HQ
Inquisitor Coteaz
| 100
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Inquisitor Coteaz
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
| Wargear:
|
| • Bolt pistol
|
| • Master-crafted Nemesis Daemon Hammer
|
| • Krak grenades
|
| • Psyk-out grenades
|
| • Psyber-eagle
|
|
| Special Rules:
|
| • Independent Character
|
| • I’ve Been Expecting You
|
| • Psyker (Mastery Level 2)
|
| • Spy Network
|
| • Stubborn
|
|
| Warlord Traits:
|
| • Daemonhunter
|
|
|
| Psyker:
|
| Inquisitor Coteaz generates his powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
Inquisitor Karamazov
| 200
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Inquisitor Karamazov
|
5"
|
4
|
4
|
5
|
5
|
4
|
4
|
3
|
10
|
2+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
| Wargear:
|
| • Master-crafted multi-melta
|
| • Master-crafted power sword
|
| • Frag grenades
|
| • Krak grenades
|
| • Psyk-out grenades
|
| • Rad grenades
|
| • Orbital strike relay
|
|
| Special Rules:
|
| • By Any Means Necessary
|
| • Dread Reputation
|
| • Independent Character
|
| • Relentless
|
| • Throne of Judgement
|
|
| Warlord Traits:
|
| • Witch Hunter
|
|
Ordo Hereticus Inquisitor
| 25
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Ordo Hereticus Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Hereticus Inquisitor
|
| Wargear:
|
| • Carapace armour
|
| • Bolt pistol
|
| • Chainsword
|
| • Frag grenades
|
| • Krak grenades
|
| • Psyk-out grenades
|
|
|
| Special Rules:
|
| • Independent Character
|
| • Stubborn
|
|
|
| Psyker:
|
| Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
| Options:
|
|
| • May replace bolt pistol and/or chainsword with:
|
| - Power sword, plasma pistol, inferno pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
| - Power fist or condemnor boltgun
|
15 pts each
|
| - Thunder hammer
|
20 pts
|
| - Null rod
|
25 pts
|
| • May replace carapace armour with power armour
|
8 pts
|
| • May take up to three servo-skulls
|
3 pts each
|
| • May take psyocculum
|
25 pts
|
| • May upgrade to a Psyker (Mastery Level 1)
|
30 pts
|
| • An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
| • May take items from the Inquisitorial Relics list.
|
|
Ordo Malleus Inquisitor
| 25
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Ordo Malleus Inquisitor
|
5"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Malleus Inquisitor
|
| Wargear:
|
| • Carapace armour
|
| • Bolt pistol
|
| • Chainsword
|
| • Frag grenades
|
| • Krak grenades
|
| • Psyk-out grenades
|
|
|
| Special Rules:
|
| • Independent Character
|
| • Stubborn
|
|
|
| Psyker:
|
| Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
| Options:
|
|
| • May replace bolt pistol and/or chainsword with:
|
| - Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
| - Power fist, incinerator, Nemesis Daemon hammer, Daemonblade, or hellrifle
|
15 pts each
|
| • May replace carapace armour with power armour
|
8 pts
|
| • May take up to three servo-skulls
|
3 pts each
|
| • May take any of the following:
|
| - Psybolt ammunition
|
5 pts
|
| - Empyrean brain mines
|
10 pts
|
| • May replace carapace armour, bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer
|
40 pts
|
| • May replace Terminator armour’s storm bolter with:
|
| - Combi-flamer, combi-melta or combi-plasma
|
10 pts
|
| - Psycannon
|
15 pts
|
| • May upgrade to a Psyker (Mastery Level 1),
|
30 pts
|
| • An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
| • May take items from the Inquisitorial Relics list.
|
|
Ordo Xenos Inquisitor
| 25
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Ordo Xenos Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Xenos Inquisitor
|
| Wargear:
|
| • Carapace armour
|
| • Bolt pistol
|
| • Chainsword
|
| • Frag grenades
|
| • Krak grenades
|
| • Psyk-out grenades
|
|
|
| Special Rules:
|
| • Independent Character
|
| • Stubborn
|
|
|
| Psyker:
|
| Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
| Options:
|
|
| • May replace bolt pistol and/or chainsword with:
|
| - Power sword, plasma pistol, combi-flamer, combi-melta or combi-plasma
|
10 pts each
|
| - Needle pistol or Scythian venom talon
|
15 pts each
|
| - Conversion beamer
|
45 pts
|
| • May replace carapace armour with power armour
|
8 pts
|
| • May take up to three servo-skulls
|
3 pts each
|
| • May take any of the following:
|
| - Digital weapons
|
5 pts
|
| - Ulumeathi plasma syphon
|
10 pts
|
| - Rad grenades and/or psychotroke grenades
|
15 pts each
|
| • May upgrade to a Psyker (Mastery Level 1)
|
30 pts
|
| • An Inquisitor with Mastery Level 1 can exchange any one weapon for a force sword
|
free
|
| • May take items from the Inquisitorial Relics list.
