Aeldari Craftworlds: Difference between revisions

Created page with " == Ulthwé == ''Craftworld Ulthwé lies close to the Eye of Terror, remaining ever watchful over that horrific warp storm. Ulthwé is renowned for the number and skill of its psykers.'' '''ATTRIBUTE: FORESIGHT OF THE DAMNED''' All Aeldari are psychically attuned, but none more so than those of Ulthwé. Perhaps tainted by their long proximity to the Eye of Terror, their intuition borders well into prescience. * Each time a unit with this attribute is selected to shoot..."
 
 
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* Shuriken weapons that models from this Craftworld are equipped with gain the [Sustained Hits 1] keyword.
* Shuriken weapons that models from this Craftworld are equipped with gain the [Sustained Hits 1] keyword.
'''WARLORD TRAIT: NATURAL LEADER'''
'''WARLORD TRAIT: NATURAL LEADER'''
'''Tactical acumen and the use of targeting matrices are second nature to this battle-seasoned warlord.'''
 
''Tactical acumen and the use of targeting matrices are second nature to this battle-seasoned warlord.''
 
In your Command phase, you can select one friendly '''BIEL-TAN''' unit within 6" of this '''WARLORD'''. Until the end of the turn, each time a model in that unit makes an attack, you can re-roll the hit roll.
In your Command phase, you can select one friendly '''BIEL-TAN''' unit within 6" of this '''WARLORD'''. Until the end of the turn, each time a model in that unit makes an attack, you can re-roll the hit roll.




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''Anath’lan was once one of Craftworld Biel-Tan’s most skilled Farseers. Alas, pride caused him to misread the runes, dooming a maiden world to a bitter demise. Unable to forgive himself, Anath’lan died of grief. His spirit stone refused to bond with the infinity circuit, and to this day guides other Asuryani away from the error that led to his own disgrace.''
''Anath’lan was once one of Craftworld Biel-Tan’s most skilled Farseers. Alas, pride caused him to misread the runes, dooming a maiden world to a bitter demise. Unable to forgive himself, Anath’lan died of grief. His spirit stone refused to bond with the infinity circuit, and to this day guides other Asuryani away from the error that led to his own disgrace.''
'''BIEL-TAN''' '''PSYKER''' model only.
'''BIEL-TAN''' '''PSYKER''' model only.


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* Each time an attack is allocated to a model with this attribute, if that attack has an Armour Penetration characteristic of 4, 5, or 6, worsen the Armour Penetration characteristic of that attack by 1 (e.g. AP 4 becomes AP 5).
* Each time an attack is allocated to a model with this attribute, if that attack has an Armour Penetration characteristic of 4, 5, or 6, worsen the Armour Penetration characteristic of that attack by 1 (e.g. AP 4 becomes AP 5).
'''WARLORD TRAIT: ENDURING RESOLVE'''
'''WARLORD TRAIT: ENDURING RESOLVE'''
''Resolute in mind and body, this warlord’s willpower is second to none, and serves them well on the battlefield.''
''Resolute in mind and body, this warlord’s willpower is second to none, and serves them well on the battlefield.''
Each time this '''WARLORD''' would lose a wound, roll one D6: on a 5+, that wound is not lost.
Each time this '''WARLORD''' would lose a wound, roll one D6: on a 5+, that wound is not lost.


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''The Asuryani psychic engineers known as Bonesingers are patient artisans who understand that true craftsmanship takes time. Growing and shaping wraithbone is both art and science, and cannot be rushed without ill effects. Yet the times have grown dire, and needs dictate that the artefact known as the Psytronome be removed from beneath its dome of preservation and taken to battle. Very much a weapon of last resort, this small pendant pulses when activated, resonating at such a frequency that its vibrations echo through all realms, including the warp. For reasons unknown, this regular thrum boosts the growth and vitality of wraithbone - but such vigour comes at a cost. After such an unprecedented burst of energy, the wraithbone becomes brittle, often cracking open.''
''The Asuryani psychic engineers known as Bonesingers are patient artisans who understand that true craftsmanship takes time. Growing and shaping wraithbone is both art and science, and cannot be rushed without ill effects. Yet the times have grown dire, and needs dictate that the artefact known as the Psytronome be removed from beneath its dome of preservation and taken to battle. Very much a weapon of last resort, this small pendant pulses when activated, resonating at such a frequency that its vibrations echo through all realms, including the warp. For reasons unknown, this regular thrum boosts the growth and vitality of wraithbone - but such vigour comes at a cost. After such an unprecedented burst of energy, the wraithbone becomes brittle, often cracking open.''
'''IYANDEN''' model only. In your Command phase, you can select one friendly '''IYANDEN''' '''WRAITH''' unit within 9" of the bearer. Until the start of your next Command phase:
 
'''IYANDEN''' model only.
 
