SANCTIC ASTARTES: Difference between revisions
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* The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase. | * The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase. | ||
* The firing model is a TERMINATOR, or DREADNOUGHT.For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, etc.). Rules that apply to bolt weapons also apply to the boltgun profile of combi-weapons and Relics that replace bolt weapons. | * The firing model is a TERMINATOR, or DREADNOUGHT.For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, etc.). Rules that apply to bolt weapons also apply to the boltgun profile of combi-weapons and Relics that replace bolt weapons. | ||
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==== Masters of the Warp ==== | ==== Masters of the Warp ==== | ||
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While this Tide is dominant for your army, in your Psychic phase, each time this unit is selected to manifest psychic powers, it can attempt to manifest its brotherhood psychic power, even if that power has already been attempted to be manifested by another unit that phase. Each time such a unit attempts to manifest such a power, then until the end of the phase, add 1 to that power’s warp charge value for each other attempt that has been made to manifest it by a unit from your army that phase, whether the attempt was successful or not. | While this Tide is dominant for your army, in your Psychic phase, each time this unit is selected to manifest psychic powers, it can attempt to manifest its brotherhood psychic power, even if that power has already been attempted to be manifested by another unit that phase. Each time such a unit attempts to manifest such a power, then until the end of the phase, add 1 to that power’s warp charge value for each other attempt that has been made to manifest it by a unit from your army that phase, whether the attempt was successful or not. | ||
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==== Brotherhood Command ==== | ==== Brotherhood Command ==== | ||
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=== | ==== Litanies of Purity ==== | ||
All '''GREY''' '''KNIGHTS''' '''PRIESTS''' know the Litany of Expulsion (see below). In addition, before the battle, generate the additional litanies for '''PRIEST''' models from your army that know litanies from the Litanies of Purity using the table below. You can either roll one D6 to generate each litany randomly (re-rolling duplicate results), or you can select which litanies the '''PRIEST''' knows. | |||
=== Litany of Expulsion (Aura) === | |||
''Intoning the unholy crimes of the Grey Knights’ enemies, the Chaplain fills his battle-brothers with an efficacy of purpose as they slay their foes.'' | |||
If this litany is inspiring, then while a friendly '''GREY''' '''KNIGHTS''' unit is within 6" of this '''PRIEST''', each time a model in that unit makes a melee attack, you can re-roll the hit roll, | |||
{| class="wikitable" | |||
|D6 | |||
|LITANIES OF PURITY | |||
|- | |||
|1 | |||
|'''WORDS OF POWER''' | |||
''The Chaplain clears his mind, focusing all of his willpower into fuelling the force weapons of his brother warriors.'' | |||
If this litany is inspiring, select one friendly '''GREY''' '''KNIGHTS''' unit within 6" of this '''PRIEST'''. Each time a model in that unit makes a melee attack with a Nemesis weapon, an unmodified wound roll of 6 successfully wounds the target one additional time. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|2 | |||
|'''INTONEMENT FOR GUIDANCE''' | |||
''The Chaplain leads his brothers in a ritual of centring, allowing the Grey Knights to better exploit their warp-sight talents.'' | |||
If this litany is inspiring, select one friendly '''GREY''' '''KNIGHTS''' unit within 6" of this '''PRIEST'''. Each time a model in that unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|3 | |||
|'''PSALM OF PURITY (AURA)''' | |||
''The Chaplain exhorts his charges to purify the realms of the Emperor with the cleansing fire of their weapons.'' | |||
If this litany is inspiring, while a friendly '''GREY''' '''KNIGHTS''' unit is within 6" of this '''PRIEST''', each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|4 | |||
|'''REFRAIN OF CONVERGENCE''' | |||
