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| ==== Heavy Weapons Squad ==== | | ==== Heavy Weapons Squad ==== |
| {| class="wikitable" | | {| class="wikitable" |
| |'''45''' | | |'''18''' |
| |Each Infantry Platoon may include up to five Heavy Weapons Squads. | | |Each Infantry Platoon may include up to five Heavy Weapons Squads. |
| {| class="wikitable" | | {| class="wikitable" |
Line 2,383: |
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| === Bullgryns === | | === Bullgryns === |
| {| class="wikitable" | | {| class="wikitable" |
| |'''145''' | | |'''105''' |
| | | | | |
| {| class="wikitable" | | {| class="wikitable" |
Line 2,462: |
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| |- | | |- |
| |• May include up to seven additional Bullgryns | | |• May include up to seven additional Bullgryns |
| |'''45''' pts/model | | |'''35''' pts/model |
| |- | | |- |
| |• Any model may replace his grenadier gauntlet and slabshield with a power maul and brute shield | | |• Any model may replace his grenadier gauntlet and slabshield with a power maul and brute shield |
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| |- | | |- |
| | colspan="2" |• The squad may take a Chimera or Taurox as a Dedicated Transport. | | | colspan="2" |• The squad may take a Chimera or Taurox as a Dedicated Transport. |
| | |- |
| | | colspan="2" |• Any Bullgryn may swap their Grenadier Gauntlet for a Power Maul |
| |} | | |} |
| |} | | |} |
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| |- | | |- |
| | - Heavy bolters | | | - Heavy bolters |
| |'''20''' pts/model | | |'''15''' pts/model |
| |- | | |- |
| | - Multi-meltas | | | - Multi-meltas |
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| |} | | |} |
| |} | | |} |
| | [[Category:Imperial Guard Rules]] |
The Astra Militarum army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle.
Before you choose an army, you will need to agree with your opponent upon the type of game you are going to play and the maximum total number of points each of you will spend. Then you can proceed to pick your army following the guidelines given in the Warhammer 40,000 rulebook.
HQ
Colonel ‘Iron Hand’ Straken
130
|
One Company Command Squad in your army may replace its Company Commander with Colonel ‘Iron Hand’ Straken.
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M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Sv
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Unit Type
|
|
Colonel ‘Iron Hand’ Straken
|
6"
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5
|
4
|
6
|
4
|
3
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3
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3
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9
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3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
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Wargear:
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• Flak armour
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• Plasma pistol
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• Shotgun
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• Close combat weapon
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• Frag grenades
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• Refractor field
|
|
Special Rules:
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• Cold Steel and Courage
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• Fearless
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• Gung-ho
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• Monster Hunter
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• Senior Officer
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• Smash
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• Voice of Command
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|
Warlord Traits:
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• Implacable Determination
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|
Colour Sergeant Kell
75
|
If a Company Command Squad includes Lord Castellan Creed then it may replace one Veteran with Colour Sergeant Kell.
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M
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WS
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BS
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S
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T
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A
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Ld
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Sv
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Unit Type
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Colour Sergeant Kell
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6"
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4
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4
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3
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3
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2
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4
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2
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8
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4+
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Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
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Wargear:
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• Carapace armour
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• Laspistol
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• Power fist
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• Power sword
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• Frag grenades
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• Regimental Standard*
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|
Special Rules:
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• Listen Up, Maggots!
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• Look Out – Arghh!
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• Sworn Protector
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* No Veteran may carry a regimental standard in a Company Command Squad that includes Kell.
Commissar
25
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You may include one Commissar for every Company Command Squad or Platoon Command Squad in your army. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection. Before the battle, immediately after determining Warlord Traits, each Commissar must be assigned to a different unit from the following list, which they then cannot leave: Company Command Squad, Platoon Command Squad, Infantry Squad, Special Weapons Squad, Heavy Weapons Squad, Conscripts, Veterans, Ogryns, Bullgryns, Militarum Tempestus Command Squad, Militarum Tempestus Scions. Only one Commissar can join each unit in this manner.
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Ld
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Unit Type
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Commissar
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6"
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4
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4
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3
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3
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1
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3
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2
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9
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5+
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Infantry (Character)
|
|
|
Unit Composition: 1 Commissar
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Wargear:
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• Flak armour
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• Bolt pistol
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• Close combat weapon
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• Frag grenades
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• Krak grenades
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Special Rules:
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• Stubborn
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• Summary Execution
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|
Options:
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|
• May take items from the Melee Weapons list.
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• May replace his bolt pistol with one of the following:
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- Boltgun
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free
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- Plasma pistol
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15 pts
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|
Commissar Yarrick
145
|
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M
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WS
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BS
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W
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I
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A
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Ld
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Sv
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Unit Type
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Commissar Yarrick
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6"
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5
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5
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3
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4
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3
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3
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3
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10
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4+
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Infantry (Character)
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|
|
Unit Composition: 1 (Unique)
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Wargear:
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• Carapace armour
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• Bolt pistol
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• Storm bolter
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• Close combat weapon
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• Power klaw
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• Frag grenades
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• Krak grenades
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Heirlooms of Conquest:
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• Bale Eye
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• Power Field
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|
Warlord Traits:
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• Draconian Disciplinarian
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|
Special Rules:
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• Aura of Discipline
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• Chain of Command
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• Eternal Warrior
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• Independent Character
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• Iron Will
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• Preferred Enemy (Orks)
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• Senior Officer
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• Summary Execution
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• Voice of Command
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|
Company Command Squad
60
|
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M
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WS
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BS
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S
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W
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A
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Ld
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Sv
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Unit Type
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Company Commander
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6"
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4
|
4
|
3
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3
|
3
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3
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3
|
9
|
5+
|
Infantry (Character)
|
|
Veteran
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6"
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3
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4
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3
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3
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1
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3
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1
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7
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5+
|
Infantry
|
|
Veteran Weapons Team
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6"
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3
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4
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3
|
3
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2
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3
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2
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7
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5+
|
Infantry
|
|
Astropath
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6"
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3
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4
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3
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3
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1
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3
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1
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7
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5+
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Infantry
|
|
Master of Ordnance
|
6"
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3
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4
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3
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3
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1
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3
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1
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7
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5+
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Infantry
|
|
Officer of the Fleet
|
6"
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3
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4
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3
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3
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1
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3
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1
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7
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5+
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Infantry
|
|
|
Unit Composition: 1 Company Commander, 4 Veterans
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Wargear (Astropath, Master of Ordnance and Officer of the Fleet):
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• Flak armour
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• Close combat weapon
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• Frag grenades
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|
Wargear (Company Commander):
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• Flak armour
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• Laspistol
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• Close combat weapon
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• Frag grenades
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• Refractor field
|
|
Wargear (Veteran Weapons Team):
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• Flak armour
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• Lasgun
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• Frag grenades
|
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Wargear (Veterans):
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• Flak armour
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• Lasgun
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• Frag grenades
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|
Special Rules (Astropath):
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• Psyker (Mastery Level 1)
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|
Special Rules (Company Commander):
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• Senior Officer
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• Voice of Command
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|
Special Rules (Master of Ordnance):
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• Artillery Bombardment
|
|
Special Rules (Officer of the Fleet):
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• Navy Orders
|
|
Special Rules (Veteran Weapons Team):
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• Heavy Weapons Team
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|
Options:
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• May add any of the following:
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- One Astropath
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25 pts
|
- One Master of Ordnance
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20 pts
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- One Officer of the Fleet
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20 pts
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Any of these may exchange their close combat weapon for a laspistol
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free
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• The Company Commander may take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Heirlooms of Conquest lists.