|
|
Inquisitor Greyfax
| 150
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Inquisitor Greyfax
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
| Wargear:
|
| • Master-crafted condemnor boltgun
|
| • Master-crafted power sword
|
| • Frag grenades
|
| • Krak grenades
|
| • Psyk-out grenades
|
| • Psyocculum
|
|
| Special Rules:
|
| • Independent Character
|
| • Indomitable Will
|
| • Preferred Enemy (Psykers)
|
| • Psyker (Mastery Level 2)
|
| • Stubborn
|
|
| Warlord Traits:
|
| • Master of Interrogation
|
|
|
| Psyker:
|
| Inquisitor Greyfax always knows the Aura of Oppression psychic power. She may generate two more powers from the Telepathy discipline.
|
|
Ordo Hereticus Inquisitor
| 25
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Ordo Hereticus Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Hereticus Inquisitor
|
| Wargear:
|
| • Bolt pistol
|
| • Chainsword
|
| • Frag grenades
|
| • Krak grenades
|
| • Psyk-out grenades
|
|
|
| Special Rules:
|
| • Independent Character
|
| • Stubborn
|
|
|
| Psyker:
|
| Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
| Options:
|
|
| • May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
|
| • May replace any weapon with one of the following:
|
| - Inferno pistol
|
10 pts
|
| - Condemnor boltgun
|
15 pts
|
| - Thunder hammer
|
20 pts
|
| - Null rod
|
25 pts
|
| • May take power armour
|
3 pts
|
| • May take psyocculum
|
25 pts
|
| • May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
| • An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Ordo Malleus Inquisitor
| 25
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Ordo Malleus Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Malleus Inquisitor
|
| Wargear:
|
| • Bolt pistol
|
| • Chainsword
|
| • Frag grenades
|
| • Krak grenades
|
| • Psyk-out grenades
|
|
|
| Special Rules:
|
| • Independent Character
|
| • Stubborn
|
|
|
| Psyker:
|
| Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Daemonology (Malefic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
| Options:
|
|
| • May take items from the Inquisition Melee Weapons, Ranged Weapons and/or Inquisitorial Relics lists.
|
| • May replace any weapon with one of the following:
|
| - Daemonblade
|
15 pts
|
| - Hellrifle
|
15 pts
|
| - Incinerator
|
15 pts
|
| - Nemesis Daemon hammer
|
15 pts
|
| • May take any of the following:
|
| - Psybolt ammunition
|
5 pts
|
| - Empyrean brain mines
|
10 pts
|
| • May take power armour
|
3 pts
|
| • May replace bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and Nemesis Daemon hammer
|
40 pts
|
| • May replace Terminator armour’s storm bolter with:
|
| - Combi-flamer, combi-melta or combi-plasma
|
10 pts
|
| - Psycannon
|
15 pts
|
| • May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
| • An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Ordo Xenos Inquisitor
| 25
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Ordo Xenos Inquisitor
|
6"
|
4
|
4
|
3
|
3
|
3
|
4
|
3
|
10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Ordo Xenos Inquisitor
|
| Wargear:
|
| • Bolt pistol
|
| • Chainsword
|
| • Frag grenades
|
| • Krak grenades
|
| • Psyk-out grenades
|
|
|
| Special Rules:
|
| • Independent Character
|
| • Stubborn
|
|
|
| Psyker:
|
| Inquisitors who are Psykers generate their powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis or Telepathy disciplines.
|
|
| Options:
|
|
| • May take items from the Inquisition Ranged Weapons or Inquisitorial Relics lists.