''The Chaplain recites the Grey Knights’ words of sanctity, his voice rising to a crescendo as he fights to cast down the malign sorcery of the enemy.'' | |||
If this litany is inspiring, select one unit within 6" of this '''PRIEST''': | |||
* That unit, and the models it contains, stop being affected by any psychic powers that had been affecting it that had been manifested by an enemy unit. | |||
* Until the start of your next Command phase, that unit, and the models it contains, are not affected by any psychic powers manifested by enemy units. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|5 | |||
|'''RECITATION OF PROJECTION''' | |||
''The Chaplain guides his brothers in sacred rituals, the shared commune of their psychic brotherhood amplifying the kinetic and psychic energies of their weapons to hammer their foes from afar.'' | |||
If this litany is inspiring, select one friendly '''GREY''' '''KNIGHTS''' unit within 6" of this '''PRIEST'''. Until the start of your next Command phase, add 6" to the Range characteristic of bolt and psi weapons models in that unit are equipped with; if the Tide of Convergence is dominant for your army, then add 6" to the Range of bolt weapons but only add 3" to the Range of psi weapons that models in the unit are equipped with (note that with the similar bonus conferred by the Tide of Convergence, this means that the total Range increase of Psi weapons will be then be 9"). | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|6 | |||
|'''INVOCATION OF FOCUS (AURA)''' | |||
''The Chaplains’ words sharpen the minds of the Grey Knights who hear him, honing their psychic affinities upon brotherhood and duty in the face of inhuman malignancy.'' | |||
If | If this litany is inspiring, while a friendly '''GREY''' '''KNIGHTS''' unit is within 6" of this '''PRIEST''', each time that unit attempts to manifest a Blessing psychic power, add 1 to all dice results for that attempt’s Psychic test. | ||
|} | |||
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=== Brotherhood of Psykers === | |||
If your army is Battle-forged, '''<BROTHERHOOD>''' units in '''GREY''' '''KNIGHTS''' Detachments gain access to the following Brotherhood of Psykers rules, provided that every unit in that Detachment (excluding '''AGENT''' '''OF''' '''THE''' '''IMPERIUM''', '''UNALIGNED''' and '''HONOURED''' '''KNIGHT''' units) is from the same brotherhood. Such a Detachment is referred to as a Brotherhood of Psykers Detachment. | |||
'''PSYCHIC POWERS''' | '''PSYCHIC POWERS''' | ||
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==== Blades of Victory ==== | ==== Blades of Victory ==== | ||
''The swiftest destruction of abominations ensures neither they nor any witnesses can escape, and the 2nd Brotherhood have perfected tactics not only of hard and fast strikes, but also of rapid redeployment. Caught by both the speed and strength of their strikes, from multiple attack angles, their enemies have no chance to avoid the Emperor’s retribution.'' | ''The swiftest destruction of abominations ensures neither they nor any witnesses can escape, and the 2nd Brotherhood have perfected tactics not only of hard and fast strikes, but also of rapid redeployment. Caught by both the speed and strength of their strikes, from multiple attack angles, their enemies have no chance to avoid the Emperor’s retribution.'' | ||
'''PSYCHIC POWER: INESCAPABLE PURSUIT''' | '''PSYCHIC POWER: INESCAPABLE PURSUIT''' | ||
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'''Blessing:''' ''Inescapable Pursuit'' has a warp charge value of 1. If manifested, until the start of your next Psychic phase, you can re-roll charge rolls made for this '''PSYKER'''’s unit. | '''Blessing:''' ''Inescapable Pursuit'' has a warp charge value of 1. If manifested, until the start of your next Psychic phase, you can re-roll charge rolls made for this '''PSYKER'''’s unit. | ||
'''WARLORD TRAIT: VANGUARD AGGRESSION''' | '''WARLORD TRAIT: VANGUARD AGGRESSION''' | ||
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==== Wardmakers ==== | ==== Wardmakers ==== | ||
