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	<title>ASTARTES USRs - Revision history</title>
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	<updated>2026-04-06T10:17:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://mce.superiorsolution.com/mediawiki/index.php?title=ASTARTES_USRs&amp;diff=990&amp;oldid=prev</id>
		<title>Talonsin: Created page with &quot; === Aid Unlooked For === The Legion of the Damned cannot be joined by Independent Characters. They always start the game in Deep Strike Reserve. When they arrive by Deep Strike, you can choose to re-roll both the 2D6 and the scatter dice. ----  === Anti-grav Upwash === Whilst this unit includes three Land Speeders, it can move an additional 6&quot; when moving Flat Out. ----  === Battle-forged Heroes === During deployment, choose one friendly Ultramarines Tactical Squad. It...&quot;</title>
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		<updated>2024-08-09T14:43:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; === Aid Unlooked For === The Legion of the Damned cannot be joined by Independent Characters. They always start the game in Deep Strike Reserve. When they arrive by Deep Strike, you can choose to re-roll both the 2D6 and the scatter dice. ----  === Anti-grav Upwash === Whilst this unit includes three Land Speeders, it can move an additional 6&amp;quot; when moving Flat Out. ----  === Battle-forged Heroes === During deployment, choose one friendly Ultramarines Tactical Squad. It...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
=== Aid Unlooked For ===&lt;br /&gt;
The Legion of the Damned cannot be joined by Independent Characters. They always start the game in Deep Strike Reserve. When they arrive by Deep Strike, you can choose to re-roll both the 2D6 and the scatter dice.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Anti-grav Upwash ===&lt;br /&gt;
Whilst this unit includes three Land Speeders, it can move an additional 6&amp;quot; when moving Flat Out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battle-forged Heroes ===&lt;br /&gt;
During deployment, choose one friendly Ultramarines Tactical Squad. It gains one of the following special rules for the duration of the battle: Counter-attack, Infiltrate, Scout or Tank Hunters.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Blessing of the Omnissiah ===&lt;br /&gt;
In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add 1 for each Servitor with a servo-arm in his unit, and an additional 1 if the Techmarine has a servo-harness. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bolster Defences ===&lt;br /&gt;
After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Convergent Targeting ===&lt;br /&gt;
Whilst this unit includes three Thunderfire Cannons, all Techmarine Gunners in the unit have +1 Ballistic Skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Coup de Grâce ===&lt;br /&gt;
When Captain Sicarius makes close combat attacks, he can choose instead to make a single coup de grâce Attack. This Attack has +2 Strength and the Instant Death special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Crusade of Wrath ===&lt;br /&gt;
Once per game, at the beginning of your Assault phase, High Marshal Helbrecht can grant all friendly Black Templars models the Hatred and Fleet special rules until the end of that phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Decimator Protocols ===&lt;br /&gt;
A model with this special rule can fire up to two weapons in its Shooting phase.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Drop Pod Assault ===&lt;br /&gt;
Drop Pods and units embarked upon them must be held in Deep Strike Reserve. At the beginning of your first turn, half of your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Eye of Vengeance ===&lt;br /&gt;
Shots fired by Sergeant Telion (excluding Snap Shots) are always Precision Shots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Flaming Projectiles ===&lt;br /&gt;
Ranged attacks made by the Legion of the Damned have the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== God of War ===&lt;br /&gt;
If Marneus Calgar is your Warlord, he can choose any Warlord Trait from the Space Marine Warlord Traits table.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Heroic Intervention ===&lt;br /&gt;
A unit with this special rule can re-roll one or both dice when determining its charge range. Furthermore, a unit with this special rule ignores the penalty for disordered charges.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hold the Line ===&lt;br /&gt;
Sternguard Veterans that are part of Pedro Kantor’s Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Honour or Death ===&lt;br /&gt;
A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Icon of Obstinacy ===&lt;br /&gt;
If Lysander is your Warlord, all friendly Imperial Fists units within 12&amp;quot; of him re-roll failed Morale checks, Pinning tests and Fear tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Immobile ===&lt;br /&gt;
A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Incandescent ===&lt;br /&gt;
At the end of an Assault phase in which the bearer made one or more To Hit roll with the Burning Blade, roll a D6. On a roll of a 2+, nothing happens. On the roll of a 1, the bearer takes a Strength 4 AP2 hit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Inertial Guidance System ===&lt;br /&gt;
If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If the Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jamming Beacon ===&lt;br /&gt;
Enemies that scatter when Deep Striking within 12&amp;quot; of a model with this special rule roll double the number of dice to determine the scatter distance.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Killshot ===&lt;br /&gt;
Whilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Legacy of Dorn ===&lt;br /&gt;