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• The Company Commander may replace his laspistol with a shotgun
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free
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• Any Veteran may replace his lasgun with a laspistol and close combat weapon
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free
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• One Veteran may carry a vox-caster
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5 pts
|
• One other Veteran may replace his lasgun with a heavy flamer
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10 pts
|
• One other Veteran may carry a medi-pack
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15 pts
|
• One other Veteran may carry a regimental standard
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15 pts
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• Two other Veterans may form a Veteran Weapons Team who must take one item from the Heavy Weapons list.
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• Any remaining Veteran that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
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• All Veterans (including any Veteran Weapons Team) may take any of the following:
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- Krak grenades
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1 pt/model
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- Carapace armour
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2 pts/model
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- Camo gear
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2 pts/model
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• The squad may take a Chimera or Taurox as a Dedicated Transport.
|
|
|
Psyker:
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Astropaths generate their powers from the Daemonology and Telepathy discipline.
|
|
|
|
Enginseer
40
|
Each Astra Militarum detachment may include 0-3 Enginseers, and you may include one unit of Servitors for every Enginseer in your army. These selections do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.
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Ld
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Sv
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Unit Type
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Enginseer
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6"
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3
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3
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3
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3
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1
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3
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1
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8
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3+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Enginseer
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Wargear:
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• Power armour
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• Laspistol
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• Power axe
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• Servo-arm
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• Frag grenades
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• Krak grenades
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Options:
|
|
• May take melta bombs
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5 pts
|
|
|
Special Rules:
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• Awaken the Machine
|
• Blessings of the Omnissiah
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• Independent Character
|
|
|
|
Lord Castellan Creed
80
|
One Company Command Squad in your army may replace its Company Commander with Lord Castellan Creed.
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M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Sv
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Unit Type
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|
Lord Castellan Creed
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6"
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4
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4
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3
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3
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3
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3
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3
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10
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
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Wargear:
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• Carapace armour
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• Two hot-shot laspistols
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• Frag grenades
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• Refractor field
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|
Special Rules:
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• Supreme Commander
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• Tactical Genius
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• Voice of Command
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|
Warlord Traits:
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• If Creed is your Warlord, he receives 2 Warlord Traits instead of the usual 1.
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|
Lord Commissar
65
|
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M
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WS
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BS
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S
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W
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A
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Ld
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Sv
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Unit Type
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Lord Commissar
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6"
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5
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5
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3
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3
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3
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3
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3
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10
|
5+
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Infantry (Character)
|
|
|
Unit Composition: 1 Lord Commissar
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Wargear:
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• Flak armour
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• Bolt pistol
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• Close combat weapon
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• Frag grenades
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• Krak grenades
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• Refractor field
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Options:
|
|
• May take items from the Melee Weapons, Special Issue Wargear and/or Heirlooms of Conquest lists.
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• May replace his bolt pistol with one of the following:
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- Boltgun
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free
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- Plasma pistol
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15 pts
|
|
|
Special Rules:
|
• Aura of Discipline
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• Chain of Command
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• Independent Character
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• Stubborn
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• Summary Execution
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|
|
|
Ministorum Priest
25
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Each Astra Militarum detachment may include 0-3 Ministorum Priests. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.
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WS
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Unit Type
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Ministorum Priest
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6"
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3
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3
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3
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3
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1
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3
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2
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7
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5+
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Infantry (Character)
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|
|
Unit Composition: 1 Ministorum Priest
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Wargear:
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• Flak armour
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• Laspistol
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• Close combat weapon
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• Frag grenades
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• Rosarius
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Special Rules:
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• Independent Character
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• War Hymns
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• Zealot
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Options:
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• May take one of the following:
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- Autogun
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free
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- Plasma gun
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15 pts
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|
Nork Deddog
85
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One Company Command Squad in your army may add Nork Deddog.
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M
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WS
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BS
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S
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W
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A
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Ld
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Sv
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Unit Type
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Nork Deddog
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6"
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4
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3
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5
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5
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3
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3
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4
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8
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4+
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Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
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Wargear:
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• Carapace armour
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• Ripper gun
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• Frag grenades
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Special Rules:
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• Feel No Pain
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• Hammer of Wrath
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• Heroic Sacrifice
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• Look Out – Arghh!
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• Loyal to the End
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• Stubborn
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• Thunderous Headbutt
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• Very Bulky
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|
Primaris Psyker
50
|
Each Astra Militarum detachment may include 0-3 Primaris Psykers. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.
