the Phoenix Lord’s gestalt spirit.&lt;br /&gt;
|}&lt;br /&gt;
Phoenix armour confers a 2+ Armour Save, and 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rune Armour ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar psykers fashion themselves elegant armour decorated with wraithbone runes. Said to pulse in time with the wearer’s heartbeat, rune armour offers protection against attacks both spiritual and physical in nature.&lt;br /&gt;
|}&lt;br /&gt;
Rune armour confers a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Treasures of Vaul ==&lt;br /&gt;
Profiles for the following treasures of vaul can be found in the Warhammer 40,000 rulebook:&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;H&#039;&#039;&#039;aywire Grenades&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;M&#039;&#039;&#039;elta Bombs&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;P&#039;&#039;&#039;lasma Grenades&lt;br /&gt;
&lt;br /&gt;
=== Banshee Mask ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These amplify the Eldar’s battle cry, inflicting psychic paralysis.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a banshee mask causes Fear. In addition, models cannot fire Overwatch against units that contain at least one model equipped with a banshee mask.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldar Jetbike ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Eldar jetbikes are swift, graceful mounts that enable their riders to soar across the battlefield raining death upon their foes.&lt;br /&gt;
|}&lt;br /&gt;
A model riding an Eldar jetbike has a 3+ Armour Save and a twin-linked shuriken catapult. Their unit type also changes to Eldar Jetbike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Forceshield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These powerful shield projectors can deflect almost any blow.&lt;br /&gt;
|}&lt;br /&gt;
A model with a forceshield has a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghosthelm ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghosthelm conceals the presence of the wearer in the Warp.&lt;br /&gt;
|}&lt;br /&gt;
If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grenade Pack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Grenade packs enable Swooping Hawks to drop explosives onto their victims as they soar overhead or dive down to the earth.&lt;br /&gt;
|}&lt;br /&gt;
Any time a unit with a grenade pack enters play by Deep Strike and does not suffer a Deep Strike mishap, nominate one model in the unit immediately after it arrives. That model can make a single special shooting attack in the Movement phase with the profile below – this represents the unit’s grenade pack attack. A unit that fires grenade packs in the Movement phase can still shoot in the subsequent Shooting phase; however, it must target the same target unit if possible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Assault 1, Barrage, Blast, Ignores Cover, &#039;&#039;&#039;Skyburst&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Skyburst:&#039;&#039;&#039; This shooting attack does not need line of sight. If the unit consists of at least six models with a grenade pack, the attack has the Large Blast special rule instead of the Blast special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heavy Weapon Platform ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|With the help of cunningly wrought anti-grav platforms, Eldar Guardians bring heavy fire support to the fight.&lt;br /&gt;
|}&lt;br /&gt;
One Guardian from the same unit as, and within 2&amp;quot; of, a Heavy Weapon Platform may fire the platform instead of his shuriken catapult, counting as having the Relentless special rule. If there are no Guardians left in the unit, remove the heavy weapons platform as a casualty. Weapons platform models are ignored when allocating Wounds from Look Out, Sir rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mandiblasters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mandiblasters spit needle shards that channel a deadly laser blast.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 4+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 6+ instead of 4+. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reaper Rangefinder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mounted in the helmet vanes of the Dark Reapers are highly advanced targeters that calculate telemetries in the blink of an eye.&lt;br /&gt;
|}&lt;br /&gt;
Enemies cannot take Jink or Cover saves against shots fired by a model equipped with a reaper rangefinder.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scattershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Used to protect precious Eldar war-constructs, scattershields are gigantic fan-shaped shield generators that convert the energy of incoming attacks into blinding sprays of multicoloured light.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has a 5+ invulnerable save. Whenever the bearer passes one or more saving throws using its scattershield, all enemy units within 6&amp;quot; must test as if they had just been hit by a weapon with the Blind special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shimmershield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This advanced field generator projects a glittering force field to protect both the user and the warriors who accompany him.&lt;br /&gt;
|}&lt;br /&gt;
The bearer and his unit have a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawk Wings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Swooping Hawk wings utilise jet propulsion motors and anti-grav lifters hidden among their metallic feathers that enable their wearers to soar high above the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with Swooping Hawk wings gains the Jump unit type and the FLY keyword. When a unit composed entirely of models equipped with Swooping Hawk wings uses its jump packs in the Movement phase, it can move up to 18&amp;quot;. Furthermore, the unit can choose to Skyleap instead of moving in the Movement phase, as long as it did not arrive from Reserves that turn and is not locked in combat or Falling Back. A Skyleaping unit is removed from the board and placed into Ongoing Reserve.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Jump Generator ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Wearing a bulbous Warp jump generator, an Eldar can make brief journeys through the Warp. Though this is an extremely dangerous tactic, it grants the wearer a distinct tactical edge.&lt;br /&gt;
|}&lt;br /&gt;
A model equipped with a Warp jump generator gains the Jet Pack unit type. In the Movement phase, a unit composed entirely of models equipped with Warp jump generators can choose to either move 12&amp;quot; with the FLY keyword or make a &#039;&#039;Warp jump&#039;&#039;. If making a &#039;&#039;Warp jump&#039;&#039;, it immediately moves up to 2d6+12&amp;quot; in any direction (roll once per unit each turn), ignoring all intervening terrain and models. This move ignores dangerous terrain. If the 2D6 roll is a double 1, one member of the unit (randomly determined) is removed as a casualty. &#039;&#039;Warp jump&#039;&#039; cannot be used when the unit is Falling Back.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory ==&lt;br /&gt;
&lt;br /&gt;
=== Armour of the Last Runes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The masterwork runic patterns covering Eldrad’s breastplate are powerful wards against harm.&lt;br /&gt;
|}&lt;br /&gt;
The Armour of the Last Runes confers a 3+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Death and Destruction ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Silent Death is a triskele whose edges were forged in the anti-flame of the Warp, and the Blade of Destruction is an exquisite weapon from before the Fall.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Silent Death&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Assault 4&lt;br /&gt;
|-&lt;br /&gt;
|Blade of Destruction&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Shred&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Axe ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient weapon glows red with the heat of its forging. Massive in size and yet still possessed of the alien elegance typical to the works of Vaul, the Fire Axe has never cooled since the day it was made, and the runes on its surface constantly writhe in blazing agony.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +3&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mask of Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This precursor to the Banshee mask turns its wearer’s war cry into a mind-shredding sonic barrage.&lt;br /&gt;
|}&lt;br /&gt;
Models cannot fire Overwatch against Jain Zar or a unit she has joined, and enemy models within 6&amp;quot; of Jain Zar subtract 5 from their Weapon Skill and Initiative (to a minimum of 1).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Staff of Ulthamar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ancient force staff forms a hyperspatial link with Ulthwé’s infinity circuit, and the power held therein.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Fleshbane, Force, &#039;&#039;&#039;Spiritlink&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Spiritlink:&#039;&#039;&#039; Whenever Eldrad Ulthran successfully passes a Psychic test, roll a D6. On a score of 5 or 6, he immediately generates a Warp Charge point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Eye of Wrath ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This monocular device is able to send a searing storm of lightning into those under Prince Yriel’s gaze, blasting through armour and flesh in a blazing flash.&lt;br /&gt;
|}&lt;br /&gt;
One use only. In the Fight sub-phase, provided he is not in a challenge, Prince Yriel can make a special attack at his Initiative step instead of making any close combat attacks. Centre a large blast marker over Prince Yriel; all units (friend or foe) suffer a number of Strength 6 AP3 hits equal to the number of models from their unit at least partially under the template (excluding Prince Yriel). Only unsaved Wounds caused to enemy units count towards combat resolution.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Maugetar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Maugetar is a scythe-like weapon built into an adapted shrieker-pattern shuriken cannon.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|Assault 4, Rending&lt;br /&gt;
|-&lt;br /&gt;
|Shrieker&lt;br /&gt;
|36&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Assault 1, &#039;&#039;&#039;Bio-cataclysm&#039;&#039;&#039;, Pinning, Poisoned (2+), Rending&lt;br /&gt;
|-&lt;br /&gt;
|Scythe blade&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bio-cataclysm:&#039;&#039;&#039; If a non-vehicle model is slain as a result of this weapon, centre the large blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP4 hits equal to the number of models from that unit that are under the marker. These hits have the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Scorpion’s Bite ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Scorpion’s Bite is a vastly superior mandiblaster constructed in ancient times. The helm-weapons of Karandras’ Striking Scorpion disciples are nothing compared to the fearsome artefact worn by this Phoenix Lord. Many are the foes felled by the Scorpion’s Bite, struck down in a blaze of burning energy before they have raised their weapons in defence.&lt;br /&gt;
|}&lt;br /&gt;
During the Fight sub-phase, at the start of the Initiative 10 step, roll a D6. On a result of 2+, an enemy unit that is engaged with Karandras suffers a single Wound, with no armour saves allowed. Gargantuan Creatures suffer a Wound with no armour saves allowed on a result of 4+ instead of 2+. If Karandras is in a challenge, this Wound must be allocated to his opponent.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Shining Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Legend tells that Baharroth’s sword was forged by the daughters of Vaul in the dying fires of a supernova, and that some of that long-gone star’s astral might lives on in its blade. Those the sword judges as impure find their own blinding reflections burnt painfully into their eyes.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Blind&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Spear of Twilight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|It is said that this accursed spear contains the energies of a dying sun.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|x2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Armourbane, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Sword of Asur ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This diresword, the first of its kind, contains the spirit stone of Asurmen’s long-dead brother Tethesis, that he might continue the fight against the minions of the Great Enemy until the end of time.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Master-crafted, &#039;&#039;&#039;Soulrazor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Soulrazor:&#039;&#039;&#039; When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Wailing Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Known to the Eldar as the Suin Daellae, the Wailing Doom is a shrieking blade many feet long that sends out murderous bolts of force as the Avatar strides to war and reaps a brutal tally at close quarters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|1&lt;br /&gt;
|Melee, Armourbane&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|Assault 1, Melta&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Voidbringer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Illic’s Warp-tearing long rifle is said to contain the essence of the ancient warrior-smith Uldanoreth.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48&amp;quot;&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|Heavy 1, Sniper, &#039;&#039;&#039;Voidshot&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Voidshot:&#039;&#039;&#039; When rolling To Wound for a weapon that has this special rule, a roll of 6 causes a Wound with the Instant Death special rule. When making an Armour Penetration roll for a weapon that has this special rule, a roll of 6 causes a penetrating hit, regardless of the vehicle’s Armour Value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eldar Vehicle Equipment ==&lt;br /&gt;
A model can take up to one of each of the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Ghostwalk matrix&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Spirit stones&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Holo-fields&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Star engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Crystal targeting matrix&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/sup&amp;gt; If taken by a model in a vehicle squadron, all vehicles in the squadron must take this wargear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/sup&amp;gt; Cannot be taken by a War Walker.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Targeting Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Utilising advanced scanner technologies, this targeting matrix allows pinpoint fire even when on the move.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ghostwalk Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A ghostwalk matrix utilises the knowledge and wisdom contained within a spirit stone to guide the vehicle on its path.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade has the Move Through Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Holo-fields ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Harnessing kinetic energy to shimmer and distort the vehicle’s silhouette, holo-fields prevent the foe from accurately targeting the craft as it sweeps across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mindshock Pod ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The multi-finned pod under the cockpit of a Hemlock Wraithfighter allows the psyker within to project the cold aura of the dead.&lt;br /&gt;
|}&lt;br /&gt;
Enemy models within 12&amp;quot; of a model equipped with a mindshock pod subtract 2 from their Leadership when taking Morale, Pinning and Fear tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Power Field ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Power fields reroute a portion of the vehicle’s energy supply to project a glimmering shield of protection around the vehicle.&lt;br /&gt;
|}&lt;br /&gt;
A model with this upgrade has a 5+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Serpent Shield ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When the Eldar Wave Serpents advance, they do so behind powerful shields. These can be discharged to unleash a bow wave of raw force that blasts the enemy from their feet.&lt;br /&gt;
|}&lt;br /&gt;
All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.&lt;br /&gt;
&lt;br /&gt;
Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase, with the profile below. This is treated as a hull-mounted weapon that is pointing forward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|Assault 2D6, Ignores Cover, One use only, Strikedown&lt;br /&gt;
|}&lt;br /&gt;
For the remainder of the battle after the shooting attack has been resolved, all subsequent hits against the vehicle are treated as though the vehicle was not equipped with a serpent shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spirit Stones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some Eldar vehicles incorporate large spirit stones with a captive animus that can control the vehicle should it be disabled.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Star Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whilst all Eldar vehicles are swift and agile, those that mount star engines are often able to move faster than the eye can follow. Lesser races can only marvel at the phenomenal speed and manoeuvrability of a craft so equipped.&lt;br /&gt;
|}&lt;br /&gt;
A non-Walker vehicle with this upgrade can move up to 24&amp;quot; when Advancing rather than 2d6. A Walker with this upgrade instead Advances an additional 3&amp;quot; (this will normally be D6+3&amp;quot;).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vectored Engines ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vectored engines allow the pilot of an Eldar vehicle to rapidly alter its facing, placing deadly weapons, or stronger armour, to the fore. Often, this can mean the difference between sustaining critical damage and taking an indirect blow that can soon be shrugged off.&lt;br /&gt;
|}&lt;br /&gt;
Unless it is Immobilised, a vehicle with this upgrade can pivot to face any direction immediately after resolving its shooting attack (in the Shooting phase).&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_USRs&amp;diff=1383</id>
		<title>Aeldari USRs</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_USRs&amp;diff=1383"/>
		<updated>2025-11-12T15:55:48Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Whirlwind of Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Acrobatic ===&lt;br /&gt;
A unit that consists entirely of models with this special rule adds 3&amp;quot; to its roll when it Advances and when it makes charge moves. Furthermore, models with this special rule do not suffer the Initiative penalty for charging enemies through difficult terrain.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Aerobatic Grace ===&lt;br /&gt;
A model with this special rule has a 4+ cover save unless it remained stationary in its previous Movement phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Assured Destruction ===&lt;br /&gt;
Models with this special rule have a +1 modifier when rolling on the Vehicle Damage table.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle Fortune ===&lt;br /&gt;
A model with this special rule has a 4+ invulnerable save.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bio-cataclysm ===&lt;br /&gt;
If a non-vehicle model is slain as a result of this weapon, centre the large blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP4 hits equal to the number of models from that unit that are under the marker. These hits have the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bladestorm ===&lt;br /&gt;
When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cloudstrike ===&lt;br /&gt;
If a Falcon squadron contains three models, all models in the squadron gain the Deep Strike special rule. When the squadron arrives by Deep Strike, the first Falcon placed does not scatter and the second and third Falcons can be placed anywhere within 4&amp;quot; of the first Falcon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Communion of Minds ===&lt;br /&gt;
A unit containing 1-3 Warlocks or Warlock Skyrunners is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Warlock or Warlock Skyrunner in the unit, regardless of its current Mastery Level.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Crack Shot ===&lt;br /&gt;
A model with this special rule can re-roll one failed To Hit or To Wound roll, or armour penetration roll, per turn.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cursed ===&lt;br /&gt;
When locked in combat, Prince Yriel must re-roll saving throws of 6.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Defence Tactics ===&lt;br /&gt;
When chosen as the target of a charge, a unit that consists entirely of models with this special rule can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-attack and Stubborn special rules until the end of the phase (in which case it cannot fire Overwatch).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Disarming Strike ===&lt;br /&gt;
Before rolling To Hit whilst in a melee, Jain Zar can choose to nominate one of her opponent’s melee weapons. Her opponent counts as not being equipped with that weapon until the end of the phase. If Jain Zar does this, she makes one less Attack than normal this phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Distort Scythe ===&lt;br /&gt;
When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of the No Escape rule and of determining if a hit has the Instant Death special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Expert Hunter ===&lt;br /&gt;
A model with this special rule re-rolls all failed To Wound rolls against Monstrous Creatures, and can choose to re-roll armour penetration rolls that do not result in a penetrating hit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fast Shot ===&lt;br /&gt;
A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flickerjump ===&lt;br /&gt;
Once per turn, when a unit comprised entirely of models with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp Jump, moving 2D6&amp;quot; instead of 6+2D6&amp;quot;, so long as it is not Falling Back or charging. The firing unit can choose a different target. A unit that makes a Warp jump in this way cannot make a Warp jump in its following Movement phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hand of Asuryan ===&lt;br /&gt;
When determining Warlord Traits for Asurmen, he always has D3 traits from the Warlord Traits table in Codex: Craftworlds – re-roll any duplicates.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Herald of Victory ===&lt;br /&gt;
A unit that contains at least one model with this special rule does not scatter when it arrives by Deep Strike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hunter’s Strike ===&lt;br /&gt;
If Karandras is held in Reserve, he automatically arrives at the start of the controlling player’s second turn. When he arrives from Reserve, he can move on from any table edge. If Karandras joins a unit of Striking Scorpions during deployment, and no other characters join the unit, all models in that unit also benefit from this special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Inescapable Accuracy ===&lt;br /&gt;
A model with this special rule re-rolls failed To Hit rolls when firing at a unit that Zoomed, Swooped, Turbo-boosted or Advanced during its previous turn.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Intercept ===&lt;br /&gt;
At the end of the Movement phase, a model with this special rule can make one Attack against an enemy Flyer or Flying Monstrous Creature that it moved over that turn. The Attack hits on a roll of 4+, and is resolved at Strength 4 AP4 with the Haywire special rule. Flyers are hit on their side armour.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Iron Resolve ===&lt;br /&gt;
A unit that contains at least one model with this special rule automatically passes Pinning, Fear, Regroup tests and Morale checks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jump Jets ===&lt;br /&gt;
The Revenant may move up to 36&amp;quot; in the Movement phase. When moving, charging or falling back, it can move over all other models and all terrain freely. However, it cannot end its move on top of other models and can only end its move on top of impassable terrain if it is actually possible to place the model on top of it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Khaine Awakened ===&lt;br /&gt;
The Avatar, and all friendly units with the Eldar faction within 12&amp;quot; of the Avatar, have the Fearless, Furious Charge and Rage special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Linked Fire ===&lt;br /&gt;
If a Fire Prism squadron contains more than one model, the squadron can link its prism cannons instead of firing normally. Nominate one model in the squadron as the firer; the other models in the squadron cannot fire their prism cannons this turn. The firer shoots with its prism cannon as normal, adding 1 to the Strength (to a maximum of 10) and adding 1 from the AP (to a minimum of 1) for each other Fire Prism in the squadron that could have otherwise fired its prism cannon normally. For example, a squadron of 3 Fire Prisms, 1 of which is affected by a Crew Stunned result and can only fire Snap Shots, could fire a single focussed shot at Strength 8 AP1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Marksman’s Eye ===&lt;br /&gt;
This model makes Precision Shots on a 5+, rather than a 6.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Master of Pathfinders ===&lt;br /&gt;
If Illic Nightspear joins a unit of Rangers, all Rangers in that unit gain the Sharpshot special rule whilst he is part of that unit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Molten Body ===&lt;br /&gt;
The Avatar is unaffected by all &#039;&#039;&#039;Pyromancy&#039;&#039;&#039; psychic powers, all flamer weapons, and all attacks that have the Melta and/or Soul Blaze special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monofilament ===&lt;br /&gt;
When rolling To Wound for a weapon that has this special rule, use the target’s Initiative instead of its Toughness (note that the model’s Toughness is still used to determine whether an attack has the Instant Death special rule). In addition, if a 6 is rolled To Wound when attacking with a weapon that has this special rule, the Wound is resolved at AP2 unless the weapon is AP1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monofilament Shroud ===&lt;br /&gt;
If a Night Spinner squadron contains more than one model, the squadron can fire a Monofilament Shroud instead of firing normally. Nominate one model in the squadron as the firer; the other models in the squadron cannot fire their doomweavers this turn. The nominated model shoots using the doomweaver’s &#039;&#039;&#039;Dispersed&#039;&#039;&#039; profile, adding 1 to the Strength and number of shots fired for each other model in the squadron that could have otherwise fired its doomweaver normally. For example, a squadron of 3 Night Spinners, 1 of which is affected by a Crew Stunned result and cannot fire its doomweaver this turn, would fire 2 shots, each resolved at Strength 8.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Runes of the Farseer ===&lt;br /&gt;
Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shadowstrike ===&lt;br /&gt;
If a unit that consists entirely of models with this special rule infiltrates, it has the Shrouded special rule. If the unit shoots (including Overwatch) or fights in combat, it loses the Shrouded special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sharpshot ===&lt;br /&gt;
Shots fired by models with this special rule (excluding Snap Shots) are always Precision Shots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shield of Grace ===&lt;br /&gt;
Asurmen has a 4+ invulnerable save. This is increased to a 3+ invulnerable save whilst he is fighting in melee.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Skyburst ===&lt;br /&gt;
This shooting attack does not need line of sight. If the unit consists of at least six models with a grenade pack, the attack has the Large Blast special rule instead of the Blast special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Skyhunter ===&lt;br /&gt;
When shooting at a vehicle with the Flyer type, a model with this special rule re-rolls armour penetration rolls that do not cause a glancing or penetrating hit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulrazor ===&lt;br /&gt;
When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Leadership test for each Wound suffered or be removed from play.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soundquake ===&lt;br /&gt;
To fire the sonic lance, place the hellstorm template so that the narrow end is within 18&amp;quot; of the weapon and the large end is no closer to the weapon than the narrow end. Models under the template are wounded on a 3+ regardless of their Toughness. Against vehicles, the sonic lance is Strength 1 and rolls 3D6 for armour penetration.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spirit Mark ===&lt;br /&gt;
Wraithguard, Wraithblades, Wraithlords, Wraithknights and Hemlock Wraithfighters can re-roll To Hit rolls of 1 against enemy units that are within 12&amp;quot; of a model with this special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spiritlink ===&lt;br /&gt;
Whenever Eldrad Ulthran successfully passes a Psychic test, roll a D6. On a score of 5 or 6, he immediately generates a Warp Charge point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Stalker ===&lt;br /&gt;
In the first round of a challenge, this model makes 1 bonus Attack for each point that its Initiative is higher than its opponent’s Initiative characteristic.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sun’s Brilliance ===&lt;br /&gt;
When Baharroth enters play from Deep Strike, all enemy units within 6&amp;quot; must take a test as if hit by a weapon with the Blind special rule. Models that are immune to the Blind special rule are immune to Sun’s Brilliance.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sword of Vaul ===&lt;br /&gt;
If this model is equipped with a ghostglaive, the ghostglaive’s Strength is increased to D.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Path of Command ===&lt;br /&gt;
Friendly Aeldari units within 12&amp;quot; can re-roll hit rolls of 1.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unquenchable Resolve ===&lt;br /&gt;
At the end of any phase in which Fuegan suffers one or more unsaved Wounds, his Strength and Attacks increase by 1 for each unsaved Wound suffered. These characteristic bonuses last for the rest of the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vaul’s Work ===&lt;br /&gt;
The bearer of this weapon has the Fearless special rule. In a challenge, Attacks made with this weapon have the Fleshbane and Instant Death special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vibro ===&lt;br /&gt;
For each model in the same unit after the first that scores at least 1 hit on the target unit with a weapon that has this special rule, add 1 to the Strength (to a maximum of 10) and subtract 1 from the AP (to a minimum of 1) of each hit for that round of shooting. For example, if three models in a unit all score hits on the same target unit with weapons that have this special rule, all hits would be resolved at +2 Strength and -2AP.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Voidshot ===&lt;br /&gt;
When rolling To Wound for a weapon that has this special rule, a roll of 6 causes a Wound with the Instant Death special rule. When making an Armour Penetration roll for a weapon that has this special rule, a roll of 6 causes a penetrating hit, regardless of the vehicle’s Armour Value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Walker of the Hidden Path ===&lt;br /&gt;
If Illic Nightspear deploys using the Infiltrate special rule, he can be deployed anywhere on the battlefield that is outside of impassable terrain, regardless of enemy proximity. If he begins the game with a unit of Rangers, all Rangers in that unit benefit from this rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== War Shout ===&lt;br /&gt;
Enemy units locked in combat with a model that has this special rule subtract 2 from their Leadership.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Whirlwind of Death ===&lt;br /&gt;
Maugan Ra can fire The Maugetar twice in each Shooting Phase, either at the same target or at two different targets.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Whispering Web ===&lt;br /&gt;
After this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly Aeldari model makes an attack that targets that unit, add 1 to the wound roll. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wildfire ===&lt;br /&gt;
Whenever the Firesabre’s Soul Blaze rule inflicts one or more unsaved Wounds, roll a D6 for every unit (friend or foe, but excluding the bearer’s unit) within 6&amp;quot; of the unit that suffered the Wound. On a roll of 4+, that unit is set ablaze as per the Soul Blaze special rule (this Soul Blaze does not benefit from the Wildfire special rule).&lt;br /&gt;
&lt;br /&gt;
== Ynnari Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Avatar of Ynnead ===&lt;br /&gt;
Whenever an Aeldari model is killed within 7&amp;quot; of the Yncarne, roll a dice. On a 3+, the Yncarne regains a Wound lost earlier in the battle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bladestorm ===&lt;br /&gt;
When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Blessing of Yvraine ===&lt;br /&gt;
If an Aeldari model is killed by this weapon, before any casualties are removed the wielder has any lost Wounds restored.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Champion of Ynnead ===&lt;br /&gt;
Whenever an Aeldari model is slain within 7&amp;quot; of the Visarch, roll a dice. On a 4+, the Visarch immediately regains a lost Wound. If that model was a character, add 1 to the Visarch’s Attacks characteristic (to a maximum of 7).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Deathsong ===&lt;br /&gt;
If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gyrinx Familiar ===&lt;br /&gt;
At the start of each Psychic phase, generate D3 extra Warp Charge points. Only Yvraine can use these Warp Charge points.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Herald of Ynnead ===&lt;br /&gt;
Whenever an Aeldari model is slain within 7&amp;quot; of Yvraine, roll a dice. On a 4+, Yvraine immediately regains a lost Wound. If that model was a Psyker, add 1 to Yvraine’s Mastery Level (to a maximum of Mastery Level 4) and immediately generate another psychic power for her.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Inescapable ===&lt;br /&gt;
Invulnerable saves cannot be taken against this psychic power.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Inevitable Death ===&lt;br /&gt;
The Yncarne must be deployed in Deep Strike Reserve. Unless the Yncarne has been slain, each time a unit (friend or foe) is completely destroyed (unless it was destroyed because it fled the battle), you may immediately place the Yncarne as close as possible to the position of that unit, at least 1&amp;quot; from all enemy models, even if the Yncarne is still in Reserve. The Yncarne may not charge in a turn in which it uses this ability.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
Enemy units within 3&amp;quot; of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulreap ===&lt;br /&gt;
If any models in the target unit are slain, one friendly unit with the Strength from Death special rule within 7&amp;quot; of the target unit may make a Soulburst action.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warden of Yvraine ===&lt;br /&gt;
If the Visarch is in a unit with Yvraine, you can choose for Yvraine to pass Look Out, Sir rolls automatically. If you do so, you must allocate the Wounds to the Visarch. Additionally, the Visarch always passes the Initiative test when making a Glorious Intervention to take Yvraine’s place.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Way of the Visarch ===&lt;br /&gt;
The Visarch always has a Warlord Trait generated from the Ynnari Warlord Traits table, even if he is not your Warlord. For the purposes of this Warlord Trait, the Visarch is considered to be your Warlord.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ynnead Stirs ===&lt;br /&gt;
The Yncarne, and all friendly non-vehicle units with the Ynnari Faction within 12&amp;quot; of the Yncarne, have the Fearless and Feel No Pain special rules.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Datasheets&amp;diff=1382</id>
		<title>Aeldari Datasheets</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Datasheets&amp;diff=1382"/>
		<updated>2025-11-12T15:05:47Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== HQ ==&lt;br /&gt;
&lt;br /&gt;
=== Asurmen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asurmen&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked avenger shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Sword of Asur&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Counter-attack&lt;br /&gt;
|-&lt;br /&gt;
|• Defence Tactics&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Shield of Grace&lt;br /&gt;
|-&lt;br /&gt;
|• Hand of Asuryan&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Autarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autarch Skyrunner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Autarch&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Autarch Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|• Forceshield&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Autarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• The Path of Command&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of the following options:&lt;br /&gt;
|-&lt;br /&gt;
|  - Warp jump generator&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Swooping Hawk wings&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Upgrade to an Autarch Skyrunner&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Banshee mask&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Mandiblasters&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May replace shuriken pistol with fusion pistol&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two weapons from the following list:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scorpion chainsword&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Avenger shuriken catapult or lasblaster&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Death spinner or fusion gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Laser lance (Autarch Skyrunner only)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Reaper launcher with starswarm missiles&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Baharroth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;115&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baharroth&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Jump Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Hawk’s talon&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Grenade pack&lt;br /&gt;
|-&lt;br /&gt;
|• Swooping Hawk wings&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Shining Blade&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Falcon’s Swiftness&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Victory&lt;br /&gt;
|-&lt;br /&gt;
|• Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Sun’s Brilliance&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eldrad Ulthran ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eldrad Ulthan&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Ghosthelm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Armour of the Last Runes&lt;br /&gt;
|-&lt;br /&gt;
|• Staff of Ulthamar&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 4)&lt;br /&gt;
|-&lt;br /&gt;
|• Runes of the Farseer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• An Eye on Distant Events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eldrad Ulthran generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Farseer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Farseer&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Farseer Skyrunner&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Farseer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Farseer Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|• Ghosthelm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Farseer or Farseer Skyrunner generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Divination&#039;&#039;&#039;, &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May replace witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade to a Farseer Skyrunner&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Farseer only)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 3)&lt;br /&gt;
|-&lt;br /&gt;
|• Runes of the Farseer&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fuegan ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fuegan&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Firepike&lt;br /&gt;
|-&lt;br /&gt;
|• Melta bombs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Fire Axe&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Assured Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Feel No Pain&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Crack Shot&lt;br /&gt;
|-&lt;br /&gt;
|• Unquenchable Resolve&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Illic Nightspear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Illic Nightspear&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Power sword&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Voidbringer&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hatred (Necrons)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Preferred Enemy (Necrons)&lt;br /&gt;
|-&lt;br /&gt;
|• Shrouded&lt;br /&gt;
|-&lt;br /&gt;
|• Sharpshot&lt;br /&gt;
|-&lt;br /&gt;
|• Walker of the Hidden Path&lt;br /&gt;
|-&lt;br /&gt;
|• Master of Pathfinders&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jain Zar ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jain Zar&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Silent Death&lt;br /&gt;
|-&lt;br /&gt;
|• Blade of Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Mask of Jain Zar&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Acrobatic&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fear&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• War Shout&lt;br /&gt;
|-&lt;br /&gt;
|• Disarming Strike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Falcon’s Swiftness&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Karandras ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion chainsword&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion’s claw&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Scorpion’s Bite&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Night Vision&lt;br /&gt;
|-&lt;br /&gt;
|• Shadowstrike&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|-&lt;br /&gt;
|• Hunter’s Strike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ambush of Blades&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lhykhis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lhykhis&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked death spinners&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Warp jump generator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Weaverender&lt;br /&gt;
|-&lt;br /&gt;
|• Spider&#039;s Fangs&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Hit and Run&lt;br /&gt;
|-&lt;br /&gt;
|• Flickerjump&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Whispering Web&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Maugan Ra ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|2+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Phoenix armour&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Maugetar&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mark of the Incomparable Hunter&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hatred (Chaos Daemons)&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Night Vision&lt;br /&gt;
|-&lt;br /&gt;
|• Whirlwind of Death&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prince Yriel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prince Yriel&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Forceshield&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ambush of Blades&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Eye of Wrath&lt;br /&gt;
|-&lt;br /&gt;
|• The Spear of Twilight&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• The Path of Command&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spiritseer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spiritseer&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Spiritseer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witch staff&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Spiritseer generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Fate&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Remnants of Glory&#039;&#039;&#039; list.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit Mark&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warlock Conclave ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Skyrunner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Warlock&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike (Warlock Skyrunner only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet (Warlock only)&lt;br /&gt;
|-&lt;br /&gt;
|• Brotherhood of Psykers (see the Communion of Minds special rule)&lt;br /&gt;
|-&lt;br /&gt;
|• Communion of Minds&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to nine additional Warlocks&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may replace its witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may be upgraded to Warlock Skyrunners&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock Conclave generates its powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Visarch ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Visarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Asu-var, the Sword of Silent Screams&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Champion of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Strikes&lt;br /&gt;
|-&lt;br /&gt;
|• Rampage&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|-&lt;br /&gt;
|• Warden of Yvraine&lt;br /&gt;
|-&lt;br /&gt;
|• Way of the Visarch&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Yvraine ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yvraine&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|6+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Runesuit&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Kha-vir, the Sword of Sorrows&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Favoured of Ynnead&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Gyrinx Familiar&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Independent Character&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Stubborn&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Yvraine generates her powers from the &#039;&#039;&#039;Daemonology (Sanctic)&#039;&#039;&#039; and &#039;&#039;&#039;Revenant&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Yncarne ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;275&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Yncarne&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 (Unique)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Artefacts of the Ynnari:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Vilith-zhar, the Sword of Souls&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The Yncarne generates powers from the &#039;&#039;&#039;Daemonology (Sanctic)&#039;&#039;&#039; and &#039;&#039;&#039;Revenant&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Avatar of Ynnead&lt;br /&gt;
|-&lt;br /&gt;
|• Daemon&lt;br /&gt;
|-&lt;br /&gt;
|• Deep Strike&lt;br /&gt;
|-&lt;br /&gt;
|• Eternal Warrior&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Inevitable Death&lt;br /&gt;
|-&lt;br /&gt;
|• Preferred Enemy (Daemons of Slaanesh)&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 3)&lt;br /&gt;
|-&lt;br /&gt;
|• Strength From Death&lt;br /&gt;
|-&lt;br /&gt;
|• Ynnead Stirs&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Troops ==&lt;br /&gt;
&lt;br /&gt;
=== Dire Avengers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dire Avenger&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dire Avenger Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Dire Avengers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Avenger shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Defence Tactics&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Fortune (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Dire Avengers&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Dire Avenger to a Dire Avenger Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Dire Avenger Exarch may replace his avenger shuriken catapult with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked avenger shuriken catapult&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon and shuriken pistol&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Diresword and shimmershield&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Power weapon and shimmershield&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Guardian Defenders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Weapon Platform&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 10 Guardians&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardians):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock Leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to ten additional Guardians&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• For every ten Guardians in the unit, may add one Heavy Weapon Platform from the following list:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rangers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Rangers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Ranger long rifle&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Rangers&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Shrouded&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Storm Guardians ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;72&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 8 Guardians&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardians):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Close combat weapon&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock Leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to twelve additional Guardians&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Up to two Guardians may exchange their close combat weapon and shuriken pistol for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Flamer&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Fusion gun&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Up to two Guardians may exchange their close combat weapon for a power sword&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Windriders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;51&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Windrider&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Windrider Warlock&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Windriders&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider Warlock):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Windrider Warlock only)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Windrider Warlock generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Windriders&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Windrider Warlock&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The Windrider Warlock may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Windrider may exchange its Eldar jetbike’s twin-linked shuriken catapult for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Elites ==&lt;br /&gt;
&lt;br /&gt;
=== Fire Dragons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Dragon&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Dragon Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Fire Dragons&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Fusion gun&lt;br /&gt;
|-&lt;br /&gt;
|• Melta bombs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Assured Destruction&lt;br /&gt;
|-&lt;br /&gt;
|• Crack Shot (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Fire Dragons&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Fire Dragon to a Fire Dragon Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Fire Dragon Exarch may exchange his fusion gun for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Dragon’s breath flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Firepike&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Howling Banshees ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Howling Banshee&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Howling Banshee Exarch&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Howling Banshees&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Power sword&lt;br /&gt;
|-&lt;br /&gt;
|• Banshee mask&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Acrobatic&lt;br /&gt;
|-&lt;br /&gt;
|• War Shout (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Howling Banshees&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Howling Banshee to a Howling Banshee Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Howling Banshee Exarch may exchange her power sword for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Triskele&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Executioner&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Howling Banshee Exarch may exchange both her shuriken pistol and power sword for two mirrorswords&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Striking Scorpions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Striking Scorpions&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Scorpion chainsword&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Mandiblasters&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Striking Scorpions&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Striking Scorpion to a Striking Scorpion Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange his shuriken pistol for a scorpion’s claw&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange his scorpion chainsword for a biting blade&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Striking Scorpion Exarch may exchange both his shuriken pistol and scorpion chainsword for two chainsabres&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Infiltrate&lt;br /&gt;
|-&lt;br /&gt;
|• Move Through Cover&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|-&lt;br /&gt;
|• Shadowstrike&lt;br /&gt;
|-&lt;br /&gt;
|• Stalker (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithblades ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|5&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Wraithblades&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two ghostswords&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Bulky&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|-&lt;br /&gt;
|• Rage&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Wraithblades&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may replace both of their ghostswords for a ghostaxe and forceshield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithguard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithguard&lt;br /&gt;
|5&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Wraithguard&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Wraithcannon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Bulky&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Wraithguard&lt;br /&gt;
|&#039;&#039;&#039;32&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• The entire unit may replace their wraithcannons with D-scythes&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fast Attack ==&lt;br /&gt;
&lt;br /&gt;
=== Crimson Hunter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter Exarch&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Crimson Hunter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two bright lances&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Shots (Exarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|-&lt;br /&gt;
|• Skyhunter&lt;br /&gt;
|-&lt;br /&gt;
|• Marksman’s Eye (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• One Crimson Hunter per Detachment may be upgraded to a Crimson Hunter Exarch&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Crimson Hunter Exarch may replace both of its bright lances with starcannons&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hemlock Wraithfighter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hemlock Wraithfighter&lt;br /&gt;
|20&amp;quot;-65&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hemlock Wraithfighter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy D-scythes&lt;br /&gt;
|-&lt;br /&gt;
|• Mindshock pod&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit stones&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Psychic Pilot (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Hemlock Wraithfighter generates powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shining Spears ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;105&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shining Spear&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shining Spear Exarch&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Shining Spears&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Laser lance&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Outflank&lt;br /&gt;
|-&lt;br /&gt;
|• Skilled Rider&lt;br /&gt;
|-&lt;br /&gt;
|• Aerobatic Grace&lt;br /&gt;
|-&lt;br /&gt;
|• Expert Hunter (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to six additional Shining Spears&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Shining Spear to a Shining Spear Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Shining Spear Exarch may exchange his laser lance for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Paragon Sword&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Star lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shroud Runners ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;81&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shroud Runner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|3+&lt;br /&gt;
|Eldar Jetbike&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Shroud Runners&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Windrider):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Eldar jetbike with Scatter Laser&lt;br /&gt;
|-&lt;br /&gt;
|• Ranger Long Rifles&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Scout 1&lt;br /&gt;
|-&lt;br /&gt;
|• Skilled Rider&lt;br /&gt;
|-&lt;br /&gt;
|• Stealth&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swooping Hawks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Hawk&lt;br /&gt;
|14&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Jump Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Hawk Exarch&lt;br /&gt;
|14&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|4+&lt;br /&gt;
|Jump Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Swooping Hawks&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Lasblaster&lt;br /&gt;
|-&lt;br /&gt;
|• Haywire grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|• Grenade pack&lt;br /&gt;
|-&lt;br /&gt;
|• Swooping Hawk wings&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Intercept&lt;br /&gt;
|-&lt;br /&gt;
|• Herald of Victory (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Swooping Hawks&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Swooping Hawk to a Swooping Hawk Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Swooping Hawk Exarch may exchange his lasblaster for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Hawk’s Talon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Sunrifle&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Swooping Hawk Exarch may take a power weapon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vyper Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|Vehicle (Fast, Open-topped, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Vyper&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Vypers&lt;br /&gt;
|&#039;&#039;&#039;40&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Vyper can exchange its shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any Vyper may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any Vyper may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Warp Spiders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Jet Pack Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Jet Pack Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 5 Warp Spiders&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Death spinner&lt;br /&gt;
|-&lt;br /&gt;
|• Warp jump generator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Hit &amp;amp; Run&lt;br /&gt;
|-&lt;br /&gt;
|• Flickerjump&lt;br /&gt;
|-&lt;br /&gt;
|• Iron Resolve (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to five additional Warp Spiders&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Warp Spider to a Warp Spider Exarch&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Warp Spider Exarch may exchange his death spinner for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked death spinner&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Spinneret rifle&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warp Spider Exarch may take a pair of powerblades&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wave Serpent ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wave Serpent&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer, Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wave Serpent&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Serpent shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May exchange its twin-linked shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked bright lance&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked scatter laser&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Twin-linked Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• May exchange twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Twelve models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Wave Serpent has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Crimson Hunters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Combat Role&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|Fighter&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Hunter Exarch&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer, Character)&lt;br /&gt;
|Fighter&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Crimson Hunter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two bright lances&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Precision Shots (Exarch only)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|-&lt;br /&gt;
|• Skyhunter&lt;br /&gt;
|-&lt;br /&gt;
|• Marksman’s Eye (Exarch only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May be upgraded to a Flyer Wing with up to three additional Crimson Hunters&lt;br /&gt;
|&#039;&#039;&#039;140&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• One model may be upgraded to a Crimson Hunter Exarch. In a Flyer Wing, this model must be the Wing Leader&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• A Crimson Hunter Exarch may replace both of its bright lances with starcannons&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hemlock Wraithfighters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Combat Role&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pursuit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hemlock Wraithfighter&lt;br /&gt;
|20&amp;quot;-60&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Flyer)&lt;br /&gt;
|Attack Flyer&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Hemlock Wraithfighter&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy D-scythes&lt;br /&gt;
|-&lt;br /&gt;
|• Mindshock pod&lt;br /&gt;
|-&lt;br /&gt;
|• Spirit stones&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Psychic Pilot (Mastery Level 2)&lt;br /&gt;
|-&lt;br /&gt;
|• Vector Dancer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May be upgraded to a Flyer Wing with up to three additional Hemlock Wraithghters&lt;br /&gt;
|&#039;&#039;&#039;185&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Hemlock Wraithfighter generates powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;), &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heavy Support ==&lt;br /&gt;
&lt;br /&gt;
=== Dark Reapers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;75&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper Exarch&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|3+&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 3 Dark Reapers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Heavy aspect armour&lt;br /&gt;
|-&lt;br /&gt;
|• Reaper launcher with starswarm missiles&lt;br /&gt;
|-&lt;br /&gt;
|• Reaper rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Slow and Purposeful&lt;br /&gt;
|-&lt;br /&gt;
|• Inescapable Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|• Fast Shot (Exarch Only)&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to seven additional Dark Reapers&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• All Dark Reapers in the unit may take starshot missiles&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May upgrade one Dark Reaper to a Dark Reaper Exarch&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The Dark Reaper Exarch may exchange his reaper launcher for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|  - Tempest launcher&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• If the Dark Reaper Exarch has a reaper launcher, he may take starshot missiles&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• The unit can take a Wave Serpent as a Dedicated Transport.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Falcons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Falcon&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer, Transport)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Falcon&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Pulse laser&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Cloudstrike&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Falcons&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may exchange its shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Transport Capacity:&#039;&#039;&#039; Six models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Points:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Points:&#039;&#039;&#039; A Falcon has one Access Point at the rear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Prisms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Fire Prism&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Prism cannon&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Linked Fire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Fire Prisms&lt;br /&gt;
|&#039;&#039;&#039;125&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Night Spinners ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Night Spinner&lt;br /&gt;
|16&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|Vehicle (Tank, Fast, Skimmer)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Night Spinner&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Doomweaver&lt;br /&gt;
|-&lt;br /&gt;
|• Twin-linked shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Monofilament Shroud&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Night Spinners&lt;br /&gt;
|&#039;&#039;&#039;100&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• Any model may exchange its twin-linked shuriken catapult for a shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vaul’s Wrath Support Battery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guardian crew&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|5+&lt;br /&gt;
|Artillery&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Support weapon&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3+&lt;br /&gt;
|Artillery&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warlock Leader&lt;br /&gt;
|7&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Infantry (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 2 Guardians, 1 Support Weapon&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Guardian crew):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Mesh armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken catapult&lt;br /&gt;
|-&lt;br /&gt;
|• Plasma grenades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Support Weapon):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Shadow weaver&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wargear (Warlock leader):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Rune armour&lt;br /&gt;
|-&lt;br /&gt;
|• Shuriken pistol&lt;br /&gt;
|-&lt;br /&gt;
|• Witchblades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psyker:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Warlock leader generates his powers from the &#039;&#039;&#039;Daemonology&#039;&#039;&#039; (&#039;&#039;&#039;Sanctic&#039;&#039;&#039;) and &#039;&#039;&#039;Runes of Battle&#039;&#039;&#039; disciplines.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional Support Weapons (each accompanied by two Guardians)&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|• May include a Warlock Leader&lt;br /&gt;
|&#039;&#039;&#039;35&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
|• The Warlock Leader may replace his witchblade with a singing spear&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• All Support Weapons may replace their shadow weavers with one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Vibro cannon&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - D-cannon&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Psyker (Mastery Level 1) (Warlock Leader only)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== War Walker Squadron ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;F&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;R&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|War Walker&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Vehicle (Walker, Open-topped)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 War Walker&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two shuriken cannons&lt;br /&gt;
|-&lt;br /&gt;
|• Power field&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Scout&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May include up to two additional War Walkers&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any model may exchange any shuriken cannon for one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts/model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• Any War Walker may take items from the &#039;&#039;&#039;Eldar Vehicle Equipment&#039;&#039;&#039; list.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithlord ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithlord&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wraithlord&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two shuriken catapults&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Fearless&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|• May exchange any shuriken catapult for a flamer&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• May take a ghostglaive&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; pts&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two of the following in any combination:&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Bright lance&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Eldar missile launcher&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039; pts each&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lords of War ==&lt;br /&gt;
&lt;br /&gt;
=== Avatar of Khaine ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;195&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Monstrous Creature (Character)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Avatar of Khaine&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Remnants of Glory:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• The Wailing Doom&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Battle Focus&lt;br /&gt;
|-&lt;br /&gt;
|• Daemon&lt;br /&gt;
|-&lt;br /&gt;
|• Fleet&lt;br /&gt;
|-&lt;br /&gt;
|• Khaine Awakened&lt;br /&gt;
|-&lt;br /&gt;
|• Molten Body&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wraithknight ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;295&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;M&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;WS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;BS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Sv&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unit Type&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraithknight&lt;br /&gt;
|10&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|3+&lt;br /&gt;
|Jump Gargantuan Creature&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Unit Composition:&#039;&#039;&#039; 1 Wraithknight&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wargear:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Two heavy wraithcannons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|• Ancient Doom&lt;br /&gt;
|-&lt;br /&gt;
|• Sword of Vaul&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Options:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May exchange both heavy wraithcannons for:&lt;br /&gt;
|-&lt;br /&gt;
|  - Ghostglaive and scattershield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  - Suncannon and scattershield&lt;br /&gt;
|&#039;&#039;&#039;free&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |• May take up to two of the following in any combination:&lt;br /&gt;
|-&lt;br /&gt;
|  - Scatter laser&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Shuriken cannon&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039; pts each&lt;br /&gt;
|-&lt;br /&gt;
|  - Starcannon&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039; pts each&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Elenduil_Sunsinger&amp;diff=1381</id>
		<title>Elenduil Sunsinger</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Elenduil_Sunsinger&amp;diff=1381"/>
		<updated>2025-11-11T15:54:31Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2025-11-11 10 39 33-9YoMxrAAAABklEQVQDADUXWS7fUT3aAAAAAElFTkSuQmCC (1024×576).png|thumb|Autarch Elenduil Sunsinger, the &amp;quot;Ghost of Alaitoc,&amp;quot; mastermind of the Spear of Khaine. With his formidable Wyvach familiar, Fireheart, perched beside him, he exemplifies the cold, precise, and traditionalist Aeldari warfare he believes will secure his race&#039;s survival.]]&#039;&#039;&#039;Autarch Elenduil Sunsinger&#039;&#039;&#039; is the co-commander of the renegade Aeldari warhost known as &#039;&#039;The Luminai&#039;&#039; and the stern leader of its traditionalist faction, &#039;&#039;The Spear of Khaine&#039;&#039;. The elder of the &#039;&#039;Sunsinger twins&#039;&#039;, Elenduil is a master strategist and a staunch traditionalist who believes the Aeldari&#039;s survival depends on the flawless and ruthless execution of their ancient martial arts, unsullied by what he views as the dangerous heresies of new gods.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Elenduil walked the Path of the Warrior with peerless discipline, mastering the ways of the Dire Avengers and Striking Scorpions before ascending to the rank of Autarch. He was a paragon of Alaitoc&#039;s philosophy: victory through superior intelligence, precision, and minimal expenditure of force.&lt;br /&gt;
&lt;br /&gt;
When Farseer Maerthandil&#039;s vision revealed a future civil war over the Ynnari, Elenduil saw the preservation of his craftworld&#039;s unity as the highest priority. He agreed to the exile not out of a desire for transformation, but to prove that the old ways, perfected, were sufficient to avert doom. He formed the Spear of Khaine as a testament to this belief, molding it into an instrument of such perfect wrath that it would never need to rely on external salvation.&lt;br /&gt;
&lt;br /&gt;
== Combat Doctrine and Legacy ==&lt;br /&gt;
Elenduil is the epitome of the Aeldari warrior-scholar. His strategies are exercises in flawless geometry, using Rangers to isolate the enemy and elite Aspect Warriors to deliver overwhelming, decisive blows. He abhors waste and unnecessary risk, viewing his brother&#039;s methods as reckless and spiritually costly.&lt;br /&gt;
&lt;br /&gt;
