<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://mce.superiorsolution.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wmcclain</id>
	<title>Eternum McEdition - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://mce.superiorsolution.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wmcclain"/>
	<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php/Special:Contributions/Wmcclain"/>
	<updated>2026-04-03T22:38:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Erdenet&amp;diff=1669</id>
		<title>Erdenet</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Erdenet&amp;diff=1669"/>
		<updated>2026-01-17T15:50:47Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=Erdenet|Segmentum=Tempestus|Sector=Eternum|Subsector=Makerus|System=Ravenholme|Population=~850,000,000|Affiliation=Imperial|Class=Mining World|Tithe Grade=Decuma Prima}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A mining world with a dismal reputation, Erdenet is the most isolated Imperial world in Eternum with nothing between it and the closest Imperial world the [[Poxwatch Fortress]]. Very few individuals willingly visit Erdenet such is its reputation, with even the charter captains responsible for picking up the world&#039;s tithe staying only as long as necessary to load the flogiston crystals. Erdenet&#039;s inhabitants, primarily composed of indentured serfs and prisoners shipped from other worlds, are led by the few remaining &#039;Old Families&#039;, themselves descended from the original colonists. Suicide is the largest cause of death on Erdenet, followed by homicide, owing to the oppressively bleak atmosphere. The world itself hosts dark and gloomy forests, cast in perpetual twilight by the twin dim suns, with all inhabitants living in poorly lit towns built in the gothic architecture the original colonists brought with them. No hostile native life has been catalogued here, nor any dangerous flora, yet persistent rumors float around that bloodsucking beasts prowl the night to feast on those outside their homes. This is not helped by the low technology level found on Erdenet, though not as regressive as a feudal world streetlamps are lit with flame, roads are cobblestone, and most machines are powered by steam operated engines. This does not interfere with flogiston mining however, as the low density and relative rarity of the crystals doesn&#039;t demand any overly advanced methods for Erdenet to harvest them. Attempts to introduce modern Imperial equipment to improve yields has repeatedly met with failure as the machines are damaged and the sponsoring foriegn parties missing with no trace - hushed whispers state the Old Families have a hand in these, though nothing concrete has ever surfaced. Although a prime candidate for the Ordos Hereticus to investigate, especially considering evidence suggesting that Xenos ruins are hidden away on Erdenet, the more pressing demands of Eternum coupled with Erdenet never missing a tithe has placed any such investment of resources low. The planetary governor has consistently been of the same Old Family for recorded history, who has consistently met Erdenet&#039;s tithe requirement of flogiston crystals and manpower for the Imperial Guard. The [[Erdenet Mortuary Keepers]] have accorded themselves well through their utter fearlessness and borderline suicidal charges, though their eager willingness to die coupled with their odd behavior when among other Regiments (a fact which has on occasion resulted in Commissariat action, such as when the 66th Mortuary Keepers dug up recently laid graves of the [[Derringer Freedmen]] and thrust wooden stakes through each corpse&#039;s chest - an action the Derringer Freedmen reacted to violently, attacking several of the grave desecraters before commissars ended the unrest)  has kept them from any prestigious assignments.&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Makerus]]&lt;br /&gt;
[[Category:Mining World]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:TheAuerilisSystem.jpg&amp;diff=1668</id>
		<title>File:TheAuerilisSystem.jpg</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:TheAuerilisSystem.jpg&amp;diff=1668"/>
		<updated>2026-01-15T18:07:47Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Auerilis_System&amp;diff=1667</id>
		<title>Auerilis System</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Auerilis_System&amp;diff=1667"/>
		<updated>2026-01-15T18:07:00Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;The Auerilis System at the start of the Second Poxwar  == Overview == Home of Auerilis IV and many lesser moons and bodies, Auerilis serves as a critical system for continued defense of Eternum. The manufactorums of Auerilis IV, staffed by the menials of the hive world, constantly turn materials harvested from the system&amp;#039;s moons and the subsector into supplies, munitions, and fuel for the Tideshifter. Owing to it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheAuerilisSystem.jpg|thumb|400px|center|The Auerilis System at the start of the Second Poxwar]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Home of [[Auerilis IV]] and many lesser moons and bodies, Auerilis serves as a critical system for continued defense of Eternum. The manufactorums of Auerilis IV, staffed by the menials of the hive world, constantly turn materials harvested from the system&#039;s moons and the subsector into supplies, munitions, and fuel for the [[Tideshifter]]. Owing to its proximity to the Aural Gate, Auerilis boasts a sizable system defense fleet augmented by [[Battlefleet Eternum]], stationed around both Auerilis IV and Auerilis VI.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Ariette_Bazil&amp;diff=1666</id>
		<title>Ariette Bazil</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Ariette_Bazil&amp;diff=1666"/>
		<updated>2026-01-15T18:02:41Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == An Imperial Saint, Ariette Bazil was the driving force behind the Holy Reconciler Crusade that would finally end the Gafrey Schism. Born on the faithful but simpler world of Cadark, Ariette was undergoing training in the world&amp;#039;s only Schola Progenium when the Gafrey Schism&amp;#039;s discontent with the Imperial status quo boiled over into conflict. Cadark was no exception to the strife that touched so many worlds in Eternum as firebrand speeches turned...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
An Imperial Saint, Ariette Bazil was the driving force behind the [[Holy Reconciler Crusade]] that would finally end the [[Gafrey Schism]]. Born on the faithful but simpler world of [[Cadark]], Ariette was undergoing training in the world&#039;s only Schola Progenium when the Gafrey Schism&#039;s discontent with the Imperial status quo boiled over into conflict. Cadark was no exception to the strife that touched so many worlds in Eternum as firebrand speeches turned to fire soaked volleys, and most of the Schola&#039;s staff including Bazil&#039;s own drill abbot had aligned with Gafrey. The drill abbot, turning a weapons training course into a firebrand speech about how the Emperor must die for the &#039;True God&#039; of Humanity to return was so engrossed in his lecture that he failed to notice Ariette picking up a chainsword, only reacting when she plunged the chainsword into his gut while quoting Imperial Thought of the Day &#039;&#039;&amp;quot;The heretic shall reap as he sown - the bitter harvest of vengeance and death.&amp;quot;&#039;&#039;  Ariette surprised her classmates, who together fought their way to the few loyalist holdouts amongst the Schola. Taking the bolter off the Schola&#039;s dying Sororitas instructor and following her instructions, Ariette rallied the defenders and pushed through crowds bolstered by Gafrey&#039;s proclamations, eventually reaching the nearest PDF outpost. The records that survived are under sole custody of the Ecclesiarchy, and state that Ariette glowed with light as she cut down wave after wave of Gafrey followers. Eventually she commandeered a pilgrim fleet in orbit, and began the Holy Reconciler Crusade with hordes of faithful pilgrims, Guard regiments, and any nearby Sisters of Battle. Though her Crusade would last long and see her homeworld, among many others, brought to ruin, the Crusade would eventually reach its conclusion during the pivotal battle of Reconciliation. The battle was fought on the world which would soon be called [[Saint Bazil]], and saw the Saint and her retinue battle the tainted monster Gafrey had become, slaying him. The traitor&#039;s death was certain, as those enthralled soon lacked cohesion and purpose, though Ariette was nowhere to be found. Ariette&#039;s location remains a mystery, as no body was found and her retinue claim she disappeared in a blinding light that caused all nearby Aquilas to glow, a testimony that saw her quickly elevated to Sainthood. Her retinue&#039;s survivors would later form the [[Order of the Last Candle]], and the newly canonized Saint Bazil became a favorite topic of the sector&#039;s Ecclesiarchy. The Order of the Last Candle maintains Ariette still serves the Imperium as a holy Saint, and that she will aid the Imperium in Eternum&#039;s darkest moment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Ecclesiarchy]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Antikun_Zulu_Shieldbashers&amp;diff=1665</id>
		<title>Antikun Zulu Shieldbashers</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Antikun_Zulu_Shieldbashers&amp;diff=1665"/>
		<updated>2026-01-15T18:00:32Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == Forgoing all vehicles save for fast moving vehicles, and long ranged weapons in favor of lascarbines, flamers, and &amp;#039;&amp;#039;Kukri&amp;#039;&amp;#039; Swords designed after the fearsome claws of the Besteti Lions, the Zulu are an atypical regiment from Antikus. The Shieldbashers are not a regiment that can hold a position causing some friction with certain commanders, but they are excellent offensive light infantry who can fearlessly charge and fight in melee. The Zulu are reco...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Forgoing all vehicles save for fast moving vehicles, and long ranged weapons in favor of lascarbines, flamers, and &#039;&#039;Kukri&#039;&#039; Swords designed after the fearsome claws of the Besteti Lions, the Zulu are an atypical regiment from [[Antikus]]. The Shieldbashers are not a regiment that can hold a position causing some friction with certain commanders, but they are excellent offensive light infantry who can fearlessly charge and fight in melee.&lt;br /&gt;
The Zulu are recognizable by their woven synthread shields known as &#039;&#039;Impi&#039;&#039;, which they use to close the distance with enemies while they shoot poorly aimed lascarbine or laspistol shots, until they finally reach charging distance and discard their ranged weapons for their Kukri swords. Resembling Ork tactics more than Imperial, the Zulu are nonetheless effective if not surprising, with few enemies expecting a light infantry charge not accompanied by commissars shooting Guardsmen. Each Zulu Shieldbasher regiments uses a different color scheme corresponding to their tribal roots, but their Impi and Kukri are dead giveaways. There are some suspicions that fall upon the Regiments for being a little too eager for combat, and for too many deadly incidents during their interludes between proper combat but no hard evidence has been found by Commissariat investigation. This may change with the growing influence of Khorne from the [[Kalibras New Worlds]], and the few Zulu who have betrayed the Imperium always follow Khorne, only worsening suspicions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial Guard Regiments]]&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Anthorian-Confederation_Schism&amp;diff=1664</id>
		<title>Anthorian-Confederation Schism</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Anthorian-Confederation_Schism&amp;diff=1664"/>
		<updated>2026-01-15T17:58:58Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == An offshoot of the disastrous Gafrey Schism, the Anthorian-Confederation Schism occurred at the same time and is believed by many historians to be related. The proponents of the Schism believed that Chaos was a necessary balance to the Emperor and worthy of praise for introducing trials, a blasphemous teaching to all the greater Ecclesiarchy preached, and the Anthorians used the turmoil of the Gafrey Schism to preach in the open. Unfortunately for them...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
An offshoot of the disastrous [[Gafrey Schism]], the Anthorian-Confederation Schism occurred at the same time and is believed by many historians to be related. The proponents of the Schism believed that Chaos was a necessary balance to the Emperor and worthy of praise for introducing trials, a blasphemous teaching to all the greater Ecclesiarchy preached, and the Anthorians used the turmoil of the Gafrey Schism to preach in the open. Unfortunately for them, they threw their lot in with the Gafrey Schism right before Gafrey&#039;s true patron revealed himself, and that quickly convinced any fencesitters to side against the Anthorian-Confederation. It would be Hierach Joaquin Mellado&#039;s efforts on [[Spania]] that would finally finish the faction, and since then the Ecclesiarchy has closely guarded the Schism&#039;s details, using the [[Order of the Last Candle]] to root out and destroy any leftover teachings, texts, or new adherents. &lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Ecclesiarchy]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Ambukian_Mobile_Pathfinders&amp;diff=1663</id>
		<title>Ambukian Mobile Pathfinders</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Ambukian_Mobile_Pathfinders&amp;diff=1663"/>
		<updated>2026-01-15T17:57:22Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == Death worlders native to Ambuk, the Ambukian Mobile Pathfinders are fast mechanized reconnaissance regiments used to identify breakpoints in enemy defenses, scout large areas quickly, and serve as mechanized skirmishers. Although limited in number, their upbringing on Ambuk has instilled an exceptional sense of danger and both keeps them alive longer than average for recon Regiments, and less susceptible to Chaos&amp;#039;s temptations thanks to the dangerous A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Death worlders native to [[Ambuk]], the Ambukian Mobile Pathfinders are fast mechanized reconnaissance regiments used to identify breakpoints in enemy defenses, scout large areas quickly, and serve as mechanized skirmishers. Although limited in number, their upbringing on Ambuk has instilled an exceptional sense of danger and both keeps them alive longer than average for recon Regiments, and less susceptible to Chaos&#039;s temptations thanks to the dangerous Anubae of their homeworld. Though they tend to lean towards desert tan the Regiments adopt whatever camouflage necessary to blend in with the terrain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial Guard Regiments]]&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Altai_Congressional_Regiments&amp;diff=1662</id>
		<title>Altai Congressional Regiments</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Altai_Congressional_Regiments&amp;diff=1662"/>
		<updated>2026-01-15T17:56:39Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == Professional, though lacking any true specialization, line infantry regiments, the Altai Congressional Regiments are made up of entirely of volunteers from Altai. Mirroring their egalitarian world, the more hardline command and morale enforcement common to Guard regiments gives way to more &amp;#039;positive&amp;#039; methods of encouragement. This improves the at-rest morale of the Regiments, but a tendency to question orders and balk at dangerous assignments leads to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Professional, though lacking any true specialization, line infantry regiments, the Altai Congressional Regiments are made up of entirely of volunteers from [[Altai]]. Mirroring their egalitarian world, the more hardline command and morale enforcement common to Guard regiments gives way to more &#039;positive&#039; methods of encouragement. This improves the at-rest morale of the Regiments, but a tendency to question orders and balk at dangerous assignments leads to occasional issues or breaks in morale, especially in the trenches of the [[Gateworlds]], thus Congressional Regiments often have barrier troops assigned to keep them in line on the front. Congressional Regiments utilize navy blue and red armor with white fatigues, an imitation of Altai&#039;s flag.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Guard Regiments]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aciad_Scarred_Regiments&amp;diff=1661</id>
		<title>Aciad Scarred Regiments</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aciad_Scarred_Regiments&amp;diff=1661"/>
		<updated>2026-01-15T17:55:43Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == Well known for their resiliency, excellence in close combat against large xenos and monsters, and near unbreakable morale, though they lack discipline and tend to choose their own objective with commissars struggling to maintain order as the threat of execution with a quick bolter shot is a relief compared to the average death on Aciad. Their close quarters and resistance to following orders have mostly led to their assignment to the meat grinder at th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Well known for their resiliency, excellence in close combat against large xenos and monsters, and near unbreakable morale, though they lack discipline and tend to choose their own objective with commissars struggling to maintain order as the threat of execution with a quick bolter shot is a relief compared to the average death on [[Aciad]]. Their close quarters and resistance to following orders have mostly led to their assignment to the meat grinder at the [[Iron Gate]], fighting orks to a standstill. The Scarred Regiments are also commonly found in warzones with deadly environmental hazards, though a rarer site on the Aural Front. The Aciad Regiments utilize a mottled dull yellow color, with khaki fatigues.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial Guard Regiments]]&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=66th_Bloodied_Guns&amp;diff=1660</id>
		<title>66th Bloodied Guns</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=66th_Bloodied_Guns&amp;diff=1660"/>
		<updated>2026-01-15T17:54:45Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == A notorious traitor regiment from Tetuanis, the 66th Bloodied Guns follow the brutal path of Khorne. Joining the Chaos forces in the Kalibras New Worlds, the 66th Bloodied Guns have massacred many unlucky Imperial defenders while enslaving survivors, and are instantly recognizable by the blood painted star of Chaos on their dull grey armor.  Category:Chaos&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
A notorious traitor regiment from [[Tetuanis]], the 66th Bloodied Guns follow the brutal path of Khorne. Joining the Chaos forces in the [[Kalibras New Worlds]], the 66th Bloodied Guns have massacred many unlucky Imperial defenders while enslaving survivors, and are instantly recognizable by the blood painted star of Chaos on their dull grey armor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Deff_Krusade&amp;diff=1659</id>
		<title>Deff Krusade</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Deff_Krusade&amp;diff=1659"/>
		<updated>2026-01-15T17:33:43Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == The most devastating Xeno attack in Eternum&amp;#039;s long history, the Deff Kroosade, also known as the Green Kroosade and many other Orkish names, devastated the once prosperous Arkamedes subsector and pushed the Imperium out. Imperial records are scant, though the Greenskin menace originated from the Orkish world of Mujar. Mujar had been mostly left to its own devices as the Arkamedean nobles wasted Imperial military assets for interhouse rivalry and wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The most devastating Xeno attack in Eternum&#039;s long history, the Deff Kroosade, also known as the Green Kroosade and many other Orkish names, devastated the once prosperous [[Arkamedes]] subsector and pushed the Imperium out. Imperial records are scant, though the Greenskin menace originated from the Orkish world of [[Mujar]]. Mujar had been mostly left to its own devices as the Arkamedean nobles wasted Imperial military assets for interhouse rivalry and wars, which would prove to be its undoing. &lt;br /&gt;
&lt;br /&gt;
An Ork fleet, captained by notorious warboss Big Greenie da Eyerippa Meanie, arrived in orbit and through large displays of force, formed a WAAAGH!!! from Mujaran Orks. The Deff Kroosade spilt forth from Mujar, laying waste to Imperial worlds. The subsector nobles, whose influence over Militarum Command was substantial, perceived the WAAAGH!!! as nothing more than a large raid and they continued their interwars to the significant detriment of Arkamedes. By the time the nobles realized they were facing an army, Arkamedes was already lost. Beseeching the greater sector for aid as the subsector capital [[Ulaangom]] came under siege, they received no reinforcements as Orks pillaged the subsector. Sector Eternum was suffering the worst of the [[Gafrey Schism]] during the Deff Kroosade, and with the Imperium focused on the far more crucial [[Caligulas]] subsector no relief would come for Arkamedes.&lt;br /&gt;
The nobles who left Arkamedes either fleeing a besieged world or who fled before Orks reached their world joined the refugee diaspora, being resettled on worlds that bordered Arkamedes and throughout the sector. The former Arkamedean families of both nobles and menials hold a deep hatred for the Orks whole stole their home, and few even hold their grudge against the Imperium for failing to aid them, a fact that would help the [[Rotbelchers]] during the [[First Poxwar]]. Arkamedean families have passed their loss through millennia, and even in the 41st Millennium its almost given that any conversation with an Arkamedean would veer towards their grand plan to reconquer the subsector.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkamedes]]&lt;br /&gt;
[[Category:Orks]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Specelo_Passage&amp;diff=1658</id>
		<title>Specelo Passage</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Specelo_Passage&amp;diff=1658"/>
		<updated>2026-01-15T17:30:14Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SpeceloTranslation.jpg|thumb|400px|center|An Imperial ship enters the Specelo Passage]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