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M
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WS
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BS
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A
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Ld
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Sv
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Unit Type
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Primaris Psyker
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6"
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4
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4
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3
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3
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2
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3
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2
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9
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5+
|
Infantry (Character)
|
|
|
Unit Composition: 1 Primaris Psyker
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Wargear:
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• Flak armour
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• Laspistol
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• Force weapon
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• Frag grenades
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• Refractor field
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Psyker:
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Primaris Psykers generate their powers from the Biomancy, Daemonology, Divination, Pyromancy, and Telekinesis disciplines.
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Options:
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|
• May upgrade to Psyker (Mastery Level 2)
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25 pts
|
|
|
Special Rules:
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• Independent Character
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• It’s For Your Own Good
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• Psyker (Mastery Level 1)
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|
|
|
Servitors
10
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M
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WS
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BS
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S
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W
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I
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A
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Ld
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Sv
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Unit Type
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Servitor
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5"
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3
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3
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3
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3
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1
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3
|
1
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8
|
4+
|
Infantry
|
|
|
Unit Composition: 1 Servitor
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Wargear:
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• Servo-arm
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|
Special Rules:
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• Mindlock
|
|
Options:
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|
• May include up to four additional Servitors
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10 pts/model
|
• Up to two Servitors may replace their servo-arm with a:
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- Heavy bolter or multi-melta
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10 pts/model
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- Plasma cannon
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15 pts/model
|
|
Tank Commander
30
|
|
WS
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BS
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S
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T
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W
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I
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A
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Ld
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Sv
|
Unit Type
|
|
Tank Commander
|
-
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4
|
-
|
-
|
-
|
-
|
-
|
-
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-
|
Vehicle (Tank, Heavy, Character)
|
|
Knight Commander Pask
|
-
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4
|
-
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-
|
-
|
-
|
-
|
-
|
-
|
Vehicle (Tank, Heavy, Character)
|
|
|
Unit Composition: 1 Tank Commander
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Special Rules (Knight Commander Pask):
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• Crack Shot
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• Leman Russ Commander
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• Tank Orders
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|
Warlord Traits (Knight Commander Pask):
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• Old Grudges
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|
Options:
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|
• The Tank Commander must take one Leman Russ from those listed in the Heavy Support section.
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• The Tank Commander’s squadron must include 1-2 other Leman Russ tanks chosen from those listed in the Heavy Support section.
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• Tanks in the Tank Commander’s Leman Russ Squadron may take upgrades as for a normal Leman Russ.
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• One Tank Commander may be upgraded to Knight Commander Pask
|
40 pts
|
|
Troops
Infantry Platoon
Composition:
- 1 Platoon Command Squad
- 2-5 Infantry Squads
- 0-5 Heavy Weapons Squads
- 0-3 Special Weapons Squads
- 0-1 Conscripts Squad
Each Infantry Platoon counts as a single Troops slot on the force organisation chart.
Platoon Command Squad
30
|
Each Infantry Platoon must include one (and only one) Platoon Command Squad.
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M
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WS
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BS
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S
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W
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I
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A
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Ld
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Sv
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Unit Type
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|
Platoon Commander
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6"
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4
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4
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3
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3
|
1
|
3
|
2
|
8
|
5+
|
Infantry (Character)
|
|
Guardsman
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
7
|
5+
|
Infantry
|
|
Heavy Weapons Team
|
6"
|
3
|
3
|
3
|
3
|
2
|
3
|
2
|
7
|
5+
|
Infantry
|
|
|
Unit Composition: 1 Platoon Commander, 4 Guardsmen
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Wargear:
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• Flak armour
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• Lasgun (Guardsman/Heavy Weapons Team only)
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• Laspistol (Platoon Commander only)
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• Close combat weapon (Platoon Commander only)
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• Frag grenades
|
|
Special Rules:
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• Heavy Weapons Team (Heavy Weapons Team only)
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• Voice of Command (Platoon Commander only)
|
|
Options:
|
|
• The Platoon Commander may take items from the Melee Weapons and/or Ranged Weapons lists.
|
• The Platoon Commander may take melta bombs
|
5 pts
|
• Any Guardsman may replace his lasgun with a laspistol and close combat weapon
|
free
|
• One Guardsman may carry a vox-caster
|
5 pts
|
• One other Guardsman may replace his lasgun with a heavy flamer
|
10 pts
|
• One other Guardsman may carry a platoon standard
|
10 pts
|
• One other Guardsman may carry a medi-pack
|
15 pts
|
• Two other Guardsmen may form a Heavy Weapons Team who must take one item from the Heavy Weapons list.
|
• Any remaining Guardsman that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
|
• The entire squad may take krak grenades
|
1 pt/model
|
• The squad may take a Chimera or Taurox as a Dedicated Transport.
|
|
Infantry Squad
50
|
Each Infantry Platoon must include between two and five Infantry Squads.
|
M
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WS
|
BS
|
S
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T
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W
|
I
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A
|
Ld
|
Sv
|
Unit Type
|
|
Guardsman
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
7
|
5+
|
Infantry
|
|
Sergeant
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
2
|
8
|
5+
|
Infantry (Character)
|
|
Heavy Weapons Team
|
6"
|
3
|
3
|
3
|
3
|
2
|
3
|
2
|
7
|
5+
|
Infantry
|
|
|
Unit Composition: 9 Guardsmen, 1 Sergeant
|
Wargear:
|
• Flak armour
|
• Lasgun (Guardsman/Heavy Weapons Team only)
|
• Laspistol (Sergeant only)
|
• Close combat weapon (Sergeant only)
|
• Frag grenades
|
|
Special Rules:
|
• Combined Squad
|
• Heavy Weapons Team (Heavy Weapons Team only)
|
|
Options:
|
|
• The Sergeant may take items from the Ranged Weapons list.
|
• The Sergeant may replace his close combat weapon with a power weapon
|
15 pts
|
• The Sergeant may take melta bombs
|
5 pts
|
• One Guardsman may carry a vox-caster
|
5 pts
|
• Two other Guardsmen may form a Heavy Weapons Team who must take one item from the Heavy Weapons list.
|
• One remaining Guardsman that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
|
• The entire squad may take krak grenades
|
1 pt/model
|
• The squad may take a Chimera or Taurox as a Dedicated Transport.