He is rarely seen without his distinctive familiar, a Wyvach known as &amp;quot;Fireheart.&amp;quot; Unusually large and possessed of a deep crimson scale-coloration, this creature is more than a pet; it is a psychic familiar and a hunting partner. It often perches on the hull of his command Wave Serpent or soars ahead of his forces, its sharp eyes and psychic senses feeding him a constant stream of tactical data, making his command of the battlefield nearly omniscient.&lt;br /&gt;
&lt;br /&gt;
In battle, Elenduil is a calculating presence, directing the flow of combat from a mobile command post. He trusts in the discipline of his Dire Avengers, the patience of his Striking Scorpions, and the overwhelming firepower of his Dark Reapers to achieve victory. His cold, pragmatic leadership stands in stark contrast to his brother&#039;s fiery passion, and their ideological conflict is the central schism that defines the Luminai&#039;s very existence.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Elenduil_Sunsinger&amp;diff=1380</id>
		<title>Elenduil Sunsinger</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Elenduil_Sunsinger&amp;diff=1380"/>
		<updated>2025-11-11T15:54:00Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2025-11-11 10 39 33-9YoMxrAAAABklEQVQDADUXWS7fUT3aAAAAAElFTkSuQmCC (1024×576).png|thumb|Autarch Elenduil Sunsinger, the &amp;quot;Ghost of Alaitoc,&amp;quot; mastermind of the Spear of Khaine. With his formidable Wyvach familiar, Crimson Scythe, perched beside him, he exemplifies the cold, precise, and traditionalist Aeldari warfare he believes will secure his race&#039;s survival.]]&#039;&#039;&#039;Autarch Elenduil Sunsinger&#039;&#039;&#039; is the co-commander of the renegade Aeldari warhost known as &#039;&#039;The Luminai&#039;&#039; and the stern leader of its traditionalist faction, &#039;&#039;The Spear of Khaine&#039;&#039;. The elder of the &#039;&#039;Sunsinger twins&#039;&#039;, Elenduil is a master strategist and a staunch traditionalist who believes the Aeldari&#039;s survival depends on the flawless and ruthless execution of their ancient martial arts, unsullied by what he views as the dangerous heresies of new gods.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Elenduil walked the Path of the Warrior with peerless discipline, mastering the ways of the Dire Avengers and Striking Scorpions before ascending to the rank of Autarch. He was a paragon of Alaitoc&#039;s philosophy: victory through superior intelligence, precision, and minimal expenditure of force.&lt;br /&gt;
&lt;br /&gt;
When Farseer Maerthandil&#039;s vision revealed a future civil war over the Ynnari, Elenduil saw the preservation of his craftworld&#039;s unity as the highest priority. He agreed to the exile not out of a desire for transformation, but to prove that the old ways, perfected, were sufficient to avert doom. He formed the Spear of Khaine as a testament to this belief, molding it into an instrument of such perfect wrath that it would never need to rely on external salvation.&lt;br /&gt;
&lt;br /&gt;
== Combat Doctrine and Legacy ==&lt;br /&gt;
Elenduil is the epitome of the Aeldari warrior-scholar. His strategies are exercises in flawless geometry, using Rangers to isolate the enemy and elite Aspect Warriors to deliver overwhelming, decisive blows. He abhors waste and unnecessary risk, viewing his brother&#039;s methods as reckless and spiritually costly.&lt;br /&gt;
&lt;br /&gt;
He is rarely seen without his distinctive familiar, a Wyvach known as &amp;quot;Fireheart.&amp;quot; Unusually large and possessed of a deep crimson scale-coloration, this creature is more than a pet; it is a psychic familiar and a hunting partner. It often perches on the hull of his command Wave Serpent or soars ahead of his forces, its sharp eyes and psychic senses feeding him a constant stream of tactical data, making his command of the battlefield nearly omniscient.&lt;br /&gt;
&lt;br /&gt;
In battle, Elenduil is a calculating presence, directing the flow of combat from a mobile command post. He trusts in the discipline of his Dire Avengers, the patience of his Striking Scorpions, and the overwhelming firepower of his Dark Reapers to achieve victory. His cold, pragmatic leadership stands in stark contrast to his brother&#039;s fiery passion, and their ideological conflict is the central schism that defines the Luminai&#039;s very existence.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Ellethor_Sunsinger&amp;diff=1379</id>
		<title>Ellethor Sunsinger</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Ellethor_Sunsinger&amp;diff=1379"/>
		<updated>2025-11-11T15:51:33Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2025-11-11 10 40 20-Eldar Autarch, old picture by me. Because why not. r Eldar.png|thumb|Autarch Ellethor Sunsinger, the &amp;quot;Ember of Ynnead,&amp;quot; leads the Twilight Phoenix from the front. Wielding the Spear of the Phoenix and with his enhanced Warp Jump Generator, he embodies the transformative, aggressive doctrine of his battlegroup, a living weapon in the Luminai&#039;s quest for rebirth through sacred fire.]]&#039;&#039;&#039;Autarch Ellethor Sunsinger&#039;&#039;&#039; is the co-commander of the renegade Aeldari warhost known as &#039;&#039;The Luminai&#039;&#039; and the direct leader of its revolutionary faction, &#039;&#039;The Twilight Phoenix&#039;&#039;. The younger of the famed &#039;&#039;Sunsinger&#039;&#039; twins, Ellethor is a passionate and visionary leader who believes the only path to salvation for the Aeldari race lies through a great and necessary death, culminating in rebirth through the aegis of the Whispering God, &#039;&#039;Ynnead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Like his brother Elenduil, Ellethor was a rising star of the Alaitoc Craftworld, having walked the Path of the Warrior with distinction as a Shining Spear and the Path of the Outcast, which profoundly shaped his worldview. It was during his time as a Ranger that he witnessed the true, decaying horror of the galaxy and first encountered the agents of the Ynnari. Their message of defiant hope through embracing the cycle of death resonated deeply with him.&lt;br /&gt;
&lt;br /&gt;
When Farseer Maerthandil revealed his dual-vision of Alaitoc&#039;s doom, Ellethor became the foremost advocate for the path of transformation. He argued that the craftworld&#039;s rigid traditions were a gilded cage, and that only by passing through the &amp;quot;cleansing fire&amp;quot; could their people be saved. He willingly joined the exile, becoming the fiery heart of the newly-formed Luminai and the founding commander of its Ynnari-leaning battlegroup, The Twilight Phoenix.&lt;br /&gt;
&lt;br /&gt;
== Combat Doctrine and Legacy ==&lt;br /&gt;
Ellethor is a commander of immense personal courage and tactical boldness. His strategies favor high-risk, high-reward assaults aimed at decapitating the enemy leadership and breaking their spirit utterly. He believes in delivering a definitive, terrifying message to the enemies of the Aeldari.&lt;br /&gt;
&lt;br /&gt;
On the battlefield, he is a whirlwind of motion, typically fighting with his enhanced Warp Jump Generator and blessed spear, the Spear of the Phoenix. He leads from the front, inspiring his Twilight Phoenix warriors with his unwavering conviction. His forces see themselves as the sacred flame that must burn away the rot of the old world to make way for the new, and they follow him with a zealot&#039;s fervor.&lt;br /&gt;
&lt;br /&gt;
His ongoing philosophical conflict with his twin brother, Elenduil, defines the Luminai. Where Elenduil seeks perfection, Ellethor seeks transformation. Where Elenduil values preservation, Ellethor values purgation. This schism is played out in every campaign the warhost undertakes, making Ellethor a pivotal figure in the warhost&#039;s ultimate fate.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Ellethor_Sunsinger&amp;diff=1378</id>
		<title>Ellethor Sunsinger</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Ellethor_Sunsinger&amp;diff=1378"/>
		<updated>2025-11-11T15:48:46Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: Created page with &amp;quot;Autarch Ellethor Sunsinger, the &amp;quot;Ember of Ynnead,&amp;quot; leads the Twilight Phoenix from the front. Wielding the Spear of the Phoenix and with his enhanced Warp Jump Generator, he embodies the transformative, aggressive doctrine of his battlegroup, a living weapon in the Luminai&amp;#039;s quest for rebirth through sacred fire.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2025-11-11 10 40 20-Eldar Autarch, old picture by me. Because why not. r Eldar.png|thumb|Autarch Ellethor Sunsinger, the &amp;quot;Ember of Ynnead,&amp;quot; leads the Twilight Phoenix from the front. Wielding the Spear of the Phoenix and with his enhanced Warp Jump Generator, he embodies the transformative, aggressive doctrine of his battlegroup, a living weapon in the Luminai&#039;s quest for rebirth through sacred fire.]]&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:2025-11-11_10_40_20-Eldar_Autarch,_old_picture_by_me._Because_why_not._r_Eldar.png&amp;diff=1377</id>
		<title>File:2025-11-11 10 40 20-Eldar Autarch, old picture by me. Because why not. r Eldar.png</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:2025-11-11_10_40_20-Eldar_Autarch,_old_picture_by_me._Because_why_not._r_Eldar.png&amp;diff=1377"/>
		<updated>2025-11-11T15:47:22Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;autarchellethor&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Elenduil_Sunsinger&amp;diff=1376</id>
		<title>Elenduil Sunsinger</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Elenduil_Sunsinger&amp;diff=1376"/>
		<updated>2025-11-11T15:46:51Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: Created page with &amp;quot;Autarch Elenduil Sunsinger, the &amp;quot;Ghost of Alaitoc,&amp;quot; mastermind of the Spear of Khaine. With his formidable Wyvach familiar, Crimson Scythe, perched beside him, he exemplifies the cold, precise, and traditionalist Aeldari warfare he believes will secure his race&amp;#039;s survival.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2025-11-11 10 39 33-9YoMxrAAAABklEQVQDADUXWS7fUT3aAAAAAElFTkSuQmCC (1024×576).png|thumb|Autarch Elenduil Sunsinger, the &amp;quot;Ghost of Alaitoc,&amp;quot; mastermind of the Spear of Khaine. With his formidable Wyvach familiar, Crimson Scythe, perched beside him, he exemplifies the cold, precise, and traditionalist Aeldari warfare he believes will secure his race&#039;s survival.]]&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:2025-11-11_10_39_33-9YoMxrAAAABklEQVQDADUXWS7fUT3aAAAAAElFTkSuQmCC_(1024%C3%97576).png&amp;diff=1375</id>
		<title>File:2025-11-11 10 39 33-9YoMxrAAAABklEQVQDADUXWS7fUT3aAAAAAElFTkSuQmCC (1024×576).png</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:2025-11-11_10_39_33-9YoMxrAAAABklEQVQDADUXWS7fUT3aAAAAAElFTkSuQmCC_(1024%C3%97576).png&amp;diff=1375"/>
		<updated>2025-11-11T15:46:12Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;autarchelenduil&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Luminai&amp;diff=1374</id>
		<title>The Luminai</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Luminai&amp;diff=1374"/>
		<updated>2025-11-11T15:45:16Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vanari.png|thumb|The Luminai, a warhost built of Corsair and Craftworld Alaitoc, walk the razor&#039;s edge between a gilded past and a fiery future. Led by the twin Autarchs Elenduil and Ellethor Sunsinger, they are the eternal debate made manifest: must their path be perfected, or must it be reborn?]]&lt;br /&gt;
The &#039;&#039;&#039;Luminai&#039;&#039;&#039; (Aeldari for &amp;quot;The Luminous&amp;quot; or &amp;quot;Bringers of Light&amp;quot;) are a unique and fractious Aeldari warhost operating on the fringes of the galaxy during the Era Indomitus. Unlike traditional craftworld warhosts, the Luminai are defined by a fundamental ideological schism, representing two opposing philosophies for the survival of their species. They are voluntary exiles from the Alaitoc Craftworld, undertaking a self-imposed crusade to determine the future of the Aeldari people through force of arms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The warhost&#039;s origins lie in a cataclysmic vision experienced by the Alaitoc Farseer, Maerthandil. He foresaw two equally probable futures for his craftworld: one ending in destruction due to rigid isolationism, the other in a bloody civil war sparked by embracing the Ynnari. Unable to reconcile these paths, Maerthandil, along with the twin Autarch brothers [[Elenduil Sunsinger]] and [[Ellethor Sunsinger]], and their followers, chose exile. In a move that shocked Alaitoc&#039;s ruling council, they commandeered a decently-sized potent fleet, including the venerable Void-Stalker battleship &#039;&#039;Umbra Lament&#039;&#039;, and departed. They became the Luminai, a &amp;quot;Sundered Constellation,&amp;quot; to test their conflicting ideologies far from Alaitoc, thereby shielding their home from the potential fallout of their dangerous experiment.&lt;br /&gt;
&lt;br /&gt;
== Organization &amp;amp; Fleet ==&lt;br /&gt;
The Luminai are a fully fleet-based force, their strength divided between their warships and the two distinct, often rivalrous battlegroups they carry.&lt;br /&gt;
&lt;br /&gt;
=== The Fleet of the Sundered Orion ===&lt;br /&gt;
The Luminai fleet is a powerful symbol of their schism, blending the grandeur of craftworld naval tradition with the audacity of the Outcast.&lt;br /&gt;
&lt;br /&gt;
* Flagship: The &#039;&#039;Umbra Lament&#039;&#039;: A Void-Stalker-class battleship that serves as the heart of the warhost. It is a vessel of immense age and power, its hull a tapestry of Alaitoc blue and yellow, now scarred by the trials of exile. It houses the Seer Council, the warhost&#039;s archives, and the bulk of its traditional warrior aspects. It is Autarch Elenduil&#039;s primary strategic command.&lt;br /&gt;
* The Dragon Squadrons: The fleet&#039;s main striking power lies in its Dragonship escorts.&lt;br /&gt;
** &#039;&#039;Starfall&#039;&#039;-class Cruisers: Vessels like the &#039;&#039;Blade of Midnight&#039;&#039; and the &#039;&#039;Echo of Alaitoc&#039;&#039; provide mid-range battery fire, capable of gutting Imperial cruisers and forming the main battle formations.&lt;br /&gt;
** &#039;&#039;Ghost&#039;&#039;-class Cruisers: Carrier ships like the &#039;&#039;Spirit of Isha&#039;&#039; and &#039;&#039;Vaul&#039;s Anvil&#039;&#039; are the fleet&#039;s skirmishers, hosting their Darkstar Fighters and Eagle Bombers, while their holofields making them nearly impossible to target.&lt;br /&gt;
** &#039;&#039;Firestorm&#039;&#039;-class Cruisers: The &#039;&#039;Sun&#039;s Fury&#039;&#039; and &#039;&#039;Kaela Mensha Khaine&#039;&#039; form the long-range firepower, their pulsar lances designed to shred enemy fighters and ordnance.&lt;br /&gt;
* The Corsair Contingent: Led by the Aurora-class cruiser &#039;&#039;Soul&#039;s Resolve&#039;&#039; under Corsair Prince Sylith, this semi-independent squadron embodies Ellethor&#039;s philosophy. They are fast, unpredictable, and specialize in lightning raids and hit-and-run attacks.&lt;br /&gt;
* Support Vessels: A plethora of smaller Transport Vessels, Harvesters, and resource tenders allow the fleet to operate for long periods without a home port.&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
The fleet carries the two primary battlegroups, each reflecting the opposing doctrines of the Sunsinger twins.&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine (Led by Autarch Elenduil Sunsinger): This battlegroup adheres to a militant interpretation of traditional Aeldari strategy. They believe that the Aeldari&#039;s only path to survival is through the flawless and ruthless application of force, embodying the wrath of Khaine himself. Their forces are characterized by disciplined units of Dire Avengers, Striking Scorpions, and Dark Reapers, supported by fast-moving Vypers and Fire Prisms.&lt;br /&gt;
* The Twilight Phoenix (Led by Autarch Ellethor Sunsinger): This faction has embraced the doctrine of the Ynnari, believing that true salvation lies not in perfecting the old ways, but in passing through a necessary death to be reborn. Their ranks include Corsair allies such as Voidreavers, Ynnari forces that include elements of the Drukhari Kabal of the Poisoned Tongue and Cult of the Bloodbrides who have flocked to the cause, and Wraith constructs, the latter seen as souls already touched by death and awaiting their final purpose.&lt;br /&gt;
&lt;br /&gt;
=== Beliefs &amp;amp; Doctrine ===&lt;br /&gt;
The central conflict of the Luminai is not with the Imperium or Chaos, but within itself. It is a war of ideology:&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine champions the path of Perfection through Martial Purity. They argue that by honing their warrior arts to an absolute peak and waging war with unerring precision, they can carve out a future for their race without resorting to the &amp;quot;heresies&amp;quot; of a nascent god.&lt;br /&gt;
* The Twilight Phoenix champions the path of Salvation through Annihilation. They believe the old Aeldari psyche is doomed and must be allowed to die in a controlled, sacred conflagration to fuel the birth of Ynnead and a new, untainted beginning.&lt;br /&gt;
&lt;br /&gt;
Farseer Maerthandil and his Warlock Conclave act as the unstable heart of the host, their psychic harmonies constantly strained by the opposing philosophies of the twins. Each battle the Luminai fight is a physical argument, with the outcomes weighed not just in territory gained, but in vindication for one doctrine over the other.&lt;br /&gt;
&lt;br /&gt;
== The Shadow War in Subsector Eternum ==&lt;br /&gt;
Prior to the open conflict of the Second Poxwar, the Luminai had been operating clandestinely within Subsector Eternum for nearly a standard decade. Farseer Maerthandil&#039;s visions had identified the region as a nexus of a burgeoning Chaos threat, one that, if left unchecked, would blossom into a galactic cancer capable of consuming craftworlds. The Luminai&#039;s mission was its signature &amp;quot;Silent Debate&amp;quot;: to sever this threat at its root.&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine&#039;s Operations: Autarch Elenduil focused on strategic denial. His forces executed a series of precise strikes against Imperial outposts and astropathic relays that his seers had identified as future vectors for the Gellarpox infection. To the Imperium, these were inexplicable, brutal xenos raids. To Elenduil, they were the careful pruning of a garden before the blight could spread.&lt;br /&gt;
* The Twilight Phoenix&#039;s Gambits: Autarch Ellethor, believing the Rotbelchers&#039; connection to the Warp to be the true enemy, sought more direct confrontation. His Twilight Phoenix warbands, often aided by Sylith&#039;s Corsairs, ambushed Chaos cults and minor warbands in the sector&#039;s underbelly, attempting to decapitate the Rotbelcher leadership before it could unite. These actions, while damaging to the enemy, also alerted the nascent Rotfleet to the Aeldari&#039;s interest, drawing their ire.&lt;br /&gt;
&lt;br /&gt;
=== The Benediction of Hate Incident ===&lt;br /&gt;
The Luminai&#039;s shadow war reached its climax with the reappearance of the Imperial battleship &#039;&#039;Benediction of Hate&#039;&#039;. Maerthandil&#039;s council had a terrifying vision: the ship, now a plague-ridden tomb, was not merely a weapon, but a psychic catalyst. Its controlled crash into Auerilis IV would not just cause physical destruction; it would tear a wound in reality, saturating the entire world and its defenders with a level of Gellarpox corruption that would birth a new, powerful Daemon Prince of Nurgle.&lt;br /&gt;
&lt;br /&gt;
The Luminai were forced to act openly. A joint task force from both the Spear of Khaine and the Twilight Phoenix was dispatched to the derelict vessel with a singular, desperate objective: prevent the ship from reaching the planet at all costs.&lt;br /&gt;
&lt;br /&gt;
Their mission unfolded in the claustrophobic, corpse-filled halls of the &#039;&#039;Benediction&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine&#039;s Goal: Elenduil&#039;s warriors, including Striking Scorpions and Dark Reapers, focused on strategic sabotage—destroying the ship&#039;s plasma drives and warp core stabilizers to break it apart in the void before impact. Their approach was methodical and target-oriented.&lt;br /&gt;
* The Twilight Phoenix&#039;s Goal: Ellethor&#039;s forces, including Howling Banshees and Ynnari Hellions, sought the heart of the corruption. They battled towards the ship&#039;s astropathic choir chambers or main shrine, believing that a ritualistic purification of the psychic epicenter was the only way to truly sever the connection to Nurgle&#039;s realm and deny the Daemon Prince its birth.&lt;br /&gt;
&lt;br /&gt;
This led to the violent three-way conflict encountered by the 812th Regiment. The Aeldari were not on the ship to aid anyone; they were there to complete a time-sensitive, apocalyptic mission. They saw the Imperial Guardsmen not as allies, but as unpredictable, blunt instruments who were, ironically, trying to achieve the same ultimate goal - the ship&#039;s destruction - but for entirely the wrong reasons and potentially in the wrong way. The Luminai would fight the Rotbelchers with utter ruthlessness, but would just as readily eliminate Guard squads who stumbled into their path or threatened to compromise their precise, critical objectives. To the 812th, it was a confusing melee against traitor and xenos alike. For the Luminai, it was the final, bloody argument in their Silent Debate, played out in the gut of a doomed vessel, with the fate of an entire world hanging in the balance.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Luminai&amp;diff=1373</id>
		<title>The Luminai</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Luminai&amp;diff=1373"/>
		<updated>2025-11-11T15:13:35Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: Created page with &amp;quot;The Luminai, a warhost built of Corsair and Craftworld Alaitoc, walk the razor&amp;#039;s edge between a gilded past and a fiery future. Led by the twin Autarchs Elenduil and Ellethor Sunsinger, they are the eternal debate made manifest: must their path be perfected, or must it be reborn? The &amp;#039;&amp;#039;&amp;#039;Luminai&amp;#039;&amp;#039;&amp;#039; (Aeldari for &amp;quot;The Luminous&amp;quot; or &amp;quot;Bringers of Light&amp;quot;) are a unique and fractious Aeldari warhost operating on the fringes of the galaxy during the Era I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vanari.png|thumb|The Luminai, a warhost built of Corsair and Craftworld Alaitoc, walk the razor&#039;s edge between a gilded past and a fiery future. Led by the twin Autarchs Elenduil and Ellethor Sunsinger, they are the eternal debate made manifest: must their path be perfected, or must it be reborn?]]&lt;br /&gt;
The &#039;&#039;&#039;Luminai&#039;&#039;&#039; (Aeldari for &amp;quot;The Luminous&amp;quot; or &amp;quot;Bringers of Light&amp;quot;) are a unique and fractious Aeldari warhost operating on the fringes of the galaxy during the Era Indomitus. Unlike traditional craftworld warhosts, the Luminai are defined by a fundamental ideological schism, representing two opposing philosophies for the survival of their species. They are voluntary exiles from the Alaitoc Craftworld, undertaking a self-imposed crusade to determine the future of the Aeldari people through force of arms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The warhost&#039;s origins lie in a cataclysmic vision experienced by the Alaitoc Farseer, Maerthandil. He foresaw two equally probable futures for his craftworld: one ending in destruction due to rigid isolationism, the other in a bloody civil war sparked by embracing the Ynnari. Unable to reconcile these paths, Maerthandil, along with the twin Autarch brothers Elenduil and Ellethor Sunsinger, and their followers, chose exile. In a move that shocked Alaitoc&#039;s ruling council, they commandeered a decently-sized potent fleet, including the venerable Void-Stalker battleship &#039;&#039;Umbra Lament&#039;&#039;, and departed. They became the Luminai, a &amp;quot;Sundered Constellation,&amp;quot; to test their conflicting ideologies far from Alaitoc, thereby shielding their home from the potential fallout of their dangerous experiment.&lt;br /&gt;
&lt;br /&gt;
== Organization &amp;amp; Fleet ==&lt;br /&gt;
The Luminai are a fully fleet-based force, their strength divided between their warships and the two distinct, often rivalrous battlegroups they carry.&lt;br /&gt;
&lt;br /&gt;
=== The Fleet of the Sundered Orion ===&lt;br /&gt;
The Luminai fleet is a powerful symbol of their schism, blending the grandeur of craftworld naval tradition with the audacity of the Outcast.&lt;br /&gt;
&lt;br /&gt;
* Flagship: The &#039;&#039;Umbra Lament&#039;&#039;: A Void-Stalker-class battleship that serves as the heart of the warhost. It is a vessel of immense age and power, its hull a tapestry of Alaitoc blue and yellow, now scarred by the trials of exile. It houses the Seer Council, the warhost&#039;s archives, and the bulk of its traditional warrior aspects. It is Autarch Elenduil&#039;s primary strategic command.&lt;br /&gt;
* The Dragon Squadrons: The fleet&#039;s main striking power lies in its Dragonship escorts.&lt;br /&gt;
** &#039;&#039;Starfall&#039;&#039;-class Cruisers: Vessels like the &#039;&#039;Blade of Midnight&#039;&#039; and the &#039;&#039;Echo of Alaitoc&#039;&#039; provide mid-range battery fire, capable of gutting Imperial cruisers and forming the main battle formations.&lt;br /&gt;
** &#039;&#039;Ghost&#039;&#039;-class Cruisers: Carrier ships like the &#039;&#039;Spirit of Isha&#039;&#039; and &#039;&#039;Vaul&#039;s Anvil&#039;&#039; are the fleet&#039;s skirmishers, hosting their Darkstar Fighters and Eagle Bombers, while their holofields making them nearly impossible to target.&lt;br /&gt;
** &#039;&#039;Firestorm&#039;&#039;-class Cruisers: The &#039;&#039;Sun&#039;s Fury&#039;&#039; and &#039;&#039;Kaela Mensha Khaine&#039;&#039; form the long-range firepower, their pulsar lances designed to shred enemy fighters and ordnance.&lt;br /&gt;
* The Corsair Contingent: Led by the Aurora-class cruiser &#039;&#039;Soul&#039;s Resolve&#039;&#039; under Corsair Prince Sylith, this semi-independent squadron embodies Ellethor&#039;s philosophy. They are fast, unpredictable, and specialize in lightning raids and hit-and-run attacks.&lt;br /&gt;
* Support Vessels: A plethora of smaller Transport Vessels, Harvesters, and resource tenders allow the fleet to operate for long periods without a home port.&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
The fleet carries the two primary battlegroups, each reflecting the opposing doctrines of the Sunsinger twins.&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine (Led by Autarch Elenduil Sunsinger): This battlegroup adheres to a militant interpretation of traditional Aeldari strategy. They believe that the Aeldari&#039;s only path to survival is through the flawless and ruthless application of force, embodying the wrath of Khaine himself. Their forces are characterized by disciplined units of Dire Avengers, Striking Scorpions, and Dark Reapers, supported by fast-moving Vypers and Fire Prisms.&lt;br /&gt;
* The Twilight Phoenix (Led by Autarch Ellethor Sunsinger): This faction has embraced the doctrine of the Ynnari, believing that true salvation lies not in perfecting the old ways, but in passing through a necessary death to be reborn. Their ranks include Corsair allies such as Voidreavers, Ynnari forces that include elements of the Drukhari Kabal of the Poisoned Tongue and Cult of the Bloodbrides who have flocked to the cause, and Wraith constructs, the latter seen as souls already touched by death and awaiting their final purpose.&lt;br /&gt;
&lt;br /&gt;
=== Beliefs &amp;amp; Doctrine ===&lt;br /&gt;
The central conflict of the Luminai is not with the Imperium or Chaos, but within itself. It is a war of ideology:&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine champions the path of Perfection through Martial Purity. They argue that by honing their warrior arts to an absolute peak and waging war with unerring precision, they can carve out a future for their race without resorting to the &amp;quot;heresies&amp;quot; of a nascent god.&lt;br /&gt;
* The Twilight Phoenix champions the path of Salvation through Annihilation. They believe the old Aeldari psyche is doomed and must be allowed to die in a controlled, sacred conflagration to fuel the birth of Ynnead and a new, untainted beginning.&lt;br /&gt;
&lt;br /&gt;
Farseer Maerthandil and his Warlock Conclave act as the unstable heart of the host, their psychic harmonies constantly strained by the opposing philosophies of the twins. Each battle the Luminai fight is a physical argument, with the outcomes weighed not just in territory gained, but in vindication for one doctrine over the other.&lt;br /&gt;
&lt;br /&gt;
== The Shadow War in Subsector Eternum ==&lt;br /&gt;
Prior to the open conflict of the Second Poxwar, the Luminai had been operating clandestinely within Subsector Eternum for nearly a standard decade. Farseer Maerthandil&#039;s visions had identified the region as a nexus of a burgeoning Chaos threat, one that, if left unchecked, would blossom into a galactic cancer capable of consuming craftworlds. The Luminai&#039;s mission was its signature &amp;quot;Silent Debate&amp;quot;: to sever this threat at its root.&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine&#039;s Operations: Autarch Elenduil focused on strategic denial. His forces executed a series of precise strikes against Imperial outposts and astropathic relays that his seers had identified as future vectors for the Gellarpox infection. To the Imperium, these were inexplicable, brutal xenos raids. To Elenduil, they were the careful pruning of a garden before the blight could spread.&lt;br /&gt;
* The Twilight Phoenix&#039;s Gambits: Autarch Ellethor, believing the Rotbelchers&#039; connection to the Warp to be the true enemy, sought more direct confrontation. His Twilight Phoenix warbands, often aided by Sylith&#039;s Corsairs, ambushed Chaos cults and minor warbands in the sector&#039;s underbelly, attempting to decapitate the Rotbelcher leadership before it could unite. These actions, while damaging to the enemy, also alerted the nascent Rotfleet to the Aeldari&#039;s interest, drawing their ire.&lt;br /&gt;
&lt;br /&gt;
=== The Benediction of Hate Incident ===&lt;br /&gt;
The Luminai&#039;s shadow war reached its climax with the reappearance of the Imperial battleship &#039;&#039;Benediction of Hate&#039;&#039;. Maerthandil&#039;s council had a terrifying vision: the ship, now a plague-ridden tomb, was not merely a weapon, but a psychic catalyst. Its controlled crash into Auerilis IV would not just cause physical destruction; it would tear a wound in reality, saturating the entire world and its defenders with a level of Gellarpox corruption that would birth a new, powerful Daemon Prince of Nurgle.&lt;br /&gt;
&lt;br /&gt;
The Luminai were forced to act openly. A joint task force from both the Spear of Khaine and the Twilight Phoenix was dispatched to the derelict vessel with a singular, desperate objective: prevent the ship from reaching the planet at all costs.&lt;br /&gt;
&lt;br /&gt;
Their mission unfolded in the claustrophobic, corpse-filled halls of the &#039;&#039;Benediction&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The Spear of Khaine&#039;s Goal: Elenduil&#039;s warriors, including Striking Scorpions and Dark Reapers, focused on strategic sabotage—destroying the ship&#039;s plasma drives and warp core stabilizers to break it apart in the void before impact. Their approach was methodical and target-oriented.&lt;br /&gt;
* The Twilight Phoenix&#039;s Goal: Ellethor&#039;s forces, including Howling Banshees and Ynnari Hellions, sought the heart of the corruption. They battled towards the ship&#039;s astropathic choir chambers or main shrine, believing that a ritualistic purification of the psychic epicenter was the only way to truly sever the connection to Nurgle&#039;s realm and deny the Daemon Prince its birth.&lt;br /&gt;
&lt;br /&gt;
This led to the violent three-way conflict encountered by the 812th Regiment. The Aeldari were not on the ship to aid anyone; they were there to complete a time-sensitive, apocalyptic mission. They saw the Imperial Guardsmen not as allies, but as unpredictable, blunt instruments who were, ironically, trying to achieve the same ultimate goal - the ship&#039;s destruction - but for entirely the wrong reasons and potentially in the wrong way. The Luminai would fight the Rotbelchers with utter ruthlessness, but would just as readily eliminate Guard squads who stumbled into their path or threatened to compromise their precise, critical objectives. To the 812th, it was a confusing melee against traitor and xenos alike. For the Luminai, it was the final, bloody argument in their Silent Debate, played out in the gut of a doomed vessel, with the fate of an entire world hanging in the balance.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Fluff&amp;diff=1372</id>
		<title>Fluff</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Fluff&amp;diff=1372"/>
		<updated>2025-11-11T13:46:14Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Xenos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are lore/fluff articles on different aspects of Eternum.&lt;br /&gt;
&lt;br /&gt;
== Armies ==&lt;br /&gt;
&lt;br /&gt;
=== Imperium ===&lt;br /&gt;
&lt;br /&gt;
==== Imperial Guard Regiments ====&lt;br /&gt;
[[Tetuanis Mechanized Infantry]]&lt;br /&gt;
&lt;br /&gt;
[[812th Tetuanis Greyhounds]]&lt;br /&gt;
&lt;br /&gt;
==== Adeptus Astartes ====&lt;br /&gt;
[[Crimson Bulwark]]&lt;br /&gt;
&lt;br /&gt;
[[Dawn Guard (Dark Angels Successor)|Dawn Guard]]&lt;br /&gt;
&lt;br /&gt;
==== Inquisition ====&lt;br /&gt;
[[Eternum Conclave Sector Headquarters|Inquisitorial Conclave of Eternum]]&lt;br /&gt;
&lt;br /&gt;
==== Sisters of Battle ====&lt;br /&gt;
The Order of the Purple Communion&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
The Rotbelchers&lt;br /&gt;
&lt;br /&gt;
=== Xenos ===&lt;br /&gt;
[[The Luminai]]&lt;br /&gt;
&lt;br /&gt;
Dakkasaur&#039;s WAAAGH!!!&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
=== Imperium ===&lt;br /&gt;
&lt;br /&gt;
==== [[Battlefleet Eternum]] ====&lt;br /&gt;
&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Confedus|Battlefleet Confedus]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Gothar|Battlefleet Gothar]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Makerus|Battlefleet Makerus]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Caligulas|Battlefleet Caligulas]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Richmon|Battlefleet Richmon]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Kalibras|Battlefleet Kalibras]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Arkamedes|Battlefleet Arkamedes]]&lt;br /&gt;
&lt;br /&gt;
==== [[The Crimson Fleet]] ====&lt;br /&gt;
&lt;br /&gt;
=== Fleets of Chaos ===&lt;br /&gt;
&lt;br /&gt;
==== [[The Rotfleet]] ====&lt;br /&gt;
&lt;br /&gt;
== Subsectors and Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Map of Eternum ===&lt;br /&gt;
[[File:SectorEternumV2Shrunk.jpg|none|thumb|Sector Map of Eternum. For more detail, view the larger map found [[Eternum Map|here]]]]&lt;br /&gt;
&lt;br /&gt;
=== Subsectors ===&lt;br /&gt;
&amp;lt;div style=&#039;text-alien: right;&#039;&amp;gt;&lt;br /&gt;
* [[Confedus]]&lt;br /&gt;
* [[Richmon]]&lt;br /&gt;
* [[Gothar]]&lt;br /&gt;
* [[Makerus]]&lt;br /&gt;
* [[Caligulas]]&lt;br /&gt;
* [[Kalibras]]&lt;br /&gt;
* [[The Nullzone]]&lt;br /&gt;
* [[Arkamedes]]&lt;br /&gt;
* [[Putrilocus]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Categories of Worlds ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[:Category:Capital World|Capital Worlds]]&lt;br /&gt;
|[[:Category:Hive World|Hive Worlds]]&lt;br /&gt;
|[[:Category:Shrine World|Shrine Worlds]]&lt;br /&gt;
|[[:Category:Agri-World|Agri-Worlds]]&lt;br /&gt;
|[[:Category:Special Worlds|Special Locations]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Feudal World|Feudal Worlds]]&lt;br /&gt;
|[[:Category:Feral World|Feral Worlds]]&lt;br /&gt;
|[[:Category:Pleasure World|Pleasure Worlds]]&lt;br /&gt;
|[[:Category:Penal World|Penal Worlds]]&lt;br /&gt;
|[[:Category:Civilized World|Civilized Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Mining World|Mining Worlds]]&lt;br /&gt;
|[[:Category:Forge World|Forge Worlds]]&lt;br /&gt;
|[[:Category:Cemetery World|Cemetary Worlds]]&lt;br /&gt;
|[[:Category:Frontier World|Frontier Worlds]]&lt;br /&gt;
|[[:Category:Industrial World|Industrial Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Void Objects|Void Objects / Stations]]&lt;br /&gt;
|[[:Category:Forbidden World|Forbidden Worlds]]&lt;br /&gt;
|[[:Category:Dead World|Dead Worlds]]&lt;br /&gt;
|[[:Category:Gas Giant|Gas Giants]]&lt;br /&gt;
|[[:Category:Death World|Death Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:War World|War Worlds]]&lt;br /&gt;
|[[:Category:Unclassified Location|Unclassified Worlds]]&lt;br /&gt;
|[[:Category:Xenos World|Xenos Worlds]]&lt;br /&gt;
|[[:Category:Fortress World|Fortress Worlds]]&lt;br /&gt;
|[[:Category:Volcano World|Volcano Worlds]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wars of Eternum ==&lt;br /&gt;
&lt;br /&gt;
=== Ongoing ===&lt;br /&gt;
[[The Second Poxwar]]&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
[[The First Poxwar]]&lt;br /&gt;
&lt;br /&gt;
[[The Orkamedes Kroosade|The Orkamedes Kroosade / The Fall of Arkamedes]]&lt;br /&gt;
&lt;br /&gt;
== Characters of Eternum ==&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=UNIVERSAL_SPECIAL_RULES_-_USR_Reference&amp;diff=1371</id>
		<title>UNIVERSAL SPECIAL RULES - USR Reference</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=UNIVERSAL_SPECIAL_RULES_-_USR_Reference&amp;diff=1371"/>
		<updated>2025-11-06T15:55:20Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Melta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= USR Reference =&lt;br /&gt;
&lt;br /&gt;
== Adamantium Will ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|So strong of mind is this warrior that foul sorcery has little grasp upon him.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule receives a +1 bonus to Deny the Witch tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== And They Shall Know No Fear ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors refuse to surrender, fighting on whatever the odds.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When any LD or Morale test is taken for this unit, you can re-roll any of the dice results.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Assault Vehicle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This vehicle is specifically designed to disgorge troops into the thick of the fray.&lt;br /&gt;
|}&lt;br /&gt;
Passengers disembarking from Access Points on a vehicle can disembark even after the vehicle has moved. This includes arriving from reserves or Deep Strike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Assault ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Assault weapons are found amongst those throwing themselves into the fray, hurling a volley of weapon fire as they charge.&lt;br /&gt;
|}&lt;br /&gt;
Assault weapons can be fired even after advancing, but suffer a -1 penalty to hit when firing these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armourbane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon has been crafted with one aim in mind: to pierce the hides of armoured vehicles.&lt;br /&gt;
|}&lt;br /&gt;
If a model has this special rule, or is attacking with a weapon that has this special rule, it rerolls armour penetration rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Barrage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Barrage weapons lob shells high into the air, landing them in the midst of the foe.&lt;br /&gt;
|}&lt;br /&gt;
All Barrage weapons use blast markers and consequently use the rules for Blast weapons, as indicated by their profile, with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* Barrage weapons can fire indirectly. This means they can fire at a target that they do not have line of sight to, as long as the target is beyond their minimum range (if applicable). When firing indirectly, the Ballistic Skill of the firer is not subtracted from the scatter distance; unless a Hit! is rolled on the scatter dice, the blast marker always scatters a full 2D6&amp;quot;. If a Barrage weapon has line of sight to its target it can fire directly, even if the target is within its minimum range.&lt;br /&gt;
* To determine whether a unit wounded by a Barrage weapon is allowed a cover save, and when determining Wound allocation, always assume the shot is coming from the centre of the blast marker, instead of from the firing model. Hits against vehicles are always resolved against their side armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Barrages and Scatter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The original marker (&#039;&#039;&#039;A&#039;&#039;&#039;) scores a Hit! and does not scatter, while arrows are rolled for the second (&#039;&#039;&#039;B&#039;&#039;&#039;), and third (&#039;&#039;&#039;C&#039;&#039;&#039;) markers, which are placed accordingly. The number of hits scored is worked out separately for each marker, and in this case, the volley scores a total of nine hits on the unit! If, for example, a Hit! had been rolled for the third marker instead, the player could have placed it anywhere in contact with or over markers &#039;&#039;&#039;A&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multiple Barrages ====&lt;br /&gt;
If a unit fires more than one shot with the Barrage special rule, they fire together, as follows:&lt;br /&gt;
&lt;br /&gt;
* The Barrage weapon closest to the target unit fires first. Place the blast marker over the target, then roll for scatter as described earlier.&lt;br /&gt;
* Once the first marker is placed, roll a scatter dice for each other Barrage weapon shot fired by the unit. If an arrow is rolled, place the marker in the direction indicated so that it is next to and touching the edge of the first marker placed (see diagram above).&lt;br /&gt;
* If a Hit! is rolled, the firing player places the marker so that it touches any part of any marker in the group that has already been placed. Note that it is perfectly fine if some markers are placed overlapping one another (including being directly over the top of a previous marker).&lt;br /&gt;
* Once all of the markers are in place, add up the number of hits and roll To Wound for these hits. To determine Wound allocation and cover saves, always assume the shot is coming from the centre of the first blast marker that was placed in the Multiple Barrage.&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Barrage ====&lt;br /&gt;
An Apocalyptic Barrage follows all of the rules for a Barrage weapon, but uses the clover-shaped apocalyptic barrage marker. Before the marker is placed, the attacker is allowed to rotate the marker about its centre to maximise the number of models that could potentially be hit. Place the marker and roll for scatter in the same way you would for a Blast. If the marker scatters, be careful to maintain the same orientation as you move it.&lt;br /&gt;
&lt;br /&gt;
Once the final position of the marker has been determined, roll a number of dice equal to the number of attacks on the weapon’s profile. So, for example, with a weapon with the type ‘Heavy 4, Apocalyptic Barrage’, you would roll four dice. Each dice roll corresponds to a ‘strike’ on one of the circles on the apocalyptic barrage marker. For example, each roll of a 2 indicates a strike on circle number 2. Resolve the strikes as for a Multiple Barrage, as if each were a Barrage attack that had landed on that circle and hit all the models underneath it. To determine Wound allocation and cover saves, always assume the shot is coming from the centre of the entire apocalyptic barrage marker.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Apocalyptic Barrage Marker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|In this example, a Heavy 4 weapon with the Apocalyptic Barrage special rule is fired. The centre of the apocalyptic barrage marker is placed over the target model and rotated by the firing player until he is happy with its position. The barrage marker then scatters 8&amp;quot; to the right – the player is careful to maintain the template’s orientation as he moves it. Once the final position is determined, four dice are rolled to determine where the strikes land, and the results are 2, 3, 3 and 6. The circles &#039;&#039;&#039;2&#039;&#039;&#039; and &#039;&#039;&#039;5-6&#039;&#039;&#039; are hit once each, and the circle &#039;&#039;&#039;3&#039;&#039;&#039; is hit twice. This results in a total of 12 hits. Wounds are allocated from the centre of the apocalyptic barrage marker (the centre of circle &#039;&#039;&#039;5-6&#039;&#039;&#039;).&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Blast ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Blast weapons fire shells, missiles or packets of energy that explode on impact.&lt;br /&gt;
|}&lt;br /&gt;
When firing a Blast weapon, models do not roll To Hit. Instead, just pick one enemy model visible to the firer and place the 3&amp;quot; blast marker over that model. The hole at the centre of the marker must be within the weapon’s maximum range.&lt;br /&gt;
&lt;br /&gt;
The large area affected by the blast means it’s going to be very hard to miss completely. Nonetheless, the shot might not land exactly where intended. Roll for the blast marker to scatter and subtract the firer’s Ballistic Skill from the distance (if any) that it scatters, to a minimum of 0&amp;quot;. Note that it is possible, and absolutely fine, for a shot to scatter beyond the weapon’s maximum or minimum range and line of sight. In these cases, hits are worked out as normal and can hit and wound units out of range and line of sight (or even your own units, or models locked in combat). If the shot scatters so that the hole in the centre of the marker is beyond the table’s edge, the shot is a complete miss and is discarded.&lt;br /&gt;
&lt;br /&gt;
Once the final position of the blast marker has been determined, take a good look at it from above – each unit suffers one hit for each of their models which is fully or partially beneath the blast marker, even if those models are not within the firer’s line of sight.&lt;br /&gt;
&lt;br /&gt;
Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Remember that any Wounds inflicted by weapons with the Blast special rule must be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit.&lt;br /&gt;
&lt;br /&gt;
==== Multiple Blasts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Blasts &amp;amp; Scatter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Space Marine (BS4) fires a frag missile and rolls an arrow on the scatter dice. The 2D6 result is a 7, so the blast is moved 3&amp;quot; (7 minus 4) in the direction indicated by the arrow. Two Orks are fully or partially under the final position of the blast marker and, therefore, the unit of Orks suffers two hits from the frag missile.&lt;br /&gt;
|}&lt;br /&gt;
If a unit is firing more than one shot with the Blast special rule, scatter each shot, one at a time, as described above and determine how many hits are scored with each individual blast marker. After the last shot, add up the total number of hits scored and roll all of the To Wound rolls as normal.&lt;br /&gt;
&lt;br /&gt;
==== Blast Weapons and Re-rolls ====&lt;br /&gt;
If a model has the ability to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the player must re-roll both the scatter dice and the 2D6.&lt;br /&gt;
&lt;br /&gt;
==== Blast Weapons and Snap Shots ====&lt;br /&gt;
Blast weapons cannot be fired as Snap Shots.&lt;br /&gt;
&lt;br /&gt;
==== Large Blast ====&lt;br /&gt;
Large Blast weapons use the 5&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
==== Massive Blast ====&lt;br /&gt;
Massive Blast weapons use the 7&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Blast ====&lt;br /&gt;
Apocalyptic Blast weapons use the 10&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This attack looses a brilliant flare of light, searing the sight of the victim and forcing him to fight blind for a few moments.&lt;br /&gt;
|}&lt;br /&gt;
Any unit hit by one or more models or weapons with this special rule suffer a -1 penalty to hit rolls until the end of their next turn. Should the attacking unit hit themselves, we assume they are prepared and they automatically pass the test. Any model that does not have an Initiative characteristic (for example, non-Walker vehicles, buildings etc.) is unaffected by this special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Brotherhood of Psykers/Sorcerers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some highly-trained psykers act in groups, focussing on a single goal. Few can resist such mighty minds working in concert.&lt;br /&gt;
|}&lt;br /&gt;
A unit containing at least one model with this special rule is a Psyker unit – if no Mastery Level is shown, then that unit has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section. The unit follows all the normal rules for Psykers, with the following clarifications:&lt;br /&gt;
&lt;br /&gt;
* When manifesting a psychic power, this unit measures range and line of sight from, and uses the characteristics profile (if required) of, any one model in the unit that has the Brotherhood of Psykers/Sorcerers special rule (controlling player’s choice).&lt;br /&gt;
* If this unit suffers Perils of the Warp, or is hit by an attack that specifically targets Psykers, the hits are Randomly Allocated amongst models with the Brotherhood of Psykers/Sorcerers special rule. If a model with this special rule gains or loses a psychic power, all other models with this special rule in their unit also gain or lose that power.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Bulky ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This creature is so massive it takes up an inordinate amount of space in any vehicle or building it enters.&lt;br /&gt;
|}&lt;br /&gt;
Bulky models count as two models for the purposes of Transport Capacity.&lt;br /&gt;
&lt;br /&gt;
==== Very Bulky ====&lt;br /&gt;
Very Bulky models instead count as three models.&lt;br /&gt;
&lt;br /&gt;
==== Extremely Bulky ====&lt;br /&gt;
Extremely Bulky models instead count as five models.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Concussive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are designed to leave any foe that manages to survives their strike disoriented and easy to slay.&lt;br /&gt;
|}&lt;br /&gt;
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Fight phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Counter-attack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Troops with this skill believe attack to be the best form of defence. If assaulted, they spring forward themselves and ferociously counter-attack the charging enemy.&lt;br /&gt;
|}&lt;br /&gt;
If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase.&lt;br /&gt;
&lt;br /&gt;
If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Crusader ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Bolstered by ultimate faith in his goal, the crusader is tireless, sweeping from one foe to the next in a battle that never ends.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule can reroll Advance rolls. In addition, a unit that contains at least one model with this special rule adds D3 to its Sweeping Advance totals (roll each time).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Daemon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The creatures of the Warp are many and foul, with infinite variety, but there are some characteristics that they all share.&lt;br /&gt;
|}&lt;br /&gt;
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Deep Strike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some units make their way to battle via tunnelling, teleportation, flying, or some other extraordinary means which allows them to appear in the thick of the fighting.&lt;br /&gt;
|}&lt;br /&gt;
In order for a unit to be able to Deep Strike, all models in the unit must have the Deep Strike special rule and the unit must start the game in Reserve. When placing the unit in Reserve, you must tell your opponent that it will be arriving by Deep Strike (sometimes called Deep Strike Reserve). Some units must arrive by Deep Strike. They always begin the game in Reserve and always arrive by Deep Strike.&lt;br /&gt;
&lt;br /&gt;
==== Arriving by Deep Strike ====&lt;br /&gt;
Roll for the arrival of all Deep Striking units as specified in the rules for Reserves and then deploy them as follows:&lt;br /&gt;
&lt;br /&gt;
* First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.&lt;br /&gt;
* Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.&lt;br /&gt;
* Models deploying via Deep Strike treat all difficult terrain as dangerous terrain.&lt;br /&gt;
&lt;br /&gt;
In the Movement phase during which they arrive, Deep Striking units may not move any further, other than to disembark from a Deep Striking Transport vehicle if they are in one.&lt;br /&gt;
&lt;br /&gt;
Units Deep Striking into ruins are placed on the ground floor. Deep Striking units count non-ruined buildings (except for their battlements) as impassable terrain.&lt;br /&gt;
&lt;br /&gt;
In that turn’s Shooting phase, these units can fire (or Run) as normal, and count as having moved in the previous Movement phase. Vehicles, except for Walkers, count as having moved at Combat Speed (even Immobilised vehicles). This can affect the number of weapons they can fire with their full Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
In that turn’s Charge phase, these units can charge. This also applies to units that have disembarked from Transports that arrived by Deep Strike that turn.&lt;br /&gt;
&lt;br /&gt;
==== Deep Strike and Transports ====&lt;br /&gt;
Units do not confer the Deep Strike special rule onto a Transport vehicle they are embarked inside. A Transport vehicle with Deep Strike may Deep Strike regardless of whether its passengers have Deep Strike or not.&lt;br /&gt;
&lt;br /&gt;
==== Deep Strike Mishaps ====&lt;br /&gt;
Deep Striking onto a crowded battlefield can be dangerous, as one may miss the intended objective or even materialise inside solid rock! If any of the models in a Deep Striking unit cannot be deployed, because at least one model would land partially or fully off the table, in impassable terrain, on top of a friendly model, or on top of or within 1&amp;quot; of an enemy model, something has gone wrong. The controlling player must roll on the Deep Strike Mishap table (below) and apply the results. If the unfortunate unit is also a Transport, the Deep Strike Mishap result applies to both the unit and anything embarked within it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Deep Strike Mishap Table&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Terrible Accident!&#039;&#039;&#039; &#039;&#039;Teleporting units are lost in the Warp, deep striking jump units are shot down, or some other suitably dramatic event occurs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The entire unit is destroyed!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Misplaced.&#039;&#039;&#039; &#039;&#039;The coordinates were inaccurate or the enemy has jammed your instruments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, but without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4-6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Delayed.&#039;&#039;&#039; &#039;&#039;Because of mechanical failure or enemy action, the reinforcements are delayed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The unit is placed in Ongoing Reserves.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Destroyer Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Also known as Titan-killers, destroyer weapons deliver horrifying amounts of damage.&lt;br /&gt;
|}&lt;br /&gt;
If a weapon has a &#039;&#039;&#039;D&#039;&#039;&#039; instead of a Strength value in its profile, it is a Destroyer weapon. To resolve a Destroyer weapon’s attack, roll To Hit as you would for a standard attack. If the attack hits, roll on the table below instead of rolling To Wound or for armour penetration. Most Destroyer Weapons have AP1 or AP2, so armour saves are not typically allowed. Cover saves and invulnerable saves can be taken against hits from a Destroyer weapon as normal, unless a &#039;&#039;&#039;Devastating Hit&#039;&#039;&#039; or &#039;&#039;&#039;Deathblow&#039;&#039;&#039; result is rolled. For the purposes of determining if a Destroyer hit has the Instant Death special rule, assume it has Strength 10. Multiple Wounds/Hull Points inflicted by a Destroyer hit do not carry over to other models in the unit (any excess are lost).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Destroyer Weapon Attack Table&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vehicle or Building&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Non-vehicle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lucky Escape:&#039;&#039;&#039; The model is unharmed.&lt;br /&gt;
|&#039;&#039;&#039;Lucky Escape:&#039;&#039;&#039; The model is unharmed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solid Hit:&#039;&#039;&#039; The model suffers a penetrating hit that causes it to lose D3 Hull Points instead of 1.&lt;br /&gt;
|&#039;&#039;&#039;Seriously Wounded:&#039;&#039;&#039; The model suffers a hit that wounds automatically and causes it to lose D3 Wounds instead of 1.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Devastating Hit:&#039;&#039;&#039; The model suffers a penetrating hit that causes it to lose D6+6 Hull Points instead of 1. No saves of any kind are allowed against this hit.&lt;br /&gt;
|&#039;&#039;&#039;Deathblow:&#039;&#039;&#039; The model suffers a hit that wounds automatically and causes it to lose D6+6 Wounds instead of 1. No saves of any kind are allowed against this hit.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Devastating Wounds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A weapon with devastating wounds has the opportunity to inflict critical damage to an enemy on the unfortunate end of this weapon.&lt;br /&gt;
|}&lt;br /&gt;
When a weapon with the devastating wounds keyword rolls a result of a 6 to Wound, no saves are allowed against that wound. Feel No Pains may still be taken against them. &lt;br /&gt;
&lt;br /&gt;
When a weapon with Devastating Wounds rolls against a vehicle, if a 6 is rolled, rolls on the Armor Penetration table instead with an AP amount equal to the value on the weapon. &lt;br /&gt;
== Eternal Warrior ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some heroes refuse to be laid low, even by what would be mortal wounds to lesser warriors.&lt;br /&gt;
|}&lt;br /&gt;
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fear ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some beings are so monstrous or alien that they can force their foes to recoil in horror.&lt;br /&gt;
|}&lt;br /&gt;
At the start of each Fight phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fearless ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fearless troops never give up and seldom take full use of cover – even if it would be wiser to do so.&lt;br /&gt;
|}&lt;br /&gt;
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Feel No Pain ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whether through force of will, bionic augmentation or foul sorcery, this warrior can fight despite fearsome wounds.&lt;br /&gt;
|}&lt;br /&gt;
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that ‘no saves of any kind are allowed’, for example those inflicted by Perils of the Warp).&lt;br /&gt;
&lt;br /&gt;
Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
Roll a D6 each time an unsaved Wound is suffered.&lt;br /&gt;
&lt;br /&gt;
If a unit has the Feel No Pain special rule with a number in brackets afterwards – Feel No Pain (6+), for example – then the number in brackets is the D6 result needed to discount the Wound. A model’s Feel No Pain roll can never be improved beyond 2+.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Preternaturally agile, these warriors can cover ground more quickly than their plodding foes.&lt;br /&gt;
|}&lt;br /&gt;
A unit composed entirely of models with this special rule can re-roll one or both of the dice for Advance and Charge rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fleshbane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many are the weapons and creatures whose merest caress is fatal.&lt;br /&gt;
|}&lt;br /&gt;
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has this special rule, they always Wound on a 2+.&lt;br /&gt;
&lt;br /&gt;
In either case, this special rule has no effect against vehicles or buildings.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Force ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Force weapons are charged by the psychic might of the wielder, turning them from mere physical tools to mystical weapons of incredible potency.&lt;br /&gt;
|}&lt;br /&gt;
Any Psyker that has one or more weapons with this special rule knows the &#039;&#039;Force&#039;&#039; psychic power in addition to any other powers they know:&lt;br /&gt;
&lt;br /&gt;
==== Force (psychic power) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Psyker channels his powers through the psi-circuitry of his force weapon, transforming it from a mere physical weapon into one that can rend reality.&lt;br /&gt;
|}&lt;br /&gt;
Warp Сharge: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force&#039;&#039; is a &#039;&#039;&#039;blessing&#039;&#039;&#039; psychic power that targets the Psyker and his unit. All of the targets’ weapons that have the Force special rule gain the Instant Death special rule until the start of your next Psychic phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Furious Charge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors use the impetus of the charge to fuel their own fury.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Fight phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gets Hot ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are fuelled by unstable power sources and risk overheating with each shot – often to the detriment of the wielder.&lt;br /&gt;
|}&lt;br /&gt;
When firing a weapon that Gets Hot, you have the option to supercharge the shot, picking one of the following benefits:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to the Strength Characteristic of the Weapon.&lt;br /&gt;
* Upgrade the type characteristic of the weapon to have the [BLAST] keyword. If the weapon already had the [Blast] keyword, the weapon is then changed to have the [LARGE BLAST] keyword.&lt;br /&gt;
&lt;br /&gt;
When firing a supercharged shot, any unmodified hit rolls of 1 result in an automatic wound to the firing model. No saving throws or Look Out, Sir! attempts may be made when suffering a wound in this way, but [Feel No Pain] rolls may still be made. &lt;br /&gt;
&lt;br /&gt;
==== Gets Hot and Weapons that do not roll To Hit ====&lt;br /&gt;
Weapons that do not roll To Hit (such as Blast weapons) must roll a D6 for each shot immediately before firing. On a 2+, the shot is resolved as normal. For each roll of a 1, the weapon Gets Hot; he firing model immediately suffers a single Wound – this Wound cannot be allocated to any other model in the unit. A vehicle instead suffers a glancing hit, and if the vehicle is at 0HP remaining, treats this wound as having AP2 for the purposes of the Armor Penetration chart.&lt;br /&gt;
&lt;br /&gt;
==== Gets Hot and Re-rolls ====&lt;br /&gt;
If a model has the ability to re-roll its rolls To Hit (including because of BS6+ or the Twin-linked special rule), a Wound is only suffered if the To Hit re-roll is a 1; it may also re-roll Gets Hot results of 1 for weapons that do not roll To Hit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Graviton ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons crush their enemies within their own armour.&lt;br /&gt;
|}&lt;br /&gt;
The roll needed To Wound when firing a weapon with this special rule is always equal to the armour save of the target, to a minimum of 6+. For example, when resolving a hit against a model with a 3+ armour save, you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an Immobilised result and loses a Hull Point. These weapons have no effect on buildings.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hammer of Wrath ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors hurl themselves headlong into combat, seeking to crush or trample the foe.&lt;br /&gt;
|}&lt;br /&gt;
If a model with this special rule ends its charge move in base or hull contact with an enemy model, roll a dice for each model in engagement range of the enemy unit. On a result of a 3+, the enemy model suffers a S:User AP:- hit. &lt;br /&gt;
&lt;br /&gt;
If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hatred ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|In the far future, hatred is a powerful ally.&lt;br /&gt;
|}&lt;br /&gt;
This rule is often presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction, or a specific unit. For example, Hatred (Orks) means any model with the Ork Faction, whilst Hatred (Big Meks) means only Big Meks. A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Haywire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Haywire weapons send out powerful electromagnetic pulses.&lt;br /&gt;
|}&lt;br /&gt;
When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|No effect &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-5&#039;&#039;&#039;&lt;br /&gt;
|Glancing hit &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Penetrating hit &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heavy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Heavy weapons are the biggest and most cumbersome weapons available to the armies in the 41st millenium&lt;br /&gt;
|}&lt;br /&gt;
An infantry model that moves with a Heavy weapon incurs a -1 penalty to hit when moving and shooting. A model cannot fire this weapon if the model advances. This rule has no effect on other unit types, but they still cannot fire after advancing.&lt;br /&gt;
== Hit &amp;amp; Run ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some troops employ a flexible battle stance, engaging the foe at close quarters one moment, before peeling off to strike with renewed vigour the next.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule that is locked in combat can choose to leave close combat at the end of any Fight phase, and can immediately make a Normal Move, but must end outside Engagement Range of any enemy units. No Sweeping Advance rolls are made. Enemy units that are no longer locked in combat can immediately Consolidate 3&amp;quot;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ignores Cover ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon fires ammunition that cheats an enemy of his shelter.&lt;br /&gt;
|}&lt;br /&gt;
Cover saves cannot be taken against Wounds, glancing hits or penetrating hits caused by weapons with the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Independent Character ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mighty heroes go where they are needed, charging at the forefront of the most vital charges and leading their troops to victory.&lt;br /&gt;
|}&lt;br /&gt;
Independent Characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit!&lt;br /&gt;
&lt;br /&gt;
==== Joining and Leaving a Unit ====&lt;br /&gt;
An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by informing your opponent of which unit it has joined.&lt;br /&gt;
&lt;br /&gt;
In order to join a unit, an Independent Character simply has to move so that he is within the 2&amp;quot; unit coherency distance of a friendly unit at the end of their Movement phase. If the Independent Character is within 2&amp;quot; of more than one unit at the end of its Movement phase, the player must declare which unit it is joining. If an Independent Character does not intend to (or cannot) join a unit, it must (where possible) remain more than 2&amp;quot; away from it at the end of the Movement phase. This is to make clear whether they have joined a unit or not. Note that, after an Independent Character joins a unit, that unit can move no further that Movement phase.&lt;br /&gt;
&lt;br /&gt;
An Independent Character can leave a unit during the Movement phase by moving out of unit coherency with it. He cannot join or leave during any other phase – once shots are fired or charges are declared, it is too late to join in or duck out!&lt;br /&gt;
&lt;br /&gt;
An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase.&lt;br /&gt;
&lt;br /&gt;
While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters.&lt;br /&gt;
&lt;br /&gt;
==== Look Out, Sir ====&lt;br /&gt;
Independent Characters pass Look Out, Sir rolls on a 2+.&lt;br /&gt;
&lt;br /&gt;
==== Independent Characters and Infiltrate ====&lt;br /&gt;
An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa.&lt;br /&gt;
&lt;br /&gt;
==== Independent Characters and Ongoing Effects ====&lt;br /&gt;
Sometimes, a unit that an Independent Character has joined will be the target of a beneficial or harmful effect, such as those bestowed by the Blind special rule, for example. If the character leaves the unit, both he and the unit continue to be affected by the effect, so you’ll need to mark the character accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, Farseer Mehiledrin and his unit of Eldar Guardians are set ablaze by a weapon with the Soul Blaze special rule. If Mehiledrin leaves the unit, both he and the Guardians will still be ablaze and the ongoing effects of the Soul Blaze rule must be resolved separately.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversely, if an Independent Character joins a unit after that unit has been the target of an ongoing effect (or joins a unit after himself having been the target of an ongoing effect) benefits and penalties from that effect are not shared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, Crimson Fists Tactical Squad Hemanez is suffering the effects of the Blind special rule. If Captain Cruiz joins the unit, he does not suffer the results of the Blind special rule as he was not there when it happened!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Infiltrate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many armies employ reconnaissance troops who sit concealed for days, just waiting for the right moment in which to strike.&lt;br /&gt;
|}&lt;br /&gt;
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9&amp;quot; horizontally away from the enemy deployment zone and all enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Infiltrate and Scout ====&lt;br /&gt;
If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then move as per the Scout special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Instant Death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some blows can slay an enemy outright, no matter how hardy he may be.&lt;br /&gt;
|}&lt;br /&gt;
If a model suffers an unsaved Wound from an attack with this special rule, it is reduced to 0 Wounds and is removed as a casualty.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== It Will Not Die ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|In the dark corners of the galaxy, there are creatures that heal at a terrifying speed.&lt;br /&gt;
|}&lt;br /&gt;
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a roll of 5+, that model regains a Wound, or Hull Point, lost earlier in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Jink ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some units favour speed and agility rather than heavy armour to keep them alive on the battlefield, dodging and weaving unscathed through hails of incoming fire.&lt;br /&gt;
|}&lt;br /&gt;
When a unit with any models with the Jink special rule is selected as a target for a shooting attack, you may declare that it will Jink. The decision must be made before any To Hit rolls have been made. If the unit Jinks, all models in the unit with this special rule gain a 4+ cover save until the start of their next Movement phase, but they can only fire Snap Shots until the end of their next turn. You cannot Jink if the vehicle is otherwise Immobilized.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The terror of tank commanders, a lance weapon fires a concentrated beam of energy that can bore through any armour, regardless of thickness.&lt;br /&gt;
|}&lt;br /&gt;
Weapons with the Lance special rule count vehicle Armour Values that are higher than 12 as 12.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Master-Crafted ==&lt;br /&gt;
If a weapon is [Master-Crafted], that model can re-roll hit rolls of 1 when firing that weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melta ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Melta weapons are short-ranged heat rays whose wrath grows as they get closer to the foe. They are much prized by troops attempting to destroy enemy tanks or fortifications, for only specially formulated armour can withstand a melta weapon’s incandescent fury.&lt;br /&gt;
|}&lt;br /&gt;
Ranged weapons with this special rule roll an additional D6 when rolling to penetrate a vehicle’s armour at half range or less. If the weapon is more than half its maximum range away, it rolls to penetrate as normal.&lt;br /&gt;
&lt;br /&gt;
If a weapon has both the Melta and Blast special rules, measure the distance to the centre of the blast marker after it has scattered. If this is half the weapon’s range or less, all hits caused by the blast marker roll an addition D6 when rolling to penetrate a vehicle’s armour. If the centre of the blast marker is more than half the weapon’s maximum range away after scatter, roll to penetrate as normal.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Missile Lock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sophisticated fire-and-forget missile tracking systems allow this unit to fire its missiles with greater accuracy, enabling it to wreak destruction even at a great distance.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule re-rolls failed To Hit rolls when shooting any weapon that has the One Use Only special rule.&lt;br /&gt;
&lt;br /&gt;
If a model with this special rule is shooting a weapon that has both the One Use Only and Blast special rules, that shot will instead scatter D6&amp;quot; rather than 2D6&amp;quot;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Monster Hunter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The galaxy is home to numerous species of colossal beasts, and many of the 41st Millennium’s warriors have honed their skills in order to hunt them.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule re-rolls all failed To Wound rolls against Monstrous Creatures.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Move Through Cover ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors are skilled at moving over broken and tangled terrain.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule is not slowed by charging or moving through difficult terrain. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== One Use Only/One Shot Only ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Certain items can only be used once, so a general must choose wisely when to do so.&lt;br /&gt;
|}&lt;br /&gt;
A weapon or ability with this special rule can only be used once during the course of a battle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outflank ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The best way to surprise an enemy is to strike from an unexpected quarter.&lt;br /&gt;
|}&lt;br /&gt;
During deployment, players can declare that any unit that contains at least one model with this special rule is attempting to Outflank the enemy.&lt;br /&gt;
&lt;br /&gt;
The model may arrive from reserves from any board edge except an opponents, irregardless of the current round. If such a unit deploys inside a Dedicated Transport, they may Outflank along with their Transport.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pinning ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Coming under fire without knowing where the shots are coming from, or having ordnance rain down from the skies, can shake the resolve of even the bravest warriors, making them dive flat and cling to whatever cover presents itself.&lt;br /&gt;
|}&lt;br /&gt;
If a non-vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its shooting attacks for that phase. This is called a Pinning test.&lt;br /&gt;
&lt;br /&gt;
If the unit fails the test, it is Pinned and must immediately Go to Ground. As the unit has already taken its saves, Going to Ground does not protect it against the fire of the Pinning weapon that caused the test – it’s too late!&lt;br /&gt;
&lt;br /&gt;
As long as the test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them. If a unit has already Gone to Ground, no further Pinning tests are taken.&lt;br /&gt;
&lt;br /&gt;