One of three stable warp passages into the [[Kalibras New Worlds]], the Specelo Passage is the most stable and least prone to disaster. [[The Nullzone]] appears to exert some influence on the Passage, as the warp lane has stayed consistently stable with very few warp related incidents ever reported. The Imperium is aware of this as are smugglers, for taking tainted cargo or passengers through the [[Tonitro]] or the [[Screaming Passage]] is like lighting a beacon for daemons of the warp, thus Garlaw&#039;s inspectors have become incredibly experienced in finding illicit cargo.  [[Battlefleet Kalibras]] well earned reputation is frequently proven at [[Garlaw]], as greasing the right Imperial Naval officer&#039;s hand will see certain checks omitted, and the smugglers off with an escort. The Inquisition is not blind to this, however the benefits of strategically placed informants, howler tags, and tracer beacons has let the benefits outweigh the negatives. Battlefleet Kalibras&#039;s officers are unaware of how close to the guillotine they are, and will carry on blinded by greed until the Inquisition decides their game has gone on long enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Void Objects]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:SpeceloTranslation.jpg&amp;diff=1657</id>
		<title>File:SpeceloTranslation.jpg</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:SpeceloTranslation.jpg&amp;diff=1657"/>
		<updated>2026-01-15T17:07:52Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Specelo_Passage&amp;diff=1656</id>
		<title>Specelo Passage</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Specelo_Passage&amp;diff=1656"/>
		<updated>2026-01-15T17:07:45Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;An Imperial ship enters the Specelo Passage == Overview == One of three stable warp passages into the Kalibras New Worlds, the Specelo Passage is the most stable and least prone to disaster. The Nullzone appears to exert some influence on the Passage, as the warp lane has stayed consistently stable with very few warp related incidents ever reported. The Imperium is aware of this as are smugglers, for taking tainted carg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SpeceloTranslation.jpg|thumb|400px|center|An Imperial ship enters the Specelo Passage]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
One of three stable warp passages into the Kalibras New Worlds, the Specelo Passage is the most stable and least prone to disaster. The Nullzone appears to exert some influence on the Passage, as the warp lane has stayed consistently stable with very few warp related incidents ever reported. The Imperium is aware of this as are smugglers, for taking tainted cargo or passengers through the Tonitro or the Screaming Passage is like lighting a beacon for daemons of the warp, thus Garlaw&#039;s inspectors have become incredibly experienced in finding illicit cargo.  Battlefleet Kalibras well earned reputation is frequently proven at Garlaw, as greasing the right Imperial Naval officer&#039;s hand will see certain checks omitted, and the smugglers off with an escort. The Inquisition is not blind to this, however the benefits of strategically placed informants, howler tags, and tracer beacons has let the benefits outweigh the negatives. Battlefleet Kalibras&#039;s officers are unaware of how close to the guillotine they are, and will carry on blinded by greed until the Inquisition decides their game has gone on long enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Void Objects]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Shogun_Guard&amp;diff=1655</id>
		<title>Shogun Guard</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Shogun_Guard&amp;diff=1655"/>
		<updated>2026-01-15T17:04:21Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == Natives of Tokko, the Shogun Guard are renowned defensive regiments of the Imperial Guard, famed for multiple stalwart defenses of the Gateworlds. Each Shogun Guard regiment carry the Tokkon book of war, &amp;quot;&amp;#039;&amp;#039;Hagekari - Hidden by the Leaves, Resolute as the Root&amp;#039;&amp;#039;&amp;quot;, which carries a collection of defensive military tactics and spiritual affirmations tailored for the Tokken soldier, and each soldier is as familiar with it as their copy of the Infantrym...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Natives of [[Tokko]], the Shogun Guard are renowned defensive regiments of the Imperial Guard, famed for multiple stalwart defenses of the [[Gateworlds]]. Each Shogun Guard regiment carry the Tokkon book of war, &amp;quot;&#039;&#039;Hagekari - Hidden by the Leaves, Resolute as the Root&#039;&#039;&amp;quot;, which carries a collection of defensive military tactics and spiritual affirmations tailored for the Tokken soldier, and each soldier is as familiar with it as their copy of the Infantryman&#039;s Uplifting Primer. Tokken regiments are far better at defending than offensive actions, with the skilled Eternum commander taking advantage of their drilling to hold difficult ground. While more inexperienced or careless commanders will throw Shogun Guard at the enemy in human waves, the more elite Shogun Guard are reserved for more experienced commanders assigned to hold difficult fronts, and it is a common sight to see Tokkenese manning the most critical fortresses on the Gate worlds.&lt;br /&gt;
Shogun Guard are recognized by their unique flak helmets that incorporate a plated neck guard, along with their ritualistic shortswords called &#039;&#039;Tannos&#039;&#039;. A mix of Tokkon culture and reputation has led to the Shogun Guard almost always fighting to the death, and if overwhelmed and certain of failure, ritualistic suicide to maintain their family honor. Such is the ferocity of this belief, that Shogun Guard have killed their own commissars in the past - not for enforcing morale but for ordering a retreat instead of fighting and holding to the death. The more hardliner commissars fight for assignment to Shogun Guard, while those more interested in survival (or legally executing individuals) try to get reassigned to less suicidal minded regiments. The Shogun Guard wear light olive colored fatigues, with white armor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial Guard Regiments]]&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=812th_Tetuanis_Greyhounds&amp;diff=1654</id>
		<title>812th Tetuanis Greyhounds</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=812th_Tetuanis_Greyhounds&amp;diff=1654"/>
		<updated>2026-01-15T17:04:04Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SmallRegiment|Regimental Standard=Tetuanis812thFlag.jpg|Regimental Standard PX=500|Regimental Colors=TetuanisColors.jpg|Regimental Colors Px=200|Name=Greyhounds|Homeworld=Tetuanis|Regiment Type=Mechanized|Commander=Colonel Erich Steiner|Colors=Blue and Grey|Manpower=~2500|Affiliation=Imperial|Creed=Vincere Vel Mori! (Conquer or Die!)}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Tetuanis 812th &#039;Greyhounds&#039; are a [[Tetuanis Mechanized Infantry]] regiment. It is frequently known as the &#039;&#039;Greyhounds&#039;&#039; named after the hunting buggies and common canine companion on Tetuanis. Currently led by [[Colonel Erich Steiner]], the 812th has proven an integral part of the rapid reaction Battlegroup as part of the larger theater army responsible for defending Eternum&#039;s many fronts.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Part of the 8th founding of Tetuanis&#039;s mechanized regiments, the 812th quickly distinguished itself in numerous battles against lightning raids led by small fleets of the Rotbelchers in the years leading up to the advent of the [[Second Poxwar]]. Due to their speed and own countering strikes, the 812th could quickly cordon off invaders or heretical uprisings and break them under the unceasing tread of their Chimeras - this would eventually lead to them assisting the [[Crimson Bulwark]] in the [[Atka|Atkan raid]]. The Atkan raid was led by a foul sorcerer of the Rotbelchers and designed to test a new variety of the fearsome plague zombies, a test that was all too effective and led to the world quickly being overrun by the undead. Following the lead of the marines who arrived to battle the masterminds of the outbreak, the 812th carved a path through the zombie horde for the Bulwark to capitalize on and allowing them to decapitate the sorcerers and their defenders. This led to a professional, but somewhat genial, relationship between the Crimson Bulwark and the 812th and thus they can occasionally be found fighting together.&lt;br /&gt;
&lt;br /&gt;
This raid also brought the 812th to the attention of [[Lord Inquisitor Barborasa]], who was quick to put the regiment through his test through a clear and hold action on the death world [[Senomorf]]. Surviving and holding off the incessant waves of xenosfauna and allowing the Inquisitor&#039;s acolytes to gather what they came for, the 812th became another occasional resource for the Lord Inquisitor to requisition when needed, thus the 812th can be found fighting alongside [[Hammer of Judgement]] Stormtroopers and Interrogators, or more rarely the Lord Inquisitor himself. During the psychic awakening Primaris Psyker Othar Wukalis was assigned to the regiment where, even faced with the initial chagrin of the traditionally psyker-less regiment, quickly established himself as a useful intelligence gatherer and force multiplier. He has served with Colonel Steiner loyally since.&lt;br /&gt;
&lt;br /&gt;
== Strategy and Combat ==&lt;br /&gt;
Regimental Colonel Steiner has led the 812th for decades, focusing on spearheading vehicles screened by dismounted infantry following the wake of mechanized infantry in IFVs, with tactical strikes by veterans and specialist units. The grim reality of command has not gone unnoticed by the average guardsmen, and their fear is moderated by trustworthy sergeants and fearless commissars. The 812th has strong morale, though Guardsmen are not immune to breaking when facing the worst horrors spawned by the Rotbelchers.&lt;br /&gt;
&lt;br /&gt;
The 812th is a blacksmiths workshop in combat, infantry form the anvil that the hammer of the vehicles hit, and specialist squads and veterans form the tools that keep the iron malleable. The anvil suffers, but the hive cities of Tetuanis always have more lives to send. The 812th has, for most of its combat history, focused on fighting the Rotbelchers and the minions of Nurgle on the Aural Front. They have fought orks and Eldar as well, though more rarely than the predominant enemy on the Aural Front.&lt;br /&gt;
&lt;br /&gt;
The 812th&#039;s leadership has learned to trust their officers, and in turn his officers trust the regimental headquarters- nowhere is this made more manifest than the relationship between Colonel Steiner, [[Major Jackson]], and Lt. Colonel Whitman that was present even before the start of the Second Poxwar. Given loose instructions, subordinate officers are able to carry out the intent of the orders versus the raw letters - a critical component of any fast attack mechanized regiment.&lt;br /&gt;
&lt;br /&gt;
For the standard Guardsmen and platoon level command, bravery is prized but so is discretion - unlike Line Infantry where a foolish action will cost a handful of lives, an infantry fighting vehicle making a foolish charge will damage a vehicle of the Imperium. Life is cheap in the Imperium, but vehicles less so, so while the 812th is not afraid to charge it is done with consideration. Likewise, as the pestilent of Nurgle are particularly vicious in close quarters, range is where the 812th shines, firing volleys of accurate lasgun or plasma fire before scorching the area with flamers and vehicle support.&lt;br /&gt;
&lt;br /&gt;
== Priority Engagements ==&lt;br /&gt;
The 812th is a large regiment, as are the urban battlefields they often fight on. Although the front can be large, generally fighting focuses on one critical location. During battles against Nurgle&#039;s followers, the majority of the 812th focuses on holding the line and protecting the flanks against the standard chaff of cultists, while the best companies focus on the most dangerous part of the front. The Rotbelchers the 812th fights use large amounts of damned cultists, renegades, and traitors to send wave after wave at the flanks and the bulk of the frontline, while using their best (heretic marines, foul vehicles, and daemons) to attack or defend the battlefield&#039;s most critical locations. The 1st, 2nd, and 5th Companies are used to fight them in these locations due to not only their experience and power but close relationship with Regimental Headquarters.&lt;br /&gt;
&lt;br /&gt;
== Notable Companies ==&lt;br /&gt;
&lt;br /&gt;
=== 1st Company ===&lt;br /&gt;
Led by Captain Friedrick Barbory, 1st Company makes up the bulk of the 812th&#039;s priority engagement zones. Squads utilize unique markings and contain the majority of the most experienced guardsmen of the regiment. The veteran squads in 1st Company use a painted symbol on their pauldron, though the symbol can vary. Veteran specialist squads who are not part of a fully formed formal squad will have a white diamond on top of regimental colors, whereas the formal squads have their left pauldron hold their squad number. Squads are referred to by their livery, (ex.  Blue Sun Squad, Fire Dog Squad) except Diamonds. Company command Chimeras utilize a 1 for company marking and a stylized skull. Non-command Chimeras utilize a 1 for Company and a colored plate that matches the squad, with custom livery chosen by the crew. 1st Company&#039;s standard is carried by Barbory and is a shield with &amp;quot;1st C&amp;quot; embroidered on.&lt;br /&gt;
&lt;br /&gt;
=== 2nd Company ===&lt;br /&gt;
Led by Captain Gunther Marus, 2nd company are recognized by their right shoulder pads bearing a squad letter on a squad by squad basis for standard squads. The bulk of shock troopers, vanguard, and force recon sergeants belong to 2nd Company, all of which combine to make 2nd excellent at striking enemy units but worse at long term holding of positions. 2nd Company veteran squads color their left pauldron the same and are referred to as 2nd &amp;lt;Color&amp;gt; Squad (ex. Second Green Squad, Second Blue Squad). Standard squads wear a letter that corresponds to their squad name (ex. A for Avenger, C for Crusher). Command Chimeras follow the traditional scheme of Company Number (2) and stylized skull. Squad Chimeras utilize Company Number and Letter - for example, Alpha Squad would have a 2 and an A.&lt;br /&gt;
&lt;br /&gt;
=== 3rd Company ===&lt;br /&gt;
Led by Captain Luther Caine, 3rd company is unique in that it is comprised of mostly squads with embedded heavy and special weapons. While other companies will have specialist and heavy weapons specialists to attach, 3rd company contains the bulk of the regiments embedded infantry squad firepower. 3rd company elements will generally follow the advances of 1st and 2nd company to support them with targeted heavy weapons, while Caine leads more concentrated squads of elite specialists or heavy weapons.&lt;br /&gt;
&lt;br /&gt;
=== 5th Company ===&lt;br /&gt;
Led by Colonel Whitman, 5th Company is the most experienced and powerful armored company in the 812th. Containing the bulk of the Lemen Russ Executioners,  the company is used for priority engagements. Artillery is led by Major Werfe, and has become incredibly skilled at supporting Whitman&#039;s spearheads. As the most experienced armored company, 5th company does not denote 5th directly on its vehicles, instead carrying the regimental number of &#039;8&#039;.&lt;br /&gt;
&lt;br /&gt;
== Notable Squads ==&lt;br /&gt;
[[File:BlueSunsInAction.png|thumb|The Blue Suns Engage Xenos]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Company 1st Squad &amp;quot;Blue Suns&amp;quot; ===&lt;br /&gt;
Led by Sergeant Gunthar &#039;Volley&#039; Constantine, the Blue Suns are some of the best plasma gunners and mid range riflemen in the regiment. They are almost never seen without their advanced tactical helmets, which feed them useful information on enemy targets as well as plasma heat levels for the gunners. Squad marking is a fleur de leur in a circle on the right pauldron. &lt;br /&gt;
&lt;br /&gt;
The Blue Suns are a common site in the advent of the 2nd Poxwar, taking part in critical actions defending Auerilis IV.&lt;br /&gt;
&lt;br /&gt;
=== 1st Company 2nd Squad &amp;quot;Fire Bats&amp;quot; ===&lt;br /&gt;
Led by Sergeant Thomas &amp;quot;Mad Dog&amp;quot; Bernem the Fire Bats excel in close range, high heat warfare. Carrying melta guns and a heavy flamer, the Fire Bats melt whatever stands in their way. Constant exposure to promethium fumes, as well as the never-ending experience of seeing melting bodies, has turned the Fire Bats into a gruff, uncouth bunch, but none can deny their efficiency. Squad marking is a stylized flame on the right pauldron. The Squad Standard, worn as a cloak by the sergeant, is a stylized flame on a line, with four lines underneath. The current squad flamethrower operator is Corporal Rost &#039;Ironskin&#039; Lambe, who has served with the squad since its inception and survived several close calls (including one where his promethium tank was hit by a bolter round) and amazingly walked away from them all. It remains to be seen if his luck will hold, but he&#039;ll continue to display the same flame obsessed, cavalier attitude that&#039;s always accompanied by his taunt to the heretics, &amp;quot;Say hello to Mr. Yellow&amp;quot; (Lombe began using that phrase after reading historical texts on the Sabbat Crusade, shortly thereafter Sergeant Bernem banned Lambe from reading historical texts) until he earns martyrdom.&lt;br /&gt;
&lt;br /&gt;
=== 1st Company 3rd Squad &amp;quot;3rd Eyes&amp;quot; ===&lt;br /&gt;
Led by Sergeant Corvo, the 3rd eyes are made up of guardsmen who, while excellent shots, prefer their trusty lasguns over more complex weaponry. Named after their uncanny ability to pinpoint weak points in enemy armor and squads, the 3rd Eyes have brought down terrible creatures with volley after volley of lasfire. A recent change, the squad also began bringing one plasma gunner whose responsibility is only to open up a chink in the enemy&#039;s armor for lasgun shots to exploit. The squad makes use of a smaller blue and yellow 3, chosen from the markings of a chimera the squad once had their instincts demand they took cover behind, an action that saved them from being torn to shreds from blight-launchers.&lt;br /&gt;
&lt;br /&gt;
=== 1st Company 4th Squad &amp;quot;Last Rounders&amp;quot; ===&lt;br /&gt;
Currently led by Sergeant Undzer and named after a particularly lucky shot by Sergeant Linus where his last bolter round managed to take out an advancing plague marine when the rest of his squad was out of ammunition and options, the name has survived even since Sergeant Linus tried to throw a frag grenade while forgetting he had stikkgloves on. The Last Rounders as a bunch lean on the rambunctious side but have proven their skill on and off.&lt;br /&gt;
&lt;br /&gt;
=== 5th Company 8th Strike Squad &amp;quot;Killers&amp;quot; ===&lt;br /&gt;
Armed with lascannons and hunter killer missiles, the 8th are often seen serving as the vanguard of the 812th&#039;s operations, running ahead of the main force to strike hard and fast with their lascannon and hunter killers before serving as infantry support platforms. Although they use armored sentinels, any form of enemy anti-tank will quickly put them out of commission so it&#039;s common for them to pop smoke and reposition, using sniper tactics with anti tank weapons.&lt;br /&gt;
&lt;br /&gt;
=== The Second Poxwar ===&lt;br /&gt;
The emergence of the [[The Rotfleet|Rotfleet]] during the [[Second Poxwar]] was a shock to the sector still recovering from the [[First Poxwar]] so many years before, though the Imperium was prepared. As the ships of the [[The Rotbelchers|Rotbelchers]] descended on [[Auerilis IV]] and [[Battlefleet Caligulas]] moved to engage, the 812th and many other regiments of the rapid response Battlegroup were moved to assist. Their first engagement would find them assisting, unbeknownst to them, [[Interrogator Crucibald]] under the guise of a joint Naval-Guard interception. The once loyal &#039;&#039;Benediction of Hate&#039;&#039; had reappeared in the Auerilis System on a collision course with Auerilis IV, threatening the ongoing defense of the world. The 812th were deployed to investigate the ship, and if necessary, destroy her. Onboard, they found themselves engaged by the remains of the crew who had succumbed to the Gellarpox infection and their Rotbelcher masters, along with Eldar xenos who fought both sides. The 812th managed to secure the hangar bay to facilitate a more proper deployment, and began moving deeper into the ship to destroy the accursed vessel, ready to fight both traitor and xenos alike.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial Guard Regiments]]&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Redmane_Rogue_Trader_Dynasty&amp;diff=1653</id>
		<title>Redmane Rogue Trader Dynasty</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Redmane_Rogue_Trader_Dynasty&amp;diff=1653"/>
		<updated>2026-01-15T17:02:19Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == Historically coasting off their predecessors work, the Redmane dynasty, through ancient treaties and agreements held onto several worlds in Eternum even as Imperial bureaucracy crystallized in the sector. Their Warrant of Trade limited to Eternum&amp;#039;s already explored reaches limited Redmane to expeditions to already chartered worlds, and save the occasional foray into the Nullzone or the Shattered Worlds Belt the Redmanes were robbed of the life...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Historically coasting off their predecessors work, the Redmane dynasty, through ancient treaties and agreements held onto several worlds in [[Eternum]] even as Imperial bureaucracy crystallized in the sector. Their Warrant of Trade limited to Eternum&#039;s already explored reaches limited Redmane to expeditions to already chartered worlds, and save the occasional foray into the [[Nullzone]] or the [[Shattered Worlds Belt]] the Redmanes were robbed of the life of a &#039;proper&#039; Rogue Trader. This course changed with the expansion of the [[Phobox Anomaly]], and though a calamity for the Imperium to the Redmane dynasty it was opportunity, a chance to meet the legacy of their ancestors. Redmane vessels were the first Imperial ships to explore the New Worlds, cataloging and settling whatever they could reasonably claim in the shadows of [[Kalibras]]. The Redmane dynasty has established a substantial foothold in the [[New Worlds]], somehow holding off the native threats, and it will be long before the Administratum starts the process of formally incorporating the worlds. This fact, coupled with the massive opportunities for new exploration and discovery, has turned the New Worlds into a playground for Redmane and the less notable Rogue Traders of the sector.&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Osean_Sapper&amp;diff=1652</id>
		<title>Osean Sapper</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Osean_Sapper&amp;diff=1652"/>
		<updated>2026-01-15T17:00:14Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == Clad in blue coats, colored after the blue sheen found in all of Osea&amp;#039;s caves, and wearing reinforced gas masks, Osean Sappers have earned a reputation for being fearless, unbreakable combat engineers that serve well as an attachment to a more generalized regiment. Particularly popular to Eternum&amp;#039;s generals, the 14th Osean Sappers have proven themselves over and over again.  Osean Sapper combat engineers make up for their smaller numbers with grit and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Clad in blue coats, colored after the blue sheen found in all of [[Osea&#039;s]] caves, and wearing reinforced gas masks, Osean Sappers have earned a reputation for being fearless, unbreakable combat engineers that serve well as an attachment to a more generalized regiment. Particularly popular to Eternum&#039;s generals, the 14th Osean Sappers have proven themselves over and over again.&lt;br /&gt;