|
|
Heavy Weapons Squad
18
|
Each Infantry Platoon may include up to five Heavy Weapons Squads.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Heavy Weapons Team
|
6"
|
3
|
3
|
3
|
3
|
2
|
3
|
2
|
7
|
5+
|
Infantry
|
|
|
Unit Composition: 3 Heavy Weapons Teams
|
Wargear:
|
• Flak armour
|
• Lasgun
|
• Frag grenades
|
|
Special Rules:
|
• Heavy Weapons Team
|
|
Options:
|
|
• Each Heavy Weapons Team must take one item from the Heavy Weapons list.
|
• The entire squad may take krak grenades
|
3 pts
|
|
Special Weapons Squad
30
|
Each Infantry Platoon may include up to three Special Weapons Squads.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Guardsman
|
6"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
7
|
5+
|
Infantry
|
|
|
Unit Composition: 6 Guardsmen
|
Wargear:
|
• Flak armour
|
• Lasgun
|
• Frag grenades
|
|
Options:
|
|
• Three Guardsmen must replace their lasgun with one item from the Special Weapons list.
|
• The entire squad may take krak grenades
|
6 pts
|
|
Conscripts
60
|
Each Infantry Platoon may include one squad of Conscripts.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Conscript
|
6"
|
2
|
2
|
3
|
3
|
1
|
3
|
1
|
5
|
5+
|
Infantry
|
|
|
Unit Composition: 20 Conscripts
|
Wargear:
|
• Flak armour
|
• Lasgun
|
• Frag grenades
|
|
Options:
|
|
• May include up to 30 additional Conscripts
|
3 pts/model
|
|
Sergeant Harker
55
|
One squad of Veterans in your army may replace its Veteran Sergeant with Sergeant Harker. If a squad includes Sergeant Harker it may not take the Grenadiers doctrine.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Sergeant Harker
|
6"
|
4
|
4
|
4
|
3
|
1
|
3
|
2
|
8
|
5+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Flak armour
|
• Close combat weapon
|
• Frag grenades
|
• Krak grenades
|
|
Heirlooms of Conquest:
|
• Payback
|
|
Special Rules:
|
• Relentless
|
|
Veterans
60
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Veteran
|
6"
|
3
|
4
|
3
|
3
|
1
|
3
|
1
|
7
|
5+
|
Infantry
|
|
Veteran Sergeant
|
6"
|
3
|
4
|
3
|
3
|
1
|
3
|
2
|
8
|
5+
|
Infantry (Character)
|
|
Veteran Weapons Team
|
6"
|
3
|
4
|
3
|
3
|
2
|
3
|
2
|
7
|
5+
|
Infantry
|
|
|
Unit Composition: 9 Veterans, 1 Veteran Sergeant
|
Wargear:
|
• Flak armour
|
• Lasgun (Veteran/Veteran Weapons Team only)
|
• Laspistol (Veteran Sergeant only)
|
• Close combat weapon (Veteran Sergeant only)
|
• Frag grenades
|
|
Special Rules:
|
• Heavy Weapons Team (Veteran Weapons Team only)
|
|
Options:
|
|
• The Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
|
• Any Veteran may replace his lasgun with a shotgun
|
free
|
• One Veteran may carry a vox-caster
|
5 pts
|
• One other Veteran may replace his lasgun with a heavy flamer
|
10 pts
|
• Two other Veterans may form a Veteran Weapons Team who must take one item from the Heavy Weapons list.
|
• Up to two (or three, if no heavy flamer is taken) remaining Veterans that have not been upgraded with one of the options above may replace their lasgun with one item from the Special Weapons list.
|
• The squad may take a Chimera or Taurox as a Dedicated Transport.
|
• The squad may take krak grenades
|
10 pts
|
• The squad can choose any of the following doctrines:
|
- Grenadiers: The squad replaces its flak armour with carapace armour
|
15 pts
|
- Forward Sentries: The squad has camo gear and snare mines
|
10 pts
|
- Demolitions: The entire squad has melta bombs. One Veteran carries a demolition charge in addition to his other equipment
|
30 pts
|
|
Dedicated Transport
Chimera
65
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Chimera
|
10"
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank, Transport)
|
|
|
Unit Composition: 1 Chimera
|
Wargear:
|
• Multi-laser
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• Amphibious
|
• Lasgun Arrays
|
• Mobile Command Vehicle
|
|
Options:
|
|
• May take items from the Astra Militarum Vehicle Equipment list.
|
• May replace heavy bolter with a heavy flamer
|
free
|
• May replace multi-laser with either a heavy flamer or a heavy bolter
|
free
|
|
Transport Capacity: Twelve models.
Fire Points: Two models can fire from the Chimera’s top hatch. Note that a model with the Heavy Weapons Team special rule counts as a single model.
Access Points: A Chimera has one Access Point at the rear.
Taurox
50
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Taurox
|
6"
|
3
|
11
|
10
|
10
|
3
|
Vehicle (Transport)
|
|
|
Unit Composition: 1 Taurox
|
Wargear:
|
• Twin-linked autocannon
|
|
Special Rules:
|
• All-terrain APC
|
|
Options:
|
|
• May take items from the Astra Militarum Vehicle Equipment list.
|
|
Transport Capacity: Ten models.
Fire Points: The Taurox has two Fire Points on each side of the hull.
Access Points: The Taurox has one Access Point on each side of the hull and one at the rear.
Taurox Prime
80
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Taurox Prime
|
10"
|
4
|
11
|
10
|
10
|
3
|
Vehicle (Fast, Transport)
|
|
|
Unit Composition: 1 Taurox Prime
|
Wargear:
|
• Taurox battle cannon
|
• Twin-linked hot-shot volley gun
|
|
Special Rules:
|
• All-terrain APC
|
|
Options:
|
|
• May take items from the Astra Militarum Vehicle Equipment list.
|
• May replace Taurox battle cannon with:
|
- Twin-linked Taurox gatling cannon
|
10 pts
|
- Taurox missile launcher
|
20 pts
|
• May replace twin-linked hot-shot volley gun with twin-linked autocannon
|
free
|
|
Transport Capacity: Ten models.
Fire Points: The Taurox Prime has two Fire Points on each side of the hull.
