AELDARI: Difference between revisions
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* '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes. | * '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes. | ||
* '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to. | * '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to. | ||
* For the purposes of the Agile Maneuvers ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword. | |||
* For the purposes of the | |||
=== ATTRIBUTE: STRENGTH FROM DEATH === | === ATTRIBUTE: STRENGTH FROM DEATH === | ||
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* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls. | * The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls. | ||
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase). | * The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase). | ||
* The unit can immediately fight as if was your Combat phase. A unit can only make a ''Soulburst'' action once per turn. | * The unit can immediately fight as if was your Combat phase, but receives a -1 penalty to hit rolls. | ||
A unit can only make a ''Soulburst'' action once per turn. | |||
=== YNNARI WARLORD TRAITS === | === YNNARI WARLORD TRAITS === | ||