&lt;br /&gt;
Osean Sapper combat engineers make up for their smaller numbers with grit and determination, though there have been a handful of less specialized Osean regiments tasked to general battlegroups.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial Guard Regiments]]&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Eternum_Conclave_Sector_Headquarters&amp;diff=1651</id>
		<title>Eternum Conclave Sector Headquarters</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Eternum_Conclave_Sector_Headquarters&amp;diff=1651"/>
		<updated>2026-01-15T16:59:23Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Lord Inquisitor Barborasa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Located in the Excrutio system and Headquarters of the [[Eternum Inquisitorial Conclave]] guarded by the Inquisitorial fortress Sepulcher, Eternum&#039;s Conclave was officially convened millenia ago in a former Naval headquarters, created to safeguard Eternum and the greater Segmentum Tempestus from the threat of the Bubonic rift. Possessing representatives from the Ordo Malleus, Ordo Hereticus, and Ordo Xenos along with Ordo Minoris, the Conclave agrees on little beyond their philosophy of &#039;&#039;NIhil Est Super Suspicio&#039;&#039;, none are above suspicion. &lt;br /&gt;
&lt;br /&gt;
== Operations and History ==&lt;br /&gt;
Access to this Headquarters is strictly regulated, with the elaborate security of the Sepulchur protecting the countless secrets kept within it and [[Remiticulum]]. Over the millenia, the headquarters has been shaped through expansion to resemble a 5 pointed star, each wing representing either the Ordo Malleus (smallest), Ordo Xenos (second smallest), the collected Ordo Minoris (third smallest), the Ordo Hereticus (second largest), and the largest wing holding the assorted soldiers and adepts seconded to the Inquisition. The Conclave strategizes among their peers here, and monitors the situation in Eternum at large while also collaborating (sometimes at least) in researching closing the [[Bubonic Rift]]. &lt;br /&gt;
&lt;br /&gt;
While its general area is listed on Imperial maps as a reminder of the power of the Inquisition, warp routes to headquarters are forbidden knowledge for those without Inquisitorial authorization, and there are no visitors save other Inquisitorial elements or incredibly rare and closely monitored invitations of the absolute elite of the sector, like those amongst the [[Crimson Bulwark]]. For anyone else who is not affiliated with the Inquisition, being brought to Conclave Headquarters either means they&#039;ve been forcibly recruited from their previous life, or they about to undergo brutally efficient torture designed to rip as much information as possible out. No prisoners ever leave this system, with their fate set as either execution, or for those whose crimes are not severe and who show a possibility of repentance (like guardsmen or servants who were tricked into serving the aims of a traitor), they will spend the rest of their lives either as indentured prisoners assisting [[Remiticulum]]&#039;s archivist adepts (with processing the world&#039;s work, archiving data, or forming Archival Custodian Squads to hunt down more dangerous records that got loose) - rarely being formed into Inquisitorial penal squads, both as a cheap way for Inquisitors to garner political favors with sector Militarum command, and for a readily and easily disposable force when extra bodies are needed.&lt;br /&gt;
&lt;br /&gt;
The Conclave is led by a council of the most powerful Inquisitors, five at any given time. Each Inquisitor operates mostly independently, and while the conclave can call on its own massive resources and forces at any given time, the Inquisitors rarely agree and instead use the forces of the conclave in Inquisitorial power games as pawns. So rare is the conclave agreeing on a course of action, the last proper deployment of the Conclave&#039;s forces was the investigation of the world now known as [[Magos&#039;s Mistake]]. Originally an agri-world, the planet disappeared overnight and all Astropathic messages were never returned. The Conclave, fearing an incursion of some kind, immediately agreed to deploy their fleet in full force to counter the threat. Upon arrival, they found just a Magos in his ship which they soon boarded and captured. Interrogation revealed the misguided Magos had attempted to deploy a found super-fertilizer, a super-fertilizer that caused all plant life to rapidly grow and mutate causing such an influx of oxygen that the world ignited in a flash fire, scorching it of all life. &lt;br /&gt;
&lt;br /&gt;
The world was cordoned off and declared off limits lest there be a remaining sample left, and the Magos was transferred to [[Filimars]] to be punished for tech heresy. Outside of this incident, the Council of Inquisitors have operated independently, each pursuing their own campaigns, though the advent of the [[Second Poxwar]] has led many lower ranking Inquisitors of the conclave to anticipate a new Council of Inquisitorial Inquiry to be called. A recent addition to the Conclave, reluctantly amongst some of the more prim Lord Inquisitors,  Ordo Xenos [[Inquisitor Juan Rico]] has made his way to the sector with dire tidings- he believes that a tendril of a Tyranid hive fleet is making it&#039;s way to the sector, specifically the worlds in the area of [[Ita]] or [[Blufall]], based off astropathic shadows and several frontier worlds (themselves not even worth a place on the Imperial maps) going silent. The bulk of the conclave, including [[Lord Inquisitor Barborasa]], are skeptical of this claim, especially given there has been no recorded incidents of Genestealer activity or Tyranid lifeforms in the sector, but Inquisitor Rico is adamant that they will arrive very soon. Time will tell if the Inquisitor is correct, and the Eternum sector will face the greatest xenos threat it ever has. &lt;br /&gt;
&lt;br /&gt;
The conclave possesses the best medical facilities in the sector, and Inquisitors barter their services for particularly large favors as influential generals, governors, and other nobles will oft agree to anything to cure &#039;incurable&#039; diseases, though those who receive medical treatment from the conclave never remember what exactly happened nor are they able to entertain negative thoughts no matter what the Inquisition asks or does in their domain, as part of the medical treatment is a healthy course of psycho-indoctrination. Their medical skill cannot be denied though, and more than once they&#039;ve healed someone facing certain death, or kept a sizzled husk alive. This is not often perfect however, with some of the more fatally wounded forever interned in complex mobile life support systems. This is rare however, as only the most driven Inquisitors would survive this state, forever isolated from normal human feeling and reliant on advanced technology or their psychic skills to interact with the world.&lt;br /&gt;
&lt;br /&gt;
== Eternum at Large ==&lt;br /&gt;
The Inquisition maintains a secret, officially a Stormtrooper training barracks, facility on the largest Tetuanis moon, &#039;&#039;Theutonicorum&#039;&#039;. While the bulk of the Inquisitorial forces assigned to Tetuanis stay in that facility, they will occasionally make rounds on Tetuanis to investigate rumors of sedition. Unknown to almost the entire population of Tetuanis, the facility is comprised of Ordo Malleus and Hereticus operatives ordered to watch the ruins of Hyacinthum and investigate any serious issues that may arise there and research possible ways to close or weaken the Bubonic rift. Lead by Lord Inquisitor Barborasa, Inquisitorial forces may occasionally requisition Tetuanis regiments to aid in the course of their investigation. While far more dangerous an assignment than an average mission, guardsmen are generally only purged if they&#039;ve seen an unbelievable horror that will corrupt them or learn knowledge that is too dangerous to know. Select members of the regiment will be allowed to be mindwiped instead of executed or recruited to permanent Inquisitorial duty, with casualties reported as lost in Inquisitorial duties. Some regiments work very closely with Inquisitor Barborasa, and have proven themselves enough to only have selective purges or wipes in the most extreme cases.&lt;br /&gt;
&lt;br /&gt;
In Sector Eternum, there are other Inquisitors running independent investigations or missions that occasionally overlap with a Militarum deployment. The only other inquisitor who has somewhat frequent contact with Militarum elements not party to the Conclave is Ordo Xenos [[Inquisitor Liepeld Eisentotz]]. Unbeknownst to the Guard elements who he occasionally requisitions (or even his peers in the Inquisition), Eisentotz is a radical inquisitor pursuing his own secretive objectives, while obstinately loyal, he has crossed into the heretical with his weapons, the summoning of a daemonhost, and the pursuit of forbidden knowledge on the [[Bubonic Rift]]. Only brought out in the most extreme cases, few have seen the daemonhost. Fewer still are those who have seen it and not died to enemy fire or the backwash of psychic energy from the bound daemon, those who have are told it is a powerful sanctioned psyker, sworn to Inquisitorial secrecy and later mind wiped or executed if Eisentotz has the time. Though Eisentotz has been lucky to avoid detection thus far, it is only a matter of time before a member of the conclave catch wind of this and declare him &#039;&#039;diablus excommunicato&#039;&#039;. Ordo Xenos [[Inquisitor Thumbear Veol]] has been also been spotted operating independantly in the sector as well, but it is unsure what mission he is pursuing. &lt;br /&gt;
&lt;br /&gt;
== Inquisitorial Council Members ==&lt;br /&gt;
&lt;br /&gt;
=== Lord Inquisitor Barborasa ===&lt;br /&gt;
&#039;&#039;&amp;quot;Those who play with the Ruinous Powers&#039; toys will be brought by degrees to wield their swords. Only by being fastidious in our own desmesne may we execute the Emperor&#039;s Will.&amp;quot;&#039;&#039;&lt;br /&gt;
- Lord Inquisitor Barborosa, &#039;&#039;Lessons in Defending His Spiritual Realm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A venerated Inquisitor of the Eternum conclave, Lord Inquisitor Barborosa inherited his mentor [[Lord Inquisitor Charlemagne&#039;s]] position upon his demise. A fervant puritan, Barborosa has worked tirelessly to thwart the plans of Nurgle and his daemons, an effort which has kept Eternum safe save a rare failure of his massive intelligence apparatus. A core defender of The [[Tideshifter]], the Lord Inquisitor and his strike force the Hammer of Judgement, can be running multiple operations to keep the sector functioning, frequently fighting the worst of the Rotbelchers and their daemons. Excelling at exorcism and banishing daemons, his skills would be needed more than ever with the coming of the Second Poxwar.&lt;br /&gt;
&lt;br /&gt;
A particular long lived Ordo Malleus and psychic Inquisitor, Barborasa has built a sizable retinue and personal army to assist his missions across Eternum. Inquisitor Barborasa&#039;s flagship is the grand cruiser &#039;&#039;Library of Judgment,&#039;&#039; though the Conclave contains several other ships of varying classes including cruisers, light cruisers, and escorts, with only the &#039;&#039;Library of Judgment&#039;&#039; and the other Lord Inquisitor flagships allowed to carry cyclonic torpedoes. These ships are capable of dealing with most standard enemies the conclave will face, but any serious engagement will be accompanied by requisitioned Imperial Navy forces from [[Battlefleet Eternum]]. Barborasa has worked closely with [[Justicar Tycho Ectar]] in recent years, himself feeling the psychic shockwave the Bubonic Rift emanates.&lt;br /&gt;
&lt;br /&gt;
The conclave is not shy about recruiting those who show potential, and adding promising individuals to their retinue. One such unit, from a lost regiment only they and the Lord Inquisitor know, is Tactical Squad SK-2, more commonly known as the Suicide Kings. Comprised of officers and senior enlisted that survived the calamity that ended their regiment, the Suicide Kings are an elite unit used to capture and hold critical locations against all odds while also commanding in the Inquisitor&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
=== Remaining Council Members ===&lt;br /&gt;
The most feared member of the conclave&#039;s council, [[Lord Inquisitor Thomas Toddbearer]] of the Ordo Heriticus, strikes fear in even the most grizzled Inquisitorial acolytes, and has a reputation for brutal scorched earth strategies that lead whole cities graveyards. His attention focused primarily on taming the [[Phobox Reaches]], his brutality has brought him into conflict with Rogue Traders and even Imperial forces in the wrong place at the wrong time, or who accidentally discovered one of his secret operations. These conflicts have even led to him deploying Inquisitorial stormtroopers against the Emperor&#039;s Angels, straining the conclave&#039;s already terse relationship with the [[Crimson Bulwark]]. His unyielding pursuit of secrecy has also led him to fight other Inquisitorial forces, and his and Barborasa&#039;s Hammer of Judgment and Imperial allies of both sides have quarrelled in the past. Only Toddbearer&#039;s support in the upper echelons of Segmentum Tempestus Inquisitorial and Naval command, and his alliance with fellow [[Inquisitor Amberlei Graffolk]] have prevented the rest of the conclave from assassinating or declaring him ex communicado. &lt;br /&gt;
&lt;br /&gt;
Inquisitor Graffolk, an Ordo Hereticus member, focuses her efforts on rooting out apostates and heretics on Bellapheron and the shrine worlds of the sector, though she has also attempted to police Filimars to strong protests from the Forge World. &lt;br /&gt;
[[Inquisitor Argyll Dompert]] of the Ordo Hereticus represents the Ordo Hereticus forces more aligned with Barborasa, and works closely with the [[Order of the Last Candle]] (although the Order works with all Heriticus conclave members, Dompart is trusted most by them and thus will certainly take his side in any dispute). Dompert works closely in the Caligulas subsector, rooting out any plagues or cultist conspiracy that threatens the Aural gate and its supporting worlds. &lt;br /&gt;
&lt;br /&gt;
The newest member of the conclave, [[Lord Inquisitor Alisabeth Baccarin]] of the Ordo Xenos, was posthumously recommended by her conclave predecessor, Ordo Xenos Lord Inquisitor Pyotr Yakarov who was believed to be killed by xenos during an investigation into odd augar readings in Richmon. Though no body was found, the disappearance left a void in the council she filled according to his death-writ. Hailing from outside sector Eternum and making her career hunting xenos in Segmentum Ultima, she nonetheless was a welcome addition owing to the resurgence of the ork threat and increased Eldar activity, and suspicions that even more xenos activity was to come. A more moderate Inquisitor, Baccarin has used and still uses xeno weaponry and devices, leading to suspicion among some of the conclave. Still, her political connections outside of Eternum ensure she&#039;s left alone, and she is currently investigating Inquisitor Rico&#039;s reports of an impending tyranid invasion, while at the same time looking into odd activities on the world Riker.&lt;br /&gt;
&lt;br /&gt;
== Inquisitorial Strike Forces ==&lt;br /&gt;
&lt;br /&gt;
=== Hammer of Judgement ===&lt;br /&gt;
Inquisitor Barborasa&#039;s personal small army, an idea he inherited from his mentor the late Lord Inquisitor Charlamagne, his strike force consists of survivors from Tempestus Scion units that were effectively destroyed as a fighting unit in battle, or more rarely, individuals who have impressed the Inquisitor or his subordinates. Wherever the Inquisitor or his subordinates go, the strike force is sure to follow to execute his will. Equipped with superior gear and weaponry compared to the Guard they normally fight alongside, they can be seen in pivotal engagements the Inquisitor has taken an interest in. Adorned with red and black, the only other identifier is the holy symbol of the Inquisition emblazoned on vehicles belonging to the strike force. &lt;br /&gt;
&lt;br /&gt;
His retinue includes lower ranked inquisitors and interrogators, as well the Grey Knight Justicar Tycho Ectar whose normally kept in the shadows, but if a particularly powerful enemy daemon manifests the Knight can be seen in the field and covers his true nature by the Inquisitor claiming he is detached from a minor space marine chapter. Inquisitorial stormtroopers are led by [[Colonel Agrippa]]. &lt;br /&gt;
&lt;br /&gt;
As befitting a regiment of an Inquisitor, the Judgement has an extensive armory and possesses some of the best crafted items in the sector and the Judgement is rarely seen without a fleet of Taurox Primes, Valkyries, or Vendettas. Each vehicle is marked with their respective cohort and squad&#039;s letter and number (ex. Alpha Cohort First Squad&#039;s Taurox has a A and 1 on it). The force is split into two sections, the strike force (which is deployed on missions, accompanies the Lord Inquisitor and his subordinates in the field, and is the more elite and experienced section), and the security detachment (who guard the Inquisitor&#039;s outposts, facilities and ships). New recruits (after training) are sent to the security detachment until the unit&#039;s commanders believe them ready for more intense combat. Although they&#039;re expected to see less combat in their role, they share the loadout of the strike force although special weapons are regulated to one per squad and there is a vastly different organization. Not all facilities are secret, and thus the security forces can expect to deal with the occasional jumped up greedy noble paid mercenaries and cultist raids, although more rarely heretic astartes or xenos may try to claim the facility&#039;s possessions or research for their own. The strike force as a whole, while effective, is nonetheless not a proper army and is designed for surgical strikes and missions or defense of Inquisitorial assets. Any large scale engagement would be accompanied by requisitioned Guard elements, the Last Candle, or space marine allies while the strike force focuses on critical zones where their expertise would offer the most help or where the Inquisitor&#039;s interests lie.&lt;br /&gt;
&lt;br /&gt;
==== Cohorts ====&lt;br /&gt;
Organized into Cohorts and led by Colonel Agrippa whose aided by the Inquisitorial Psyker [[Leuben Fubles]], the Hammer of Judgement has organized into an effective fighting force. Each Cohort has 4 squads and one attached commissar, each squad has one attached Taurox Prime or Chimera. Each Cohort is commanded by a Tempestor Prime or Captain or higher and accompanied by a command squad. Although all are seasoned warriors, the lower the cohort symbol/squad number, the more veteran the unit. A cohort is either made of Inquisitorial stormtroopers or scions. The skill level is effectively identical, but the armor and weapons vary slightly, with scions using their more ornate armor while stormtroopers have a more rugged appearance. Regular Inquisitorial stormtroopers are preferred where situations are more fluid and require more dynamic tactics, whereas the scions strong adherence to orders are best used where the role or battle is more static.&lt;br /&gt;
&lt;br /&gt;
===== Alpha Cohort =====&lt;br /&gt;
Identified by their red stripe and white symbol, Alpha Cohort is led by Major Kol Lachlan and composed of Stormtroopers.&lt;br /&gt;
&lt;br /&gt;
===== Beta Cohort =====&lt;br /&gt;
Identified by their grey-white stripe and red symbol, Beta Cohort is led by Tempestor Prime Grundle Thackery and composed of Tempestus Scions. Thackery has an obsessive interest in relic weaponry and has amassed quite the collection over his many years of service, including xenos weapons he keeps hidden in vaults for &#039;containment&#039;. When the opportunity presents itself, he is not above deviating slightly to acquire more for his collection, and has occasionally granted one of his relics to a scion or stormtrooper that has impressed him.  &lt;br /&gt;
&lt;br /&gt;
===== Gamma Cohort =====&lt;br /&gt;
Identified by their black stripe and white symbol, Gamma Cohort is led by Captain Elrec Sturn and composed of Stormtroopers. Sturn was hit by a malfunctioning flamer&#039;s flame in a prior battle and suffered effectively total loss of his face and portions of his frontal lobes, requiring him to permanently wear an integrated bionic facial mask. His unbridled fury has suited Gamma cohorts disposition well, and their reputation for brutality and collateral damage has only grown under his leadership. Although he may too trigger happy for Barborasa&#039;s liking, his tactical acumen is too critical to lose. A hobby he had before his accident, he has continued his collection of mounted heads of particularly nasty enemies he has bested in battle, but has expanded to mounting human heads as well to gloat over beating them, from traitor warband leaders to an Imperial noble who stood in his way, Sturn has amassed quite the showroom of heads and wounds. &lt;br /&gt;
&lt;br /&gt;
Cursed by a particularly nasty chaos cultist warlock at the culmination of a long campaign by a dark magic that resists Imperial science,  Sturn&#039;s many facial scars open up and begin to bleed when he is near psykers, friend or foe. While he doesn&#039;t actually seem to lose blood, the same pain is present causing him to abhor psykers even more than the average Inquisitor - making it incredibly difficult to work alongside Fubles. Although Barborasa and many of his subordinate Inquisitors have some psychic gift, they are of a skill level to neutralize the effect of their Prescence on Sturn, avoiding the animosity that plague all others. On the other end, as this is a warp based malady, nulls and blanks end the effect completely in his presence, as such (at Sturn&#039;s and Agrippa&#039;s request) the Lord Inquisitor has assigned one of his few blanks to accompany Sturn-although the blank is too valuable to risk in battle, they do allow Sturn some measure of normality outside of combat. Besides his lack of social grace, Sturn is also subject to the rumor mill that his excessive hate of his enemies, his extreme reaction to psykers, and his morbid collection of decapitated heads mean he is not as loyal as thought and may even be a follower of Khorne. Even though he has suffered through many trials and tests to confirm his loyalty, the rumor persists.&lt;br /&gt;
&lt;br /&gt;
===== Delta Cohort =====&lt;br /&gt;
Identified by their red stripe and black symbol, Delta Cohort is led by Tempestor Prime Mercurial Daerun.&lt;br /&gt;
&lt;br /&gt;
==== Barborasa&#039;s Naval Forces ====&lt;br /&gt;
Barborasa&#039;s utilizes fleets of sleek destroyers and frigates, with a few light cruisers to augment his larger actions. Any larger scale naval engagement would be handled by a proper Battlefleet, but the Hammer of Judgement can protect its own during his missions and investigations.&lt;br /&gt;
