AELDARI: Difference between revisions
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|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1 | |Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords. | ||
|- | |- | ||
|2 | |2 | ||
|An Eye on Distant Events - Choose up to | |An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule. | ||
|- | |- | ||
|3 | |3 | ||
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=== KURNOUS’ BOW === | === KURNOUS’ BOW === | ||
''This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.'' | ''This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.'' | ||
'''Eldar''' model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile: | '''Eldar''' model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile: | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== THE PHOENIX GEM === | === THE PHOENIX GEM === | ||
''At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.'' | ''At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.'' | ||
'''Eldar''' model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current | |||
'''Eldar''' model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining. | |||
=== SHARD OF ANARIS === | === SHARD OF ANARIS === | ||
When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds. | ''When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.'' | ||
''' | |||
'''ASURYANI''' model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile: | |||
{| class="wikitable" | {| class="wikitable" | ||
|WEAPON | |WEAPON | ||
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|3 | |3 | ||
|- | |- | ||
| colspan="5" |'''Abilities:''' Each time the bearer fights, it makes D3+3 additional attacks with this weapon. | | colspan="5" |'''Abilities:''' [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon. | ||
|} | |} | ||
=== FAOLCHÚ’S WING === | === FAOLCHÚ’S WING === | ||
The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall. | ''The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.'' | ||
'''ELDAR INFANTRY''' model only. | '''ELDAR INFANTRY''' model only. | ||
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=== FIRESABRE === | === FIRESABRE === | ||
Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing. | ''Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.'' | ||
'''ELDAR''' model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile: | '''ELDAR''' model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|2 | |2 | ||
|- | |- | ||
| colspan="5" |'''Abilities:''' Soul Blaze, Wildfire | | colspan="5" |'''Abilities:''' Soul Blaze, Wildfire, Vaul's Work | ||
|} | |} | ||
=== SUNSTORM === | === SUNSTORM === | ||
It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star. | ''It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.'' | ||
'''ELDAR BIKER''' model only. | '''ELDAR BIKER''' model only. | ||
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=== AEGIS OF ELDANESH === | === AEGIS OF ELDANESH === | ||
This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle. | ''This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.'' | ||
'''AUTARCH''' model only. | '''AUTARCH''' model only. | ||
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* The bearer receives the [Feel No Pain: 5+] keyword. | * The bearer receives the [Feel No Pain: 5+] keyword. | ||
'''THE WEEPING STONES''' | === '''THE WEEPING STONES''' === | ||
''Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.'' | |||
'''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6. | '''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6. | ||
== Aeldari Craftworlds | == Aeldari Craftworlds == | ||
If your army is Battle-forged, <CRAFTWORLD> units in ASURYANI Detachments gain access to the following craftworld rules, provided all <CRAFTWORLD> units in your army are from the same craftworld. If every <CRAFTWORLD> unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the <CRAFTWORLD> keyword. | |||
Each craftworld has an associated Craftworld Warlord Trait. If an ASURYANI <CRAFTWORLD> CHARACTER model gains a Warlord Trait, they can have the relevant Craftworld Warlord Trait instead of a Aeldari Warlord Trait. | ==== WARLORD TRAITS & RELICS ==== | ||
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI <CRAFTWORLD> CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic. | |||
=== [[Aeldari Craftworlds]] === | |||
== The Ynnari == | == The Ynnari == | ||
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* For the purposes of the Strands of Fate ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword. | * For the purposes of the Strands of Fate ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword. | ||
=== ATTRIBUTE: STRENGTH FROM DEATH === | === YNNARI ATTRIBUTE: STRENGTH FROM DEATH === | ||