|
| • May replace any weapon with one of the following:
|
| - Power sword
|
10 pts
|
| - Needle pistol
|
15 pts
|
| - Scythian venom talon
|
15 pts
|
| - Conversion beamer
|
45 pts
|
| • May take any of the following:
|
| - Digital weapons
|
5 pts
|
| - Rad grenades
|
15 pts
|
| - Psychotroke grenades
|
15 pts
|
| - Uluméathi plasma syphon
|
10 pts
|
| • May take power armour
|
3 pts
|
| • May upgrade to Psyker (Mastery Level 1)
|
30 pts
|
| • An Inquisitor who is a Psyker may replace any weapon with a force weapon
|
free
|
|
Troops
Imperial Navy Breachers
| 100
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Navis Breacher
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
7
|
4+
|
Infantry
|
|
| Navis Sergeant-at-Arms
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
2
|
8
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 9 Navis Breachers, 1 Navis Sergeant-at-Arms
|
| Wargear:
|
| • Carapace armour
|
| • Navis Shotgun
|
| • Auto-Pistol
|
| • Frag grenades
|
|
|
| Special Rules:
|
| • Agents of the Imperium
|
|
| Options:
|
|
| • The Sergeant may take items from the Ranged Weapons list.
|
| • The Sergeant may replace his close combat weapon with a power weapon
|
15 pts
|
| • The Sergeant may take melta bombs
|
5 pts
|
| • One Navis Breacher may carry a Combat Shield
|
5 pts
|
| • Two other Navis Breachers may take weapons from the Inquisitorial Armoury list.
|
| • One Navis Breacher may carry Demolition Charges
|
5 pts
|
| • The entire squad may take krak grenades
|
1 pt/model
|
|
Demolition Charge
| Improvised from powerful explosives taken from mining operations, the demolition charges can even tear open a battle tank.
|
| Range
|
S
|
AP
|
Type
|
| 6"
|
8
|
2
|
Assault 1, Large Blast, One use only
|
Dedicated Transport
Land Raider
| 250
|
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
| Land Raider
|
10"
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider
|
| Wargear:
|
| • Two twin-linked lascannons
|
| • Twin-linked heavy bolter
|
| • Smoke launchers
|
|
|
| Special Rules:
|
| • Assault Vehicle
|
| • Power of the Machine Spirit
|
|
| Options:
|
|
| • May take a multi-melta
|
10 pts
|
| • May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 10 models.
Fire Points: None.
Access Points: A Land Raider has one access point at the front of its hull, and one on either side.
Land Raider Crusader
| 250
|
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
| Land Raider Crusader
|
10"
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider Crusader
|
| Wargear:
|
| • Two hurricane bolters
|
| • Twin-linked assault cannon
|
| • Frag assault launchers
|
| • Smoke launchers
|
|
|
| Special Rules:
|
| • Assault Vehicle
|
| • Power of the Machine Spirit
|
|
| Options:
|
|
| • May take a multi-melta
|
10 pts
|
| • May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 16 models.
Fire Points: None.
Access Points: A Land Raider Crusader has one access point at the front of its hull, and one on either side.
Land Raider Redeemer
| 240
|
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
| Land Raider Redeemer
|
10"
|
4
|
14
|
14
|
14
|
4
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Land Raider Redeemer
|
| Wargear:
|
| • Two flamestorm cannons
|
| • Twin-linked assault cannon
|
| • Frag assault launchers
|
| • Smoke launchers
|
|
|
| Special Rules:
|
| • Assault Vehicle
|
| • Power of the Machine Spirit
|
|
| Options:
|
|
| • May take a multi-melta
|
10 pts
|
| • May take items from the Inquisitorial Vehicle Equipment list.
|
| • May take psyflame ammunition
|
15 pts
|
|
Transport Capacity: 12 models.
Fire Points: None.
Access Points: A Land Raider Redeemer has one access point at the front of its hull, and one on either side.
Razorback
| 40
|
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
| Razorback
|
10"
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Razorback
|
| Wargear:
|
| • Twin-linked heavy bolter
|
| • Smoke launchers
|
|
| Options:
|
|
| • May replace twin-linked heavy bolter with one of the following:
|
| - Twin-linked heavy flamer
|
25 pts
|
| - Twin-linked assault cannon
|
25 pts
|
| - Twin-linked lascannon
|
35 pts
|
| - Lascannon and twin-linked plasma gun
|
35 pts
|
| • Razorbacks may take items from the Inquisitorial Vehicle Equipment list.
|
| • May take psyflame ammunition
|
5 pts
|
|
Transport Capacity: 6 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
Fire Points: None.
