Grey Knights Wargear: Difference between revisions

Created page with "This section of Codex: Grey Knights lists wargear (including Melee Weapons, Ranged Weapons, Flamer Weapons, Armour, Special Issue Wargear, Relics of Titan and Grey Knights Vehicle Equipment) used by Grey Knights, along with the rules for using them in your games of Warhammer 40,000. ---- == Melee Weapons == Profiles for the following melee weapons can be found in the Warhammer 40,000 rulebook: • '''P'''ower Axe • '''P'''ower Fist === Nemesis Force Weapons === {|..."
 
 
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This section of Codex: Grey Knights lists wargear (including Melee Weapons, Ranged Weapons, Flamer Weapons, Armour, Special Issue Wargear, Relics of Titan and Grey Knights Vehicle Equipment) used by Grey Knights, along with the rules for using them in your games of Warhammer 40,000.
This section of Codex: Grey Knights lists wargear (including Melee Weapons, Ranged Weapons, Flamer Weapons, Armour, Special Issue Wargear, Relics of Titan and Grey Knights Vehicle Equipment) used by Grey Knights, along with the rules for using them in your games of Warhammer 40,000.
----
 
== Wargear List ==
These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the army list that follows may include wargear options from one or more of these lists - in each instance, the army list entry will tell you (in bold) exactly which of these lists you may use.
 
=== Melee Weapons ===
A model can replace its Melee weapon with one of the following:
{| class="wikitable"
|Nemesis force halberd
|'''2''' pts
|}
{| class="wikitable"
|Two Nemesis falchions
|'''4''' pts
|}
{| class="wikitable"
|Nemesis warding stave
|'''5''' pts
|}
{| class="wikitable"
|Nemesis Daemon hammer
|'''10''' pts
|}
 
=== Special Weapons ===
A model can replace its storm bolter and Melee weapon with one of the following:
{| class="wikitable"
|Incinerator
|'''5''' pts
|}
{| class="wikitable"
|Psilencer
|'''10''' pts
|}
{| class="wikitable"
|Psycannon
|'''15''' pts
|}
 
=== Terminator Special Weapons ===
A model can replace its storm bolter with one of the following:
{| class="wikitable"
|Incinerator
|'''10''' pts
|}
{| class="wikitable"
|Psilencer
|'''15''' pts
|}
{| class="wikitable"
|Psycannon
|'''20''' pts
|}
 
=== Special Issue Wargear ===
A model can take up to one of each of the following:
{| class="wikitable"
|Melta bombs
|'''5''' pts
|}
{| class="wikitable"
|Digital weapons
|'''10''' pts
|}
{| class="wikitable"
|Teleport homer
|'''10''' pts
|}
{| class="wikitable"
|Upgrade one weapon to have the Master-crafted special rule
|'''10''' pts
|}
 
=== Dreadnought Weapons ===
A model can replace its multi-melta with one of the following:
{| class="wikitable"
|Twin-linked autocannon
|'''5''' pts
|}
{| class="wikitable"
|Twin-linked heavy bolter
|'''5''' pts
|}
{| class="wikitable"
|Twin-linked heavy flamer
|'''5''' pts
|}
{| class="wikitable"
|Plasma cannon
|'''10''' pts
|}
{| class="wikitable"
|Assault cannon
|'''20''' pts
|}
{| class="wikitable"
|Twin-linked lascannon
|'''25''' pts
|}
{| class="wikitable"
|Heavy Psycannon
|'''25''' pts
|}
{| class="wikitable"
|Nemesis Doomglaive
|'''10''' pts
|}
 
=== Grey Knights Vehicle Equipment ===
A model can take up to one of each of the following:
{| class="wikitable"
|Dozer blade<sup>'''1'''</sup>
|'''5''' pts
|}
{| class="wikitable"
|Storm bolter
|'''5''' pts
|}
{| class="wikitable"
|Extra armour
|'''10''' pts
|}
{| class="wikitable"
|Hunter-killer missile
|'''10''' pts
|}
<sup>'''1'''</sup> Cannot be taken by a Land Raider of any type.


== Melee Weapons ==
== Melee Weapons ==
Line 37: Line 162:
|2
|2
|Melee, Force, Concussive, '''Daemonbane''', Unwieldy, Specialist Weapon
|Melee, Force, Concussive, '''Daemonbane''', Unwieldy, Specialist Weapon
|-
|Nemesis Doomglaive
| -
| +3
|3
|Melee, Force, '''Daemonbane,''' Bonus Attacks 2, Specialist Weapon
|-
|-
|Nemesis warding stave
|Nemesis warding stave
Line 402: Line 533:
|}
|}
Friendly units composed entirely of models in Terminator armour (including the Cuirass of Sacrifice) and/or models with a personal teleporter do not scatter when arriving from Deep Strike Reserve, so long as the first model is placed within 6" of the teleport homer’s bearer. For this to work, the bearer must have been on the battlefield at the start of the turn.
Friendly units composed entirely of models in Terminator armour (including the Cuirass of Sacrifice) and/or models with a personal teleporter do not scatter when arriving from Deep Strike Reserve, so long as the first model is placed within 6" of the teleport homer’s bearer. For this to work, the bearer must have been on the battlefield at the start of the turn.
== Relics of Titan ==
'''Relics of Titan are items of incredible power with names and histories that are spoken of in the same reverent tones used to describe the Chapter’s greatest heroes.'''
=== The Blade of Antwyr ===
{| class="wikitable"
|Although Crowe wields the Blade of Antwyr, he does not draw upon its otherworldly powers lest it destroy his very soul, and instead uses it as he would any blade of sharpened steel.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
| +2
|3
|Melee, Soulblaze
|}
----
=== The Nemesis Banner ===
{| class="wikitable"
|Anointed in the blood of a dozen Grand Masters, the Nemesis Banner is one of the Chapter’s most potent relics. The banner is abhorrent to creatures of the Warp, its psychic light burning so bright that Daemons cannot look upon it, their very essence burning away the closer they come to its presence.
|}
Friendly units with the Grey Knights Faction within 12" of the bearer have the Fearless special rule. In addition, all models with the Grey Knights Faction in the same unit as the bearer have +1 Attack whilst the bearer is alive. Furthermore, all models with the Daemon special rule (friend or foe) treat all terrain, even open ground, within 12" of the bearer as dangerous terrain.
----
=== The Titansword ===
{| class="wikitable"
|Perhaps the mightiest blade ever carried by a Grey Knight, this sword is anathema to Daemonkind.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
| +4
|2
|Melee, Force, '''Daemonbane''', Master-crafted
|}
'''Daemonbane:''' If the Force psychic power is successfully manifested and targets a unit with one or more weapons with this special rule then, in addition to the usual effects, all weapons with this special rule re-roll failed To Wound and armour penetration rolls against models with the Daemon special rule whilst the '''blessing''' is in effect.
----
=== Malleus Argyrum ===
{| class="wikitable"
|Crafted over a century by the blind smith Hulliver, this beautifully weighted hammer is a conduit for psychic energies. So empowered, it streaks through the air as though it weighed nothing at all, only to strike with the force of a caged thunderbolt.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
|x2
|2
|Melee, Force, Concussive, '''Daemonbane''', Specialist Weapon
|}
'''Daemonbane:''' If the Force psychic power is successfully manifested and targets a unit with one or more weapons with this special rule then, in addition to the usual effects, all weapons with this special rule re-roll failed To Wound and armour penetration rolls against models with the Daemon special rule whilst the '''blessing''' is in effect.


== Grey Knights Vehicle Equipment ==
== Grey Knights Vehicle Equipment ==