The Sword of the High Marshals gives High Marshal Helbrecht a Charge Bonus of D3 Attacks instead of one.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Linebreaker Bombardment ===&lt;br /&gt;
If this unit contains three Vindicators that can all fire their demolisher cannons, the squadron can fire a single Linebreaker Bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer’s demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Master of Prescience ===&lt;br /&gt;
When generating psychic powers, Tigurius may re-roll any roll of the dice to see which powers he knows. In addition, if your army contains Tigurius, you can choose to re-roll any Reserve Rolls that apply to units from the same Detachment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Master of the Hunt ===&lt;br /&gt;
If Kor’sarro Khan is your Warlord, friendly White Scars models that have the Bike unit type, or are embarked on a Rhino or Razorback, have the Scouts special rule.&lt;br /&gt;
&lt;br /&gt;
In addition, if Kor’sarro Khan slays the enemy Warlord in a challenge, you immediately score D3 extra Victory Points.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Master Tactician ===&lt;br /&gt;
If Marneus Calgar is your Warlord, you can choose to enact a single extra Combat Doctrine of any type once per game. When this Combat Doctrine is enacted, all Ultramarines models in your army are affected.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mindlock ===&lt;br /&gt;
If it does not contain a Techmarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mounted Assault ===&lt;br /&gt;
If a unit with this special rule is chosen as part of a Detachment that contains at least one independent character with the Space Marines Faction equipped with a Space Marine bike, the unit’s Battlefield Role changes to Troops.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Oath of Rynn ===&lt;br /&gt;
All models in Kantor’s Detachment have the Preferred Enemy (Orks) special rule. These models also add 1 to their Attacks if within 12&amp;quot; of Pedro Kantor.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Orbital ===&lt;br /&gt;
If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill. In addition, firing an Heavy weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Prey’s Bane ===&lt;br /&gt;
When attacking with a weapon that has this special rule, a To Wound roll of 6 causes a Wound regardless of the target’s Toughness. This Wound is resolved with the Instant Death special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Relics of Helsreach ===&lt;br /&gt;
Friendly Black Templars units within 6&amp;quot; of one or more Cenobyte Servitors have the Feel No Pain special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6+, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Savant Interlocution ===&lt;br /&gt;
Whilst this unit includes three Hunters, each model’s skyspear missile launcher can re-roll the dice when resolving its Savant Lock special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Savant Lock ===&lt;br /&gt;
If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed. On a 5+, the target unit suffers a hit (using its rear Armour Value if it is a vehicle) with the profile above.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scout Sergeant ===&lt;br /&gt;
Sergeant Telion may only join units of Scouts.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== See, But Remain Unseen ===&lt;br /&gt;
Shrike has the Stealth and Infiltrate special rules. Before deploying, he may only join units of Jump Infantry.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Skies of Fury ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|As Stormraven Gunships roar low overhead, the warriors of the Adeptus Astartes leap from their deployment ramps.&lt;br /&gt;
|}&lt;br /&gt;
If the Stormraven has moved more than 6&amp;quot;, passengers can still disembark, but they must do so as follows:&lt;br /&gt;
&lt;br /&gt;
Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Skystorm ===&lt;br /&gt;
Whilst this unit includes three Stalkers, each model’s Icarus stormcannon array has the Ignores Cover special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Slayer of Champions ===&lt;br /&gt;
When fighting in a challenge, the Emperor’s Champion re-rolls failed To Hit rolls, and any To Wound rolls of 6 are resolved with the Instant Death special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Suppressive Bombardment ===&lt;br /&gt;
Whilst this unit includes three Whirlwinds, each model’s Whirlwind multiple missile launcher has the Pinning and Shred special rules (regardless of which missile type it fires).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Surprise Attack ===&lt;br /&gt;
If Captain Sicarius is alive and on the battlefield, you gain +1 to your Reserve Rolls.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Forgefather ===&lt;br /&gt;
If Vulkan He’stan is your Warlord, all meltaguns, combi-meltas and multi-meltas fired by models in his Detachment have the Master-crafted special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ultramarines Tank Commander ===&lt;br /&gt;
When adding Sergeant Chronus to your army, you must also take a single Rhino, Razorback, Predator, Whirlwind, Vindicator, Hunter, Stalker, Land Raider, Land Raider Crusader or Land Raider Redeemer, paying the points cost listed on that vehicle’s datasheet as well as the 50 points for Sergeant Chronus. The chosen vehicle is a character and has Ballistic Skill 5. In addition, it has the It Will Not Die special rule and ignores the effects of Crew Shaken and Crew Stunned results.&lt;br /&gt;
&lt;br /&gt;
If the tank is Wrecked or suffers an Explodes! result, Sergeant Chronus is treated as a passenger. (Note that if the vehicle does not have an Access Point, he will have to perform an emergency disembarkation). Assuming Sergeant Chronus survives his vehicle’s destruction, he uses his own characteristic profile and special rules as normal from that point on.&lt;br /&gt;