Access Points: The Taurox Prime has one Access Point on each side of the hull and one at the rear.
Elites
Militarum Tempestus Platoon
Composition:
- 0-1 Militarum Tempestus Command Squad
- 1-3 Militarum Tempestus Scions
Militarum Tempestus Command Squad
85
|
Each Militarum Tempestus Platoon may include one (and only one) Militarum Tempestus Command Squad.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Tempestus Scion
|
6"
|
3
|
4
|
3
|
3
|
1
|
3
|
1
|
7
|
4+
|
Infantry
|
|
Tempestor Prime
|
6"
|
4
|
4
|
3
|
3
|
2
|
4
|
2
|
9
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Tempestus Scions, 1 Tempestor Prime
|
Wargear:
|
• Carapace armour
|
• Hot-shot lasgun (Tempestus Scion only)
|
• Hot-shot laspistol (Tempestor Prime only)
|
• Close combat weapon (Tempestor Prime only)
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• Clarion Vox-net
|
• Deep Strike
|
• Move Through Cover
|
• Voice of Command (Tempestor Prime only)
|
|
Options:
|
|
• The Tempestor Prime may take items from the Melee Weapons list.
|
• The Tempestor Prime may replace his hot-shot laspistol with one of the following:
|
- Bolt pistol
|
free
|
- Plasma pistol
|
15 pts
|
• One Tempestus Scion may carry a vox-caster
|
5 pts
|
○ A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistol
|
free
|
• One other Tempestus Scion may carry a platoon standard
|
10 pts
|
• One other Tempestus Scion may carry a medi-pack
|
15 pts
|
• Up to four Tempestus Scions that have not been upgraded with one of the options above may replace their hot-shot lasgun with one item from the Special Weapons list.
|
• The squad may take a Chimera or Taurox Prime as a Dedicated Transport.
|
|
Militarum Tempestus Scions
70
|
Each Militarum Tempestus Platoon in your army must include between one and three squads of Militarum Tempestus Scions.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Tempestus Scion
|
6"
|
3
|
4
|
3
|
3
|
1
|
3
|
1
|
7
|
4+
|
Infantry
|
|
Tempestor
|
6"
|
3
|
4
|
3
|
3
|
1
|
4
|
2
|
8
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 4 Tempestus Scions, 1 Tempestor
|
Wargear:
|
• Carapace armour
|
• Hot-shot lasgun (Tempestus Scion only)
|
• Hot-shot laspistol (Tempestor only)
|
• Close combat weapon (Tempestor only)
|
• Frag grenades
|
• Krak grenades
|
|
Special Rules:
|
• Deep Strike
|
• Move Through Cover
|
|
Options:
|
|
• May include up to five additional Tempestus Scions
|
12 pts/model
|
• The Tempestor may take items from the Melee Weapons list.
|
• The Tempestor may replace his hot-shot laspistol with one of the following:
|
- Bolt pistol
|
free
|
- Plasma pistol
|
15 pts
|
• One Tempestus Scion may carry a vox-caster
|
5 pts
|
○ A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistol
|
free
|
• Up to two Tempestus Scions that have not been upgraded with one of the options above may replace their hot-shot lasgun with one item from the Special Weapons list.
|
• The squad may take a Chimera or Taurox Prime as a Dedicated Transport.
|
|
Ogryns
130
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ogryn
|
6"
|
4
|
3
|
5
|
5
|
3
|
2
|
3
|
6
|
5+
|
Infantry
|
|
Ogryn Bone ’ead
|
6"
|
4
|
3
|
5
|
5
|
3
|
2
|
4
|
7
|
5+
|
Infantry (Character)
|
|
|
Unit Composition: 2 Ogryns, 1 Ogryn Bone ’ead
|
Wargear:
|
• Flak armour
|
• Ripper gun
|
• Frag grenades
|
|
Special Rules:
|
• Hammer of Wrath
|
• Stubborn
|
• Very Bulky
|
|
Options:
|
|
• May include up to seven additional Ogryns
|
40 pts/model
|
• The squad may take a Chimera or Taurox as a Dedicated Transport.
|
|
Bullgryns
105
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Bullgryn
|
6"
|
4
|
3
|
5
|
5
|
3
|
2
|
3
|
6
|
4+
|
Infantry
|
|
Bullgryn Bone ’ead
|
6"
|
4
|
3
|
5
|
5
|
3
|
2
|
4
|
7
|
4+
|
Infantry (Character)
|
|
|
Unit Composition: 2 Bullgryns, 1 Bullgryn Bone ’ead
|
Wargear:
|
• Carapace armour
|
• Grenadier gauntlet
|
• Frag grenades
|
• Slabshield
|
|
Special Rules:
|
• Hammer of Wrath
|
• Stubborn
|
• Very Bulky
|
|
Options:
|
|
• May include up to seven additional Bullgryns
|
35 pts/model
|
• Any model may replace his grenadier gauntlet and slabshield with a power maul and brute shield
|
15 pts/model
|
• The squad may take a Chimera or Taurox as a Dedicated Transport.
|
• Any Bullgryn may swap their Grenadier Gauntlet for a Power Maul
|
|
Ratlings
30
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Ratling
|
6"
|
2
|
4
|
2
|
2
|
1
|
4
|
1
|
6
|
5+
|
Infantry
|
|
|
Unit Composition: 3 Ratlings
|
Wargear:
|
• Flak armour
|
• Laspistol
|
• Sniper rifle
|
|
Options:
|
|
• May include up to seven additional Ratlings
|
10 pts/model
|
|
|
Special Rules:
|
• Infiltrate
|
• Shoot Sharp and Scarper
|
• Stealth
|
|
|
|
Wyrdvane Psykers
60
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Wyrdvane Psyker
|
6"
|
2
|
3
|
2
|
3
|
1
|
3
|
1
|
8
|
5+
|
Infantry
|
|
|
Unit Composition: 5 Wyrdvane Psykers
|
Wargear:
|
• Flak armour
|
• Laspistol
|
• Close combat weapon
|
|
Special Rules:
|
• Brotherhood of Psykers (Mastery Level 1)
|
|
Psyker:
|
Wyrdvane Psykers generate their powers from the Biomancy, Daemonology, Divination, Pyromancy and Telekinesis disciplines.