&lt;br /&gt;
The Lord Inquisitor frequently requests dedicated armsmen for naval actions and investigations, and Battlefleet Eternum&#039;s Lord of Purgation&#039;s elite breacher teams, specifically 2nd Squad, 1st Platoon of the cruiser&#039;s breacher 2nd Company, &amp;quot;The Scuttlers&amp;quot;&amp;quot;, named for their excellence in breaching difficult entries. As a boarding action or ship battle progresses, it is somewhat common for Inquisitorial armsmen to join the naval armsmen breacher squad once the initial action is complete and a foothold established. This serves a dual purpose, first to act as the primary Inquisitor&#039;s eyes in the field (although the armsmen do frequently work with the conclave, they do not have the training nor the same level of hands on experience with the inquisitor to focus on the more relevant parts of his missions and goals), and second to reinforce and add more firepower to the naval armsmen. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, they are not quite as effective and lack the more specialized training and advanced equipment of the armsmen which regulates them to a more general close combat infantry role. Additionally, they lack the more sophisticated void armor of the navy and are instead equipped with more general hardened void suits from the conclave&#039;s armory. Although the conclave prefers trained naval breacher armsmen for ship actions and space hulk expeditions, they will make use of their own armsmen for longer campaigns or sensitive missions where the armsmen tactical naval skill doesn&#039;t outweigh the stormtrooper&#039;s training. Inquisitor Crucibald&#039;s strike destroyer The Symphony of Faith accompanies him during his investigations, and he often makes use of The Symphony&#039;s armsmen to supplement naval breachers. His most experienced armsmen squad, Skyer Squad, is a frequent site whenever he conducts void operations, and even sometimes on the ground or where stormtroopers are also being deployed, such is his trust in them.&lt;br /&gt;
&lt;br /&gt;
The Library of Judgment also makes use of armsmen to defend herself, but Barborasa is less likely to deploy them - both in preference of his stormtroopers who have more overall training, and due to the Judgement not having a large complement of armsmen (due to both secrecy and Barborasa&#039;s preference for servitors (regular and combat/murder servitors) and automated defenses. Still, the Judgement&#039;s armsmen squad the &amp;quot;Paragons&amp;quot; is occasionally called on to accompany the Inquisitor on void operations.&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Void Objects]]&lt;br /&gt;
[[Category:Confedus]]&lt;br /&gt;
[[Category:Inquisition]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Eternum_Conclave_Sector_Headquarters&amp;diff=1650</id>
		<title>Eternum Conclave Sector Headquarters</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Eternum_Conclave_Sector_Headquarters&amp;diff=1650"/>
		<updated>2026-01-15T16:58:18Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Lord Inquisitor Barborasa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Located in the Excrutio system and Headquarters of the [[Eternum Inquisitorial Conclave]] guarded by the Inquisitorial fortress Sepulcher, Eternum&#039;s Conclave was officially convened millenia ago in a former Naval headquarters, created to safeguard Eternum and the greater Segmentum Tempestus from the threat of the Bubonic rift. Possessing representatives from the Ordo Malleus, Ordo Hereticus, and Ordo Xenos along with Ordo Minoris, the Conclave agrees on little beyond their philosophy of &#039;&#039;NIhil Est Super Suspicio&#039;&#039;, none are above suspicion. &lt;br /&gt;
&lt;br /&gt;
== Operations and History ==&lt;br /&gt;
Access to this Headquarters is strictly regulated, with the elaborate security of the Sepulchur protecting the countless secrets kept within it and [[Remiticulum]]. Over the millenia, the headquarters has been shaped through expansion to resemble a 5 pointed star, each wing representing either the Ordo Malleus (smallest), Ordo Xenos (second smallest), the collected Ordo Minoris (third smallest), the Ordo Hereticus (second largest), and the largest wing holding the assorted soldiers and adepts seconded to the Inquisition. The Conclave strategizes among their peers here, and monitors the situation in Eternum at large while also collaborating (sometimes at least) in researching closing the [[Bubonic Rift]]. &lt;br /&gt;
&lt;br /&gt;
While its general area is listed on Imperial maps as a reminder of the power of the Inquisition, warp routes to headquarters are forbidden knowledge for those without Inquisitorial authorization, and there are no visitors save other Inquisitorial elements or incredibly rare and closely monitored invitations of the absolute elite of the sector, like those amongst the [[Crimson Bulwark]]. For anyone else who is not affiliated with the Inquisition, being brought to Conclave Headquarters either means they&#039;ve been forcibly recruited from their previous life, or they about to undergo brutally efficient torture designed to rip as much information as possible out. No prisoners ever leave this system, with their fate set as either execution, or for those whose crimes are not severe and who show a possibility of repentance (like guardsmen or servants who were tricked into serving the aims of a traitor), they will spend the rest of their lives either as indentured prisoners assisting [[Remiticulum]]&#039;s archivist adepts (with processing the world&#039;s work, archiving data, or forming Archival Custodian Squads to hunt down more dangerous records that got loose) - rarely being formed into Inquisitorial penal squads, both as a cheap way for Inquisitors to garner political favors with sector Militarum command, and for a readily and easily disposable force when extra bodies are needed.&lt;br /&gt;
&lt;br /&gt;
The Conclave is led by a council of the most powerful Inquisitors, five at any given time. Each Inquisitor operates mostly independently, and while the conclave can call on its own massive resources and forces at any given time, the Inquisitors rarely agree and instead use the forces of the conclave in Inquisitorial power games as pawns. So rare is the conclave agreeing on a course of action, the last proper deployment of the Conclave&#039;s forces was the investigation of the world now known as [[Magos&#039;s Mistake]]. Originally an agri-world, the planet disappeared overnight and all Astropathic messages were never returned. The Conclave, fearing an incursion of some kind, immediately agreed to deploy their fleet in full force to counter the threat. Upon arrival, they found just a Magos in his ship which they soon boarded and captured. Interrogation revealed the misguided Magos had attempted to deploy a found super-fertilizer, a super-fertilizer that caused all plant life to rapidly grow and mutate causing such an influx of oxygen that the world ignited in a flash fire, scorching it of all life. &lt;br /&gt;
&lt;br /&gt;
The world was cordoned off and declared off limits lest there be a remaining sample left, and the Magos was transferred to [[Filimars]] to be punished for tech heresy. Outside of this incident, the Council of Inquisitors have operated independently, each pursuing their own campaigns, though the advent of the [[Second Poxwar]] has led many lower ranking Inquisitors of the conclave to anticipate a new Council of Inquisitorial Inquiry to be called. A recent addition to the Conclave, reluctantly amongst some of the more prim Lord Inquisitors,  Ordo Xenos [[Inquisitor Juan Rico]] has made his way to the sector with dire tidings- he believes that a tendril of a Tyranid hive fleet is making it&#039;s way to the sector, specifically the worlds in the area of [[Ita]] or [[Blufall]], based off astropathic shadows and several frontier worlds (themselves not even worth a place on the Imperial maps) going silent. The bulk of the conclave, including [[Lord Inquisitor Barborasa]], are skeptical of this claim, especially given there has been no recorded incidents of Genestealer activity or Tyranid lifeforms in the sector, but Inquisitor Rico is adamant that they will arrive very soon. Time will tell if the Inquisitor is correct, and the Eternum sector will face the greatest xenos threat it ever has. &lt;br /&gt;
&lt;br /&gt;
The conclave possesses the best medical facilities in the sector, and Inquisitors barter their services for particularly large favors as influential generals, governors, and other nobles will oft agree to anything to cure &#039;incurable&#039; diseases, though those who receive medical treatment from the conclave never remember what exactly happened nor are they able to entertain negative thoughts no matter what the Inquisition asks or does in their domain, as part of the medical treatment is a healthy course of psycho-indoctrination. Their medical skill cannot be denied though, and more than once they&#039;ve healed someone facing certain death, or kept a sizzled husk alive. This is not often perfect however, with some of the more fatally wounded forever interned in complex mobile life support systems. This is rare however, as only the most driven Inquisitors would survive this state, forever isolated from normal human feeling and reliant on advanced technology or their psychic skills to interact with the world.&lt;br /&gt;
&lt;br /&gt;
== Eternum at Large ==&lt;br /&gt;
The Inquisition maintains a secret, officially a Stormtrooper training barracks, facility on the largest Tetuanis moon, &#039;&#039;Theutonicorum&#039;&#039;. While the bulk of the Inquisitorial forces assigned to Tetuanis stay in that facility, they will occasionally make rounds on Tetuanis to investigate rumors of sedition. Unknown to almost the entire population of Tetuanis, the facility is comprised of Ordo Malleus and Hereticus operatives ordered to watch the ruins of Hyacinthum and investigate any serious issues that may arise there and research possible ways to close or weaken the Bubonic rift. Lead by Lord Inquisitor Barborasa, Inquisitorial forces may occasionally requisition Tetuanis regiments to aid in the course of their investigation. While far more dangerous an assignment than an average mission, guardsmen are generally only purged if they&#039;ve seen an unbelievable horror that will corrupt them or learn knowledge that is too dangerous to know. Select members of the regiment will be allowed to be mindwiped instead of executed or recruited to permanent Inquisitorial duty, with casualties reported as lost in Inquisitorial duties. Some regiments work very closely with Inquisitor Barborasa, and have proven themselves enough to only have selective purges or wipes in the most extreme cases.&lt;br /&gt;
&lt;br /&gt;
In Sector Eternum, there are other Inquisitors running independent investigations or missions that occasionally overlap with a Militarum deployment. The only other inquisitor who has somewhat frequent contact with Militarum elements not party to the Conclave is Ordo Xenos [[Inquisitor Liepeld Eisentotz]]. Unbeknownst to the Guard elements who he occasionally requisitions (or even his peers in the Inquisition), Eisentotz is a radical inquisitor pursuing his own secretive objectives, while obstinately loyal, he has crossed into the heretical with his weapons, the summoning of a daemonhost, and the pursuit of forbidden knowledge on the [[Bubonic Rift]]. Only brought out in the most extreme cases, few have seen the daemonhost. Fewer still are those who have seen it and not died to enemy fire or the backwash of psychic energy from the bound daemon, those who have are told it is a powerful sanctioned psyker, sworn to Inquisitorial secrecy and later mind wiped or executed if Eisentotz has the time. Though Eisentotz has been lucky to avoid detection thus far, it is only a matter of time before a member of the conclave catch wind of this and declare him &#039;&#039;diablus excommunicato&#039;&#039;. Ordo Xenos [[Inquisitor Thumbear Veol]] has been also been spotted operating independantly in the sector as well, but it is unsure what mission he is pursuing. &lt;br /&gt;
&lt;br /&gt;
== Inquisitorial Council Members ==&lt;br /&gt;
&lt;br /&gt;
=== Lord Inquisitor Barborasa ===&lt;br /&gt;
&#039;&#039;&amp;quot;Those who play with the Ruinous Powers&#039; toys will be brought by degrees to wield their swords. Only by being fastidious in our own desmane may we execute the Emperor&#039;s Will.&amp;quot;&#039;&#039;&lt;br /&gt;
- Lord Inquisitor Barborosa, &#039;&#039;Lessons in Defending His Spiritual Realm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A venerated Inquisitor of the Eternum conclave, Lord Inquisitor Barborosa inherited his mentor [[Lord Inquisitor Charlemagne&#039;s]] position upon his demise. A fervant puritan, Barborosa has worked tirelessly to thwart the plans of Nurgle and his daemons, an effort which has kept Eternum safe save a rare failure of his massive intelligence apparatus. A core defender of The [[Tideshifter]], the Lord Inquisitor and his strike force the Hammer of Judgement, can be running multiple operations to keep the sector functioning, frequently fighting the worst of the Rotbelchers and their daemons. Excelling at exorcism and banishing daemons, his skills would be needed more than ever with the coming of the Second Poxwar.&lt;br /&gt;
&lt;br /&gt;
A particular long lived Ordo Malleus and psychic Inquisitor, Barborasa has built a sizable retinue and personal army to assist his missions across Eternum. Inquisitor Barborasa&#039;s flagship is the grand cruiser &#039;&#039;Library of Judgment,&#039;&#039; though the Conclave contains several other ships of varying classes including cruisers, light cruisers, and escorts, with only the &#039;&#039;Library of Judgment&#039;&#039; and the other Lord Inquisitor flagships allowed to carry cyclonic torpedoes. These ships are capable of dealing with most standard enemies the conclave will face, but any serious engagement will be accompanied by requisitioned Imperial Navy forces from [[Battlefleet Eternum]]. Barborasa has worked closely with [[Justicar Tycho Ectar]] in recent years, himself feeling the psychic shockwave the Bubonic Rift emanates.&lt;br /&gt;
&lt;br /&gt;
The conclave is not shy about recruiting those who show potential, and adding promising individuals to their retinue. One such unit, from a lost regiment only they and the Lord Inquisitor know, is Tactical Squad SK-2, more commonly known as the Suicide Kings. Comprised of officers and senior enlisted that survived the calamity that ended their regiment, the Suicide Kings are an elite unit used to capture and hold critical locations against all odds while also commanding in the Inquisitor&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
=== Remaining Council Members ===&lt;br /&gt;
The most feared member of the conclave&#039;s council, [[Lord Inquisitor Thomas Toddbearer]] of the Ordo Heriticus, strikes fear in even the most grizzled Inquisitorial acolytes, and has a reputation for brutal scorched earth strategies that lead whole cities graveyards. His attention focused primarily on taming the [[Phobox Reaches]], his brutality has brought him into conflict with Rogue Traders and even Imperial forces in the wrong place at the wrong time, or who accidentally discovered one of his secret operations. These conflicts have even led to him deploying Inquisitorial stormtroopers against the Emperor&#039;s Angels, straining the conclave&#039;s already terse relationship with the [[Crimson Bulwark]]. His unyielding pursuit of secrecy has also led him to fight other Inquisitorial forces, and his and Barborasa&#039;s Hammer of Judgment and Imperial allies of both sides have quarrelled in the past. Only Toddbearer&#039;s support in the upper echelons of Segmentum Tempestus Inquisitorial and Naval command, and his alliance with fellow [[Inquisitor Amberlei Graffolk]] have prevented the rest of the conclave from assassinating or declaring him ex communicado. &lt;br /&gt;
&lt;br /&gt;
Inquisitor Graffolk, an Ordo Hereticus member, focuses her efforts on rooting out apostates and heretics on Bellapheron and the shrine worlds of the sector, though she has also attempted to police Filimars to strong protests from the Forge World. &lt;br /&gt;
[[Inquisitor Argyll Dompert]] of the Ordo Hereticus represents the Ordo Hereticus forces more aligned with Barborasa, and works closely with the [[Order of the Last Candle]] (although the Order works with all Heriticus conclave members, Dompart is trusted most by them and thus will certainly take his side in any dispute). Dompert works closely in the Caligulas subsector, rooting out any plagues or cultist conspiracy that threatens the Aural gate and its supporting worlds. &lt;br /&gt;
&lt;br /&gt;
The newest member of the conclave, [[Lord Inquisitor Alisabeth Baccarin]] of the Ordo Xenos, was posthumously recommended by her conclave predecessor, Ordo Xenos Lord Inquisitor Pyotr Yakarov who was believed to be killed by xenos during an investigation into odd augar readings in Richmon. Though no body was found, the disappearance left a void in the council she filled according to his death-writ. Hailing from outside sector Eternum and making her career hunting xenos in Segmentum Ultima, she nonetheless was a welcome addition owing to the resurgence of the ork threat and increased Eldar activity, and suspicions that even more xenos activity was to come. A more moderate Inquisitor, Baccarin has used and still uses xeno weaponry and devices, leading to suspicion among some of the conclave. Still, her political connections outside of Eternum ensure she&#039;s left alone, and she is currently investigating Inquisitor Rico&#039;s reports of an impending tyranid invasion, while at the same time looking into odd activities on the world Riker.&lt;br /&gt;
&lt;br /&gt;
== Inquisitorial Strike Forces ==&lt;br /&gt;
&lt;br /&gt;
=== Hammer of Judgement ===&lt;br /&gt;
Inquisitor Barborasa&#039;s personal small army, an idea he inherited from his mentor the late Lord Inquisitor Charlamagne, his strike force consists of survivors from Tempestus Scion units that were effectively destroyed as a fighting unit in battle, or more rarely, individuals who have impressed the Inquisitor or his subordinates. Wherever the Inquisitor or his subordinates go, the strike force is sure to follow to execute his will. Equipped with superior gear and weaponry compared to the Guard they normally fight alongside, they can be seen in pivotal engagements the Inquisitor has taken an interest in. Adorned with red and black, the only other identifier is the holy symbol of the Inquisition emblazoned on vehicles belonging to the strike force. &lt;br /&gt;
&lt;br /&gt;
His retinue includes lower ranked inquisitors and interrogators, as well the Grey Knight Justicar Tycho Ectar whose normally kept in the shadows, but if a particularly powerful enemy daemon manifests the Knight can be seen in the field and covers his true nature by the Inquisitor claiming he is detached from a minor space marine chapter. Inquisitorial stormtroopers are led by [[Colonel Agrippa]]. &lt;br /&gt;
&lt;br /&gt;
As befitting a regiment of an Inquisitor, the Judgement has an extensive armory and possesses some of the best crafted items in the sector and the Judgement is rarely seen without a fleet of Taurox Primes, Valkyries, or Vendettas. Each vehicle is marked with their respective cohort and squad&#039;s letter and number (ex. Alpha Cohort First Squad&#039;s Taurox has a A and 1 on it). The force is split into two sections, the strike force (which is deployed on missions, accompanies the Lord Inquisitor and his subordinates in the field, and is the more elite and experienced section), and the security detachment (who guard the Inquisitor&#039;s outposts, facilities and ships). New recruits (after training) are sent to the security detachment until the unit&#039;s commanders believe them ready for more intense combat. Although they&#039;re expected to see less combat in their role, they share the loadout of the strike force although special weapons are regulated to one per squad and there is a vastly different organization. Not all facilities are secret, and thus the security forces can expect to deal with the occasional jumped up greedy noble paid mercenaries and cultist raids, although more rarely heretic astartes or xenos may try to claim the facility&#039;s possessions or research for their own. The strike force as a whole, while effective, is nonetheless not a proper army and is designed for surgical strikes and missions or defense of Inquisitorial assets. Any large scale engagement would be accompanied by requisitioned Guard elements, the Last Candle, or space marine allies while the strike force focuses on critical zones where their expertise would offer the most help or where the Inquisitor&#039;s interests lie.&lt;br /&gt;
&lt;br /&gt;
==== Cohorts ====&lt;br /&gt;
Organized into Cohorts and led by Colonel Agrippa whose aided by the Inquisitorial Psyker [[Leuben Fubles]], the Hammer of Judgement has organized into an effective fighting force. Each Cohort has 4 squads and one attached commissar, each squad has one attached Taurox Prime or Chimera. Each Cohort is commanded by a Tempestor Prime or Captain or higher and accompanied by a command squad. Although all are seasoned warriors, the lower the cohort symbol/squad number, the more veteran the unit. A cohort is either made of Inquisitorial stormtroopers or scions. The skill level is effectively identical, but the armor and weapons vary slightly, with scions using their more ornate armor while stormtroopers have a more rugged appearance. Regular Inquisitorial stormtroopers are preferred where situations are more fluid and require more dynamic tactics, whereas the scions strong adherence to orders are best used where the role or battle is more static.&lt;br /&gt;
&lt;br /&gt;
===== Alpha Cohort =====&lt;br /&gt;
Identified by their red stripe and white symbol, Alpha Cohort is led by Major Kol Lachlan and composed of Stormtroopers.&lt;br /&gt;
&lt;br /&gt;
===== Beta Cohort =====&lt;br /&gt;
Identified by their grey-white stripe and red symbol, Beta Cohort is led by Tempestor Prime Grundle Thackery and composed of Tempestus Scions. Thackery has an obsessive interest in relic weaponry and has amassed quite the collection over his many years of service, including xenos weapons he keeps hidden in vaults for &#039;containment&#039;. When the opportunity presents itself, he is not above deviating slightly to acquire more for his collection, and has occasionally granted one of his relics to a scion or stormtrooper that has impressed him.  &lt;br /&gt;
&lt;br /&gt;
===== Gamma Cohort =====&lt;br /&gt;
Identified by their black stripe and white symbol, Gamma Cohort is led by Captain Elrec Sturn and composed of Stormtroopers. Sturn was hit by a malfunctioning flamer&#039;s flame in a prior battle and suffered effectively total loss of his face and portions of his frontal lobes, requiring him to permanently wear an integrated bionic facial mask. His unbridled fury has suited Gamma cohorts disposition well, and their reputation for brutality and collateral damage has only grown under his leadership. Although he may too trigger happy for Barborasa&#039;s liking, his tactical acumen is too critical to lose. A hobby he had before his accident, he has continued his collection of mounted heads of particularly nasty enemies he has bested in battle, but has expanded to mounting human heads as well to gloat over beating them, from traitor warband leaders to an Imperial noble who stood in his way, Sturn has amassed quite the showroom of heads and wounds. &lt;br /&gt;