''To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.'' | ''To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.'' | ||
* Each time an attack is made by a model with this attribute, if that model’s unit or the enemy unit it is attacking is below its Starting Strength, add 1 to that attack’s hit roll. | * Each time an attack is made by a model with this attribute, if that model’s unit or the enemy unit it is attacking is below its Starting Strength, add 1 to that attack’s hit roll. | ||
=== WARLORD | === YNNARI WARLORD TRAITS === | ||
''This | When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes. | ||
{| class="wikitable" | |||
|'''D6''' | |||
|'''Warlord Traits''' | |||
|- | |||
|'''1''' | |||
|'''Lord of Rebirth''' Your Warlord has the It Will Not Die and Feel No Pain special rules. | |||
|- | |||
|'''2''' | |||
|'''Warden of Souls''' Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics. | |||
|- | |||
|'''3''' | |||
|'''Walker of Many Paths''' At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit & Run, Move Through Cover. | |||
|- | |||
|'''4''' | |||
|'''Master of Death''' Melee attacks made by this Warlord have the Sustained Hits 1 special rule. | |||
|- | |||
|'''5''' | |||
|'''Ruthless Commander''' Your Warlord and all friendly units with the Ynnari Faction within 12" of them are Fearless. | |||
|- | |||
|'''6''' | |||
|'''Favoured of Ynnead''' Your Warlord and their unit can make a Soulburst action when they are within 14" of a unit that is destroyed, rather than 7". | |||
|} | |||
== Ynnari Relics == | |||
=== Asu-var, the Sword of Silent Screams === | |||
{| class="wikitable" | |||
|This blade steals the foe’s voice and life alike. | |||
|} | |||
{| class="wikitable" | |||
|'''Range''' | |||
|'''S''' | |||
|'''AP''' | |||
|'''Type''' | |||
|- | |||
| - | |||
| +2 | |||
|2 | |||
|Melee, '''Silence''', Two-handed | |||
|} | |||
'''Silence:''' Enemy units within 3" of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest. | |||
---- | |||
=== Corag Hai’s Locket === | |||
{| class="wikitable" | |||
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim. | |||
|} | |||
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound. | |||
---- | |||
=== Hungering Blade === | |||
{| class="wikitable" | |||
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound. | |||
|} | |||
Replaces one of the bearer’s melee weapons. | |||
{| class="wikitable" | |||
|'''Range''' | |||
|'''S''' | |||
|'''AP''' | |||
|'''Type''' | |||
|- | |||
| - | |||
|User | |||
| 3 | |||
|Melee, '''Blessing of Yvraine''', Fleshbane | |||
|} | |||
'''Blessing of Yvraine:''' If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks. | |||
---- | |||
=== Kha-vir, the Sword of Sorrows === | |||
{| class="wikitable" | |||
|This blade’s razored kiss turns its victims to ash. | |||
|} | |||
{| class="wikitable" | |||
|'''Range''' | |||
|'''S''' | |||
|'''AP''' | |||
|'''Type''' | |||
|- | |||
| - | |||
| +2 | |||
|3 | |||
|Melee, Instant Death | |||
|} | |||
---- | |||
=== Mirrorgaze === | |||
{| class="wikitable" | |||
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death. | |||
|} | |||
The wearer has the Blind, Counter-attack and Night Vision special rules. | |||
---- | |||
=== Song of Ynnead === | |||
{| class="wikitable" | |||
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity. | |||
|} | |||
Replaces one of the bearer’s ranged weapons. | |||
{| class="wikitable" | |||
|'''Range''' | |||
|'''S''' | |||
|'''AP''' | |||
|'''Type''' | |||
|- | |||
|18" | |||
|1 | |||
|5 | |||
|Pistol 3, '''Bladestorm''', '''Deathsong''', Poisoned (2+) | |||
|} | |||
'''Bladestorm:''' When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2. | |||
'''Deathsong:''' If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase. | |||
---- | |||
=== Soulsnare === | |||
{| class="wikitable" | |||
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain. | |||
|} | |||
{| class="wikitable" | |||
|'''Range''' | |||
|'''S''' | |||
|'''AP''' | |||
|'''Type''' | |||
|- | |||
|8" | |||
|3 | |||
|2 | |||
|Assault 1, Blast, Instant Death, One use only | |||
|} | |||
---- | |||
=== | === The Lost Shroud === | ||
{| class="wikitable" | |||
''' | |This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful. | ||
|} | |||
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable. | |||
---- | |||
=== Vilith-zhar, the Sword of Souls === | |||
{| class="wikitable" | |||
|This shape-shifting blade was forged in the heat of burning souls. | |||
|} | |||
{| class="wikitable" | |||
|'''Range''' | |||
|'''S''' | |||
|'''AP''' | |||
|'''Type''' | |||
|- | |||
| - | |||
|User | |||
|2 | |||
|Melee, Armourbane, Fleshbane, Soul Blaze | |||
|} |
Latest revision as of 18:41, 19 December 2024

The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.