|
|
Options:
|
|
• May include up to five additional Wyrdvane Psykers
|
12 pts/model
|
• The squad may take a Chimera or Taurox as a Dedicated Transport.
|
|
Sly Marbo
25
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Sly Marbo
|
6"
|
5
|
5
|
3
|
3
|
2
|
5
|
4
|
7
|
5+
|
Infantry (Character)
|
|
|
Unit Composition: 1 (Unique)
|
Wargear:
|
• Frag grenades
|
• Krak grenades
|
• Melta bombs
|
|
Heirlooms of Conquest:
|
• Ripper Pistol
|
• Envenomed Blade
|
|
Special Rules:
|
• Fearless
|
• Feel No Pain
|
• Fleet
|
• Hit & Run
|
• Move Through Cover
|
• Stealth
|
• He’s Behind You
|
• Like a Shadow
|
• Loner
|
• Master of Ambush
|
|
Fast Attack
Armoured Sentinel Squadron
40
|
|
M
|
WS
|
BS
|
S
|
F
|
S
|
R
|
I
|
A
|
HP
|
Unit Type
|
|
Armoured Sentinel
|
8"
|
3
|
3
|
5
|
12
|
10
|
10
|
3
|
1
|
2
|
Vehicle (Walker)
|
|
|
Unit Composition: 1 Armoured Sentinel
|
|
Options:
|
|
• May include up to two additional Armoured Sentinels
|
40 pts/model
|
• Any Armoured Sentinel may take items from the Astra Militarum Vehicle Equipment list.
|
• Any Armoured Sentinel may replace its multi-laser with one of the following:
|
- Heavy flamer
|
free
|
- Autocannon
|
5 pts/model
|
- Missile launcher
|
5 pts/model
|
- Lascannon
|
10 pts/model
|
- Plasma cannon
|
10 pts/model
|
|
Hades Breaching Drill
80
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Hades Breaching Drill
|
8"
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank)
|
|
|
Unit Composition: 1 Hades Breaching Drill
|
Wargear:
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• Melta-Cutter Drill
|
• Subterranean Assault
|
• Deep-Strike
|
|
Options:
|
|
• May take items from the Astra Militarum Vehicle Equipment list.
|
|
Subterranean Assault: When this model deploys, you can set aside this model and one squad of Infantry in strategic reserves. When arriving from Deep Strike, that unit that was set aside can Deep Strike alongside this model. A unit that is setup this way does not roll to scatter, however, must be setup with at least one model in base contact with the Hades Breaching Drill's rear.
Melta-Cutter Drill: When this model charges, it receives the Hammer of Wrath special rule. It rolls 6 dice for it's Hammer of Wrath roll, and those hits are resolved at S10.
Hellhound Squadron
125+
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Hellhound
|
10"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Tank, Fast)
|
|
Devil Dog
|
10"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Tank, Fast)
|
|
Bane Wolf
|
10"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Tank, Fast)
|
|
|
Unit Composition: 1 Hellhound, 1 Devil Dog or 1 Bane Wolf
|
Wargear:
|
• Heavy bolter
|
• Inferno cannon (Hellhound only)
|
• Melta cannon (Devil Dog only)
|
• Chem cannon (Bane Wolf only)
|
|
Options:
|
|
• May include up to two additional Hellhounds, Devil Dogs or Bane Wolves in any combination for the points costs listed below:
|
- Hellhound
|
125 pts/model
|
- Devil Dog
|
135 pts/model
|
- Bane Wolf
|
130 pts/model
|
• Any model may take items from the Astra Militarum Vehicle Equipment list.
|
• Any model may replace its heavy bolter with one of the following:
|
- Heavy flamer
|
free
|
- Multi-melta
|
10 pts/model
|
|
Rough Riders
55
|
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Unit Type
|
|
Rough Rider
|
12"
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
7
|
5+
|
Cavalry
|
|
Rough Rider Sergeant
|
12"
|
3
|
3
|
3
|
3
|
1
|
3
|
2
|
8
|
5+
|
Cavalry
|
|
|
Unit Composition: 4 Rough Riders, 1 Rough Rider Sergeant
|
Wargear:
|
• Flak armour
|
• Laspistol
|
• Close combat weapon
|
• Hunting lance
|
• Frag grenades
|
• Krak grenades
|
|
Options:
|
|
• May include up to five additional Rough Riders
|
11 pts/model
|
• The Rough Rider Sergeant may replace his laspistol and/or close combat weapon with one of the following:
|
- Plasma pistol
|
15 pts
|
- Power weapon
|
15 pts
|
• The Rough Rider Sergeant may take melta bombs
|
5 pts
|
• Up to two Rough Riders may replace their hunting lance with one item from the Special Weapons list.
|
|
Scout Sentinel Squadron
35
|
|
M
|
WS
|
BS
|
S
|
F
|
S
|
R
|
I
|
A
|
HP
|
Unit Type
|
|
Scout Sentinel
|
10"
|
3
|
3
|
5
|
10
|
10
|
10
|
3
|
1
|
2
|
Vehicle (Walker, Open-topped)
|
|
|
Unit Composition: 1 Scout Sentinel
|
Wargear:
|
• Multi-laser
|
|
Special Rules:
|
• Move Through Cover
|
• Scout
|
|
Options:
|
|
• May include up to two additional Scout Sentinels
|
35 pts/model
|
• Any Scout Sentinel may take items from the Astra Militarum Vehicle Equipment list.
|
• Any Scout Sentinel may replace its multi-laser with one of the following:
|
- Heavy flamer
|
free
|
- Autocannon
|
5 pts/model
|
- Missile launcher
|
5 pts/model
|
- Lascannon
|
10 pts/model
|
|
Valkyrie Squadron
125
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Valkyrie
|
20"-45"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Flyer, Hover,Transport)
|
|
|
Unit Composition: 1 Valkyrie
|
Wargear:
|
• Multi-laser
|
• Two hellstrike missiles
|
• Extra armour
|
• Searchlight
|
|
Special Rules:
|
• Grav Chute Insertion
|
|
Options:
|
|
• May include up to two additional Valkyries
|
125 pts/model
|
• Any Valkyrie may replace its multi-laser with a lascannon
|
10 pts/model
|
• Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket pods
|
10 pts/model
|
• Any Valkyrie may take a pair of sponsons armed with heavy bolters
|
20 pts/model
|
|
Transport Capacity: Twelve models.