&lt;br /&gt;
Cursed by a particularly nasty chaos cultist warlock at the culmination of a long campaign by a dark magic that resists Imperial science,  Sturn&#039;s many facial scars open up and begin to bleed when he is near psykers, friend or foe. While he doesn&#039;t actually seem to lose blood, the same pain is present causing him to abhor psykers even more than the average Inquisitor - making it incredibly difficult to work alongside Fubles. Although Barborasa and many of his subordinate Inquisitors have some psychic gift, they are of a skill level to neutralize the effect of their Prescence on Sturn, avoiding the animosity that plague all others. On the other end, as this is a warp based malady, nulls and blanks end the effect completely in his presence, as such (at Sturn&#039;s and Agrippa&#039;s request) the Lord Inquisitor has assigned one of his few blanks to accompany Sturn-although the blank is too valuable to risk in battle, they do allow Sturn some measure of normality outside of combat. Besides his lack of social grace, Sturn is also subject to the rumor mill that his excessive hate of his enemies, his extreme reaction to psykers, and his morbid collection of decapitated heads mean he is not as loyal as thought and may even be a follower of Khorne. Even though he has suffered through many trials and tests to confirm his loyalty, the rumor persists.&lt;br /&gt;
&lt;br /&gt;
===== Delta Cohort =====&lt;br /&gt;
Identified by their red stripe and black symbol, Delta Cohort is led by Tempestor Prime Mercurial Daerun.&lt;br /&gt;
&lt;br /&gt;
==== Barborasa&#039;s Naval Forces ====&lt;br /&gt;
Barborasa&#039;s utilizes fleets of sleek destroyers and frigates, with a few light cruisers to augment his larger actions. Any larger scale naval engagement would be handled by a proper Battlefleet, but the Hammer of Judgement can protect its own during his missions and investigations.&lt;br /&gt;
&lt;br /&gt;
The Lord Inquisitor frequently requests dedicated armsmen for naval actions and investigations, and Battlefleet Eternum&#039;s Lord of Purgation&#039;s elite breacher teams, specifically 2nd Squad, 1st Platoon of the cruiser&#039;s breacher 2nd Company, &amp;quot;The Scuttlers&amp;quot;&amp;quot;, named for their excellence in breaching difficult entries. As a boarding action or ship battle progresses, it is somewhat common for Inquisitorial armsmen to join the naval armsmen breacher squad once the initial action is complete and a foothold established. This serves a dual purpose, first to act as the primary Inquisitor&#039;s eyes in the field (although the armsmen do frequently work with the conclave, they do not have the training nor the same level of hands on experience with the inquisitor to focus on the more relevant parts of his missions and goals), and second to reinforce and add more firepower to the naval armsmen. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, they are not quite as effective and lack the more specialized training and advanced equipment of the armsmen which regulates them to a more general close combat infantry role. Additionally, they lack the more sophisticated void armor of the navy and are instead equipped with more general hardened void suits from the conclave&#039;s armory. Although the conclave prefers trained naval breacher armsmen for ship actions and space hulk expeditions, they will make use of their own armsmen for longer campaigns or sensitive missions where the armsmen tactical naval skill doesn&#039;t outweigh the stormtrooper&#039;s training. Inquisitor Crucibald&#039;s strike destroyer The Symphony of Faith accompanies him during his investigations, and he often makes use of The Symphony&#039;s armsmen to supplement naval breachers. His most experienced armsmen squad, Skyer Squad, is a frequent site whenever he conducts void operations, and even sometimes on the ground or where stormtroopers are also being deployed, such is his trust in them.&lt;br /&gt;
&lt;br /&gt;
The Library of Judgment also makes use of armsmen to defend herself, but Barborasa is less likely to deploy them - both in preference of his stormtroopers who have more overall training, and due to the Judgement not having a large complement of armsmen (due to both secrecy and Barborasa&#039;s preference for servitors (regular and combat/murder servitors) and automated defenses. Still, the Judgement&#039;s armsmen squad the &amp;quot;Paragons&amp;quot; is occasionally called on to accompany the Inquisitor on void operations.&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Void Objects]]&lt;br /&gt;
[[Category:Confedus]]&lt;br /&gt;
[[Category:Inquisition]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:ShatteredWorldsBelt.jpg&amp;diff=1649</id>
		<title>File:ShatteredWorldsBelt.jpg</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:ShatteredWorldsBelt.jpg&amp;diff=1649"/>
		<updated>2026-01-15T16:57:04Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Shattered_Worlds_Belt&amp;diff=1648</id>
		<title>Shattered Worlds Belt</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Shattered_Worlds_Belt&amp;diff=1648"/>
		<updated>2026-01-15T16:56:54Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;A microcosm of the Belt in orbit of a blue dwarf  == Overview ==  A region of space straddling the border between Caligulas and Makerus, the Shattered Worlds Belt is a massive debris field made up of the long destroyed planets believed to have been cracked apart long before man ever reached the sector, countless asteroids, space hulks, broken apart ships and stations. Imperial vessels know to steer clear as the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ShatteredWorldsBelt.jpg|thumb|400px|center|A microcosm of the Belt in orbit of a blue dwarf]]&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
A region of space straddling the border between [[Caligulas]] and [[Makerus]], the Shattered Worlds Belt is a massive debris field made up of the long destroyed planets believed to have been cracked apart long before man ever reached the sector, countless asteroids, space hulks, broken apart ships and stations. Imperial vessels know to steer clear as the navigational hazards present have destroyed even grand cruisers, and pirates that make their home in the belt launch frequent raids against interlopers. Still, the multitude of resources and salvage present in the belt draws a constant stream of mining cartels, salvage crews, and relic hunters, most of whom don&#039;t  come back. Many worlds benefit from the junkyard that is the Shattered Worlds Belt, but none more than [[Sinhon]], whose whole existence is tied to the Belt. Although its proximity would make it an ideal target for the [[Rotbelchers]] few of their attacks target or navigate through the Belt, believed by the Imperium to be due to the navigational hazards present, the reality is far more sinister. Ancient Dolman Gates lurk in the Belt, alongside other Necron technologies that would be as dangerous to the servants of Nurgle as they would be to the Imperium thus the [[Rotfleet]] avoids any overt action that could awaken the dormant, though eventually the wrong location could be picked for a scraphaul by the miners of the Belt, leading to another front for the beleaguered [[Eternum]] sector.&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1647</id>
		<title>The Second Poxwar</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1647"/>
		<updated>2026-01-15T16:53:41Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Space Hulk Revealed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote |No remorse, no mercy, no forgiveness. Not a single step back, not a single moment of hesitation. You will not succumb to fear or doubt, and you will relent only after you have given your last moment for the Emperor. Nothing less than this will be tolerated.	The Aural Gate will hold!|-Lord General Cornwall Turyerid of the Imperial Guard}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
[[File:GuardvsZombies.jpg|thumb|Guardsman of the 808th Tetuanis Mechanized Fighting Plague Zombies]]&lt;br /&gt;
Following the end of the [[The First Poxwar|First Poxwar]], the Imperium in Eternum slowly began to recover and reinforce the surviving worlds. This would continue for the next few millenia, and though occasionally raids originating from the [[The Bubonic Rift|Bubonic Rift]] would emerge, the sector was able to prosper and heavily reinforce the regions bordering [[Putrilocus]]. This peace would not last however, and unbeknownst to the Imperium, the Rotbelchers and their collection of cultists, traitors, zombies, and heretic marines had been building and preparing for the push aimed to finally topple Eternum. Almost in unison, plague strains long since seeded on Imperial worlds in Eternum erupted leading to swarms of Poxwalker outbreaks, tying up local Imperial forces. Disaffected menials who pledged their soul to Nurgle&#039;s daemons started riots in critical manufactorums, while whole regiments of Guardsmen disappeared to join the building traitor armada. The Second Poxwar would soon begin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Second Poxwar Begins ==&lt;br /&gt;
The [[Bubonic Rift]] burst open like a cyst in realspace, spewing hordes of the Rotbelchers and their minions into subsector [[Caligulas]] with a fury that shook the sector. Quickly entering the system Hehuso to target the largest obstacle to their invasion, the Rotfleet engaged Imperial defenders while disgorging their hordes onto the surface of the Aural Gate. Even though the defenders were surprised, the Imperium had prepared well following the [[First Poxwar]] and as massive fleets alternated between engagements and feints to fiercely contest orbital control, fortifications on the fortress world held firm. Massive armies clashed while Titan warhorns blared, and a bloody stalemate was reached. Trenches constantly swapped forces, and fortresses survived volley after volley but the Imperium had succeeded in holding on to the critical world for the time being. So long as the Imperium was able to defend the [[Tideshifter]], the Rotbelchers could not push their masses through the sector, though the Rotbelchers were aware of this. &lt;br /&gt;
&lt;br /&gt;
[[Image:AuralGateFight.png|thumb|200px|right|The Aural Gate&#039;s defenses fire ceaselessly to stave off the invasion]]&lt;br /&gt;
The Rotbelchers, knowing the sources of the Tideshifter&#039;s critical fuel and the Aural Gate&#039;s defenses, slipped a force past the Gate and targeted [[Auerilis IV]]. &#039;&#039;The Benediction of Hate&#039;&#039;, a long lost Imperial vessel suborned by victims of the Gellarpox, translated into the [[Auerilis]] system on a collision course with Auerilis IV. Already tied up in a battle with the [[Rotfleet]] battlegroup that slipped past the Aural Gate, the Imperial Navy and system defense force were unable to intercept the space hulk and thus [[Interrogator Crucibald]], requisitioning available Imperial forces, sent a transport to board and ascertain whether The Benediction of Hate threatened the balance of power on the hive world.&lt;br /&gt;
&lt;br /&gt;
== Space Hulk Revealed ==&lt;br /&gt;
[[Image:BattlePrelude2.jpg|thumb|200px|right|Imperial Dataslate Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
The [[812th Tetuanis Greyhounds]], alongside Naval Breachers, boarded &#039;&#039;The Benediction of Hate&#039;&#039; and began to explore the blighted ship. Quickly discovering that the Rotbelchers controlled the ship, they engaged the heretics while relaying their findings to Interrogator Crucibald. Further complicating the matter, Eldar were discovered to have boarded the vessel pursuing their own secretive agenda. Although successfully fending off the Rotbelchers, Interrogator Crucibald knew the depths of the enemy forces that a vessel the size of The Benediction of Hate and thus identified the best, and only, hope of stopping the ship before it could spew forth its hordes on Auerilis IV, the plasma enginarium. Using lessons learned during tedious xenos training, Interrogator Crucibald and the Eldar came to an understanding only after both had marched on the plasma generator and engaged each other, a temporary truce to focus on the arch-enemy. Their combined forces would not be enough to destroy the generator, and the hordes of Nurgle forced both factions back in a desperate retreat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport1.png|thumb|200px|left|1 of 5 Imperial Dataslates Reports on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport2.png|thumb|200px|center|2 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport3.png|thumb|200px|left|3 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport4.png|thumb|200px|center|4 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport5.png|thumb|200px|left|5 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1646</id>
		<title>The Second Poxwar</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1646"/>
		<updated>2026-01-15T16:53:32Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Space Hulk Revealed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote |No remorse, no mercy, no forgiveness. Not a single step back, not a single moment of hesitation. You will not succumb to fear or doubt, and you will relent only after you have given your last moment for the Emperor. Nothing less than this will be tolerated.	The Aural Gate will hold!|-Lord General Cornwall Turyerid of the Imperial Guard}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
[[File:GuardvsZombies.jpg|thumb|Guardsman of the 808th Tetuanis Mechanized Fighting Plague Zombies]]&lt;br /&gt;
Following the end of the [[The First Poxwar|First Poxwar]], the Imperium in Eternum slowly began to recover and reinforce the surviving worlds. This would continue for the next few millenia, and though occasionally raids originating from the [[The Bubonic Rift|Bubonic Rift]] would emerge, the sector was able to prosper and heavily reinforce the regions bordering [[Putrilocus]]. This peace would not last however, and unbeknownst to the Imperium, the Rotbelchers and their collection of cultists, traitors, zombies, and heretic marines had been building and preparing for the push aimed to finally topple Eternum. Almost in unison, plague strains long since seeded on Imperial worlds in Eternum erupted leading to swarms of Poxwalker outbreaks, tying up local Imperial forces. Disaffected menials who pledged their soul to Nurgle&#039;s daemons started riots in critical manufactorums, while whole regiments of Guardsmen disappeared to join the building traitor armada. The Second Poxwar would soon begin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Second Poxwar Begins ==&lt;br /&gt;
The [[Bubonic Rift]] burst open like a cyst in realspace, spewing hordes of the Rotbelchers and their minions into subsector [[Caligulas]] with a fury that shook the sector. Quickly entering the system Hehuso to target the largest obstacle to their invasion, the Rotfleet engaged Imperial defenders while disgorging their hordes onto the surface of the Aural Gate. Even though the defenders were surprised, the Imperium had prepared well following the [[First Poxwar]] and as massive fleets alternated between engagements and feints to fiercely contest orbital control, fortifications on the fortress world held firm. Massive armies clashed while Titan warhorns blared, and a bloody stalemate was reached. Trenches constantly swapped forces, and fortresses survived volley after volley but the Imperium had succeeded in holding on to the critical world for the time being. So long as the Imperium was able to defend the [[Tideshifter]], the Rotbelchers could not push their masses through the sector, though the Rotbelchers were aware of this. &lt;br /&gt;
&lt;br /&gt;
[[Image:AuralGateFight.png|thumb|200px|right|The Aural Gate&#039;s defenses fire ceaselessly to stave off the invasion]]&lt;br /&gt;
The Rotbelchers, knowing the sources of the Tideshifter&#039;s critical fuel and the Aural Gate&#039;s defenses, slipped a force past the Gate and targeted [[Auerilis IV]]. &#039;&#039;The Benediction of Hate&#039;&#039;, a long lost Imperial vessel suborned by victims of the Gellarpox, translated into the [[Auerilis]] system on a collision course with Auerilis IV. Already tied up in a battle with the [[Rotfleet]] battlegroup that slipped past the Aural Gate, the Imperial Navy and system defense force were unable to intercept the space hulk and thus [[Interrogator Crucibald]], requisitioning available Imperial forces, sent a transport to board and ascertain whether The Benediction of Hate threatened the balance of power on the hive world.&lt;br /&gt;
&lt;br /&gt;
== Space Hulk Revealed ==&lt;br /&gt;
[[Image:BattlePrelude2.jpg|thumb|200px|right|Imperial Dataslate Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
The [[812th Tetuanis Greyhounds]], alongside Naval Breachers, boarded &#039;&#039;The Benediction of Hate&#039;&#039; and began to explore the blighted ship. Quickly discovering that the Rotbelchers controlled the ship, they engaged the heretics while relaying their findings to Interrogator Crucibald. Further complicating the matter, Eldar were discovered to have boarded the vessel pursuing their own secretive agenda. Although successfully fending off the Rotbelchers, Interrogator Crucibald knew the depths of the enemy forces that a vessel the size of The Benediction of Hate and thus identified the best, and only, hope of stopping the ship before it could spew forth its hordes on Auerilis IV, the plasma enginarium. Using lessons learned during tedious xenos training, Interrogator Crucibald and the Eldar came to an understanding only after both had marched on the plasma generator and engaged each other, a temporary truce to focus on the arch-enemy. Their combined forces would not be enough to destroy the generator, and the hordes of Nurgle forced both factions back in a desperate retreat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport1.png|thumb|200px|left|1 of 5 Imperial Dataslates Reports on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport2.png|thumb|200px|center|2 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport3.png|thumb|200px|left|3 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport4.png|thumb|200px|center|4 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport5.png|thumb|200px|right|5 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport3.png&amp;diff=1645</id>
		<title>File:BenedictionfoHate1stBattleReport3.png</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport3.png&amp;diff=1645"/>
		<updated>2026-01-15T16:52:44Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport5.png&amp;diff=1644</id>
		<title>File:BenedictionfoHate1stBattleReport5.png</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport5.png&amp;diff=1644"/>
		<updated>2026-01-15T16:52:38Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport4.png&amp;diff=1643</id>
		<title>File:BenedictionfoHate1stBattleReport4.png</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport4.png&amp;diff=1643"/>
		<updated>2026-01-15T16:52:32Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport2.png&amp;diff=1642</id>
		<title>File:BenedictionfoHate1stBattleReport2.png</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport2.png&amp;diff=1642"/>
		<updated>2026-01-15T16:52:25Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport1.png&amp;diff=1641</id>
		<title>File:BenedictionfoHate1stBattleReport1.png</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:BenedictionfoHate1stBattleReport1.png&amp;diff=1641"/>
		<updated>2026-01-15T16:52:11Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:BattlePrelude2.jpg&amp;diff=1640</id>
		<title>File:BattlePrelude2.jpg</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:BattlePrelude2.jpg&amp;diff=1640"/>
		<updated>2026-01-15T16:51:52Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1639</id>
		<title>The Second Poxwar</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1639"/>
		<updated>2026-01-15T16:50:43Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Space Hulk Revealed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote |No remorse, no mercy, no forgiveness. Not a single step back, not a single moment of hesitation. You will not succumb to fear or doubt, and you will relent only after you have given your last moment for the Emperor. Nothing less than this will be tolerated.	The Aural Gate will hold!|-Lord General Cornwall Turyerid of the Imperial Guard}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
[[File:GuardvsZombies.jpg|thumb|Guardsman of the 808th Tetuanis Mechanized Fighting Plague Zombies]]&lt;br /&gt;
Following the end of the [[The First Poxwar|First Poxwar]], the Imperium in Eternum slowly began to recover and reinforce the surviving worlds. This would continue for the next few millenia, and though occasionally raids originating from the [[The Bubonic Rift|Bubonic Rift]] would emerge, the sector was able to prosper and heavily reinforce the regions bordering [[Putrilocus]]. This peace would not last however, and unbeknownst to the Imperium, the Rotbelchers and their collection of cultists, traitors, zombies, and heretic marines had been building and preparing for the push aimed to finally topple Eternum. Almost in unison, plague strains long since seeded on Imperial worlds in Eternum erupted leading to swarms of Poxwalker outbreaks, tying up local Imperial forces. Disaffected menials who pledged their soul to Nurgle&#039;s daemons started riots in critical manufactorums, while whole regiments of Guardsmen disappeared to join the building traitor armada. The Second Poxwar would soon begin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Second Poxwar Begins ==&lt;br /&gt;
The [[Bubonic Rift]] burst open like a cyst in realspace, spewing hordes of the Rotbelchers and their minions into subsector [[Caligulas]] with a fury that shook the sector. Quickly entering the system Hehuso to target the largest obstacle to their invasion, the Rotfleet engaged Imperial defenders while disgorging their hordes onto the surface of the Aural Gate. Even though the defenders were surprised, the Imperium had prepared well following the [[First Poxwar]] and as massive fleets alternated between engagements and feints to fiercely contest orbital control, fortifications on the fortress world held firm. Massive armies clashed while Titan warhorns blared, and a bloody stalemate was reached. Trenches constantly swapped forces, and fortresses survived volley after volley but the Imperium had succeeded in holding on to the critical world for the time being. So long as the Imperium was able to defend the [[Tideshifter]], the Rotbelchers could not push their masses through the sector, though the Rotbelchers were aware of this. &lt;br /&gt;
&lt;br /&gt;
[[Image:AuralGateFight.png|thumb|200px|right|The Aural Gate&#039;s defenses fire ceaselessly to stave off the invasion]]&lt;br /&gt;