If the special rules of a unit specify that the unit can never be Pinned, the unit automatically passes Pinning tests. Such units can still Go to Ground voluntarily if they wish.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Poisoned ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|There are many virulent and lethal poisons in the dark future. It is simplicity itself to adapt such toxins for battlefield use. It does not matter whether they coat weapon-blades or bullets, or are secreted by alien monstrosities – all are lethal.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required, when attacking in close combat. In addition, if the Strength of the wielder (or the Poisoned weapon) is higher than the Toughness of the victim, the wielder must re-roll failed rolls To Wound in close combat.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required. If no number is shown in brackets, the rule is Poisoned (4+).&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against vehicles.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Power of the Machine Spirit ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The interface between this vehicle’s advanced machine spirit and its fire control mechanisms allows the crew to target foes with incredible accuracy.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which the vehicle neither Advances nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Precision ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many of the galaxy’s warriors are able to single out enemy leaders or soldiers with particularly powerful weapons and snipe them with unerring accuracy.&lt;br /&gt;
|}&lt;br /&gt;
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds a unit, if a specific model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that specific model instead of following the normal attack sequence.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psyker ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Psykers are battlefield mystics who harness the power of the Warp.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule is a Psyker. This rule is typically presented with a Mastery Level, shown in brackets – if no Mastery Level is shown then that model has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Bloodlust is a powerful weapon on the battlefield, spurring a warrior to hack his foes apart in a flurry of mindless (but eminently satisfying) carnage.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rapid Fire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are able to unleash more devastating salvos once a closer range is achieved&lt;br /&gt;
|}&lt;br /&gt;
A weapon that has the Rapid Fire keyword double the amount of shots within half range. Rapid Fire weapons cannot be fired after advancing.&lt;br /&gt;
== Rampage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For some warriors, being outnumbered is not a cause for despair, but a call to set about their foes with a berserk counter-attack.&lt;br /&gt;
|}&lt;br /&gt;
At the start of any Fight sub-phase, models with the Rampage special rule gain +D3 attacks if the combat they are in contains more enemy models than friendly models – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Relentless ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Relentless warriors are strong of arm – nothing can slow their implacable advance.&lt;br /&gt;
|}&lt;br /&gt;
Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rending ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons can inflict critical strikes against which no armour can protect.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that his close combat attacks will strike a critical blow. For each To Wound roll of a 6, the target automatically suffers a Wound, regardless of its Toughness. These Wounds are resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has the Rending special rule, a To Wound roll of 6 Wounds automatically, regardless of Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
In either case, against vehicles, each armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total. These hits are not resolved at AP2, but are instead resolved using the model/weapon’s AP value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scout X ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Scouts are always in the vanguard of the army. Unnoticed by the enemy, they range ahead of the main force.&lt;br /&gt;
|}&lt;br /&gt;
Some units have ‘Scouts x&amp;quot;’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x&amp;quot;, with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model&#039;s Move characteristic, as long as it is not greater than x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
TRANSPORT models can make use of any Scouts x&amp;quot; ability listed in their abilities, or a Scouts x&amp;quot; ability that a unit that starts the battle embarked within that TRANSPORT model has (provided only models with this ability are embarked within that TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).&lt;br /&gt;
&lt;br /&gt;
A unit that moves using this ability must end that move more than 9&amp;quot; horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.&lt;br /&gt;
&lt;br /&gt;
==== Infiltrate and Scout ====&lt;br /&gt;
If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then move as per the Scout special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shred ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons and warriors strike in a flurry of blows, tearing flesh asunder in a series of brutal strikes.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Shred special rule it re-rolls failed To Wound rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shrouded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The source of the darkness around these warriors matters not – only a lucky shot has any chance of piercing the shroud that hides them from view.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule counts its cover save as being 2 points better than normal. Note that this means a model with the Shrouded special rule always has a cover save of at least 5+, even if it’s in the open.&lt;br /&gt;
&lt;br /&gt;
Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 3+ cover save).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Skilled Rider ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most accomplished bikers know how to get the best performance out of their mechanical steeds.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule automatically passes Dangerous Terrain tests, and receives +1 to its Jink cover saves (other cover saves are unaffected).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Skyfire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Skyfire weapons excel at shooting down enemy aircraft and skimmers.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule, or that is firing a weapon with this special rule, fires using its normal Ballistic Skill when shooting at Flyers, Flying Monstrous Creatures and Skimmers, but it suffers a -1 penalty to hit against other targets.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Slow and Purposeful ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors are steady but sure, slow to advance but no less deadly for it.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary even if they moved in the previous Movement phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Smash ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For the most fearsome of creatures, a single blow is sufficient to breach a tank’s armour or crush a living creature to bloody pulp.&lt;br /&gt;
|}&lt;br /&gt;
All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sniper weapons are precision instruments, used to pick out a target’s weak points.&lt;br /&gt;
|}&lt;br /&gt;
If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, and rolls a 6 To Hit, that shot has the [PRECISION] keyword. Wounds from these rolls are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firer, rather than following the normal rules for Wound allocation. A character that has a Precision Shot Wound allocated to it can still make a Look Out, Sir roll. Note that Snap Shots can never be Precision Shots.&lt;br /&gt;
&lt;br /&gt;
If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, its shooting attacks always wound on a To Wound roll of 4+, regardless of the victim’s Toughness. In addition, any To Wound roll of a 6 is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
Against vehicles, shooting attacks from weapons and models with the Sniper special rule count as Strength 4.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Soul Blaze ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some psychically-imbued weapons set the very soul ablaze, consuming the unfortunate victim in clouds of ethereal fire.&lt;br /&gt;
|}&lt;br /&gt;
If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn – mark it with a coin or counter as a reminder.&lt;br /&gt;
&lt;br /&gt;
At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze – remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Specialist Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The mightiest weapons only reach their full potential when wielded in pairs, as they require an entirely different battle stance from that of more commonplace weapons.&lt;br /&gt;
|}&lt;br /&gt;
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Split Fire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most disciplined squads can divide their fire, taking care to place their shots where they can do the most harm.&lt;br /&gt;
|}&lt;br /&gt;
When a unit that contains at least one model with this special rule shoots, each model in the unit can shoot at a different target to the rest of his unit. Once this shooting attack has been resolved, resolve the shooting attacks made by the rest of the unit. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors are masters of disguise and concealment, able to fade into the ruin of a battlefield until they are ready to strike.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule counts its cover saves as being 1 point better than normal. Note that this means that a model with the Stealth special rule always has a cover save of at least 6+, even if it is in the open. This rule is often presented as Stealth (X) where X indicates a specific type of terrain, such as Stealth (Woods) or Stealth (Ruins). If this is the case, the unit only gains the benefit whilst it is in terrain of the specified type.&lt;br /&gt;
&lt;br /&gt;
Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 3+ cover save).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strafing Run ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This vehicle is designed as a ground attack craft, the spread and convergence distance of its weapons keyed to maximise carnage on the foes below.&lt;br /&gt;
|}&lt;br /&gt;
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strikedown ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A sufficiently powerful blow can knock even the mightiest warrior off his feet.&lt;br /&gt;
|}&lt;br /&gt;
Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stubborn ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors live and die according to the principle of ‘death before dishonour’. Seldom do such warriors take a backward step in the face of danger.&lt;br /&gt;
|}&lt;br /&gt;
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, they ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, it uses the rules for Fearless instead.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Supersonic ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Supersonic vehicles are supremely fast, even by the normal standards of aircraft, making them exceptionally mobile in battle.&lt;br /&gt;
|}&lt;br /&gt;
A Supersonic vehicle that advances can instead move an additional 3d6 instead of 1d6. If the vehicle is an Aircraft or has the Flyer role, each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sustained Hits X ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons fire so fast that the amount of ammunition expended when firing is horrifying.&lt;br /&gt;
|}&lt;br /&gt;
Whenever a weapon with the Sustained Hits keyword rolls to hit and scores an unmodified 6, X additional bonus hits are scored. Roll these to Wound as normal. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Swarms ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These creatures are so multitudinous that they cannot be picked out individually and must be fought as a group.&lt;br /&gt;
|}&lt;br /&gt;
If, when allocating Wounds to a unit with the Swarms special rule, two or more models could be chosen as the closest enemy, the closest enemy is always the model with the least number of Wounds. If a model with the Swarm special rule suffers an unsaved Wound from a Blast (any size) or Template weapon, each unsaved Wound is multiplied to two unsaved Wounds unless that Wound has the Instant Death special rule. However, a unit entirely composed of models with the Swarm special rule is not slowed by difficult terrain, but must test for Dangerous Terrain as normal.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Torrent ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon fires massive gouts of flame, gas or lethal fluids across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A weapon with this special rule is treated like any other Template weapon, but when firing it in the Shooting phase, place the template so that the narrow end is within 12&amp;quot; of the weapon and the wide end is no closer to the weapon than the narrow end.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Twin-linked ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These weapons are grafted to the same targeting system for greater accuracy.&lt;br /&gt;
|}&lt;br /&gt;
Twin-linked weapons add an additional volley of fire to the weapon when it fires. When attacking with a Twin-Linked weapon, double the amount of shots you would make with this weapon.&lt;br /&gt;
&lt;br /&gt;
==== Twin-linked Template Weapons ====&lt;br /&gt;
Twin-linked Template weapons are fired just like a single weapon, but apply additional hit(s) as if the weapon struck them a second time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unwieldy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon is very large, and more than a little clumsy, making swift blows all but impossible to achieve.&lt;br /&gt;
|}&lt;br /&gt;
A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Vector Dancer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some aircraft are crafted with an eye towards manoeuvrability. They sacrifice speed in order to bring their guns to bear more effectively.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule can make an additional pivot on the spot of up to 90° at the end of its move&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Vortex ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vortex weapons are some of the most destructive weapons in the galaxy. When activated, they rip a hole in the fabric of reality that destroys anything it touches. A vortex field is unstable, and will flicker into and out of existence across the battlefield, but it will annihilate anything unfortunate enough to be caught by it.&lt;br /&gt;
|}&lt;br /&gt;
A weapon with this special rule is a Destroyer weapon and uses a blast marker of some type (e.g. blast, large blast, massive blast, etc). Place the appropriate marker, roll for scatter and apply damage. For determining Wound allocation, always assume the shot is coming from the centre of the marker, in the same manner as a Barrage weapon.&lt;br /&gt;
&lt;br /&gt;
The marker for a Vortex weapon is not removed from play after damage has been resolved. Leave it in play on the tabletop. The marker is impassable terrain as long as it remains in play.&lt;br /&gt;
&lt;br /&gt;
At the beginning of every subsequent player turn, the marker scatters 2D6&amp;quot; (use the little arrow if you roll a Hit!). If a double is rolled, the marker is removed from play instead. Any unit under the marker’s new location is hit. Apply damage as described above.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Zealot ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Zealots fight on regardless of their casualties or the terrors of war; they are driven forwards by their conviction.&lt;br /&gt;
|}&lt;br /&gt;
A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled.&lt;br /&gt;
&lt;br /&gt;
In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close combat – they do not get to re-roll failed To Hit rolls in subsequent rounds.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=UNIVERSAL_SPECIAL_RULES_-_USR_Reference&amp;diff=1370</id>
		<title>UNIVERSAL SPECIAL RULES - USR Reference</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=UNIVERSAL_SPECIAL_RULES_-_USR_Reference&amp;diff=1370"/>
		<updated>2025-11-06T15:53:08Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* USR Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= USR Reference =&lt;br /&gt;
&lt;br /&gt;
== Adamantium Will ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|So strong of mind is this warrior that foul sorcery has little grasp upon him.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule receives a +1 bonus to Deny the Witch tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== And They Shall Know No Fear ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors refuse to surrender, fighting on whatever the odds.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When any LD or Morale test is taken for this unit, you can re-roll any of the dice results.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Assault Vehicle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This vehicle is specifically designed to disgorge troops into the thick of the fray.&lt;br /&gt;
|}&lt;br /&gt;
Passengers disembarking from Access Points on a vehicle can disembark even after the vehicle has moved. This includes arriving from reserves or Deep Strike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Assault ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Assault weapons are found amongst those throwing themselves into the fray, hurling a volley of weapon fire as they charge.&lt;br /&gt;
|}&lt;br /&gt;
Assault weapons can be fired even after advancing, but suffer a -1 penalty to hit when firing these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armourbane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon has been crafted with one aim in mind: to pierce the hides of armoured vehicles.&lt;br /&gt;
|}&lt;br /&gt;
If a model has this special rule, or is attacking with a weapon that has this special rule, it rerolls armour penetration rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Barrage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Barrage weapons lob shells high into the air, landing them in the midst of the foe.&lt;br /&gt;
|}&lt;br /&gt;
All Barrage weapons use blast markers and consequently use the rules for Blast weapons, as indicated by their profile, with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* Barrage weapons can fire indirectly. This means they can fire at a target that they do not have line of sight to, as long as the target is beyond their minimum range (if applicable). When firing indirectly, the Ballistic Skill of the firer is not subtracted from the scatter distance; unless a Hit! is rolled on the scatter dice, the blast marker always scatters a full 2D6&amp;quot;. If a Barrage weapon has line of sight to its target it can fire directly, even if the target is within its minimum range.&lt;br /&gt;
* To determine whether a unit wounded by a Barrage weapon is allowed a cover save, and when determining Wound allocation, always assume the shot is coming from the centre of the blast marker, instead of from the firing model. Hits against vehicles are always resolved against their side armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Barrages and Scatter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The original marker (&#039;&#039;&#039;A&#039;&#039;&#039;) scores a Hit! and does not scatter, while arrows are rolled for the second (&#039;&#039;&#039;B&#039;&#039;&#039;), and third (&#039;&#039;&#039;C&#039;&#039;&#039;) markers, which are placed accordingly. The number of hits scored is worked out separately for each marker, and in this case, the volley scores a total of nine hits on the unit! If, for example, a Hit! had been rolled for the third marker instead, the player could have placed it anywhere in contact with or over markers &#039;&#039;&#039;A&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multiple Barrages ====&lt;br /&gt;
If a unit fires more than one shot with the Barrage special rule, they fire together, as follows:&lt;br /&gt;
&lt;br /&gt;
* The Barrage weapon closest to the target unit fires first. Place the blast marker over the target, then roll for scatter as described earlier.&lt;br /&gt;
* Once the first marker is placed, roll a scatter dice for each other Barrage weapon shot fired by the unit. If an arrow is rolled, place the marker in the direction indicated so that it is next to and touching the edge of the first marker placed (see diagram above).&lt;br /&gt;
* If a Hit! is rolled, the firing player places the marker so that it touches any part of any marker in the group that has already been placed. Note that it is perfectly fine if some markers are placed overlapping one another (including being directly over the top of a previous marker).&lt;br /&gt;
* Once all of the markers are in place, add up the number of hits and roll To Wound for these hits. To determine Wound allocation and cover saves, always assume the shot is coming from the centre of the first blast marker that was placed in the Multiple Barrage.&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Barrage ====&lt;br /&gt;
An Apocalyptic Barrage follows all of the rules for a Barrage weapon, but uses the clover-shaped apocalyptic barrage marker. Before the marker is placed, the attacker is allowed to rotate the marker about its centre to maximise the number of models that could potentially be hit. Place the marker and roll for scatter in the same way you would for a Blast. If the marker scatters, be careful to maintain the same orientation as you move it.&lt;br /&gt;
&lt;br /&gt;
Once the final position of the marker has been determined, roll a number of dice equal to the number of attacks on the weapon’s profile. So, for example, with a weapon with the type ‘Heavy 4, Apocalyptic Barrage’, you would roll four dice. Each dice roll corresponds to a ‘strike’ on one of the circles on the apocalyptic barrage marker. For example, each roll of a 2 indicates a strike on circle number 2. Resolve the strikes as for a Multiple Barrage, as if each were a Barrage attack that had landed on that circle and hit all the models underneath it. To determine Wound allocation and cover saves, always assume the shot is coming from the centre of the entire apocalyptic barrage marker.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Apocalyptic Barrage Marker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|In this example, a Heavy 4 weapon with the Apocalyptic Barrage special rule is fired. The centre of the apocalyptic barrage marker is placed over the target model and rotated by the firing player until he is happy with its position. The barrage marker then scatters 8&amp;quot; to the right – the player is careful to maintain the template’s orientation as he moves it. Once the final position is determined, four dice are rolled to determine where the strikes land, and the results are 2, 3, 3 and 6. The circles &#039;&#039;&#039;2&#039;&#039;&#039; and &#039;&#039;&#039;5-6&#039;&#039;&#039; are hit once each, and the circle &#039;&#039;&#039;3&#039;&#039;&#039; is hit twice. This results in a total of 12 hits. Wounds are allocated from the centre of the apocalyptic barrage marker (the centre of circle &#039;&#039;&#039;5-6&#039;&#039;&#039;).&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Blast ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Blast weapons fire shells, missiles or packets of energy that explode on impact.&lt;br /&gt;
|}&lt;br /&gt;
When firing a Blast weapon, models do not roll To Hit. Instead, just pick one enemy model visible to the firer and place the 3&amp;quot; blast marker over that model. The hole at the centre of the marker must be within the weapon’s maximum range.&lt;br /&gt;
&lt;br /&gt;
The large area affected by the blast means it’s going to be very hard to miss completely. Nonetheless, the shot might not land exactly where intended. Roll for the blast marker to scatter and subtract the firer’s Ballistic Skill from the distance (if any) that it scatters, to a minimum of 0&amp;quot;. Note that it is possible, and absolutely fine, for a shot to scatter beyond the weapon’s maximum or minimum range and line of sight. In these cases, hits are worked out as normal and can hit and wound units out of range and line of sight (or even your own units, or models locked in combat). If the shot scatters so that the hole in the centre of the marker is beyond the table’s edge, the shot is a complete miss and is discarded.&lt;br /&gt;
&lt;br /&gt;
Once the final position of the blast marker has been determined, take a good look at it from above – each unit suffers one hit for each of their models which is fully or partially beneath the blast marker, even if those models are not within the firer’s line of sight.&lt;br /&gt;
&lt;br /&gt;
Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Remember that any Wounds inflicted by weapons with the Blast special rule must be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit.&lt;br /&gt;
&lt;br /&gt;
==== Multiple Blasts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Blasts &amp;amp; Scatter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Space Marine (BS4) fires a frag missile and rolls an arrow on the scatter dice. The 2D6 result is a 7, so the blast is moved 3&amp;quot; (7 minus 4) in the direction indicated by the arrow. Two Orks are fully or partially under the final position of the blast marker and, therefore, the unit of Orks suffers two hits from the frag missile.&lt;br /&gt;
|}&lt;br /&gt;
If a unit is firing more than one shot with the Blast special rule, scatter each shot, one at a time, as described above and determine how many hits are scored with each individual blast marker. After the last shot, add up the total number of hits scored and roll all of the To Wound rolls as normal.&lt;br /&gt;
&lt;br /&gt;
==== Blast Weapons and Re-rolls ====&lt;br /&gt;
If a model has the ability to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the player must re-roll both the scatter dice and the 2D6.&lt;br /&gt;
&lt;br /&gt;
==== Blast Weapons and Snap Shots ====&lt;br /&gt;
Blast weapons cannot be fired as Snap Shots.&lt;br /&gt;
&lt;br /&gt;
==== Large Blast ====&lt;br /&gt;
Large Blast weapons use the 5&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
==== Massive Blast ====&lt;br /&gt;
Massive Blast weapons use the 7&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Blast ====&lt;br /&gt;
Apocalyptic Blast weapons use the 10&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This attack looses a brilliant flare of light, searing the sight of the victim and forcing him to fight blind for a few moments.&lt;br /&gt;
|}&lt;br /&gt;
Any unit hit by one or more models or weapons with this special rule suffer a -1 penalty to hit rolls until the end of their next turn. Should the attacking unit hit themselves, we assume they are prepared and they automatically pass the test. Any model that does not have an Initiative characteristic (for example, non-Walker vehicles, buildings etc.) is unaffected by this special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Brotherhood of Psykers/Sorcerers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some highly-trained psykers act in groups, focussing on a single goal. Few can resist such mighty minds working in concert.&lt;br /&gt;
|}&lt;br /&gt;
A unit containing at least one model with this special rule is a Psyker unit – if no Mastery Level is shown, then that unit has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section. The unit follows all the normal rules for Psykers, with the following clarifications:&lt;br /&gt;
&lt;br /&gt;
* When manifesting a psychic power, this unit measures range and line of sight from, and uses the characteristics profile (if required) of, any one model in the unit that has the Brotherhood of Psykers/Sorcerers special rule (controlling player’s choice).&lt;br /&gt;
* If this unit suffers Perils of the Warp, or is hit by an attack that specifically targets Psykers, the hits are Randomly Allocated amongst models with the Brotherhood of Psykers/Sorcerers special rule. If a model with this special rule gains or loses a psychic power, all other models with this special rule in their unit also gain or lose that power.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Bulky ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This creature is so massive it takes up an inordinate amount of space in any vehicle or building it enters.&lt;br /&gt;
|}&lt;br /&gt;
Bulky models count as two models for the purposes of Transport Capacity.&lt;br /&gt;
&lt;br /&gt;
==== Very Bulky ====&lt;br /&gt;
Very Bulky models instead count as three models.&lt;br /&gt;
&lt;br /&gt;
==== Extremely Bulky ====&lt;br /&gt;
Extremely Bulky models instead count as five models.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Concussive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are designed to leave any foe that manages to survives their strike disoriented and easy to slay.&lt;br /&gt;
|}&lt;br /&gt;
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Fight phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Counter-attack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Troops with this skill believe attack to be the best form of defence. If assaulted, they spring forward themselves and ferociously counter-attack the charging enemy.&lt;br /&gt;
|}&lt;br /&gt;
If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase.&lt;br /&gt;
&lt;br /&gt;
If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Crusader ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Bolstered by ultimate faith in his goal, the crusader is tireless, sweeping from one foe to the next in a battle that never ends.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule can reroll Advance rolls. In addition, a unit that contains at least one model with this special rule adds D3 to its Sweeping Advance totals (roll each time).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Daemon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The creatures of the Warp are many and foul, with infinite variety, but there are some characteristics that they all share.&lt;br /&gt;
|}&lt;br /&gt;
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Deep Strike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some units make their way to battle via tunnelling, teleportation, flying, or some other extraordinary means which allows them to appear in the thick of the fighting.&lt;br /&gt;
|}&lt;br /&gt;
In order for a unit to be able to Deep Strike, all models in the unit must have the Deep Strike special rule and the unit must start the game in Reserve. When placing the unit in Reserve, you must tell your opponent that it will be arriving by Deep Strike (sometimes called Deep Strike Reserve). Some units must arrive by Deep Strike. They always begin the game in Reserve and always arrive by Deep Strike.&lt;br /&gt;
&lt;br /&gt;
==== Arriving by Deep Strike ====&lt;br /&gt;
Roll for the arrival of all Deep Striking units as specified in the rules for Reserves and then deploy them as follows:&lt;br /&gt;
&lt;br /&gt;
* First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.&lt;br /&gt;
* Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.&lt;br /&gt;
* Models deploying via Deep Strike treat all difficult terrain as dangerous terrain.&lt;br /&gt;
&lt;br /&gt;
In the Movement phase during which they arrive, Deep Striking units may not move any further, other than to disembark from a Deep Striking Transport vehicle if they are in one.&lt;br /&gt;
&lt;br /&gt;
Units Deep Striking into ruins are placed on the ground floor. Deep Striking units count non-ruined buildings (except for their battlements) as impassable terrain.&lt;br /&gt;
&lt;br /&gt;
In that turn’s Shooting phase, these units can fire (or Run) as normal, and count as having moved in the previous Movement phase. Vehicles, except for Walkers, count as having moved at Combat Speed (even Immobilised vehicles). This can affect the number of weapons they can fire with their full Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
In that turn’s Charge phase, these units can charge. This also applies to units that have disembarked from Transports that arrived by Deep Strike that turn.&lt;br /&gt;
&lt;br /&gt;
==== Deep Strike and Transports ====&lt;br /&gt;
Units do not confer the Deep Strike special rule onto a Transport vehicle they are embarked inside. A Transport vehicle with Deep Strike may Deep Strike regardless of whether its passengers have Deep Strike or not.&lt;br /&gt;
&lt;br /&gt;
==== Deep Strike Mishaps ====&lt;br /&gt;
Deep Striking onto a crowded battlefield can be dangerous, as one may miss the intended objective or even materialise inside solid rock! If any of the models in a Deep Striking unit cannot be deployed, because at least one model would land partially or fully off the table, in impassable terrain, on top of a friendly model, or on top of or within 1&amp;quot; of an enemy model, something has gone wrong. The controlling player must roll on the Deep Strike Mishap table (below) and apply the results. If the unfortunate unit is also a Transport, the Deep Strike Mishap result applies to both the unit and anything embarked within it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Deep Strike Mishap Table&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Terrible Accident!&#039;&#039;&#039; &#039;&#039;Teleporting units are lost in the Warp, deep striking jump units are shot down, or some other suitably dramatic event occurs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The entire unit is destroyed!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Misplaced.&#039;&#039;&#039; &#039;&#039;The coordinates were inaccurate or the enemy has jammed your instruments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, but without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4-6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Delayed.&#039;&#039;&#039; &#039;&#039;Because of mechanical failure or enemy action, the reinforcements are delayed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The unit is placed in Ongoing Reserves.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Destroyer Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Also known as Titan-killers, destroyer weapons deliver horrifying amounts of damage.&lt;br /&gt;
|}&lt;br /&gt;
If a weapon has a &#039;&#039;&#039;D&#039;&#039;&#039; instead of a Strength value in its profile, it is a Destroyer weapon. To resolve a Destroyer weapon’s attack, roll To Hit as you would for a standard attack. If the attack hits, roll on the table below instead of rolling To Wound or for armour penetration. Most Destroyer Weapons have AP1 or AP2, so armour saves are not typically allowed. Cover saves and invulnerable saves can be taken against hits from a Destroyer weapon as normal, unless a &#039;&#039;&#039;Devastating Hit&#039;&#039;&#039; or &#039;&#039;&#039;Deathblow&#039;&#039;&#039; result is rolled. For the purposes of determining if a Destroyer hit has the Instant Death special rule, assume it has Strength 10. Multiple Wounds/Hull Points inflicted by a Destroyer hit do not carry over to other models in the unit (any excess are lost).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Destroyer Weapon Attack Table&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vehicle or Building&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Non-vehicle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lucky Escape:&#039;&#039;&#039; The model is unharmed.&lt;br /&gt;
|&#039;&#039;&#039;Lucky Escape:&#039;&#039;&#039; The model is unharmed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solid Hit:&#039;&#039;&#039; The model suffers a penetrating hit that causes it to lose D3 Hull Points instead of 1.&lt;br /&gt;
|&#039;&#039;&#039;Seriously Wounded:&#039;&#039;&#039; The model suffers a hit that wounds automatically and causes it to lose D3 Wounds instead of 1.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Devastating Hit:&#039;&#039;&#039; The model suffers a penetrating hit that causes it to lose D6+6 Hull Points instead of 1. No saves of any kind are allowed against this hit.&lt;br /&gt;
|&#039;&#039;&#039;Deathblow:&#039;&#039;&#039; The model suffers a hit that wounds automatically and causes it to lose D6+6 Wounds instead of 1. No saves of any kind are allowed against this hit.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Devastating Wounds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A weapon with devastating wounds has the opportunity to inflict critical damage to an enemy on the unfortunate end of this weapon.&lt;br /&gt;
|}&lt;br /&gt;
When a weapon with the devastating wounds keyword rolls a result of a 6 to Wound, no saves are allowed against that wound. Feel No Pains may still be taken against them. &lt;br /&gt;
&lt;br /&gt;
When a weapon with Devastating Wounds rolls against a vehicle, if a 6 is rolled, rolls on the Armor Penetration table instead with an AP amount equal to the value on the weapon. &lt;br /&gt;
== Eternal Warrior ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some heroes refuse to be laid low, even by what would be mortal wounds to lesser warriors.&lt;br /&gt;
|}&lt;br /&gt;
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fear ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some beings are so monstrous or alien that they can force their foes to recoil in horror.&lt;br /&gt;
|}&lt;br /&gt;
At the start of each Fight phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fearless ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fearless troops never give up and seldom take full use of cover – even if it would be wiser to do so.&lt;br /&gt;
|}&lt;br /&gt;
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Feel No Pain ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whether through force of will, bionic augmentation or foul sorcery, this warrior can fight despite fearsome wounds.&lt;br /&gt;
|}&lt;br /&gt;
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that ‘no saves of any kind are allowed’, for example those inflicted by Perils of the Warp).&lt;br /&gt;
&lt;br /&gt;
Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
Roll a D6 each time an unsaved Wound is suffered.&lt;br /&gt;
&lt;br /&gt;
If a unit has the Feel No Pain special rule with a number in brackets afterwards – Feel No Pain (6+), for example – then the number in brackets is the D6 result needed to discount the Wound. A model’s Feel No Pain roll can never be improved beyond 2+.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Preternaturally agile, these warriors can cover ground more quickly than their plodding foes.&lt;br /&gt;
|}&lt;br /&gt;
A unit composed entirely of models with this special rule can re-roll one or both of the dice for Advance and Charge rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fleshbane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many are the weapons and creatures whose merest caress is fatal.&lt;br /&gt;
|}&lt;br /&gt;
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has this special rule, they always Wound on a 2+.&lt;br /&gt;
&lt;br /&gt;
In either case, this special rule has no effect against vehicles or buildings.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Force ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Force weapons are charged by the psychic might of the wielder, turning them from mere physical tools to mystical weapons of incredible potency.&lt;br /&gt;
|}&lt;br /&gt;
Any Psyker that has one or more weapons with this special rule knows the &#039;&#039;Force&#039;&#039; psychic power in addition to any other powers they know:&lt;br /&gt;
&lt;br /&gt;
==== Force (psychic power) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Psyker channels his powers through the psi-circuitry of his force weapon, transforming it from a mere physical weapon into one that can rend reality.&lt;br /&gt;
|}&lt;br /&gt;
Warp Сharge: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force&#039;&#039; is a &#039;&#039;&#039;blessing&#039;&#039;&#039; psychic power that targets the Psyker and his unit. All of the targets’ weapons that have the Force special rule gain the Instant Death special rule until the start of your next Psychic phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Furious Charge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors use the impetus of the charge to fuel their own fury.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Fight phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gets Hot ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are fuelled by unstable power sources and risk overheating with each shot – often to the detriment of the wielder.&lt;br /&gt;
|}&lt;br /&gt;
When firing a weapon that Gets Hot, you have the option to supercharge the shot, picking one of the following benefits:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to the Strength Characteristic of the Weapon.&lt;br /&gt;
* Upgrade the type characteristic of the weapon to have the [BLAST] keyword. If the weapon already had the [Blast] keyword, the weapon is then changed to have the [LARGE BLAST] keyword.&lt;br /&gt;
&lt;br /&gt;
When firing a supercharged shot, any unmodified hit rolls of 1 result in an automatic wound to the firing model. No saving throws or Look Out, Sir! attempts may be made when suffering a wound in this way, but [Feel No Pain] rolls may still be made. &lt;br /&gt;
&lt;br /&gt;
==== Gets Hot and Weapons that do not roll To Hit ====&lt;br /&gt;
Weapons that do not roll To Hit (such as Blast weapons) must roll a D6 for each shot immediately before firing. On a 2+, the shot is resolved as normal. For each roll of a 1, the weapon Gets Hot; he firing model immediately suffers a single Wound – this Wound cannot be allocated to any other model in the unit. A vehicle instead suffers a glancing hit, and if the vehicle is at 0HP remaining, treats this wound as having AP2 for the purposes of the Armor Penetration chart.&lt;br /&gt;
&lt;br /&gt;
==== Gets Hot and Re-rolls ====&lt;br /&gt;
If a model has the ability to re-roll its rolls To Hit (including because of BS6+ or the Twin-linked special rule), a Wound is only suffered if the To Hit re-roll is a 1; it may also re-roll Gets Hot results of 1 for weapons that do not roll To Hit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Graviton ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons crush their enemies within their own armour.&lt;br /&gt;
|}&lt;br /&gt;
The roll needed To Wound when firing a weapon with this special rule is always equal to the armour save of the target, to a minimum of 6+. For example, when resolving a hit against a model with a 3+ armour save, you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an Immobilised result and loses a Hull Point. These weapons have no effect on buildings.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hammer of Wrath ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors hurl themselves headlong into combat, seeking to crush or trample the foe.&lt;br /&gt;
|}&lt;br /&gt;
If a model with this special rule ends its charge move in base or hull contact with an enemy model, roll a dice for each model in engagement range of the enemy unit. On a result of a 3+, the enemy model suffers a S:User AP:- hit. &lt;br /&gt;
&lt;br /&gt;
If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hatred ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|In the far future, hatred is a powerful ally.&lt;br /&gt;
|}&lt;br /&gt;
This rule is often presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction, or a specific unit. For example, Hatred (Orks) means any model with the Ork Faction, whilst Hatred (Big Meks) means only Big Meks. A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Haywire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Haywire weapons send out powerful electromagnetic pulses.&lt;br /&gt;
|}&lt;br /&gt;
When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|No effect &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-5&#039;&#039;&#039;&lt;br /&gt;
|Glancing hit &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Penetrating hit &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heavy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Heavy weapons are the biggest and most cumbersome weapons available to the armies in the 41st millenium&lt;br /&gt;
|}&lt;br /&gt;
An infantry model that moves with a Heavy weapon incurs a -1 penalty to hit when moving and shooting. A model cannot fire this weapon if the model advances. This rule has no effect on other unit types, but they still cannot fire after advancing.&lt;br /&gt;
== Hit &amp;amp; Run ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some troops employ a flexible battle stance, engaging the foe at close quarters one moment, before peeling off to strike with renewed vigour the next.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule that is locked in combat can choose to leave close combat at the end of any Fight phase, and can immediately make a Normal Move, but must end outside Engagement Range of any enemy units. No Sweeping Advance rolls are made. Enemy units that are no longer locked in combat can immediately Consolidate 3&amp;quot;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ignores Cover ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon fires ammunition that cheats an enemy of his shelter.&lt;br /&gt;
|}&lt;br /&gt;
Cover saves cannot be taken against Wounds, glancing hits or penetrating hits caused by weapons with the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Independent Character ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mighty heroes go where they are needed, charging at the forefront of the most vital charges and leading their troops to victory.&lt;br /&gt;
|}&lt;br /&gt;
Independent Characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit!&lt;br /&gt;
&lt;br /&gt;
==== Joining and Leaving a Unit ====&lt;br /&gt;
An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by informing your opponent of which unit it has joined.&lt;br /&gt;
&lt;br /&gt;
In order to join a unit, an Independent Character simply has to move so that he is within the 2&amp;quot; unit coherency distance of a friendly unit at the end of their Movement phase. If the Independent Character is within 2&amp;quot; of more than one unit at the end of its Movement phase, the player must declare which unit it is joining. If an Independent Character does not intend to (or cannot) join a unit, it must (where possible) remain more than 2&amp;quot; away from it at the end of the Movement phase. This is to make clear whether they have joined a unit or not. Note that, after an Independent Character joins a unit, that unit can move no further that Movement phase.&lt;br /&gt;
&lt;br /&gt;
An Independent Character can leave a unit during the Movement phase by moving out of unit coherency with it. He cannot join or leave during any other phase – once shots are fired or charges are declared, it is too late to join in or duck out!&lt;br /&gt;
&lt;br /&gt;
An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase.&lt;br /&gt;
&lt;br /&gt;
While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters.&lt;br /&gt;
&lt;br /&gt;
==== Look Out, Sir ====&lt;br /&gt;
Independent Characters pass Look Out, Sir rolls on a 2+.&lt;br /&gt;
&lt;br /&gt;
==== Independent Characters and Infiltrate ====&lt;br /&gt;
An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa.&lt;br /&gt;
&lt;br /&gt;
==== Independent Characters and Ongoing Effects ====&lt;br /&gt;
Sometimes, a unit that an Independent Character has joined will be the target of a beneficial or harmful effect, such as those bestowed by the Blind special rule, for example. If the character leaves the unit, both he and the unit continue to be affected by the effect, so you’ll need to mark the character accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, Farseer Mehiledrin and his unit of Eldar Guardians are set ablaze by a weapon with the Soul Blaze special rule. If Mehiledrin leaves the unit, both he and the Guardians will still be ablaze and the ongoing effects of the Soul Blaze rule must be resolved separately.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversely, if an Independent Character joins a unit after that unit has been the target of an ongoing effect (or joins a unit after himself having been the target of an ongoing effect) benefits and penalties from that effect are not shared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, Crimson Fists Tactical Squad Hemanez is suffering the effects of the Blind special rule. If Captain Cruiz joins the unit, he does not suffer the results of the Blind special rule as he was not there when it happened!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Infiltrate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many armies employ reconnaissance troops who sit concealed for days, just waiting for the right moment in which to strike.&lt;br /&gt;
|}&lt;br /&gt;
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9&amp;quot; horizontally away from the enemy deployment zone and all enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Infiltrate and Scout ====&lt;br /&gt;
If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then move as per the Scout special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Instant Death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some blows can slay an enemy outright, no matter how hardy he may be.&lt;br /&gt;
|}&lt;br /&gt;
If a model suffers an unsaved Wound from an attack with this special rule, it is reduced to 0 Wounds and is removed as a casualty.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== It Will Not Die ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|In the dark corners of the galaxy, there are creatures that heal at a terrifying speed.&lt;br /&gt;
|}&lt;br /&gt;
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a roll of 5+, that model regains a Wound, or Hull Point, lost earlier in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Jink ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some units favour speed and agility rather than heavy armour to keep them alive on the battlefield, dodging and weaving unscathed through hails of incoming fire.&lt;br /&gt;
|}&lt;br /&gt;
When a unit with any models with the Jink special rule is selected as a target for a shooting attack, you may declare that it will Jink. The decision must be made before any To Hit rolls have been made. If the unit Jinks, all models in the unit with this special rule gain a 4+ cover save until the start of their next Movement phase, but they can only fire Snap Shots until the end of their next turn. You cannot Jink if the vehicle is otherwise Immobilized.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The terror of tank commanders, a lance weapon fires a concentrated beam of energy that can bore through any armour, regardless of thickness.&lt;br /&gt;
|}&lt;br /&gt;
Weapons with the Lance special rule count vehicle Armour Values that are higher than 12 as 12.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melta ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Melta weapons are short-ranged heat rays whose wrath grows as they get closer to the foe. They are much prized by troops attempting to destroy enemy tanks or fortifications, for only specially formulated armour can withstand a melta weapon’s incandescent fury.&lt;br /&gt;
|}&lt;br /&gt;
Ranged weapons with this special rule roll an additional D6 when rolling to penetrate a vehicle’s armour at half range or less. If the weapon is more than half its maximum range away, it rolls to penetrate as normal.&lt;br /&gt;
&lt;br /&gt;
If a weapon has both the Melta and Blast special rules, measure the distance to the centre of the blast marker after it has scattered. If this is half the weapon’s range or less, all hits caused by the blast marker roll an addition D6 when rolling to penetrate a vehicle’s armour. If the centre of the blast marker is more than half the weapon’s maximum range away after scatter, roll to penetrate as normal.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Missile Lock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sophisticated fire-and-forget missile tracking systems allow this unit to fire its missiles with greater accuracy, enabling it to wreak destruction even at a great distance.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule re-rolls failed To Hit rolls when shooting any weapon that has the One Use Only special rule.&lt;br /&gt;
&lt;br /&gt;
If a model with this special rule is shooting a weapon that has both the One Use Only and Blast special rules, that shot will instead scatter D6&amp;quot; rather than 2D6&amp;quot;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Monster Hunter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The galaxy is home to numerous species of colossal beasts, and many of the 41st Millennium’s warriors have honed their skills in order to hunt them.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule re-rolls all failed To Wound rolls against Monstrous Creatures.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Move Through Cover ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors are skilled at moving over broken and tangled terrain.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule is not slowed by charging or moving through difficult terrain. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== One Use Only/One Shot Only ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Certain items can only be used once, so a general must choose wisely when to do so.&lt;br /&gt;
|}&lt;br /&gt;
A weapon or ability with this special rule can only be used once during the course of a battle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outflank ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The best way to surprise an enemy is to strike from an unexpected quarter.&lt;br /&gt;
|}&lt;br /&gt;
During deployment, players can declare that any unit that contains at least one model with this special rule is attempting to Outflank the enemy.&lt;br /&gt;
&lt;br /&gt;
The model may arrive from reserves from any board edge except an opponents, irregardless of the current round. If such a unit deploys inside a Dedicated Transport, they may Outflank along with their Transport.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pinning ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Coming under fire without knowing where the shots are coming from, or having ordnance rain down from the skies, can shake the resolve of even the bravest warriors, making them dive flat and cling to whatever cover presents itself.&lt;br /&gt;
|}&lt;br /&gt;
If a non-vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its shooting attacks for that phase. This is called a Pinning test.&lt;br /&gt;
&lt;br /&gt;
If the unit fails the test, it is Pinned and must immediately Go to Ground. As the unit has already taken its saves, Going to Ground does not protect it against the fire of the Pinning weapon that caused the test – it’s too late!&lt;br /&gt;
&lt;br /&gt;
As long as the test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them. If a unit has already Gone to Ground, no further Pinning tests are taken.&lt;br /&gt;
&lt;br /&gt;
If the special rules of a unit specify that the unit can never be Pinned, the unit automatically passes Pinning tests. Such units can still Go to Ground voluntarily if they wish.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Poisoned ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|There are many virulent and lethal poisons in the dark future. It is simplicity itself to adapt such toxins for battlefield use. It does not matter whether they coat weapon-blades or bullets, or are secreted by alien monstrosities – all are lethal.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required, when attacking in close combat. In addition, if the Strength of the wielder (or the Poisoned weapon) is higher than the Toughness of the victim, the wielder must re-roll failed rolls To Wound in close combat.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required. If no number is shown in brackets, the rule is Poisoned (4+).&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against vehicles.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Power of the Machine Spirit ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The interface between this vehicle’s advanced machine spirit and its fire control mechanisms allows the crew to target foes with incredible accuracy.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which the vehicle neither Advances nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Precision ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many of the galaxy’s warriors are able to single out enemy leaders or soldiers with particularly powerful weapons and snipe them with unerring accuracy.&lt;br /&gt;
|}&lt;br /&gt;
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds a unit, if a specific model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that specific model instead of following the normal attack sequence.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psyker ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Psykers are battlefield mystics who harness the power of the Warp.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule is a Psyker. This rule is typically presented with a Mastery Level, shown in brackets – if no Mastery Level is shown then that model has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Bloodlust is a powerful weapon on the battlefield, spurring a warrior to hack his foes apart in a flurry of mindless (but eminently satisfying) carnage.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rapid Fire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are able to unleash more devastating salvos once a closer range is achieved&lt;br /&gt;
|}&lt;br /&gt;
A weapon that has the Rapid Fire keyword double the amount of shots within half range. Rapid Fire weapons cannot be fired after advancing.&lt;br /&gt;
== Rampage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For some warriors, being outnumbered is not a cause for despair, but a call to set about their foes with a berserk counter-attack.&lt;br /&gt;
|}&lt;br /&gt;
At the start of any Fight sub-phase, models with the Rampage special rule gain +D3 attacks if the combat they are in contains more enemy models than friendly models – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Relentless ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Relentless warriors are strong of arm – nothing can slow their implacable advance.&lt;br /&gt;
|}&lt;br /&gt;
Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rending ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons can inflict critical strikes against which no armour can protect.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that his close combat attacks will strike a critical blow. For each To Wound roll of a 6, the target automatically suffers a Wound, regardless of its Toughness. These Wounds are resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has the Rending special rule, a To Wound roll of 6 Wounds automatically, regardless of Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
In either case, against vehicles, each armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total. These hits are not resolved at AP2, but are instead resolved using the model/weapon’s AP value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scout X ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Scouts are always in the vanguard of the army. Unnoticed by the enemy, they range ahead of the main force.&lt;br /&gt;
|}&lt;br /&gt;
Some units have ‘Scouts x&amp;quot;’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x&amp;quot;, with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model&#039;s Move characteristic, as long as it is not greater than x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
TRANSPORT models can make use of any Scouts x&amp;quot; ability listed in their abilities, or a Scouts x&amp;quot; ability that a unit that starts the battle embarked within that TRANSPORT model has (provided only models with this ability are embarked within that TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).&lt;br /&gt;
&lt;br /&gt;
A unit that moves using this ability must end that move more than 9&amp;quot; horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.&lt;br /&gt;
&lt;br /&gt;
==== Infiltrate and Scout ====&lt;br /&gt;
If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then move as per the Scout special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shred ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons and warriors strike in a flurry of blows, tearing flesh asunder in a series of brutal strikes.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Shred special rule it re-rolls failed To Wound rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shrouded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The source of the darkness around these warriors matters not – only a lucky shot has any chance of piercing the shroud that hides them from view.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule counts its cover save as being 2 points better than normal. Note that this means a model with the Shrouded special rule always has a cover save of at least 5+, even if it’s in the open.&lt;br /&gt;
&lt;br /&gt;
Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 3+ cover save).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Skilled Rider ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most accomplished bikers know how to get the best performance out of their mechanical steeds.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule automatically passes Dangerous Terrain tests, and receives +1 to its Jink cover saves (other cover saves are unaffected).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Skyfire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Skyfire weapons excel at shooting down enemy aircraft and skimmers.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule, or that is firing a weapon with this special rule, fires using its normal Ballistic Skill when shooting at Flyers, Flying Monstrous Creatures and Skimmers, but it suffers a -1 penalty to hit against other targets.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Slow and Purposeful ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors are steady but sure, slow to advance but no less deadly for it.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary even if they moved in the previous Movement phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Smash ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For the most fearsome of creatures, a single blow is sufficient to breach a tank’s armour or crush a living creature to bloody pulp.&lt;br /&gt;
|}&lt;br /&gt;
All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sniper weapons are precision instruments, used to pick out a target’s weak points.&lt;br /&gt;
|}&lt;br /&gt;
If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, and rolls a 6 To Hit, that shot has the [PRECISION] keyword. Wounds from these rolls are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firer, rather than following the normal rules for Wound allocation. A character that has a Precision Shot Wound allocated to it can still make a Look Out, Sir roll. Note that Snap Shots can never be Precision Shots.&lt;br /&gt;
&lt;br /&gt;
If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, its shooting attacks always wound on a To Wound roll of 4+, regardless of the victim’s Toughness. In addition, any To Wound roll of a 6 is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
Against vehicles, shooting attacks from weapons and models with the Sniper special rule count as Strength 4.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Soul Blaze ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some psychically-imbued weapons set the very soul ablaze, consuming the unfortunate victim in clouds of ethereal fire.&lt;br /&gt;
|}&lt;br /&gt;
If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn – mark it with a coin or counter as a reminder.&lt;br /&gt;
&lt;br /&gt;
At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze – remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Specialist Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The mightiest weapons only reach their full potential when wielded in pairs, as they require an entirely different battle stance from that of more commonplace weapons.&lt;br /&gt;
|}&lt;br /&gt;
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Split Fire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most disciplined squads can divide their fire, taking care to place their shots where they can do the most harm.&lt;br /&gt;
|}&lt;br /&gt;
When a unit that contains at least one model with this special rule shoots, each model in the unit can shoot at a different target to the rest of his unit. Once this shooting attack has been resolved, resolve the shooting attacks made by the rest of the unit. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors are masters of disguise and concealment, able to fade into the ruin of a battlefield until they are ready to strike.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule counts its cover saves as being 1 point better than normal. Note that this means that a model with the Stealth special rule always has a cover save of at least 6+, even if it is in the open. This rule is often presented as Stealth (X) where X indicates a specific type of terrain, such as Stealth (Woods) or Stealth (Ruins). If this is the case, the unit only gains the benefit whilst it is in terrain of the specified type.&lt;br /&gt;
&lt;br /&gt;
Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 3+ cover save).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strafing Run ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This vehicle is designed as a ground attack craft, the spread and convergence distance of its weapons keyed to maximise carnage on the foes below.&lt;br /&gt;
|}&lt;br /&gt;
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strikedown ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A sufficiently powerful blow can knock even the mightiest warrior off his feet.&lt;br /&gt;
|}&lt;br /&gt;
Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stubborn ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors live and die according to the principle of ‘death before dishonour’. Seldom do such warriors take a backward step in the face of danger.&lt;br /&gt;
|}&lt;br /&gt;
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, they ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, it uses the rules for Fearless instead.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Supersonic ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Supersonic vehicles are supremely fast, even by the normal standards of aircraft, making them exceptionally mobile in battle.&lt;br /&gt;
|}&lt;br /&gt;
A Supersonic vehicle that advances can instead move an additional 3d6 instead of 1d6. If the vehicle is an Aircraft or has the Flyer role, each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sustained Hits X ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons fire so fast that the amount of ammunition expended when firing is horrifying.&lt;br /&gt;
|}&lt;br /&gt;
Whenever a weapon with the Sustained Hits keyword rolls to hit and scores an unmodified 6, X additional bonus hits are scored. Roll these to Wound as normal. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Swarms ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These creatures are so multitudinous that they cannot be picked out individually and must be fought as a group.&lt;br /&gt;
|}&lt;br /&gt;
If, when allocating Wounds to a unit with the Swarms special rule, two or more models could be chosen as the closest enemy, the closest enemy is always the model with the least number of Wounds. If a model with the Swarm special rule suffers an unsaved Wound from a Blast (any size) or Template weapon, each unsaved Wound is multiplied to two unsaved Wounds unless that Wound has the Instant Death special rule. However, a unit entirely composed of models with the Swarm special rule is not slowed by difficult terrain, but must test for Dangerous Terrain as normal.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Torrent ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon fires massive gouts of flame, gas or lethal fluids across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A weapon with this special rule is treated like any other Template weapon, but when firing it in the Shooting phase, place the template so that the narrow end is within 12&amp;quot; of the weapon and the wide end is no closer to the weapon than the narrow end.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Twin-linked ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These weapons are grafted to the same targeting system for greater accuracy.&lt;br /&gt;
|}&lt;br /&gt;
Twin-linked weapons add an additional volley of fire to the weapon when it fires. When attacking with a Twin-Linked weapon, double the amount of shots you would make with this weapon.&lt;br /&gt;
&lt;br /&gt;
==== Twin-linked Template Weapons ====&lt;br /&gt;
Twin-linked Template weapons are fired just like a single weapon, but apply additional hit(s) as if the weapon struck them a second time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unwieldy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon is very large, and more than a little clumsy, making swift blows all but impossible to achieve.&lt;br /&gt;
|}&lt;br /&gt;
A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Vector Dancer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some aircraft are crafted with an eye towards manoeuvrability. They sacrifice speed in order to bring their guns to bear more effectively.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule can make an additional pivot on the spot of up to 90° at the end of its move&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Vortex ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vortex weapons are some of the most destructive weapons in the galaxy. When activated, they rip a hole in the fabric of reality that destroys anything it touches. A vortex field is unstable, and will flicker into and out of existence across the battlefield, but it will annihilate anything unfortunate enough to be caught by it.&lt;br /&gt;
|}&lt;br /&gt;
A weapon with this special rule is a Destroyer weapon and uses a blast marker of some type (e.g. blast, large blast, massive blast, etc). Place the appropriate marker, roll for scatter and apply damage. For determining Wound allocation, always assume the shot is coming from the centre of the marker, in the same manner as a Barrage weapon.&lt;br /&gt;
&lt;br /&gt;
The marker for a Vortex weapon is not removed from play after damage has been resolved. Leave it in play on the tabletop. The marker is impassable terrain as long as it remains in play.&lt;br /&gt;
&lt;br /&gt;
At the beginning of every subsequent player turn, the marker scatters 2D6&amp;quot; (use the little arrow if you roll a Hit!). If a double is rolled, the marker is removed from play instead. Any unit under the marker’s new location is hit. Apply damage as described above.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Zealot ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Zealots fight on regardless of their casualties or the terrors of war; they are driven forwards by their conviction.&lt;br /&gt;
|}&lt;br /&gt;
A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled.&lt;br /&gt;
&lt;br /&gt;
In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close combat – they do not get to re-roll failed To Hit rolls in subsequent rounds.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=UNIVERSAL_SPECIAL_RULES_-_USR_Reference&amp;diff=1369</id>
		<title>UNIVERSAL SPECIAL RULES - USR Reference</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=UNIVERSAL_SPECIAL_RULES_-_USR_Reference&amp;diff=1369"/>
		<updated>2025-11-06T15:42:39Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: Undo revision 1368 by Talonsin (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= USR Reference =&lt;br /&gt;
&lt;br /&gt;
== Acute Senses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These warriors have superhuman senses, able to track a foe through all manner of terrain – such skills are invaluable when setting up an ambush.&lt;br /&gt;
|}&lt;br /&gt;
If a unit contains at least one model with this special rule, and that unit arrives on a random table edge (due to Outflank, or other special rules), then you can re-roll to see which table edge they arrive from.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Adamantium Will ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|So strong of mind is this warrior that foul sorcery has little grasp upon him.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule receives a +1 bonus to Deny the Witch tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== And They Shall Know No Fear ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors refuse to surrender, fighting on whatever the odds.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When any LD or Morale test is taken for this unit, you can re-roll any of the dice results.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Assault Vehicle ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This vehicle is specifically designed to disgorge troops into the thick of the fray.&lt;br /&gt;
|}&lt;br /&gt;
Passengers disembarking from Access Points on a vehicle can disembark even after the vehicle has moved. This includes arriving from reserves or Deep Strike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Assault ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Assault weapons are found amongst those throwing themselves into the fray, hurling a volley of weapon fire as they charge.&lt;br /&gt;
|}&lt;br /&gt;
Assault weapons can be fired even after advancing, but suffer a -1 penalty to hit when firing these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Armourbane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon has been crafted with one aim in mind: to pierce the hides of armoured vehicles.&lt;br /&gt;
|}&lt;br /&gt;
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, it rolls an additional D6 for armour penetration in close combat.&lt;br /&gt;
&lt;br /&gt;
If a model makes a shooting attack with a weapon that has this special rule, it rolls an additional D6 for armour penetration. In either case, this special rule has no effect against non-vehicle models.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Barrage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Barrage weapons lob shells high into the air, landing them in the midst of the foe.&lt;br /&gt;
|}&lt;br /&gt;
All Barrage weapons use blast markers and consequently use the rules for Blast weapons, as indicated by their profile, with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* Barrage weapons can fire indirectly. This means they can fire at a target that they do not have line of sight to, as long as the target is beyond their minimum range (if applicable). When firing indirectly, the Ballistic Skill of the firer is not subtracted from the scatter distance; unless a Hit! is rolled on the scatter dice, the blast marker always scatters a full 2D6&amp;quot;. If a Barrage weapon has line of sight to its target it can fire directly, even if the target is within its minimum range.&lt;br /&gt;
* To determine whether a unit wounded by a Barrage weapon is allowed a cover save, and when determining Wound allocation, always assume the shot is coming from the centre of the blast marker, instead of from the firing model. Hits against vehicles are always resolved against their side armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Barrages and Scatter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The original marker (&#039;&#039;&#039;A&#039;&#039;&#039;) scores a Hit! and does not scatter, while arrows are rolled for the second (&#039;&#039;&#039;B&#039;&#039;&#039;), and third (&#039;&#039;&#039;C&#039;&#039;&#039;) markers, which are placed accordingly. The number of hits scored is worked out separately for each marker, and in this case, the volley scores a total of nine hits on the unit! If, for example, a Hit! had been rolled for the third marker instead, the player could have placed it anywhere in contact with or over markers &#039;&#039;&#039;A&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multiple Barrages ====&lt;br /&gt;
If a unit fires more than one shot with the Barrage special rule, they fire together, as follows:&lt;br /&gt;
&lt;br /&gt;
* The Barrage weapon closest to the target unit fires first. Place the blast marker over the target, then roll for scatter as described earlier.&lt;br /&gt;
* Once the first marker is placed, roll a scatter dice for each other Barrage weapon shot fired by the unit. If an arrow is rolled, place the marker in the direction indicated so that it is next to and touching the edge of the first marker placed (see diagram above).&lt;br /&gt;
