Monstrous Creature: Difference between revisions

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Created page with "'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.''' ---- == Shooting == Monstrous Creatures can fire all of their weapons each Shooting phase – t..."
 
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'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.'''
'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.'''
----
----'''Shooting'''


== Shooting ==
Monstrous Creatures can fire all of their weapons each '''Shooting Phase''' – they must fire at the same target. They may never Go to Ground, voluntarily or otherwise.
Monstrous Creatures can fire all of their weapons each Shooting phase – they must, of course, fire at the same target. They may never Go to Ground, voluntarily or otherwise.
----'''Special Rules'''
----


== Special Rules ==
Monstrous Creatures have the '''[Fear]''', '''[Hammer of Wrath]''', '''[Move Through Cover]''', '''[Relentless]''', and '''[Smash]''' special rules.
Monstrous Creatures have the Fear, Hammer of Wrath, Move Through Cover, Relentless and Smash special rules.
----'''Monstrous Rampage'''
 
At the end of the Charge Phase, one Monstrous Creature per turn may perform one of the following abilities:
 
• '''Stomp''' – Inflicts 2D6 hits at S: User AP:- on an enemy unit they are in combat with
 
• '''Titanic Duel''' – Gains +1 WS and D3 additional attacks when fighting another Monstrous Creature or Vehicle
 
• '''Demolish''' – Roll a dice; on a 4+, destroy one terrain feature within engagement range
----'''Vulnerabilities'''
 
Monstrous Creatures suffer additional wounds when failing saves against high-Strength weapons:
 
• '''2 wounds''' instead of 1 – when the weapon's Strength is 2 points higher than the creature's Toughness
 
• '''3 wounds''' instead of 1 – when the weapon's Strength is 3 or more points higher than the creature's Toughness
----'''Example:'''
 
''A Carnifex fails its save against an overcharged plasma gun (Strength 8). Instead of deducting a single wound, you deduct 2 wounds. It then suffers a wound from a Lascannon (Strength 9), which inflicts 3 wounds on the Carnifex.''

Latest revision as of 13:10, 18 June 2025

Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.


Shooting

Monstrous Creatures can fire all of their weapons each Shooting Phase – they must fire at the same target. They may never Go to Ground, voluntarily or otherwise.


Special Rules

Monstrous Creatures have the [Fear], [Hammer of Wrath], [Move Through Cover], [Relentless], and [Smash] special rules.


Monstrous Rampage

At the end of the Charge Phase, one Monstrous Creature per turn may perform one of the following abilities:

Stomp – Inflicts 2D6 hits at S: User AP:- on an enemy unit they are in combat with

Titanic Duel – Gains +1 WS and D3 additional attacks when fighting another Monstrous Creature or Vehicle

Demolish – Roll a dice; on a 4+, destroy one terrain feature within engagement range


Vulnerabilities

Monstrous Creatures suffer additional wounds when failing saves against high-Strength weapons:

2 wounds instead of 1 – when the weapon's Strength is 2 points higher than the creature's Toughness

3 wounds instead of 1 – when the weapon's Strength is 3 or more points higher than the creature's Toughness


Example:

A Carnifex fails its save against an overcharged plasma gun (Strength 8). Instead of deducting a single wound, you deduct 2 wounds. It then suffers a wound from a Lascannon (Strength 9), which inflicts 3 wounds on the Carnifex.