Fire Points: None.
Access Points: Valkyries have one Access Point on each side of the hull and one at the rear.
Vendetta Squadron
170
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Vendetta
|
20"-45"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Flyer, Hover,Transport)
|
|
|
Unit Composition: 1 Vendetta
|
Wargear:
|
• Three twin-linked lascannons
|
• Extra armour
|
• Searchlight
|
|
Special Rules:
|
• Grav Chute Insertion
|
|
Options:
|
|
• May include up to two additional Vendettas
|
170 pts/model
|
• Any Vendetta may replace two twin-linked lascannons with two hellfury missiles
|
free
|
• Any Vendetta may take a pair of sponsons armed with heavy bolters
|
20 pts/model
|
|
Transport Capacity: Six models.
Fire Points: None.
Access Points: Vendettas have one Access Point on each side of the hull and one at the rear.
Valkyrie Squadron
125
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
Combat Role
|
Pursuit
|
Agility
|
|
Valkyrie
|
20"-45"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Flyer, Hover,Transport)
|
Attack Flyer
|
1
|
3
|
|
|
Unit Composition: 1 Valkyrie
|
Wargear:
|
• Multi-laser
|
• Two hellstrike missiles
|
• Extra armour
|
• Searchlight
|
|
Special Rules:
|
• Grav Chute Insertion
|
|
Options:
|
|
• May be upgraded to a Flyer Wing with up to three additional Valkyries
|
125 pts/model
|
• Any Valkyrie may replace its multi-laser with a lascannon
|
10 pts/model
|
• Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket pods
|
10 pts/model
|
• Any Valkyrie may take a pair of sponsons armed with heavy bolters
|
20 pts/model
|
|
Transport Capacity: Twelve models.
Fire Points: None.
Access Points: Valkyries have one Access Point on each side of the hull and one at the rear.
Heavy Support
Basilisk Battery
125
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Basilisk
|
10"
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank, Open-topped)
|
|
|
Unit Composition: 1 Basilisk
|
Wargear:
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
• Earthshaker cannon
|
|
Options:
|
|
• May include up to two additional Basilisks
|
125 pts/model
|
• Any Basilisk may take items from the Astra Militarum Vehicle Equipment list.
|
• Any Basilisk may replace its heavy bolter with a heavy flamer
|
free
|
|
Deathstrike
160
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Deathstrike
|
10"
|
3
|
12
|
12
|
10
|
3
|
Vehicle (Tank)
|
|
|
Unit Composition: 1 Deathstrike
|
Wargear:
|
• Deathstrike missile
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• No Ordinary Weapon
|
• The Hour is Nigh
|
|
Options:
|
|
• May take items from the Astra Militarum Vehicle Equipment list.
|
• May replace its heavy bolter with a heavy flamer
|
free
|
|
Hydra Battery
70
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Hydra
|
10"
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank, Open-topped)
|
|
|
Unit Composition: 1 Hydra
|
Wargear:
|
• Two twin-linked Hydra autocannons
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May include up to two additional Hydras
|
70 pts/model
|
• Any Hydra may take items from the Astra Militarum Vehicle Equipment list.
|
• Any Hydra may replace its heavy bolter with a heavy flamer
|
free
|
|
Leman Russ Squadron
120+
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Leman Russ Battle Tank
|
10"
|
3
|
14
|
13
|
10
|
3
|
Vehicle (Tank, Heavy)
|
|
Leman Russ Exterminator
|
10"
|
3
|
14
|
13
|
10
|
3
|
Vehicle (Tank, Heavy)
|
|
Leman Russ Vanquisher
|
10"
|
3
|
14
|
13
|
10
|
3
|
Vehicle (Tank, Heavy)
|
|
Leman Russ Eradicator
|
10"
|
3
|
14
|
13
|
10
|
3
|
Vehicle (Tank, Heavy)
|
|
Leman Russ Demolisher
|
10"
|
3
|
14
|
13
|
11
|
3
|
Vehicle (Tank, Heavy)
|
|
Leman Russ Punisher
|
10"
|
3
|
14
|
13
|
11
|
3
|
Vehicle (Tank, Heavy)
|
|
Leman Russ Executioner
|
10"
|
3
|
14
|
13
|
11
|
3
|
Vehicle (Tank, Heavy)
|
|
|
Unit Composition: 1 Leman Russ Tank of any kind
|
Wargear:
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
• Battle cannon (Leman Russ Battle Tank only)
|
• Exterminator autocannon (Leman Russ Exterminator only)
|
• Vanquisher battle cannon (Leman Russ Vanquisher only)
|
• Eradicator nova cannon (Leman Russ Eradicator only)
|
• Demolisher siege cannon (Leman Russ Demolisher only)
|
• Punisher gatling cannon (Leman Russ Punisher only)
|
• Executioner plasma cannon (Leman Russ Executioner only)
|
|
Options:
|
|
• May include up to two additional Leman Russ Battle Tanks, Exterminators, Vanquishers, Eradicators, Demolishers, Punishers or Executioners in any combination for the points costs listed below.
|
- Leman Russ Battle Tank
|
150 pts/model
|
- Leman Russ Exterminator
|
130 pts/model
|
- Leman Russ Vanquisher
|
135 pts/model
|
- Leman Russ Eradicator
|
120 pts/model
|
- Leman Russ Demolisher
|
170 pts/model
|
- Leman Russ Punisher
|
140 pts/model
|
- Leman Russ Executioner
|
155 pts/model
|
• Any model may take items from the Astra Militarum Vehicle Equipment list.