''Possessed of a vast array of psychic knowledge, the 3rd Brotherhood are as adaptable in their ritual disciplines as in their martial skills. Few have the power to undo their potent psychic projections; even enemies fighting under fell influences find their masters’ protection torn aside, their frailties uncovered by those from whom there are no secrets.'' | ''Possessed of a vast array of psychic knowledge, the 3rd Brotherhood are as adaptable in their ritual disciplines as in their martial skills. Few have the power to undo their potent psychic projections; even enemies fighting under fell influences find their masters’ protection torn aside, their frailties uncovered by those from whom there are no secrets.'' | ||
'''PSYCHIC POWER: PROJECTION OF PURITY''' | '''PSYCHIC POWER: PROJECTION OF PURITY''' | ||
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'''Malediction:''' ''Projection of Purity'' has a warp charge value of 1. If manifested, select one enemy unit within 12" of this '''PSYKER'''. Until the start of your next Psychic phase, that unit is not affected any aura abilities of models from its own army. | '''Malediction:''' ''Projection of Purity'' has a warp charge value of 1. If manifested, select one enemy unit within 12" of this '''PSYKER'''. Until the start of your next Psychic phase, that unit is not affected any aura abilities of models from its own army. | ||
'''WARLORD TRAIT: LOREMASTER''' | '''WARLORD TRAIT: LOREMASTER''' | ||
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==== Prescient Brethren ==== | ==== Prescient Brethren ==== | ||
''The battle-brothers of the 4th Brotherhood operate one step ahead of their enemies, instinctively channelling their martial and psychic skills to forge uncanny victories time after time. The Prescient Brethren have honed these skills over millennia, crafting temporal strategies that allow them to lie in wait for the enemy and avoid their clumsy traps in turn.'' | ''The battle-brothers of the 4th Brotherhood operate one step ahead of their enemies, instinctively channelling their martial and psychic skills to forge uncanny victories time after time. The Prescient Brethren have honed these skills over millennia, crafting temporal strategies that allow them to lie in wait for the enemy and avoid their clumsy traps in turn.'' | ||
'''PSYCHIC POWER: FATAL PRECOGNITION''' | '''PSYCHIC POWER: FATAL PRECOGNITION''' | ||
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''The psyker fills his enemies’ minds with horrific premonitions setting up loops of mental trepidation. Those who force themselves to forge onwards suffer massive cranial haemorrhages, their fear of the future warring with their will for control of their mind.'' | ''The psyker fills his enemies’ minds with horrific premonitions setting up loops of mental trepidation. Those who force themselves to forge onwards suffer massive cranial haemorrhages, their fear of the future warring with their will for control of their mind.'' | ||
'''Malediction:''' ''Fatal Precognition'' has a warp charge value of | '''Malediction:''' ''Fatal Precognition'' has a warp charge value of 1, If manifested, select one enemy unit within 12" of this '''PSYKER'''. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5, that enemy unit suffers D3 S4 AP- hits; on a 6, that enemy unit suffers 3 automatic wounds. A unit can only be selected for this psychic power once per phase. | ||
'''WARLORD TRAIT: DIVINATION''' | '''WARLORD TRAIT: DIVINATION''' | ||
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If your '''WARLORD''' has this Warlord Trait, it can attempt to perform the following psychic action: | If your '''WARLORD''' has this Warlord Trait, it can attempt to perform the following psychic action: | ||
'''Divination (Psychic Action - Warp Charge | '''Divination (Psychic Action - Warp Charge 1):''' In your Psychic phase, this '''WARLORD''' can attempt to perform this psychic action. If completed, you can set one dice aside - until the start of your next Psychic Phase, you can use the dice you set aside in place of a charge roll, attack roll, wound roll, saving throw, or LD check and change one of the dice results of the test or roll you made to a 6 or a 1. | ||
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''The psyker weaves a coruscating aurora of psychic power into his allies’ warding sigils, causing them to flare with protective power.'' | ''The psyker weaves a coruscating aurora of psychic power into his allies’ warding sigils, causing them to flare with protective power.'' | ||
