IMPERIAL GUARD UNIVERSAL SPECIAL RULES: Difference between revisions
Created page with " === All Power to Weapons! === If the Stormlord does not move, it may fire its Vulcan mega-bolter twice in the following Shooting phase (at the same target or at different ones). ---- === All-terrain APC === This vehicle re-rolls all failed Dangerous Terrain tests. ---- === Amphibious === A Chimera treats all water features as open terrain when it moves. ---- === Artillery Bombardment === The Master of Ordnance may make a shooting attack with the following profile: {|..." |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 87: | Line 87: | ||
=== Earthshock === | === Earthshock === | ||
All models under the tremor cannon’s massive blast marker that were not removed from play as a result of that shooting attack must take a Dangerous Terrain test once the hit has been resolved. | All models under the tremor cannon’s massive blast marker that were not removed from play as a result of that shooting attack must take a Dangerous Terrain test once the hit has been resolved. | ||
=== Emergency Plasma Vents === | |||
If a model that possesses a weapon with Emergency Plasma vents overcharges any plasma weapon and rolls a result of one, instead of immediately losing 1HP or 1 Wound, that model instead rolls a D6. On a 5+ result, the model loses no HP or wounds. | |||
---- | ---- | ||
Line 237: | Line 240: | ||
=== Master of Ambush === | === Master of Ambush === | ||
After your army deploys, Scouts redeploy and Infiltrators deploy, but before the roll to Seize the Initiative, Sly Marbo may booby trap three pieces of battlefield terrain on the table. Each piece of battlefield terrain should be marked with a small marker to remind both players that it has been booby trapped. Enemy models treat booby trapped pieces of battlefield terrain as dangerous terrain. Note that having multiple units booby trap the same piece of battlefield terrain has no additional effect. | After your army deploys, Scouts redeploy and Infiltrators deploy, but before the roll to Seize the Initiative, Sly Marbo may booby trap three pieces of battlefield terrain on the table. Each piece of battlefield terrain should be marked with a small marker to remind both players that it has been booby trapped. Enemy models treat booby trapped pieces of battlefield terrain as dangerous terrain. Note that having multiple units booby trap the same piece of battlefield terrain has no additional effect. | ||
[[Category:Imperial Guard Rules]] |