* If a Hit! is rolled, the firing player places the marker so that it touches any part of any marker in the group that has already been placed. Note that it is perfectly fine if some markers are placed overlapping one another (including being directly over the top of a previous marker).&lt;br /&gt;
* Once all of the markers are in place, add up the number of hits and roll To Wound for these hits. To determine Wound allocation and cover saves, always assume the shot is coming from the centre of the first blast marker that was placed in the Multiple Barrage.&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Barrage ====&lt;br /&gt;
An Apocalyptic Barrage follows all of the rules for a Barrage weapon, but uses the clover-shaped apocalyptic barrage marker. Before the marker is placed, the attacker is allowed to rotate the marker about its centre to maximise the number of models that could potentially be hit. Place the marker and roll for scatter in the same way you would for a Blast. If the marker scatters, be careful to maintain the same orientation as you move it.&lt;br /&gt;
&lt;br /&gt;
Once the final position of the marker has been determined, roll a number of dice equal to the number of attacks on the weapon’s profile. So, for example, with a weapon with the type ‘Heavy 4, Apocalyptic Barrage’, you would roll four dice. Each dice roll corresponds to a ‘strike’ on one of the circles on the apocalyptic barrage marker. For example, each roll of a 2 indicates a strike on circle number 2. Resolve the strikes as for a Multiple Barrage, as if each were a Barrage attack that had landed on that circle and hit all the models underneath it. To determine Wound allocation and cover saves, always assume the shot is coming from the centre of the entire apocalyptic barrage marker.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Apocalyptic Barrage Marker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|In this example, a Heavy 4 weapon with the Apocalyptic Barrage special rule is fired. The centre of the apocalyptic barrage marker is placed over the target model and rotated by the firing player until he is happy with its position. The barrage marker then scatters 8&amp;quot; to the right – the player is careful to maintain the template’s orientation as he moves it. Once the final position is determined, four dice are rolled to determine where the strikes land, and the results are 2, 3, 3 and 6. The circles &#039;&#039;&#039;2&#039;&#039;&#039; and &#039;&#039;&#039;5-6&#039;&#039;&#039; are hit once each, and the circle &#039;&#039;&#039;3&#039;&#039;&#039; is hit twice. This results in a total of 12 hits. Wounds are allocated from the centre of the apocalyptic barrage marker (the centre of circle &#039;&#039;&#039;5-6&#039;&#039;&#039;).&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Blast ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Blast weapons fire shells, missiles or packets of energy that explode on impact.&lt;br /&gt;
|}&lt;br /&gt;
When firing a Blast weapon, models do not roll To Hit. Instead, just pick one enemy model visible to the firer and place the 3&amp;quot; blast marker over that model. The hole at the centre of the marker must be within the weapon’s maximum range.&lt;br /&gt;
&lt;br /&gt;
The large area affected by the blast means it’s going to be very hard to miss completely. Nonetheless, the shot might not land exactly where intended. Roll for the blast marker to scatter and subtract the firer’s Ballistic Skill from the distance (if any) that it scatters, to a minimum of 0&amp;quot;. Note that it is possible, and absolutely fine, for a shot to scatter beyond the weapon’s maximum or minimum range and line of sight. In these cases, hits are worked out as normal and can hit and wound units out of range and line of sight (or even your own units, or models locked in combat). If the shot scatters so that the hole in the centre of the marker is beyond the table’s edge, the shot is a complete miss and is discarded.&lt;br /&gt;
&lt;br /&gt;
Once the final position of the blast marker has been determined, take a good look at it from above – each unit suffers one hit for each of their models which is fully or partially beneath the blast marker, even if those models are not within the firer’s line of sight.&lt;br /&gt;
&lt;br /&gt;
Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Remember that any Wounds inflicted by weapons with the Blast special rule must be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit.&lt;br /&gt;
&lt;br /&gt;
==== Multiple Blasts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Blasts &amp;amp; Scatter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|A Space Marine (BS4) fires a frag missile and rolls an arrow on the scatter dice. The 2D6 result is a 7, so the blast is moved 3&amp;quot; (7 minus 4) in the direction indicated by the arrow. Two Orks are fully or partially under the final position of the blast marker and, therefore, the unit of Orks suffers two hits from the frag missile.&lt;br /&gt;
|}&lt;br /&gt;
If a unit is firing more than one shot with the Blast special rule, scatter each shot, one at a time, as described above and determine how many hits are scored with each individual blast marker. After the last shot, add up the total number of hits scored and roll all of the To Wound rolls as normal.&lt;br /&gt;
&lt;br /&gt;
==== Blast Weapons and Re-rolls ====&lt;br /&gt;
If a model has the ability to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the player must re-roll both the scatter dice and the 2D6.&lt;br /&gt;
&lt;br /&gt;
==== Blast Weapons and Snap Shots ====&lt;br /&gt;
Blast weapons cannot be fired as Snap Shots.&lt;br /&gt;
&lt;br /&gt;
==== Large Blast ====&lt;br /&gt;
Large Blast weapons use the 5&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
==== Massive Blast ====&lt;br /&gt;
Massive Blast weapons use the 7&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Blast ====&lt;br /&gt;
Apocalyptic Blast weapons use the 10&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Mega-blast (5&amp;quot;/7&amp;quot;/10&amp;quot;) ====&lt;br /&gt;
Apocalyptic Mega-blast weapons use the apocalyptic blast marker. They obey the rules for Blast weapons, with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Mega-blast weapons have three Strength values and three AP values. Correspondingly, the apocalyptic blast marker is divided into three zones, as shown in the diagram to the far right, one for each Strength and AP value.&lt;br /&gt;
* The Strength and AP of any hits depends on the zone where the target model is located. The first Strength and AP value are used for the inner zone, the second Strength and AP value are used for the middle zone, and the third Strength and AP value are used for the outer zone. Always use the best Strength and AP if a model straddles two or more zones. If a unit has models in several zones, work out the hits inflicted for each zone separately. Note that there will be a different Wound pool for each zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, an Aquila macro-cannon firing a quake shell has the Apocalyptic Mega-blast special rule, a Strength of 10/7/5 and an AP value of 1/4/6. The Strength and AP values for the three zones are therefore:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Inner&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Middle&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Outer&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A unit with 3 models in the inner zone and 5 models in the middle zone would suffer 3 Strength 10 AP1 hits, and 5 Strength 7 AP4 hits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To determine whether a unit wounded by an Apocalyptic Mega-blast weapon is allowed a cover save, and when determining Wound allocation, always assume the shot is coming from the centre of the apocalyptic blast marker, instead of from the firing model.&lt;br /&gt;
* Hits from Apocalyptic Mega-blast weapons made against vehicles are always resolved against their side armour.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This attack looses a brilliant flare of light, searing the sight of the victim and forcing him to fight blind for a few moments.&lt;br /&gt;
|}&lt;br /&gt;
Any unit hit by one or more models or weapons with this special rule must take an Initiative test at the end of the current phase. If the test is passed, all is well – a shouted warning has caused the warriors to avert their gaze. If the Initiative test is failed, all models in the unit are reduced to Weapon Skill and Ballistic Skill 1 until the end of their next turn. Should the attacking unit hit themselves, we assume they are prepared and they automatically pass the test. Any model that does not have an Initiative characteristic (for example, non-Walker vehicles, buildings etc.) is unaffected by this special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Brotherhood of Psykers/Sorcerers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some highly-trained psykers act in groups, focussing on a single goal. Few can resist such mighty minds working in concert.&lt;br /&gt;
|}&lt;br /&gt;
A unit containing at least one model with this special rule is a Psyker unit – if no Mastery Level is shown, then that unit has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section. The unit follows all the normal rules for Psykers, with the following clarifications:&lt;br /&gt;
&lt;br /&gt;
* When manifesting a psychic power, this unit measures range and line of sight from, and uses the characteristics profile (if required) of, any one model in the unit that has the Brotherhood of Psykers/Sorcerers special rule (controlling player’s choice).&lt;br /&gt;
* If this unit suffers Perils of the Warp, or is hit by an attack that specifically targets Psykers, the hits are Randomly Allocated amongst models with the Brotherhood of Psykers/Sorcerers special rule. If a model with this special rule gains or loses a psychic power, all other models with this special rule in their unit also gain or lose that power.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Bulky ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This creature is so massive it takes up an inordinate amount of space in any vehicle or building it enters.&lt;br /&gt;
|}&lt;br /&gt;
Bulky models count as two models for the purposes of Transport Capacity.&lt;br /&gt;
&lt;br /&gt;
==== Very Bulky ====&lt;br /&gt;
Very Bulky models instead count as three models.&lt;br /&gt;
&lt;br /&gt;
==== Extremely Bulky ====&lt;br /&gt;
Extremely Bulky models instead count as five models.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Concussive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are designed to leave any foe that manages to survives their strike disoriented and easy to slay.&lt;br /&gt;
|}&lt;br /&gt;
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Fight phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Counter-attack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Troops with this skill believe attack to be the best form of defence. If assaulted, they spring forward themselves and ferociously counter-attack the charging enemy.&lt;br /&gt;
|}&lt;br /&gt;
If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase.&lt;br /&gt;
&lt;br /&gt;
If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Crusader ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Bolstered by ultimate faith in his goal, the crusader is tireless, sweeping from one foe to the next in a battle that never ends.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule rolls an extra dice when making Run moves, and uses the highest result rolled. In addition, a unit that contains at least one model with this special rule adds D3 to its Sweeping Advance totals (roll each time).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Daemon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The creatures of the Warp are many and foul, with infinite variety, but there are some characteristics that they all share.&lt;br /&gt;
|}&lt;br /&gt;
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Deep Strike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some units make their way to battle via tunnelling, teleportation, flying, or some other extraordinary means which allows them to appear in the thick of the fighting.&lt;br /&gt;
|}&lt;br /&gt;
In order for a unit to be able to Deep Strike, all models in the unit must have the Deep Strike special rule and the unit must start the game in Reserve. When placing the unit in Reserve, you must tell your opponent that it will be arriving by Deep Strike (sometimes called Deep Strike Reserve). Some units must arrive by Deep Strike. They always begin the game in Reserve and always arrive by Deep Strike.&lt;br /&gt;
&lt;br /&gt;
==== Arriving by Deep Strike ====&lt;br /&gt;
Roll for the arrival of all Deep Striking units as specified in the rules for Reserves and then deploy them as follows:&lt;br /&gt;
&lt;br /&gt;
* First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.&lt;br /&gt;
* Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.&lt;br /&gt;
* Models deploying via Deep Strike treat all difficult terrain as dangerous terrain.&lt;br /&gt;
&lt;br /&gt;
In the Movement phase during which they arrive, Deep Striking units may not move any further, other than to disembark from a Deep Striking Transport vehicle if they are in one.&lt;br /&gt;
&lt;br /&gt;
Units Deep Striking into ruins are placed on the ground floor. Deep Striking units count non-ruined buildings (except for their battlements) as impassable terrain.&lt;br /&gt;
&lt;br /&gt;
In that turn’s Shooting phase, these units can fire (or Run) as normal, and count as having moved in the previous Movement phase. Vehicles, except for Walkers, count as having moved at Combat Speed (even Immobilised vehicles). This can affect the number of weapons they can fire with their full Ballistic Skill.&lt;br /&gt;
&lt;br /&gt;
In that turn’s Charge phase, these units can charge. This also applies to units that have disembarked from Transports that arrived by Deep Strike that turn.&lt;br /&gt;
&lt;br /&gt;
==== Deep Strike and Transports ====&lt;br /&gt;
Units do not confer the Deep Strike special rule onto a Transport vehicle they are embarked inside. A Transport vehicle with Deep Strike may Deep Strike regardless of whether its passengers have Deep Strike or not.&lt;br /&gt;
&lt;br /&gt;
==== Deep Strike Mishaps ====&lt;br /&gt;
Deep Striking onto a crowded battlefield can be dangerous, as one may miss the intended objective or even materialise inside solid rock! If any of the models in a Deep Striking unit cannot be deployed, because at least one model would land partially or fully off the table, in impassable terrain, on top of a friendly model, or on top of or within 1&amp;quot; of an enemy model, something has gone wrong. The controlling player must roll on the Deep Strike Mishap table (below) and apply the results. If the unfortunate unit is also a Transport, the Deep Strike Mishap result applies to both the unit and anything embarked within it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Deep Strike Mishap Table&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Terrible Accident!&#039;&#039;&#039; &#039;&#039;Teleporting units are lost in the Warp, deep striking jump units are shot down, or some other suitably dramatic event occurs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The entire unit is destroyed!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Misplaced.&#039;&#039;&#039; &#039;&#039;The coordinates were inaccurate or the enemy has jammed your instruments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, but without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4-6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Delayed.&#039;&#039;&#039; &#039;&#039;Because of mechanical failure or enemy action, the reinforcements are delayed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The unit is placed in Ongoing Reserves.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Destroyer Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Also known as Titan-killers, destroyer weapons deliver horrifying amounts of damage.&lt;br /&gt;
|}&lt;br /&gt;
If a weapon has a &#039;&#039;&#039;D&#039;&#039;&#039; instead of a Strength value in its profile, it is a Destroyer weapon. To resolve a Destroyer weapon’s attack, roll To Hit as you would for a standard attack. If the attack hits, roll on the table below instead of rolling To Wound or for armour penetration. Most Destroyer Weapons have AP1 or AP2, so armour saves are not typically allowed. Cover saves and invulnerable saves can be taken against hits from a Destroyer weapon as normal, unless a &#039;&#039;&#039;Devastating Hit&#039;&#039;&#039; or &#039;&#039;&#039;Deathblow&#039;&#039;&#039; result is rolled. For the purposes of determining if a Destroyer hit has the Instant Death special rule, assume it has Strength 10. Multiple Wounds/Hull Points inflicted by a Destroyer hit do not carry over to other models in the unit (any excess are lost).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Destroyer Weapon Attack Table&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vehicle or Building&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Non-vehicle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lucky Escape:&#039;&#039;&#039; The model is unharmed.&lt;br /&gt;
|&#039;&#039;&#039;Lucky Escape:&#039;&#039;&#039; The model is unharmed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solid Hit:&#039;&#039;&#039; The model suffers a penetrating hit that causes it to lose D3 Hull Points instead of 1.&lt;br /&gt;
|&#039;&#039;&#039;Seriously Wounded:&#039;&#039;&#039; The model suffers a hit that wounds automatically and causes it to lose D3 Wounds instead of 1.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Devastating Hit:&#039;&#039;&#039; The model suffers a penetrating hit that causes it to lose D6+6 Hull Points instead of 1. No saves of any kind are allowed against this hit.&lt;br /&gt;
|&#039;&#039;&#039;Deathblow:&#039;&#039;&#039; The model suffers a hit that wounds automatically and causes it to lose D6+6 Wounds instead of 1. No saves of any kind are allowed against this hit.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Devastating Wounds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A weapon with devastating wounds has the opportunity to inflict critical damage to an enemy on the unfortunate end of this weapon.&lt;br /&gt;
|}&lt;br /&gt;
When a weapon with the devastating wounds keyword rolls a result of a 6 to Wound, no saves are allowed against that wound. Feel No Pains may still be taken against them. &lt;br /&gt;
&lt;br /&gt;
When a weapon with Devastating Wounds rolls against a vehicle, if a 6 is rolled, rolls on the Armor Penetration table instead with an AP amount equal to the value on the weapon. &lt;br /&gt;
== Eternal Warrior ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some heroes refuse to be laid low, even by what would be mortal wounds to lesser warriors.&lt;br /&gt;
|}&lt;br /&gt;
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fear ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some beings are so monstrous or alien that they can force their foes to recoil in horror.&lt;br /&gt;
|}&lt;br /&gt;
At the start of each Fight phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fearless ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fearless troops never give up and seldom take full use of cover – even if it would be wiser to do so.&lt;br /&gt;
|}&lt;br /&gt;
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Feel No Pain ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Whether through force of will, bionic augmentation or foul sorcery, this warrior can fight despite fearsome wounds.&lt;br /&gt;
|}&lt;br /&gt;
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that ‘no saves of any kind are allowed’, for example those inflicted by Perils of the Warp).&lt;br /&gt;
&lt;br /&gt;
Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.&lt;br /&gt;
&lt;br /&gt;
Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved Wound is discounted – treat it as having been saved.&lt;br /&gt;
&lt;br /&gt;
If a unit has the Feel No Pain special rule with a number in brackets afterwards – Feel No Pain (6+), for example – then the number in brackets is the D6 result needed to discount the Wound. A model’s Feel No Pain roll can never be improved beyond 2+.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Preternaturally agile, these warriors can cover ground more quickly than their plodding foes.&lt;br /&gt;
|}&lt;br /&gt;
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fleshbane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many are the weapons and creatures whose merest caress is fatal.&lt;br /&gt;
|}&lt;br /&gt;
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has this special rule, they always Wound on a 2+.&lt;br /&gt;
&lt;br /&gt;
In either case, this special rule has no effect against vehicles or buildings.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Force ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Force weapons are charged by the psychic might of the wielder, turning them from mere physical tools to mystical weapons of incredible potency.&lt;br /&gt;
|}&lt;br /&gt;
Any Psyker that has one or more weapons with this special rule knows the &#039;&#039;Force&#039;&#039; psychic power in addition to any other powers they know:&lt;br /&gt;
&lt;br /&gt;
==== Force (psychic power) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Psyker channels his powers through the psi-circuitry of his force weapon, transforming it from a mere physical weapon into one that can rend reality.&lt;br /&gt;
|}&lt;br /&gt;
Warp Сharge: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force&#039;&#039; is a &#039;&#039;&#039;blessing&#039;&#039;&#039; psychic power that targets the Psyker and his unit. All of the targets’ weapons that have the Force special rule gain the Instant Death special rule until the start of your next Psychic phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Furious Charge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors use the impetus of the charge to fuel their own fury.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Fight phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gets Hot ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are fuelled by unstable power sources and risk overheating with each shot – often to the detriment of the wielder.&lt;br /&gt;
|}&lt;br /&gt;
When firing a weapon that Gets Hot, you have the option to supercharge the shot, picking one of the following benefits:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to the Strength Characteristic of the Weapon.&lt;br /&gt;
* Upgrade the type characteristic of the weapon to have the [BLAST] keyword. If the weapon already had the [Blast] keyword, the weapon is then changed to have the [LARGE BLAST] keyword.&lt;br /&gt;
&lt;br /&gt;
When firing a supercharged shot, any unmodified hit rolls of 1 result in an automatic wound to the firing model. No saving throws or Look Out, Sir! attempts may be made when suffering a wound in this way, but [Feel No Pain] rolls may still be made. &lt;br /&gt;
&lt;br /&gt;
==== Gets Hot and Weapons that do not roll To Hit ====&lt;br /&gt;
Weapons that do not roll To Hit (such as Blast weapons) must roll a D6 for each shot immediately before firing. On a 2+, the shot is resolved as normal. For each roll of a 1, the weapon Gets Hot; he firing model immediately suffers a single Wound – this Wound cannot be allocated to any other model in the unit. A vehicle instead suffers a glancing hit, and if the vehicle is at 0HP remaining, treats this wound as having AP2 for the purposes of the Armor Penetration chart.&lt;br /&gt;
&lt;br /&gt;
==== Gets Hot and Re-rolls ====&lt;br /&gt;
If a model has the ability to re-roll its rolls To Hit (including because of BS6+ or the Twin-linked special rule), a Wound is only suffered if the To Hit re-roll is a 1; it may also re-roll Gets Hot results of 1 for weapons that do not roll To Hit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Graviton ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons crush their enemies within their own armour.&lt;br /&gt;
|}&lt;br /&gt;
The roll needed To Wound when firing a weapon with this special rule is always equal to the armour save of the target, to a minimum of 6+. For example, when resolving a hit against a model with a 3+ armour save, you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an Immobilised result and loses a Hull Point. These weapons have no effect on buildings.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hammer of Wrath ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors hurl themselves headlong into combat, seeking to crush or trample the foe.&lt;br /&gt;
|}&lt;br /&gt;
If a model with this special rule ends its charge move in base or hull contact with an enemy model, roll a dice for each model in engagement range of the enemy unit. On a result of a 3+, the enemy model suffers a S:User AP:- hit. &lt;br /&gt;
&lt;br /&gt;
If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hatred ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|In the far future, hatred is a powerful ally.&lt;br /&gt;
|}&lt;br /&gt;
This rule is often presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction, or a specific unit. For example, Hatred (Orks) means any model with the Ork Faction, whilst Hatred (Big Meks) means only Big Meks. A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Haywire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Haywire weapons send out powerful electromagnetic pulses.&lt;br /&gt;
|}&lt;br /&gt;
When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|No effect &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2-5&#039;&#039;&#039;&lt;br /&gt;
|Glancing hit &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Penetrating hit &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heavy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Heavy weapons are the biggest and most cumbersome weapons available to the armies in the 41st millenium&lt;br /&gt;
|}&lt;br /&gt;
An infantry model that moves with a Heavy weapon incurs a -1 penalty to hit when moving and shooting. A model cannot fire this weapon if the model advances. This rule has no effect on other unit types, but they still cannot fire after advancing.&lt;br /&gt;
== Hit &amp;amp; Run ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some troops employ a flexible battle stance, engaging the foe at close quarters one moment, before peeling off to strike with renewed vigour the next.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule that is locked in combat can choose to leave close combat at the end of any Fight phase. If the unit wishes to do so, it must take an Initiative test.&lt;br /&gt;
&lt;br /&gt;
If the test is failed, nothing happens and the models remain locked in the fight.&lt;br /&gt;
&lt;br /&gt;
If the test is passed, choose a direction – then roll 3D6. As long as the distance rolled, in inches, is sufficient to allow the entire unit to move over 1&amp;quot; away from all of the enemy units they are locked in combat with, the unit breaks away from combat and must immediately move a number of inches in the chosen direction equal to the 3D6 result, ignoring the models they were locked in combat with. No Sweeping Advance rolls are made. Enemy units that are no longer locked in combat immediately Consolidate 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Hit &amp;amp; Run move is not slowed by difficult terrain, but takes Dangerous Terrain tests as normal. It may not be used to move into base or hull contact with enemy units, and models instead stop 1&amp;quot; away. If there are units with this rule on both sides who wish to disengage, roll-off to determine who goes first and then alternate disengaging them. If the last of these ends up no longer in combat, it Consolidates instead.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ignores Cover ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon fires ammunition that cheats an enemy of his shelter.&lt;br /&gt;
|}&lt;br /&gt;
Cover saves cannot be taken against Wounds, glancing hits or penetrating hits caused by weapons with the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Independent Character ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mighty heroes go where they are needed, charging at the forefront of the most vital charges and leading their troops to victory.&lt;br /&gt;
|}&lt;br /&gt;
Independent Characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit!&lt;br /&gt;
&lt;br /&gt;
==== Joining and Leaving a Unit ====&lt;br /&gt;
An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by informing your opponent of which unit it has joined.&lt;br /&gt;
&lt;br /&gt;
In order to join a unit, an Independent Character simply has to move so that he is within the 2&amp;quot; unit coherency distance of a friendly unit at the end of their Movement phase. If the Independent Character is within 2&amp;quot; of more than one unit at the end of its Movement phase, the player must declare which unit it is joining. If an Independent Character does not intend to (or cannot) join a unit, it must (where possible) remain more than 2&amp;quot; away from it at the end of the Movement phase. This is to make clear whether they have joined a unit or not. Note that, after an Independent Character joins a unit, that unit can move no further that Movement phase.&lt;br /&gt;
&lt;br /&gt;
An Independent Character can leave a unit during the Movement phase by moving out of unit coherency with it. He cannot join or leave during any other phase – once shots are fired or charges are declared, it is too late to join in or duck out!&lt;br /&gt;
&lt;br /&gt;
An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase.&lt;br /&gt;
&lt;br /&gt;
While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters.&lt;br /&gt;
&lt;br /&gt;
==== Look Out, Sir ====&lt;br /&gt;
Independent Characters pass Look Out, Sir rolls on a 2+.&lt;br /&gt;
&lt;br /&gt;
==== Independent Characters and Infiltrate ====&lt;br /&gt;
An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa.&lt;br /&gt;
&lt;br /&gt;
==== Independent Characters and Ongoing Effects ====&lt;br /&gt;
Sometimes, a unit that an Independent Character has joined will be the target of a beneficial or harmful effect, such as those bestowed by the Blind special rule, for example. If the character leaves the unit, both he and the unit continue to be affected by the effect, so you’ll need to mark the character accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, Farseer Mehiledrin and his unit of Eldar Guardians are set ablaze by a weapon with the Soul Blaze special rule. If Mehiledrin leaves the unit, both he and the Guardians will still be ablaze and the ongoing effects of the Soul Blaze rule must be resolved separately.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conversely, if an Independent Character joins a unit after that unit has been the target of an ongoing effect (or joins a unit after himself having been the target of an ongoing effect) benefits and penalties from that effect are not shared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, Crimson Fists Tactical Squad Hemanez is suffering the effects of the Blind special rule. If Captain Cruiz joins the unit, he does not suffer the results of the Blind special rule as he was not there when it happened!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Infiltrate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many armies employ reconnaissance troops who sit concealed for days, just waiting for the right moment in which to strike.&lt;br /&gt;
|}&lt;br /&gt;
You may choose to deploy units that contain at least one model with this special rule last, after all other units (friend and foe) have been deployed. If both players have such units and choose to do so, the players roll-off and the winner decides who goes first, then alternate deploying these units.&lt;br /&gt;
&lt;br /&gt;
Units that Infiltrate in this way can be set up anywhere on the table that is more than 12&amp;quot; from any enemy unit. This includes in a building, as long as the building is more than 12&amp;quot; from any enemy unit.&lt;br /&gt;
&lt;br /&gt;
If a unit with Infiltrate deploys inside a Dedicated Transport, the same rules apply when setting up their Transport.&lt;br /&gt;
&lt;br /&gt;
A unit that deploys using these rules cannot charge in their first turn.&lt;br /&gt;
&lt;br /&gt;
Having Infiltrate also confers the Outflank special rule to units of Infiltrators that are kept as Reserves.&lt;br /&gt;
&lt;br /&gt;
==== Infiltrate and Scout ====&lt;br /&gt;
If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then move as per the Scout special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Instant Death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some blows can slay an enemy outright, no matter how hardy he may be.&lt;br /&gt;
|}&lt;br /&gt;
If a model suffers an unsaved Wound from an attack with this special rule, it is reduced to 0 Wounds and is removed as a casualty.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Interceptor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon has been calibrated to target incoming drop troops, teleporting assault squads and other unlooked-for enemies.&lt;br /&gt;
|}&lt;br /&gt;
At the end of the enemy Movement phase, a weapon with the Interceptor special rule can be fired at any one unit that has arrived from Reserve within its range and line of sight. If this rule is used, the weapon cannot be fired in the next turn, but the firing model can shoot a different weapon if it has one.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== It Will Not Die ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|In the dark corners of the galaxy, there are creatures that heal at a terrifying speed.&lt;br /&gt;
|}&lt;br /&gt;
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a roll of 5+, that model regains a Wound, or Hull Point, lost earlier in the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Jink ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some units favour speed and agility rather than heavy armour to keep them alive on the battlefield, dodging and weaving unscathed through hails of incoming fire.&lt;br /&gt;
|}&lt;br /&gt;
When a unit with any models with the Jink special rule is selected as a target for a shooting attack, you may declare that it will Jink. The decision must be made before any To Hit rolls have been made. If the unit Jinks, all models in the unit with this special rule gain a 4+ cover save until the start of their next Movement phase, but they can only fire Snap Shots until the end of their next turn. You cannot Jink if the vehicle is otherwise Immobilized.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The terror of tank commanders, a lance weapon fires a concentrated beam of energy that can bore through any armour, regardless of thickness.&lt;br /&gt;
|}&lt;br /&gt;
Weapons with the Lance special rule count vehicle Armour Values that are higher than 12 as 12.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Master-crafted ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are lovingly maintained artefacts, crafted with a skill now lost. Though the exact form of master-crafting varies, it is always considered to be the pinnacle of the weaponsmith’s art.&lt;br /&gt;
|}&lt;br /&gt;
Weapons with the Master-crafted special rule allow the bearer to re-roll one failed roll To Hit per turn with that weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Melta ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Melta weapons are short-ranged heat rays whose wrath grows as they get closer to the foe. They are much prized by troops attempting to destroy enemy tanks or fortifications, for only specially formulated armour can withstand a melta weapon’s incandescent fury.&lt;br /&gt;
|}&lt;br /&gt;
Ranged weapons with this special rule roll an additional D6 when rolling to penetrate a vehicle’s armour at half range or less. If the weapon is more than half its maximum range away, it rolls to penetrate as normal.&lt;br /&gt;
&lt;br /&gt;
If a weapon has both the Melta and Blast special rules, measure the distance to the centre of the blast marker after it has scattered. If this is half the weapon’s range or less, all hits caused by the blast marker roll an addition D6 when rolling to penetrate a vehicle’s armour. If the centre of the blast marker is more than half the weapon’s maximum range away after scatter, roll to penetrate as normal.&lt;br /&gt;
&lt;br /&gt;
See the Vehicles rules for more details on armour penetration.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mighty Bulwark ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some fortifications are so large and strongly built that they can withstand lengthy sieges and super-heavy weaponry.&lt;br /&gt;
|}&lt;br /&gt;
When a building with this special rule suffers a penetrating hit, there is a -1 modifier to the roll on the Building Damage table.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Missile Lock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sophisticated fire-and-forget missile tracking systems allow this unit to fire its missiles with greater accuracy, enabling it to wreak destruction even at a great distance.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule re-rolls failed To Hit rolls when shooting any weapon that has the One Use Only special rule.&lt;br /&gt;
&lt;br /&gt;
If a model with this special rule is shooting a weapon that has both the One Use Only and Blast special rules, that shot will instead scatter D6&amp;quot; rather than 2D6&amp;quot;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Monster Hunter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The galaxy is home to numerous species of colossal beasts, and many of the 41st Millennium’s warriors have honed their skills in order to hunt them.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule re-rolls all failed To Wound rolls against Monstrous Creatures.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Move Through Cover ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors are skilled at moving over broken and tangled terrain.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule is not slowed by charging or moving through difficult terrain. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Night Vision ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors can see almost as clearly in the darkness as they can in daylight.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule ignores the effects of Night Fighting.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== One Use Only/One Shot Only ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Certain items can only be used once, so a general must choose wisely when to do so.&lt;br /&gt;
|}&lt;br /&gt;
A weapon or ability with this special rule can only be used once during the course of a battle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outflank ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The best way to surprise an enemy is to strike from an unexpected quarter.&lt;br /&gt;
|}&lt;br /&gt;
During deployment, players can declare that any unit that contains at least one model with this special rule is attempting to Outflank the enemy. This means they are making a wide sweeping move to get behind enemy lines or come at the foe from an unexpected direction.&lt;br /&gt;
&lt;br /&gt;
The model may arrive from reserves from any board edge except an opponents, irregardless of the current round. If such a unit deploys inside a Dedicated Transport, they may Outflank along with their Transport.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pinning ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Coming under fire without knowing where the shots are coming from, or having ordnance rain down from the skies, can shake the resolve of even the bravest warriors, making them dive flat and cling to whatever cover presents itself.&lt;br /&gt;
|}&lt;br /&gt;
If a non-vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its shooting attacks for that phase. This is called a Pinning test.&lt;br /&gt;
&lt;br /&gt;
If the unit fails the test, it is Pinned and must immediately Go to Ground. As the unit has already taken its saves, Going to Ground does not protect it against the fire of the Pinning weapon that caused the test – it’s too late!&lt;br /&gt;
&lt;br /&gt;
As long as the test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them. If a unit has already Gone to Ground, no further Pinning tests are taken.&lt;br /&gt;
&lt;br /&gt;
If the special rules of a unit specify that the unit can never be Pinned, the unit automatically passes Pinning tests. Such units can still Go to Ground voluntarily if they wish.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Poisoned ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|There are many virulent and lethal poisons in the dark future. It is simplicity itself to adapt such toxins for battlefield use. It does not matter whether they coat weapon-blades or bullets, or are secreted by alien monstrosities – all are lethal.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required, when attacking in close combat. In addition, if the Strength of the wielder (or the Poisoned weapon) is higher than the Toughness of the victim, the wielder must re-roll failed rolls To Wound in close combat.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required. If no number is shown in brackets, the rule is Poisoned (4+).&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against vehicles.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Power of the Machine Spirit ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The interface between this vehicle’s advanced machine spirit and its fire control mechanisms allows the crew to target foes with incredible accuracy.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which the vehicle neither Advances nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Precision Shots ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many of the galaxy’s marksmen are able to single out enemy leaders or soldiers with particularly powerful weapons and snipe them with unerring accuracy.&lt;br /&gt;
|}&lt;br /&gt;
If a model with this special rule, or attacking with a weapon with this special rule, rolls a 6 To Hit with a shooting attack, that shot is a ‘Precision Shot’.&lt;br /&gt;
&lt;br /&gt;
Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firer, rather than following the normal rules for Wound allocation. A character that has a Precision Shot Wound allocated to it can still make a Look Out, Sir roll.&lt;br /&gt;
&lt;br /&gt;
Note that Snap Shots and shots from weapons that scatter, or do not roll To Hit, can never be Precision Shots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Precision Strikes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The 41st Millennium is replete with swordsmen and blade-masters that can pick out an enemy from a crowd and land a blow on them even amidst the swirling chaos of hand-to-hand combat.&lt;br /&gt;
|}&lt;br /&gt;
If a model with this special rule, or attacking with a weapon with this special rule, rolls a 6 To Hit with a melee attack, that hit is a ‘Precision Strike’.&lt;br /&gt;
&lt;br /&gt;
Wounds from Precision Strikes are allocated against an engaged model (or models) of your choice in the unit you are attacking, rather than following the normal rules for Wound allocation. If a Precision Strike Wound is allocated to a character, they can still make their Look Out, Sir roll.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Preferred Enemy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many of the galaxy’s warriors train hard to overcome a particular foe, allowing them to predict the enemy’s battle-stances and thus land a blow or shot with greater ease.&lt;br /&gt;
|}&lt;br /&gt;
This rule is often presented as Preferred Enemy (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then everyone is a Preferred Enemy of the unit. A unit that contains at least one model with this special rule re-rolls failed To Hit and To Wound rolls of 1 if attacking its Preferred Enemy. This applies both to shooting and close combat attacks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psychic Pilot ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some craft have psychic gunners, drivers or other crew who can use their mental abilities in support of their allies.&lt;br /&gt;
|}&lt;br /&gt;
A vehicle with this special rule is a Psyker. This rule is typically presented with a Mastery Level, shown in brackets – if no Mastery Level is shown then that vehicle has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section. The unit follows all the normal rules for generating and manifesting psychic powers, with the following clarification: the vehicle is considered to have a Leadership characteristic of 10, should this be needed in order to resolve any psychic power or Perils of the Warp.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psyker ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Psykers are battlefield mystics who harness the power of the Warp.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule is a Psyker. This rule is typically presented with a Mastery Level, shown in brackets – if no Mastery Level is shown then that model has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Bloodlust is a powerful weapon on the battlefield, spurring a warrior to hack his foes apart in a flurry of mindless (but eminently satisfying) carnage.&lt;br /&gt;
|}&lt;br /&gt;
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rapid Fire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons are able to unleash more devastating salvos once a closer range is achieved&lt;br /&gt;
|}&lt;br /&gt;
A weapon that has the Rapid Fire keyword double the amount of shots within half range. Rapid Fire weapons cannot be fired after advancing.&lt;br /&gt;
== Rampage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For some warriors, being outnumbered is not a cause for despair, but a call to set about their foes with a berserk counter-attack.&lt;br /&gt;
|}&lt;br /&gt;
At the start of any Fight sub-phase, models with the Rampage special rule gain +D3 attacks if the combat they are in contains more enemy models than friendly models – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Relentless ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Relentless warriors are strong of arm – nothing can slow their implacable advance.&lt;br /&gt;
|}&lt;br /&gt;
Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Rending ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons can inflict critical strikes against which no armour can protect.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that his close combat attacks will strike a critical blow. For each To Wound roll of a 6, the target automatically suffers a Wound, regardless of its Toughness. These Wounds are resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has the Rending special rule, a To Wound roll of 6 Wounds automatically, regardless of Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
In either case, against vehicles, each armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total. These hits are not resolved at AP2, but are instead resolved using the model/weapon’s AP value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Repel the Enemy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Fortresses are constructed to allow their garrisons easy access to exit and engage enemy siege teams before they can breach their armoured walls.&lt;br /&gt;
|}&lt;br /&gt;
Models disembarking from Access Points on a building can charge on the turn they do so, even on a turn the building was destroyed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scout X ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Scouts are always in the vanguard of the army. Unnoticed by the enemy, they range ahead of the main force.&lt;br /&gt;
|}&lt;br /&gt;
After both sides have deployed (including Infiltrators), but before the first player begins his first turn, a unit containing at least one model with this special rule can immediately make a number of Normal Move actions equal to the X keyword. During this movement, Scouts can move outside the owning player’s deployment zone, but must remain more than 12&amp;quot; away from any enemy unit. A unit cannot embark or disembark as part of a Scout redeployment.&lt;br /&gt;
&lt;br /&gt;
If both sides have Scouts, roll-off; the winner decides who moves first. Then alternate redeploying Scout units.&lt;br /&gt;
&lt;br /&gt;
If a unit with this special rule is deployed inside a Dedicated Transport, it confers the Scout special rule to the Transport (though a disembarkation cannot be performed as part of the redeployment). Note that a Transport with this special rule does not lose it if a unit without this special rule is embarked upon it. Having Scout also confers the Outflank special rule to units of Scouts that are kept as Reserves.&lt;br /&gt;
&lt;br /&gt;
==== Infiltrate and Scout ====&lt;br /&gt;
If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then move as per the Scout special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sentry Defence System ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many fortifications possess an automated defence system, or even a limited form of machine sentience, to operate their weaponry in the absence of a garrison.&lt;br /&gt;
|}&lt;br /&gt;
A building with this special rule can use automated fire against enemy units, even if it is unoccupied. The weapons are emplaced and cannot be used as gun emplacements – another model may not fire them. In addition, enemy units can shoot at and charge a building with this special rule, even if it is unoccupied.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shred ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons and warriors strike in a flurry of blows, tearing flesh asunder in a series of brutal strikes.&lt;br /&gt;
|}&lt;br /&gt;
If a model has the Shred special rule, or is attacking with a Melee weapon that has the Shred special rule, it re-rolls failed To Wound rolls in close combat.&lt;br /&gt;
&lt;br /&gt;
Similarly, if a model makes a shooting attack with a weapon that has the Shred special rule, it re-rolls its failed To Wound rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shrouded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The source of the darkness around these warriors matters not – only a lucky shot has any chance of piercing the shroud that hides them from view.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule counts its cover save as being 2 points better than normal. Note that this means a model with the Shrouded special rule always has a cover save of at least 5+, even if it’s in the open.&lt;br /&gt;
&lt;br /&gt;
Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 3+ cover save).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Skilled Rider ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most accomplished bikers know how to get the best performance out of their mechanical steeds.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule automatically passes Dangerous Terrain tests, and receives +1 to its Jink cover saves (other cover saves are unaffected).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Skyfire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Skyfire weapons excel at shooting down enemy aircraft and skimmers.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule, or that is firing a weapon with this special rule, fires using its normal Ballistic Skill when shooting at Flyers, Flying Monstrous Creatures and Skimmers, but it suffers a -1 penalty to hit against other targets.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Slow and Purposeful ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors are steady but sure, slow to advance but no less deadly for it.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary even if they moved in the previous Movement phase. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Smash ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|For the most fearsome of creatures, a single blow is sufficient to breach a tank’s armour or crush a living creature to bloody pulp.&lt;br /&gt;
|}&lt;br /&gt;
All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Sniper weapons are precision instruments, used to pick out a target’s weak points.&lt;br /&gt;
|}&lt;br /&gt;
If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, and rolls a 6 To Hit, that shot is a ‘Precision Shot’. Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firer, rather than following the normal rules for Wound allocation. A character that has a Precision Shot Wound allocated to it can still make a Look Out, Sir roll. Note that Snap Shots can never be Precision Shots.&lt;br /&gt;
&lt;br /&gt;
If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, its shooting attacks always wound on a To Wound roll of 4+, regardless of the victim’s Toughness. In addition, any To Wound roll of a 6 is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
Against vehicles, shooting attacks from weapons and models with the Sniper special rule count as Strength 4.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Soul Blaze ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some psychically-imbued weapons set the very soul ablaze, consuming the unfortunate victim in clouds of ethereal fire.&lt;br /&gt;
|}&lt;br /&gt;
If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn – mark it with a coin or counter as a reminder.&lt;br /&gt;
&lt;br /&gt;
At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze – remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Specialist Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The mightiest weapons only reach their full potential when wielded in pairs, as they require an entirely different battle stance from that of more commonplace weapons.&lt;br /&gt;
|}&lt;br /&gt;
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Split Fire ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The most disciplined squads can divide their fire, taking care to place their shots where they can do the most harm.&lt;br /&gt;
|}&lt;br /&gt;
When a unit that contains at least one model with this special rule shoots, each model in the unit can shoot at a different target to the rest of his unit. Once this shooting attack has been resolved, resolve the shooting attacks made by the rest of the unit. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some warriors are masters of disguise and concealment, able to fade into the ruin of a battlefield until they are ready to strike.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule counts its cover saves as being 1 point better than normal. Note that this means that a model with the Stealth special rule always has a cover save of at least 6+, even if it is in the open. This rule is often presented as Stealth (X) where X indicates a specific type of terrain, such as Stealth (Woods) or Stealth (Ruins). If this is the case, the unit only gains the benefit whilst it is in terrain of the specified type.&lt;br /&gt;
&lt;br /&gt;
Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 3+ cover save).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strafing Run ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This vehicle is designed as a ground attack craft, the spread and convergence distance of its weapons keyed to maximise carnage on the foes below.&lt;br /&gt;
|}&lt;br /&gt;
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strikedown ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|A sufficiently powerful blow can knock even the mightiest warrior off his feet.&lt;br /&gt;
|}&lt;br /&gt;
Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stubborn ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Many warriors live and die according to the principle of ‘death before dishonour’. Seldom do such warriors take a backward step in the face of danger.&lt;br /&gt;
|}&lt;br /&gt;
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, they ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, it uses the rules for Fearless instead.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Supersonic ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Supersonic vehicles are supremely fast, even by the normal standards of aircraft, making them exceptionally mobile in battle.&lt;br /&gt;
|}&lt;br /&gt;
A Supersonic vehicle that advances can instead move an additional 3d6 instead of 1d6. If the vehicle is an Aircraft or has the Flyer role, each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sustained Hits X ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some weapons fire so fast that the amount of ammunition expended when firing is horrifying.&lt;br /&gt;
|}&lt;br /&gt;
Whenever a weapon with the Sustained Hits keyword rolls to hit and scores an unmodified 6, X additional bonus hits are scored. Roll these to Wound as normal. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Swarms ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These creatures are so multitudinous that they cannot be picked out individually and must be fought as a group.&lt;br /&gt;
|}&lt;br /&gt;
If, when allocating Wounds to a unit with the Swarms special rule, two or more models could be chosen as the closest enemy, the closest enemy is always the model with the least number of Wounds. If a model with the Swarm special rule suffers an unsaved Wound from a Blast (any size) or Template weapon, each unsaved Wound is multiplied to two unsaved Wounds unless that Wound has the Instant Death special rule. However, a unit entirely composed of models with the Swarm special rule is not slowed by difficult terrain, but must test for Dangerous Terrain as normal.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tank Hunters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These veterans of armoured warfare are able to identify the weak points of enemy vehicles and target their fire appropriately.&lt;br /&gt;
|}&lt;br /&gt;
A unit that contains at least one model with this special rule re-rolls failed armour penetration rolls against vehicles (both with shooting and in close combat) and can choose to re-roll glancing hits, in an attempt to instead get a penetrating hit – but the second result must be kept.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Torrent ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon fires massive gouts of flame, gas or lethal fluids across the battlefield.&lt;br /&gt;
|}&lt;br /&gt;
A weapon with this special rule is treated like any other Template weapon, but when firing it in the Shooting phase, place the template so that the narrow end is within 12&amp;quot; of the weapon and the wide end is no closer to the weapon than the narrow end.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Twin-linked ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These weapons are grafted to the same targeting system for greater accuracy.&lt;br /&gt;
|}&lt;br /&gt;
Twin-linked weapons add an additional volley of fire to the weapon when it fires. When attacking with a Twin-Linked weapon, double the amount of shots you would make with this weapon.&lt;br /&gt;
&lt;br /&gt;
==== Twin-linked Template Weapons ====&lt;br /&gt;
Twin-linked Template weapons are fired just like a single weapon, but apply additional hit(s) as if the weapon struck them a second time.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unwieldy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This weapon is very large, and more than a little clumsy, making swift blows all but impossible to achieve.&lt;br /&gt;
|}&lt;br /&gt;
A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Vector Dancer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Some aircraft are crafted with an eye towards manoeuvrability. They sacrifice speed in order to bring their guns to bear more effectively.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule can make an additional pivot on the spot of up to 90° at the end of its move&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Vector Strike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|These winged terrors hurtle out of the storm-wracked skies, tearing their unsuspecting prey to pieces in a single, devastating swoop.&lt;br /&gt;
|}&lt;br /&gt;
When Swooping or Zooming, this model may savage its prey. At the end of the Movement phase, nominate one enemy unit not locked in combat that the model has moved over that turn. That unit takes 1 hit (if the unit is an enemy Flyer in Zoom mode, or an enemy Swooping Flying Monstrous Creature, it instead takes D3 hits). Unless stated otherwise, Vector Strike hits are resolved at the model’s unmodified Strength and AP2, using Random Allocation. These hits have the Ignores Cover special rule. These hits do not benefit from any of the model’s special rules, such as Furious Charge, Poisoned, Rending etc. Against vehicles, these hits are resolved against the target’s side armour.&lt;br /&gt;
&lt;br /&gt;
A model that made a Vector Strike in its Movement phase counts as having already fired one weapon in its following Shooting phase. However, any additional weapons it fires that turn can choose a different target to that of the Vector Strike.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Vortex ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Vortex weapons are some of the most destructive weapons in the galaxy. When activated, they rip a hole in the fabric of reality that destroys anything it touches. A vortex field is unstable, and will flicker into and out of existence across the battlefield, but it will annihilate anything unfortunate enough to be caught by it.&lt;br /&gt;
|}&lt;br /&gt;
A weapon with this special rule is a Destroyer weapon and uses a blast marker of some type (e.g. blast, large blast, massive blast, etc). Place the appropriate marker, roll for scatter and apply damage. For determining Wound allocation, always assume the shot is coming from the centre of the marker, in the same manner as a Barrage weapon.&lt;br /&gt;
&lt;br /&gt;
The marker for a Vortex weapon is not removed from play after damage has been resolved. Leave it in play on the tabletop. The marker is impassable terrain as long as it remains in play.&lt;br /&gt;
&lt;br /&gt;
At the beginning of every subsequent player turn, the marker scatters 2D6&amp;quot; (use the little arrow if you roll a Hit!). If a double is rolled, the marker is removed from play instead. Any unit under the marker’s new location is hit. Apply damage as described above.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Zealot ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Zealots fight on regardless of their casualties or the terrors of war; they are driven forwards by their conviction.&lt;br /&gt;
|}&lt;br /&gt;
A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled.&lt;br /&gt;
&lt;br /&gt;
In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close combat – they do not get to re-roll failed To Hit rolls in subsequent rounds.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=UNIVERSAL_SPECIAL_RULES_-_USR_Reference&amp;diff=1368</id>
		<title>UNIVERSAL SPECIAL RULES - USR Reference</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=UNIVERSAL_SPECIAL_RULES_-_USR_Reference&amp;diff=1368"/>
		<updated>2025-11-06T15:41:21Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= USR Reference =&lt;br /&gt;
&lt;br /&gt;
== Adamantium Will ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |So strong of mind is this warrior that foul sorcery has little grasp upon him. |}  A unit that contains at least one model with this special rule receives a +1 bonus to Deny the Witch tests.  ---- =&lt;br /&gt;
&lt;br /&gt;
== And They Shall Know No Fear ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some warriors refuse to surrender, fighting on whatever the odds. |}  A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When any LD or Morale test is taken for this unit, you can re-roll any of the dice results.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Assault Vehicle ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |This vehicle is specifically designed to disgorge troops into the thick of the fray. |}  Passengers disembarking from Access Points on a vehicle can disembark even after the vehicle has moved. This includes arriving from reserves or Deep Strike.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Assault ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Assault weapons are found amongst those throwing themselves into the fray, hurling a volley of weapon fire as they charge. |}  Assault weapons can be fired even after advancing, but suffer a -1 penalty to hit when firing these weapons.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Armourbane ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |This weapon has been crafted with one aim in mind: to pierce the hides of armoured vehicles. |}  If a model has this special rule, or is attacking with a weapon that has this special rule, it rerolls armour penetration rolls. ---- =&lt;br /&gt;
&lt;br /&gt;
== Barrage ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Barrage weapons lob shells high into the air, landing them in the midst of the foe. |}  All Barrage weapons use blast markers and consequently use the rules for Blast weapons, as indicated by their profile, with the following exceptions: &lt;br /&gt;
&lt;br /&gt;
* Barrage weapons can fire indirectly. This means they can fire at a target that they do not have line of sight to, as long as the target is beyond their minimum range (if applicable). When firing indirectly, the Ballistic Skill of the firer is not subtracted from the scatter distance; unless a Hit! is rolled on the scatter dice, the blast marker always scatters a full 2D6&amp;quot;. If a Barrage weapon has line of sight to its target it can fire directly, even if the target is within its minimum range.&lt;br /&gt;
* To determine whether a unit wounded by a Barrage weapon is allowed a cover save, and when determining Wound allocation, always assume the shot is coming from the centre of the blast marker, instead of from the firing model. Hits against vehicles are always resolved against their side armour.   {| class=&amp;quot;wikitable&amp;quot; |&#039;&#039;&#039;Barrages and Scatter&#039;&#039;&#039; |- |The original marker (&#039;&#039;&#039;A&#039;&#039;&#039;) scores a Hit! and does not scatter, while arrows are rolled for the second (&#039;&#039;&#039;B&#039;&#039;&#039;), and third (&#039;&#039;&#039;C&#039;&#039;&#039;) markers, which are placed accordingly. The number of hits scored is worked out separately for each marker, and in this case, the volley scores a total of nine hits on the unit! If, for example, a Hit! had been rolled for the third marker instead, the player could have placed it anywhere in contact with or over markers &#039;&#039;&#039;A&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;. |}  =&lt;br /&gt;
&lt;br /&gt;
==== Multiple Barrages ====&lt;br /&gt;
&lt;br /&gt;
=  If a unit fires more than one shot with the Barrage special rule, they fire together, as follows: &lt;br /&gt;
&lt;br /&gt;
* The Barrage weapon closest to the target unit fires first. Place the blast marker over the target, then roll for scatter as described earlier.&lt;br /&gt;
* Once the first marker is placed, roll a scatter dice for each other Barrage weapon shot fired by the unit. If an arrow is rolled, place the marker in the direction indicated so that it is next to and touching the edge of the first marker placed (see diagram above).&lt;br /&gt;
* If a Hit! is rolled, the firing player places the marker so that it touches any part of any marker in the group that has already been placed. Note that it is perfectly fine if some markers are placed overlapping one another (including being directly over the top of a previous marker).&lt;br /&gt;
* Once all of the markers are in place, add up the number of hits and roll To Wound for these hits. To determine Wound allocation and cover saves, always assume the shot is coming from the centre of the first blast marker that was placed in the Multiple Barrage.  =&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Barrage ====&lt;br /&gt;
&lt;br /&gt;
=  An Apocalyptic Barrage follows all of the rules for a Barrage weapon, but uses the clover-shaped apocalyptic barrage marker. Before the marker is placed, the attacker is allowed to rotate the marker about its centre to maximise the number of models that could potentially be hit. Place the marker and roll for scatter in the same way you would for a Blast. If the marker scatters, be careful to maintain the same orientation as you move it. Once the final position of the marker has been determined, roll a number of dice equal to the number of attacks on the weapon’s profile. So, for example, with a weapon with the type ‘Heavy 4, Apocalyptic Barrage’, you would roll four dice. Each dice roll corresponds to a ‘strike’ on one of the circles on the apocalyptic barrage marker. For example, each roll of a 2 indicates a strike on circle number 2. Resolve the strikes as for a Multiple Barrage, as if each were a Barrage attack that had landed on that circle and hit all the models underneath it. To determine Wound allocation and cover saves, always assume the shot is coming from the centre of the entire apocalyptic barrage marker.  {| class=&amp;quot;wikitable&amp;quot; |&#039;&#039;&#039;Apocalyptic Barrage Marker&#039;&#039;&#039; |- |In this example, a Heavy 4 weapon with the Apocalyptic Barrage special rule is fired. The centre of the apocalyptic barrage marker is placed over the target model and rotated by the firing player until he is happy with its position. The barrage marker then scatters 8&amp;quot; to the right – the player is careful to maintain the template’s orientation as he moves it. Once the final position is determined, four dice are rolled to determine where the strikes land, and the results are 2, 3, 3 and 6. The circles &#039;&#039;&#039;2&#039;&#039;&#039; and &#039;&#039;&#039;5-6&#039;&#039;&#039; are hit once each, and the circle &#039;&#039;&#039;3&#039;&#039;&#039; is hit twice. This results in a total of 12 hits. Wounds are allocated from the centre of the apocalyptic barrage marker (the centre of circle &#039;&#039;&#039;5-6&#039;&#039;&#039;). |}  ---- =&lt;br /&gt;
&lt;br /&gt;
== Blast ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Blast weapons fire shells, missiles or packets of energy that explode on impact. |}  When firing a Blast weapon, models do not roll To Hit. Instead, just pick one enemy model visible to the firer and place the 3&amp;quot; blast marker over that model. The hole at the centre of the marker must be within the weapon’s maximum range. The large area affected by the blast means it’s going to be very hard to miss completely. Nonetheless, the shot might not land exactly where intended. Roll for the blast marker to scatter and subtract the firer’s Ballistic Skill from the distance (if any) that it scatters, to a minimum of 0&amp;quot;. Note that it is possible, and absolutely fine, for a shot to scatter beyond the weapon’s maximum or minimum range and line of sight. In these cases, hits are worked out as normal and can hit and wound units out of range and line of sight (or even your own units, or models locked in combat). If the shot scatters so that the hole in the centre of the marker is beyond the table’s edge, the shot is a complete miss and is discarded. Once the final position of the blast marker has been determined, take a good look at it from above – each unit suffers one hit for each of their models which is fully or partially beneath the blast marker, even if those models are not within the firer’s line of sight. Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Remember that any Wounds inflicted by weapons with the Blast special rule must be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit.  =&lt;br /&gt;
&lt;br /&gt;
==== Multiple Blasts ====&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |&#039;&#039;&#039;Blasts &amp;amp; Scatter&#039;&#039;&#039; |- |A Space Marine (BS4) fires a frag missile and rolls an arrow on the scatter dice. The 2D6 result is a 7, so the blast is moved 3&amp;quot; (7 minus 4) in the direction indicated by the arrow. Two Orks are fully or partially under the final position of the blast marker and, therefore, the unit of Orks suffers two hits from the frag missile. |}  If a unit is firing more than one shot with the Blast special rule, scatter each shot, one at a time, as described above and determine how many hits are scored with each individual blast marker. After the last shot, add up the total number of hits scored and roll all of the To Wound rolls as normal.  =&lt;br /&gt;
&lt;br /&gt;
==== Blast Weapons and Re-rolls ====&lt;br /&gt;
&lt;br /&gt;
=  If a model has the ability to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the player must re-roll both the scatter dice and the 2D6.  =&lt;br /&gt;
&lt;br /&gt;
==== Blast Weapons and Snap Shots ====&lt;br /&gt;
&lt;br /&gt;
=  Blast weapons cannot be fired as Snap Shots.  =&lt;br /&gt;
&lt;br /&gt;
==== Large Blast ====&lt;br /&gt;
&lt;br /&gt;
=  Large Blast weapons use the 5&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.  =&lt;br /&gt;
&lt;br /&gt;
==== Massive Blast ====&lt;br /&gt;
&lt;br /&gt;
=  Massive Blast weapons use the 7&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.  =&lt;br /&gt;
&lt;br /&gt;
==== Apocalyptic Blast ====&lt;br /&gt;
&lt;br /&gt;
=  Apocalyptic Blast weapons use the 10&amp;quot; blast marker, but otherwise obey all the rules for Blast weapons.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |This attack looses a brilliant flare of light, searing the sight of the victim and forcing him to fight blind for a few moments. |}  Any unit hit by one or more models or weapons with this special rule suffer a -1 penalty to hit rolls until the end of their next turn. Should the attacking unit hit themselves, we assume they are prepared and they automatically pass the test. Any model that does not have an Initiative characteristic (for example, non-Walker vehicles, buildings etc.) is unaffected by this special rule.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Brotherhood of Psykers/Sorcerers ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some highly-trained psykers act in groups, focussing on a single goal. Few can resist such mighty minds working in concert. |}  A unit containing at least one model with this special rule is a Psyker unit – if no Mastery Level is shown, then that unit has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section. The unit follows all the normal rules for Psykers, with the following clarifications: &lt;br /&gt;
&lt;br /&gt;
* When manifesting a psychic power, this unit measures range and line of sight from, and uses the characteristics profile (if required) of, any one model in the unit that has the Brotherhood of Psykers/Sorcerers special rule (controlling player’s choice).&lt;br /&gt;
* If this unit suffers Perils of the Warp, or is hit by an attack that specifically targets Psykers, the hits are Randomly Allocated amongst models with the Brotherhood of Psykers/Sorcerers special rule. If a model with this special rule gains or loses a psychic power, all other models with this special rule in their unit also gain or lose that power.   ---- =&lt;br /&gt;
&lt;br /&gt;
== Bulky ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |This creature is so massive it takes up an inordinate amount of space in any vehicle or building it enters. |}  Bulky models count as two models for the purposes of Transport Capacity.  =&lt;br /&gt;
&lt;br /&gt;
==== Very Bulky ====&lt;br /&gt;
&lt;br /&gt;
=  Very Bulky models instead count as three models.  =&lt;br /&gt;
&lt;br /&gt;
==== Extremely Bulky ====&lt;br /&gt;
&lt;br /&gt;
=  Extremely Bulky models instead count as five models.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Concussive ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some weapons are designed to leave any foe that manages to survives their strike disoriented and easy to slay. |}  A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Fight phase.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Counter-attack ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Troops with this skill believe attack to be the best form of defence. If assaulted, they spring forward themselves and ferociously counter-attack the charging enemy. |}  If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase. If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Crusader ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Bolstered by ultimate faith in his goal, the crusader is tireless, sweeping from one foe to the next in a battle that never ends. |}  A unit that contains at least one model with this special rule can reroll Advance rolls. In addition, a unit that contains at least one model with this special rule adds D3 to its Sweeping Advance totals (roll each time).  ---- =&lt;br /&gt;
&lt;br /&gt;
== Daemon ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The creatures of the Warp are many and foul, with infinite variety, but there are some characteristics that they all share. |}  Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Deep Strike ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some units make their way to battle via tunnelling, teleportation, flying, or some other extraordinary means which allows them to appear in the thick of the fighting. |}  In order for a unit to be able to Deep Strike, all models in the unit must have the Deep Strike special rule and the unit must start the game in Reserve. When placing the unit in Reserve, you must tell your opponent that it will be arriving by Deep Strike (sometimes called Deep Strike Reserve). Some units must arrive by Deep Strike. They always begin the game in Reserve and always arrive by Deep Strike.  =&lt;br /&gt;
