Aeldari Craftworlds: Difference between revisions
Created page with " == Ulthwé == ''Craftworld Ulthwé lies close to the Eye of Terror, remaining ever watchful over that horrific warp storm. Ulthwé is renowned for the number and skill of its psykers.'' '''ATTRIBUTE: FORESIGHT OF THE DAMNED''' All Aeldari are psychically attuned, but none more so than those of Ulthwé. Perhaps tainted by their long proximity to the Eye of Terror, their intuition borders well into prescience. * Each time a unit with this attribute is selected to shoot..." |
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* Shuriken weapons that models from this Craftworld are equipped with gain the [Sustained Hits 1] keyword. | * Shuriken weapons that models from this Craftworld are equipped with gain the [Sustained Hits 1] keyword. | ||
'''WARLORD TRAIT: NATURAL LEADER''' | '''WARLORD TRAIT: NATURAL LEADER''' | ||
''Tactical acumen and the use of targeting matrices are second nature to this battle-seasoned warlord.'' | |||
In your Command phase, you can select one friendly '''BIEL-TAN''' unit within 6" of this '''WARLORD'''. Until the end of the turn, each time a model in that unit makes an attack, you can re-roll the hit roll. | In your Command phase, you can select one friendly '''BIEL-TAN''' unit within 6" of this '''WARLORD'''. Until the end of the turn, each time a model in that unit makes an attack, you can re-roll the hit roll. | ||
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''Anath’lan was once one of Craftworld Biel-Tan’s most skilled Farseers. Alas, pride caused him to misread the runes, dooming a maiden world to a bitter demise. Unable to forgive himself, Anath’lan died of grief. His spirit stone refused to bond with the infinity circuit, and to this day guides other Asuryani away from the error that led to his own disgrace.'' | ''Anath’lan was once one of Craftworld Biel-Tan’s most skilled Farseers. Alas, pride caused him to misread the runes, dooming a maiden world to a bitter demise. Unable to forgive himself, Anath’lan died of grief. His spirit stone refused to bond with the infinity circuit, and to this day guides other Asuryani away from the error that led to his own disgrace.'' | ||
'''BIEL-TAN''' '''PSYKER''' model only. | '''BIEL-TAN''' '''PSYKER''' model only. | ||
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* Each time an attack is allocated to a model with this attribute, if that attack has an Armour Penetration characteristic of 4, 5, or 6, worsen the Armour Penetration characteristic of that attack by 1 (e.g. AP 4 becomes AP 5). | * Each time an attack is allocated to a model with this attribute, if that attack has an Armour Penetration characteristic of 4, 5, or 6, worsen the Armour Penetration characteristic of that attack by 1 (e.g. AP 4 becomes AP 5). | ||
'''WARLORD TRAIT: ENDURING RESOLVE''' | '''WARLORD TRAIT: ENDURING RESOLVE''' | ||
''Resolute in mind and body, this warlord’s willpower is second to none, and serves them well on the battlefield.'' | ''Resolute in mind and body, this warlord’s willpower is second to none, and serves them well on the battlefield.'' | ||
Each time this '''WARLORD''' would lose a wound, roll one D6: on a 5+, that wound is not lost. | Each time this '''WARLORD''' would lose a wound, roll one D6: on a 5+, that wound is not lost. | ||
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''The Asuryani psychic engineers known as Bonesingers are patient artisans who understand that true craftsmanship takes time. Growing and shaping wraithbone is both art and science, and cannot be rushed without ill effects. Yet the times have grown dire, and needs dictate that the artefact known as the Psytronome be removed from beneath its dome of preservation and taken to battle. Very much a weapon of last resort, this small pendant pulses when activated, resonating at such a frequency that its vibrations echo through all realms, including the warp. For reasons unknown, this regular thrum boosts the growth and vitality of wraithbone - but such vigour comes at a cost. After such an unprecedented burst of energy, the wraithbone becomes brittle, often cracking open.'' | ''The Asuryani psychic engineers known as Bonesingers are patient artisans who understand that true craftsmanship takes time. Growing and shaping wraithbone is both art and science, and cannot be rushed without ill effects. Yet the times have grown dire, and needs dictate that the artefact known as the Psytronome be removed from beneath its dome of preservation and taken to battle. Very much a weapon of last resort, this small pendant pulses when activated, resonating at such a frequency that its vibrations echo through all realms, including the warp. For reasons unknown, this regular thrum boosts the growth and vitality of wraithbone - but such vigour comes at a cost. After such an unprecedented burst of energy, the wraithbone becomes brittle, often cracking open.'' | ||
'''IYANDEN''' model only. In your Command phase, you can select one friendly '''IYANDEN''' '''WRAITH''' unit within 9" of the bearer. Until the start of your next Command phase: | |||
'''IYANDEN''' model only. | |||
In your Command phase, you can select one friendly '''IYANDEN''' '''WRAITH''' unit within 9" of the bearer. Until the start of your next Command phase: | |||
* Add 1 to the Attacks characteristic of models in that unit. | * Add 1 to the Attacks characteristic of models in that unit. | ||
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* Units with this attribute are eligible to declare a charge in a turn in which they Fell Back. | * Units with this attribute are eligible to declare a charge in a turn in which they Fell Back. | ||
'''WARLORD TRAIT: WILD RIDER CHIEFTAIN''' | '''WARLORD TRAIT: WILD RIDER CHIEFTAIN''' | ||
''To the bravest goes the glory, as they say aboard Saim-Hann.'' | ''To the bravest goes the glory, as they say aboard Saim-Hann.'' | ||
* Add 1 to this '''WARLORD'''’s Attacks characteristic. | * Add 1 to this '''WARLORD'''’s Attacks characteristic. | ||
* This '''WARLORD''' is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this '''WARLORD''' makes a Heroic Intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply. | * This '''WARLORD''' is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. | ||
* Each time this '''WARLORD''' makes a Heroic Intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply. | |||
'''RELIC: TALISMAN OF TIONCHAR''' | '''RELIC: TALISMAN OF TIONCHAR''' | ||
''Marking the wearer as a former champion of the clan challenge known as Tionchar, this warrior is a superlative fighter, demonstrating matchless skill, agility and determination.'' | ''Marking the wearer as a former champion of the clan challenge known as Tionchar, this warrior is a superlative fighter, demonstrating matchless skill, agility and determination.'' | ||
'''SAIM-HANN''' model only. | '''SAIM-HANN''' model only. | ||