AGENTS OF THE IMPERIUM USRs

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Daemonbane

Any model with the Daemon or Psyker special rule that suffers one or more unsaved Wounds from a weapon with this special rule must take a Leadership test at the end of the Assault phase. If the test is passed, nothing happens. If the test is failed, the model is removed as a casualty.


Daemonic Powers

Every Daemonblade has two daemonic powers randomly generated from the following list before the army is deployed. If the same result is rolled twice, you can choose the Daemonblade’s second daemonic power.

2D6 Daemonic Power
2-3 Warpflame: Attacks made with the Daemonblade are resolved at +3 Strength.
4 Unholy Speed: The wielder has +3 Attacks.
5 Etherblade: The Daemonblade has an AP of 2.
6 Vampyre: When the Daemonblade inflicts an unsaved wound, its wielder immediately gains +1 Wound (to a maximum of 10).
7 Daemonic Feud: Close combat attacks from this sword always wound models with the Daemon special rule on a roll of 2+. Furthermore, models with the Daemon special rule must re-roll any successful invulnerable saves against any Wounds caused by this Daemonblade.
8 Deathlust: The wielder of the Daemonblade has the Furious Charge and Rage special rules.
9 Dark Resurrection: The wielder of the Daemonblade has the Feel No Pain and Eternal Warrior special rules.
10 Daemon Venom: The Daemonblade has the Poisoned (2+) special rule.
11+ Familiar: The wielder generates one additional Warp Charge point in each of his turns. In addition, the Daemonblade gains the Force special rule.

Mindlock

If a unit containing Servitors does not also include an Inquisitor (including Inquisitor Coteaz and Inquisitor Karamazov), it must test for Mindlock at the start of each friendly turn. To test for Mindlock, roll a D6. If the result is a 1, 2 or 3, the Servitors have succumbed to Mindlock – the unit (including any characters) may not move (though they may fall back), shoot or assault that turn (though they will fight normally in close combat if already engaged).


Orbital

If an arrow is rolled on the scatter dice, an orbital bombardment always scatters the full 2D6" – the Warlord’s Ballistic Skill makes no difference.


Psi-shock

If a unit containing at least one model with the Psyker, Brotherhood of Psykers/Sorcerers or Psychic Pilot special rules is hit by a weapon with the Psi-shock special rule, one randomly determined Psyker model in that unit suffers Perils of the Warp in addition to any other damage.


Psi-shock

Any Psyker that takes an unsaved Wound from a stake crossbow shot suffers the Perils of the Warp in addition to any other effects.


Witchbane

Any unsaved Wounds inflicted on a model with the Psyker or Brotherhood of Psykers/Sorcerers special rule by a null rod have the Instant Death special rule. Furthermore, the bearer (and their squad) cannot be targeted by psychic powers (friendly or enemy).


Amphibious

A Chimera treats all water features as open terrain when it moves.


By Any Means Necessary

When Inquisitor Karamazov’s orbital strike relay is used, you can choose to place the blast marker so its centre is over a friendly model, rather than an enemy – even if that friendly model is in combat. If you do so, the shot does not scatter. All models under the template are hit as normal.


Daemonic Power

Roll a D6 at the start of each friendly turn for each unit that contains one or more Daemonhosts to determine which ability all the Daemonhosts in that unit manifest this turn. Unless otherwise stated, each manifestation lasts until the start of your next turn.

D6 Result
1 Re-knit Host Form: The Daemonhosts have the Feel No Pain special rule.
2 Warp Grasp: In the Assault phase, each Daemonhost can attack using the following profile:
3 Daemonic Speed: The Daemonhosts gain the Fleet special rule, and their Initiative increases to 10.
4 Warp Strength: The Daemonhosts’ Strength characteristic increases to 6.
5 Energy Torrent: In the Shooting phase, each Daemonhost can make a shooting attack with the following profile:
6 Unholy Gaze: In the Shooting phase, each Daemonhost can make a shooting attack with the following profile:

Dread Reputation

Inquisitor Karamazov can always choose to pass or fail Morale and Pinning tests as he wishes. Friendly units within 12" of Inquisitor Karamazov re-roll all failed Morale and Pinning tests.


Grav Chute Insertion

If a Valkyrie has moved more than 6", passengers may still disembark, but they must do so as follows. Nominate any point over which the Valkyrie moved that turn and deploy the unit as if it were deep striking onto that point. If the unit scatters, every model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the unit is destroyed.


I’ve Been Expecting You

If an enemy unit arrives from reserves within 12" of Coteaz and within his line of sight, Coteaz and his unit can immediately make an out-of-sequence shooting attack against it. There is no limit on how many times the ability can be used in a turn.


Inconceivable Customisation

When a unit containing one or more Jokaero is deployed, roll a D6 on the following chart. Each time you roll, add 1 to the result for each Jokaero in the unit beyond the first. All results apply for the duration of the game.

D6 Result
1 Aesthetic Alteration: These modifications have no noticeable effect.
2 Improved Gun Sights: All non-template ranged weapons in the unit have their maximum range increased by 12".
3 Reinforced Armour: Models in the unit treat their Armour Save as being one better than normal (to a maximum save of 2+).
4 Penetrating Ammunition: All ranged weapons in the unit have the Rending special rule.
5 Augmentative Energy Fields: All models in the unit have a 5+ invulnerable save.
6+ The Works: Pick any two of the first five results on the table and apply both to the unit, though each result can only be applied once.

Jokaero Ingenuity

A Jokaero can have his digital weapons fire as one of the following weapons: lascannon, multi-melta or heavy flamer. Choose which when the weapon is fired. All Jokaero in the same unit must choose the same weapon.


Psychic Beacon

Friendly units do not scatter when they Deep Strike, so long as the first model placed is within 6" of a model with this special rule. This model must have been on the battlefield at the start of the turn in order for this special rule to be used.


Repair

If a Rhino is Immobilised, then in subsequent turns it can attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.


Spy Network

Coteaz allows you to re-roll the dice to Seize the Initiative, or force your opponent to re-roll his.


Throne of Judgement

Inquisitor Karamazov cannot embark upon vehicles or buildings.


Warp Shield

A Daemonhost has a 5+ invulnerable save.


Uncanny Reflexes

A Death Cult Assassins have a 5+ invulnerable save.


War Hymns

A model with this special rule can take a Leadership test at the beginning of each Fight sub-phase in which he is locked in combat. If the test is successful, choose one of the following war hymns to immediately take effect.


Indomitable Will

When making a Deny the Witch test, Inquisitor Greyfax always counts as having a higher Mastery Level than the Psyker manifesting the power.


Lasgun Arrays

A Chimera has two separate arrays of three lasguns – one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera’s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera’s Ballistic Skill for these shots – the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera’s other weaponry, though all lasguns in the same array must shoot at the same target.


Lord of Formosa

If a Detachment includes Inquisitor Coteaz, all non-vehicle units in the same Detachment have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has the Objective Secured special rule.