&lt;br /&gt;
==== Arriving by Deep Strike ====&lt;br /&gt;
&lt;br /&gt;
=  Roll for the arrival of all Deep Striking units as specified in the rules for Reserves and then deploy them as follows: &lt;br /&gt;
&lt;br /&gt;
* First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.&lt;br /&gt;
* Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.&lt;br /&gt;
* Models deploying via Deep Strike treat all difficult terrain as dangerous terrain.   In the Movement phase during which they arrive, Deep Striking units may not move any further, other than to disembark from a Deep Striking Transport vehicle if they are in one.   Units Deep Striking into ruins are placed on the ground floor. Deep Striking units count non-ruined buildings (except for their battlements) as impassable terrain.   In that turn’s Shooting phase, these units can fire (or Run) as normal, and count as having moved in the previous Movement phase. Vehicles, except for Walkers, count as having moved at Combat Speed (even Immobilised vehicles). This can affect the number of weapons they can fire with their full Ballistic Skill.   In that turn’s Charge phase, these units can charge. This also applies to units that have disembarked from Transports that arrived by Deep Strike that turn.  =&lt;br /&gt;
&lt;br /&gt;
==== Deep Strike and Transports ====&lt;br /&gt;
&lt;br /&gt;
=  Units do not confer the Deep Strike special rule onto a Transport vehicle they are embarked inside. A Transport vehicle with Deep Strike may Deep Strike regardless of whether its passengers have Deep Strike or not.  =&lt;br /&gt;
&lt;br /&gt;
==== Deep Strike Mishaps ====&lt;br /&gt;
&lt;br /&gt;
=  Deep Striking onto a crowded battlefield can be dangerous, as one may miss the intended objective or even materialise inside solid rock! If any of the models in a Deep Striking unit cannot be deployed, because at least one model would land partially or fully off the table, in impassable terrain, on top of a friendly model, or on top of or within 1&amp;quot; of an enemy model, something has gone wrong. The controlling player must roll on the Deep Strike Mishap table (below) and apply the results. If the unfortunate unit is also a Transport, the Deep Strike Mishap result applies to both the unit and anything embarked within it.  {| class=&amp;quot;wikitable&amp;quot; |&#039;&#039;&#039;Deep Strike Mishap Table&#039;&#039;&#039; |- | {| class=&amp;quot;wikitable&amp;quot; |&#039;&#039;&#039;D6&#039;&#039;&#039; |&#039;&#039;&#039;Effect&#039;&#039;&#039; |- |&#039;&#039;&#039;1&#039;&#039;&#039; |&#039;&#039;&#039;Terrible Accident!&#039;&#039;&#039; &#039;&#039;Teleporting units are lost in the Warp, deep striking jump units are shot down, or some other suitably dramatic event occurs.&#039;&#039;  The entire unit is destroyed! |- |&#039;&#039;&#039;2-3&#039;&#039;&#039; |&#039;&#039;&#039;Misplaced.&#039;&#039;&#039; &#039;&#039;The coordinates were inaccurate or the enemy has jammed your instruments.&#039;&#039;  Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, but without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal. |- |&#039;&#039;&#039;4-6&#039;&#039;&#039; |&#039;&#039;&#039;Delayed.&#039;&#039;&#039; &#039;&#039;Because of mechanical failure or enemy action, the reinforcements are delayed.&#039;&#039;  The unit is placed in Ongoing Reserves. |} |}  ---- =&lt;br /&gt;
&lt;br /&gt;
== Destroyer Weapons ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Also known as Titan-killers, destroyer weapons deliver horrifying amounts of damage. |}  If a weapon has a &#039;&#039;&#039;D&#039;&#039;&#039; instead of a Strength value in its profile, it is a Destroyer weapon. To resolve a Destroyer weapon’s attack, roll To Hit as you would for a standard attack. If the attack hits, roll on the table below instead of rolling To Wound or for armour penetration. Most Destroyer Weapons have AP1 or AP2, so armour saves are not typically allowed. Cover saves and invulnerable saves can be taken against hits from a Destroyer weapon as normal, unless a &#039;&#039;&#039;Devastating Hit&#039;&#039;&#039; or &#039;&#039;&#039;Deathblow&#039;&#039;&#039; result is rolled. For the purposes of determining if a Destroyer hit has the Instant Death special rule, assume it has Strength 10. Multiple Wounds/Hull Points inflicted by a Destroyer hit do not carry over to other models in the unit (any excess are lost).  {| class=&amp;quot;wikitable&amp;quot; |&#039;&#039;&#039;Destroyer Weapon Attack Table&#039;&#039;&#039; |- | {| class=&amp;quot;wikitable&amp;quot; |&#039;&#039;&#039;D6&#039;&#039;&#039; |&#039;&#039;&#039;Vehicle or Building&#039;&#039;&#039; |&#039;&#039;&#039;Non-vehicle&#039;&#039;&#039; |- |&#039;&#039;&#039;1&#039;&#039;&#039; |&#039;&#039;&#039;Lucky Escape:&#039;&#039;&#039; The model is unharmed. |&#039;&#039;&#039;Lucky Escape:&#039;&#039;&#039; The model is unharmed. |- |&#039;&#039;&#039;2-5&#039;&#039;&#039; |&#039;&#039;&#039;Solid Hit:&#039;&#039;&#039; The model suffers a penetrating hit that causes it to lose D3 Hull Points instead of 1. |&#039;&#039;&#039;Seriously Wounded:&#039;&#039;&#039; The model suffers a hit that wounds automatically and causes it to lose D3 Wounds instead of 1. |- |&#039;&#039;&#039;6&#039;&#039;&#039; |&#039;&#039;&#039;Devastating Hit:&#039;&#039;&#039; The model suffers a penetrating hit that causes it to lose D6+6 Hull Points instead of 1. No saves of any kind are allowed against this hit. |&#039;&#039;&#039;Deathblow:&#039;&#039;&#039; The model suffers a hit that wounds automatically and causes it to lose D6+6 Wounds instead of 1. No saves of any kind are allowed against this hit. |} |}  ---- =&lt;br /&gt;
&lt;br /&gt;
== Devastating Wounds ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |A weapon with devastating wounds has the opportunity to inflict critical damage to an enemy on the unfortunate end of this weapon. |}  When a weapon with the devastating wounds keyword rolls a result of a 6 to Wound, no saves are allowed against that wound. Feel No Pains may still be taken against them.  When a weapon with Devastating Wounds rolls against a vehicle, if a 6 is rolled, rolls on the Armor Penetration table instead with an AP amount equal to the value on the weapon.   =&lt;br /&gt;
&lt;br /&gt;
== Eternal Warrior ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some heroes refuse to be laid low, even by what would be mortal wounds to lesser warriors. |}  If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Fear ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some beings are so monstrous or alien that they can force their foes to recoil in horror. |}  At the start of each Fight phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Fearless ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Fearless troops never give up and seldom take full use of cover – even if it would be wiser to do so. |}  Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Feel No Pain ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Whether through force of will, bionic augmentation or foul sorcery, this warrior can fight despite fearsome wounds. |}  When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that ‘no saves of any kind are allowed’, for example those inflicted by Perils of the Warp). Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered.  If a unit has the Feel No Pain special rule with a number in brackets afterwards – Feel No Pain (6+), for example – then the number in brackets is the D6 result needed to discount the Wound. A model’s Feel No Pain roll can never be improved beyond 2+.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Preternaturally agile, these warriors can cover ground more quickly than their plodding foes. |}  A unit composed entirely of models with this special rule can re-roll one or both of the dice for Advance and Charge rolls.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Fleshbane ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Many are the weapons and creatures whose merest caress is fatal. |}  If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat. Similarly, if a model makes a shooting attack with a weapon that has this special rule, they always Wound on a 2+. In either case, this special rule has no effect against vehicles or buildings.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Force ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Force weapons are charged by the psychic might of the wielder, turning them from mere physical tools to mystical weapons of incredible potency. |}  Any Psyker that has one or more weapons with this special rule knows the &#039;&#039;Force&#039;&#039; psychic power in addition to any other powers they know:  =&lt;br /&gt;
&lt;br /&gt;
==== Force (psychic power) ====&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The Psyker channels his powers through the psi-circuitry of his force weapon, transforming it from a mere physical weapon into one that can rend reality. |}  Warp Сharge: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;Force&#039;&#039; is a &#039;&#039;&#039;blessing&#039;&#039;&#039; psychic power that targets the Psyker and his unit. All of the targets’ weapons that have the Force special rule gain the Instant Death special rule until the start of your next Psychic phase.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Furious Charge ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some warriors use the impetus of the charge to fuel their own fury. |}  In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Fight phase.   ---- =&lt;br /&gt;
&lt;br /&gt;
== Gets Hot ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some weapons are fuelled by unstable power sources and risk overheating with each shot – often to the detriment of the wielder. |}  When firing a weapon that Gets Hot, you have the option to supercharge the shot, picking one of the following benefits: &lt;br /&gt;
&lt;br /&gt;
* Add +1 to the Strength Characteristic of the Weapon.&lt;br /&gt;
* Upgrade the type characteristic of the weapon to have the [BLAST] keyword. If the weapon already had the [Blast] keyword, the weapon is then changed to have the [LARGE BLAST] keyword.   When firing a supercharged shot, any unmodified hit rolls of 1 result in an automatic wound to the firing model. No saving throws or Look Out, Sir! attempts may be made when suffering a wound in this way, but [Feel No Pain] rolls may still be made.   =&lt;br /&gt;
&lt;br /&gt;
==== Gets Hot and Weapons that do not roll To Hit ====&lt;br /&gt;
&lt;br /&gt;
=  Weapons that do not roll To Hit (such as Blast weapons) must roll a D6 for each shot immediately before firing. On a 2+, the shot is resolved as normal. For each roll of a 1, the weapon Gets Hot; he firing model immediately suffers a single Wound – this Wound cannot be allocated to any other model in the unit. A vehicle instead suffers a glancing hit, and if the vehicle is at 0HP remaining, treats this wound as having AP2 for the purposes of the Armor Penetration chart.  =&lt;br /&gt;
&lt;br /&gt;
==== Gets Hot and Re-rolls ====&lt;br /&gt;
&lt;br /&gt;
=  If a model has the ability to re-roll its rolls To Hit (including because of BS6+ or the Twin-linked special rule), a Wound is only suffered if the To Hit re-roll is a 1; it may also re-roll Gets Hot results of 1 for weapons that do not roll To Hit.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Graviton ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some weapons crush their enemies within their own armour. |}  The roll needed To Wound when firing a weapon with this special rule is always equal to the armour save of the target, to a minimum of 6+. For example, when resolving a hit against a model with a 3+ armour save, you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an Immobilised result and loses a Hull Point. These weapons have no effect on buildings.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Hammer of Wrath ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Many warriors hurl themselves headlong into combat, seeking to crush or trample the foe. |}  If a model with this special rule ends its charge move in base or hull contact with an enemy model, roll a dice for each model in engagement range of the enemy unit. On a result of a 3+, the enemy model suffers a S:User AP:- hit.  If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Hatred ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |In the far future, hatred is a powerful ally. |}  This rule is often presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction, or a specific unit. For example, Hatred (Orks) means any model with the Ork Faction, whilst Hatred (Big Meks) means only Big Meks. A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Haywire ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Haywire weapons send out powerful electromagnetic pulses. |}  When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally:  {| class=&amp;quot;wikitable&amp;quot; | {| class=&amp;quot;wikitable&amp;quot; |&#039;&#039;&#039;D6&#039;&#039;&#039; |&#039;&#039;&#039;Result&#039;&#039;&#039; |- |&#039;&#039;&#039;1&#039;&#039;&#039; |No effect |- |&#039;&#039;&#039;2-5&#039;&#039;&#039; |Glancing hit |- |&#039;&#039;&#039;6&#039;&#039;&#039; |Penetrating hit |} |}  ---- =&lt;br /&gt;
&lt;br /&gt;
== Heavy ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Heavy weapons are the biggest and most cumbersome weapons available to the armies in the 41st millenium |}  An infantry model that moves with a Heavy weapon incurs a -1 penalty to hit when moving and shooting. A model cannot fire this weapon if the model advances. This rule has no effect on other unit types, but they still cannot fire after advancing.  =&lt;br /&gt;
&lt;br /&gt;
== Hit &amp;amp; Run ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some troops employ a flexible battle stance, engaging the foe at close quarters one moment, before peeling off to strike with renewed vigour the next. |}  A unit that contains at least one model with this special rule that is locked in combat can choose to leave close combat at the end of any Fight phase, and can immediately make a Normal Move, but must end outside Engagement Range of any enemy units. No Sweeping Advance rolls are made. Enemy units that are no longer locked in combat can immediately Consolidate 3&amp;quot;.   ---- =&lt;br /&gt;
&lt;br /&gt;
== Ignores Cover ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |This weapon fires ammunition that cheats an enemy of his shelter. |}  Cover saves cannot be taken against Wounds, glancing hits or penetrating hits caused by weapons with the Ignores Cover special rule.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Independent Character ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Mighty heroes go where they are needed, charging at the forefront of the most vital charges and leading their troops to victory. |}  Independent Characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit!  =&lt;br /&gt;
&lt;br /&gt;
==== Joining and Leaving a Unit ====&lt;br /&gt;
&lt;br /&gt;
=  An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is in Reserve, by informing your opponent of which unit it has joined. In order to join a unit, an Independent Character simply has to move so that he is within the 2&amp;quot; unit coherency distance of a friendly unit at the end of their Movement phase. If the Independent Character is within 2&amp;quot; of more than one unit at the end of its Movement phase, the player must declare which unit it is joining. If an Independent Character does not intend to (or cannot) join a unit, it must (where possible) remain more than 2&amp;quot; away from it at the end of the Movement phase. This is to make clear whether they have joined a unit or not. Note that, after an Independent Character joins a unit, that unit can move no further that Movement phase. An Independent Character can leave a unit during the Movement phase by moving out of unit coherency with it. He cannot join or leave during any other phase – once shots are fired or charges are declared, it is too late to join in or duck out! An Independent Character cannot leave a unit while either he or the unit is in Reserves, locked in combat, Falling Back or has Gone to Ground. He cannot join a unit that is in Reserves, locked in combat or Falling Back. If an Independent Character joins a unit, and all other models in that unit are killed, he again becomes a unit of one model at the start of the following phase. While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters.  =&lt;br /&gt;
&lt;br /&gt;
==== Look Out, Sir ====&lt;br /&gt;
&lt;br /&gt;
=  Independent Characters pass Look Out, Sir rolls on a 2+.  =&lt;br /&gt;
&lt;br /&gt;
==== Independent Characters and Infiltrate ====&lt;br /&gt;
&lt;br /&gt;
=  An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa.  =&lt;br /&gt;
&lt;br /&gt;
==== Independent Characters and Ongoing Effects ====&lt;br /&gt;
&lt;br /&gt;
=  Sometimes, a unit that an Independent Character has joined will be the target of a beneficial or harmful effect, such as those bestowed by the Blind special rule, for example. If the character leaves the unit, both he and the unit continue to be affected by the effect, so you’ll need to mark the character accordingly. &#039;&#039;For example, Farseer Mehiledrin and his unit of Eldar Guardians are set ablaze by a weapon with the Soul Blaze special rule. If Mehiledrin leaves the unit, both he and the Guardians will still be ablaze and the ongoing effects of the Soul Blaze rule must be resolved separately.&#039;&#039; Conversely, if an Independent Character joins a unit after that unit has been the target of an ongoing effect (or joins a unit after himself having been the target of an ongoing effect) benefits and penalties from that effect are not shared. &#039;&#039;For example, Crimson Fists Tactical Squad Hemanez is suffering the effects of the Blind special rule. If Captain Cruiz joins the unit, he does not suffer the results of the Blind special rule as he was not there when it happened!&#039;&#039;  ---- =&lt;br /&gt;
&lt;br /&gt;
== Infiltrate ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Many armies employ reconnaissance troops who sit concealed for days, just waiting for the right moment in which to strike. |}  During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9&amp;quot; horizontally away from the enemy deployment zone and all enemy models.  =&lt;br /&gt;
&lt;br /&gt;
==== Infiltrate and Scout ====&lt;br /&gt;
&lt;br /&gt;
=  If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then move as per the Scout special rule.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Instant Death ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some blows can slay an enemy outright, no matter how hardy he may be. |}  If a model suffers an unsaved Wound from an attack with this special rule, it is reduced to 0 Wounds and is removed as a casualty.  ---- =&lt;br /&gt;
&lt;br /&gt;
== It Will Not Die ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |In the dark corners of the galaxy, there are creatures that heal at a terrifying speed. |}  At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a roll of 5+, that model regains a Wound, or Hull Point, lost earlier in the game.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Jink ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some units favour speed and agility rather than heavy armour to keep them alive on the battlefield, dodging and weaving unscathed through hails of incoming fire. |}  When a unit with any models with the Jink special rule is selected as a target for a shooting attack, you may declare that it will Jink. The decision must be made before any To Hit rolls have been made. If the unit Jinks, all models in the unit with this special rule gain a 4+ cover save until the start of their next Movement phase, but they can only fire Snap Shots until the end of their next turn. You cannot Jink if the vehicle is otherwise Immobilized.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Lance ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The terror of tank commanders, a lance weapon fires a concentrated beam of energy that can bore through any armour, regardless of thickness. |}  Weapons with the Lance special rule count vehicle Armour Values that are higher than 12 as 12.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Melta ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Melta weapons are short-ranged heat rays whose wrath grows as they get closer to the foe. They are much prized by troops attempting to destroy enemy tanks or fortifications, for only specially formulated armour can withstand a melta weapon’s incandescent fury. |}  Ranged weapons with this special rule roll an additional D6 when rolling to penetrate a vehicle’s armour at half range or less.  If a weapon has both the Melta and Blast special rules, measure the distance to the centre of the blast marker after it has scattered. If this is half the weapon’s range or less, all hits caused by the blast marker roll an addition D6 when rolling to penetrate a vehicle’s armour. If the centre of the blast marker is more than half the weapon’s maximum range away after scatter, roll to penetrate as normal. ---- =&lt;br /&gt;
&lt;br /&gt;
== Missile Lock ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Sophisticated fire-and-forget missile tracking systems allow this unit to fire its missiles with greater accuracy, enabling it to wreak destruction even at a great distance. |}  A model with this special rule re-rolls failed To Hit rolls when shooting any weapon that has the One Use Only special rule. If a model with this special rule is shooting a weapon that has both the One Use Only and Blast special rules, that shot will instead scatter D6&amp;quot; rather than 2D6&amp;quot;.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Monster Hunter ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The galaxy is home to numerous species of colossal beasts, and many of the 41st Millennium’s warriors have honed their skills in order to hunt them. |}  A unit that contains at least one model with this special rule re-rolls all failed To Wound rolls against Monstrous Creatures.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Move Through Cover ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some warriors are skilled at moving over broken and tangled terrain. |}  A unit that contains at least one model with this special rule is not slowed by charging or moving through difficult terrain. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.  ---- =&lt;br /&gt;
&lt;br /&gt;
== One Use Only/One Shot Only ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Certain items can only be used once, so a general must choose wisely when to do so. |}  A weapon or ability with this special rule can only be used once during the course of a battle.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Outflank ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The best way to surprise an enemy is to strike from an unexpected quarter. |}  During deployment, players can declare that any unit that contains at least one model with this special rule is attempting to Outflank the enemy.  The model may arrive from reserves from any board edge except an opponents, irregardless of the current round. If such a unit deploys inside a Dedicated Transport, they may Outflank along with their Transport.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Pinning ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Coming under fire without knowing where the shots are coming from, or having ordnance rain down from the skies, can shake the resolve of even the bravest warriors, making them dive flat and cling to whatever cover presents itself. |}  If a non-vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its shooting attacks for that phase. This is called a Pinning test. If the unit fails the test, it is Pinned and must immediately Go to Ground As long as the test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them. If a unit has already Gone to Ground, no further Pinning tests are taken. If the special rules of a unit specify that the unit can never be Pinned, the unit automatically passes Pinning tests. Such units can still Go to Ground voluntarily if they wish.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Poisoned ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |There are many virulent and lethal poisons in the dark future. It is simplicity itself to adapt such toxins for battlefield use. It does not matter whether they coat weapon-blades or bullets, or are secreted by alien monstrosities – all are lethal. |}  If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required, when attacking in close combat. In addition, if the Strength of the wielder (or the Poisoned weapon) is higher than the Toughness of the victim, the wielder must re-roll failed rolls To Wound in close combat. Similarly, if a model makes a shooting attack with a weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required. If no number is shown in brackets, the rule is Poisoned (4+). Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against vehicles.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Power of the Machine Spirit ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The interface between this vehicle’s advanced machine spirit and its fire control mechanisms allows the crew to target foes with incredible accuracy. |}  In a turn in which the vehicle neither Advances nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Precision ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Many of the galaxy’s warriors are able to single out enemy leaders or soldiers with particularly powerful weapons and snipe them with unerring accuracy. |}  Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds a unit, if a specific model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that specific model instead of following the normal attack sequence. ---- =&lt;br /&gt;
&lt;br /&gt;
== Psyker ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Psykers are battlefield mystics who harness the power of the Warp. |}  A model with this special rule is a Psyker. This rule is typically presented with a Mastery Level, shown in brackets – if no Mastery Level is shown then that model has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Rage ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Bloodlust is a powerful weapon on the battlefield, spurring a warrior to hack his foes apart in a flurry of mindless (but eminently satisfying) carnage. |}  In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1.   ---- =&lt;br /&gt;
&lt;br /&gt;
== Rapid Fire ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some weapons are able to unleash more devastating salvos once a closer range is achieved |}  A weapon that has the Rapid Fire keyword double the amount of shots within half range. Rapid Fire weapons cannot be fired after advancing.  =&lt;br /&gt;
&lt;br /&gt;
== Rampage ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |For some warriors, being outnumbered is not a cause for despair, but a call to set about their foes with a berserk counter-attack. |}  At the start of any Fight sub-phase, models with the Rampage special rule gain +D3 attacks if the combat they are in contains more enemy models than friendly models – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase.   ---- =&lt;br /&gt;
&lt;br /&gt;
== Relentless ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Relentless warriors are strong of arm – nothing can slow their implacable advance. |}  Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Rending ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some weapons can inflict critical strikes against which no armour can protect. |}  If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that his close combat attacks will strike a critical blow. For each To Wound roll of a 6, the target automatically suffers a Wound, regardless of its Toughness. These Wounds are resolved at AP2. Similarly, if a model makes a shooting attack with a weapon that has the Rending special rule, a To Wound roll of 6 Wounds automatically, regardless of Toughness, and is resolved at AP2. In either case, against vehicles, each armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total. These hits are not resolved at AP2, but are instead resolved using the model/weapon’s AP value.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Scout X ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Scouts are always in the vanguard of the army. Unnoticed by the enemy, they range ahead of the main force. |}  Some units have ‘Scouts x&amp;quot;’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x&amp;quot;, with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model&#039;s Move characteristic, as long as it is not greater than x&amp;quot;.   TRANSPORT models can make use of any Scouts x&amp;quot; ability listed in their abilities, or a Scouts x&amp;quot; ability that a unit that starts the battle embarked within that TRANSPORT model has (provided only models with this ability are embarked within that TRANSPORT model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached CHARACTER, etc.).   A unit that moves using this ability must end that move more than 9&amp;quot; horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.  =&lt;br /&gt;
&lt;br /&gt;
==== Infiltrate and Scout ====&lt;br /&gt;
&lt;br /&gt;
=  If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then move as per the Scout special rule.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Shred ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some weapons and warriors strike in a flurry of blows, tearing flesh asunder in a series of brutal strikes. |}  If a model has the Shred special rule it re-rolls failed To Wound rolls. ---- =&lt;br /&gt;
&lt;br /&gt;
== Shrouded ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The source of the darkness around these warriors matters not – only a lucky shot has any chance of piercing the shroud that hides them from view. |}  A unit that contains at least one model with this special rule counts its cover save as being 2 points better than normal. Note that this means a model with the Shrouded special rule always has a cover save of at least 5+, even if it’s in the open. Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 3+ cover save).  ---- =&lt;br /&gt;
&lt;br /&gt;
== Skilled Rider ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The most accomplished bikers know how to get the best performance out of their mechanical steeds. |}  A unit that contains at least one model with this special rule automatically passes Dangerous Terrain tests, and receives +1 to its Jink cover saves (other cover saves are unaffected).  ---- =&lt;br /&gt;
&lt;br /&gt;
== Skyfire ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Skyfire weapons excel at shooting down enemy aircraft and skimmers. |}  A model with this special rule, or that is firing a weapon with this special rule, fires using its normal Ballistic Skill when shooting at Flyers, Flying Monstrous Creatures and Skimmers, but it suffers a -1 penalty to hit against other targets.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Slow and Purposeful ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Many warriors are steady but sure, slow to advance but no less deadly for it. |}  A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary even if they moved in the previous Movement phase.   ---- =&lt;br /&gt;
&lt;br /&gt;
== Smash ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |For the most fearsome of creatures, a single blow is sufficient to breach a tank’s armour or crush a living creature to bloody pulp. |}  All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Sniper weapons are precision instruments, used to pick out a target’s weak points. |}  If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, and rolls a 6 To Hit, that shot has the [PRECISION] keyword. Wounds from these rolls are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of sight of the firer, rather than following the normal rules for Wound allocation. A character that has a Precision Shot Wound allocated to it can still make a Look Out, Sir roll. Note that Snap Shots can never be Precision Shots. If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, its shooting attacks always wound on a To Wound roll of 4+, regardless of the victim’s Toughness. In addition, any To Wound roll of a 6 is resolved at AP2. Against vehicles, shooting attacks from weapons and models with the Sniper special rule count as Strength 4.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Soul Blaze ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some psychically-imbued weapons set the very soul ablaze, consuming the unfortunate victim in clouds of ethereal fire. |}  If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn – mark it with a coin or counter as a reminder. At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze – remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Specialist Weapon ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The mightiest weapons only reach their full potential when wielded in pairs, as they require an entirely different battle stance from that of more commonplace weapons. |}  A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Split Fire ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |The most disciplined squads can divide their fire, taking care to place their shots where they can do the most harm. |}  When a unit that contains at least one model with this special rule shoots, each model in the unit can shoot at a different target to the rest of his unit. Once this shooting attack has been resolved, resolve the shooting attacks made by the rest of the unit.   ---- =&lt;br /&gt;
&lt;br /&gt;
== Stealth ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some warriors are masters of disguise and concealment, able to fade into the ruin of a battlefield until they are ready to strike. |}  A unit that contains at least one model with this special rule counts its cover saves as being 1 point better than normal. Note that this means that a model with the Stealth special rule always has a cover save of at least 6+, even if it is in the open. This rule is often presented as Stealth (X) where X indicates a specific type of terrain, such as Stealth (Woods) or Stealth (Ruins). If this is the case, the unit only gains the benefit whilst it is in terrain of the specified type. Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 3+ cover save).  ---- =&lt;br /&gt;
&lt;br /&gt;
== Strafing Run ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |This vehicle is designed as a ground attack craft, the spread and convergence distance of its weapons keyed to maximise carnage on the foes below. |}  When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Strikedown ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |A sufficiently powerful blow can knock even the mightiest warrior off his feet. |}  Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Stubborn ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Many warriors live and die according to the principle of ‘death before dishonour’. Seldom do such warriors take a backward step in the face of danger. |}  When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, they ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, it uses the rules for Fearless instead.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Supersonic ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Supersonic vehicles are supremely fast, even by the normal standards of aircraft, making them exceptionally mobile in battle. |}  A Supersonic vehicle that advances can instead move an additional 3d6 instead of 1d6. If the vehicle is an Aircraft or has the Flyer role, each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Sustained Hits X ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some weapons fire so fast that the amount of ammunition expended when firing is horrifying. |}  Whenever a weapon with the Sustained Hits keyword rolls to hit and scores an unmodified 6, X additional bonus hits are scored. Roll these to Wound as normal.   ---- =&lt;br /&gt;
&lt;br /&gt;
== Swarms ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |These creatures are so multitudinous that they cannot be picked out individually and must be fought as a group. |}  If, when allocating Wounds to a unit with the Swarms special rule, two or more models could be chosen as the closest enemy, the closest enemy is always the model with the least number of Wounds. If a model with the Swarm special rule suffers an unsaved Wound from a Blast (any size) or Template weapon, each unsaved Wound is multiplied to two unsaved Wounds unless that Wound has the Instant Death special rule. However, a unit entirely composed of models with the Swarm special rule is not slowed by difficult terrain, but must test for Dangerous Terrain as normal.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Torrent ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |This weapon fires massive gouts of flame, gas or lethal fluids across the battlefield. |}  A weapon with this special rule is treated like any other Template weapon, but when firing it in the Shooting phase, place the template so that the narrow end is within 12&amp;quot; of the weapon and the wide end is no closer to the weapon than the narrow end.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Twin-linked ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |These weapons are grafted to the same targeting system for greater accuracy. |}  Twin-linked weapons add an additional volley of fire to the weapon when it fires. When attacking with a Twin-Linked weapon, double the amount of shots you would make with this weapon.  =&lt;br /&gt;
&lt;br /&gt;
==== Twin-linked Template Weapons ====&lt;br /&gt;
&lt;br /&gt;
=  Twin-linked Template weapons are fired just like a single weapon, but apply additional hit(s) as if the weapon struck them a second time.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Unwieldy ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |This weapon is very large, and more than a little clumsy, making swift blows all but impossible to achieve. |}  A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Vector Dancer ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Some aircraft are crafted with an eye towards manoeuvrability. They sacrifice speed in order to bring their guns to bear more effectively. |}  A model with this special rule can make an additional pivot on the spot of up to 90° at the end of its move  ---- =&lt;br /&gt;
&lt;br /&gt;
== Vortex ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Vortex weapons are some of the most destructive weapons in the galaxy. When activated, they rip a hole in the fabric of reality that destroys anything it touches. A vortex field is unstable, and will flicker into and out of existence across the battlefield, but it will annihilate anything unfortunate enough to be caught by it. |}  A weapon with this special rule is a Destroyer weapon and uses a blast marker of some type (e.g. blast, large blast, massive blast, etc). Place the appropriate marker, roll for scatter and apply damage. For determining Wound allocation, always assume the shot is coming from the centre of the marker, in the same manner as a Barrage weapon. The marker for a Vortex weapon is not removed from play after damage has been resolved. Leave it in play on the tabletop. The marker is impassable terrain as long as it remains in play. At the beginning of every subsequent player turn, the marker scatters 2D6&amp;quot; (use the little arrow if you roll a Hit!). If a double is rolled, the marker is removed from play instead. Any unit under the marker’s new location is hit. Apply damage as described above.  ---- =&lt;br /&gt;
&lt;br /&gt;
== Zealot ==&lt;br /&gt;
&lt;br /&gt;
=  {| class=&amp;quot;wikitable&amp;quot; |Zealots fight on regardless of their casualties or the terrors of war; they are driven forwards by their conviction. |}  A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled. In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close combat – they do not get to re-roll failed To Hit rolls in subsequent rounds.  =&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1367</id>
		<title>AELDARI</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1367"/>
		<updated>2025-11-05T20:05:53Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Aspect Shrine Relics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex aeldari.png|thumb|The Eldar are more familiar than the lesser races with psychic power. They utilize it with devastating efficiency. ]]&lt;br /&gt;
&#039;&#039;&#039;The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Aeldari Datasheets]]&lt;br /&gt;
* [[Aeldari Wargear]]&lt;br /&gt;
* [[Aeldari USRs]]&lt;br /&gt;
* [[Aeldari Reference]]&lt;br /&gt;
&lt;br /&gt;
== Eldar Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle Focus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.&lt;br /&gt;
&lt;br /&gt;
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting. &lt;br /&gt;
&lt;br /&gt;
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Agile Maneuvers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your Army Faction is &#039;&#039;&#039;ASURYANI&#039;&#039;&#039;, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;BATTLE SIZE&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AGILE MANEUVER TOKENS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Incursion&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strike Force&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost.&lt;br /&gt;
AGILE MANOEUVRES&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SWIFT AS THE WIND&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add 2&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FLITTING SHADOWS&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STAR ENGINES&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; unit from your army is selected to make a Normal move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add D6+1&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SUDDEN STRIKE&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6&amp;quot; instead of up to 3&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|OPPORTUNITY SEIZED&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an enemy unit ends a Fall Back move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FADE BACK&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; In your opponent’s Shooting phase, just after an enemy unit has shot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that was hit by one or more of those attacks can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Exarch Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Exarchs of the Aspect Warrior Shrines have long travelled the Path of the Warrior. Their skills honed over countless decades of war, they are amongst the finest fighters of the Asuryani.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your army is Battle-forged and includes any &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachments (excluding Auxiliary Support and Super-heavy Auxiliary Detachments), then when you are mustering your army, you can upgrade &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; units from your army that contains an Exarch model by giving them one Exarch Power, chosen from those presented here. To do so, select one &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; unit that contains a model that has the word ‘Exarch’ in their profile, and select one of the appropriate Exarch Power upgrades from those listed below. That unit gains the ability listed under that Exarch Power.&lt;br /&gt;
&lt;br /&gt;
You can also select any &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model.&lt;br /&gt;
&lt;br /&gt;
Each time you upgrade a unit to have an Exarch Power, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the tables. Make a note on your army roster each time you upgrade a unit to have an Exarch Power. Unless otherwise stated, each unit can only have one Exarch Power.&lt;br /&gt;
&lt;br /&gt;
If a unit has an Exarch Power, its Exarch model will also gain bonuses to its characteristics, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Add 1 to that model’s Wounds characteristic.&lt;br /&gt;
| +1 W&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Crimson Hunter, Dark Reaper, Swooping Hawk, Warp Spider, or Fire Dragon Exarch, it can re-roll results of 1 with hit rolls made by ranged weapons.&lt;br /&gt;
| Re-rolls of 1 to hit in shooting&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Striking Scorpion, Howling Banshee, Shining Spear or Dire Avenger Exarch, add 1 to its Attacks characteristic.&lt;br /&gt;
| +1 A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Your army (or Crusade force) cannot include more than one unit with the same Exarch Power (or more than one &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; model upgraded to be an Exarch).&lt;br /&gt;
&lt;br /&gt;
==== Crimson Hunters ====&lt;br /&gt;
&#039;&#039;Few if any, can equal the airborne grace, skill and lethality of the Crimson Hunters. Their Exarchs are sufficiently deadly that they make even the ace pilots of the galaxy’s other races look like fumbling new recruits.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eyes of Khaine&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strafing Assault&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Evasion&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EYES OF KHAINE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is an expert in guiding their aircraft on attack runs against their airborne foes. Against their aerobatic prowess, even the swiftest enemies seem clumsy.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each time this model makes an attack that targets an enemy unit that can &#039;&#039;&#039;FLY&#039;&#039;&#039;, that attack automatically hits the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRAFING ASSAULT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This warrior’s blazing weapons strike with pinpoint accuracy at the weak spots of their target, even while moving at supersonic speeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWOOPING EVASION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With an almost preternatural ability to sense danger and the trajectory of incoming projectiles, this Exarch dances effortlessly through enemy anti-aircraft fire without pausing their perfect attack runs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This model has a 5+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
==== Dire Avengers ====&lt;br /&gt;
&#039;&#039;Devotees of Asuryan himself, those who walk the path of the Dire Avenger become adept at both attack and defence. Their Exarchs are masters of a swift and flexible warrior stance that capitalises on everything it means to be Asuryani.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Stance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shredding Fire&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stand Firm&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE STANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering a battle trance, time seems to slow down for the Exarch and their warriors, allowing them to bring their ranged weapons to bear despite the close proximity of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHREDDING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calling upon Asuryan to bless their weapons, the Exarch and their warriors shred their foes with devastating volleys of shuriken fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model, each time a model in this unit makes a ranged attack with a shuriken weapon, the Rending ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND FIRM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Taking the example of Asuryan, these warriors stand resolute before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model:&lt;br /&gt;
&lt;br /&gt;
* This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as three models.&lt;br /&gt;
* Add 1 to the Leadership characteristic of models in this unit.&lt;br /&gt;
&lt;br /&gt;
==== Warp Spiders ====&lt;br /&gt;
&#039;&#039;Warp Spider Exarchs are masters of misdirection. Their minds spin constantly with tactical ruses and vicious predatory schemes, made all the more deadly for their ability to think beyond the dull physical dimensions of realspace.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spider’s Lair&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Surprise Assault&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Web of Deceit&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;SPIDER’S LAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in rapidly creating a web of monofilament wires, luring the enemy into close confines where they are entangled and sliced apart even after their slayers have flickered away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, at the end of your Movement phase, if this unit is wholly within an Area Terrain feature and contains a Warp Spider Exarch model, you can select for that terrain feature to be webbed. If you do so, until the start of your next turn:&lt;br /&gt;
&lt;br /&gt;
* Enemy units treat that terrain feature as if it had the Dangerous Terrain trait.&lt;br /&gt;
* Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 S5 AP4 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SURPRISE ASSAULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid target acquisition is the speciality of this Exarch and their warriors, materialising into realspace and slaying their unsuspecting foes in a storm of monofilament threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this unit was set up in Reserves and contains a Warp Spider Exarch model, when this unit is set up on the battlefield for the first time, until the end of the turn, each time a model in this unit is selected to shoot, it makes 1 additional attack with each death spinner it is equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEB OF DECEIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who think they have this Exarch and their warriors cornered often find their quarry vanished, before suddenly coming under fire again from an unexpected direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, if this unit contains a Warp Spider Exarch model, instead of making a Battle Focus move, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Shining Spears ====&lt;br /&gt;
&#039;&#039;Like elite cavalrymen, the Shining Spears fight from the saddles of their jetbike steeds with blistering speed and skill. So supremely graceful are their Exarchs that it is as though they ride the zephyrs of the wind and strike with the fury of the hurricane.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Expert Lancers&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heartstrike&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Attacks&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EXPERT LANCERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch leads their warriors in deadly strikes, swooping down on their jetbikes to deliver a killing blow with every pass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEARTSTRIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Even while travelling at tremendous speeds, this Exarch is able to make pinpoint killing strikes against their enemy without fail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Shining Spear Exarch model makes a melee attack, an unmodified wound roll of 5+ is treated as having the Rending Keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTNING ATTACKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Spear shrines teach that mobility is the key to victory, and as such their devotees seek to destroy each target and move onto the next before their foe can respond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit makes a consolidation move, if it contains a Shining Spear Exarch model, it can move an additional 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Howling Banshees ====&lt;br /&gt;
&#039;&#039;Speed, grace and overwhelming force are the hallmarks of the Howling Banshee shrines. Their Exarchs exhibit the greatest ability of all, their very presence enhancing the terrifying capacity for murder that their followers can unleash.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Graceful Avoidance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nerve-shredding Shriek&lt;br /&gt;
|&#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Strikes&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GRACEFUL AVOIDANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who try to match blades with a Howling Banshee find their deadliest blows meeting nothing but air, as their foe dances around them before delivering the fatal strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Howling Banshee Exarch model, models in this unit have a 3+ invulnerable save against melee attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NERVE-SHREDDING SHRIEK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Working in concert with the spirits of past wearers of their ritual armour, this Exarch releases a multi-frequency, mournful screech from their mask, bursting organs and incapacitating any foe who hears it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit’s Howling Banshee Exarch model and roll one D6: on a 2+, that enemy unit suffers a -3 penalty to their LD characteristic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING STRIKES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a flourish, this Exarch extends their weapon in the perfect killing blow, driving it deep into their enemy with ferocious precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To wound rolls of 5+ of melee attacks made by this unit’s Howling Banshee Exarch model have the Instant Death keyword.&lt;br /&gt;
&lt;br /&gt;
==== Striking Scorpions ====&lt;br /&gt;
&#039;&#039;Striking Scorpions rely upon stealth to stalk their prey. When they attack, their Exarchs lead them in lightning-fast explosions of violence that see their enemies reduced to bloody shreds in a frenzy of chainblade and shuriken attacks.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Blows&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Ambush&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion’s Sting&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRUSHING BLOWS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch’s speed and dexterity belie their great power. Every strike of their weapons crushes their unfortunate foes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Striking Scorpion Exarch model makes a melee attack that targets a non-&#039;&#039;&#039;TITANIC&#039;&#039;&#039; unit, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY AMBUSH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurking in perfect stillness, the Exarch and their warriors become one with the shadows. As their unsuspecting foe approaches, they leap into action, swifty destroying them in a blur of mandiblaster fire and tearing chainblades before blending into their surroundings once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Striking Scorpion Exarch model and is wholly within an Area Terrain feature, each time a melee attack is made by a model in this unit, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION’S STING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch utilises their mandiblasters with expert precision, directing deadly volleys at the most vulnerable points of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected to fight, if this unit contains a Striking Scorpion Exarch model, until that fight is resolved, replace the ability of this unit’s Striking Scorpion Exarch model’s mandiblasters with the following:&lt;br /&gt;
&lt;br /&gt;
‘During the Fight Phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 3+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 5+ instead of 3+.’&lt;br /&gt;
&lt;br /&gt;
==== Dark Reapers ====&lt;br /&gt;
&#039;&#039;Those who fight as Dark Reapers become living embodiments of death. Bent upon the annihilation of their foes by any means necessary, the Exarchs of the Dark Reapers are grim and cruel-hearted figures who are terrible to behold.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bringer of Death&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Focused Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reaper&#039;s Reach&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BRINGER OF DEATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is completely at one with their weapon, entering a killing trance until their foes lie in ruins. Their ritual weapon acquires new targets even as each projectile streaks towards the previous victim, resulting in a hail of fire unmatched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with a Reaper launcher or shuriken cannon, each time that model is selected to shoot, it makes 1 additional attack with that weapon.&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with an Aeldari missile launcher or tempest launcher, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUSED FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With steely focus, this Exarch eliminates all other distractions from their consciousness. All that exists is the potent tool of destruction they wield, and its luckless victims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Dark Reaper Exarch model makes a ranged attack, add 1 to that attack’s wound roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REAPER’S REACH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some Exarchs train their warriors to maximise the reach of their weapons by constantly moving and firing. Such warriors are able to switch from a run to a stable firing position in the blink of an eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dark Reaper Exarch model, models in this unit ignore any penalties to their hit rolls with ranged weapons. They still resolve Overwatch with Snapshots, and any rules that force them to fire Snapshots are not ignored.&lt;br /&gt;
&lt;br /&gt;
==== Fire Dragons ====&lt;br /&gt;
&#039;&#039;The Fire Dragons burn with the heat of Vaul’s own forge. Just as the Master Smith could melt down and destroy his creations, so the Exarchs of the Fire Dragons can unleash powers of fiery unmaking upon living warrior and war engine alike.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Fury&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Heat&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon’s Bite&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BLAZING FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channelling the fury of previous wearers of their armour, this Exarch’s weapons and those of their warriors blaze with barely restrained fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, add 4&amp;quot; to the Range characteristic of ranged weapons models in this unit are equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BURNING HEAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the benefit of centuries of experience, there is no foe this Exarch cannot identify the weaknesses of, coordinating the fire of their warriors into overwhelming surges of targeted heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9&amp;quot;, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those familiar with the Dragon of Aeldari myth know that while its fire was deadly, those who drew close exposed themselves to its equally dangerous bite.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Fire Dragon Exarch model makes a ranged attack that targets a &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; or &#039;&#039;&#039;MONSTER&#039;&#039;&#039; unit that is within half range when this unit is selected to shoot:&lt;br /&gt;
&lt;br /&gt;
* If that attack is made with a Dragon fusion gun or firepike, add 2 to the roll on the Vehicle Damage chart of that attack.&lt;br /&gt;
* If that attack is made with a Dragon’s breath flamer, when resolving that attack, you can re-roll the wound roll.&lt;br /&gt;
&lt;br /&gt;
==== Swooping Hawks ====&lt;br /&gt;
&#039;&#039;Swooping Hawks rely upon speed and firepower to tear their foes apart at range, committing to melee only when they need to strike a killing blow. The Exarchs of these soaring Aspect Warriors perfectly embody this way of war.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Redeployment&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Winged Evasion&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;RAPID REDEPLOYMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch knows the perfect time to call a retreat - their warriors respond instantly, guns blazing as they take to the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Swooping Hawk Exarch model, this unit is eligible to shoot in a turn in which it Fell Back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPPRESSING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in providing supporting fire from on high, forcing their enemies to duck for cover as their allies close in, before swooping away to another critical location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged weapons equipped by this units Exarch Model have the Pinning keyword, and when resolving a Pinning test, that enemy unit must do so on 3d6 instead of 2d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WINGED EVASION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the gentlest flicker of their iridescent wings, this Exarch and their warriors flit effortlessly through even the staunchest enemy fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.&lt;br /&gt;
== Craftworld Eldar Warlord Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fate’s Messenger - The Warlord re-rolls all saving throw results of 1.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory (Craftworld Relics) ==&lt;br /&gt;
&#039;&#039;&#039;Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If your army is led by an &#039;&#039;&#039;ELDAR&#039;&#039;&#039; warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch&#039;s are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics.&lt;br /&gt;
&lt;br /&gt;
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.&lt;br /&gt;
&lt;br /&gt;
=== KURNOUS’ BOW ===&lt;br /&gt;
&#039;&#039;This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Kurnous’ Bow&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|Pistol 3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Bladestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== THE PHOENIX GEM ===&lt;br /&gt;
&#039;&#039;At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.&lt;br /&gt;
&lt;br /&gt;
=== SHARD OF ANARIS ===&lt;br /&gt;
&#039;&#039;When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASURYANI&#039;&#039;&#039; model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shard of Anaris&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FAOLCHÚ’S WING ===&lt;br /&gt;
&#039;&#039;The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR INFANTRY&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 12&amp;quot; and the &#039;&#039;&#039;FLY&#039;&#039;&#039; keyword.&lt;br /&gt;
* At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits.&lt;br /&gt;
&lt;br /&gt;
=== FIRESABRE ===&lt;br /&gt;
&#039;&#039;Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR&#039;&#039;&#039; model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Firesabre&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Soul Blaze, Wildfire, Vaul&#039;s Work&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SUNSTORM ===&lt;br /&gt;
&#039;&#039;It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR BIKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 20&amp;quot;.&lt;br /&gt;
* The bearer has the Objective Secured ability.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS OF ELDANESH ===&lt;br /&gt;
&#039;&#039;This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTARCH&#039;&#039;&#039;  model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Save characteristic of 2+.&lt;br /&gt;
* The bearer receives the [Feel No Pain: 5+] keyword.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE WEEPING STONES&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR PSYKER&#039;&#039;&#039; model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.&lt;br /&gt;
&lt;br /&gt;
== Aspect Shrine Relics ==&lt;br /&gt;
&#039;&#039;&#039;THE AVENGING BLADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This diresword contains the spirit stone of an ancient Exarch who was slain in agony after being betrayed by those of the Dark Kin. Each strike with the blade unleashes this fallen Exarch’s fury in searing bursts of psychic energy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dire Avenger Exarch model with diresword only. This Relic replaces a diresword and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|The Avenging Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorporated into ornate vambraces, these flared projectors are capable of creating an incandescent wall of armour-melting flame, stopping charging foes in their tracks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fire Dragon Exarch model only. Each time the bearer’s unit is selected as the target of a charge, subtract 2 from the charge roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHADOWSTING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This biting blade is said by some to be the sister to Isirmathil, the mighty weapon of the Phoenix Lord Karandras. Its deadly teeth slice through the foe with barely a whisper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Striking Scorpion Exarch model with biting blade only. This Relic replaces a biting blade and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shadowsting&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Extra Attacks 2]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRONESCREAM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At a mental command, this mask unleashes a blast of the psychoempathic energy it stores from the wearer’s battle cries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Howling Banshee Exarch model only. Once per battle, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 S5 AP2 hits, and an additional 1 hit for each charge move the bearer has made during the battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE PHOENIX PLUME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This single feather, worn upon the Exarch’s helm, is taken from psychocrystalline avians. Its cries are said to alert the craftworld’s defences to the presence of malefic power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Swooping Hawk Exarch model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a 4+ invulnerable save.&lt;br /&gt;
* The bearer receives [Feels No Pain 5+] as a special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE SPIDER’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These blades contain microscopic pores filled with the venom of the arachnoids that inhibit the craftworld’s infinity circuit. Anything that feels their bite is slowly turned into immovable wraithbone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warp Spider Exarch model with powerblades only. This Relic replaces powerblades and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|The Spider’s Bite&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Each time an attack is made with this weapon, on an unmodified wound roll of 6 that attack has a the [Instant Death] keyword.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;KHAINE’S LANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ornate jetbike’s nose projects a potent energy field that blasts a gap in the enemy’s defences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shining Spear Exarch model only. The bearer and his unit receive the [Hammer of Wrath] special rule, and these hits are resolved at Strength 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHRINE SKULL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When one of these trophies is brought forth, the bearer becomes the manifestation of Khaine’s will in his role as the destroyer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark Reaper Exarch model with Reaper launcher only. If an enemy unit has any models destroyed by an attack made by the bearer, until the end of the turn, subtract 2 from LD tests taken for that enemy unit.&lt;br /&gt;
== Aeldari Craftworlds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your army is Battle-forged, &amp;lt;CRAFTWORLD&amp;gt; units in ASURYANI Detachments gain access to the following craftworld rules, provided all &amp;lt;CRAFTWORLD&amp;gt; units in your army are from the same craftworld. If every &amp;lt;CRAFTWORLD&amp;gt; unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the &amp;lt;CRAFTWORLD&amp;gt; keyword.&lt;br /&gt;
&lt;br /&gt;
==== WARLORD TRAITS &amp;amp; RELICS ====&lt;br /&gt;
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI &amp;lt;CRAFTWORLD&amp;gt; CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.&lt;br /&gt;
&lt;br /&gt;
=== [[Aeldari Craftworlds]] ===&lt;br /&gt;
&lt;br /&gt;
== The Ynnari ==&lt;br /&gt;
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.&lt;br /&gt;
A &#039;&#039;&#039;CRAFTWORLD&#039;&#039;&#039; Detachment that is from the Ynnari can also include &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;INCUBI&#039;&#039;&#039; units and &#039;&#039;&#039;SCOURGES&#039;&#039;&#039; units (see &#039;&#039;Codex: Drukhari&#039;&#039;), but for each of these units it includes, it must also include one &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; unit with the same Battlefield Role with the exception of Dedicated Transports. A &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment that includes any of these units in this way is still considered to be an &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachment, but the following additional rules apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment loses the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; faction keyword (if they had one), and gains the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; faction keyword. Note that because the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; keyword is considered to be a replacement for the &#039;&#039;&#039;&amp;lt;CRAFTWORLD&amp;gt;&#039;&#039;&#039; keyword, these units will gain Craftworld Attributes.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;PSYKERS&#039;&#039;&#039; can know powers from the &#039;&#039;&#039;Revenant discipline&#039;&#039;&#039; instead of one other discipline they have access to. &lt;br /&gt;
* For the purposes of the Agile Maneuvers ability, &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment are considered to have the &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
=== ATTRIBUTE: STRENGTH FROM DEATH ===&lt;br /&gt;
&#039;&#039;To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a unit is completely destroyed within 7&amp;quot; of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a &#039;&#039;Soulburst&#039;&#039; action. You cannot pick a unit that is locked in combat, Falling Back or that has Gone to Ground. A unit making a &#039;&#039;Soulburst&#039;&#039; action can do one of the following, even if it has already done so in this turn:&lt;br /&gt;
* The unit can immediately move as if it were your Movement phase.&lt;br /&gt;
* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls.&lt;br /&gt;
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase).&lt;br /&gt;
* The unit can immediately fight as if was your Combat phase, but receives a -1 penalty to hit rolls.   &lt;br /&gt;
A unit can only make a &#039;&#039;Soulburst&#039;&#039; action once per turn.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI WARLORD TRAITS ===&lt;br /&gt;
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lord of Rebirth&#039;&#039;&#039; Your Warlord has the It Will Not Die and Feel No Pain special rules. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warden of Souls&#039;&#039;&#039; Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Walker of Many Paths&#039;&#039;&#039; At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit &amp;amp; Run, Move Through Cover. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Master of Death&#039;&#039;&#039; Melee attacks made by this Warlord have the Sustained Hits 1 special rule.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ruthless Commander&#039;&#039;&#039; Your Warlord and all friendly units with the Ynnari Faction within 12&amp;quot; of them are Fearless. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Favoured of Ynnead&#039;&#039;&#039; Your Warlord and their unit can make a Soulburst action when they are within 14&amp;quot; of a unit that is destroyed, rather than 7&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ynnari Relics ==&lt;br /&gt;
&lt;br /&gt;
=== Asu-var, the Sword of Silent Screams ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade steals the foe’s voice and life alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Silence&#039;&#039;&#039;, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Silence:&#039;&#039;&#039; Enemy units within 3&amp;quot; of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Corag Hai’s Locket ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.&lt;br /&gt;
|}&lt;br /&gt;
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hungering Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s melee weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| 3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Blessing of Yvraine&#039;&#039;&#039;, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Blessing of Yvraine:&#039;&#039;&#039; If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kha-vir, the Sword of Sorrows ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade’s razored kiss turns its victims to ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Instant Death&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorgaze ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.&lt;br /&gt;
|}&lt;br /&gt;
The wearer has the Blind, Counter-attack and Night Vision special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Song of Ynnead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s ranged weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Pistol 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;, &#039;&#039;&#039;Deathsong&#039;&#039;&#039;, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathsong:&#039;&#039;&#039; If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulsnare ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, Instant Death, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Lost Shroud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vilith-zhar, the Sword of Souls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This shape-shifting blade was forged in the heat of burning souls.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1366</id>
		<title>AELDARI</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1366"/>
		<updated>2025-11-05T19:54:20Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* THE WEEPING STONES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex aeldari.png|thumb|The Eldar are more familiar than the lesser races with psychic power. They utilize it with devastating efficiency. ]]&lt;br /&gt;
&#039;&#039;&#039;The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Aeldari Datasheets]]&lt;br /&gt;
* [[Aeldari Wargear]]&lt;br /&gt;
* [[Aeldari USRs]]&lt;br /&gt;
* [[Aeldari Reference]]&lt;br /&gt;
&lt;br /&gt;
== Eldar Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle Focus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.&lt;br /&gt;
&lt;br /&gt;
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting. &lt;br /&gt;
&lt;br /&gt;
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Agile Maneuvers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your Army Faction is &#039;&#039;&#039;ASURYANI&#039;&#039;&#039;, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;BATTLE SIZE&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AGILE MANEUVER TOKENS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Incursion&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strike Force&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost.&lt;br /&gt;
