AELDARI: Difference between revisions
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=== Ancient Doom === | === Ancient Doom === | ||
{| class="wikitable" | {| class="wikitable" | ||
|The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest. | |''The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.'' | ||
|} | |} | ||
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule. | A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule. | ||
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=== Battle Focus === | === Battle Focus === | ||
{| class="wikitable" | {| class="wikitable" | ||
|When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride. | |''When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.'' | ||
|} | |} | ||
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit. | During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit. | ||
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A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule. | A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule. | ||
---- | |||
=== Agile Maneuvers === | |||
{| class="wikitable" | |||
|''In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.'' | |||
|} | |||
If your Army Faction is '''ASURYANI''', at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below. | |||
{| class="wikitable" | |||
| | |||
{| class="wikitable" | |||
|'''BATTLE SIZE''' | |||
|'''AGILE MANEUVER TOKENS''' | |||
|- | |||
|Incursion | |||
|'''2''' | |||
|- | |||
|Strike Force | |||
|'''4''' | |||
|- | |||
|Onslaught | |||
|'''6''' | |||
|} | |||
|} | |||
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost. | |||
AGILE MANOEUVRES | |||
{| class="wikitable" | |||
|- | |||
|SWIFT AS THE WIND | |||
'''TRIGGER:''' When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time). | |||
'''EFFECT:''' Until the end of the phase, add 2" to the Move characteristic of models in that unit. | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |- | ||
|FLITTING SHADOWS | |||
'''TRIGGER:''' When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge. | |||
'''EFFECT:''' Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit. | |||
|} | |} | ||
{| class="wikitable" | |||
|- | |||
|STAR ENGINES | |||
'''TRIGGER:''' When an eligible '''VEHICLE''' unit from your army is selected to make a Normal move. | |||
'''EFFECT:''' Until the end of the phase, add D6+1" to the Move characteristic of models in that unit. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|SUDDEN STRIKE | |||
'''TRIGGER:''' When an eligible unit from your army is selected to fight. | |||
'''EFFECT:''' Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|OPPORTUNITY SEIZED | |||
'''TRIGGER:''' When an enemy unit ends a Fall Back move. | |||
'''EFFECT:''' One eligible unit from your army (excluding '''TITANIC''' units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1". | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|FADE BACK | |||
'''TRIGGER:''' In your opponent’s Shooting phase, just after an enemy unit has shot. | |||
'''EFFECT:''' One eligible unit from your army (excluding '''TITANIC''' units) that was hit by one or more of those attacks can make a Normal move of up to D6+1". | |||
|} | |||
---- | |||
=== Exarch Powers === | === Exarch Powers === | ||
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'''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6. | '''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6. | ||
== Aspect Shrine Relics == | |||
'''THE AVENGING BLADE''' | |||
''This diresword contains the spirit stone of an ancient Exarch who was slain in agony after being betrayed by those of the Dark Kin. Each strike with the blade unleashes this fallen Exarch’s fury in searing bursts of psychic energy.'' | |||
Dire Avenger Exarch model with diresword only. This Relic replaces a diresword and has the following profile: | |||
{| class="wikitable" | |||
|WEAPON | |||
|RANGE | |||
|TYPE | |||
|S | |||
|AP | |||
|- | |||
|The Avenging Blade | |||
|Melee | |||
|Melee | |||
|<nowiki>+2</nowiki> | |||
|2 | |||
|} | |||
'''DRAGON’S FURY''' | |||
''Incorporated into ornate vambraces, these flared projectors are capable of creating an incandescent wall of armour-melting flame, stopping charging foes in their tracks.'' | |||
Fire Dragon Exarch model only. Each time the bearer’s unit is selected as the target of a charge, subtract 2 from the charge roll. | |||
'''SHADOWSTING''' | |||
''This biting blade is said by some to be the sister to Isirmathil, the mighty weapon of the Phoenix Lord Karandras. Its deadly teeth slice through the foe with barely a whisper.'' | |||
Striking Scorpion Exarch model with biting blade only. This Relic replaces a biting blade and has the following profile: | |||
{| class="wikitable" | |||
|WEAPON | |||
|RANGE | |||
|TYPE | |||
|S | |||
|AP | |||
|- | |||
|Shadowsting | |||
|Melee | |||
|Melee | |||
|<nowiki>+3</nowiki> | |||
|3 | |||
|- | |||
| colspan="5" |'''Abilities:''' [Extra Attacks 2] | |||
|} | |||
'''CRONESCREAM''' | |||
''At a mental command, this mask unleashes a blast of the psychoempathic energy it stores from the wearer’s battle cries.'' | |||
Howling Banshee Exarch model only. Once per battle, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 S5 AP2 hits, and an additional 1 hit for each charge move the bearer has made during the battle. | |||
'''THE PHOENIX PLUME''' | |||
''This single feather, worn upon the Exarch’s helm, is taken from psychocrystalline avians. Its cries are said to alert the craftworld’s defences to the presence of malefic power.'' | |||
Swooping Hawk Exarch model only. | |||
* The bearer has a 4+ invulnerable save. | |||
* The bearer receives [Feels No Pain 5+] as a special rule. | |||
'''THE SPIDER’S BITE''' | |||
''These blades contain microscopic pores filled with the venom of the arachnoids that inhibit the craftworld’s infinity circuit. Anything that feels their bite is slowly turned into immovable wraithbone.'' | |||
Warp Spider Exarch model with powerblades only. This Relic replaces powerblades and has the following profile: | |||
{| class="wikitable" | |||
|WEAPON | |||
|RANGE | |||
|TYPE | |||
|S | |||
|AP | |||
|- | |||
|The Spider’s Bite | |||
|Melee | |||
|Melee | |||
|<nowiki>+2</nowiki> | |||
|2 | |||
|- | |||
| colspan="5" |'''Abilities:''' Each time an attack is made with this weapon, on an unmodified wound roll of 6 that attack has a the [Instant Death] keyword. | |||
|} | |||
'''KHAINE’S LANCE''' | |||
''This ornate jetbike’s nose projects a potent energy field that blasts a gap in the enemy’s defences.'' | |||
Shining Spear Exarch model only. The bearer and his unit receive the [Hammer of Wrath] special rule, and these hits are resolved at Strength 6. | |||
'''SHRINE SKULL''' | |||
''When one of these trophies is brought forth, the bearer becomes the manifestation of Khaine’s will in his role as the destroyer.'' | |||
Dark Reaper Exarch model with Reaper launcher only. If an enemy unit has any models destroyed by an attack made by the bearer, until the end of the turn, subtract 2 from LD tests taken for that enemy unit. | |||
== Aeldari Craftworlds == | == Aeldari Craftworlds == | ||
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* '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes. | * '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes. | ||
* '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to. | * '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to. | ||
* For the purposes of the Agile Maneuvers ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword. | |||
* For the purposes of the | |||
=== | === ATTRIBUTE: STRENGTH FROM DEATH === | ||
''To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.'' | ''To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.'' | ||
Whenever a unit is completely destroyed within 7" of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a ''Soulburst'' action. You cannot pick a unit that is locked in combat, Falling Back or that has Gone to Ground. A unit making a ''Soulburst'' action can do one of the following, even if it has already done so in this turn: | |||
* The unit can immediately move as if it were your Movement phase. | |||
* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls. | |||
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase). | |||
* The unit can immediately fight as if was your Combat phase, but receives a -1 penalty to hit rolls. | |||
A unit can only make a ''Soulburst'' action once per turn. | |||
=== YNNARI WARLORD TRAITS === | === YNNARI WARLORD TRAITS === | ||