Eldar Special Rules
Ancient Doom
The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest. |
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.
Battle Focus
When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride. |
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make a normal move after shooting, or make an additional normal move and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting.
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.
Strands of Fate
The Aeldari live on the brink of extinction. As such, their Farseers have become adept at reading future events, seeing the many strands of fate ahead of their people and the consequences of following each one. Taken at the right time, a simple action can avoid calamitous outcomes, aiding the Aeldari in their continued struggle for survival. |
If your primary detachment is Eldar, at the start of the battle, make a Strands of Fate roll by rolling twelve D6.
If you wish, you can then re-roll all of these dice, but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner, rolling one less D6 each time you do, until you are satisfied with the results rolled (or until you only have a single D6 remaining).
When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.
Once per phase, before making a dice roll for a model or unit from your army, if you have one or more dice in your Fate dice pool, you can use one or more of those Fate dice for a test. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any).
Exarch Powers
The Exarchs of the Aspect Warrior Shrines have long travelled the Path of the Warrior. Their skills honed over countless decades of war, they are amongst the finest fighters of the Asuryani. |
If your army is Battle-forged and includes any ASURYANI Detachments (excluding Auxiliary Support and Super-heavy Auxiliary Detachments), then when you are mustering your army, you can upgrade ASPECT WARRIOR units from your army that contains an Exarch model by giving them one Exarch Power, chosen from those presented here. To do so, select one ASPECT WARRIOR unit that contains a model that has the word ‘Exarch’ in their profile, and select one of the appropriate Exarch Power upgrades from those listed below. That unit gains the ability listed under that Exarch Power.
You can also select any CRIMSON HUNTER unit from your army and upgrade that model to be an Exarch. When you do so, select one of the appropriate Exarch Powers listed below for that model.
Each time you upgrade a unit to have an Exarch Power, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the tables. Make a note on your army roster each time you upgrade a unit to have an Exarch Power. Unless otherwise stated, each unit can only have one Exarch Power.
If a unit has an Exarch Power, its Exarch model will also gain bonuses to its characteristics, as follows:
|
Your army (or Crusade force) cannot include more than one unit with the same Exarch Power (or more than one CRIMSON HUNTER model upgraded to be an Exarch).
Crimson Hunters
Few if any, can equal the airborne grace, skill and lethality of the Crimson Hunters. Their Exarchs are sufficiently deadly that they make even the ace pilots of the galaxy’s other races look like fumbling new recruits.
|
EYES OF KHAINE
This Exarch is an expert in guiding their aircraft on attack runs against their airborne foes. Against their aerobatic prowess, even the swiftest enemies seem clumsy.
Each time this model makes an attack that targets an enemy unit that can FLY, that attack automatically hits the target.
STRAFING ASSAULT
This warrior’s blazing weapons strike with pinpoint accuracy at the weak spots of their target, even while moving at supersonic speeds.
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.
SWOOPING EVASION
With an almost preternatural ability to sense danger and the trajectory of incoming projectiles, this Exarch dances effortlessly through enemy anti-aircraft fire without pausing their perfect attack runs.
This model has a 5+ invulnerable save.
Dire Avengers
Devotees of Asuryan himself, those who walk the path of the Dire Avenger become adept at both attack and defence. Their Exarchs are masters of a swift and flexible warrior stance that capitalises on everything it means to be Asuryani.
|
DEFENSIVE STANCE
Entering a battle trance, time seems to slow down for the Exarch and their warriors, allowing them to bring their ranged weapons to bear despite the close proximity of the foe.