AGILE MANOEUVRES&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SWIFT AS THE WIND&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add 2&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FLITTING SHADOWS&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STAR ENGINES&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; unit from your army is selected to make a Normal move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add D6+1&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SUDDEN STRIKE&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6&amp;quot; instead of up to 3&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|OPPORTUNITY SEIZED&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an enemy unit ends a Fall Back move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FADE BACK&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; In your opponent’s Shooting phase, just after an enemy unit has shot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that was hit by one or more of those attacks can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Exarch Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Exarchs of the Aspect Warrior Shrines have long travelled the Path of the Warrior. Their skills honed over countless decades of war, they are amongst the finest fighters of the Asuryani.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your army is Battle-forged and includes any &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachments (excluding Auxiliary Support and Super-heavy Auxiliary Detachments), then when you are mustering your army, you can upgrade &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; units from your army that contains an Exarch model by giving them one Exarch Power, chosen from those presented here. To do so, select one &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; unit that contains a model that has the word ‘Exarch’ in their profile, and select one of the appropriate Exarch Power upgrades from those listed below. That unit gains the ability listed under that Exarch Power.&lt;br /&gt;
&lt;br /&gt;
You can also select any &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model.&lt;br /&gt;
&lt;br /&gt;
Each time you upgrade a unit to have an Exarch Power, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the tables. Make a note on your army roster each time you upgrade a unit to have an Exarch Power. Unless otherwise stated, each unit can only have one Exarch Power.&lt;br /&gt;
&lt;br /&gt;
If a unit has an Exarch Power, its Exarch model will also gain bonuses to its characteristics, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Add 1 to that model’s Wounds characteristic.&lt;br /&gt;
| +1 W&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Crimson Hunter, Dark Reaper, Swooping Hawk, Warp Spider, or Fire Dragon Exarch, it can re-roll results of 1 with hit rolls made by ranged weapons.&lt;br /&gt;
| Re-rolls of 1 to hit in shooting&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Striking Scorpion, Howling Banshee, Shining Spear or Dire Avenger Exarch, add 1 to its Attacks characteristic.&lt;br /&gt;
| +1 A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Your army (or Crusade force) cannot include more than one unit with the same Exarch Power (or more than one &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; model upgraded to be an Exarch).&lt;br /&gt;
&lt;br /&gt;
==== Crimson Hunters ====&lt;br /&gt;
&#039;&#039;Few if any, can equal the airborne grace, skill and lethality of the Crimson Hunters. Their Exarchs are sufficiently deadly that they make even the ace pilots of the galaxy’s other races look like fumbling new recruits.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eyes of Khaine&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strafing Assault&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Evasion&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EYES OF KHAINE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is an expert in guiding their aircraft on attack runs against their airborne foes. Against their aerobatic prowess, even the swiftest enemies seem clumsy.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each time this model makes an attack that targets an enemy unit that can &#039;&#039;&#039;FLY&#039;&#039;&#039;, that attack automatically hits the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRAFING ASSAULT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This warrior’s blazing weapons strike with pinpoint accuracy at the weak spots of their target, even while moving at supersonic speeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWOOPING EVASION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With an almost preternatural ability to sense danger and the trajectory of incoming projectiles, this Exarch dances effortlessly through enemy anti-aircraft fire without pausing their perfect attack runs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This model has a 5+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
==== Dire Avengers ====&lt;br /&gt;
&#039;&#039;Devotees of Asuryan himself, those who walk the path of the Dire Avenger become adept at both attack and defence. Their Exarchs are masters of a swift and flexible warrior stance that capitalises on everything it means to be Asuryani.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Stance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shredding Fire&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stand Firm&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE STANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering a battle trance, time seems to slow down for the Exarch and their warriors, allowing them to bring their ranged weapons to bear despite the close proximity of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHREDDING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calling upon Asuryan to bless their weapons, the Exarch and their warriors shred their foes with devastating volleys of shuriken fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model, each time a model in this unit makes a ranged attack with a shuriken weapon, the Rending ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND FIRM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Taking the example of Asuryan, these warriors stand resolute before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model:&lt;br /&gt;
&lt;br /&gt;
* This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as three models.&lt;br /&gt;
* Add 1 to the Leadership characteristic of models in this unit.&lt;br /&gt;
&lt;br /&gt;
==== Warp Spiders ====&lt;br /&gt;
&#039;&#039;Warp Spider Exarchs are masters of misdirection. Their minds spin constantly with tactical ruses and vicious predatory schemes, made all the more deadly for their ability to think beyond the dull physical dimensions of realspace.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spider’s Lair&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Surprise Assault&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Web of Deceit&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;SPIDER’S LAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in rapidly creating a web of monofilament wires, luring the enemy into close confines where they are entangled and sliced apart even after their slayers have flickered away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, at the end of your Movement phase, if this unit is wholly within an Area Terrain feature and contains a Warp Spider Exarch model, you can select for that terrain feature to be webbed. If you do so, until the start of your next turn:&lt;br /&gt;
&lt;br /&gt;
* Enemy units treat that terrain feature as if it had the Dangerous Terrain trait.&lt;br /&gt;
* Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 S5 AP4 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SURPRISE ASSAULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid target acquisition is the speciality of this Exarch and their warriors, materialising into realspace and slaying their unsuspecting foes in a storm of monofilament threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this unit was set up in Reserves and contains a Warp Spider Exarch model, when this unit is set up on the battlefield for the first time, until the end of the turn, each time a model in this unit is selected to shoot, it makes 1 additional attack with each death spinner it is equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEB OF DECEIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who think they have this Exarch and their warriors cornered often find their quarry vanished, before suddenly coming under fire again from an unexpected direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, if this unit contains a Warp Spider Exarch model, instead of making a Battle Focus move, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Shining Spears ====&lt;br /&gt;
&#039;&#039;Like elite cavalrymen, the Shining Spears fight from the saddles of their jetbike steeds with blistering speed and skill. So supremely graceful are their Exarchs that it is as though they ride the zephyrs of the wind and strike with the fury of the hurricane.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Expert Lancers&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heartstrike&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Attacks&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EXPERT LANCERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch leads their warriors in deadly strikes, swooping down on their jetbikes to deliver a killing blow with every pass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEARTSTRIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Even while travelling at tremendous speeds, this Exarch is able to make pinpoint killing strikes against their enemy without fail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Shining Spear Exarch model makes a melee attack, an unmodified wound roll of 5+ is treated as having the Rending Keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTNING ATTACKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Spear shrines teach that mobility is the key to victory, and as such their devotees seek to destroy each target and move onto the next before their foe can respond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit makes a consolidation move, if it contains a Shining Spear Exarch model, it can move an additional 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Howling Banshees ====&lt;br /&gt;
&#039;&#039;Speed, grace and overwhelming force are the hallmarks of the Howling Banshee shrines. Their Exarchs exhibit the greatest ability of all, their very presence enhancing the terrifying capacity for murder that their followers can unleash.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Graceful Avoidance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nerve-shredding Shriek&lt;br /&gt;
|&#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Strikes&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GRACEFUL AVOIDANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who try to match blades with a Howling Banshee find their deadliest blows meeting nothing but air, as their foe dances around them before delivering the fatal strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Howling Banshee Exarch model, models in this unit have a 3+ invulnerable save against melee attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NERVE-SHREDDING SHRIEK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Working in concert with the spirits of past wearers of their ritual armour, this Exarch releases a multi-frequency, mournful screech from their mask, bursting organs and incapacitating any foe who hears it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit’s Howling Banshee Exarch model and roll one D6: on a 2+, that enemy unit suffers a -3 penalty to their LD characteristic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING STRIKES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a flourish, this Exarch extends their weapon in the perfect killing blow, driving it deep into their enemy with ferocious precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To wound rolls of 5+ of melee attacks made by this unit’s Howling Banshee Exarch model have the Instant Death keyword.&lt;br /&gt;
&lt;br /&gt;
==== Striking Scorpions ====&lt;br /&gt;
&#039;&#039;Striking Scorpions rely upon stealth to stalk their prey. When they attack, their Exarchs lead them in lightning-fast explosions of violence that see their enemies reduced to bloody shreds in a frenzy of chainblade and shuriken attacks.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Blows&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Ambush&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion’s Sting&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRUSHING BLOWS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch’s speed and dexterity belie their great power. Every strike of their weapons crushes their unfortunate foes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Striking Scorpion Exarch model makes a melee attack that targets a non-&#039;&#039;&#039;TITANIC&#039;&#039;&#039; unit, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY AMBUSH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurking in perfect stillness, the Exarch and their warriors become one with the shadows. As their unsuspecting foe approaches, they leap into action, swifty destroying them in a blur of mandiblaster fire and tearing chainblades before blending into their surroundings once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Striking Scorpion Exarch model and is wholly within an Area Terrain feature, each time a melee attack is made by a model in this unit, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION’S STING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch utilises their mandiblasters with expert precision, directing deadly volleys at the most vulnerable points of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected to fight, if this unit contains a Striking Scorpion Exarch model, until that fight is resolved, replace the ability of this unit’s Striking Scorpion Exarch model’s mandiblasters with the following:&lt;br /&gt;
&lt;br /&gt;
‘During the Fight Phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 3+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 5+ instead of 3+.’&lt;br /&gt;
&lt;br /&gt;
==== Dark Reapers ====&lt;br /&gt;
&#039;&#039;Those who fight as Dark Reapers become living embodiments of death. Bent upon the annihilation of their foes by any means necessary, the Exarchs of the Dark Reapers are grim and cruel-hearted figures who are terrible to behold.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bringer of Death&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Focused Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reaper&#039;s Reach&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BRINGER OF DEATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is completely at one with their weapon, entering a killing trance until their foes lie in ruins. Their ritual weapon acquires new targets even as each projectile streaks towards the previous victim, resulting in a hail of fire unmatched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with a Reaper launcher or shuriken cannon, each time that model is selected to shoot, it makes 1 additional attack with that weapon.&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with an Aeldari missile launcher or tempest launcher, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUSED FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With steely focus, this Exarch eliminates all other distractions from their consciousness. All that exists is the potent tool of destruction they wield, and its luckless victims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Dark Reaper Exarch model makes a ranged attack, add 1 to that attack’s wound roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REAPER’S REACH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some Exarchs train their warriors to maximise the reach of their weapons by constantly moving and firing. Such warriors are able to switch from a run to a stable firing position in the blink of an eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dark Reaper Exarch model, models in this unit ignore any penalties to their hit rolls with ranged weapons. They still resolve Overwatch with Snapshots, and any rules that force them to fire Snapshots are not ignored.&lt;br /&gt;
&lt;br /&gt;
==== Fire Dragons ====&lt;br /&gt;
&#039;&#039;The Fire Dragons burn with the heat of Vaul’s own forge. Just as the Master Smith could melt down and destroy his creations, so the Exarchs of the Fire Dragons can unleash powers of fiery unmaking upon living warrior and war engine alike.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Fury&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Heat&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon’s Bite&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BLAZING FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channelling the fury of previous wearers of their armour, this Exarch’s weapons and those of their warriors blaze with barely restrained fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, add 4&amp;quot; to the Range characteristic of ranged weapons models in this unit are equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BURNING HEAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the benefit of centuries of experience, there is no foe this Exarch cannot identify the weaknesses of, coordinating the fire of their warriors into overwhelming surges of targeted heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9&amp;quot;, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those familiar with the Dragon of Aeldari myth know that while its fire was deadly, those who drew close exposed themselves to its equally dangerous bite.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Fire Dragon Exarch model makes a ranged attack that targets a &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; or &#039;&#039;&#039;MONSTER&#039;&#039;&#039; unit that is within half range when this unit is selected to shoot:&lt;br /&gt;
&lt;br /&gt;
* If that attack is made with a Dragon fusion gun or firepike, add 2 to the roll on the Vehicle Damage chart of that attack.&lt;br /&gt;
* If that attack is made with a Dragon’s breath flamer, when resolving that attack, you can re-roll the wound roll.&lt;br /&gt;
&lt;br /&gt;
==== Swooping Hawks ====&lt;br /&gt;
&#039;&#039;Swooping Hawks rely upon speed and firepower to tear their foes apart at range, committing to melee only when they need to strike a killing blow. The Exarchs of these soaring Aspect Warriors perfectly embody this way of war.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Redeployment&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Winged Evasion&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;RAPID REDEPLOYMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch knows the perfect time to call a retreat - their warriors respond instantly, guns blazing as they take to the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Swooping Hawk Exarch model, this unit is eligible to shoot in a turn in which it Fell Back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPPRESSING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in providing supporting fire from on high, forcing their enemies to duck for cover as their allies close in, before swooping away to another critical location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged weapons equipped by this units Exarch Model have the Pinning keyword, and when resolving a Pinning test, that enemy unit must do so on 3d6 instead of 2d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WINGED EVASION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the gentlest flicker of their iridescent wings, this Exarch and their warriors flit effortlessly through even the staunchest enemy fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.&lt;br /&gt;
== Craftworld Eldar Warlord Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fate’s Messenger - The Warlord re-rolls all saving throw results of 1.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory (Craftworld Relics) ==&lt;br /&gt;
&#039;&#039;&#039;Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If your army is led by an &#039;&#039;&#039;ELDAR&#039;&#039;&#039; warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch&#039;s are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics.&lt;br /&gt;
&lt;br /&gt;
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.&lt;br /&gt;
&lt;br /&gt;
=== KURNOUS’ BOW ===&lt;br /&gt;
&#039;&#039;This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Kurnous’ Bow&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|Pistol 3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Bladestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== THE PHOENIX GEM ===&lt;br /&gt;
&#039;&#039;At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.&lt;br /&gt;
&lt;br /&gt;
=== SHARD OF ANARIS ===&lt;br /&gt;
&#039;&#039;When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASURYANI&#039;&#039;&#039; model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shard of Anaris&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FAOLCHÚ’S WING ===&lt;br /&gt;
&#039;&#039;The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR INFANTRY&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 12&amp;quot; and the &#039;&#039;&#039;FLY&#039;&#039;&#039; keyword.&lt;br /&gt;
* At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits.&lt;br /&gt;
&lt;br /&gt;
=== FIRESABRE ===&lt;br /&gt;
&#039;&#039;Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR&#039;&#039;&#039; model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Firesabre&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Soul Blaze, Wildfire, Vaul&#039;s Work&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SUNSTORM ===&lt;br /&gt;
&#039;&#039;It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR BIKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 20&amp;quot;.&lt;br /&gt;
* The bearer has the Objective Secured ability.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS OF ELDANESH ===&lt;br /&gt;
&#039;&#039;This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTARCH&#039;&#039;&#039;  model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Save characteristic of 2+.&lt;br /&gt;
* The bearer receives the [Feel No Pain: 5+] keyword.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE WEEPING STONES&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR PSYKER&#039;&#039;&#039; model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.&lt;br /&gt;
&lt;br /&gt;
== Aspect Shrine Relics ==&lt;br /&gt;
&#039;&#039;&#039;THE AVENGING BLADE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This diresword contains the spirit stone of an ancient Exarch who was slain in agony after being betrayed by those of the Dark Kin. Each strike with the blade unleashes this fallen Exarch’s fury in searing bursts of psychic energy.&#039;&#039;&lt;br /&gt;
Dire Avenger Exarch model with diresword only. This Relic replaces a diresword and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|The Avenging Blade&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorporated into ornate vambraces, these flared projectors are capable of creating an incandescent wall of armour-melting flame, stopping charging foes in their tracks.&#039;&#039;&lt;br /&gt;
Fire Dragon Exarch model only. Each time the bearer’s unit is selected as the target of a charge, subtract 2 from the charge roll.&lt;br /&gt;
&#039;&#039;&#039;SHADOWSTING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This biting blade is said by some to be the sister to Isirmathil, the mighty weapon of the Phoenix Lord Karandras. Its deadly teeth slice through the foe with barely a whisper.&#039;&#039;&lt;br /&gt;
Striking Scorpion Exarch model with biting blade only. This Relic replaces a biting blade and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shadowsting&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Extra Attacks 2]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRONESCREAM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At a mental command, this mask unleashes a blast of the psychoempathic energy it stores from the wearer’s battle cries.&#039;&#039;&lt;br /&gt;
Howling Banshee Exarch model only. Once per battle, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 S5 AP2 hits, and an additional 1 hit for each charge move the bearer has made during the battle.&lt;br /&gt;
&#039;&#039;&#039;THE PHOENIX PLUME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This single feather, worn upon the Exarch’s helm, is taken from psychocrystalline avians. Its cries are said to alert the craftworld’s defences to the presence of malefic power.&#039;&#039;&lt;br /&gt;
Swooping Hawk Exarch model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a 4+ invulnerable save.&lt;br /&gt;
* The bearer receives [Feels No Pain 5+] as a special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE SPIDER’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These blades contain microscopic pores filled with the venom of the arachnoids that inhibit the craftworld’s infinity circuit. Anything that feels their bite is slowly turned into immovable wraithbone.&#039;&#039;&lt;br /&gt;
Warp Spider Exarch model with powerblades only. This Relic replaces powerblades and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|The Spider’s Bite&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Each time an attack is made with this weapon, on an unmodified wound roll of 6 that attack has a the [Instant Death] keyword.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;KHAINE’S LANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ornate jetbike’s nose projects a potent energy field that blasts a gap in the enemy’s defences.&#039;&#039;&lt;br /&gt;
Shining Spear Exarch model only. The bearer and his unit receive the [Hammer of Wrath] special rule, and these hits are resolved at Strength 6.&lt;br /&gt;
&#039;&#039;&#039;SHRINE SKULL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When one of these trophies is brought forth, the bearer becomes the manifestation of Khaine’s will in his role as the destroyer.&#039;&#039;&lt;br /&gt;
Dark Reaper Exarch model with Reaper launcher only. If an enemy unit has any models destroyed by an attack made by the bearer, until the end of the turn, subtract 2 from LD tests taken for that enemy unit.&lt;br /&gt;
== Aeldari Craftworlds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your army is Battle-forged, &amp;lt;CRAFTWORLD&amp;gt; units in ASURYANI Detachments gain access to the following craftworld rules, provided all &amp;lt;CRAFTWORLD&amp;gt; units in your army are from the same craftworld. If every &amp;lt;CRAFTWORLD&amp;gt; unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the &amp;lt;CRAFTWORLD&amp;gt; keyword.&lt;br /&gt;
&lt;br /&gt;
==== WARLORD TRAITS &amp;amp; RELICS ====&lt;br /&gt;
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI &amp;lt;CRAFTWORLD&amp;gt; CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.&lt;br /&gt;
&lt;br /&gt;
=== [[Aeldari Craftworlds]] ===&lt;br /&gt;
&lt;br /&gt;
== The Ynnari ==&lt;br /&gt;
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.&lt;br /&gt;
A &#039;&#039;&#039;CRAFTWORLD&#039;&#039;&#039; Detachment that is from the Ynnari can also include &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;INCUBI&#039;&#039;&#039; units and &#039;&#039;&#039;SCOURGES&#039;&#039;&#039; units (see &#039;&#039;Codex: Drukhari&#039;&#039;), but for each of these units it includes, it must also include one &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; unit with the same Battlefield Role with the exception of Dedicated Transports. A &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment that includes any of these units in this way is still considered to be an &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachment, but the following additional rules apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment loses the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; faction keyword (if they had one), and gains the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; faction keyword. Note that because the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; keyword is considered to be a replacement for the &#039;&#039;&#039;&amp;lt;CRAFTWORLD&amp;gt;&#039;&#039;&#039; keyword, these units will gain Craftworld Attributes.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;PSYKERS&#039;&#039;&#039; can know powers from the &#039;&#039;&#039;Revenant discipline&#039;&#039;&#039; instead of one other discipline they have access to. &lt;br /&gt;
* For the purposes of the Agile Maneuvers ability, &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment are considered to have the &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
=== ATTRIBUTE: STRENGTH FROM DEATH ===&lt;br /&gt;
&#039;&#039;To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a unit is completely destroyed within 7&amp;quot; of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a &#039;&#039;Soulburst&#039;&#039; action. You cannot pick a unit that is locked in combat, Falling Back or that has Gone to Ground. A unit making a &#039;&#039;Soulburst&#039;&#039; action can do one of the following, even if it has already done so in this turn:&lt;br /&gt;
* The unit can immediately move as if it were your Movement phase.&lt;br /&gt;
* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls.&lt;br /&gt;
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase).&lt;br /&gt;
* The unit can immediately fight as if was your Combat phase, but receives a -1 penalty to hit rolls.   &lt;br /&gt;
A unit can only make a &#039;&#039;Soulburst&#039;&#039; action once per turn.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI WARLORD TRAITS ===&lt;br /&gt;
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lord of Rebirth&#039;&#039;&#039; Your Warlord has the It Will Not Die and Feel No Pain special rules. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warden of Souls&#039;&#039;&#039; Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Walker of Many Paths&#039;&#039;&#039; At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit &amp;amp; Run, Move Through Cover. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Master of Death&#039;&#039;&#039; Melee attacks made by this Warlord have the Sustained Hits 1 special rule.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ruthless Commander&#039;&#039;&#039; Your Warlord and all friendly units with the Ynnari Faction within 12&amp;quot; of them are Fearless. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Favoured of Ynnead&#039;&#039;&#039; Your Warlord and their unit can make a Soulburst action when they are within 14&amp;quot; of a unit that is destroyed, rather than 7&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ynnari Relics ==&lt;br /&gt;
&lt;br /&gt;
=== Asu-var, the Sword of Silent Screams ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade steals the foe’s voice and life alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Silence&#039;&#039;&#039;, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Silence:&#039;&#039;&#039; Enemy units within 3&amp;quot; of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Corag Hai’s Locket ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.&lt;br /&gt;
|}&lt;br /&gt;
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hungering Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s melee weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| 3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Blessing of Yvraine&#039;&#039;&#039;, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Blessing of Yvraine:&#039;&#039;&#039; If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kha-vir, the Sword of Sorrows ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade’s razored kiss turns its victims to ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Instant Death&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorgaze ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.&lt;br /&gt;
|}&lt;br /&gt;
The wearer has the Blind, Counter-attack and Night Vision special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Song of Ynnead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s ranged weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Pistol 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;, &#039;&#039;&#039;Deathsong&#039;&#039;&#039;, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathsong:&#039;&#039;&#039; If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulsnare ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, Instant Death, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Lost Shroud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vilith-zhar, the Sword of Souls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This shape-shifting blade was forged in the heat of burning souls.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1365</id>
		<title>AELDARI</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1365"/>
		<updated>2025-11-05T19:44:42Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* The Ynnari */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex aeldari.png|thumb|The Eldar are more familiar than the lesser races with psychic power. They utilize it with devastating efficiency. ]]&lt;br /&gt;
&#039;&#039;&#039;The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Aeldari Datasheets]]&lt;br /&gt;
* [[Aeldari Wargear]]&lt;br /&gt;
* [[Aeldari USRs]]&lt;br /&gt;
* [[Aeldari Reference]]&lt;br /&gt;
&lt;br /&gt;
== Eldar Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle Focus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.&lt;br /&gt;
&lt;br /&gt;
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting. &lt;br /&gt;
&lt;br /&gt;
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Agile Maneuvers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your Army Faction is &#039;&#039;&#039;ASURYANI&#039;&#039;&#039;, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;BATTLE SIZE&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AGILE MANEUVER TOKENS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Incursion&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strike Force&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost.&lt;br /&gt;
AGILE MANOEUVRES&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SWIFT AS THE WIND&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add 2&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FLITTING SHADOWS&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STAR ENGINES&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; unit from your army is selected to make a Normal move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add D6+1&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SUDDEN STRIKE&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6&amp;quot; instead of up to 3&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|OPPORTUNITY SEIZED&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an enemy unit ends a Fall Back move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FADE BACK&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; In your opponent’s Shooting phase, just after an enemy unit has shot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that was hit by one or more of those attacks can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Exarch Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Exarchs of the Aspect Warrior Shrines have long travelled the Path of the Warrior. Their skills honed over countless decades of war, they are amongst the finest fighters of the Asuryani.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your army is Battle-forged and includes any &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachments (excluding Auxiliary Support and Super-heavy Auxiliary Detachments), then when you are mustering your army, you can upgrade &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; units from your army that contains an Exarch model by giving them one Exarch Power, chosen from those presented here. To do so, select one &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; unit that contains a model that has the word ‘Exarch’ in their profile, and select one of the appropriate Exarch Power upgrades from those listed below. That unit gains the ability listed under that Exarch Power.&lt;br /&gt;
&lt;br /&gt;
You can also select any &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model.&lt;br /&gt;
&lt;br /&gt;
Each time you upgrade a unit to have an Exarch Power, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the tables. Make a note on your army roster each time you upgrade a unit to have an Exarch Power. Unless otherwise stated, each unit can only have one Exarch Power.&lt;br /&gt;
&lt;br /&gt;
If a unit has an Exarch Power, its Exarch model will also gain bonuses to its characteristics, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Add 1 to that model’s Wounds characteristic.&lt;br /&gt;
| +1 W&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Crimson Hunter, Dark Reaper, Swooping Hawk, Warp Spider, or Fire Dragon Exarch, it can re-roll results of 1 with hit rolls made by ranged weapons.&lt;br /&gt;
| Re-rolls of 1 to hit in shooting&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Striking Scorpion, Howling Banshee, Shining Spear or Dire Avenger Exarch, add 1 to its Attacks characteristic.&lt;br /&gt;
| +1 A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Your army (or Crusade force) cannot include more than one unit with the same Exarch Power (or more than one &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; model upgraded to be an Exarch).&lt;br /&gt;
&lt;br /&gt;
==== Crimson Hunters ====&lt;br /&gt;
&#039;&#039;Few if any, can equal the airborne grace, skill and lethality of the Crimson Hunters. Their Exarchs are sufficiently deadly that they make even the ace pilots of the galaxy’s other races look like fumbling new recruits.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eyes of Khaine&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strafing Assault&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Evasion&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EYES OF KHAINE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is an expert in guiding their aircraft on attack runs against their airborne foes. Against their aerobatic prowess, even the swiftest enemies seem clumsy.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each time this model makes an attack that targets an enemy unit that can &#039;&#039;&#039;FLY&#039;&#039;&#039;, that attack automatically hits the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRAFING ASSAULT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This warrior’s blazing weapons strike with pinpoint accuracy at the weak spots of their target, even while moving at supersonic speeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWOOPING EVASION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With an almost preternatural ability to sense danger and the trajectory of incoming projectiles, this Exarch dances effortlessly through enemy anti-aircraft fire without pausing their perfect attack runs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This model has a 5+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
==== Dire Avengers ====&lt;br /&gt;
&#039;&#039;Devotees of Asuryan himself, those who walk the path of the Dire Avenger become adept at both attack and defence. Their Exarchs are masters of a swift and flexible warrior stance that capitalises on everything it means to be Asuryani.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Stance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shredding Fire&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stand Firm&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE STANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering a battle trance, time seems to slow down for the Exarch and their warriors, allowing them to bring their ranged weapons to bear despite the close proximity of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHREDDING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calling upon Asuryan to bless their weapons, the Exarch and their warriors shred their foes with devastating volleys of shuriken fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model, each time a model in this unit makes a ranged attack with a shuriken weapon, the Rending ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND FIRM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Taking the example of Asuryan, these warriors stand resolute before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model:&lt;br /&gt;
&lt;br /&gt;
* This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as three models.&lt;br /&gt;
* Add 1 to the Leadership characteristic of models in this unit.&lt;br /&gt;
&lt;br /&gt;
==== Warp Spiders ====&lt;br /&gt;
&#039;&#039;Warp Spider Exarchs are masters of misdirection. Their minds spin constantly with tactical ruses and vicious predatory schemes, made all the more deadly for their ability to think beyond the dull physical dimensions of realspace.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spider’s Lair&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Surprise Assault&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Web of Deceit&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;SPIDER’S LAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in rapidly creating a web of monofilament wires, luring the enemy into close confines where they are entangled and sliced apart even after their slayers have flickered away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, at the end of your Movement phase, if this unit is wholly within an Area Terrain feature and contains a Warp Spider Exarch model, you can select for that terrain feature to be webbed. If you do so, until the start of your next turn:&lt;br /&gt;
&lt;br /&gt;
* Enemy units treat that terrain feature as if it had the Dangerous Terrain trait.&lt;br /&gt;
* Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 S5 AP4 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SURPRISE ASSAULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid target acquisition is the speciality of this Exarch and their warriors, materialising into realspace and slaying their unsuspecting foes in a storm of monofilament threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this unit was set up in Reserves and contains a Warp Spider Exarch model, when this unit is set up on the battlefield for the first time, until the end of the turn, each time a model in this unit is selected to shoot, it makes 1 additional attack with each death spinner it is equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEB OF DECEIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who think they have this Exarch and their warriors cornered often find their quarry vanished, before suddenly coming under fire again from an unexpected direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, if this unit contains a Warp Spider Exarch model, instead of making a Battle Focus move, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Shining Spears ====&lt;br /&gt;
&#039;&#039;Like elite cavalrymen, the Shining Spears fight from the saddles of their jetbike steeds with blistering speed and skill. So supremely graceful are their Exarchs that it is as though they ride the zephyrs of the wind and strike with the fury of the hurricane.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Expert Lancers&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heartstrike&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Attacks&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EXPERT LANCERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch leads their warriors in deadly strikes, swooping down on their jetbikes to deliver a killing blow with every pass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEARTSTRIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Even while travelling at tremendous speeds, this Exarch is able to make pinpoint killing strikes against their enemy without fail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Shining Spear Exarch model makes a melee attack, an unmodified wound roll of 5+ is treated as having the Rending Keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTNING ATTACKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Spear shrines teach that mobility is the key to victory, and as such their devotees seek to destroy each target and move onto the next before their foe can respond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit makes a consolidation move, if it contains a Shining Spear Exarch model, it can move an additional 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Howling Banshees ====&lt;br /&gt;
&#039;&#039;Speed, grace and overwhelming force are the hallmarks of the Howling Banshee shrines. Their Exarchs exhibit the greatest ability of all, their very presence enhancing the terrifying capacity for murder that their followers can unleash.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Graceful Avoidance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nerve-shredding Shriek&lt;br /&gt;
|&#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Strikes&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GRACEFUL AVOIDANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who try to match blades with a Howling Banshee find their deadliest blows meeting nothing but air, as their foe dances around them before delivering the fatal strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Howling Banshee Exarch model, models in this unit have a 3+ invulnerable save against melee attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NERVE-SHREDDING SHRIEK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Working in concert with the spirits of past wearers of their ritual armour, this Exarch releases a multi-frequency, mournful screech from their mask, bursting organs and incapacitating any foe who hears it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit’s Howling Banshee Exarch model and roll one D6: on a 2+, that enemy unit suffers a -3 penalty to their LD characteristic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING STRIKES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a flourish, this Exarch extends their weapon in the perfect killing blow, driving it deep into their enemy with ferocious precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To wound rolls of 5+ of melee attacks made by this unit’s Howling Banshee Exarch model have the Instant Death keyword.&lt;br /&gt;
&lt;br /&gt;
==== Striking Scorpions ====&lt;br /&gt;
&#039;&#039;Striking Scorpions rely upon stealth to stalk their prey. When they attack, their Exarchs lead them in lightning-fast explosions of violence that see their enemies reduced to bloody shreds in a frenzy of chainblade and shuriken attacks.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Blows&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Ambush&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion’s Sting&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRUSHING BLOWS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch’s speed and dexterity belie their great power. Every strike of their weapons crushes their unfortunate foes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Striking Scorpion Exarch model makes a melee attack that targets a non-&#039;&#039;&#039;TITANIC&#039;&#039;&#039; unit, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY AMBUSH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurking in perfect stillness, the Exarch and their warriors become one with the shadows. As their unsuspecting foe approaches, they leap into action, swifty destroying them in a blur of mandiblaster fire and tearing chainblades before blending into their surroundings once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Striking Scorpion Exarch model and is wholly within an Area Terrain feature, each time a melee attack is made by a model in this unit, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION’S STING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch utilises their mandiblasters with expert precision, directing deadly volleys at the most vulnerable points of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected to fight, if this unit contains a Striking Scorpion Exarch model, until that fight is resolved, replace the ability of this unit’s Striking Scorpion Exarch model’s mandiblasters with the following:&lt;br /&gt;
&lt;br /&gt;
‘During the Fight Phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 3+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 5+ instead of 3+.’&lt;br /&gt;
&lt;br /&gt;
==== Dark Reapers ====&lt;br /&gt;
&#039;&#039;Those who fight as Dark Reapers become living embodiments of death. Bent upon the annihilation of their foes by any means necessary, the Exarchs of the Dark Reapers are grim and cruel-hearted figures who are terrible to behold.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bringer of Death&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Focused Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reaper&#039;s Reach&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BRINGER OF DEATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is completely at one with their weapon, entering a killing trance until their foes lie in ruins. Their ritual weapon acquires new targets even as each projectile streaks towards the previous victim, resulting in a hail of fire unmatched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with a Reaper launcher or shuriken cannon, each time that model is selected to shoot, it makes 1 additional attack with that weapon.&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with an Aeldari missile launcher or tempest launcher, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUSED FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With steely focus, this Exarch eliminates all other distractions from their consciousness. All that exists is the potent tool of destruction they wield, and its luckless victims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Dark Reaper Exarch model makes a ranged attack, add 1 to that attack’s wound roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REAPER’S REACH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some Exarchs train their warriors to maximise the reach of their weapons by constantly moving and firing. Such warriors are able to switch from a run to a stable firing position in the blink of an eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dark Reaper Exarch model, models in this unit ignore any penalties to their hit rolls with ranged weapons. They still resolve Overwatch with Snapshots, and any rules that force them to fire Snapshots are not ignored.&lt;br /&gt;
&lt;br /&gt;
==== Fire Dragons ====&lt;br /&gt;
&#039;&#039;The Fire Dragons burn with the heat of Vaul’s own forge. Just as the Master Smith could melt down and destroy his creations, so the Exarchs of the Fire Dragons can unleash powers of fiery unmaking upon living warrior and war engine alike.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Fury&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Heat&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon’s Bite&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BLAZING FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channelling the fury of previous wearers of their armour, this Exarch’s weapons and those of their warriors blaze with barely restrained fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, add 4&amp;quot; to the Range characteristic of ranged weapons models in this unit are equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BURNING HEAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the benefit of centuries of experience, there is no foe this Exarch cannot identify the weaknesses of, coordinating the fire of their warriors into overwhelming surges of targeted heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9&amp;quot;, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those familiar with the Dragon of Aeldari myth know that while its fire was deadly, those who drew close exposed themselves to its equally dangerous bite.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Fire Dragon Exarch model makes a ranged attack that targets a &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; or &#039;&#039;&#039;MONSTER&#039;&#039;&#039; unit that is within half range when this unit is selected to shoot:&lt;br /&gt;
&lt;br /&gt;
* If that attack is made with a Dragon fusion gun or firepike, add 2 to the roll on the Vehicle Damage chart of that attack.&lt;br /&gt;
* If that attack is made with a Dragon’s breath flamer, when resolving that attack, you can re-roll the wound roll.&lt;br /&gt;
&lt;br /&gt;
==== Swooping Hawks ====&lt;br /&gt;
&#039;&#039;Swooping Hawks rely upon speed and firepower to tear their foes apart at range, committing to melee only when they need to strike a killing blow. The Exarchs of these soaring Aspect Warriors perfectly embody this way of war.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Redeployment&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Winged Evasion&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;RAPID REDEPLOYMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch knows the perfect time to call a retreat - their warriors respond instantly, guns blazing as they take to the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Swooping Hawk Exarch model, this unit is eligible to shoot in a turn in which it Fell Back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPPRESSING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in providing supporting fire from on high, forcing their enemies to duck for cover as their allies close in, before swooping away to another critical location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged weapons equipped by this units Exarch Model have the Pinning keyword, and when resolving a Pinning test, that enemy unit must do so on 3d6 instead of 2d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WINGED EVASION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the gentlest flicker of their iridescent wings, this Exarch and their warriors flit effortlessly through even the staunchest enemy fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.&lt;br /&gt;
== Craftworld Eldar Warlord Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fate’s Messenger - The Warlord re-rolls all saving throw results of 1.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory (Craftworld Relics) ==&lt;br /&gt;
&#039;&#039;&#039;Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If your army is led by an &#039;&#039;&#039;ELDAR&#039;&#039;&#039; warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch&#039;s are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics.&lt;br /&gt;
&lt;br /&gt;
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.&lt;br /&gt;
&lt;br /&gt;
=== KURNOUS’ BOW ===&lt;br /&gt;
&#039;&#039;This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Kurnous’ Bow&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|Pistol 3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Bladestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== THE PHOENIX GEM ===&lt;br /&gt;
&#039;&#039;At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.&lt;br /&gt;
&lt;br /&gt;
=== SHARD OF ANARIS ===&lt;br /&gt;
&#039;&#039;When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASURYANI&#039;&#039;&#039; model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shard of Anaris&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FAOLCHÚ’S WING ===&lt;br /&gt;
&#039;&#039;The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR INFANTRY&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 12&amp;quot; and the &#039;&#039;&#039;FLY&#039;&#039;&#039; keyword.&lt;br /&gt;
* At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits.&lt;br /&gt;
&lt;br /&gt;
=== FIRESABRE ===&lt;br /&gt;
&#039;&#039;Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR&#039;&#039;&#039; model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Firesabre&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Soul Blaze, Wildfire, Vaul&#039;s Work&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SUNSTORM ===&lt;br /&gt;
&#039;&#039;It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR BIKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 20&amp;quot;.&lt;br /&gt;
* The bearer has the Objective Secured ability.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS OF ELDANESH ===&lt;br /&gt;
&#039;&#039;This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTARCH&#039;&#039;&#039;  model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Save characteristic of 2+.&lt;br /&gt;
* The bearer receives the [Feel No Pain: 5+] keyword.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE WEEPING STONES&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR PSYKER&#039;&#039;&#039; model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.&lt;br /&gt;
&lt;br /&gt;
== Aeldari Craftworlds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your army is Battle-forged, &amp;lt;CRAFTWORLD&amp;gt; units in ASURYANI Detachments gain access to the following craftworld rules, provided all &amp;lt;CRAFTWORLD&amp;gt; units in your army are from the same craftworld. If every &amp;lt;CRAFTWORLD&amp;gt; unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the &amp;lt;CRAFTWORLD&amp;gt; keyword.&lt;br /&gt;
&lt;br /&gt;
==== WARLORD TRAITS &amp;amp; RELICS ====&lt;br /&gt;
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI &amp;lt;CRAFTWORLD&amp;gt; CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.&lt;br /&gt;
&lt;br /&gt;
=== [[Aeldari Craftworlds]] ===&lt;br /&gt;
&lt;br /&gt;
== The Ynnari ==&lt;br /&gt;
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.&lt;br /&gt;
A &#039;&#039;&#039;CRAFTWORLD&#039;&#039;&#039; Detachment that is from the Ynnari can also include &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;INCUBI&#039;&#039;&#039; units and &#039;&#039;&#039;SCOURGES&#039;&#039;&#039; units (see &#039;&#039;Codex: Drukhari&#039;&#039;), but for each of these units it includes, it must also include one &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; unit with the same Battlefield Role with the exception of Dedicated Transports. A &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment that includes any of these units in this way is still considered to be an &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachment, but the following additional rules apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment loses the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; faction keyword (if they had one), and gains the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; faction keyword. Note that because the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; keyword is considered to be a replacement for the &#039;&#039;&#039;&amp;lt;CRAFTWORLD&amp;gt;&#039;&#039;&#039; keyword, these units will gain Craftworld Attributes.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;PSYKERS&#039;&#039;&#039; can know powers from the &#039;&#039;&#039;Revenant discipline&#039;&#039;&#039; instead of one other discipline they have access to. &lt;br /&gt;
* For the purposes of the Agile Maneuvers ability, &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment are considered to have the &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
=== ATTRIBUTE: STRENGTH FROM DEATH ===&lt;br /&gt;
&#039;&#039;To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a unit is completely destroyed within 7&amp;quot; of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a &#039;&#039;Soulburst&#039;&#039; action. You cannot pick a unit that is locked in combat, Falling Back or that has Gone to Ground. A unit making a &#039;&#039;Soulburst&#039;&#039; action can do one of the following, even if it has already done so in this turn:&lt;br /&gt;
* The unit can immediately move as if it were your Movement phase.&lt;br /&gt;
* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls.&lt;br /&gt;
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase).&lt;br /&gt;
* The unit can immediately fight as if was your Combat phase, but receives a -1 penalty to hit rolls.   &lt;br /&gt;
A unit can only make a &#039;&#039;Soulburst&#039;&#039; action once per turn.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI WARLORD TRAITS ===&lt;br /&gt;
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lord of Rebirth&#039;&#039;&#039; Your Warlord has the It Will Not Die and Feel No Pain special rules. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warden of Souls&#039;&#039;&#039; Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Walker of Many Paths&#039;&#039;&#039; At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit &amp;amp; Run, Move Through Cover. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Master of Death&#039;&#039;&#039; Melee attacks made by this Warlord have the Sustained Hits 1 special rule.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ruthless Commander&#039;&#039;&#039; Your Warlord and all friendly units with the Ynnari Faction within 12&amp;quot; of them are Fearless. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Favoured of Ynnead&#039;&#039;&#039; Your Warlord and their unit can make a Soulburst action when they are within 14&amp;quot; of a unit that is destroyed, rather than 7&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ynnari Relics ==&lt;br /&gt;
&lt;br /&gt;
=== Asu-var, the Sword of Silent Screams ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade steals the foe’s voice and life alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Silence&#039;&#039;&#039;, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Silence:&#039;&#039;&#039; Enemy units within 3&amp;quot; of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Corag Hai’s Locket ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.&lt;br /&gt;
|}&lt;br /&gt;
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hungering Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s melee weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| 3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Blessing of Yvraine&#039;&#039;&#039;, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Blessing of Yvraine:&#039;&#039;&#039; If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kha-vir, the Sword of Sorrows ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade’s razored kiss turns its victims to ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Instant Death&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorgaze ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.&lt;br /&gt;
|}&lt;br /&gt;
The wearer has the Blind, Counter-attack and Night Vision special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Song of Ynnead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s ranged weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Pistol 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;, &#039;&#039;&#039;Deathsong&#039;&#039;&#039;, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathsong:&#039;&#039;&#039; If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulsnare ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, Instant Death, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Lost Shroud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vilith-zhar, the Sword of Souls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This shape-shifting blade was forged in the heat of burning souls.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1364</id>
		<title>AELDARI</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1364"/>
		<updated>2025-11-05T19:43:09Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* ATTRIBUTE: STRENGTH FROM DEATH */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex aeldari.png|thumb|The Eldar are more familiar than the lesser races with psychic power. They utilize it with devastating efficiency. ]]&lt;br /&gt;
&#039;&#039;&#039;The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Aeldari Datasheets]]&lt;br /&gt;
* [[Aeldari Wargear]]&lt;br /&gt;
* [[Aeldari USRs]]&lt;br /&gt;
* [[Aeldari Reference]]&lt;br /&gt;
&lt;br /&gt;
== Eldar Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle Focus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.&lt;br /&gt;
&lt;br /&gt;
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting. &lt;br /&gt;
&lt;br /&gt;
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Agile Maneuvers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your Army Faction is &#039;&#039;&#039;ASURYANI&#039;&#039;&#039;, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;BATTLE SIZE&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AGILE MANEUVER TOKENS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Incursion&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strike Force&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost.&lt;br /&gt;
AGILE MANOEUVRES&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SWIFT AS THE WIND&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add 2&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FLITTING SHADOWS&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STAR ENGINES&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; unit from your army is selected to make a Normal move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add D6+1&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SUDDEN STRIKE&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6&amp;quot; instead of up to 3&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|OPPORTUNITY SEIZED&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an enemy unit ends a Fall Back move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FADE BACK&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; In your opponent’s Shooting phase, just after an enemy unit has shot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that was hit by one or more of those attacks can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Exarch Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Exarchs of the Aspect Warrior Shrines have long travelled the Path of the Warrior. Their skills honed over countless decades of war, they are amongst the finest fighters of the Asuryani.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your army is Battle-forged and includes any &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachments (excluding Auxiliary Support and Super-heavy Auxiliary Detachments), then when you are mustering your army, you can upgrade &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; units from your army that contains an Exarch model by giving them one Exarch Power, chosen from those presented here. To do so, select one &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; unit that contains a model that has the word ‘Exarch’ in their profile, and select one of the appropriate Exarch Power upgrades from those listed below. That unit gains the ability listed under that Exarch Power.&lt;br /&gt;
&lt;br /&gt;
You can also select any &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model.&lt;br /&gt;
&lt;br /&gt;
Each time you upgrade a unit to have an Exarch Power, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the tables. Make a note on your army roster each time you upgrade a unit to have an Exarch Power. Unless otherwise stated, each unit can only have one Exarch Power.&lt;br /&gt;
&lt;br /&gt;
If a unit has an Exarch Power, its Exarch model will also gain bonuses to its characteristics, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Add 1 to that model’s Wounds characteristic.&lt;br /&gt;
| +1 W&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Crimson Hunter, Dark Reaper, Swooping Hawk, Warp Spider, or Fire Dragon Exarch, it can re-roll results of 1 with hit rolls made by ranged weapons.&lt;br /&gt;
| Re-rolls of 1 to hit in shooting&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Striking Scorpion, Howling Banshee, Shining Spear or Dire Avenger Exarch, add 1 to its Attacks characteristic.&lt;br /&gt;
| +1 A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Your army (or Crusade force) cannot include more than one unit with the same Exarch Power (or more than one &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; model upgraded to be an Exarch).&lt;br /&gt;
&lt;br /&gt;
==== Crimson Hunters ====&lt;br /&gt;
&#039;&#039;Few if any, can equal the airborne grace, skill and lethality of the Crimson Hunters. Their Exarchs are sufficiently deadly that they make even the ace pilots of the galaxy’s other races look like fumbling new recruits.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eyes of Khaine&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strafing Assault&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Evasion&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EYES OF KHAINE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is an expert in guiding their aircraft on attack runs against their airborne foes. Against their aerobatic prowess, even the swiftest enemies seem clumsy.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each time this model makes an attack that targets an enemy unit that can &#039;&#039;&#039;FLY&#039;&#039;&#039;, that attack automatically hits the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRAFING ASSAULT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This warrior’s blazing weapons strike with pinpoint accuracy at the weak spots of their target, even while moving at supersonic speeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWOOPING EVASION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With an almost preternatural ability to sense danger and the trajectory of incoming projectiles, this Exarch dances effortlessly through enemy anti-aircraft fire without pausing their perfect attack runs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This model has a 5+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
==== Dire Avengers ====&lt;br /&gt;
&#039;&#039;Devotees of Asuryan himself, those who walk the path of the Dire Avenger become adept at both attack and defence. Their Exarchs are masters of a swift and flexible warrior stance that capitalises on everything it means to be Asuryani.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Stance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shredding Fire&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stand Firm&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE STANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering a battle trance, time seems to slow down for the Exarch and their warriors, allowing them to bring their ranged weapons to bear despite the close proximity of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHREDDING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calling upon Asuryan to bless their weapons, the Exarch and their warriors shred their foes with devastating volleys of shuriken fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model, each time a model in this unit makes a ranged attack with a shuriken weapon, the Rending ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND FIRM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Taking the example of Asuryan, these warriors stand resolute before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model:&lt;br /&gt;
&lt;br /&gt;
* This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as three models.&lt;br /&gt;
* Add 1 to the Leadership characteristic of models in this unit.&lt;br /&gt;
&lt;br /&gt;
==== Warp Spiders ====&lt;br /&gt;
&#039;&#039;Warp Spider Exarchs are masters of misdirection. Their minds spin constantly with tactical ruses and vicious predatory schemes, made all the more deadly for their ability to think beyond the dull physical dimensions of realspace.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spider’s Lair&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Surprise Assault&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Web of Deceit&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;SPIDER’S LAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in rapidly creating a web of monofilament wires, luring the enemy into close confines where they are entangled and sliced apart even after their slayers have flickered away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, at the end of your Movement phase, if this unit is wholly within an Area Terrain feature and contains a Warp Spider Exarch model, you can select for that terrain feature to be webbed. If you do so, until the start of your next turn:&lt;br /&gt;
&lt;br /&gt;
* Enemy units treat that terrain feature as if it had the Dangerous Terrain trait.&lt;br /&gt;
* Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 S5 AP4 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SURPRISE ASSAULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid target acquisition is the speciality of this Exarch and their warriors, materialising into realspace and slaying their unsuspecting foes in a storm of monofilament threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this unit was set up in Reserves and contains a Warp Spider Exarch model, when this unit is set up on the battlefield for the first time, until the end of the turn, each time a model in this unit is selected to shoot, it makes 1 additional attack with each death spinner it is equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEB OF DECEIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who think they have this Exarch and their warriors cornered often find their quarry vanished, before suddenly coming under fire again from an unexpected direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, if this unit contains a Warp Spider Exarch model, instead of making a Battle Focus move, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Shining Spears ====&lt;br /&gt;
&#039;&#039;Like elite cavalrymen, the Shining Spears fight from the saddles of their jetbike steeds with blistering speed and skill. So supremely graceful are their Exarchs that it is as though they ride the zephyrs of the wind and strike with the fury of the hurricane.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Expert Lancers&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heartstrike&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Attacks&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EXPERT LANCERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch leads their warriors in deadly strikes, swooping down on their jetbikes to deliver a killing blow with every pass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEARTSTRIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Even while travelling at tremendous speeds, this Exarch is able to make pinpoint killing strikes against their enemy without fail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Shining Spear Exarch model makes a melee attack, an unmodified wound roll of 5+ is treated as having the Rending Keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTNING ATTACKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Spear shrines teach that mobility is the key to victory, and as such their devotees seek to destroy each target and move onto the next before their foe can respond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit makes a consolidation move, if it contains a Shining Spear Exarch model, it can move an additional 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Howling Banshees ====&lt;br /&gt;
&#039;&#039;Speed, grace and overwhelming force are the hallmarks of the Howling Banshee shrines. Their Exarchs exhibit the greatest ability of all, their very presence enhancing the terrifying capacity for murder that their followers can unleash.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Graceful Avoidance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nerve-shredding Shriek&lt;br /&gt;
|&#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Strikes&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GRACEFUL AVOIDANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who try to match blades with a Howling Banshee find their deadliest blows meeting nothing but air, as their foe dances around them before delivering the fatal strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Howling Banshee Exarch model, models in this unit have a 3+ invulnerable save against melee attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NERVE-SHREDDING SHRIEK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Working in concert with the spirits of past wearers of their ritual armour, this Exarch releases a multi-frequency, mournful screech from their mask, bursting organs and incapacitating any foe who hears it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit’s Howling Banshee Exarch model and roll one D6: on a 2+, that enemy unit suffers a -3 penalty to their LD characteristic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING STRIKES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a flourish, this Exarch extends their weapon in the perfect killing blow, driving it deep into their enemy with ferocious precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To wound rolls of 5+ of melee attacks made by this unit’s Howling Banshee Exarch model have the Instant Death keyword.&lt;br /&gt;
&lt;br /&gt;
==== Striking Scorpions ====&lt;br /&gt;