The Rotbelchers, knowing the sources of the Tideshifter&#039;s critical fuel and the Aural Gate&#039;s defenses, slipped a force past the Gate and targeted [[Auerilis IV]]. &#039;&#039;The Benediction of Hate&#039;&#039;, a long lost Imperial vessel suborned by victims of the Gellarpox, translated into the [[Auerilis]] system on a collision course with Auerilis IV. Already tied up in a battle with the [[Rotfleet]] battlegroup that slipped past the Aural Gate, the Imperial Navy and system defense force were unable to intercept the space hulk and thus [[Interrogator Crucibald]], requisitioning available Imperial forces, sent a transport to board and ascertain whether The Benediction of Hate threatened the balance of power on the hive world.&lt;br /&gt;
&lt;br /&gt;
== Space Hulk Revealed ==&lt;br /&gt;
[[Image:BattlePrelude2.jpg|thumb|200px|right|Imperial Dataslate Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
The [[812th Tetuanis Greyhounds]], alongside Naval Breachers, boarded &#039;&#039;The Benediction of Hate&#039;&#039; and began to explore the blighted ship. Quickly discovering that the Rotbelchers controlled the ship, they engaged the heretics while relaying their findings to Interrogator Crucibald. Further complicating the matter, Eldar were discovered to have boarded the vessel pursuing their own secretive agenda. Although successfully fending off the Rotbelchers, Interrogator Crucibald knew the depths of the enemy forces that a vessel the size of The Benediction of Hate and thus identified the best, and only, hope of stopping the ship before it could spew forth its hordes on Auerilis IV, the plasma enginarium. Using lessons learned during tedious xenos training, Interrogator Crucibald and the Eldar came to an understanding only after both had marched on the plasma generator and engaged each other, a temporary truce to focus on the arch-enemy. Their combined forces would not be enough to destroy the generator, and the hordes of Nurgle forced both factions back in a desperate retreat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport1.png|thumb|200px|left|1 of 5 Imperial Dataslates Reports on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport2.png|thumb|200px|center|2 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport3.png|thumb|200px|right|3 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport4.png|thumb|200px|left|4 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport5.png|thumb|200px|center|5 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1638</id>
		<title>The Second Poxwar</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1638"/>
		<updated>2026-01-15T16:49:42Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* The Second Poxwar Begins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote |No remorse, no mercy, no forgiveness. Not a single step back, not a single moment of hesitation. You will not succumb to fear or doubt, and you will relent only after you have given your last moment for the Emperor. Nothing less than this will be tolerated.	The Aural Gate will hold!|-Lord General Cornwall Turyerid of the Imperial Guard}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
[[File:GuardvsZombies.jpg|thumb|Guardsman of the 808th Tetuanis Mechanized Fighting Plague Zombies]]&lt;br /&gt;
Following the end of the [[The First Poxwar|First Poxwar]], the Imperium in Eternum slowly began to recover and reinforce the surviving worlds. This would continue for the next few millenia, and though occasionally raids originating from the [[The Bubonic Rift|Bubonic Rift]] would emerge, the sector was able to prosper and heavily reinforce the regions bordering [[Putrilocus]]. This peace would not last however, and unbeknownst to the Imperium, the Rotbelchers and their collection of cultists, traitors, zombies, and heretic marines had been building and preparing for the push aimed to finally topple Eternum. Almost in unison, plague strains long since seeded on Imperial worlds in Eternum erupted leading to swarms of Poxwalker outbreaks, tying up local Imperial forces. Disaffected menials who pledged their soul to Nurgle&#039;s daemons started riots in critical manufactorums, while whole regiments of Guardsmen disappeared to join the building traitor armada. The Second Poxwar would soon begin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Second Poxwar Begins ==&lt;br /&gt;
The [[Bubonic Rift]] burst open like a cyst in realspace, spewing hordes of the Rotbelchers and their minions into subsector [[Caligulas]] with a fury that shook the sector. Quickly entering the system Hehuso to target the largest obstacle to their invasion, the Rotfleet engaged Imperial defenders while disgorging their hordes onto the surface of the Aural Gate. Even though the defenders were surprised, the Imperium had prepared well following the [[First Poxwar]] and as massive fleets alternated between engagements and feints to fiercely contest orbital control, fortifications on the fortress world held firm. Massive armies clashed while Titan warhorns blared, and a bloody stalemate was reached. Trenches constantly swapped forces, and fortresses survived volley after volley but the Imperium had succeeded in holding on to the critical world for the time being. So long as the Imperium was able to defend the [[Tideshifter]], the Rotbelchers could not push their masses through the sector, though the Rotbelchers were aware of this. &lt;br /&gt;
&lt;br /&gt;
[[Image:AuralGateFight.png|thumb|200px|right|The Aural Gate&#039;s defenses fire ceaselessly to stave off the invasion]]&lt;br /&gt;
The Rotbelchers, knowing the sources of the Tideshifter&#039;s critical fuel and the Aural Gate&#039;s defenses, slipped a force past the Gate and targeted [[Auerilis IV]]. &#039;&#039;The Benediction of Hate&#039;&#039;, a long lost Imperial vessel suborned by victims of the Gellarpox, translated into the [[Auerilis]] system on a collision course with Auerilis IV. Already tied up in a battle with the [[Rotfleet]] battlegroup that slipped past the Aural Gate, the Imperial Navy and system defense force were unable to intercept the space hulk and thus [[Interrogator Crucibald]], requisitioning available Imperial forces, sent a transport to board and ascertain whether The Benediction of Hate threatened the balance of power on the hive world.&lt;br /&gt;
&lt;br /&gt;
== Space Hulk Revealed ==&lt;br /&gt;
[[Image:BattlePrelude2.jpg|thumb|200px|right|Imperial Dataslate Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
The [[812th Tetuanis Greyhounds]], alongside Naval Breachers, boarded &#039;&#039;The Benediction of Hate&#039;&#039; and began to explore the blighted ship. Quickly discovering that the Rotbelchers controlled the ship, they engaged the heretics while relaying their findings to Interrogator Crucibald. Further complicating the matter, Eldar were discovered to have boarded the vessel pursuing their own secretive agenda. Although successfully fending off the Rotbelchers, Interrogator Crucibald knew the depths of the enemy forces that a vessel the size of The Benediction of Hate and thus identified the best, and only, hope of stopping the ship before it could spew forth its hordes on Auerilis IV, the plasma enginarium. Using lessons learned during tedious xenos training, Interrogator Crucibald and the Eldar came to an understanding only after both had marched on the plasma generator and engaged each other, a temporary truce to focus on the arch-enemy. Their combined forces would not be enough to destroy the generator, and the hordes of Nurgle forced both factions back in a desperate retreat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport1.jpg|thumb|200px|right|1 of 5 Imperial Dataslates Reports on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport2.jpg|thumb|200px|right|2 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport3.jpg|thumb|200px|right|3 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport4.jpg|thumb|200px|right|4 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport5.jpg|thumb|200px|right|5 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:AuralGateFight.png&amp;diff=1637</id>
		<title>File:AuralGateFight.png</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:AuralGateFight.png&amp;diff=1637"/>
		<updated>2026-01-15T16:49:21Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1636</id>
		<title>The Second Poxwar</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=The_Second_Poxwar&amp;diff=1636"/>
		<updated>2026-01-15T16:47:49Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* The Second Poxwar Begins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote |No remorse, no mercy, no forgiveness. Not a single step back, not a single moment of hesitation. You will not succumb to fear or doubt, and you will relent only after you have given your last moment for the Emperor. Nothing less than this will be tolerated.	The Aural Gate will hold!|-Lord General Cornwall Turyerid of the Imperial Guard}}&lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
[[File:GuardvsZombies.jpg|thumb|Guardsman of the 808th Tetuanis Mechanized Fighting Plague Zombies]]&lt;br /&gt;
Following the end of the [[The First Poxwar|First Poxwar]], the Imperium in Eternum slowly began to recover and reinforce the surviving worlds. This would continue for the next few millenia, and though occasionally raids originating from the [[The Bubonic Rift|Bubonic Rift]] would emerge, the sector was able to prosper and heavily reinforce the regions bordering [[Putrilocus]]. This peace would not last however, and unbeknownst to the Imperium, the Rotbelchers and their collection of cultists, traitors, zombies, and heretic marines had been building and preparing for the push aimed to finally topple Eternum. Almost in unison, plague strains long since seeded on Imperial worlds in Eternum erupted leading to swarms of Poxwalker outbreaks, tying up local Imperial forces. Disaffected menials who pledged their soul to Nurgle&#039;s daemons started riots in critical manufactorums, while whole regiments of Guardsmen disappeared to join the building traitor armada. The Second Poxwar would soon begin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Second Poxwar Begins ==&lt;br /&gt;
The [[Bubonic Rift]] burst open like a cyst in realspace, spewing hordes of the Rotbelchers and their minions into subsector [[Caligulas]] with a fury that shook the sector. Quickly entering the system Hehuso to target the largest obstacle to their invasion, the Rotfleet engaged Imperial defenders while disgorging their hordes onto the surface of the Aural Gate. Even though the defenders were surprised, the Imperium had prepared well following the [[First Poxwar]] and as massive fleets alternated between engagements and feints to fiercely contest orbital control, fortifications on the fortress world held firm. Massive armies clashed while Titan warhorns blared, and a bloody stalemate was reached. Trenches constantly swapped forces, and fortresses survived volley after volley but the Imperium had succeeded in holding on to the critical world for the time being. So long as the Imperium was able to defend the [[Tideshifter]], the Rotbelchers could not push their masses through the sector, though the Rotbelchers were aware of this. &lt;br /&gt;
&lt;br /&gt;
[[Image:AuralGateFight.jpg|thumb|200px|right|The Aural Gate&#039;s defenses fire ceaselessly to stave off the invasion]]&lt;br /&gt;
The Rotbelchers, knowing the sources of the Tideshifter&#039;s critical fuel and the Aural Gate&#039;s defenses, slipped a force past the Gate and targeted [[Auerilis IV]]. &#039;&#039;The Benediction of Hate&#039;&#039;, a long lost Imperial vessel suborned by victims of the Gellarpox, translated into the [[Auerilis]] system on a collision course with Auerilis IV. Already tied up in a battle with the [[Rotfleet]] battlegroup that slipped past the Aural Gate, the Imperial Navy and system defense force were unable to intercept the space hulk and thus [[Interrogator Crucibald]], requisitioning available Imperial forces, sent a transport to board and ascertain whether The Benediction of Hate threatened the balance of power on the hive world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Space Hulk Revealed ==&lt;br /&gt;
[[Image:BattlePrelude2.jpg|thumb|200px|right|Imperial Dataslate Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
The [[812th Tetuanis Greyhounds]], alongside Naval Breachers, boarded &#039;&#039;The Benediction of Hate&#039;&#039; and began to explore the blighted ship. Quickly discovering that the Rotbelchers controlled the ship, they engaged the heretics while relaying their findings to Interrogator Crucibald. Further complicating the matter, Eldar were discovered to have boarded the vessel pursuing their own secretive agenda. Although successfully fending off the Rotbelchers, Interrogator Crucibald knew the depths of the enemy forces that a vessel the size of The Benediction of Hate and thus identified the best, and only, hope of stopping the ship before it could spew forth its hordes on Auerilis IV, the plasma enginarium. Using lessons learned during tedious xenos training, Interrogator Crucibald and the Eldar came to an understanding only after both had marched on the plasma generator and engaged each other, a temporary truce to focus on the arch-enemy. Their combined forces would not be enough to destroy the generator, and the hordes of Nurgle forced both factions back in a desperate retreat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport1.jpg|thumb|200px|right|1 of 5 Imperial Dataslates Reports on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport2.jpg|thumb|200px|right|2 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport3.jpg|thumb|200px|right|3 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport4.jpg|thumb|200px|right|4 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;br /&gt;
[[Image:BenedictionfoHate1stBattleReport5.jpg|thumb|200px|right|5 of 5 Imperial Dataslates Report on &#039;&#039;The Benediction of Hate&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:AuralFrontNavalFight.jpg&amp;diff=1635</id>
		<title>File:AuralFrontNavalFight.jpg</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:AuralFrontNavalFight.jpg&amp;diff=1635"/>
		<updated>2026-01-15T16:38:22Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aural_Front&amp;diff=1634</id>
		<title>Aural Front</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aural_Front&amp;diff=1634"/>
		<updated>2026-01-15T16:38:09Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AuralFrontNavalFight.jpg|thumb|400px|center|Battlefleet Gothar engages heretic vessels in the Aural Gate&#039;s Orbit]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The most wartorn front of Eternum, the Aural Front is centered around its namesake the [[Aural Gate]], though [[Fort Triumph]] and nearby worlds in [[Caligulas]] and [[Makerus]] also fall in the front. The overall front&#039;s war effort is coordinated on Caligula, with its venerated Legatus Strategium allowing the coordination of countless Imperial forces. Almost every military force can be found fighting in the Aural Front, with Mechanicus Skitarii fighting alongside Imperial Guard, who are supporting the [[Crimson Bulwark]] and [[Order of the Last Candle]] while the Imperial Navy fights in orbit. The lynchpin of the Aural Front, the Aural Gate, holds the bulk of forces from both sides, with the archeotech [[Tideshifter]] preventing full invasion of Eternum proper. Although the Imperium has forced a standstill on the Aural Gate where the same trenches and fortification complexes are fought over and traded month after month, the [[Rotbelchers]] are not deterred and continue to funnel more reinforcements into the Front. Beyond the [[Gateworld]], [[Auerilis IV]] came under attack in an effort to cut off the constant critical shipments the planet sent to the front, an action would pit them against the Imperial Guard, Imperial Navy, Crimson Bulwark, and the mysterious Eldar of the sector.&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Aural_Front&amp;diff=1633</id>
		<title>Aural Front</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Aural_Front&amp;diff=1633"/>
		<updated>2026-01-15T16:34:24Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;== Overview == The most wartorn front of Eternum, the Aural Front is centered around its namesake the Aural Gate, though Fort Triumph and nearby worlds in Caligulas and Makerus also fall in the front. The overall front&amp;#039;s war effort is coordinated on Caligula, with its venerated Legatus Strategium allowing the coordination of countless Imperial forces. Almost every military force can be found fighting in the Aural Front, with Mechanicus Skitarii fighting a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The most wartorn front of Eternum, the Aural Front is centered around its namesake the [[Aural Gate]], though [[Fort Triumph]] and nearby worlds in [[Caligulas]] and [[Makerus]] also fall in the front. The overall front&#039;s war effort is coordinated on Caligula, with its venerated Legatus Strategium allowing the coordination of countless Imperial forces. Almost every military force can be found fighting in the Aural Front, with Mechanicus Skitarii fighting alongside Imperial Guard, who are supporting the [[Crimson Bulwark]] and [[Order of the Last Candle]] while the Imperial Navy fights in orbit. The lynchpin of the Aural Front, the Aural Gate, holds the bulk of forces from both sides, with the archeotech [[Tideshifter]] preventing full invasion of Eternum proper. Although the Imperium has forced a standstill on the Aural Gate where the same trenches and fortification complexes are fought over and traded month after month, the [[Rotbelchers]] are not deterred and continue to funnel more reinforcements into the Front. Beyond the [[Gateworld]], [[Auerilis IV]] came under attack in an effort to cut off the constant critical shipments the planet sent to the front, an action would pit them against the Imperial Guard, Imperial Navy, Crimson Bulwark, and the mysterious Eldar of the sector.&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=File:BubonicRiftFromAuralGate.jpg&amp;diff=1632</id>
		<title>File:BubonicRiftFromAuralGate.jpg</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=File:BubonicRiftFromAuralGate.jpg&amp;diff=1632"/>
		<updated>2026-01-15T16:32:02Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Bubonic_Rift&amp;diff=1631</id>
		<title>Bubonic Rift</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Bubonic_Rift&amp;diff=1631"/>
		<updated>2026-01-15T16:31:50Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BubonicRiftFromAuralGate.jpg|thumb|400px|center|The Bubonic Rift&#039;s appearance from the Aural Gate]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A blister on sector Eternum the Malasmorbus Discidum, more commonly called the Bubonic Rift, is the source of most [[Rotbelcher]] and Chaos attacks for the sector. The Horus Heresy saw the traitor fleets flee into [[Putrilocus]], shielded from retribution by the Rift, and except for occasional small raids or attacks, they would remain secure but trapped in their subsector. It was not until Nurgle responded to the Rotbelcher&#039;s foul sorcery that the compact rift would expand into the large realspace canker sore it is better known as, an action that heralded the [[First Poxwar]]. Barely beaten back by the Imperium, the traitors returned through the Bubonic Rift to rebuild their forces for the next campaign, coinciding with the expansion of the Eye of Terror this came to fruition during the [[Second Poxwar]]. Scores of traitor vessels flood out of the Rift constantly, and it has gathered an even sicklier aura that is occasionally visible from the Aural Gate during particularly strong surges of the Empyreum. Nurgle&#039;s daemons have laid claim to the rift, and any ship that travels near the rift without extremely skilled navigators, strong Gellar fields, and fervent faith, will soon fall victim to countless horrendous diseases that earn a constant source of fresh flesh for the god of decay.&lt;br /&gt;
&lt;br /&gt;
[[Category:Void Objects]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Camroon&amp;diff=1630</id>
		<title>Camroon</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Camroon&amp;diff=1630"/>
		<updated>2026-01-15T00:09:18Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=Camroon|Segmentum=Tempestus|Sector=Eternum|Subsector=Richmon|System=Jaffacallin|Population=~35,000,000|Affiliation=Imperial|Class=Feudal World|Tithe Grade=Solutio Secundus}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A feudal world possessing wide savannas with rivers running through them, Camroon possesses two primary kingdoms made up of several smaller tribes whose loyalties are pledged to their respective kingdoms. Utilizing spears and slings and often on horseback, the Camroonians frequently fight brutal wars against each other at the tribal level but also between the two kingdoms at least once per tithe cycle. Each Kingdom fights not for territory, but for the right to send their best warriors to the &#039;Warrior God of Mankind&#039;, an honor only granted to the winning kingdom. Camroonians, though not advanced technologically, are natural warriors and the battles fought are hard fought and brutal - almost always accompanied by the &#039;&#039;Rite of Chulak&#039;&#039;. The &#039;&#039;Rite of Chulak&#039;&#039; is a ritual that acknowledges the spirit of worthy defeated where the victor cuts the heart of the defeated out and eats it with the aim of absorbing the warrior&#039;s spirit. This is a honor for the defeated in Camroon&#039;s culture as it names them a worthy adversary, thus very few resist. Originally alarmed by the practice, Imperial Missionaries grew to tolerate it as there were no signs of the taint of corruption, still, it is alarming sight for any allied Imperial forces Camroonians are with and only after repeated indoctrination and purges did Camroon learn not to eat the heart of the tainted. Still, [[Camroon Mandekulu Regiment|Camroon Mandekulu Regiments]] have proven effective close combat Guardsmen, though they&#039;re given simple single action stubguns as anything more complex is wasted as the Mandekulu charge into melee.&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Feudal World]]&lt;br /&gt;
[[Category:Richmon]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Antikus&amp;diff=1629</id>
		<title>Antikus</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Antikus&amp;diff=1629"/>
		<updated>2026-01-13T23:26:55Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planets|Map=Galaxy_map_unknown.jpg|Map PX=|Planetary Image=Unknown.jpg|Planetary Image Px=|Name=Antikus|Segmentum=Tempestus|Sector=Eternum|Subsector=Richmon|System=Wakaflok|Population=~7,000,000,000|Affiliation=Imperial|Class=Civilized World|Tithe Grade=Decuma Extremis}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A hot desert world, Antikus nonetheless has a large population of Antikuns who can be found throughout Eternum as hired guns, bodyguards, prize fighters, and other martial professions. The dark skinned Antikuns have a long history of fighting to survive, as Antikus was not always the civilized world it is today. The original settlers, already beaten down by the close and large sun, found they were not alone on their new home. Antikus possessed hordes of Basteti Lions, fiercesome fauna that possessed six clawed legs and a snake like head. The Basteti Lions had evolved in the arid deserts of Antikus locked into an evolutionary arms race with the grazing Stonphonts, large and thick hided animals who slowly traveled the world grazing off shrubs and using the sun&#039;s energy for photosynthesis. The Stonphonts were eaten by the Basteti Lions, leaving thicker hides alive, while the Lions starved when only thick hides lived and just those with sharp enough claws survived to reproduce, a process which repeated for millenia. &lt;br /&gt;