In your Shooting phase, while this unit contains a Dire Avenger Exarch model, models in this unit can make attacks with ranged weapons even while this unit is within Engagement Range of any enemy units, and can do so even if other friendly units are also within Engagement Range of any of those enemy units. If they do so, these attacks can only target enemy units within Engagement Range of this unit.
SHREDDING FIRE
Calling upon Asuryan to bless their weapons, the Exarch and their warriors shred their foes with devastating volleys of shuriken fire.
While this unit contains a Dire Avenger Exarch model, each time a model in this unit makes a ranged attack with a shuriken weapon, the Rending ability takes effect on an unmodified wound roll of 5+ for that attack, instead of 6.
STAND FIRM
Taking the example of Asuryan, these warriors stand resolute before the storm.
While this unit contains a Dire Avenger Exarch model:
- This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as three models.
- Add 1 to the Leadership characteristic of models in this unit.
Warp Spiders
Warp Spider Exarchs are masters of misdirection. Their minds spin constantly with tactical ruses and vicious predatory schemes, made all the more deadly for their ability to think beyond the dull physical dimensions of realspace.
|
SPIDER’S LAIR
This Exarch and their warriors are experts in rapidly creating a web of monofilament wires, luring the enemy into close confines where they are entangled and sliced apart even after their slayers have flickered away.
Once per battle, at the end of your Movement phase, if this unit is wholly within an Area Terrain feature and contains a Warp Spider Exarch model, you can select for that terrain feature to be webbed. If you do so, until the start of your next turn:
- Enemy units treat that terrain feature as if it had the Dangerous Terrain trait.
- Each time an enemy unit ends any type of move (excluding pile-in or consolidation moves) within that terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 S5 AP4 hits.
SURPRISE ASSAULT
Rapid target acquisition is the speciality of this Exarch and their warriors, materialising into realspace and slaying their unsuspecting foes in a storm of monofilament threads.
If this unit was set up in Reserves and contains a Warp Spider Exarch model, when this unit is set up on the battlefield for the first time, until the end of the turn, each time a model in this unit is selected to shoot, it makes 1 additional attack with each death spinner it is equipped with.
WEB OF DECEIT
Those who think they have this Exarch and their warriors cornered often find their quarry vanished, before suddenly coming under fire again from an unexpected direction.
Once per battle, if this unit contains a Warp Spider Exarch model, instead of making a Battle Focus move, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models.
Shining Spears
Like elite cavalrymen, the Shining Spears fight from the saddles of their jetbike steeds with blistering speed and skill. So supremely graceful are their Exarchs that it is as though they ride the zephyrs of the wind and strike with the fury of the hurricane.
|
EXPERT LANCERS
This Exarch leads their warriors in deadly strikes, swooping down on their jetbikes to deliver a killing blow with every pass.
In the Fight phase, each time a model in this unit makes an attack, if this unit made a charge move this turn and contains a Shining Spear Exarch model, add 1 to that attack’s hit roll.
HEARTSTRIKE
Even while travelling at tremendous speeds, this Exarch is able to make pinpoint killing strikes against their enemy without fail.
Each time this unit’s Shining Spear Exarch model makes a melee attack, an unmodified wound roll of 5+ is treated as having the Rending Keyword.
LIGHTNING ATTACKS
The Shining Spear shrines teach that mobility is the key to victory, and as such their devotees seek to destroy each target and move onto the next before their foe can respond.
Each time this unit makes a consolidation move, if it contains a Shining Spear Exarch model, it can move an additional 6".
Howling Banshees
Speed, grace and overwhelming force are the hallmarks of the Howling Banshee shrines. Their Exarchs exhibit the greatest ability of all, their very presence enhancing the terrifying capacity for murder that their followers can unleash.
|
GRACEFUL AVOIDANCE
Those who try to match blades with a Howling Banshee find their deadliest blows meeting nothing but air, as their foe dances around them before delivering the fatal strike.
While this unit contains a Howling Banshee Exarch model, models in this unit have a 3+ invulnerable save against melee attacks.