&#039;&#039;Striking Scorpions rely upon stealth to stalk their prey. When they attack, their Exarchs lead them in lightning-fast explosions of violence that see their enemies reduced to bloody shreds in a frenzy of chainblade and shuriken attacks.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Blows&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Ambush&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion’s Sting&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRUSHING BLOWS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch’s speed and dexterity belie their great power. Every strike of their weapons crushes their unfortunate foes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Striking Scorpion Exarch model makes a melee attack that targets a non-&#039;&#039;&#039;TITANIC&#039;&#039;&#039; unit, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY AMBUSH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurking in perfect stillness, the Exarch and their warriors become one with the shadows. As their unsuspecting foe approaches, they leap into action, swifty destroying them in a blur of mandiblaster fire and tearing chainblades before blending into their surroundings once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Striking Scorpion Exarch model and is wholly within an Area Terrain feature, each time a melee attack is made by a model in this unit, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION’S STING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch utilises their mandiblasters with expert precision, directing deadly volleys at the most vulnerable points of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected to fight, if this unit contains a Striking Scorpion Exarch model, until that fight is resolved, replace the ability of this unit’s Striking Scorpion Exarch model’s mandiblasters with the following:&lt;br /&gt;
&lt;br /&gt;
‘During the Fight Phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 3+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 5+ instead of 3+.’&lt;br /&gt;
&lt;br /&gt;
==== Dark Reapers ====&lt;br /&gt;
&#039;&#039;Those who fight as Dark Reapers become living embodiments of death. Bent upon the annihilation of their foes by any means necessary, the Exarchs of the Dark Reapers are grim and cruel-hearted figures who are terrible to behold.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bringer of Death&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Focused Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reaper&#039;s Reach&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BRINGER OF DEATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is completely at one with their weapon, entering a killing trance until their foes lie in ruins. Their ritual weapon acquires new targets even as each projectile streaks towards the previous victim, resulting in a hail of fire unmatched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with a Reaper launcher or shuriken cannon, each time that model is selected to shoot, it makes 1 additional attack with that weapon.&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with an Aeldari missile launcher or tempest launcher, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUSED FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With steely focus, this Exarch eliminates all other distractions from their consciousness. All that exists is the potent tool of destruction they wield, and its luckless victims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Dark Reaper Exarch model makes a ranged attack, add 1 to that attack’s wound roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REAPER’S REACH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some Exarchs train their warriors to maximise the reach of their weapons by constantly moving and firing. Such warriors are able to switch from a run to a stable firing position in the blink of an eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dark Reaper Exarch model, models in this unit ignore any penalties to their hit rolls with ranged weapons. They still resolve Overwatch with Snapshots, and any rules that force them to fire Snapshots are not ignored.&lt;br /&gt;
&lt;br /&gt;
==== Fire Dragons ====&lt;br /&gt;
&#039;&#039;The Fire Dragons burn with the heat of Vaul’s own forge. Just as the Master Smith could melt down and destroy his creations, so the Exarchs of the Fire Dragons can unleash powers of fiery unmaking upon living warrior and war engine alike.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Fury&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Heat&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon’s Bite&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BLAZING FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channelling the fury of previous wearers of their armour, this Exarch’s weapons and those of their warriors blaze with barely restrained fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, add 4&amp;quot; to the Range characteristic of ranged weapons models in this unit are equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BURNING HEAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the benefit of centuries of experience, there is no foe this Exarch cannot identify the weaknesses of, coordinating the fire of their warriors into overwhelming surges of targeted heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9&amp;quot;, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those familiar with the Dragon of Aeldari myth know that while its fire was deadly, those who drew close exposed themselves to its equally dangerous bite.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Fire Dragon Exarch model makes a ranged attack that targets a &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; or &#039;&#039;&#039;MONSTER&#039;&#039;&#039; unit that is within half range when this unit is selected to shoot:&lt;br /&gt;
&lt;br /&gt;
* If that attack is made with a Dragon fusion gun or firepike, add 2 to the roll on the Vehicle Damage chart of that attack.&lt;br /&gt;
* If that attack is made with a Dragon’s breath flamer, when resolving that attack, you can re-roll the wound roll.&lt;br /&gt;
&lt;br /&gt;
==== Swooping Hawks ====&lt;br /&gt;
&#039;&#039;Swooping Hawks rely upon speed and firepower to tear their foes apart at range, committing to melee only when they need to strike a killing blow. The Exarchs of these soaring Aspect Warriors perfectly embody this way of war.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Redeployment&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Winged Evasion&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;RAPID REDEPLOYMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch knows the perfect time to call a retreat - their warriors respond instantly, guns blazing as they take to the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Swooping Hawk Exarch model, this unit is eligible to shoot in a turn in which it Fell Back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPPRESSING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in providing supporting fire from on high, forcing their enemies to duck for cover as their allies close in, before swooping away to another critical location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged weapons equipped by this units Exarch Model have the Pinning keyword, and when resolving a Pinning test, that enemy unit must do so on 3d6 instead of 2d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WINGED EVASION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the gentlest flicker of their iridescent wings, this Exarch and their warriors flit effortlessly through even the staunchest enemy fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.&lt;br /&gt;
== Craftworld Eldar Warlord Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fate’s Messenger - The Warlord re-rolls all saving throw results of 1.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory (Craftworld Relics) ==&lt;br /&gt;
&#039;&#039;&#039;Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If your army is led by an &#039;&#039;&#039;ELDAR&#039;&#039;&#039; warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch&#039;s are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics.&lt;br /&gt;
&lt;br /&gt;
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.&lt;br /&gt;
&lt;br /&gt;
=== KURNOUS’ BOW ===&lt;br /&gt;
&#039;&#039;This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Kurnous’ Bow&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|Pistol 3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Bladestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== THE PHOENIX GEM ===&lt;br /&gt;
&#039;&#039;At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.&lt;br /&gt;
&lt;br /&gt;
=== SHARD OF ANARIS ===&lt;br /&gt;
&#039;&#039;When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASURYANI&#039;&#039;&#039; model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shard of Anaris&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FAOLCHÚ’S WING ===&lt;br /&gt;
&#039;&#039;The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR INFANTRY&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 12&amp;quot; and the &#039;&#039;&#039;FLY&#039;&#039;&#039; keyword.&lt;br /&gt;
* At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits.&lt;br /&gt;
&lt;br /&gt;
=== FIRESABRE ===&lt;br /&gt;
&#039;&#039;Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR&#039;&#039;&#039; model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Firesabre&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Soul Blaze, Wildfire, Vaul&#039;s Work&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SUNSTORM ===&lt;br /&gt;
&#039;&#039;It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR BIKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 20&amp;quot;.&lt;br /&gt;
* The bearer has the Objective Secured ability.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS OF ELDANESH ===&lt;br /&gt;
&#039;&#039;This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTARCH&#039;&#039;&#039;  model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Save characteristic of 2+.&lt;br /&gt;
* The bearer receives the [Feel No Pain: 5+] keyword.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE WEEPING STONES&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR PSYKER&#039;&#039;&#039; model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.&lt;br /&gt;
&lt;br /&gt;
== Aeldari Craftworlds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your army is Battle-forged, &amp;lt;CRAFTWORLD&amp;gt; units in ASURYANI Detachments gain access to the following craftworld rules, provided all &amp;lt;CRAFTWORLD&amp;gt; units in your army are from the same craftworld. If every &amp;lt;CRAFTWORLD&amp;gt; unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the &amp;lt;CRAFTWORLD&amp;gt; keyword.&lt;br /&gt;
&lt;br /&gt;
==== WARLORD TRAITS &amp;amp; RELICS ====&lt;br /&gt;
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI &amp;lt;CRAFTWORLD&amp;gt; CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.&lt;br /&gt;
&lt;br /&gt;
=== [[Aeldari Craftworlds]] ===&lt;br /&gt;
&lt;br /&gt;
== The Ynnari ==&lt;br /&gt;
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.&lt;br /&gt;
A &#039;&#039;&#039;CRAFTWORLD&#039;&#039;&#039; Detachment that is from the Ynnari can also include &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;INCUBI&#039;&#039;&#039; units and &#039;&#039;&#039;SCOURGES&#039;&#039;&#039; units (see &#039;&#039;Codex: Drukhari&#039;&#039;), but for each of these units it includes, it must also include one &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; unit with the same Battlefield Role with the exception of Dedicated Transports. A &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment that includes any of these units in this way is still considered to be an &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachment, but the following additional rules apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment loses the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; faction keyword (if they had one), and gains the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; faction keyword. Note that because the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; keyword is considered to be a replacement for the &#039;&#039;&#039;&amp;lt;CRAFTWORLD&amp;gt;&#039;&#039;&#039; keyword, these units will gain Craftworld Attributes.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;PSYKERS&#039;&#039;&#039; can know powers from the &#039;&#039;&#039;Revenant discipline&#039;&#039;&#039; instead of one other discipline they have access to. &lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; &#039;&#039;&#039;TRANSPORT&#039;&#039;&#039; models in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment lose every instance of the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039; keyword from the Transport ability on their datasheet.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units cannot be given any Pivotal Role upgrades.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (&#039;&#039;see Codex: Drukhari&#039;&#039;).&lt;br /&gt;
* For the purposes of the Strands of Fate ability, &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment are considered to have the &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
=== ATTRIBUTE: STRENGTH FROM DEATH ===&lt;br /&gt;
&#039;&#039;To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a unit is completely destroyed within 7&amp;quot; of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a &#039;&#039;Soulburst&#039;&#039; action. You cannot pick a unit that is locked in combat, Falling Back or that has Gone to Ground. A unit making a &#039;&#039;Soulburst&#039;&#039; action can do one of the following, even if it has already done so in this turn:&lt;br /&gt;
* The unit can immediately move as if it were your Movement phase.&lt;br /&gt;
* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls.&lt;br /&gt;
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase).&lt;br /&gt;
* The unit can immediately fight as if was your Combat phase.   A unit can only make a &#039;&#039;Soulburst&#039;&#039; action once per turn.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI WARLORD TRAITS ===&lt;br /&gt;
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lord of Rebirth&#039;&#039;&#039; Your Warlord has the It Will Not Die and Feel No Pain special rules. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warden of Souls&#039;&#039;&#039; Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Walker of Many Paths&#039;&#039;&#039; At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit &amp;amp; Run, Move Through Cover. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Master of Death&#039;&#039;&#039; Melee attacks made by this Warlord have the Sustained Hits 1 special rule.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ruthless Commander&#039;&#039;&#039; Your Warlord and all friendly units with the Ynnari Faction within 12&amp;quot; of them are Fearless. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Favoured of Ynnead&#039;&#039;&#039; Your Warlord and their unit can make a Soulburst action when they are within 14&amp;quot; of a unit that is destroyed, rather than 7&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ynnari Relics ==&lt;br /&gt;
&lt;br /&gt;
=== Asu-var, the Sword of Silent Screams ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade steals the foe’s voice and life alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Silence&#039;&#039;&#039;, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Silence:&#039;&#039;&#039; Enemy units within 3&amp;quot; of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Corag Hai’s Locket ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.&lt;br /&gt;
|}&lt;br /&gt;
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hungering Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s melee weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| 3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Blessing of Yvraine&#039;&#039;&#039;, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Blessing of Yvraine:&#039;&#039;&#039; If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kha-vir, the Sword of Sorrows ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade’s razored kiss turns its victims to ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Instant Death&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorgaze ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.&lt;br /&gt;
|}&lt;br /&gt;
The wearer has the Blind, Counter-attack and Night Vision special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Song of Ynnead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s ranged weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Pistol 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;, &#039;&#039;&#039;Deathsong&#039;&#039;&#039;, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathsong:&#039;&#039;&#039; If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulsnare ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, Instant Death, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Lost Shroud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vilith-zhar, the Sword of Souls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This shape-shifting blade was forged in the heat of burning souls.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1363</id>
		<title>AELDARI</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1363"/>
		<updated>2025-11-05T19:42:42Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* YNNARI ATTRIBUTE: STRENGTH FROM DEATH */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex aeldari.png|thumb|The Eldar are more familiar than the lesser races with psychic power. They utilize it with devastating efficiency. ]]&lt;br /&gt;
&#039;&#039;&#039;The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Aeldari Datasheets]]&lt;br /&gt;
* [[Aeldari Wargear]]&lt;br /&gt;
* [[Aeldari USRs]]&lt;br /&gt;
* [[Aeldari Reference]]&lt;br /&gt;
&lt;br /&gt;
== Eldar Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle Focus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.&lt;br /&gt;
&lt;br /&gt;
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting. &lt;br /&gt;
&lt;br /&gt;
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Agile Maneuvers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your Army Faction is &#039;&#039;&#039;ASURYANI&#039;&#039;&#039;, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;BATTLE SIZE&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AGILE MANEUVER TOKENS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Incursion&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strike Force&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost.&lt;br /&gt;
AGILE MANOEUVRES&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SWIFT AS THE WIND&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add 2&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FLITTING SHADOWS&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STAR ENGINES&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; unit from your army is selected to make a Normal move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add D6+1&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SUDDEN STRIKE&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6&amp;quot; instead of up to 3&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|OPPORTUNITY SEIZED&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an enemy unit ends a Fall Back move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FADE BACK&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; In your opponent’s Shooting phase, just after an enemy unit has shot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that was hit by one or more of those attacks can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Exarch Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Exarchs of the Aspect Warrior Shrines have long travelled the Path of the Warrior. Their skills honed over countless decades of war, they are amongst the finest fighters of the Asuryani.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your army is Battle-forged and includes any &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachments (excluding Auxiliary Support and Super-heavy Auxiliary Detachments), then when you are mustering your army, you can upgrade &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; units from your army that contains an Exarch model by giving them one Exarch Power, chosen from those presented here. To do so, select one &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; unit that contains a model that has the word ‘Exarch’ in their profile, and select one of the appropriate Exarch Power upgrades from those listed below. That unit gains the ability listed under that Exarch Power.&lt;br /&gt;
&lt;br /&gt;
You can also select any &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model.&lt;br /&gt;
&lt;br /&gt;
Each time you upgrade a unit to have an Exarch Power, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the tables. Make a note on your army roster each time you upgrade a unit to have an Exarch Power. Unless otherwise stated, each unit can only have one Exarch Power.&lt;br /&gt;
&lt;br /&gt;
If a unit has an Exarch Power, its Exarch model will also gain bonuses to its characteristics, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Add 1 to that model’s Wounds characteristic.&lt;br /&gt;
| +1 W&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Crimson Hunter, Dark Reaper, Swooping Hawk, Warp Spider, or Fire Dragon Exarch, it can re-roll results of 1 with hit rolls made by ranged weapons.&lt;br /&gt;
| Re-rolls of 1 to hit in shooting&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Striking Scorpion, Howling Banshee, Shining Spear or Dire Avenger Exarch, add 1 to its Attacks characteristic.&lt;br /&gt;
| +1 A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Your army (or Crusade force) cannot include more than one unit with the same Exarch Power (or more than one &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; model upgraded to be an Exarch).&lt;br /&gt;
&lt;br /&gt;
==== Crimson Hunters ====&lt;br /&gt;
&#039;&#039;Few if any, can equal the airborne grace, skill and lethality of the Crimson Hunters. Their Exarchs are sufficiently deadly that they make even the ace pilots of the galaxy’s other races look like fumbling new recruits.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eyes of Khaine&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strafing Assault&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Evasion&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EYES OF KHAINE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is an expert in guiding their aircraft on attack runs against their airborne foes. Against their aerobatic prowess, even the swiftest enemies seem clumsy.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each time this model makes an attack that targets an enemy unit that can &#039;&#039;&#039;FLY&#039;&#039;&#039;, that attack automatically hits the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRAFING ASSAULT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This warrior’s blazing weapons strike with pinpoint accuracy at the weak spots of their target, even while moving at supersonic speeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWOOPING EVASION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With an almost preternatural ability to sense danger and the trajectory of incoming projectiles, this Exarch dances effortlessly through enemy anti-aircraft fire without pausing their perfect attack runs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This model has a 5+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
==== Dire Avengers ====&lt;br /&gt;
&#039;&#039;Devotees of Asuryan himself, those who walk the path of the Dire Avenger become adept at both attack and defence. Their Exarchs are masters of a swift and flexible warrior stance that capitalises on everything it means to be Asuryani.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Stance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shredding Fire&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stand Firm&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE STANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering a battle trance, time seems to slow down for the Exarch and their warriors, allowing them to bring their ranged weapons to bear despite the close proximity of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHREDDING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calling upon Asuryan to bless their weapons, the Exarch and their warriors shred their foes with devastating volleys of shuriken fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model, each time a model in this unit makes a ranged attack with a shuriken weapon, the Rending ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND FIRM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Taking the example of Asuryan, these warriors stand resolute before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model:&lt;br /&gt;
&lt;br /&gt;
* This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as three models.&lt;br /&gt;
* Add 1 to the Leadership characteristic of models in this unit.&lt;br /&gt;
&lt;br /&gt;
==== Warp Spiders ====&lt;br /&gt;
&#039;&#039;Warp Spider Exarchs are masters of misdirection. Their minds spin constantly with tactical ruses and vicious predatory schemes, made all the more deadly for their ability to think beyond the dull physical dimensions of realspace.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spider’s Lair&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Surprise Assault&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Web of Deceit&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;SPIDER’S LAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in rapidly creating a web of monofilament wires, luring the enemy into close confines where they are entangled and sliced apart even after their slayers have flickered away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, at the end of your Movement phase, if this unit is wholly within an Area Terrain feature and contains a Warp Spider Exarch model, you can select for that terrain feature to be webbed. If you do so, until the start of your next turn:&lt;br /&gt;
&lt;br /&gt;
* Enemy units treat that terrain feature as if it had the Dangerous Terrain trait.&lt;br /&gt;
* Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 S5 AP4 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SURPRISE ASSAULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid target acquisition is the speciality of this Exarch and their warriors, materialising into realspace and slaying their unsuspecting foes in a storm of monofilament threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this unit was set up in Reserves and contains a Warp Spider Exarch model, when this unit is set up on the battlefield for the first time, until the end of the turn, each time a model in this unit is selected to shoot, it makes 1 additional attack with each death spinner it is equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEB OF DECEIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who think they have this Exarch and their warriors cornered often find their quarry vanished, before suddenly coming under fire again from an unexpected direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, if this unit contains a Warp Spider Exarch model, instead of making a Battle Focus move, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Shining Spears ====&lt;br /&gt;
&#039;&#039;Like elite cavalrymen, the Shining Spears fight from the saddles of their jetbike steeds with blistering speed and skill. So supremely graceful are their Exarchs that it is as though they ride the zephyrs of the wind and strike with the fury of the hurricane.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Expert Lancers&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heartstrike&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Attacks&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EXPERT LANCERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch leads their warriors in deadly strikes, swooping down on their jetbikes to deliver a killing blow with every pass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEARTSTRIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Even while travelling at tremendous speeds, this Exarch is able to make pinpoint killing strikes against their enemy without fail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Shining Spear Exarch model makes a melee attack, an unmodified wound roll of 5+ is treated as having the Rending Keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTNING ATTACKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Spear shrines teach that mobility is the key to victory, and as such their devotees seek to destroy each target and move onto the next before their foe can respond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit makes a consolidation move, if it contains a Shining Spear Exarch model, it can move an additional 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Howling Banshees ====&lt;br /&gt;
&#039;&#039;Speed, grace and overwhelming force are the hallmarks of the Howling Banshee shrines. Their Exarchs exhibit the greatest ability of all, their very presence enhancing the terrifying capacity for murder that their followers can unleash.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Graceful Avoidance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nerve-shredding Shriek&lt;br /&gt;
|&#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Strikes&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GRACEFUL AVOIDANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who try to match blades with a Howling Banshee find their deadliest blows meeting nothing but air, as their foe dances around them before delivering the fatal strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Howling Banshee Exarch model, models in this unit have a 3+ invulnerable save against melee attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NERVE-SHREDDING SHRIEK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Working in concert with the spirits of past wearers of their ritual armour, this Exarch releases a multi-frequency, mournful screech from their mask, bursting organs and incapacitating any foe who hears it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit’s Howling Banshee Exarch model and roll one D6: on a 2+, that enemy unit suffers a -3 penalty to their LD characteristic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING STRIKES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a flourish, this Exarch extends their weapon in the perfect killing blow, driving it deep into their enemy with ferocious precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To wound rolls of 5+ of melee attacks made by this unit’s Howling Banshee Exarch model have the Instant Death keyword.&lt;br /&gt;
&lt;br /&gt;
==== Striking Scorpions ====&lt;br /&gt;
&#039;&#039;Striking Scorpions rely upon stealth to stalk their prey. When they attack, their Exarchs lead them in lightning-fast explosions of violence that see their enemies reduced to bloody shreds in a frenzy of chainblade and shuriken attacks.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Blows&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Ambush&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion’s Sting&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRUSHING BLOWS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch’s speed and dexterity belie their great power. Every strike of their weapons crushes their unfortunate foes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Striking Scorpion Exarch model makes a melee attack that targets a non-&#039;&#039;&#039;TITANIC&#039;&#039;&#039; unit, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY AMBUSH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurking in perfect stillness, the Exarch and their warriors become one with the shadows. As their unsuspecting foe approaches, they leap into action, swifty destroying them in a blur of mandiblaster fire and tearing chainblades before blending into their surroundings once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Striking Scorpion Exarch model and is wholly within an Area Terrain feature, each time a melee attack is made by a model in this unit, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION’S STING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch utilises their mandiblasters with expert precision, directing deadly volleys at the most vulnerable points of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected to fight, if this unit contains a Striking Scorpion Exarch model, until that fight is resolved, replace the ability of this unit’s Striking Scorpion Exarch model’s mandiblasters with the following:&lt;br /&gt;
&lt;br /&gt;
‘During the Fight Phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 3+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 5+ instead of 3+.’&lt;br /&gt;
&lt;br /&gt;
==== Dark Reapers ====&lt;br /&gt;
&#039;&#039;Those who fight as Dark Reapers become living embodiments of death. Bent upon the annihilation of their foes by any means necessary, the Exarchs of the Dark Reapers are grim and cruel-hearted figures who are terrible to behold.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bringer of Death&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Focused Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reaper&#039;s Reach&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BRINGER OF DEATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is completely at one with their weapon, entering a killing trance until their foes lie in ruins. Their ritual weapon acquires new targets even as each projectile streaks towards the previous victim, resulting in a hail of fire unmatched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with a Reaper launcher or shuriken cannon, each time that model is selected to shoot, it makes 1 additional attack with that weapon.&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with an Aeldari missile launcher or tempest launcher, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUSED FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With steely focus, this Exarch eliminates all other distractions from their consciousness. All that exists is the potent tool of destruction they wield, and its luckless victims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Dark Reaper Exarch model makes a ranged attack, add 1 to that attack’s wound roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REAPER’S REACH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some Exarchs train their warriors to maximise the reach of their weapons by constantly moving and firing. Such warriors are able to switch from a run to a stable firing position in the blink of an eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dark Reaper Exarch model, models in this unit ignore any penalties to their hit rolls with ranged weapons. They still resolve Overwatch with Snapshots, and any rules that force them to fire Snapshots are not ignored.&lt;br /&gt;
&lt;br /&gt;
==== Fire Dragons ====&lt;br /&gt;
&#039;&#039;The Fire Dragons burn with the heat of Vaul’s own forge. Just as the Master Smith could melt down and destroy his creations, so the Exarchs of the Fire Dragons can unleash powers of fiery unmaking upon living warrior and war engine alike.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Fury&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Heat&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon’s Bite&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BLAZING FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channelling the fury of previous wearers of their armour, this Exarch’s weapons and those of their warriors blaze with barely restrained fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, add 4&amp;quot; to the Range characteristic of ranged weapons models in this unit are equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BURNING HEAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the benefit of centuries of experience, there is no foe this Exarch cannot identify the weaknesses of, coordinating the fire of their warriors into overwhelming surges of targeted heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9&amp;quot;, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those familiar with the Dragon of Aeldari myth know that while its fire was deadly, those who drew close exposed themselves to its equally dangerous bite.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Fire Dragon Exarch model makes a ranged attack that targets a &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; or &#039;&#039;&#039;MONSTER&#039;&#039;&#039; unit that is within half range when this unit is selected to shoot:&lt;br /&gt;
&lt;br /&gt;
* If that attack is made with a Dragon fusion gun or firepike, add 2 to the roll on the Vehicle Damage chart of that attack.&lt;br /&gt;
* If that attack is made with a Dragon’s breath flamer, when resolving that attack, you can re-roll the wound roll.&lt;br /&gt;
&lt;br /&gt;
==== Swooping Hawks ====&lt;br /&gt;
&#039;&#039;Swooping Hawks rely upon speed and firepower to tear their foes apart at range, committing to melee only when they need to strike a killing blow. The Exarchs of these soaring Aspect Warriors perfectly embody this way of war.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Redeployment&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Winged Evasion&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;RAPID REDEPLOYMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch knows the perfect time to call a retreat - their warriors respond instantly, guns blazing as they take to the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Swooping Hawk Exarch model, this unit is eligible to shoot in a turn in which it Fell Back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPPRESSING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in providing supporting fire from on high, forcing their enemies to duck for cover as their allies close in, before swooping away to another critical location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged weapons equipped by this units Exarch Model have the Pinning keyword, and when resolving a Pinning test, that enemy unit must do so on 3d6 instead of 2d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WINGED EVASION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the gentlest flicker of their iridescent wings, this Exarch and their warriors flit effortlessly through even the staunchest enemy fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.&lt;br /&gt;
== Craftworld Eldar Warlord Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fate’s Messenger - The Warlord re-rolls all saving throw results of 1.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory (Craftworld Relics) ==&lt;br /&gt;
&#039;&#039;&#039;Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If your army is led by an &#039;&#039;&#039;ELDAR&#039;&#039;&#039; warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch&#039;s are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics.&lt;br /&gt;
&lt;br /&gt;
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.&lt;br /&gt;
&lt;br /&gt;
=== KURNOUS’ BOW ===&lt;br /&gt;
&#039;&#039;This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Kurnous’ Bow&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|Pistol 3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Bladestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== THE PHOENIX GEM ===&lt;br /&gt;
&#039;&#039;At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.&lt;br /&gt;
&lt;br /&gt;
=== SHARD OF ANARIS ===&lt;br /&gt;
&#039;&#039;When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASURYANI&#039;&#039;&#039; model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shard of Anaris&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FAOLCHÚ’S WING ===&lt;br /&gt;
&#039;&#039;The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR INFANTRY&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 12&amp;quot; and the &#039;&#039;&#039;FLY&#039;&#039;&#039; keyword.&lt;br /&gt;
* At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits.&lt;br /&gt;
&lt;br /&gt;
=== FIRESABRE ===&lt;br /&gt;
&#039;&#039;Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR&#039;&#039;&#039; model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Firesabre&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Soul Blaze, Wildfire, Vaul&#039;s Work&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SUNSTORM ===&lt;br /&gt;
&#039;&#039;It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR BIKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 20&amp;quot;.&lt;br /&gt;
* The bearer has the Objective Secured ability.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS OF ELDANESH ===&lt;br /&gt;
&#039;&#039;This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTARCH&#039;&#039;&#039;  model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Save characteristic of 2+.&lt;br /&gt;
* The bearer receives the [Feel No Pain: 5+] keyword.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE WEEPING STONES&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR PSYKER&#039;&#039;&#039; model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.&lt;br /&gt;
&lt;br /&gt;
== Aeldari Craftworlds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your army is Battle-forged, &amp;lt;CRAFTWORLD&amp;gt; units in ASURYANI Detachments gain access to the following craftworld rules, provided all &amp;lt;CRAFTWORLD&amp;gt; units in your army are from the same craftworld. If every &amp;lt;CRAFTWORLD&amp;gt; unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the &amp;lt;CRAFTWORLD&amp;gt; keyword.&lt;br /&gt;
&lt;br /&gt;
==== WARLORD TRAITS &amp;amp; RELICS ====&lt;br /&gt;
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI &amp;lt;CRAFTWORLD&amp;gt; CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.&lt;br /&gt;
&lt;br /&gt;
=== [[Aeldari Craftworlds]] ===&lt;br /&gt;
&lt;br /&gt;
== The Ynnari ==&lt;br /&gt;
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.&lt;br /&gt;
A &#039;&#039;&#039;CRAFTWORLD&#039;&#039;&#039; Detachment that is from the Ynnari can also include &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;INCUBI&#039;&#039;&#039; units and &#039;&#039;&#039;SCOURGES&#039;&#039;&#039; units (see &#039;&#039;Codex: Drukhari&#039;&#039;), but for each of these units it includes, it must also include one &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; unit with the same Battlefield Role with the exception of Dedicated Transports. A &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment that includes any of these units in this way is still considered to be an &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachment, but the following additional rules apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment loses the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; faction keyword (if they had one), and gains the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; faction keyword. Note that because the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; keyword is considered to be a replacement for the &#039;&#039;&#039;&amp;lt;CRAFTWORLD&amp;gt;&#039;&#039;&#039; keyword, these units will gain Craftworld Attributes.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;PSYKERS&#039;&#039;&#039; can know powers from the &#039;&#039;&#039;Revenant discipline&#039;&#039;&#039; instead of one other discipline they have access to. &lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; &#039;&#039;&#039;TRANSPORT&#039;&#039;&#039; models in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment lose every instance of the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039; keyword from the Transport ability on their datasheet.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units cannot be given any Pivotal Role upgrades.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (&#039;&#039;see Codex: Drukhari&#039;&#039;).&lt;br /&gt;
* For the purposes of the Strands of Fate ability, &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment are considered to have the &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
=== ATTRIBUTE: STRENGTH FROM DEATH ===&lt;br /&gt;
&#039;&#039;To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Whenever a unit is completely destroyed within 7&amp;quot; of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a &#039;&#039;Soulburst&#039;&#039; action. You cannot pick a unit that is locked in combat, Falling Back or that has Gone to Ground. A unit making a &#039;&#039;Soulburst&#039;&#039; action can do one of the following, even if it has already done so in this turn:&lt;br /&gt;
** The unit can immediately move as if it were your Movement phase.&lt;br /&gt;
** The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls.&lt;br /&gt;
** The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase).&lt;br /&gt;
** The unit can immediately fight as if was your Combat phase.   A unit can only make a &#039;&#039;Soulburst&#039;&#039; action once per turn.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI WARLORD TRAITS ===&lt;br /&gt;
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lord of Rebirth&#039;&#039;&#039; Your Warlord has the It Will Not Die and Feel No Pain special rules. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warden of Souls&#039;&#039;&#039; Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Walker of Many Paths&#039;&#039;&#039; At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit &amp;amp; Run, Move Through Cover. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Master of Death&#039;&#039;&#039; Melee attacks made by this Warlord have the Sustained Hits 1 special rule.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ruthless Commander&#039;&#039;&#039; Your Warlord and all friendly units with the Ynnari Faction within 12&amp;quot; of them are Fearless. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Favoured of Ynnead&#039;&#039;&#039; Your Warlord and their unit can make a Soulburst action when they are within 14&amp;quot; of a unit that is destroyed, rather than 7&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ynnari Relics ==&lt;br /&gt;
&lt;br /&gt;
=== Asu-var, the Sword of Silent Screams ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade steals the foe’s voice and life alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Silence&#039;&#039;&#039;, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Silence:&#039;&#039;&#039; Enemy units within 3&amp;quot; of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Corag Hai’s Locket ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.&lt;br /&gt;
|}&lt;br /&gt;
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hungering Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s melee weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| 3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Blessing of Yvraine&#039;&#039;&#039;, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Blessing of Yvraine:&#039;&#039;&#039; If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kha-vir, the Sword of Sorrows ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade’s razored kiss turns its victims to ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Instant Death&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorgaze ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.&lt;br /&gt;
|}&lt;br /&gt;
The wearer has the Blind, Counter-attack and Night Vision special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Song of Ynnead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s ranged weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Pistol 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;, &#039;&#039;&#039;Deathsong&#039;&#039;&#039;, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathsong:&#039;&#039;&#039; If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulsnare ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, Instant Death, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Lost Shroud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vilith-zhar, the Sword of Souls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This shape-shifting blade was forged in the heat of burning souls.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1362</id>
		<title>AELDARI</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1362"/>
		<updated>2025-11-05T19:36:20Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Battle Focus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex aeldari.png|thumb|The Eldar are more familiar than the lesser races with psychic power. They utilize it with devastating efficiency. ]]&lt;br /&gt;
&#039;&#039;&#039;The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Aeldari Datasheets]]&lt;br /&gt;
* [[Aeldari Wargear]]&lt;br /&gt;
* [[Aeldari USRs]]&lt;br /&gt;
* [[Aeldari Reference]]&lt;br /&gt;
&lt;br /&gt;
== Eldar Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle Focus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.&lt;br /&gt;
&lt;br /&gt;
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting. &lt;br /&gt;
&lt;br /&gt;
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Agile Maneuvers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your Army Faction is &#039;&#039;&#039;ASURYANI&#039;&#039;&#039;, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;BATTLE SIZE&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AGILE MANEUVER TOKENS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Incursion&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strike Force&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost.&lt;br /&gt;
AGILE MANOEUVRES&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SWIFT AS THE WIND&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add 2&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FLITTING SHADOWS&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STAR ENGINES&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; unit from your army is selected to make a Normal move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, add D6+1&amp;quot; to the Move characteristic of models in that unit.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|SUDDEN STRIKE&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an eligible unit from your army is selected to fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6&amp;quot; instead of up to 3&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|OPPORTUNITY SEIZED&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; When an enemy unit ends a Fall Back move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|FADE BACK&lt;br /&gt;
&#039;&#039;&#039;TRIGGER:&#039;&#039;&#039; In your opponent’s Shooting phase, just after an enemy unit has shot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EFFECT:&#039;&#039;&#039; One eligible unit from your army (excluding &#039;&#039;&#039;TITANIC&#039;&#039;&#039; units) that was hit by one or more of those attacks can make a Normal move of up to D6+1&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Exarch Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Exarchs of the Aspect Warrior Shrines have long travelled the Path of the Warrior. Their skills honed over countless decades of war, they are amongst the finest fighters of the Asuryani.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your army is Battle-forged and includes any &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachments (excluding Auxiliary Support and Super-heavy Auxiliary Detachments), then when you are mustering your army, you can upgrade &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; units from your army that contains an Exarch model by giving them one Exarch Power, chosen from those presented here. To do so, select one &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; unit that contains a model that has the word ‘Exarch’ in their profile, and select one of the appropriate Exarch Power upgrades from those listed below. That unit gains the ability listed under that Exarch Power.&lt;br /&gt;
&lt;br /&gt;
You can also select any &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model.&lt;br /&gt;
&lt;br /&gt;
Each time you upgrade a unit to have an Exarch Power, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the tables. Make a note on your army roster each time you upgrade a unit to have an Exarch Power. Unless otherwise stated, each unit can only have one Exarch Power.&lt;br /&gt;
&lt;br /&gt;
If a unit has an Exarch Power, its Exarch model will also gain bonuses to its characteristics, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Add 1 to that model’s Wounds characteristic.&lt;br /&gt;
| +1 W&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Crimson Hunter, Dark Reaper, Swooping Hawk, Warp Spider, or Fire Dragon Exarch, it can re-roll results of 1 with hit rolls made by ranged weapons.&lt;br /&gt;
| Re-rolls of 1 to hit in shooting&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Striking Scorpion, Howling Banshee, Shining Spear or Dire Avenger Exarch, add 1 to its Attacks characteristic.&lt;br /&gt;
| +1 A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Your army (or Crusade force) cannot include more than one unit with the same Exarch Power (or more than one &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; model upgraded to be an Exarch).&lt;br /&gt;
&lt;br /&gt;
==== Crimson Hunters ====&lt;br /&gt;
&#039;&#039;Few if any, can equal the airborne grace, skill and lethality of the Crimson Hunters. Their Exarchs are sufficiently deadly that they make even the ace pilots of the galaxy’s other races look like fumbling new recruits.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eyes of Khaine&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strafing Assault&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Evasion&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EYES OF KHAINE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is an expert in guiding their aircraft on attack runs against their airborne foes. Against their aerobatic prowess, even the swiftest enemies seem clumsy.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each time this model makes an attack that targets an enemy unit that can &#039;&#039;&#039;FLY&#039;&#039;&#039;, that attack automatically hits the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRAFING ASSAULT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This warrior’s blazing weapons strike with pinpoint accuracy at the weak spots of their target, even while moving at supersonic speeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWOOPING EVASION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With an almost preternatural ability to sense danger and the trajectory of incoming projectiles, this Exarch dances effortlessly through enemy anti-aircraft fire without pausing their perfect attack runs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This model has a 5+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
==== Dire Avengers ====&lt;br /&gt;
&#039;&#039;Devotees of Asuryan himself, those who walk the path of the Dire Avenger become adept at both attack and defence. Their Exarchs are masters of a swift and flexible warrior stance that capitalises on everything it means to be Asuryani.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Stance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shredding Fire&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stand Firm&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE STANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering a battle trance, time seems to slow down for the Exarch and their warriors, allowing them to bring their ranged weapons to bear despite the close proximity of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHREDDING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calling upon Asuryan to bless their weapons, the Exarch and their warriors shred their foes with devastating volleys of shuriken fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model, each time a model in this unit makes a ranged attack with a shuriken weapon, the Rending ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND FIRM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Taking the example of Asuryan, these warriors stand resolute before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model:&lt;br /&gt;
&lt;br /&gt;
* This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as three models.&lt;br /&gt;
* Add 1 to the Leadership characteristic of models in this unit.&lt;br /&gt;
&lt;br /&gt;
==== Warp Spiders ====&lt;br /&gt;
&#039;&#039;Warp Spider Exarchs are masters of misdirection. Their minds spin constantly with tactical ruses and vicious predatory schemes, made all the more deadly for their ability to think beyond the dull physical dimensions of realspace.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spider’s Lair&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Surprise Assault&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Web of Deceit&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;SPIDER’S LAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in rapidly creating a web of monofilament wires, luring the enemy into close confines where they are entangled and sliced apart even after their slayers have flickered away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, at the end of your Movement phase, if this unit is wholly within an Area Terrain feature and contains a Warp Spider Exarch model, you can select for that terrain feature to be webbed. If you do so, until the start of your next turn:&lt;br /&gt;
&lt;br /&gt;
* Enemy units treat that terrain feature as if it had the Dangerous Terrain trait.&lt;br /&gt;
* Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 S5 AP4 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SURPRISE ASSAULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid target acquisition is the speciality of this Exarch and their warriors, materialising into realspace and slaying their unsuspecting foes in a storm of monofilament threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this unit was set up in Reserves and contains a Warp Spider Exarch model, when this unit is set up on the battlefield for the first time, until the end of the turn, each time a model in this unit is selected to shoot, it makes 1 additional attack with each death spinner it is equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEB OF DECEIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who think they have this Exarch and their warriors cornered often find their quarry vanished, before suddenly coming under fire again from an unexpected direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, if this unit contains a Warp Spider Exarch model, instead of making a Battle Focus move, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Shining Spears ====&lt;br /&gt;
&#039;&#039;Like elite cavalrymen, the Shining Spears fight from the saddles of their jetbike steeds with blistering speed and skill. So supremely graceful are their Exarchs that it is as though they ride the zephyrs of the wind and strike with the fury of the hurricane.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Expert Lancers&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heartstrike&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Attacks&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EXPERT LANCERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch leads their warriors in deadly strikes, swooping down on their jetbikes to deliver a killing blow with every pass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEARTSTRIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Even while travelling at tremendous speeds, this Exarch is able to make pinpoint killing strikes against their enemy without fail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Shining Spear Exarch model makes a melee attack, an unmodified wound roll of 5+ is treated as having the Rending Keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTNING ATTACKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Spear shrines teach that mobility is the key to victory, and as such their devotees seek to destroy each target and move onto the next before their foe can respond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit makes a consolidation move, if it contains a Shining Spear Exarch model, it can move an additional 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Howling Banshees ====&lt;br /&gt;
&#039;&#039;Speed, grace and overwhelming force are the hallmarks of the Howling Banshee shrines. Their Exarchs exhibit the greatest ability of all, their very presence enhancing the terrifying capacity for murder that their followers can unleash.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Graceful Avoidance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nerve-shredding Shriek&lt;br /&gt;
|&#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Strikes&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GRACEFUL AVOIDANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who try to match blades with a Howling Banshee find their deadliest blows meeting nothing but air, as their foe dances around them before delivering the fatal strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Howling Banshee Exarch model, models in this unit have a 3+ invulnerable save against melee attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NERVE-SHREDDING SHRIEK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Working in concert with the spirits of past wearers of their ritual armour, this Exarch releases a multi-frequency, mournful screech from their mask, bursting organs and incapacitating any foe who hears it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit’s Howling Banshee Exarch model and roll one D6: on a 2+, that enemy unit suffers a -3 penalty to their LD characteristic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING STRIKES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a flourish, this Exarch extends their weapon in the perfect killing blow, driving it deep into their enemy with ferocious precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To wound rolls of 5+ of melee attacks made by this unit’s Howling Banshee Exarch model have the Instant Death keyword.&lt;br /&gt;
&lt;br /&gt;
==== Striking Scorpions ====&lt;br /&gt;
&#039;&#039;Striking Scorpions rely upon stealth to stalk their prey. When they attack, their Exarchs lead them in lightning-fast explosions of violence that see their enemies reduced to bloody shreds in a frenzy of chainblade and shuriken attacks.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Blows&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Ambush&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion’s Sting&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRUSHING BLOWS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch’s speed and dexterity belie their great power. Every strike of their weapons crushes their unfortunate foes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Striking Scorpion Exarch model makes a melee attack that targets a non-&#039;&#039;&#039;TITANIC&#039;&#039;&#039; unit, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY AMBUSH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurking in perfect stillness, the Exarch and their warriors become one with the shadows. As their unsuspecting foe approaches, they leap into action, swifty destroying them in a blur of mandiblaster fire and tearing chainblades before blending into their surroundings once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Striking Scorpion Exarch model and is wholly within an Area Terrain feature, each time a melee attack is made by a model in this unit, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION’S STING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch utilises their mandiblasters with expert precision, directing deadly volleys at the most vulnerable points of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected to fight, if this unit contains a Striking Scorpion Exarch model, until that fight is resolved, replace the ability of this unit’s Striking Scorpion Exarch model’s mandiblasters with the following:&lt;br /&gt;
&lt;br /&gt;
‘During the Fight Phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 3+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 5+ instead of 3+.’&lt;br /&gt;
&lt;br /&gt;
==== Dark Reapers ====&lt;br /&gt;
&#039;&#039;Those who fight as Dark Reapers become living embodiments of death. Bent upon the annihilation of their foes by any means necessary, the Exarchs of the Dark Reapers are grim and cruel-hearted figures who are terrible to behold.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bringer of Death&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Focused Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reaper&#039;s Reach&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BRINGER OF DEATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is completely at one with their weapon, entering a killing trance until their foes lie in ruins. Their ritual weapon acquires new targets even as each projectile streaks towards the previous victim, resulting in a hail of fire unmatched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with a Reaper launcher or shuriken cannon, each time that model is selected to shoot, it makes 1 additional attack with that weapon.&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with an Aeldari missile launcher or tempest launcher, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUSED FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With steely focus, this Exarch eliminates all other distractions from their consciousness. All that exists is the potent tool of destruction they wield, and its luckless victims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Dark Reaper Exarch model makes a ranged attack, add 1 to that attack’s wound roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REAPER’S REACH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some Exarchs train their warriors to maximise the reach of their weapons by constantly moving and firing. Such warriors are able to switch from a run to a stable firing position in the blink of an eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dark Reaper Exarch model, models in this unit ignore any penalties to their hit rolls with ranged weapons. They still resolve Overwatch with Snapshots, and any rules that force them to fire Snapshots are not ignored.&lt;br /&gt;
&lt;br /&gt;
==== Fire Dragons ====&lt;br /&gt;
&#039;&#039;The Fire Dragons burn with the heat of Vaul’s own forge. Just as the Master Smith could melt down and destroy his creations, so the Exarchs of the Fire Dragons can unleash powers of fiery unmaking upon living warrior and war engine alike.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Fury&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Heat&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon’s Bite&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BLAZING FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channelling the fury of previous wearers of their armour, this Exarch’s weapons and those of their warriors blaze with barely restrained fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, add 4&amp;quot; to the Range characteristic of ranged weapons models in this unit are equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BURNING HEAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the benefit of centuries of experience, there is no foe this Exarch cannot identify the weaknesses of, coordinating the fire of their warriors into overwhelming surges of targeted heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9&amp;quot;, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those familiar with the Dragon of Aeldari myth know that while its fire was deadly, those who drew close exposed themselves to its equally dangerous bite.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Fire Dragon Exarch model makes a ranged attack that targets a &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; or &#039;&#039;&#039;MONSTER&#039;&#039;&#039; unit that is within half range when this unit is selected to shoot:&lt;br /&gt;
&lt;br /&gt;
* If that attack is made with a Dragon fusion gun or firepike, add 2 to the roll on the Vehicle Damage chart of that attack.&lt;br /&gt;
* If that attack is made with a Dragon’s breath flamer, when resolving that attack, you can re-roll the wound roll.&lt;br /&gt;
&lt;br /&gt;
==== Swooping Hawks ====&lt;br /&gt;
&#039;&#039;Swooping Hawks rely upon speed and firepower to tear their foes apart at range, committing to melee only when they need to strike a killing blow. The Exarchs of these soaring Aspect Warriors perfectly embody this way of war.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Redeployment&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Winged Evasion&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;RAPID REDEPLOYMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch knows the perfect time to call a retreat - their warriors respond instantly, guns blazing as they take to the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Swooping Hawk Exarch model, this unit is eligible to shoot in a turn in which it Fell Back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPPRESSING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in providing supporting fire from on high, forcing their enemies to duck for cover as their allies close in, before swooping away to another critical location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged weapons equipped by this units Exarch Model have the Pinning keyword, and when resolving a Pinning test, that enemy unit must do so on 3d6 instead of 2d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WINGED EVASION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the gentlest flicker of their iridescent wings, this Exarch and their warriors flit effortlessly through even the staunchest enemy fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.&lt;br /&gt;
== Craftworld Eldar Warlord Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fate’s Messenger - The Warlord re-rolls all saving throw results of 1.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory (Craftworld Relics) ==&lt;br /&gt;
&#039;&#039;&#039;Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If your army is led by an &#039;&#039;&#039;ELDAR&#039;&#039;&#039; warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch&#039;s are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics.&lt;br /&gt;
&lt;br /&gt;
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.&lt;br /&gt;
&lt;br /&gt;
=== KURNOUS’ BOW ===&lt;br /&gt;
&#039;&#039;This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Kurnous’ Bow&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|Pistol 3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Bladestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== THE PHOENIX GEM ===&lt;br /&gt;
&#039;&#039;At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.&lt;br /&gt;
&lt;br /&gt;
=== SHARD OF ANARIS ===&lt;br /&gt;
&#039;&#039;When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASURYANI&#039;&#039;&#039; model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shard of Anaris&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FAOLCHÚ’S WING ===&lt;br /&gt;
&#039;&#039;The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR INFANTRY&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 12&amp;quot; and the &#039;&#039;&#039;FLY&#039;&#039;&#039; keyword.&lt;br /&gt;
* At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits.&lt;br /&gt;
&lt;br /&gt;
=== FIRESABRE ===&lt;br /&gt;
&#039;&#039;Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR&#039;&#039;&#039; model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Firesabre&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Soul Blaze, Wildfire, Vaul&#039;s Work&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SUNSTORM ===&lt;br /&gt;
&#039;&#039;It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR BIKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 20&amp;quot;.&lt;br /&gt;
* The bearer has the Objective Secured ability.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS OF ELDANESH ===&lt;br /&gt;
&#039;&#039;This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTARCH&#039;&#039;&#039;  model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Save characteristic of 2+.&lt;br /&gt;
* The bearer receives the [Feel No Pain: 5+] keyword.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE WEEPING STONES&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR PSYKER&#039;&#039;&#039; model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.&lt;br /&gt;
&lt;br /&gt;
== Aeldari Craftworlds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your army is Battle-forged, &amp;lt;CRAFTWORLD&amp;gt; units in ASURYANI Detachments gain access to the following craftworld rules, provided all &amp;lt;CRAFTWORLD&amp;gt; units in your army are from the same craftworld. If every &amp;lt;CRAFTWORLD&amp;gt; unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the &amp;lt;CRAFTWORLD&amp;gt; keyword.&lt;br /&gt;
&lt;br /&gt;
==== WARLORD TRAITS &amp;amp; RELICS ====&lt;br /&gt;
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI &amp;lt;CRAFTWORLD&amp;gt; CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.&lt;br /&gt;
&lt;br /&gt;
=== [[Aeldari Craftworlds]] ===&lt;br /&gt;
&lt;br /&gt;
== The Ynnari ==&lt;br /&gt;
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.&lt;br /&gt;
A &#039;&#039;&#039;CRAFTWORLD&#039;&#039;&#039; Detachment that is from the Ynnari can also include &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;INCUBI&#039;&#039;&#039; units and &#039;&#039;&#039;SCOURGES&#039;&#039;&#039; units (see &#039;&#039;Codex: Drukhari&#039;&#039;), but for each of these units it includes, it must also include one &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; unit with the same Battlefield Role with the exception of Dedicated Transports. A &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment that includes any of these units in this way is still considered to be an &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachment, but the following additional rules apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment loses the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; faction keyword (if they had one), and gains the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; faction keyword. Note that because the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; keyword is considered to be a replacement for the &#039;&#039;&#039;&amp;lt;CRAFTWORLD&amp;gt;&#039;&#039;&#039; keyword, these units will gain Craftworld Attributes.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;PSYKERS&#039;&#039;&#039; can know powers from the &#039;&#039;&#039;Revenant discipline&#039;&#039;&#039; instead of one other discipline they have access to. &lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; &#039;&#039;&#039;TRANSPORT&#039;&#039;&#039; models in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment lose every instance of the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039; keyword from the Transport ability on their datasheet.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units cannot be given any Pivotal Role upgrades.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (&#039;&#039;see Codex: Drukhari&#039;&#039;).&lt;br /&gt;
* For the purposes of the Strands of Fate ability, &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment are considered to have the &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI ATTRIBUTE: STRENGTH FROM DEATH ===&lt;br /&gt;
&#039;&#039;To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Each time an attack is made by a model with this attribute, if that model’s unit or the enemy unit it is attacking is below its Starting Strength, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI WARLORD TRAITS ===&lt;br /&gt;
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lord of Rebirth&#039;&#039;&#039; Your Warlord has the It Will Not Die and Feel No Pain special rules. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warden of Souls&#039;&#039;&#039; Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Walker of Many Paths&#039;&#039;&#039; At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit &amp;amp; Run, Move Through Cover. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Master of Death&#039;&#039;&#039; Melee attacks made by this Warlord have the Sustained Hits 1 special rule.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ruthless Commander&#039;&#039;&#039; Your Warlord and all friendly units with the Ynnari Faction within 12&amp;quot; of them are Fearless. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Favoured of Ynnead&#039;&#039;&#039; Your Warlord and their unit can make a Soulburst action when they are within 14&amp;quot; of a unit that is destroyed, rather than 7&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ynnari Relics ==&lt;br /&gt;
&lt;br /&gt;
=== Asu-var, the Sword of Silent Screams ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade steals the foe’s voice and life alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Silence&#039;&#039;&#039;, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Silence:&#039;&#039;&#039; Enemy units within 3&amp;quot; of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Corag Hai’s Locket ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.&lt;br /&gt;
|}&lt;br /&gt;