|
• Any model may replace its heavy bolter with one of the following:
|
- Heavy flamer
|
free
|
- Lascannon
|
10 pts/model
|
• Any model may take a pair of sponsons armed with:
|
- Heavy flamers
|
10 pts/model
|
- Heavy bolters
|
15 pts/model
|
- Multi-meltas
|
20 pts/model
|
- Plasma cannons
|
30 pts/model
|
|
Manticore
170
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Manticore
|
10"
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank)
|
|
|
Unit Composition: 1 Manticore
|
Wargear:
|
• Storm eagle rockets
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• Limited Ammunition
|
|
Options:
|
|
• May take items from the Astra Militarum Vehicle Equipment list.
|
• May replace its heavy bolter with a heavy flamer
|
free
|
|
Wyvern Battery
65
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Wyvern
|
10"
|
3
|
12
|
10
|
10
|
3
|
Vehicle (Tank, Open-topped)
|
|
|
Unit Composition: 1 Wyvern
|
Wargear:
|
• Two twin-linked stormshard mortars
|
• Heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May include up to two additional Wyverns
|
65 pts/model
|
• Any Wyvern may take items from the Astra Militarum Vehicle Equipment list.
|
• Any Wyvern may replace its heavy bolter with a heavy flamer
|
free
|
|
Lords of War
Baneblade
525
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Baneblade
|
10"
|
3
|
14
|
13
|
12
|
9
|
Super-heavy Vehicle
|
|
|
Unit Composition: 1 Baneblade
|
Wargear:
|
• Autocannon
|
• Baneblade cannon
|
• Demolisher cannon
|
• Twin-linked heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take one of each of the following:
|
- Hunter-killer missile
|
10 pts
|
- Storm bolter or heavy stubber
|
5 pts
|
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter
|
50 pts/pair
|
|
Banehammer
410
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Banehammer
|
10"
|
3
|
14
|
13
|
12
|
9
|
Super-heavy Vehicle (Transport)
|
|
|
Unit Composition: 1 Banehammer
|
Wargear:
|
• Tremor cannon
|
• Twin-linked heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take one each of the following:
|
- Hunter-killer missile
|
10 pts
|
- Storm bolter or heavy stubber
|
5 pts
|
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter
|
50 pts/pair
|
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers
|
free
|
|
Transport Capacity: Twenty-five models.
Fire Points: Ten models can fire from the troop bay.
Access Points: A Banehammer has one Access Point at the rear.
Banesword
430
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Banesword
|
10"
|
3
|
14
|
13
|
12
|
9
|
Super-heavy Vehicle
|
|
|
Unit Composition: 1 Banesword
|
Wargear:
|
• Quake cannon
|
• Twin-linked heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take one of each of the following:
|
- Hunter-killer missile
|
10 pts
|
- Storm bolter or heavy stubber
|
5 pts
|
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter
|
50 pts/pair
|
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers
|
free
|
|
Doomhammer
420
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Doomhammer
|
10"
|
3
|
14
|
13
|
12
|
9
|
Super-heavy Vehicle (Transport)
|
|
|
Unit Composition: 1 Doomhammer
|
Wargear:
|
• Magma cannon
|
• Twin-linked heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take one each of the following:
|
- Hunter-killer missile
|
10 pts
|
- Storm bolter or heavy stubber
|
5 pts
|
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter
|
50 pts/pair
|
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers
|
free
|
|
Transport Capacity: Twenty-five models.
Fire Points: Ten models can fire from the troop bay.
Access Points: A Doomhammer has one Access Point at the rear.
Hellhammer
540
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Hellhammer
|
10"
|
3
|
14
|
13
|
12
|
9
|
Super-heavy Vehicle
|
|
|
Unit Composition: 1 Hellhammer
|
Wargear:
|
• Autocannon
|
• Hellhammer cannon
|
• Demolisher cannon
|
• Twin-linked heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take one of each of the following:
|
- Hunter-killer missile
|
10 pts
|
- Storm bolter or heavy stubber
|
5 pts
|
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter
|
50 pts/pair
|
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers
|
free
|
|
Shadowsword
455
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Shadowsword
|
10"
|
3
|
14
|
13
|
12
|
9
|
Super-heavy Vehicle
|
|
|
Unit Composition: 1 Shadowsword
|
Wargear:
|
• Volcano cannon
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take one of each of the following:
|
- Hunter-killer missile
|
10 pts
|
- Storm bolter or heavy stubber
|
5 pts
|
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter
|
50 pts/pair
|
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers
|
free
|
• May take an additional twin-linked heavy bolter or heavy flamer
|
10 pts
|
• May replace two of the lascannons on its side sponsons with targeters (+1 BS)
|
free
|
|
Stormlord
480
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Stormlord
|
10"
|
3
|
14
|
13
|
12
|
9
|
Super-heavy Vehicle (Transport)
|
|
|
Unit Composition: 1 Stormlord
|
Wargear:
|
• Vulcan mega-bolter
|
• Two heavy stubbers
|
• Twin-linked heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Special Rules:
|
• All Power to Weapons!
|
|
Options:
|
|
• May take one of each of the following:
|
- Hunter-killer missile
|
10 pts
|
- Storm bolter or heavy stubber
|
5 pts
|
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter
|
50 pts/pair
|
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers
|
free
|
|
Transport Capacity: Forty models.
Fire Points: Twenty models can fire from the troop bay.
Access Points: The Stormlord is treated as Open-topped for embarking and disembarking purposes. The +1 damage modifier for Open-topped vehicles does not apply to a Stormlord.
Stormsword
485
|
|
M
|
BS
|
F
|
S
|
R
|
HP
|
Unit Type
|
|
Stormsword
|
10"
|
3
|
14
|
13
|
12
|
9
|
Super-heavy Vehicle
|
|
|
Unit Composition: 1 Stormsword
|
Wargear:
|
• Stormsword siege cannon
|
• Twin-linked heavy bolter
|
• Searchlight
|
• Smoke launchers
|
|
Options:
|
|
• May take one of each of the following:
|
- Hunter-killer missile
|
10 pts
|
- Storm bolter or heavy stubber
|
5 pts
|
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy flamer
|
50 pts/pair
|
• May replace any of its sponsons’ twin-linked heavy flamers with twin-linked heavy bolters
|
free
|
|