NERVE-SHREDDING SHRIEK
Working in concert with the spirits of past wearers of their ritual armour, this Exarch releases a multi-frequency, mournful screech from their mask, bursting organs and incapacitating any foe who hears it.
Each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit’s Howling Banshee Exarch model and roll one D6: on a 2+, that enemy unit suffers a -3 penalty to their LD characteristic.
PIERCING STRIKES
With a flourish, this Exarch extends their weapon in the perfect killing blow, driving it deep into their enemy with ferocious precision.
To wound rolls of 5+ of melee attacks made by this unit’s Howling Banshee Exarch model have the Instant Death keyword.
Striking Scorpions
Striking Scorpions rely upon stealth to stalk their prey. When they attack, their Exarchs lead them in lightning-fast explosions of violence that see their enemies reduced to bloody shreds in a frenzy of chainblade and shuriken attacks.
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CRUSHING BLOWS
This Exarch’s speed and dexterity belie their great power. Every strike of their weapons crushes their unfortunate foes.
Each time this unit’s Striking Scorpion Exarch model makes a melee attack that targets a non-TITANIC unit, if a hit is scored, that attack automatically wounds the target.
DEADLY AMBUSH
Lurking in perfect stillness, the Exarch and their warriors become one with the shadows. As their unsuspecting foe approaches, they leap into action, swifty destroying them in a blur of mandiblaster fire and tearing chainblades before blending into their surroundings once again.
While this unit contains a Striking Scorpion Exarch model and is wholly within an Area Terrain feature, each time a melee attack is made by a model in this unit, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1.
SCORPION’S STING
This Exarch utilises their mandiblasters with expert precision, directing deadly volleys at the most vulnerable points of the foe.
Each time this unit is selected to fight, if this unit contains a Striking Scorpion Exarch model, until that fight is resolved, replace the ability of this unit’s Striking Scorpion Exarch model’s mandiblasters with the following:
‘During the Fight Phase, at the start of the Initiative 10 step, roll a D6 for each model equipped with mandiblasters. On a result of 3+, an enemy unit that is engaged with the model (attacking player’s choice) suffers a single Wound (saving throws can be taken as normal). Gargantuan Creatures suffer a Wound on a result of 5+ instead of 3+.’
Dark Reapers
Those who fight as Dark Reapers become living embodiments of death. Bent upon the annihilation of their foes by any means necessary, the Exarchs of the Dark Reapers are grim and cruel-hearted figures who are terrible to behold.
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BRINGER OF DEATH
This Exarch is completely at one with their weapon, entering a killing trance until their foes lie in ruins. Their ritual weapon acquires new targets even as each projectile streaks towards the previous victim, resulting in a hail of fire unmatched.
- If this unit’s Dark Reaper Exarch model is equipped with a Reaper launcher or shuriken cannon, each time that model is selected to shoot, it makes 1 additional attack with that weapon.
- If this unit’s Dark Reaper Exarch model is equipped with an Aeldari missile launcher or tempest launcher, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.
FOCUSED FIRE
With steely focus, this Exarch eliminates all other distractions from their consciousness. All that exists is the potent tool of destruction they wield, and its luckless victims.
Each time this unit’s Dark Reaper Exarch model makes a ranged attack, add 1 to that attack’s wound roll.
REAPER’S REACH
Some Exarchs train their warriors to maximise the reach of their weapons by constantly moving and firing. Such warriors are able to switch from a run to a stable firing position in the blink of an eye.
While this unit contains a Dark Reaper Exarch model, models in this unit ignore any penalties to their hit rolls with ranged weapons. They still resolve Overwatch with Snapshots, and any rules that force them to fire Snapshots are not ignored.
Fire Dragons
The Fire Dragons burn with the heat of Vaul’s own forge. Just as the Master Smith could melt down and destroy his creations, so the Exarchs of the Fire Dragons can unleash powers of fiery unmaking upon living warrior and war engine alike.
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BLAZING FURY
Channelling the fury of previous wearers of their armour, this Exarch’s weapons and those of their warriors blaze with barely restrained fire.