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hungering Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s melee weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| 3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Blessing of Yvraine&#039;&#039;&#039;, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Blessing of Yvraine:&#039;&#039;&#039; If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kha-vir, the Sword of Sorrows ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade’s razored kiss turns its victims to ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Instant Death&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorgaze ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.&lt;br /&gt;
|}&lt;br /&gt;
The wearer has the Blind, Counter-attack and Night Vision special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Song of Ynnead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s ranged weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Pistol 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;, &#039;&#039;&#039;Deathsong&#039;&#039;&#039;, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathsong:&#039;&#039;&#039; If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulsnare ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, Instant Death, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Lost Shroud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vilith-zhar, the Sword of Souls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This shape-shifting blade was forged in the heat of burning souls.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1361</id>
		<title>AELDARI</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=AELDARI&amp;diff=1361"/>
		<updated>2025-11-04T21:54:36Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Battle Focus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex aeldari.png|thumb|The Eldar are more familiar than the lesser races with psychic power. They utilize it with devastating efficiency. ]]&lt;br /&gt;
&#039;&#039;&#039;The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Aeldari Datasheets]]&lt;br /&gt;
* [[Aeldari Wargear]]&lt;br /&gt;
* [[Aeldari USRs]]&lt;br /&gt;
* [[Aeldari Reference]]&lt;br /&gt;
&lt;br /&gt;
== Eldar Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Doom ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.&lt;br /&gt;
|}&lt;br /&gt;
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle Focus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.&lt;br /&gt;
|}&lt;br /&gt;
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.&lt;br /&gt;
&lt;br /&gt;
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting. &lt;br /&gt;
&lt;br /&gt;
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.&lt;br /&gt;
&lt;br /&gt;
=== Strands of Fate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Aeldari live on the brink of extinction. As such, their Farseers have become adept at reading future events, seeing the many strands of fate ahead of their people and the consequences of following each one. Taken at the right time, a simple action can avoid calamitous outcomes, aiding the Aeldari in their continued struggle for survival.&lt;br /&gt;
|}&lt;br /&gt;
If your primary detachment is Eldar, at the start of the battle, make a Strands of Fate roll by rolling twelve D6.&lt;br /&gt;
&lt;br /&gt;
If you wish, you can then re-roll all of these dice, but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner, rolling one less D6 each time you do, until you are satisfied with the results rolled (or until you only have a single D6 remaining).&lt;br /&gt;
&lt;br /&gt;
When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.&lt;br /&gt;
&lt;br /&gt;
Once per phase, before making a dice roll for a model or unit from your army, if you have one or more dice in your Fate dice pool, you can use one or more of those Fate dice for a test. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any).&lt;br /&gt;
&lt;br /&gt;
=== Exarch Powers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;The Exarchs of the Aspect Warrior Shrines have long travelled the Path of the Warrior. Their skills honed over countless decades of war, they are amongst the finest fighters of the Asuryani.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
If your army is Battle-forged and includes any &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachments (excluding Auxiliary Support and Super-heavy Auxiliary Detachments), then when you are mustering your army, you can upgrade &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; units from your army that contains an Exarch model by giving them one Exarch Power, chosen from those presented here. To do so, select one &#039;&#039;&#039;ASPECT&#039;&#039;&#039; &#039;&#039;&#039;WARRIOR&#039;&#039;&#039; unit that contains a model that has the word ‘Exarch’ in their profile, and select one of the appropriate Exarch Power upgrades from those listed below. That unit gains the ability listed under that Exarch Power.&lt;br /&gt;
&lt;br /&gt;
You can also select any &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model.&lt;br /&gt;
&lt;br /&gt;
Each time you upgrade a unit to have an Exarch Power, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the tables. Make a note on your army roster each time you upgrade a unit to have an Exarch Power. Unless otherwise stated, each unit can only have one Exarch Power.&lt;br /&gt;
&lt;br /&gt;
If a unit has an Exarch Power, its Exarch model will also gain bonuses to its characteristics, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Add 1 to that model’s Wounds characteristic.&lt;br /&gt;
| +1 W&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Crimson Hunter, Dark Reaper, Swooping Hawk, Warp Spider, or Fire Dragon Exarch, it can re-roll results of 1 with hit rolls made by ranged weapons.&lt;br /&gt;
| Re-rolls of 1 to hit in shooting&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|If that model is a Striking Scorpion, Howling Banshee, Shining Spear or Dire Avenger Exarch, add 1 to its Attacks characteristic.&lt;br /&gt;
| +1 A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Your army (or Crusade force) cannot include more than one unit with the same Exarch Power (or more than one &#039;&#039;&#039;CRIMSON&#039;&#039;&#039; &#039;&#039;&#039;HUNTER&#039;&#039;&#039; model upgraded to be an Exarch).&lt;br /&gt;
&lt;br /&gt;
==== Crimson Hunters ====&lt;br /&gt;
&#039;&#039;Few if any, can equal the airborne grace, skill and lethality of the Crimson Hunters. Their Exarchs are sufficiently deadly that they make even the ace pilots of the galaxy’s other races look like fumbling new recruits.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eyes of Khaine&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Strafing Assault&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Swooping Evasion&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EYES OF KHAINE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is an expert in guiding their aircraft on attack runs against their airborne foes. Against their aerobatic prowess, even the swiftest enemies seem clumsy.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each time this model makes an attack that targets an enemy unit that can &#039;&#039;&#039;FLY&#039;&#039;&#039;, that attack automatically hits the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRAFING ASSAULT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This warrior’s blazing weapons strike with pinpoint accuracy at the weak spots of their target, even while moving at supersonic speeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWOOPING EVASION&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With an almost preternatural ability to sense danger and the trajectory of incoming projectiles, this Exarch dances effortlessly through enemy anti-aircraft fire without pausing their perfect attack runs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This model has a 5+ invulnerable save.&lt;br /&gt;
&lt;br /&gt;
==== Dire Avengers ====&lt;br /&gt;
&#039;&#039;Devotees of Asuryan himself, those who walk the path of the Dire Avenger become adept at both attack and defence. Their Exarchs are masters of a swift and flexible warrior stance that capitalises on everything it means to be Asuryani.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Stance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shredding Fire&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stand Firm&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE STANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering a battle trance, time seems to slow down for the Exarch and their warriors, allowing them to bring their ranged weapons to bear despite the close proximity of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHREDDING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calling upon Asuryan to bless their weapons, the Exarch and their warriors shred their foes with devastating volleys of shuriken fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model, each time a model in this unit makes a ranged attack with a shuriken weapon, the Rending ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STAND FIRM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Taking the example of Asuryan, these warriors stand resolute before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dire Avenger Exarch model:&lt;br /&gt;
&lt;br /&gt;
* This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as three models.&lt;br /&gt;
* Add 1 to the Leadership characteristic of models in this unit.&lt;br /&gt;
&lt;br /&gt;
==== Warp Spiders ====&lt;br /&gt;
&#039;&#039;Warp Spider Exarchs are masters of misdirection. Their minds spin constantly with tactical ruses and vicious predatory schemes, made all the more deadly for their ability to think beyond the dull physical dimensions of realspace.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spider’s Lair&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Surprise Assault&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Web of Deceit&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;SPIDER’S LAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in rapidly creating a web of monofilament wires, luring the enemy into close confines where they are entangled and sliced apart even after their slayers have flickered away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, at the end of your Movement phase, if this unit is wholly within an Area Terrain feature and contains a Warp Spider Exarch model, you can select for that terrain feature to be webbed. If you do so, until the start of your next turn:&lt;br /&gt;
&lt;br /&gt;
* Enemy units treat that terrain feature as if it had the Dangerous Terrain trait.&lt;br /&gt;
* Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 S5 AP4 hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SURPRISE ASSAULT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid target acquisition is the speciality of this Exarch and their warriors, materialising into realspace and slaying their unsuspecting foes in a storm of monofilament threads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this unit was set up in Reserves and contains a Warp Spider Exarch model, when this unit is set up on the battlefield for the first time, until the end of the turn, each time a model in this unit is selected to shoot, it makes 1 additional attack with each death spinner it is equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEB OF DECEIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who think they have this Exarch and their warriors cornered often find their quarry vanished, before suddenly coming under fire again from an unexpected direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once per battle, if this unit contains a Warp Spider Exarch model, instead of making a Battle Focus move, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9&amp;quot; away from any enemy models.&lt;br /&gt;
&lt;br /&gt;
==== Shining Spears ====&lt;br /&gt;
&#039;&#039;Like elite cavalrymen, the Shining Spears fight from the saddles of their jetbike steeds with blistering speed and skill. So supremely graceful are their Exarchs that it is as though they ride the zephyrs of the wind and strike with the fury of the hurricane.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Expert Lancers&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Heartstrike&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Attacks&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;EXPERT LANCERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch leads their warriors in deadly strikes, swooping down on their jetbikes to deliver a killing blow with every pass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEARTSTRIKE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Even while travelling at tremendous speeds, this Exarch is able to make pinpoint killing strikes against their enemy without fail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Shining Spear Exarch model makes a melee attack, an unmodified wound roll of 5+ is treated as having the Rending Keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIGHTNING ATTACKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Spear shrines teach that mobility is the key to victory, and as such their devotees seek to destroy each target and move onto the next before their foe can respond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit makes a consolidation move, if it contains a Shining Spear Exarch model, it can move an additional 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Howling Banshees ====&lt;br /&gt;
&#039;&#039;Speed, grace and overwhelming force are the hallmarks of the Howling Banshee shrines. Their Exarchs exhibit the greatest ability of all, their very presence enhancing the terrifying capacity for murder that their followers can unleash.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Graceful Avoidance&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nerve-shredding Shriek&lt;br /&gt;
|&#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Piercing Strikes&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;GRACEFUL AVOIDANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who try to match blades with a Howling Banshee find their deadliest blows meeting nothing but air, as their foe dances around them before delivering the fatal strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Howling Banshee Exarch model, models in this unit have a 3+ invulnerable save against melee attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NERVE-SHREDDING SHRIEK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Working in concert with the spirits of past wearers of their ritual armour, this Exarch releases a multi-frequency, mournful screech from their mask, bursting organs and incapacitating any foe who hears it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit’s Howling Banshee Exarch model and roll one D6: on a 2+, that enemy unit suffers a -3 penalty to their LD characteristic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING STRIKES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a flourish, this Exarch extends their weapon in the perfect killing blow, driving it deep into their enemy with ferocious precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To wound rolls of 5+ of melee attacks made by this unit’s Howling Banshee Exarch model have the Instant Death keyword.&lt;br /&gt;
&lt;br /&gt;
==== Striking Scorpions ====&lt;br /&gt;
&#039;&#039;Striking Scorpions rely upon stealth to stalk their prey. When they attack, their Exarchs lead them in lightning-fast explosions of violence that see their enemies reduced to bloody shreds in a frenzy of chainblade and shuriken attacks.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Blows&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Ambush&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion’s Sting&lt;br /&gt;
|&#039;&#039;&#039;+30&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;CRUSHING BLOWS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch’s speed and dexterity belie their great power. Every strike of their weapons crushes their unfortunate foes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Striking Scorpion Exarch model makes a melee attack that targets a non-&#039;&#039;&#039;TITANIC&#039;&#039;&#039; unit, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEADLY AMBUSH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurking in perfect stillness, the Exarch and their warriors become one with the shadows. As their unsuspecting foe approaches, they leap into action, swifty destroying them in a blur of mandiblaster fire and tearing chainblades before blending into their surroundings once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Striking Scorpion Exarch model and is wholly within an Area Terrain feature, each time a melee attack is made by a model in this unit, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORPION’S STING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch utilises their mandiblasters with expert precision, directing deadly volleys at the most vulnerable points of the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected to fight, if this unit contains a Striking Scorpion Exarch model, until that fight is resolved, replace the ability of this unit’s Striking Scorpion Exarch model’s mandiblasters with the following:&lt;br /&gt;
&lt;br /&gt;
‘During the Fight Phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 3+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 5+ instead of 3+.’&lt;br /&gt;
&lt;br /&gt;
==== Dark Reapers ====&lt;br /&gt;
&#039;&#039;Those who fight as Dark Reapers become living embodiments of death. Bent upon the annihilation of their foes by any means necessary, the Exarchs of the Dark Reapers are grim and cruel-hearted figures who are terrible to behold.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bringer of Death&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Focused Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reaper&#039;s Reach&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BRINGER OF DEATH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch is completely at one with their weapon, entering a killing trance until their foes lie in ruins. Their ritual weapon acquires new targets even as each projectile streaks towards the previous victim, resulting in a hail of fire unmatched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with a Reaper launcher or shuriken cannon, each time that model is selected to shoot, it makes 1 additional attack with that weapon.&lt;br /&gt;
* If this unit’s Dark Reaper Exarch model is equipped with an Aeldari missile launcher or tempest launcher, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOCUSED FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With steely focus, this Exarch eliminates all other distractions from their consciousness. All that exists is the potent tool of destruction they wield, and its luckless victims.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Dark Reaper Exarch model makes a ranged attack, add 1 to that attack’s wound roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REAPER’S REACH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some Exarchs train their warriors to maximise the reach of their weapons by constantly moving and firing. Such warriors are able to switch from a run to a stable firing position in the blink of an eye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Dark Reaper Exarch model, models in this unit ignore any penalties to their hit rolls with ranged weapons. They still resolve Overwatch with Snapshots, and any rules that force them to fire Snapshots are not ignored.&lt;br /&gt;
&lt;br /&gt;
==== Fire Dragons ====&lt;br /&gt;
&#039;&#039;The Fire Dragons burn with the heat of Vaul’s own forge. Just as the Master Smith could melt down and destroy his creations, so the Exarchs of the Fire Dragons can unleash powers of fiery unmaking upon living warrior and war engine alike.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Fury&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Heat&lt;br /&gt;
|&#039;&#039;&#039;+25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon’s Bite&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;BLAZING FURY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Channelling the fury of previous wearers of their armour, this Exarch’s weapons and those of their warriors blaze with barely restrained fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, add 4&amp;quot; to the Range characteristic of ranged weapons models in this unit are equipped with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BURNING HEAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the benefit of centuries of experience, there is no foe this Exarch cannot identify the weaknesses of, coordinating the fire of their warriors into overwhelming surges of targeted heat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9&amp;quot;, if a hit is scored, that attack automatically wounds the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAGON’S BITE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those familiar with the Dragon of Aeldari myth know that while its fire was deadly, those who drew close exposed themselves to its equally dangerous bite.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit’s Fire Dragon Exarch model makes a ranged attack that targets a &#039;&#039;&#039;VEHICLE&#039;&#039;&#039; or &#039;&#039;&#039;MONSTER&#039;&#039;&#039; unit that is within half range when this unit is selected to shoot:&lt;br /&gt;
&lt;br /&gt;
* If that attack is made with a Dragon fusion gun or firepike, add 2 to the roll on the Vehicle Damage chart of that attack.&lt;br /&gt;
* If that attack is made with a Dragon’s breath flamer, when resolving that attack, you can re-roll the wound roll.&lt;br /&gt;
&lt;br /&gt;
==== Swooping Hawks ====&lt;br /&gt;
&#039;&#039;Swooping Hawks rely upon speed and firepower to tear their foes apart at range, committing to melee only when they need to strike a killing blow. The Exarchs of these soaring Aspect Warriors perfectly embody this way of war.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;EXARCH POWER&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;POINTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Redeployment&lt;br /&gt;
|&#039;&#039;&#039;+20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing Fire&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Winged Evasion&lt;br /&gt;
|&#039;&#039;&#039;+15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;RAPID REDEPLOYMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch knows the perfect time to call a retreat - their warriors respond instantly, guns blazing as they take to the sky.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While this unit contains a Swooping Hawk Exarch model, this unit is eligible to shoot in a turn in which it Fell Back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUPPRESSING FIRE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Exarch and their warriors are experts in providing supporting fire from on high, forcing their enemies to duck for cover as their allies close in, before swooping away to another critical location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged weapons equipped by this units Exarch Model have the Pinning keyword, and when resolving a Pinning test, that enemy unit must do so on 3d6 instead of 2d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WINGED EVASION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the gentlest flicker of their iridescent wings, this Exarch and their warriors flit effortlessly through even the staunchest enemy fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.&lt;br /&gt;
== Craftworld Eldar Warlord Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Trait&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fate’s Messenger - The Warlord re-rolls all saving throw results of 1.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remnants of Glory (Craftworld Relics) ==&lt;br /&gt;
&#039;&#039;&#039;Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If your army is led by an &#039;&#039;&#039;ELDAR&#039;&#039;&#039; warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch&#039;s are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics.&lt;br /&gt;
&lt;br /&gt;
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.&lt;br /&gt;
&lt;br /&gt;
=== KURNOUS’ BOW ===&lt;br /&gt;
&#039;&#039;This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Kurnous’ Bow&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|Pistol 3&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Bladestorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== THE PHOENIX GEM ===&lt;br /&gt;
&#039;&#039;At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eldar&#039;&#039;&#039; model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.&lt;br /&gt;
&lt;br /&gt;
=== SHARD OF ANARIS ===&lt;br /&gt;
&#039;&#039;When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASURYANI&#039;&#039;&#039; model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Shard of Anaris&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FAOLCHÚ’S WING ===&lt;br /&gt;
&#039;&#039;The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR INFANTRY&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 12&amp;quot; and the &#039;&#039;&#039;FLY&#039;&#039;&#039; keyword.&lt;br /&gt;
* At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits.&lt;br /&gt;
&lt;br /&gt;
=== FIRESABRE ===&lt;br /&gt;
&#039;&#039;Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR&#039;&#039;&#039; model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|WEAPON&lt;br /&gt;
|RANGE&lt;br /&gt;
|TYPE&lt;br /&gt;
|S&lt;br /&gt;
|AP&lt;br /&gt;
|-&lt;br /&gt;
|Firesabre&lt;br /&gt;
|Melee&lt;br /&gt;
|Melee&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Soul Blaze, Wildfire, Vaul&#039;s Work&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SUNSTORM ===&lt;br /&gt;
&#039;&#039;It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR BIKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Move characteristic of 20&amp;quot;.&lt;br /&gt;
* The bearer has the Objective Secured ability.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS OF ELDANESH ===&lt;br /&gt;
&#039;&#039;This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTARCH&#039;&#039;&#039;  model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer has a Save characteristic of 2+.&lt;br /&gt;
* The bearer receives the [Feel No Pain: 5+] keyword.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;THE WEEPING STONES&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELDAR PSYKER&#039;&#039;&#039; model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.&lt;br /&gt;
&lt;br /&gt;
== Aeldari Craftworlds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your army is Battle-forged, &amp;lt;CRAFTWORLD&amp;gt; units in ASURYANI Detachments gain access to the following craftworld rules, provided all &amp;lt;CRAFTWORLD&amp;gt; units in your army are from the same craftworld. If every &amp;lt;CRAFTWORLD&amp;gt; unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the &amp;lt;CRAFTWORLD&amp;gt; keyword.&lt;br /&gt;
&lt;br /&gt;
==== WARLORD TRAITS &amp;amp; RELICS ====&lt;br /&gt;
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI &amp;lt;CRAFTWORLD&amp;gt; CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.&lt;br /&gt;
&lt;br /&gt;
=== [[Aeldari Craftworlds]] ===&lt;br /&gt;
&lt;br /&gt;
== The Ynnari ==&lt;br /&gt;
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.&lt;br /&gt;
A &#039;&#039;&#039;CRAFTWORLD&#039;&#039;&#039; Detachment that is from the Ynnari can also include &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units, &#039;&#039;&#039;INCUBI&#039;&#039;&#039; units and &#039;&#039;&#039;SCOURGES&#039;&#039;&#039; units (see &#039;&#039;Codex: Drukhari&#039;&#039;), but for each of these units it includes, it must also include one &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; unit with the same Battlefield Role with the exception of Dedicated Transports. A &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment that includes any of these units in this way is still considered to be an &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; Detachment, but the following additional rules apply:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment loses the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;KABAL&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;WYCH&#039;&#039;&#039; &#039;&#039;&#039;CULT&amp;gt;&#039;&#039;&#039; faction keyword (if they had one), and gains the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; faction keyword. Note that because the &#039;&#039;&#039;YNNARI&#039;&#039;&#039; keyword is considered to be a replacement for the &#039;&#039;&#039;&amp;lt;CRAFTWORLD&amp;gt;&#039;&#039;&#039; keyword, these units will gain Craftworld Attributes.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;PSYKERS&#039;&#039;&#039; can know powers from the &#039;&#039;&#039;Revenant discipline&#039;&#039;&#039; instead of one other discipline they have access to. &lt;br /&gt;
* &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; &#039;&#039;&#039;TRANSPORT&#039;&#039;&#039; models in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment lose every instance of the &#039;&#039;&#039;&amp;lt;SAEDATH&amp;gt;&#039;&#039;&#039; keyword from the Transport ability on their datasheet.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; units cannot be given any Pivotal Role upgrades.&lt;br /&gt;
* &#039;&#039;&#039;YNNARI&#039;&#039;&#039; &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (&#039;&#039;see Codex: Drukhari&#039;&#039;).&lt;br /&gt;
* For the purposes of the Strands of Fate ability, &#039;&#039;&#039;HARLEQUINS&#039;&#039;&#039; and &#039;&#039;&#039;DRUKHARI&#039;&#039;&#039; units included in a &#039;&#039;&#039;YNNARI&#039;&#039;&#039; Detachment are considered to have the &#039;&#039;&#039;ASURYANI&#039;&#039;&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI ATTRIBUTE: STRENGTH FROM DEATH ===&lt;br /&gt;
&#039;&#039;To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Each time an attack is made by a model with this attribute, if that model’s unit or the enemy unit it is attacking is below its Starting Strength, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
=== YNNARI WARLORD TRAITS ===&lt;br /&gt;
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;D6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warlord Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lord of Rebirth&#039;&#039;&#039; Your Warlord has the It Will Not Die and Feel No Pain special rules. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Warden of Souls&#039;&#039;&#039; Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Walker of Many Paths&#039;&#039;&#039; At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit &amp;amp; Run, Move Through Cover. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Master of Death&#039;&#039;&#039; Melee attacks made by this Warlord have the Sustained Hits 1 special rule.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ruthless Commander&#039;&#039;&#039; Your Warlord and all friendly units with the Ynnari Faction within 12&amp;quot; of them are Fearless. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Favoured of Ynnead&#039;&#039;&#039; Your Warlord and their unit can make a Soulburst action when they are within 14&amp;quot; of a unit that is destroyed, rather than 7&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ynnari Relics ==&lt;br /&gt;
&lt;br /&gt;
=== Asu-var, the Sword of Silent Screams ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade steals the foe’s voice and life alike.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|2&lt;br /&gt;
|Melee, &#039;&#039;&#039;Silence&#039;&#039;&#039;, Two-handed&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Silence:&#039;&#039;&#039; Enemy units within 3&amp;quot; of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Corag Hai’s Locket ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.&lt;br /&gt;
|}&lt;br /&gt;
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hungering Blade ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s melee weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
| 3&lt;br /&gt;
|Melee, &#039;&#039;&#039;Blessing of Yvraine&#039;&#039;&#039;, Fleshbane&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Blessing of Yvraine:&#039;&#039;&#039; If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kha-vir, the Sword of Sorrows ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This blade’s razored kiss turns its victims to ash.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
|Melee, Instant Death&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mirrorgaze ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.&lt;br /&gt;
|}&lt;br /&gt;
The wearer has the Blind, Counter-attack and Night Vision special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Song of Ynnead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.&lt;br /&gt;
|}&lt;br /&gt;
Replaces one of the bearer’s ranged weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Pistol 3, &#039;&#039;&#039;Bladestorm&#039;&#039;&#039;, &#039;&#039;&#039;Deathsong&#039;&#039;&#039;, Poisoned (2+)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bladestorm:&#039;&#039;&#039; When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathsong:&#039;&#039;&#039; If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Soulsnare ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Assault 1, Blast, Instant Death, One use only&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Lost Shroud ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.&lt;br /&gt;
|}&lt;br /&gt;
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vilith-zhar, the Sword of Souls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|This shape-shifting blade was forged in the heat of burning souls.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;AP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|User&lt;br /&gt;
|2&lt;br /&gt;
|Melee, Armourbane, Fleshbane, Soul Blaze&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Craftworlds&amp;diff=1360</id>
		<title>Aeldari Craftworlds</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aeldari_Craftworlds&amp;diff=1360"/>
		<updated>2025-08-04T20:59:33Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Hail of Doom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ulthwé ==&lt;br /&gt;
&#039;&#039;Craftworld Ulthwé lies close to the Eye of Terror, remaining ever watchful over that horrific warp storm. Ulthwé is renowned for the number and skill of its psykers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTE: FORESIGHT OF THE DAMNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Aeldari are psychically attuned, but none more so than those of Ulthwé. Perhaps tainted by their long proximity to the Eye of Terror, their intuition borders well into prescience.&lt;br /&gt;
&lt;br /&gt;
* Each time a unit with this attribute is selected to shoot or fight, you can re-roll one wound roll when resolving that unit’s attacks.&lt;br /&gt;
* Each time you take a Psychic test for a &#039;&#039;&#039;PSYKER&#039;&#039;&#039; unit with this attribute, if it is the first Psychic test taken for that unit this turn, add 1 Warp Charge to the result.&lt;br /&gt;
* Models with this attribute have a 6+ invulnerable save.&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT: FATE READER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using their prescience to discern the enemy commander’s intentions, this warlord can react before the foe’s plans even come into action.&#039;&#039;&lt;br /&gt;
After you make a Strands of Fate roll, if this &#039;&#039;&#039;WARLORD&#039;&#039;&#039; is on the battlefield, you can choose to retain one additional dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELIC: THE GHOSTHELM OF ALISHAZIER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The millennia-old Farseer Alishazier of Ulthwé harboured a deep terror that she would one day join the ranks of her crystallised predecessors. Unable to accept such a fate, she invested her psyche into the circuitry network of her ghosthelm, so that her spirit might forever keep others of her Path safe from harm.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;ULTHWÉ&#039;&#039;&#039; &#039;&#039;&#039;PSYKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer knows one additional psychic power.&lt;br /&gt;
* Each time a Psychic test is taken for the bearer, if the result of all the dice rolled is 9+, that psychic power or psychic action cannot be denied.&lt;br /&gt;
&lt;br /&gt;
== Alaitoc ==&lt;br /&gt;
&#039;&#039;Few Asuryani are as strict in their adherence to the Path as those of Alaitoc. As a result of this harshness, a higher proportion of their people reject the Path altogether and become Rangers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTE: FIELDCRAFT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Through a combination of stealth, superior scouting reports and peerless camouflage, Alaitoc units are able to obscure themselves upon the battlefield, moving effortlessly around their clumsy foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Each time a ranged attack is made against a unit with this attribute, if the attacker is more than 12&amp;quot; away, the unit with this attribute is treated as having the benefits of Light Cover against that attack.&lt;br /&gt;
* Each time a ranged attack is made against an &#039;&#039;&#039;INFANTRY&#039;&#039;&#039; or &#039;&#039;&#039;BIKER&#039;&#039;&#039; unit with this attribute that is entirely on or within a terrain feature, if the attacker is more than 12&amp;quot; away, then the unit with this attribute is treated as having the benefits of Heavy Cover against that attack.&lt;br /&gt;
* You can ignore any or all modifiers to the Move characteristic of &#039;&#039;&#039;INFANTRY&#039;&#039;&#039; units with this attribute, and you can ignore any or all modifiers to Advance rolls made for such units.&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT: MASTER OF AMBUSH&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;This warlord is adept at directing the activities of nearby warriors, allowing some of their number to accomplish complex tasks while their fellows provide covering fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* In your Command phase, you can select one &#039;&#039;&#039;ALAITOC&#039;&#039;&#039; &#039;&#039;&#039;INFANTRY&#039;&#039;&#039; unit within 9&amp;quot; of this &#039;&#039;&#039;WARLORD&#039;&#039;&#039;. Until the end of the turn, if that unit is performing an action, it can still make attacks with ranged weapons without that action failing.&lt;br /&gt;
* At the start of the first battle round, before the first turn begins, if this &#039;&#039;&#039;WARLORD&#039;&#039;&#039; is on the battlefield, you can select one other friendly &#039;&#039;&#039;ALAITOC&#039;&#039;&#039; &#039;&#039;&#039;RANGERS&#039;&#039;&#039; unit on the battlefield. Remove that unit from the battlefield, and set it up anywhere on the battlefield that is more than 9&amp;quot; away from the enemy deployment zone and any enemy models (if both players have abilities that redeploy units before the first turn begins, roll off; the winner chooses who redeploys their units first).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELIC: SHIFTSHROUD OF ALANSSAIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long before the first cameleoline cloak, there was the Shiftshroud of Alanssair - a garment that didn’t so much camouflage or obscure its wearer as shift them from their plane of existence. Made using secrets gleaned from starfarers far more ancient than the Aeldari, anyone wrapped in its fibres could all but disappear from plain sight. At one time, some dozen such Shiftshrouds could be found preserved beneath crystal in Alaitoc; now, only one remains, the others lost to the ages. Should a commander of Alaitoc have need of this powerful relic, they will withdraw it from the world-ship’s deepest vault.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;ALAITOC&#039;&#039;&#039; &#039;&#039;&#039;INFANTRY&#039;&#039;&#039; model only. While the bearer is receiving the benefits of cover, it cannot be selected as the target of a ranged attack unless it is the closest eligible target for that attack and the attacking model is within 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Biel-Tan ==&lt;br /&gt;
&#039;&#039;Biel-Tan warhosts are famed for the indomitable spirit of their Aspect Warriors, as well as for the prodigious storms of shuriken fire they unleash upon the foe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTE: SWORDWIND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Biel-Tan warhosts encapsulate the deadly swiftness of the Swordwind, striking with power, speed and precision.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add 1 to the LD characteristic of models with the Biel-Tan Craftworld.&lt;br /&gt;
* Shuriken weapons that models from this Craftworld are equipped with gain the [Sustained Hits 1] keyword.&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT: NATURAL LEADER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tactical acumen and the use of targeting matrices are second nature to this battle-seasoned warlord.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In your Command phase, you can select one friendly &#039;&#039;&#039;BIEL-TAN&#039;&#039;&#039; unit within 6&amp;quot; of this &#039;&#039;&#039;WARLORD&#039;&#039;&#039;. Until the end of the turn, each time a model in that unit makes an attack, you can re-roll the hit roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELIC: THE SPIRIT STONE OF ANATH’LAN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anath’lan was once one of Craftworld Biel-Tan’s most skilled Farseers. Alas, pride caused him to misread the runes, dooming a maiden world to a bitter demise. Unable to forgive himself, Anath’lan died of grief. His spirit stone refused to bond with the infinity circuit, and to this day guides other Asuryani away from the error that led to his own disgrace.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIEL-TAN&#039;&#039;&#039; &#039;&#039;&#039;PSYKER&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* The bearer knows one additional psychic power from and of their chosen disciplines.&lt;br /&gt;
* Once per Psychic phase, you can re-roll one Psychic test taken for the bearer.&lt;br /&gt;
&lt;br /&gt;
== Iyanden ==&lt;br /&gt;
&#039;&#039;Once the most populous of craftworlds, Iyanden is a shadow of its former self, having suffered numerous invasions. Now its dead far outnumber the living, and must be relied upon to fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTE: STOIC ENDURANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The tenacity of those from Iyanden is the stuff of legends. Their craftworld has suffered much, yet the spirits of both its living and its dead remain unbowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Each time a Morale test is taken for this unit, you can re-roll one or both of the dice.&lt;br /&gt;
* Each time an attack is allocated to a model with this attribute, if that attack has an Armour Penetration characteristic of 4, 5, or 6, worsen the Armour Penetration characteristic of that attack by 1 (e.g. AP 4 becomes AP 5).&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT: ENDURING RESOLVE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resolute in mind and body, this warlord’s willpower is second to none, and serves them well on the battlefield.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time this &#039;&#039;&#039;WARLORD&#039;&#039;&#039; would lose a wound, roll one D6: on a 5+, that wound is not lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELIC: PSYTRONOME OF IYANDEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Asuryani psychic engineers known as Bonesingers are patient artisans who understand that true craftsmanship takes time. Growing and shaping wraithbone is both art and science, and cannot be rushed without ill effects. Yet the times have grown dire, and needs dictate that the artefact known as the Psytronome be removed from beneath its dome of preservation and taken to battle. Very much a weapon of last resort, this small pendant pulses when activated, resonating at such a frequency that its vibrations echo through all realms, including the warp. For reasons unknown, this regular thrum boosts the growth and vitality of wraithbone - but such vigour comes at a cost. After such an unprecedented burst of energy, the wraithbone becomes brittle, often cracking open.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IYANDEN&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
In your Command phase, you can select one friendly &#039;&#039;&#039;IYANDEN&#039;&#039;&#039; &#039;&#039;&#039;WRAITH&#039;&#039;&#039; unit within 9&amp;quot; of the bearer. Until the start of your next Command phase:&lt;br /&gt;
&lt;br /&gt;
* Add 1 to the Attacks characteristic of models in that unit.&lt;br /&gt;
* If that unit is a &#039;&#039;&#039;WRAITHGUARD&#039;&#039;&#039; unit, it gains the Battle Focus ability.&lt;br /&gt;
&lt;br /&gt;
== Saim-Hann ==&lt;br /&gt;
&#039;&#039;Renowned for their love of speed, the people of Saim-Hann are deeply tribal and traditional, and their craftworld was one of the first to flee the decaying Aeldari empire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTE: WILD HOST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each member of a Saim-Hann Wild Host longs to be the first into the fight, the one to win all the glory; nothing will stand between them and their quarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You can re-roll charge rolls made for units with this attribute.&lt;br /&gt;
* Units with this attribute are eligible to declare a charge in a turn in which they Fell Back.&lt;br /&gt;
&#039;&#039;&#039;WARLORD TRAIT: WILD RIDER CHIEFTAIN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To the bravest goes the glory, as they say aboard Saim-Hann.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add 1 to this &#039;&#039;&#039;WARLORD&#039;&#039;&#039;’s Attacks characteristic.&lt;br /&gt;
* This &#039;&#039;&#039;WARLORD&#039;&#039;&#039; is eligible to perform a Heroic Intervention if it is within 6&amp;quot; horizontally and 5&amp;quot; vertically of any enemy unit, instead of 3&amp;quot; horizontally and 5&amp;quot; vertically. &lt;br /&gt;
* Each time this &#039;&#039;&#039;WARLORD&#039;&#039;&#039; makes a Heroic Intervention move, it can move up to 6&amp;quot; instead of 3&amp;quot;. All other rules for Heroic Interventions still apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RELIC: TALISMAN OF TIONCHAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Marking the wearer as a former champion of the clan challenge known as Tionchar, this warrior is a superlative fighter, demonstrating matchless skill, agility and determination.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAIM-HANN&#039;&#039;&#039; model only.&lt;br /&gt;
&lt;br /&gt;
* Each time the bearer makes a melee attack, if the bearer made a charge move or Heroically Intervened this turn, add 1 to the Strength of that attack and improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
== Far-flung Craftworlds ==&lt;br /&gt;
If your chosen craftworld does not have an associated Craftworld Attribute, you must instead create their Craftworld Attribute by selecting Far-flung Craftworld Attributes from the list here. Unless otherwise stated, your craftworld has two Far-flung Craftworld Attributes from the following list:&lt;br /&gt;
&lt;br /&gt;
=== In the Footsteps of the Ancients ===&lt;br /&gt;
&#039;&#039;Some Asuryani are refugees whose own craftworld has been lost, and who have been taken in by another world-vessel. Others seek to emulate the successes of the more active craftworlds, or simply hold traditions similar to their more well known brethren.&#039;&#039;&lt;br /&gt;
You cannot select this Far-flung Craftworld Attribute if you have selected any other Far-flung Craftworld Attributes, and if you select this Far-flung Craftworld Attribute you cannot select a second. Select one of the following craftworlds: Ulthwé, Alaitoc, Biel-Tan, Iyanden, Saim-Hann.&lt;br /&gt;
&lt;br /&gt;
* Use the Craftworld Attribute of the craftworld you selected.&lt;br /&gt;
* If a &#039;&#039;&#039;CHARACTER&#039;&#039;&#039; model with this attribute gains a Warlord Trait, they can have a Craftworld Warlord Trait associated with the craftworld you selected, instead of an Aeldari Warlord Trait. If a &#039;&#039;&#039;CHARACTER&#039;&#039;&#039; model has such a Warlord Trait, replace all instances of the &#039;&#039;&#039;&amp;lt;CRAFTWORLD&amp;gt;&#039;&#039;&#039; keyword on that Warlord Trait (e.g. &#039;&#039;&#039;IYANDEN&#039;&#039;&#039;), if any, with the name of the craftworld that this &#039;&#039;&#039;CHARACTER&#039;&#039;&#039; model is from.&lt;br /&gt;
&lt;br /&gt;
=== Children of Khaine ===&lt;br /&gt;
&#039;&#039;This craftworld holds a special reverence for Khaine, and its warriors are ruthless in the extreme.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a model with this attribute makes a melee attack, on an unmodified wound roll of 6, add 1 to the Damage characteristic of that attack.&lt;br /&gt;
&lt;br /&gt;
=== Children of Morai-Heg ===&lt;br /&gt;
&#039;&#039;The story of Morai-Heg teaches that wisdom cannot come without sacrifice, and that even in dire circumstances, legends can be born.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a model with this attribute makes an attack, if that model’s unit is below its Starting Strength, add 1 to that attack’s hit roll.&lt;br /&gt;
&lt;br /&gt;
=== Children of Prophecy ===&lt;br /&gt;
&#039;&#039;This craftworld’s many seers know how best to avoid the dangers of those that hunger in the immaterium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a Psychic test or Deny the Witch test is taken for a &#039;&#039;&#039;PSYKER&#039;&#039;&#039; unit with this attribute, you can re-roll any or all dice results of 1.&lt;br /&gt;
&lt;br /&gt;
=== Children of the Open Skies ===&lt;br /&gt;
&#039;&#039;The vast training domes of this craftworld are perfect for honing the skills of their Windriders and other swift warriors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add 1&amp;quot; to the Move characteristic of models with this attribute. If a model with this attribute can &#039;&#039;&#039;FLY&#039;&#039;&#039;, add 2&amp;quot; to its Move characteristic instead of 1&amp;quot;.&lt;br /&gt;
* Each time an Advance roll is made for a unit with this attribute, treat a dice roll of 1-2 as 3 instead.&lt;br /&gt;
&lt;br /&gt;
=== Diviners of Fate ===&lt;br /&gt;
&#039;&#039;The Farseers of this craftworld study the twists of fate, steering their kin from situations that might otherwise see them slain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time you make a Strands of Fate roll, if every unit in your army has this attribute (excluding &#039;&#039;&#039;ANHRATHE&#039;&#039;&#039; and &#039;&#039;&#039;UNALIGNED&#039;&#039;&#039; units), you can roll one additional D6.&lt;br /&gt;
&lt;br /&gt;
=== Elite Citizenry ===&lt;br /&gt;
&#039;&#039;Many craftworlds train even their ordinary citizenry to the same degree as the professional soldiers of other races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add 1 to the Leadership characteristic of models with this attribute.&lt;br /&gt;
* Each time a unit with this attribute is selected to fight, you can re-roll one hit roll when resolving that unit’s attacks&lt;br /&gt;
&lt;br /&gt;
=== Expert Crafters ===&lt;br /&gt;
&#039;&#039;These craftworlders display a heightened affinity for crafting wraithbone into beautiful sculptures and potent weapons alike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a unit with this attribute is selected to shoot or fight, you can re-roll one wound roll when resolving that unit’s attacks.&lt;br /&gt;
&lt;br /&gt;
=== Grim ===&lt;br /&gt;
&#039;&#039;The Asuryani of this craftworld have been to the forbidden places of the galaxy and triumphed against its many horrors. For them the darkness holds no fear, for they have faced such dire situations before and emerged victorious.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a Morale test is taken for a unit with this attribute, you can re-roll one or both of the dice.&lt;br /&gt;
&lt;br /&gt;
=== Hail of Doom ===&lt;br /&gt;
&#039;&#039;When gathered in large numbers, the focused shuriken fire of the Asuryani falls upon the foe like a rain of blades. Even the toughest plate can be slashed to ribbons by this hail of deadly projectiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a model with this attribute makes an attack with a shuriken weapon, an unmodified hit roll of 6 automatically wounds the target (and is treated as an unmodified wound roll of 6).&lt;br /&gt;
&lt;br /&gt;
=== Headstrong ===&lt;br /&gt;
&#039;&#039;When the call of war is sent out and the fury of Khaine pumps through their veins, these Aeldari can barely contain their need to get to grips with their foes and destroy them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can re-roll Advance rolls and charge rolls made for units with this attribute.&lt;br /&gt;
&lt;br /&gt;
=== Hunters of Ancient Relics ===&lt;br /&gt;
&#039;&#039;Since the Fall, many relics of the Aeldari’s glorious past have been lost, but there are some who see these treasures as the key to their race’s survival, and will fight all the harder to recover them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While a unit with this attribute is performing an action, that unit can shoot without that action failing.&lt;br /&gt;
&lt;br /&gt;
=== Masterful Shots ===&lt;br /&gt;
&#039;&#039;These Asuryani have mastered warfare in dense terrain, and need only the merest glimpse of a target to make a kill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a model with this attribute makes a ranged attack, reduce any cover save the target is making by 1.&lt;br /&gt;
&lt;br /&gt;
=== Masters of Concealment ===&lt;br /&gt;
&#039;&#039;Turning their talents to self-preservation, the warriors of this craftworld utilise complex camouflage fields to conceal themselves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a ranged attack is made against a unit with this attribute, if the attacker is more than 12&amp;quot; away, then the unit with this attribute is treated as having the benefits of Light Cover against that attack.&lt;br /&gt;
&lt;br /&gt;
=== Mobile Fighters ===&lt;br /&gt;
&#039;&#039;In the blink of an eye, this craftworld’s transports descend, disgorging deadly warriors before the stunned foe can react.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each time a model with this attribute makes an attack, if that model’s unit disembarked from a &#039;&#039;&#039;TRANSPORT&#039;&#039;&#039; model this turn, add 1 to that attack’s wound roll.&lt;br /&gt;
&lt;br /&gt;
=== Savage Blades ===&lt;br /&gt;
&#039;&#039;While many craftworlds do not encourage their warriors to put themselves in harm’s way, others positively encourage them to destroy their enemies blade to blade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each time a model with this attribute makes a melee attack, if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the Armour Penetration characteristic of that attack by 1.&lt;br /&gt;
&lt;br /&gt;
=== Swift Strikes ===&lt;br /&gt;
&#039;&#039;The inhabitants of this craftworld are able to maintain a superb aim, even while moving at high speeds&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In your Shooting phase, each time a unit with this attribute is selected to shoot, unless that unit Fell Back this turn, until the end of the phase, it counts as having Remained Stationary.&lt;br /&gt;
&lt;br /&gt;
=== Students of Vaul ===&lt;br /&gt;
&#039;&#039;Some craftworlds utilise wraithbone vehicle hulls infused with additional empathic circuits. When attacked, the pilot can divert a portion of their consciousness to repairing and regrowing the most serious damage, allowing them to fight at peak efficiency long enough to see victory won&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Add 1 to the Wounds characteristic of any units with this attribute that are &#039;&#039;&#039;VEHICLES&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Superior Shurikens ===&lt;br /&gt;
&#039;&#039;Utilising more aerodynamic shurikens, superior gravitic accelerators or potent trajectory calculators, the warriors of this craftworld are able to project shurikens over a greater distance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add 3&amp;quot; to the Range characteristic of shuriken weapons models in a unit with this attribute are equipped with.&lt;br /&gt;
&lt;br /&gt;
=== Vengeful ===&lt;br /&gt;
&#039;&#039;The Asuryani look down upon those they see as the lesser races, and care little if such creatures perish. They regard such adversaries as interlopers and upstarts, and relish in their slaughter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add the [Sustained Hits 1] keyword to melee attacks made by units with this attribute.&lt;br /&gt;
&lt;br /&gt;
=== Warding Runes ===&lt;br /&gt;
&#039;&#039;These warriors decorate their armour and wargear with ancient Aeldari runes of warding. Malign energies that would slay them are mysteriously turned aside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models with this attribute have a 6+ invulnerable save. Each time a model with this attribute would lose a wound as a result of a psychic power, roll one D6: on a 5+, that wound is not lost.&lt;br /&gt;
&lt;br /&gt;
=== Webway Warriors ===&lt;br /&gt;
&#039;&#039;The warriors of this craftworld know many of the secret paths of the webway, and can use them to launch devastating ambushes on their foes&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Reinforcement unit with this attribute is set up on the battlefield for the first time, until the end of the turn, they get the [Sustained Hits 1] keyword.&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Dead ===&lt;br /&gt;
&#039;&#039;Most Aeldari find the use of ghost warriors to be distasteful, but sometimes the essences of the fallen become restless, and are eager to vent their fury at the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WRAITH&#039;&#039;&#039; &#039;&#039;&#039;CONSTRUCT&#039;&#039;&#039; units (excluding &#039;&#039;&#039;AIRCRAFT&#039;&#039;&#039; units) with this attribute are eligible to perform Heroic Interventions as if they were a &#039;&#039;&#039;CHARACTER&#039;&#039;&#039; unit.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Fluff&amp;diff=1356</id>
		<title>Fluff</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Fluff&amp;diff=1356"/>
		<updated>2025-08-04T17:40:16Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: /* Xenos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are lore/fluff articles on different aspects of Eternum.&lt;br /&gt;
&lt;br /&gt;
== Armies ==&lt;br /&gt;
&lt;br /&gt;
=== Imperium ===&lt;br /&gt;
&lt;br /&gt;
==== Imperial Guard Regiments ====&lt;br /&gt;
[[Tetuanis Mechanized Infantry]]&lt;br /&gt;
&lt;br /&gt;
[[812th Tetuanis Greyhounds]]&lt;br /&gt;
&lt;br /&gt;
==== Adeptus Astartes ====&lt;br /&gt;
[[Crimson Bulwark]]&lt;br /&gt;
&lt;br /&gt;
[[Dawn Guard (Dark Angels Successor)|Dawn Guard]]&lt;br /&gt;
&lt;br /&gt;
==== Inquisition ====&lt;br /&gt;
[[Eternum Conclave Sector Headquarters|Inquisitorial Conclave of Eternum]]&lt;br /&gt;
&lt;br /&gt;
==== Sisters of Battle ====&lt;br /&gt;
The Order of the Purple Communion&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
The Rotbelchers&lt;br /&gt;
&lt;br /&gt;
=== Xenos ===&lt;br /&gt;
[[Craftworld Vanari]]&lt;br /&gt;
&lt;br /&gt;
Dakkasaur&#039;s WAAAGH!!!&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
=== Imperium ===&lt;br /&gt;
&lt;br /&gt;
==== [[Battlefleet Eternum]] ====&lt;br /&gt;
&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Confedus|Battlefleet Confedus]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Gothar|Battlefleet Gothar]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Makerus|Battlefleet Makerus]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Caligulas|Battlefleet Caligulas]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Richmon|Battlefleet Richmon]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Kalibras|Battlefleet Kalibras]]&lt;br /&gt;
* [[Battlefleet Eternum#Battlefleet Arkamedes|Battlefleet Arkamedes]]&lt;br /&gt;
&lt;br /&gt;
==== [[The Crimson Fleet]] ====&lt;br /&gt;
&lt;br /&gt;
=== Fleets of Chaos ===&lt;br /&gt;
&lt;br /&gt;
==== [[The Rotfleet]] ====&lt;br /&gt;
&lt;br /&gt;
== Subsectors and Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Map of Eternum ===&lt;br /&gt;
[[File:SectorEternumV2Shrunk.jpg|none|thumb|Sector Map of Eternum. For more detail, view the larger map found [[Eternum Map|here]]]]&lt;br /&gt;
&lt;br /&gt;
=== Subsectors ===&lt;br /&gt;
&amp;lt;div style=&#039;text-alien: right;&#039;&amp;gt;&lt;br /&gt;
* [[Confedus]]&lt;br /&gt;
* [[Richmon]]&lt;br /&gt;
* [[Gothar]]&lt;br /&gt;
* [[Makerus]]&lt;br /&gt;
* [[Caligulas]]&lt;br /&gt;
* [[Kalibras]]&lt;br /&gt;
* [[The Nullzone]]&lt;br /&gt;
* [[Arkamedes]]&lt;br /&gt;
* [[Putrilocus]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Categories of Worlds ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[:Category:Capital World|Capital Worlds]]&lt;br /&gt;
|[[:Category:Hive World|Hive Worlds]]&lt;br /&gt;
|[[:Category:Shrine World|Shrine Worlds]]&lt;br /&gt;
|[[:Category:Agri-World|Agri-Worlds]]&lt;br /&gt;
|[[:Category:Special Worlds|Special Locations]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Feudal World|Feudal Worlds]]&lt;br /&gt;
|[[:Category:Feral World|Feral Worlds]]&lt;br /&gt;
|[[:Category:Pleasure World|Pleasure Worlds]]&lt;br /&gt;
|[[:Category:Penal World|Penal Worlds]]&lt;br /&gt;
|[[:Category:Civilized World|Civilized Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Mining World|Mining Worlds]]&lt;br /&gt;
|[[:Category:Forge World|Forge Worlds]]&lt;br /&gt;
|[[:Category:Cemetery World|Cemetary Worlds]]&lt;br /&gt;
|[[:Category:Frontier World|Frontier Worlds]]&lt;br /&gt;
|[[:Category:Industrial World|Industrial Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Void Objects|Void Objects / Stations]]&lt;br /&gt;
|[[:Category:Forbidden World|Forbidden Worlds]]&lt;br /&gt;
|[[:Category:Dead World|Dead Worlds]]&lt;br /&gt;
|[[:Category:Gas Giant|Gas Giants]]&lt;br /&gt;
|[[:Category:Death World|Death Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:War World|War Worlds]]&lt;br /&gt;
|[[:Category:Unclassified Location|Unclassified Worlds]]&lt;br /&gt;
|[[:Category:Xenos World|Xenos Worlds]]&lt;br /&gt;
|[[:Category:Fortress World|Fortress Worlds]]&lt;br /&gt;
|[[:Category:Volcano World|Volcano Worlds]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wars of Eternum ==&lt;br /&gt;
&lt;br /&gt;
=== Ongoing ===&lt;br /&gt;
[[The Second Poxwar]]&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
[[The First Poxwar]]&lt;br /&gt;
&lt;br /&gt;
[[The Orkamedes Kroosade|The Orkamedes Kroosade / The Fall of Arkamedes]]&lt;br /&gt;
&lt;br /&gt;
== Characters of Eternum ==&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Pact_of_Dying_Stars&amp;diff=1355</id>
		<title>The Pact of Dying Stars</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Pact_of_Dying_Stars&amp;diff=1355"/>
		<updated>2025-08-04T17:38:41Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: Created page with &amp;quot;  &amp;#039;&amp;#039;&amp;quot;The Imperium fears what it cannot control. That is why they burn even their own.&amp;quot;&amp;#039;&amp;#039;  — Regent-Lord Syltharis the Avenger ----  === Background === In 913.M41, the Genestealer Cult &amp;#039;&amp;#039;&amp;quot;The Hollow Choir&amp;quot;&amp;#039;&amp;#039; infested the agri-world Kaelith Secundus, its psychic beacon threatening to summon Hive Fleet Leviathan.  * Vanari’s Motive: Recover the &amp;quot;Songstone of Morai-Henn&amp;quot;, a pre-Fall relic capable of disrupting Tyranid synapse. * Ynnari’s Interest: The cult’s patriarc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Imperium fears what it cannot control. That is why they burn even their own.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Regent-Lord Syltharis the Avenger&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
In 913.M41, the Genestealer Cult &#039;&#039;&amp;quot;The Hollow Choir&amp;quot;&#039;&#039; infested the agri-world Kaelith Secundus, its psychic beacon threatening to summon Hive Fleet Leviathan.&lt;br /&gt;
&lt;br /&gt;
* Vanari’s Motive: Recover the &amp;quot;Songstone of Morai-Henn&amp;quot;, a pre-Fall relic capable of disrupting Tyranid synapse.&lt;br /&gt;
* Ynnari’s Interest: The cult’s patriarch carried a shard of Ynnead’s prophecy, a key to awakening the God of the Dead.&lt;br /&gt;
* Imperium’s Role: Ordo Xenos Inquisitor Jareth Dalk saw an opportunity to purge all xenos at once.&lt;br /&gt;
&lt;br /&gt;
A fragile alliance was forged—Vanari and Ynnari would cleanse the infestation, while the Deathwatch and Imperial Knights of House Vornhalt secured the perimeter.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Cleansing ===&lt;br /&gt;
&lt;br /&gt;
# The Spear of Vanari&lt;br /&gt;
#* Hyshian Blademasters carved through cultist hordes with rune-edged precision.&lt;br /&gt;
#* Ynnari Reapers struck from the shadows, their scythes harvesting cultist souls for Ynnead.&lt;br /&gt;
# The Death of the Patriarch&lt;br /&gt;
#* The Ynnari Visarch beheaded the patriarch, claiming its shard.&lt;br /&gt;
#* Vanari Rune-Master Elyria secured the Songstone, its harmonics purging residual Tyranid spores.&lt;br /&gt;
# The Betrayal&lt;br /&gt;
#* As the last cultist fell, Inquisitor Dalk fired a psionic disruptor into Regent-Lord Varyth’s spine, killing him instantly.&lt;br /&gt;
#* His broadcast: &#039;&#039;&amp;quot;Kill the witches. Burn them all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The War in the Ruins ===&lt;br /&gt;
&lt;br /&gt;
# Avatar’s Wrath&lt;br /&gt;
#* Vanari’s &amp;quot;Morai-Henn’s Fury&amp;quot; awoke with a fiery vengeance, shattering two Imperial Knights in a single stroke.&lt;br /&gt;
#* The Ynnari Melidh the Whisper, a Death Jester, picked off Dalk’s lieutenants with laughing precision.&lt;br /&gt;
# The Duel of Broken Stars&lt;br /&gt;
#* Regent-Lord Syltharis (Varyth’s heir) challenged Deathwatch Captain Torvus Kaine to single combat.&lt;br /&gt;
#* After a clash of relic blades, Syltharis severed Kaine’s head—but spared his warriors, demanding only Dalk’s surrender.&lt;br /&gt;
# The Imperium’s Answer&lt;br /&gt;
#* Dalk, cornered, called Exterminatus rather than yield.&lt;br /&gt;
#* Vanari and Ynnari forces retreated together, the Songstone’s fragments scattered in the firestorm.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
* Regent-Lord Sylvaris the Avenger (in the aftermath of the duel): &amp;quot;&#039;&#039;This one died with honor. His master will not. Remember that, when you choose who to follow.&#039;&#039;&amp;quot;&lt;br /&gt;
* Visarch (to Syltharis): &#039;&#039;&amp;quot;Your lord died for a relic. Ours died for a god. Which weighs heavier?&amp;quot;&#039;&#039;&lt;br /&gt;
* Inquisitor Dalk: &#039;&#039;&amp;quot;This is not over, xenos. The Emperor’s fire never dies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
* Vanari &amp;amp; Ynnari: A tenuous respect now binds them, though Vanari still rejects full Ynnari allegiance.&lt;br /&gt;
* Imperium’s Shame: Dalk was declared traitor by his own Ordo for wasting Knights and Deathwatch.&lt;br /&gt;
* The Songstone’s Echo: Its shards whisper in the warp, sought by Harlequins and Craftworld Ulthwé.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Shadow_of_Morrian&amp;diff=1354</id>
		<title>The Shadow of Morrian</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Shadow_of_Morrian&amp;diff=1354"/>
		<updated>2025-08-04T17:04:44Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: Created page with &amp;quot; &amp;#039;&amp;#039;&amp;quot;We saw the same doom—but through different lenses. And for a fleeting moment, our hands moved as one.&amp;quot;&amp;#039;&amp;#039;  — Rune-Master Elythar of Vanari  ==== Background ==== In 812.M41, the Death Guard warband &amp;quot;The Droning Choir&amp;quot; invaded Hive Morrian, an Imperial city unknowingly built atop an ancient Aeldari wraithbone nexus—a relic of the War in Heaven. Both Craftworld Vanari and Ulthwé foresaw catastrophe, but their interpretations clashed:  * Vanari’s Vision: The nexu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We saw the same doom—but through different lenses. And for a fleeting moment, our hands moved as one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Rune-Master Elythar of Vanari&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
In 812.M41, the Death Guard warband &amp;quot;The Droning Choir&amp;quot; invaded Hive Morrian, an Imperial city unknowingly built atop an ancient Aeldari wraithbone nexus—a relic of the War in Heaven. Both Craftworld Vanari and Ulthwé foresaw catastrophe, but their interpretations clashed:&lt;br /&gt;
&lt;br /&gt;
* Vanari’s Vision: The nexus could be cleansed and repurposed, its geomantic power turned into a weapon to scour the plague.&lt;br /&gt;
* Ulthwé’s Vision: The nexus was too far corrupted, and any attempt to salvage it would only spread Nurgle’s influence.&lt;br /&gt;
&lt;br /&gt;
Yet, despite their differences, both Craftworlds recognized the greater threat: if the Death Guard fully corrupted the nexus, it would become a pandemic beacon, dooming entire sectors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Council of Morrian ===&lt;br /&gt;
As the Death Guard’s plague-swarmed the hive, the two factions convened in a rare joint seer-council aboard Vanari’s flagship, &#039;&#039;The Dawn’s Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== The Debate ====&lt;br /&gt;
&lt;br /&gt;
* Ulthwé’s Argument (Farseer Idranel the Grim):  &#039;&#039;&amp;quot;The nexus is a corpse. We do not heal necrotic flesh—we burn it. Every second we waste trying to redeem the irredeemable, the Rotfather’s grip tightens.&amp;quot;&#039;&#039;&lt;br /&gt;
* Vanari’s Counter (Rune-Master Elythar):  &#039;&#039;&amp;quot;And what then? Let the humans become minions of the Plague God? Let the nexus’s energy disperse into the warp, where the Enemy will claim it anyway? No. We must control the fire.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Accord ====&lt;br /&gt;
After hours of tense negotiation, the two Craftworlds reached a compromise:&lt;br /&gt;
&lt;br /&gt;
# Ulthwé would dismantle the nexus’s core, ensuring it could not be weaponized by Chaos.&lt;br /&gt;
# Vanari would channel the released energy into a purge, a controlled detonation to incinerate the plague.&lt;br /&gt;
# Both would evacuate any uninfected humans—not out of mercy, but to deny Nurgle flesh as fuel.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Battle of Morrian’s Heart ===&lt;br /&gt;
The plan required perfect coordination:&lt;br /&gt;
&lt;br /&gt;
* Ulthwé’s Warlocks infiltrated the hive’s depths, their runes carving apart the nexus’s bonds.&lt;br /&gt;
* Vanari’s Blademasters held the perimeter, their disciplined strikes cutting down plague-zombies with surgical precision.&lt;br /&gt;
* Rune-Mages and Farseers stood back-to-back, weaving a dual ritual—one to break, one to burn.&lt;br /&gt;
&lt;br /&gt;
But the Death Guard’s sorcerer, Plague-Cantor Vorrkus, intervened. The ritual wavered—until:&lt;br /&gt;
&lt;br /&gt;
* Farseer Idranel sacrificed his psychic essence to stabilize the dismantling.&lt;br /&gt;
* Rune-Master Elythar took Vorrkus’s killing blow to complete the Purge.&lt;br /&gt;
&lt;br /&gt;
The resulting explosion atomized the hive, leaving only a glassy crater—and the echoes of two Aeldari voices laughing in triumph, just before the warp swallowed them whole.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Aftermath: A Victory, But No Alliance ===&lt;br /&gt;
&lt;br /&gt;
* The Death Guard: Vorrkus’s body was obliterated, but his soul escaped—now a minor plague-daemon, eternally singing of his failure.&lt;br /&gt;
* The Imperium: Declared Morrian &amp;quot;lost to xenos witchcraft.&amp;quot; The few saved humans were quietly mind-wiped by Ulthwé’s Warlocks.&lt;br /&gt;
* Vanari &amp;amp; Ulthwé: The two Craftworlds parted ways, their mutual respect tinged with sorrow.&lt;br /&gt;
** Ulthwé saw Vanari as reckless idealists.&lt;br /&gt;
** Vanari saw Ulthwé as pessimistic fatalists.&lt;br /&gt;
** Yet both recorded the battle in their archives as &amp;quot;The Shadow of Morrian.&lt;br /&gt;
&lt;br /&gt;
=== Quotes for the Ages ===&lt;br /&gt;
&lt;br /&gt;
* Farseer Idranel’s last words: &#039;&#039;&amp;quot;You burn too brightly, Vanari. But today… that fire was needed.&amp;quot;&#039;&#039;&lt;br /&gt;
* Rune-Master Elythar’s final glyph: &#039;&#039;&amp;quot;The path is not one or the other. It is both—and that is why we walk alone.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_War_of_the_Bleeding_Dawn&amp;diff=1353</id>
		<title>The War of the Bleeding Dawn</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_War_of_the_Bleeding_Dawn&amp;diff=1353"/>
		<updated>2025-08-04T16:52:55Z</updated>

		<summary type="html">&lt;p&gt;Talonsin: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;quot;They sought to drown the stars in blood. We answered with light.&amp;quot;&amp;#039;&amp;#039;  — High Loremaster Elyria Vaelith  ==== Overview ==== A brutal campaign fought between Craftworld Vanari and the Word Bearers warband &amp;quot;The Choir of Entropy&amp;quot;, the War of the Bleeding Dawn (735.M41) was a defining conflict that tested Vanari’s philosophy of enlightened warfare against the raw horror of Chaos Undivided. ----  === Key Events ===  ==== 1. The Corruption of Maiden World &amp;#039;&amp;#039;Elennarë&amp;#039;&amp;#039; ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;They sought to drown the stars in blood. We answered with light.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— High Loremaster Elyria Vaelith&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
A brutal campaign fought between Craftworld Vanari and the Word Bearers warband &amp;quot;The Choir of Entropy&amp;quot;, the War of the Bleeding Dawn (735.M41) was a defining conflict that tested Vanari’s philosophy of enlightened warfare against the raw horror of Chaos Undivided.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Key Events ===&lt;br /&gt;
&lt;br /&gt;
==== 1. The Corruption of Maiden World &#039;&#039;Elennarë&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* The Word Bearers, led by Dark Apostle Vorthugal the Unshaped, defiled the Vanari-aligned Maiden World &#039;&#039;Elennarë&#039;&#039;, using its world-spirit to amplify a warp ritual.&lt;br /&gt;
* The planet’s skies turned black-and-scarlet, birthing a daemonic rift that threatened to spread to neighboring systems.&lt;br /&gt;
&lt;br /&gt;
==== 2. Vanari’s Response ====&lt;br /&gt;
&lt;br /&gt;
* The Vanari, refusing to abandon the world’s spirit, deployed Hyshian Blademasters and Rune Mages to cleanse the corruption.&lt;br /&gt;
* Their strategy relied on geomantic warfare: using wraithbone obelisks to anchor &amp;quot;pure&amp;quot; psychic nodes, countering the Word Bearers’ ritual.&lt;br /&gt;
&lt;br /&gt;
==== 3. The Battle of the Shattered Monolith ====&lt;br /&gt;
&lt;br /&gt;
* The climax of the war occurred at &#039;&#039;Elennarë&#039;&#039;’s heart, where the Word Bearers had erected a living altar from fused corpses.&lt;br /&gt;
* Regent-Lord Kaelis Sunborn led a suicide charge of Wraithblades, their spirits immune to corruption, to disrupt the ritual.&lt;br /&gt;
* The Vanari Rune Mages completed a counter-ritual, channeling the Maiden World’s dying spirit into a searing blast of light that:&lt;br /&gt;
** Banished the daemons.&lt;br /&gt;
** Reduced Vorthax to a calcified statue.&lt;br /&gt;
** Shattered &#039;&#039;Elennarë&#039;&#039; into a barren husk.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tactical Innovations ===&lt;br /&gt;
&lt;br /&gt;
* Wraithbone Geomancy: Vanari psychomancers manipulated the planet’s ley lines like a &amp;quot;circuit board&amp;quot; to disrupt Chaos.&lt;br /&gt;
* The Silent Gambit: Blademasters fought without battle-cries, their discipline stemming the Word Bearers’ hate-fueled prayers.&lt;br /&gt;
* The Price of Purity: The Vanari rejected orbital bombardment, opting for precise strikes to save the world-spirit—a decision that cost thousands of lives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Aftermath &amp;amp; Legacy ===&lt;br /&gt;
&lt;br /&gt;
* The Bleeding Dawn: The war’s name comes from the blood-red auroras that lingered over &#039;&#039;Elennarë&#039;&#039;’s corpse for decades.&lt;br /&gt;
* A Pyrrhic Victory: The Vanari saved the sector from Chaos, but the loss of &#039;&#039;Elennarë&#039;&#039; fractured their ruling council. Some saw it as wisdom; others, weakness.&lt;br /&gt;
* Vorthugal’s Curse: The petrified Dark Apostle’s remains were taken to Vanari as a trophy. To this day, his hollow eyes weep black tears, a grim reminder.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&lt;br /&gt;
* Dark Apostle Vorthax: &#039;&#039;&amp;quot;You burn a world to spite the gods. You are no better than us.&amp;quot;&#039;&#039;&lt;br /&gt;
* Regent-Lord Kaelis: &#039;&#039;&amp;quot;Ashes are the fate of all. But from ours, a phoenix rises. From yours? Only silence.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
</feed>