In your Command phase, you can select one friendly '''IYANDEN''' '''WRAITH''' unit within 9" of the bearer. Until the start of your next Command phase:


* Add 1 to the Attacks characteristic of models in that unit.
* Add 1 to the Attacks characteristic of models in that unit.
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* Units with this attribute are eligible to declare a charge in a turn in which they Fell Back.
* Units with this attribute are eligible to declare a charge in a turn in which they Fell Back.
'''WARLORD TRAIT: WILD RIDER CHIEFTAIN'''
'''WARLORD TRAIT: WILD RIDER CHIEFTAIN'''
''To the bravest goes the glory, as they say aboard Saim-Hann.''
''To the bravest goes the glory, as they say aboard Saim-Hann.''


* Add 1 to this '''WARLORD'''’s Attacks characteristic.
* Add 1 to this '''WARLORD'''’s Attacks characteristic.
* This '''WARLORD''' is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this '''WARLORD''' makes a Heroic Intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply.
* This '''WARLORD''' is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically.  
* Each time this '''WARLORD''' makes a Heroic Intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply.


'''RELIC: TALISMAN OF TIONCHAR'''
'''RELIC: TALISMAN OF TIONCHAR'''


''Marking the wearer as a former champion of the clan challenge known as Tionchar, this warrior is a superlative fighter, demonstrating matchless skill, agility and determination.''
''Marking the wearer as a former champion of the clan challenge known as Tionchar, this warrior is a superlative fighter, demonstrating matchless skill, agility and determination.''
'''SAIM-HANN''' model only.
'''SAIM-HANN''' model only.


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=== Children of Khaine ===
=== Children of Khaine ===
''This craftworld holds a special reverence for Khaine, and its warriors are ruthless in the extreme.''
''This craftworld holds a special reverence for Khaine, and its warriors are ruthless in the extreme.''
Each time a model with this attribute makes a melee attack, on an unmodified wound roll of 6, add 1 to the Damage characteristic of that attack.
Each time a model with this attribute makes a melee attack, on an unmodified wound roll of 6, add 1 to the Damage characteristic of that attack.


=== Children of Morai-Heg ===
=== Children of Morai-Heg ===
''The story of Morai-Heg teaches that wisdom cannot come without sacrifice, and that even in dire circumstances, legends can be born.''
''The story of Morai-Heg teaches that wisdom cannot come without sacrifice, and that even in dire circumstances, legends can be born.''
Each time a model with this attribute makes an attack, if that model’s unit is below its Starting Strength, add 1 to that attack’s hit roll.
Each time a model with this attribute makes an attack, if that model’s unit is below its Starting Strength, add 1 to that attack’s hit roll.


=== Children of Prophecy ===
=== Children of Prophecy ===
''This craftworld’s many seers know how best to avoid the dangers of those that hunger in the immaterium.''
''This craftworld’s many seers know how best to avoid the dangers of those that hunger in the immaterium.''
Each time a Psychic test or Deny the Witch test is taken for a '''PSYKER''' unit with this attribute, you can re-roll any or all dice results of 1.
Each time a Psychic test or Deny the Witch test is taken for a '''PSYKER''' unit with this attribute, you can re-roll any or all dice results of 1.


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=== Diviners of Fate ===
=== Diviners of Fate ===
''The Farseers of this craftworld study the twists of fate, steering their kin from situations that might otherwise see them slain.''
''The Farseers of this craftworld study the twists of fate, steering their kin from situations that might otherwise see them slain.''
Each time you make a Strands of Fate roll, if every unit in your army has this attribute (excluding <s>AGENTS OF THE AELDARI</s>, '''ANHRATHE''' and '''UNALIGNED''' units), you can roll one additional D6.
 
Each time you make a Strands of Fate roll, if every unit in your army has this attribute (excluding '''ANHRATHE''' and '''UNALIGNED''' units), you can roll one additional D6.


=== Elite Citizenry ===
=== Elite Citizenry ===
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=== Expert Crafters ===
=== Expert Crafters ===
''These craftworlders display a heightened affinity for crafting wraithbone into beautiful sculptures and potent weapons alike.''
''These craftworlders display a heightened affinity for crafting wraithbone into beautiful sculptures and potent weapons alike.''
Each time a unit with this attribute is selected to shoot or fight, you can re-roll one wound roll when resolving that unit’s attacks.
Each time a unit with this attribute is selected to shoot or fight, you can re-roll one wound roll when resolving that unit’s attacks.


