Main Rules: Difference between revisions
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== BASIC RULES == | == BASIC RULES == | ||
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* Other random characteristics determined individually when characteristic required. | * Other random characteristics determined individually when characteristic required. | ||
* Characteristic of ‘-’ can never be modified. | * Characteristic of ‘-’ can never be modified. | ||
== PREPARING FOR BATTLE == | |||
When playing a battle of Warhammer 40,000, after setting up the map with terrain and selecting a mission from the Eternum Mission Pack, each player rolls a dice. The player who rolls the highest gets to pick who the ATTACKER and who the DEFENDER is. | |||
The DEFENDER gets to select what board side they get to deploy their units. | |||
The ATTACKER deploys their first unit first. | |||
After the ATTACKER deploys their first unit or detachment, the players then alternate placing units or detachments onto the table or into reserves. After all units have been set up on the board or within reserves, all players roll a dice to determine who will begin the first battle turn, then begins the game. Whomever rolls the highest gets to pick if they want to take their turn first or if the opponent gets to take their turn first. After a player has finished progressing through their turn, the next player starts their turn. | |||
The player who finishes deploying first receives a +1 bonus to the roll off to determine turn order. | |||
=== RESERVES === | |||
When placing a unit or detachment onto the table, you can instead elect to place them into Reserves instead of onto the table. Set those units aside, those models are now in Reserves and are treated as absent from the table. Some units may have special rules that interact with Reserves such as Deep Strike and Outflank. | |||
You can only place up to 25% of your total army's points values into Reserves. For a 2000 point game, this would be 500 points maximum of units that can go into reserves. | |||
At the start of your second turn, at the end of your Movement Phase, you can roll a D6 for each unit in your army that is being held in Reserve – these are known as Reserve Rolls. If the roll is a 3 or more, that unit arrives this turn. If the roll is less than 3 it remains in Reserve and is rolled for again next turn. | |||
Reserve units that arrive can be set up wholly within 6" of any battlefield edge other than the enemy’s battlefield edge, but no model can be set up within the enemy’s deployment zone. Starting from the third battle round, Strategic Reserve units that arrive can be set up wholly within 6" of any battlefield edge other than the enemy's battlefield edge. | |||
At the start of your third turn, roll for any units remaining in Reserve. If the roll is a 3 or more, that unit arrives this turn. If the roll is less than 3, it remains in Reserve and automatically arrives at the start of your fourth turn. | |||
Some special rules can modify the roll required for a unit to arrive from Reserve, or eliminate it entirely (such as Deep Strike and Outflank). Regardless of the modifier(s), a natural roll of a 1 always means that the unit in question remains in Reserve. | |||
When Reserves arrive, pick one of your arriving units and deploy it, moving it onto the table as described below. Then pick another arriving unit and deploy it, and so on until all arriving units are on the table. The player can then proceed to move his other units as normal. Note that you must first roll for all Reserves, and then move any arriving Reserves, before any other units can move. | |||
If a model is so large that it cannot physically be set up wholly within 6" of a battlefield edge (i.e. the smallest dimension of that model is greater than 6"), it must be set up so that it is touching your battlefield edge. During the turn in which such a model is set up on the battlefield, that model’s unit cannot do any of the following: make a Normal Move, Advance, Fall Back, Remain Stationary; attempt to manifest or deny psychic powers; make any attacks with ranged weapons; declare a charge; perform a Heroic Intervention; perform any actions or psychic actions. | |||
== THE BATTLE ROUND == | == THE BATTLE ROUND == | ||
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== [[FIGHT PHASE]] == | == [[FIGHT PHASE]] == | ||
== [[MORALE AND BATTLESHOCK]] == | |||
[[Category: | [[Category:Rules]] |