&lt;br /&gt;
By the time Antikus was settled, Stonphont hides were solid as plasteel, and the Basteti Lion claws as sharp as a power sword. With armor useless, the Antikuns were picked off and prey for the Lions, though eventually they formed hunting packs that relied on fast dunebuggies to perform hit and run attacks that eventually drove the lions to manageable numbers. Antikus prospered, though every citizen was a warrior in their own right as the Basteti Lions adapted to move stealthily through towns to pick off individuals, thus every Antikun is ready to fight and has their eyes peeled at all times, ideal traits for bodyguards and fighters. So ingrained is violence in Antikus that the only form of entertainment besides taverns are arenas of varying sizes, from small village arenas for one on one or small group combat, to gigantic Coliseums visible from space where armies of gladiators fight with weapons designed to draw blood for a better spectacle. &lt;br /&gt;
&lt;br /&gt;
The warrior spirit is best represented by the Zulu, Antikuns who dedicate themselves to mastering the Kukri sword arts, with some so skilled they can parry power sword strikes. The warrior spirit is maintained in Antikus&#039;s PDF, where the best warriors are readied for service in one of the [[Antikun Zulu Shieldbasher]] regiments, who eschew all vehicles save for fast moving vehicles and long ranged weapon in favor of lascarbines, flamers, and Kukri Swords designed after the fearsome claws of the Besteti Lions. The Zulu are not a regiment that can hold a position causing some friction with certain commanders, but they are excellent offensive light infantry who can fearlessly charge and fight in melee. Likewise Rogue Traders and Inquisitors who prefer more violent solutions will oft have an Antikun Zulu in their retinue. Unbeknownst to Antikus and the Imperium at large, far more dangerous creatures lie beneath the sands. Below the deepest hole dug for water and prometheum on Antikus lie the dormant necrons, part of the dynasty that once claimed what is now sector Eternum and whose legacy is occasionally found by xeno-archeologists of the Ordos Xenos and Adeptus Mechanicus. The once still crypts have begun to stir once more with the advent of the [[The Second Poxwar|Second Poxwar]] for reasons unknown to all but them, and time will tell if the Antikuns will be turnt to sand like their homeworld.&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Necron]]&lt;br /&gt;
[[Category:Richmon]]&lt;br /&gt;
[[Category:Civilized World]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Dakkasaur%27s_WAAAGH!!!&amp;diff=1628</id>
		<title>Dakkasaur&#039;s WAAAGH!!!</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Dakkasaur%27s_WAAAGH!!!&amp;diff=1628"/>
		<updated>2026-01-13T20:08:50Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Predominantly Bad Moons, like the warboss [[Dakkasaur Gitblasta]] himself, Dakkasaur&#039;s WAAAGH also has a decent amount of Evil Sunz speed freaks along with minor amounts of other clans present. Carved out of the disparate rabble of [[Orkamedes]], Dakkasaur&#039;s WAAAGH is preparing a full blown invasion of the Eternum sector, even using advanced tactics like kommandoz infiltrating [[Battlefleet Eternum]] prometheum stations to sabotage and blow up whatever ships they can get their hands on, or attacking a [[Rotbelcher]] invasion fleet&#039;s pillage filled ships.&lt;br /&gt;
&lt;br /&gt;
The WAAAGH!!! is semi unique in that the orks seem to prefer fighting &#039;dem spikey sicky boyz and dem green blastabots&#039;, though they&#039;ll also raid Imperial worlds without a second thought. Dakkasaur in particular is fond of bashing Necron forces and adding whatever salvage he can find to his personal vehicles or his mount Orkageddon. Likewise, the WAAAGH isn&#039;t fazed by the Death Guard&#039;s contagions (likely due to them believing themselves immune and the WAAAGH gestalt weakening the warp empowered diseases, and turning whatever fleshy bits remain into squig patches. Reflecting Dakkasaur&#039;s tastes, the WAAAGH makes use of large numbers of vehicles and flash gitz, though regular boys and grots are still common. He also trusts more in Kommandoz, and kommando units like the Orkglorious Bastorks have become the bane of all other factions in Eternam. Dakkasaur&#039;s WAAAGH!!! has found a good scrap with both the Rotbelchers and the Heralds of Supremacy, and, to the Imperium&#039;s relief, has sent the bulk of his greentide to fight them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;z a jen&#039;rez boss, and datz why you &#039;umies gitz getz da live &#039;n serf da biggest &#039;n greatest WAAAGH! since &#039;da Beast.&amp;quot;&#039;&#039; &lt;br /&gt;
- Dakkasaur &#039;recruiting&#039; civilian survivors of a particularly messy speed freakz race. &lt;br /&gt;
Dakkasaur is a clever warboss, and even understands simple logistics and some concepts of morale. As such, instead of getting boyz to dig and &#039;do all dat borin&#039; stuff&#039;, he has captured Imperials and cultists and forced them into labor. Generations of former Imperials have been working under the watchful eyes of Dakkasaur&#039;s runtherders, and the WAAAGH! has a small number of digganobs as a result. Begrudgingly tolerated by most of the orks, Dakkasaur has seen the value of having something that looks like a humie and any humie slave that manages to krump someone hard enough or act downright Orky will find themselves pushed into infiltrating Imperial space to help Kommandoz and other forward elements.&lt;br /&gt;
&lt;br /&gt;
== Orkamedes ==&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Da orkrocacy haz da expan&#039; for da sake of da expandin&#039; orkrocacy&amp;quot;&#039;&#039;&lt;br /&gt;
- Dakkasaur pontificating with his warbosses&lt;br /&gt;
Dakkasaur, for some unknown reason even to him, has an obsession with having an Ork state - as with all Ork imperatives, this is not a sophisticated state, but instead of leaving a world forever for more lootin&#039; n fightin&#039; his WAAAGH! captures it for more fightin&#039; n&#039; brewin&#039; in massive arenas built by the enslaved populace, or more drinkin&#039; n smokin&#039; from the massive amounts of fungus beer and fungal cigars produced by the hordes of grots and diggaz-which result in more fightin&#039;. In fact, these arenas are so popular that several of the WAAAGH!!!&#039;s targets were merely selected for the nasty enemies and fauna of the world, and Ork gladitorz fight for teef and the right to be the Orkiest. Their skills transfer over to the battlefield, and Rusork &#039;Kro has become one of the Imperium&#039;s most wanted targets. To keep all da boyz in line, Dakkasaur has created a sort of feudal anarchy, where his underling bosses who rule continents have their underling bosses who rules regions, all the way down to Ork &#039;cities&#039; and even Ork &#039;neighborhoods&#039;. Filled with fightin&#039;, these regions are nonetheless kept in line by Dakkasaur&#039;s &#039;ministorks&#039; who each have their own kommandoz, who serve as &#039;juj, jurork, and exsakut&#039;er&#039; for any boss who thinks he&#039;s the Orkiest. The most fightiest and loyal Orks are given a formal title by Dakkasaur, on top of loadsa teef from the latest rebellion, and these ministorks&#039; of &#039;fightin&#039;, &#039;lootin&#039;, &#039;orkyness&#039;, &#039;speed&#039;, &#039;teef&#039;, &#039;muckin&#039; bout&#039;, &#039;speshull ops&#039;, &#039;dakka&#039;, &#039;teknologee&#039; and &#039;stratagee&#039; have served him well. His 2nd in command, the mekboss Cogtan Trubashoota, is in charge of corralling all the mekboys for larger projects, and thus the WAAAGH!!! possesses large numbers of vehicles and stompas.&lt;br /&gt;
&lt;br /&gt;
== Dakkasaur&#039;s Mount &#039;Orkageddon&#039; ==&lt;br /&gt;
One of the last of its kind, orks captured this particularly nasty beast to fight in their arenas as a grand challenge. Gitblasta, before he was a warboss and known as Dakkasaur, was forced to compete in the arena by the world&#039;s former leader, survived long enough to challenge the beast. The fight was brutal, and several times both combatants looked finished, when eventually Gitblasta bested the beast. Lying wounded, instead of doing what all the orks expected and finishing the beast, Gitblasta instead tied his shoota to the beast, mounted it, and declared &#039;I&#039;z da fightiest and smartererest Ork ya eva saw&#039;-at this moment, the beast rose with all its wounds healed and began rampaging through the stands with Gitblasta shooting and carving his way to the warboss Grimner the Brutal. After a brutal fight, Gitblasta chopped the warboss&#039;s head off, earning his freedom and making him the new warboss over the newly named Dakkasaur&#039;s WAAAGH!. Dakkasaur has kept his mount since, upgrading it with all manner of shootas and loot, even tying the former warboss&#039;s head to it (who, being a cybork who was a little too augmented, survived as a head just fine). &#039;Da head of profesee&#039; has served Dakkasaur well, although he taped a note under the head that reminds him to &#039;Alwayz do da opposit o&#039; wat dis git tellz ya&#039;. The beasts miraculous recovery after being mounted was believed to show Dakkasaur had Gork and Mork&#039;s direct blessing, and this has resulted an almost cult like following of Dakkasaur. His current mount may be the Orkiest thing for several sectors, the armor made up of looted Imperial, Chaos, and even Necron parts, and snazzguns adorning it have torn into many a foe, and the beasts diehard loyalty to Dakkasaur has given him a fighty friend he can always rely on. Dakkasaur is currently, perhaps futilely, searching for more of his mount&#039;s kind in an effort to make a super army of them.&lt;br /&gt;
&lt;br /&gt;
== Da Orkazishan ==&lt;br /&gt;
The name of the kommandoz that are most loyal to Dakkasaur, da Orkazishan is made up of different squads who ensure that no upstarts threaten his hegemony. On the battlefield, these kommandoz appear out of nowhere to take out high value targets, before sneaking back to the Ork lines to stick a cutta into a nob who got ideas to make a move against Dakkasaur. Although rarely a kommando may get the same idea, most squads are loyal after watching one of their buddies get ventilated and eaten by Orkageddon.&lt;br /&gt;
&lt;br /&gt;
== Diplomacy ==&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Da greatest n&#039; fightiest n&#039; smarterest n&#039; genres n&#039; orksaful n&#039; cunnin n&#039; krumpiest Dakkasaur haz sent us to make a deal with you &#039;umies. Giv us sum ov dem wagonz wif da dakka, n giv us sum ov dem shipz wif da speed n blastas, n giv us sum ov da &#039;umies ya dont like n&#039; a good place to krump sum ova gitz n&#039; we&#039;z&#039;ll spare youz gits&amp;quot;&#039;&#039; &lt;br /&gt;
- The ork diplomat Speaka ov da WAAAGH!&lt;br /&gt;
&lt;br /&gt;
Surprisingly Dakkasaur has an incredibly basic understanding of diplomacy, and realized by threatening to attack &#039;umies he can get free stuff over n over again as long as he goes and attacks another world before returning. As such, his WAAAGH! has amassed quite the collection of looted Leman Russes, looted ships, large numbers of human menials (and political rivals of the rulers of that world), and even looted tech priests. While incredibly perilous, more radical Ordo Xenos inquisitors have even bribed Dakkasaur to attack some spikey gitz in exchange for particularly snazzy guns and snazzy vehicles,  even a stolen knight or two. Realizing the value of a bunch of humies working to build &#039;da good stuff&#039; constantly (on top of fresh shipments of umie slaves), the WAAAGH! has even vandalized the world &#039;Hadley&#039;s Hope&#039; in the former Phobos Anomoly, newly named Mork&#039;s Laff. In exchange for not being invaded and wiped out by the WAAAGH!, the world is expected to provide all the tanks, weapons, armor, and spare people it builds or raises. The WAAAGH! provides protection from the other inhabitants of the reaches in exchange-not anything formal however, just the collection ships being in the way of whatever force attempts an invasion and the Orks knowing the space above the world is a good scrap against all kinds of foes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Orks]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Dakkasaur%27s_WAAAGH!!!&amp;diff=1627</id>
		<title>Dakkasaur&#039;s WAAAGH!!!</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Dakkasaur%27s_WAAAGH!!!&amp;diff=1627"/>
		<updated>2026-01-13T15:35:33Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Predominantly Bad Moons, like the warboss Dakkasaur Gitblasta himself, Dakkasaur&#039;s WAAAGH also has a decent amount of Evil Sunz speed freaks (along with minor amounts of other clans) present. Carved out of the disparate rabble of Orkamedes, Dakkasaur&#039;s WAAAGH is preparing a full blown invasion of the Eternum sector, even using advanced tactics like kommandoz infiltrating Battlefleet Eternum prometheum stations to sabotage and blow up whatever ships they can get their hands on, or attacking a Rotbelcher invasion fleet&#039;s pillage filled ships.&lt;br /&gt;
&lt;br /&gt;
The WAAAGH is semi unique in that the orks seem to prefer fighting &#039;dem spikey sicky boyz and dem green blastabots&#039;, though they&#039;ll also raid Imperial worlds without a second thought. Dakkasaur in particular is fond of bashing Necron forces and adding whatever salvage he can find to his personal vehicles or his mount Orkageddon. Likewise, the WAAAGH isn&#039;t fazed by the Death Guard&#039;s contagions (likely due to them believing themselves immune and the WAAAGH gestalt weakening the warp empowered diseases, and turning whatever fleshy bits remain into squig patches. Reflecting Dakkasaur&#039;s tastes, the WAAAGH makes use of large numbers of vehicles and flash gitz, though regular boys and grots are still common. He also trusts more in Kommandoz, and kommando units like the Orkglorious Bastorks have become the bane of all other factions in Eternam. Dakkasaur&#039;s WAAAGH!!! has found a good scrap with both the Rotbelchers and the Heralds of Supremacy, and, to the Imperium&#039;s relief, has sent the bulk of his greentide to fight them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;z a jen&#039;rez boss, and datz why you &#039;umies gitz getz da live &#039;n serf da biggest &#039;n greatest WAAAGH! since &#039;da Beast.&amp;quot; - Dakkasaur &#039;recruiting&#039; civilian survivors of a particularly messy speed freakz race. &lt;br /&gt;
Dakkasaur is a clever warboss, and even understands simple logistics and some concepts of morale. As such, instead of getting boyz to dig and &#039;do all dat borin&#039; stuff&#039;, he has captured Imperials and cultists and forced them into labor. Generations of former Imperials have been working under the watchful eyes of Dakkasaur&#039;s runtherders, and the WAAAGH! has a small number of digganobs as a result. Begrudgingly tolerated by most of the orks, Dakkasaur has seen the value of having something that looks like a humie and any humie slave that manages to krump someone hard enough or act downright orky will find themselves pushed into infiltrating Imperial space to help Kommandoz and other forward elements.&lt;br /&gt;
&lt;br /&gt;
Orkamedes&lt;br /&gt;
&#039;Da orkrocacy haz da expan&#039; for da sake of da expandin&#039; orkrocacy&lt;br /&gt;
Dakkasaur, for some unknown reason even to him, has an obsession with having an ork state - as with all ork imperatives, this is not a sophisticated state, but instead of leaving a world forever for more lootin&#039; n fightin&#039; his WAAAGH! captures it for more fightin&#039; n&#039; brewin&#039; in massive arenas built by the enslaved populace, or more drinkin&#039; n smokin&#039; from the massive amounts of fungus beer and fungal cigars produced by the hordes of grots and diggaz-which result in more fightin&#039;. In fact, these arenas are so popular that several of the WAAAGH&#039;s targets were merely selected for the nasty enemies and fauna of the world, and ork gladitorz fight for teef and the right to be the orkiest. Their skills transfer over to the battlefield, and Rusork &#039;Kro has become one of the Imperium&#039;s most wanted targets. To keep all da boyz in line, Dakkasaur has created a sort of feudal anarchy, where his underling bosses who rule continents have their underling bosses who rules regions, all the way down to ork cities and even ork neighborhoods. Filled with fightin&#039;, these regions are nonetheless kept in line by Dakkasaur&#039;s &#039;ministorks&#039; who each have their own kommandoz, who serve as &#039;juj, jurork, and exsakut&#039;er&#039; for any boss who thinks he&#039;s the orkiest. The most fightiest and loyal orks are given a formal title by Dakkasaur, on top of loadsa teef from the latest rebellion, and these ministorks&#039; of &#039;fightin&#039;, &#039;lootin&#039;, &#039;orkyness&#039;, &#039;speed&#039;, &#039;teef&#039;, &#039;muckin&#039; bout&#039;, &#039;speshull ops&#039;, &#039;dakka&#039;, &#039;teknologee&#039; and &#039;stratagee&#039; have served him well. His 2nd in command, the mekboss Cogtan Trubashoota, is in charge of corralling all the mekboys for larger projects, and thus the WAAAGH!!! possesses large numbers of vehicles and stompas.&lt;br /&gt;
&lt;br /&gt;
Dakkasaur&#039;s Mount &#039;Orkageddon&#039;&lt;br /&gt;
One of the last of its kind, orks captured this particularly nasty beast to fight in their arenas as a grand challenge. Gitblasta, before he was a warboss and known as Dakkasaur, was forced to compete in the arena by the world&#039;s former leader, survived long enough to challenge the beast. The fight was brutal, and several times both combatants looked finished, when eventually Gitblasta bested the beast. Lying wounded, instead of doing what all the orks expected and finishing the beast, Gitblasta instead tied his shoota to the beast, mounted it, and declared &#039;I&#039;z da fightiest and smartererest ork ya eva saw&#039;-at this moment, the beast rose with all its wounds healed and began rampaging through the stands with Gitblasta shooting and carving his way to the warboss Grimner the Brutal. After a brutal fight, Gitblasta chopped the warboss&#039;s head off, earning his freedom and making him the new warboss over the newly named Dakkasaur&#039;s WAAAGH!. Dakkasaur has kept his mount since, upgrading it with all manner of shootas and loot, even tying the former warboss&#039;s head to it (who, being a cybork who was a little too augmented, survived as a head just fine). &#039;Da head of profesee&#039; has served Dakkasaur well, although he taped a note under the head that reminds him to &#039;Alwayz do da opposit o&#039; wat dis git tellz ya&#039;. The beasts miraculous recovery after being mounted was believed to show Dakkasaur had Gork and Mork&#039;s direct blessing, and this has resulted an almost cult like following of Dakkasaur. His current mount may be the orkiest thing for several sectors, the armor made up of looted Imperial, Chaos, and even Necron parts, and snazzguns adorning it have torn into many a foe, and the beasts diehard loyalty to Dakkasaur has given him a fighty friend he can always rely on. Dakkasaur is currently, perhaps futilely, searching for more of his mount&#039;s kind in an effort to make a super army of them.&lt;br /&gt;
&lt;br /&gt;
Da Orkazishan&lt;br /&gt;
The name of the kommandoz that are most loyal to Dakkasaur, da Orkazishan is made up of different squads who ensure that no upstarts threaten his hegemony. On the battlefield, these kommandoz appear out of nowhere to take out high value targets, before sneaking back to the ork lines to stick a cutta into a nob who got ideas to make a move against dakkasaur. Although rarely a kommando may get the same idea, most squads are loyal after watching one of their buddies get ventilated and eaten by Orkageddon.&lt;br /&gt;
Diplomacy &lt;br /&gt;
&#039;Da greatest n&#039; fightiest n&#039; smarterest n&#039; genres n&#039; orksaful n&#039; cunnin n&#039; krumpiest Dakkasaur haz sent us to make a deal with you &#039;umies. Giv us sum ov dem wagonz wif da dakka, n giv us sum ov dem shipz wif da speed n blastas, n giv us sum ov da &#039;umies ya dont like n&#039; a good place to krump sum ova gitz n&#039; we&#039;z&#039;ll spare youz gits&#039; - The ork diplomat Speaka ov da WAAAGH!&lt;br /&gt;
&lt;br /&gt;
Surprisingly Dakkasaur has an incredibly basic understanding of diplomacy, and realized by threatening to attack umies he can get free stuff over n over again as long as he goes and attacks another world before returning. As such, his WAAAGH! has amassed quite the collection of looted leman russes, looted ships, large numbers of human menials (and political rivals of the rulers of that world), and even looted tech priests. While incredibly perilous, more radical Ordo xenos inquisitors have even bribed Dakkasaur to attack some spikey gitz in exchange for particularly snazzy guns and snazzy vehicles,  even a stolen knight or two. Realizing the value of a bunch of humies working to build &#039;da good stuff&#039; constantly (on top of fresh shipments of umie slaves), the WAAAGH! has even vandalized the world &#039;Hadley&#039;s Hope&#039; in the former Phobos Anomoly, newly named Mork&#039;s Laff. In exchange for not being invaded and wiped out by the WAAAGH!, the world is expected to provide all the tanks, weapons, armor, and spare people it builds or raises. The WAAAGH! provides protection from the other inhabitants of the reaches in exchange-not anything formal however, just the collection ships being in the way of whatever force attempts an invasion and the orks knowing the space above the world is a good scrap against all kinds of foes.&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Dakkasaur%27s_WAAAGH!!!&amp;diff=1626</id>
		<title>Dakkasaur&#039;s WAAAGH!!!</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Dakkasaur%27s_WAAAGH!!!&amp;diff=1626"/>
		<updated>2026-01-13T15:35:24Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: Created page with &amp;quot;Predominantly Bad Moons, like the warboss Dakkasaur Gitblasta himself, Dakkasaur&amp;#039;s WAAAGH also has a decent amount of Evil Sunz speed freaks (along with minor amounts of other clans) present. Carved out of the disparate rabble of Orkamedes, Dakkasaur&amp;#039;s WAAAGH is preparing a full blown invasion of the Eternum sector, even using advanced tactics like kommandoz infiltrating Battlefleet Eternum prometheum stations to sabotage and blow up whatever ships they can get their han...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Predominantly Bad Moons, like the warboss Dakkasaur Gitblasta himself, Dakkasaur&#039;s WAAAGH also has a decent amount of Evil Sunz speed freaks (along with minor amounts of other clans) present. Carved out of the disparate rabble of Orkamedes, Dakkasaur&#039;s WAAAGH is preparing a full blown invasion of the Eternum sector, even using advanced tactics like kommandoz infiltrating Battlefleet Eternum prometheum stations to sabotage and blow up whatever ships they can get their hands on, or attacking a Rotbelcher invasion fleet&#039;s pillage filled ships.&lt;br /&gt;