Access Points: A Razorback has one access point on each side of its hull and one at the rear.
Rhino
| 35
|
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
| Rhino
|
10"
|
4
|
11
|
11
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Rhino
|
| Wargear:
|
| • Storm bolter
|
| • Smoke launchers
|
|
|
| Special Rules:
|
| • Repair
|
|
| Options:
|
|
| • Rhinos may take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 10 models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
Fire Points: Two models can fire from the Rhino’s top hatch.
Access Points: A Rhino has one access point on each side of its hull and one at the rear.
Valkyrie
| 125
|
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
| Valkyrie
|
20"-45"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Flyer, Hover,Transport)
|
|
|
Unit Composition: 1 Valkyrie
|
| Wargear:
|
| • Multi-laser
|
| • Two hellstrike missiles
|
| • Extra armour
|
| • Searchlight
|
|
|
| Special Rules:
|
| • Grav Chute Insertion
|
|
| Options:
|
|
| • May replace multi-laser with a lascannon
|
10 pts
|
| • May replace both hellstrike missiles for two multiple rocket pods
|
| • May take two side sponsons, each with a heavy bolter
|
20 pts
|
|
Transport Capacity: 12 models.
Fire Points: None.
Access Points: A Valkyrie has one access point on each side of its hull, and one at the rear.
Elites
Acolytes
| 12
|
|
|
M
|
WS
|
BS
|
S
|
T
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W
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I
|
A
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Ld
|
Sv
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Unit Type
|
|
| Acolyte
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
| Mystic
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Unit Composition: 3 Acolytes
|
| Wargear:
|
| • Laspistol
|
| • Chainsword (Acolyte only)
|
|
|
| Special Rules:
|
| • Psychic Beacon (Mystic only)
|
|
|
| Psyker:
|
| Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
| Options:
|
|
| • May include up to nine additional Acolytes
|
4 pts/model
|
| • Any Acolyte can be upgraded to a Mystic
|
6 pts/model
|
| • Any Acolyte may take items from the Inquisition Acolyte Weapons and/or Armour lists.
|
| • Up to three Acolytes may take items from the Inquisition Melee Weapons, Ranged Weapons and/or Special Weapons and Wargear lists.
|
| • Any Acolyte may take melta bombs
|
5 pts/model
|
| • The unit may select a Chimera, Rhino, Land Raider, Land Raider Crusader, Land Raider Redeemer or Valkyrie as a Dedicated Transport.
|
|
Daemonhost
| 10
|
|
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M
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WS
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BS
|
S
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T
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W
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I
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A
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Ld
|
Sv
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Unit Type
|
|
| Daemonhost
|
6"
|
3
|
3
|
4
|
4
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
|
Unit Composition: 1 Daemonhost
|
| Wargear:
|
| • Close combat weapon
|
|
| Special Rules:
|
| • Daemon
|
| • Daemonic Power
|
| • Warp Shield
|
|
Inquisitorial Henchmen Warband
| 12+
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Acolyte
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
| Arco-flagellant
|
6"
|
5
|
1
|
5
|
3
|
1
|
3
|
4
|
8
|
-
|
Infantry
|
|
| Crusader
|
6"
|
4
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
| Daemonhost
|
6"
|
3
|
3
|
4
|
4
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
| Death Cult Assassin
|
6"
|
5
|
3
|
4
|
3
|
1
|
6
|
2
|
8
|
5+
|
Infantry
|
|
| Jokaero Weaponsmith
|
6"
|
1
|
3
|
2
|
3
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
| Ministorum Priest
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
2
|
7
|
5+
|
Infantry (Character)
|
|
| Mystic
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
| Psyker