While this unit contains a Fire Dragon Exarch model, add 4" to the Range characteristic of ranged weapons models in this unit are equipped with.
BURNING HEAT
With the benefit of centuries of experience, there is no foe this Exarch cannot identify the weaknesses of, coordinating the fire of their warriors into overwhelming surges of targeted heat.
While this unit contains a Fire Dragon Exarch model, each time a model in this unit makes a ranged attack that targets a unit within 9", if a hit is scored, that attack automatically wounds the target.
DRAGON’S BITE
Those familiar with the Dragon of Aeldari myth know that while its fire was deadly, those who drew close exposed themselves to its equally dangerous bite.
Each time this unit’s Fire Dragon Exarch model makes a ranged attack that targets a VEHICLE or MONSTER unit that is within half range when this unit is selected to shoot:
- If that attack is made with a Dragon fusion gun or firepike, add 2 to the roll on the Vehicle Damage chart of that attack.
- If that attack is made with a Dragon’s breath flamer, when resolving that attack, you can re-roll the wound roll.
Swooping Hawks
Swooping Hawks rely upon speed and firepower to tear their foes apart at range, committing to melee only when they need to strike a killing blow. The Exarchs of these soaring Aspect Warriors perfectly embody this way of war.
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RAPID REDEPLOYMENT
This Exarch knows the perfect time to call a retreat - their warriors respond instantly, guns blazing as they take to the sky.
While this unit contains a Swooping Hawk Exarch model, this unit is eligible to shoot in a turn in which it Fell Back.
SUPPRESSING FIRE
This Exarch and their warriors are experts in providing supporting fire from on high, forcing their enemies to duck for cover as their allies close in, before swooping away to another critical location.
Ranged weapons equipped by this units Exarch Model have the Pinning keyword, and when resolving a Pinning test, that enemy unit must do so on 3d6 instead of 2d6.
WINGED EVASION
With the gentlest flicker of their iridescent wings, this Exarch and their warriors flit effortlessly through even the staunchest enemy fire.
Each time this unit is selected as the target of a ranged attack, if it contains a Swooping Hawk Exarch model, until the end of the phase, each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.
Craftworld Eldar Warlord Traits
D6 | Trait |
1 | Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords. |
2 | An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule. |
3 | Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3). |
4 | Fate’s Messenger - The Warlord re-rolls all saving throw results of 1. |
5 | Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule. |
6 | Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord |
Remnants of Glory (Craftworld Relics)
Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.
If your army is led by an ELDAR warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch's are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
KURNOUS’ BOW
This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.
Eldar model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:
WEAPON | RANGE | TYPE | S | AP |
Kurnous’ Bow | 18" | Pistol 3 | 5 | 3 |
Abilities: Bladestorm |
THE PHOENIX GEM
At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.
Eldar model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.
SHARD OF ANARIS
When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.
ASURYANI model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:
WEAPON | RANGE | TYPE | S | AP |
Shard of Anaris | Melee | Melee | +1 | 3 |
Abilities: [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon. |
FAOLCHÚ’S WING
The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.
ELDAR INFANTRY model only.
- The bearer has a Move characteristic of 12" and the FLY keyword.
- At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits.
FIRESABRE
Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.
ELDAR model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:
WEAPON | RANGE | TYPE | S | AP |
Firesabre | Melee | Melee | +3 | 2 |
Abilities: Soul Blaze, Wildfire, Vaul's Work |
SUNSTORM
It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.
ELDAR BIKER model only.
- The bearer has a Move characteristic of 20".
- The bearer has the Objective Secured ability.
AEGIS OF ELDANESH
This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.
AUTARCH model only.
- The bearer has a Save characteristic of 2+.
- The bearer receives the [Feel No Pain: 5+] keyword.
THE WEEPING STONES
Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.
ELDAR PSYKER model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.
Aeldari Craftworlds
If your army is Battle-forged, <CRAFTWORLD> units in ASURYANI Detachments gain access to the following craftworld rules, provided all <CRAFTWORLD> units in your army are from the same craftworld. If every <CRAFTWORLD> unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the <CRAFTWORLD> keyword.