&lt;br /&gt;
The WAAAGH is semi unique in that the orks seem to prefer fighting &#039;dem spikey sicky boyz and dem green blastabots&#039;, though they&#039;ll also raid Imperial worlds without a second thought. Dakkasaur in particular is fond of bashing Necron forces and adding whatever salvage he can find to his personal vehicles or his mount Orkageddon. Likewise, the WAAAGH isn&#039;t fazed by the Death Guard&#039;s contagions (likely due to them believing themselves immune and the WAAAGH gestalt weakening the warp empowered diseases, and turning whatever fleshy bits remain into squig patches. Reflecting Dakkasaur&#039;s tastes, the WAAAGH makes use of large numbers of vehicles and flash gitz, though regular boys and grots are still common. He also trusts more in Kommandoz, and kommando units like the Orkglorious Bastorks have become the bane of all other factions in Eternam. Dakkasaur&#039;s WAAAGH!!! has found a good scrap with both the Rotbelchers and the Heralds of Supremacy, and, to the Imperium&#039;s relief, has sent the bulk of his greentide to fight them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;z a jen&#039;rez boss, and datz why you &#039;umies gitz getz da live &#039;n serf da biggest &#039;n greatest WAAAGH! since &#039;da Beast.&amp;quot; - Dakkasaur &#039;recruiting&#039; civilian survivors of a particularly messy speed freakz race. &lt;br /&gt;
Dakkasaur is a clever warboss, and even understands simple logistics and some concepts of morale. As such, instead of getting boyz to dig and &#039;do all dat borin&#039; stuff&#039;, he has captured Imperials and cultists and forced them into labor. Generations of former Imperials have been working under the watchful eyes of Dakkasaur&#039;s runtherders, and the WAAAGH! has a small number of digganobs as a result. Begrudgingly tolerated by most of the orks, Dakkasaur has seen the value of having something that looks like a humie and any humie slave that manages to krump someone hard enough or act downright orky will find themselves pushed into infiltrating Imperial space to help Kommandoz and other forward elements.&lt;br /&gt;
&lt;br /&gt;
Orkamedes&lt;br /&gt;
&#039;Da orkrocacy haz da expan&#039; for da sake of da expandin&#039; orkrocacy&lt;br /&gt;
Dakkasaur, for some unknown reason even to him, has an obsession with having an ork state - as with all ork imperatives, this is not a sophisticated state, but instead of leaving a world forever for more lootin&#039; n fightin&#039; his WAAAGH! captures it for more fightin&#039; n&#039; brewin&#039; in massive arenas built by the enslaved populace, or more drinkin&#039; n smokin&#039; from the massive amounts of fungus beer and fungal cigars produced by the hordes of grots and diggaz-which result in more fightin&#039;. In fact, these arenas are so popular that several of the WAAAGH&#039;s targets were merely selected for the nasty enemies and fauna of the world, and ork gladitorz fight for teef and the right to be the orkiest. Their skills transfer over to the battlefield, and Rusork &#039;Kro has become one of the Imperium&#039;s most wanted targets. To keep all da boyz in line, Dakkasaur has created a sort of feudal anarchy, where his underling bosses who rule continents have their underling bosses who rules regions, all the way down to ork cities and even ork neighborhoods. Filled with fightin&#039;, these regions are nonetheless kept in line by Dakkasaur&#039;s &#039;ministorks&#039; who each have their own kommandoz, who serve as &#039;juj, jurork, and exsakut&#039;er&#039; for any boss who thinks he&#039;s the orkiest. The most fightiest and loyal orks are given a formal title by Dakkasaur, on top of loadsa teef from the latest rebellion, and these ministorks&#039; of &#039;fightin&#039;, &#039;lootin&#039;, &#039;orkyness&#039;, &#039;speed&#039;, &#039;teef&#039;, &#039;muckin&#039; bout&#039;, &#039;speshull ops&#039;, &#039;dakka&#039;, &#039;teknologee&#039; and &#039;stratagee&#039; have served him well. His 2nd in command, the mekboss Cogtan Trubashoota, is in charge of corralling all the mekboys for larger projects, and thus the WAAAGH!!! possesses large numbers of vehicles and stompas.&lt;br /&gt;
&lt;br /&gt;
Dakkasaur&#039;s Mount &#039;Orkageddon&#039;&lt;br /&gt;
One of the last of its kind, orks captured this particularly nasty beast to fight in their arenas as a grand challenge. Gitblasta, before he was a warboss and known as Dakkasaur, was forced to compete in the arena by the world&#039;s former leader, survived long enough to challenge the beast. The fight was brutal, and several times both combatants looked finished, when eventually Gitblasta bested the beast. Lying wounded, instead of doing what all the orks expected and finishing the beast, Gitblasta instead tied his shoota to the beast, mounted it, and declared &#039;I&#039;z da fightiest and smartererest ork ya eva saw&#039;-at this moment, the beast rose with all its wounds healed and began rampaging through the stands with Gitblasta shooting and carving his way to the warboss Grimner the Brutal. After a brutal fight, Gitblasta chopped the warboss&#039;s head off, earning his freedom and making him the new warboss over the newly named Dakkasaur&#039;s WAAAGH!. Dakkasaur has kept his mount since, upgrading it with all manner of shootas and loot, even tying the former warboss&#039;s head to it (who, being a cybork who was a little too augmented, survived as a head just fine). &#039;Da head of profesee&#039; has served Dakkasaur well, although he taped a note under the head that reminds him to &#039;Alwayz do da opposit o&#039; wat dis git tellz ya&#039;. The beasts miraculous recovery after being mounted was believed to show Dakkasaur had Gork and Mork&#039;s direct blessing, and this has resulted an almost cult like following of Dakkasaur. His current mount may be the orkiest thing for several sectors, the armor made up of looted Imperial, Chaos, and even Necron parts, and snazzguns adorning it have torn into many a foe, and the beasts diehard loyalty to Dakkasaur has given him a fighty friend he can always rely on. Dakkasaur is currently, perhaps futilely, searching for more of his mount&#039;s kind in an effort to make a super army of them.&lt;br /&gt;
&lt;br /&gt;
Da Orkazishan&lt;br /&gt;
The name of the kommandoz that are most loyal to Dakkasaur, da Orkazishan is made up of different squads who ensure that no upstarts threaten his hegemony. On the battlefield, these kommandoz appear out of nowhere to take out high value targets, before sneaking back to the ork lines to stick a cutta into a nob who got ideas to make a move against dakkasaur. Although rarely a kommando may get the same idea, most squads are loyal after watching one of their buddies get ventilated and eaten by Orkageddon.&lt;br /&gt;
Diplomacy &lt;br /&gt;
&#039;Da greatest n&#039; fightiest n&#039; smarterest n&#039; genres n&#039; orksaful n&#039; cunnin n&#039; krumpiest Dakkasaur haz sent us to make a deal with you &#039;umies. Giv us sum ov dem wagonz wif da dakka, n giv us sum ov dem shipz wif da speed n blastas, n giv us sum ov da &#039;umies ya dont like n&#039; a good place to krump sum ova gitz n&#039; we&#039;z&#039;ll spare youz gits&#039; - The ork diplomat Speaka ov da WAAAGH!&lt;br /&gt;
&lt;br /&gt;
Surprisingly Dakkasaur has an incredibly basic understanding of diplomacy, and realized by threatening to attack umies he can get free stuff over n over again as long as he goes and attacks another world before returning. As such, his WAAAGH! has amassed quite the collection of looted leman russes, looted ships, large numbers of human menials (and political rivals of the rulers of that world), and even looted tech priests. While incredibly perilous, more radical Ordo xenos inquisitors have even bribed Dakkasaur to attack some spikey gitz in exchange for particularly snazzy guns and snazzy vehicles,  even a stolen knight or two. Realizing the value of a bunch of humies working to build &#039;da good stuff&#039; constantly (on top of fresh shipments of umie slaves), the WAAAGH! has even vandalized the world &#039;Hadley&#039;s Hope&#039; in the former Phobos Anomoly, newly named Mork&#039;s Laff. In exchange for not being invaded and wiped out by the WAAAGH!, the world is expected to provide all the tanks, weapons, armor, and spare people it builds or raises. The WAAAGH! provides protection from the other inhabitants of the reaches in exchange-not anything formal however, just the collection ships being in the way of whatever force attempts an invasion and the orks knowing the space above the world is a good scrap against all kinds of foes.&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Template:SoB&amp;diff=1625</id>
		<title>Template:SoB</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Template:SoB&amp;diff=1625"/>
		<updated>2026-01-13T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infotable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:1%&amp;quot;|&#039;&#039;&#039;Symbol&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sisters of Battle Order&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0&amp;quot;|[[File:{{{Symbol|Galaxy map unknown.jpg}}}|{{{Symbol Px|}}}px]]&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;{{{Name}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Matriarch]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Matriarch|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Founder]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Founder|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Founding]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Founding|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Convent]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Convent|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Colors]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Colors|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Specialty]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Specialty|}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{SoB&lt;br /&gt;
|Name=&lt;br /&gt;
|Symbol=&lt;br /&gt;
|Matriarch=&lt;br /&gt;
|Founder=&lt;br /&gt;
|Founding=&lt;br /&gt;
|Convent=&lt;br /&gt;
|Colors=&lt;br /&gt;
|Specialty=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Order_of_the_Last_Candle&amp;diff=1624</id>
		<title>Order of the Last Candle</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Order_of_the_Last_Candle&amp;diff=1624"/>
		<updated>2026-01-13T15:34:05Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoB&lt;br /&gt;
|Name=Order of the Last Candle&lt;br /&gt;
|Symbol=unknown.jpg&lt;br /&gt;
|Matriarch=Marith Veradyn&lt;br /&gt;
|Founder=Cardinal Urbus the Blessed&lt;br /&gt;
|Founding=Late M38&lt;br /&gt;
|Convent=Prioris&lt;br /&gt;
|Colors=Black, Red, and Purple&lt;br /&gt;
|Specialty=Holy Flame&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Originally descended from the Order of the Sacred Rose, who established a convent in Eternum on the world now known as [[Saint Bazil]] several millennia ago, the Last Candle have forged their own identity to meet the needs of the oft-infected denizens of the sector. Founded in very late M38 after the [[Gafrey Schism]] under the leadership of [[Marith Veradyn]], their convent was prognasticated to be needed to protect the Emperor&#039;s domain from the [[Bubonic Rift]], a prophecy that has come to pass with the [[First Poxwar]]. &lt;br /&gt;
&lt;br /&gt;
== History and Organization ==&lt;br /&gt;
The Last Candle&#039;s command structure is extremely insular, believing only their leadership, and those directly executing the Emperor&#039;s will are fit to follow. This causes some friction with command elements outside of the Ordo Hereticus and Ecclesiarchy, who, along with the High Lords of Terra, are the only institutions the order will readily accept orders from, and sector Militarum Command and its generals can only request aid and watch the sisters pursue their own campaign. This is reflected in their focus, to Honor the Works of the Emperor, as in any given campaign the sisters will always choose to liberate an Imperial church, or remove defacement of his statues, over more strategically important objectives.&lt;br /&gt;
&lt;br /&gt;
The order&#039;s Matriarch, Saint Marith Veradyn, originally a Sister Superior of the Order of the Sacred Rose whose Cannoneses and most fellow Sisters fell in battle to traitor forces during the Gafrey Schism defending the Order&#039;s Cathedral on Saint Bazil. Sister Veradyn prayed to the Emperor for aid, and the Cathedral&#039;s machine spirit answered her call, showing her to the ancient reliquarium. Taking their most holy relic, the burning candle believed to have been lit by the Emperor himself to light the way, the Sister found what would become the carrier of the Order&#039;s most vaunted relics, an ancient Baneblade chassis carrying a titan&#039;s Inferno Cannon. Sister Veradyn and her surviving Sisters took ownership of the Doomblade, and used its vaunted magma cannon to purge the heretics and traitors, breaking the back of the attackers and inspiring the population to rise up, upon seeing her chanting litanies from the holy vehicle. This Doomblade was sanctified further and renamed the &#039;&#039;Candlebearer&#039;&#039;, and since Veradyn&#039;s ascension to Sainthood the &#039;&#039;Candlebearer&#039;&#039; has turned into a mobile Cathedral, with reliquaries and pulpits to accompany the Holy Candle. The Order is loathe to commit the relic to battle owing to their reverance, but if the need arises the &#039;&#039;Candlebearer&#039;&#039; can turn the tide of even the darkest heresies.&lt;br /&gt;
&lt;br /&gt;
The order was founded on the shrine world Saint Bazil,  which itself is a massive urban conglomerate of churches and massive icon shaped hives, with all citizens living below one of the many massive Aquila shaped churches. The order is a significant force on Saint Bazil , and every planetary governor, themselves chosen from the highest ranks of the planet&#039;s Ecclesiarchy, must be approved by the order. [[Saint Ariette Bazil]] is the revered Imperial Saint of the Order, and her name is oft invoked in dire times.&lt;br /&gt;
&lt;br /&gt;
The order is heavily focused on flames, even moreso than the average order, as befitting an order that fights against the plague God&#039;s minions. Bolters are still used, but each is tipped with an incendiary agent and blessed thrice. The sisters also place an extreme importance on their resiliency, to allow them to counter the unnatural toughness of the Rotbelchers. As such, the sisters focus on a wave of flame which precedes more close ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Each sister, once formally inducted, is given a purple pendant that is said to contain a drop of holy water baptized by Saint Bazil&#039;s tears, a fountain that the newly formed order built their convent around. This pendant must always be worn outside of the convent&#039;s inner and personal sanctums, being seen without it whether it was lost or stolen, or to let one who is not of the convent or directly executing the Emperor&#039;s will touch it,  is to fail the Saint, and sisters repeantia are commonly formed from sisters who believe they have failed this mission in some form, from the wounded sister who loses her pendant to a battlefield scavenger, to the sister who doesn&#039;t react fast enough when an Imperial general reaches for it to inspect. The order believes that only the Emperor, his Saints, and his direct agents know the way forward, and only the purity of the human form and spirit can execute His will, thus mutants are to be executed, disease to be excised by his miracles of faith and science, and the slightest taint of heresy to be completely purged by the flames of Terra. &lt;br /&gt;
&lt;br /&gt;
The order does not lack for recruits, as each massive shrine world in the sector feeds it&#039;s best to the order. The order has strained relations with the most prominent space marine chapter of the sector, the Crimson Bulwark, as their veneration of the machine spirit and ancestors, in the order&#039;s eyes, devalues the true faith. This is similar to their views on [[Filimars]], while they believe sector Militarum Command to not be blessed with seeing the Emperor&#039;s vision. This does not extend to some regiments serving under Militarum Command, and the sisters serving as guards for Hospitallers have recognized the faith of several regiments of Guard when fighting together, chiefly the [[Shrineguard]] of [[New Cathedrus]] and the regiments of Tetuanis.&lt;br /&gt;
&lt;br /&gt;
The [[Rotbelchers]] and their assorted Nurglite cultists are the chief enemy of the order, though they will not shy from engaging the heretics of the Heralds of Supremacy or xenos. Still, the Ordo Hereticus of Conclave Eternum requests the sisters most often, as the Ordo Malleus generally calls on the Bulwark or trusted guard regiments, though, of course, they can request grey knight assistance if a truly dire threat emerges.&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;br /&gt;
[[Category:Armies of Eternum]]&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Template:SoB&amp;diff=1623</id>
		<title>Template:SoB</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Template:SoB&amp;diff=1623"/>
		<updated>2026-01-13T15:25:31Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infotable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:1%&amp;quot;|&#039;&#039;&#039;Symbol&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sisters of Battle Order&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;padding:0&amp;quot;|[[File:{{{Symbol|Galaxy map unknown.jpg}}}|{{{Symbol Px|}}}px]]&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;{{{Name}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Matriarch]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Matriarch|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Founder]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Founder|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Founding]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Founding|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Convent]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Convent|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Colors]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Colors|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Specialty]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Specialty|}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{SoB&lt;br /&gt;
|Name=&lt;br /&gt;
|Symbol=&lt;br /&gt;
|Matriarch=&lt;br /&gt;
|Founder=&lt;br /&gt;
|Founding=&lt;br /&gt;
|Convent=&lt;br /&gt;
|Colors=&lt;br /&gt;
|Specialty=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Order_of_the_Last_Candle&amp;diff=1622</id>
		<title>Order of the Last Candle</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Order_of_the_Last_Candle&amp;diff=1622"/>
		<updated>2026-01-13T15:24:48Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoB&lt;br /&gt;
|Name=Our Martyred Lady&lt;br /&gt;
|Symbol=Galaxy map unknown.jpg&lt;br /&gt;
|Symbol caption=&lt;br /&gt;
|Image caption=&lt;br /&gt;
|Matriarch=[[Katherine]]&lt;br /&gt;
|Founder=[[Alexis XXII]]&lt;br /&gt;
|Founding=[[M36]]&lt;br /&gt;
|Convent=[[Convent Sanctorum]]&amp;lt;br&amp;gt;([[Ophelia VII]])&lt;br /&gt;
|Colours=&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;: {{Color sample|Black}} {{Color sample|FireBrick}}&amp;lt;br /&amp;gt;Black armour with dark red cloaks&amp;lt;br/&amp;gt;&#039;&#039;Original:  Black armour, black cloaks, red linings and weapons&#039;&#039;&lt;br /&gt;
|Speciality=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Template:SoB&amp;diff=1621</id>
		<title>Template:SoB</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Template:SoB&amp;diff=1621"/>
		<updated>2026-01-13T15:24:19Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infotable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:1%&amp;quot;|&#039;&#039;&#039;Symbol&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sisters of Battle Order&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; style=&amp;quot;padding:0&amp;quot;|[[File:{{{Symbol|Galaxy map unknown.jpg}}}|{{{Symbol Px|}}}px]]&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;{{{Name}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Matriarch]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Matriarch|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Founder]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Founder|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Founding]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Founding|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Convent]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Convent|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Colors]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Colors|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Specialty]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Specialty|}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{SoB&lt;br /&gt;
|Name=&lt;br /&gt;
|Symbol=&lt;br /&gt;
|Symbol caption=&lt;br /&gt;
|Image caption=&lt;br /&gt;
|Matriarch=&lt;br /&gt;
|Founder=&lt;br /&gt;
|Founding=&lt;br /&gt;
|Convent=&lt;br /&gt;
|Colours=&lt;br /&gt;
|Speciality=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
	<entry>
		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=Template:SoB&amp;diff=1620</id>
		<title>Template:SoB</title>
		<link rel="alternate" type="text/html" href="https://mce.superiorsolution.com/mediawiki/index.php?title=Template:SoB&amp;diff=1620"/>
		<updated>2026-01-13T15:23:26Z</updated>

		<summary type="html">&lt;p&gt;Wmcclain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;infotable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:1%&amp;quot;|&#039;&#039;&#039;Symbol&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Sisters of Battle Order&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; style=&amp;quot;padding:0&amp;quot;|[[File:{{{Symbol|Galaxy map unknown.jpg}}}|{{{Symbol Px|}}}px]]&lt;br /&gt;
|&#039;&#039;&#039;Name:&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;{{{Name}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Matriarch]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Matriarch|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Founder]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Founder|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Founding]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Founding|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Convent]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Convent|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Colors]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Colors|}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Specialty]]:&#039;&#039;&#039;&lt;br /&gt;
|{{{Specialty|}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{SoB&lt;br /&gt;
|Name=&lt;br /&gt;
|Symbol=&lt;br /&gt;
|Symbol caption=&lt;br /&gt;
|Image caption=&lt;br /&gt;
|Matriarch=&lt;br /&gt;
|Founder=&lt;br /&gt;
|Founding=&lt;br /&gt;
|Convent=&lt;br /&gt;
|Colours=&lt;br /&gt;
|Speciality=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wmcclain</name></author>
	</entry>
</feed>