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
| Servitor
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
8
|
4+
|
Infantry
|
|
|
Unit Composition: Between 3 and 12 models, chosen in any combination
|
| Wargear (Acolyte):
|
| • Flak armour
|
| • Laspistol
|
| • Chainsword
|
|
|
| Wargear (Arco-flagellant):
|
| • arco-flails
|
|
|
| Wargear (Crusader):
|
| • Flak armour
|
| • Power sword
|
| • Storm shield
|
|
|
| Wargear (Daemonhost):
|
| • Close combat weapon
|
|
|
| Wargear (Death Cult Assassin):
|
| • Flak armour
|
| • Two power swords
|
|
|
| Wargear (Jokaero Weaponsmith):
|
| • Defence orbs
|
| • Digital weapons
|
|
|
| Wargear (Ministorum Priest):
|
| • Flak armour
|
| • Laspistol
|
| • Close combat weapon
|
| • Frag grenades
|
| • Krak grenades
|
| • Rosarius
|
|
|
| Wargear (Mystic):
|
| • Flak armour
|
| • Laspistol
|
|
|
| Wargear (Servitor):
|
| • Carapace armour
|
| • Servo-arm
|
|
|
| Special Rules (Arco-flagellant):
|
| • Feel No Pain
|
|
|
| Special Rules (Daemonhost):
|
| • Warp Shield
|
| • Daemonic Power
|
|
|
| Special Rules (Death Cult Assassin):
|
| • Uncanny Reflexes
|
|
|
| Special Rules (Jokaero Weaponsmith):
|
| • Inconceivable Customisation
|
| • Jokaero Ingenuity
|
|
|
| Special Rules (Ministorum Priest):
|
| • Zealot
|
| • War Hymns
|
|
| Options:
|
|
| • An Inquisitorial Henchmen Warband must consist of between 3 and 12 models, chosen in any combination, from those listed below:
|
| - Acolyte
|
4 pts/model
|
| - Arco-flagellant
|
15 pts/model
|
| - Crusader
|
15 pts/model
|
| - Daemonhost
|
10 pts/model
|
| - Death Cult Assassin
|
15 pts/model
|
| - Jokaero Weaponsmith
|
35 pts/model
|
| - Ministorum Priest
|
25 pts/model
|
| - Mystic
|
10 pts/model
|
| - Psyker
|
10 pts/model
|
| - Servitor
|
10 pts/model
|
| • Any Acolyte may replace its flak armour with carapace armour
|
4 pts
|
| • Any Acolyte may replace its flak armour with power armour
|
10 pts
|
| • Any Acolyte may take melta bombs
|
5 pts
|
| • Any Acolyte may take items from the Acolyte Weapons list.
|
| • Up to three Acolytes may take an item from the Inquisitorial Armoury list.
|
| • Any Ministorum Priest may replace one weapon with one of the following:
|
| - Chainsword
|
free
|
| - Power weapon
|
15 pts
|
| - Eviscerator
|
30 pts
|
| • Any Ministorum Priest may replace its other weapon with one of the following:
|
| - Autogun
|
free
|
| - Bolt pistol, boltgun or shotgun
|
1 pt
|
| - Storm bolter
|
5 pts
|
| - Combi-flamer, -melta, -plasma or condemnor boltgun
|
10 pts
|
| - Plasma gun or plasma pistol
|
15 pts
|
| • Any Ministorum Priest may take melta bombs
|
5 pts
|
| • Up to three Servitors may take items from the Servitor Weapons list.
|
| • The unit may select any Dedicated Transport.
|
|
|
|
| Special Rules (Mystic):
|
| • Psychic Beacon
|
|
|
| Special Rules (Psyker):
|
| • Brotherhood of Psykers (Mastery Level 1)
|
|
|
| Special Rules (Servitor):
|
| • Mindlock
|
|
|
| Psyker:
|
| Psykers generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
|
|
|
|
Jokaero Weaponsmith
| 35
|
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
| Jokaero Weaponsmith
|
6"
|
1
|
3
|
2
|
3
|
1
|
3
|
1
|
8
|
-
|
Infantry
|
|
|
Unit Composition: 1 Jokaero Weaponsmith
|
| Wargear:
|
| • Defence orbs
|
| • Digital weapons
|
|
| Special Rules:
|
| • Inconceivable Customisation
|
| • Jokaero Ingenuity
|
|
Heavy Support
Chimera
| 55
|
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
| Chimera
|
10"
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Chimera
|
| Wargear:
|
| • Multi-laser
|
| • Heavy bolter
|
| • Searchlight
|
| • Smoke launchers
|
|
|
| Special Rules:
|
| • Amphibious
|
| • Lasgun Arrays
|
|
| Options:
|
|
| • May replace heavy bolter with heavy flamer
|
free
|
| • May replace its multi-laser with one of the following:
|
| - Heavy bolter
|
free
|
| - Heavy flamer
|
free
|
| • May take items from the Inquisitorial Vehicle Equipment list.
|
|
Transport Capacity: 12 models.
Fire Points: 5 models can fire from the Chimera’s top hatch.
Access Points: The Chimera has one access point at the rear.