=== Grim ===
=== Grim ===
''The Asuryani of this craftworld have been to the forbidden places of the galaxy and triumphed against its many horrors. For them the darkness holds no fear, for they have faced such dire situations before and emerged victorious.''
''The Asuryani of this craftworld have been to the forbidden places of the galaxy and triumphed against its many horrors. For them the darkness holds no fear, for they have faced such dire situations before and emerged victorious.''
Each time a Morale test is taken for a unit with this attribute, you can re-roll one or both of the dice.
Each time a Morale test is taken for a unit with this attribute, you can re-roll one or both of the dice.


=== Hail of Doom ===
=== Hail of Doom ===
''When gathered in large numbers, the focused shuriken fire of the Asuryani falls upon the foe like a rain of blades. Even the toughest plate can be slashed to ribbons by this hail of deadly projectiles.''
''When gathered in large numbers, the focused shuriken fire of the Asuryani falls upon the foe like a rain of blades. Even the toughest plate can be slashed to ribbons by this hail of deadly projectiles.''
Each time a model with this attribute makes an attack with a shuriken weapon, an unmodified hit roll of 6 automatically wounds the target (and is treated as an unmodified wound roll of 6).
Each time a model with this attribute makes an attack with a shuriken weapon, an unmodified hit roll of 6 automatically wounds the target (and is treated as an unmodified wound roll of 6).
You cannot select this Far-flung Craftworld Attribute if you have selected any other Far-flung Craftworld Attributes, and if you select this Far-flung Craftworld Attribute you cannot select a second.


=== Headstrong ===
=== Headstrong ===
''When the call of war is sent out and the fury of Khaine pumps through their veins, these Aeldari can barely contain their need to get to grips with their foes and destroy them.''
''When the call of war is sent out and the fury of Khaine pumps through their veins, these Aeldari can barely contain their need to get to grips with their foes and destroy them.''
You can re-roll Advance rolls and charge rolls made for units with this attribute.
You can re-roll Advance rolls and charge rolls made for units with this attribute.


=== Hunters of Ancient Relics ===
=== Hunters of Ancient Relics ===
''Since the Fall, many relics of the Aeldari’s glorious past have been lost, but there are some who see these treasures as the key to their race’s survival, and will fight all the harder to recover them.''
''Since the Fall, many relics of the Aeldari’s glorious past have been lost, but there are some who see these treasures as the key to their race’s survival, and will fight all the harder to recover them.''
While a unit with this attribute is performing an action, that unit can shoot without that action failing.
While a unit with this attribute is performing an action, that unit can shoot without that action failing.


=== Masterful Shots ===
=== Masterful Shots ===
''These Asuryani have mastered warfare in dense terrain, and need only the merest glimpse of a target to make a kill.''
''These Asuryani have mastered warfare in dense terrain, and need only the merest glimpse of a target to make a kill.''
Each time a model with this attribute makes a ranged attack, the target does not receive the benefits of Light Cover against that attack.
 
Each time a model with this attribute makes a ranged attack, reduce any cover save the target is making by 1.


=== Masters of Concealment ===
=== Masters of Concealment ===
''Turning their talents to self-preservation, the warriors of this craftworld utilise complex camouflage fields to conceal themselves.''
''Turning their talents to self-preservation, the warriors of this craftworld utilise complex camouflage fields to conceal themselves.''
Each time a ranged attack is made against a unit with this attribute, if the attacker is more than 12" away, then the unit with this attribute is treated as having the benefits of Light Cover against that attack.
Each time a ranged attack is made against a unit with this attribute, if the attacker is more than 12" away, then the unit with this attribute is treated as having the benefits of Light Cover against that attack.


=== Mobile Fighters ===
=== Mobile Fighters ===
''In the blink of an eye, this craftworld’s transports descend, disgorging deadly warriors before the stunned foe can react.''
''In the blink of an eye, this craftworld’s transports descend, disgorging deadly warriors before the stunned foe can react.''
Each time a model with this attribute makes an attack, if that model’s unit disembarked from a '''TRANSPORT''' model this turn, add 1 to that attack’s wound roll.
Each time a model with this attribute makes an attack, if that model’s unit disembarked from a '''TRANSPORT''' model this turn, add 1 to that attack’s wound roll.


=== Savage Blades ===
=== Savage Blades ===
''While many craftworlds do not encourage their warriors to put themselves in harm’s way, others positively encourage them to destroy their enemies blade to blade''.
''While many craftworlds do not encourage their warriors to put themselves in harm’s way, others positively encourage them to destroy their enemies blade to blade''.
Each time a model with this attribute makes a melee attack, if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the Armour Penetration characteristic of that attack by 1.
Each time a model with this attribute makes a melee attack, if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the Armour Penetration characteristic of that attack by 1.