'''Blessing:''' ''Aegis Eternal'' has a warp charge value of | '''Blessing:''' ''Aegis Eternal'' has a warp charge value of 1. If manifested, until the start of your next Psychic phase, each time a model in this '''PSYKER'''’s unit would lose a wound, roll one D6: on a 5, that wound is not lost. While this '''PSYKER'''’s unit is within 3" of a friendly '''GREY''' '''KNIGHTS''' '''APOTHECARY''', if this '''PSYKER'''’s unit is '''INFANTRY''', that wound is not lost on a 4+ instead. | ||
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''The psyker empowers his allies with a psychic sharpening of their senses, enabling them to attack in a flurry of coordinated blows that orchestrate their foes’ downfall with faultless efficiency.'' | ''The psyker empowers his allies with a psychic sharpening of their senses, enabling them to attack in a flurry of coordinated blows that orchestrate their foes’ downfall with faultless efficiency.'' | ||
'''Blessing:''' ''Symphonic Strike'' has a warp charge value of | '''Blessing:''' ''Symphonic Strike'' has a warp charge value of 1. If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this '''PSYKER'''’s unit. | ||
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''Drawing upon his pledges of duty and the bonds of his brotherhood, the psyker releases a fiery conflagration of death.'' | ''Drawing upon his pledges of duty and the bonds of his brotherhood, the psyker releases a fiery conflagration of death.'' | ||
'''Witch fire:''' ''Fires of Covenant'' has a warp charge value of | '''Witch fire:''' ''Fires of Covenant'' has a warp charge value of 1. If manifested, select one enemy unit within Engagement Range of this '''PSYKER'''’s unit. Roll one D6 for each model in that enemy unit: for each roll of 4+, that enemy unit suffers 1 S5 AP3 hit (if the psyker manifesting this power has the Psychic Epitome Warlord Trait, the enemy unit suffers 1 additional hit after all these dice rolls have been made). Each unit can only be selected for this psychic power once per turn. | ||
'''WARLORD TRAIT: OATH OF WITNESS (AURA)''' | '''WARLORD TRAIT: OATH OF WITNESS (AURA)''' | ||
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* Add 1 to this '''WARLORD'''’s Leadership characteristic. | * Add 1 to this '''WARLORD'''’s Leadership characteristic. | ||
* While a friendly '''EXACTORS | * While a friendly '''EXACTORS''' unit is within 6" of this '''WARLORD''', Morale tests taken for that unit are automatically passed. | ||
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''The psyker reaches for the time-warping power of the immaterium, granting his battle-brothers the speed and foresight to target enemies even in the chaos and confusion of melee.'' | ''The psyker reaches for the time-warping power of the immaterium, granting his battle-brothers the speed and foresight to target enemies even in the chaos and confusion of melee.'' | ||
'''Blessing:''' ''Temporal Accuracy'' has a warp charge value of | '''Blessing:''' ''Temporal Accuracy'' has a warp charge value of 1. If manifested, until the start of your next Psychic phase, all storm bolters, master-crafted storm bolters, and Relics that replace either of these weapons, that models in this '''PSYKER'''’s unit are equipped with are treated as being Pistol 4 weapons with a range characteristic of 12". | ||
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''Having undertaken the rigorous trials of initiation many times, this warlord is a master of many forms of combat and his lethal skill in close quarters has lined the Hall of Champions with countless trophies.'' | ''Having undertaken the rigorous trials of initiation many times, this warlord is a master of many forms of combat and his lethal skill in close quarters has lined the Hall of Champions with countless trophies.'' | ||
* At the start of the Fight phase, if this '''WARLORD''' is within Engagement Range of any enemy units, it | * At the start of the Fight phase, if this '''WARLORD''' is within Engagement Range of any enemy units, it gains +3 to its Initiative characteristic. | ||
* Each time this '''WARLORD''' makes a melee attack, you can re-roll the hit roll. | * Each time this '''WARLORD''' makes a melee attack, you can re-roll the hit roll. |