WARLORD TRAITS & RELICS
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI <CRAFTWORLD> CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.
Aeldari Craftworlds
The Ynnari
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race. A CRAFTWORLD Detachment that is from the Ynnari can also include HARLEQUINS units, <KABAL> DRUKHARI units, <WYCH CULT> DRUKHARI units, INCUBI units and SCOURGES units (see Codex: Drukhari), but for each of these units it includes, it must also include one ASURYANI unit with the same Battlefield Role with the exception of Dedicated Transports. A YNNARI Detachment that includes any of these units in this way is still considered to be an ASURYANI Detachment, but the following additional rules apply:
- HARLEQUINS and DRUKHARI units included in a YNNARI Detachment loses the <SAEDATH>, <KABAL> or <WYCH CULT> faction keyword (if they had one), and gains the YNNARI faction keyword. Note that because the YNNARI keyword is considered to be a replacement for the <CRAFTWORLD> keyword, these units will gain Craftworld Attributes.
- YNNARI PSYKERS can know powers from the Revenant discipline instead of one other discipline they have access to.
- HARLEQUINS TRANSPORT models in a YNNARI Detachment lose every instance of the <SAEDATH> keyword from the Transport ability on their datasheet.
- YNNARI HARLEQUINS units cannot be given any Pivotal Role upgrades.
- YNNARI DRUKHARI units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (see Codex: Drukhari).
- For the purposes of the Strands of Fate ability, HARLEQUINS and DRUKHARI units included in a YNNARI Detachment are considered to have the ASURYANI keyword.
YNNARI ATTRIBUTE: STRENGTH FROM DEATH
To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.
- Each time an attack is made by a model with this attribute, if that model’s unit or the enemy unit it is attacking is below its Starting Strength, add 1 to that attack’s hit roll.
YNNARI WARLORD TRAITS
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.
D6 | Warlord Traits |
1 | Lord of Rebirth Your Warlord has the It Will Not Die and Feel No Pain special rules. |
2 | Warden of Souls Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics. |
3 | Walker of Many Paths At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit & Run, Move Through Cover. |
4 | Master of Death Melee attacks made by this Warlord have the Sustained Hits 1 special rule. |
5 | Ruthless Commander Your Warlord and all friendly units with the Ynnari Faction within 12" of them are Fearless. |
6 | Favoured of Ynnead Your Warlord and their unit can make a Soulburst action when they are within 14" of a unit that is destroyed, rather than 7". |
Ynnari Relics
Asu-var, the Sword of Silent Screams
This blade steals the foe’s voice and life alike. |
Range | S | AP | Type |
- | +2 | 2 | Melee, Silence, Two-handed |
Silence: Enemy units within 3" of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.
Corag Hai’s Locket
Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim. |
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.
Hungering Blade
The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound. |
Replaces one of the bearer’s melee weapons.
Range | S | AP | Type |
- | User | 3 | Melee, Blessing of Yvraine, Fleshbane |
Blessing of Yvraine: If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.
Kha-vir, the Sword of Sorrows
This blade’s razored kiss turns its victims to ash. |
Range | S | AP | Type |
- | +2 | 3 | Melee, Instant Death |
Mirrorgaze
This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death. |
The wearer has the Blind, Counter-attack and Night Vision special rules.
Song of Ynnead
The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity. |
Replaces one of the bearer’s ranged weapons.
Range | S | AP | Type |
18" | 1 | 5 | Pistol 3, Bladestorm, Deathsong, Poisoned (2+) |
Bladestorm: When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.
Deathsong: If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.
Soulsnare
This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain. |
Range | S | AP | Type |
8" | 3 | 2 | Assault 1, Blast, Instant Death, One use only |
The Lost Shroud
This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful. |
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.
Vilith-zhar, the Sword of Souls
This shape-shifting blade was forged in the heat of burning souls. |
Range | S | AP | Type |
- | User | 2 | Melee, Armourbane, Fleshbane, Soul Blaze |