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&lt;br /&gt;
=== Unmatched Zeal ===&lt;br /&gt;
Friendly Black Templars units within 6&amp;quot; of Chaplain Grimaldus have the Zealot special rule.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unyielding Spectres ===&lt;br /&gt;
The Legion of the Damned have a 3+ invulnerable save.&lt;br /&gt;
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&lt;br /&gt;
=== Vectored Afterburners ===&lt;br /&gt;
When Zooming, a Stormtalon Gunship can move an additional 6&amp;quot; if it moves Flat Out. When Hovering, a Stormtalon Gunship receives +1 to its Jink cover saves (other cover saves are unaffected).&lt;br /&gt;
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&lt;br /&gt;
=== Venerable ===&lt;br /&gt;
If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second result, even if it is worse than the first.&lt;br /&gt;
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&lt;br /&gt;
=== Voice of Experience ===&lt;br /&gt;
If Sergeant Telion does not make a shooting attack or Run in the Shooting phase, you can nominate one model in his squad. That model can use Sergeant Telion’s Ballistic Skill that phase.&lt;br /&gt;
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&lt;br /&gt;
=== Lethal Discharge ===&lt;br /&gt;
After this attack has been resolved against the target, roll a dice for every other enemy unit within 6&amp;quot; of the target. On the roll of a 4 or more, that unit suffers D6 Strength 5 AP4 hits that are Randomly Allocated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== High Altitude Fighter ===&lt;br /&gt;
Add 1 to a Stormhawk&amp;#039;s Pursuit and Agility values when it is taking part in a Dogfight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vectored Afterburners ===&lt;br /&gt;
You can treat a Zooming Stormtalon Gunship as having a Pursuit value of from 3 to 6 (you choose) when determining how far it moves when travelling Flat Out. When Hovering, a Stormtalon Gunship receives +1 to its Jink cover saves (other cover saves are unaffected).&lt;br /&gt;
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&lt;br /&gt;
=== Lord Commander of the Imperium ===&lt;br /&gt;
Friendly units from the Armies of the Imperium re-roll failed Morale checks and Fear and Pinning tests while Guilliman is on the battlefield.&lt;br /&gt;
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&lt;br /&gt;
=== Primarch of the XIII Legion ===&lt;br /&gt;
You can choose to enact the &amp;#039;&amp;#039;Devastator&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Assault&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Tactical&amp;#039;&amp;#039; Doctrines (see Combat Doctrines) once each per game (in addition to any you can already use). When one of these Combat Doctrines is enacted, all Ultramarines models in your army are affected.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Unyielding Will ===&lt;br /&gt;
Roboute Guilliman’s Leadership is not subject to negative modifiers of any kind and he may re-roll failed Deny the Witch tests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Data Augurs ===&lt;br /&gt;
Whilst a Land Raider Excelsior is within 24&amp;quot; of one or more friendly Rhinos Primaris, it adds 1 to its Ballistic Skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Orbital (HQ Command Tanks) ===&lt;br /&gt;
If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6&amp;quot; regardless of the firing model’s Ballistic Skill.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Orbital Array ===&lt;br /&gt;
At the start of each of your turns after the first, if this vehicle is on the battlefield you can choose to &amp;#039;&amp;#039;Coordinate Reinforcements&amp;#039;&amp;#039; or, once per game, call an &amp;#039;&amp;#039;Orbital Alpha Strike&amp;#039;&amp;#039;. To &amp;#039;&amp;#039;Coordinate Reinforcements&amp;#039;&amp;#039;, select one friendly unit that is in Reserves; that unit automatically arrives from Reserves (no Reserve Roll required). If you choose to call an &amp;#039;&amp;#039;Orbital Alpha Strike&amp;#039;&amp;#039;, your Rhino Primaris can make an attack using the following profile in the Shooting phase:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Alpha Strike&lt;br /&gt;
|Infinite&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Heavy 1, Barrage, Massive Blast, One use only, Orbital&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Servo-skull Hub ===&lt;br /&gt;
At the start of your Shooting phase, you can select one friendly unit within 12&amp;quot; of this model and immediately apply one of the effects described below to that unit. Each of these effects can only be used once per game:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Targeting Data Skull:&amp;#039;&amp;#039;&amp;#039; The target unit can fire Snap Shots (including Overwatch) using their full Ballistic Skill characteristic until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repair Skull:&amp;#039;&amp;#039;&amp;#039; Vehicle models only. Roll a D6; on a 2+, the target model regains 1 Hull Point lost earlier in the battle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vox Skull:&amp;#039;&amp;#039;&amp;#039; The target unit gains the Fearless special rule until the start of your next turn.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tactical Authority ===&lt;br /&gt;
At the start of your Shooting phase, select one friendly unit within 12&amp;quot; that has the same Faction as your Land Raider Excelsior. Choose one of the following special rules to apply to that unit until the start of your next turn: Counter-attack, Fearless, Hit &amp;amp; Run, Interceptor, Preferred Enemy, Skyfire, Split Fire or Tank Hunters.&lt;/div&gt;</summary>
		<author><name>Talonsin</name></author>
	</entry>
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