=== Swift Strikes ===
=== Swift Strikes ===
''The inhabitants of this craftworld are able to maintain a superb aim, even while moving at high speeds''.
''The inhabitants of this craftworld are able to maintain a superb aim, even while moving at high speeds''.
In your Shooting phase, each time a unit with this attribute is selected to shoot, unless that unit Fell Back this turn, until the end of the phase, it counts as having Remained Stationary.
In your Shooting phase, each time a unit with this attribute is selected to shoot, unless that unit Fell Back this turn, until the end of the phase, it counts as having Remained Stationary.


=== Students of Vaul ===
=== Students of Vaul ===
''Some craftworlds utilise wraithbone vehicle hulls infused with additional empathic circuits. When attacked, the pilot can divert a portion of their consciousness to repairing and regrowing the most serious damage, allowing them to fight at peak efficiency long enough to see victory won''.
''Some craftworlds utilise wraithbone vehicle hulls infused with additional empathic circuits. When attacked, the pilot can divert a portion of their consciousness to repairing and regrowing the most serious damage, allowing them to fight at peak efficiency long enough to see victory won''.
Add 1 to the Wounds characteristic of any units with this attribute that are '''VEHICLES'''.
Add 1 to the Wounds characteristic of any units with this attribute that are '''VEHICLES'''.


=== Superior Shurikens ===
=== Superior Shurikens ===
''Utilising more aerodynamic shurikens, superior gravitic accelerators or potent trajectory calculators, the warriors of this craftworld are able to project shurikens over a greater distance.''
''Utilising more aerodynamic shurikens, superior gravitic accelerators or potent trajectory calculators, the warriors of this craftworld are able to project shurikens over a greater distance.''
Add 3" to the Range characteristic of shuriken weapons models in a unit with this attribute are equipped with.
Add 3" to the Range characteristic of shuriken weapons models in a unit with this attribute are equipped with.


=== Vengeful ===
=== Vengeful ===
''The Asuryani look down upon those they see as the lesser races, and care little if such creatures perish. They regard such adversaries as interlopers and upstarts, and relish in their slaughter.''
''The Asuryani look down upon those they see as the lesser races, and care little if such creatures perish. They regard such adversaries as interlopers and upstarts, and relish in their slaughter.''
Add the [Sustained Hits 1] keyword to melee attacks made by units with this attribute.
Add the [Sustained Hits 1] keyword to melee attacks made by units with this attribute.


=== Warding Runes ===
=== Warding Runes ===
''These warriors decorate their armour and wargear with ancient Aeldari runes of warding. Malign energies that would slay them are mysteriously turned aside.''
''These warriors decorate their armour and wargear with ancient Aeldari runes of warding. Malign energies that would slay them are mysteriously turned aside.''
Models with this attribute have a 6+ invulnerable save. Each time a model with this attribute would lose a wound as a result of a psychic power, roll one D6: on a 5+, that wound is not lost.
Models with this attribute have a 6+ invulnerable save. Each time a model with this attribute would lose a wound as a result of a psychic power, roll one D6: on a 5+, that wound is not lost.


=== Webway Warriors ===
=== Webway Warriors ===
''The warriors of this craftworld know many of the secret paths of the webway, and can use them to launch devastating ambushes on their foes''.
''The warriors of this craftworld know many of the secret paths of the webway, and can use them to launch devastating ambushes on their foes''.
When a Reinforcement unit with this attribute is set up on the battlefield for the first time, until the end of the turn, they get the [Sustained Hits 1] keyword.
When a Reinforcement unit with this attribute is set up on the battlefield for the first time, until the end of the turn, they get the [Sustained Hits 1] keyword.


=== Wrath of the Dead ===
=== Wrath of the Dead ===
''Most Aeldari find the use of ghost warriors to be distasteful, but sometimes the essences of the fallen become restless, and are eager to vent their fury at the living.''
''Most Aeldari find the use of ghost warriors to be distasteful, but sometimes the essences of the fallen become restless, and are eager to vent their fury at the living.''
'''WRAITH''' '''CONSTRUCT''' units (excluding '''AIRCRAFT''' units) with this attribute are eligible to perform Heroic Interventions as if they were a '''CHARACTER''' unit.
'''WRAITH''' '''CONSTRUCT''' units (excluding '''AIRCRAFT''' units) with this attribute are eligible to perform Heroic Interventions as if they were a '''CHARACTER''' unit.