Monstrous Creature: Difference between revisions

No edit summary
Tag: Manual revert
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.'''
''Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.''
----


== Shooting ==
'''Special Rules''': A Monstrous Creature has the following special rules: ['''Fear'''], ['''Move Through Cover'''], ['''Relentless'''], and ['''Smash'''].
Monstrous Creatures can fire all of their weapons each Shooting phase – they must, of course, fire at the same target. They may never Go to Ground, voluntarily or otherwise.
----


== Vulnerabilities ==
==== Shooting ====
Monstrous Creatures suffer 2 wounds instead of 1 wound when failing a save against a weapon that has a Strength characteristic equal to 2 more than its Toughness Characteristic. It instead suffers 3 wounds instead of 1 wound when failing a save against a weapon with a Strength Characteristic equal to 3 or higher than its Toughness characteristic.


''Example: A Carnifex fails its save against an overcharged plasma gun that has Strength 8. Instead of deducting a single wound from the model, you would deduct 2 wounds instead. It then suffers a wound from a Lascannon that has Strength 9. This inflicts 3 wounds on that Carnifex.''
* A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.
* All weapons must target the same enemy unit.
* They are too ferocious or single-minded to Go to Ground.


== Special Rules ==
==== Monstrous Rampage ====
Monstrous Creatures have the Fear, Hammer of Wrath, Move Through Cover, Relentless and Smash special rules.
<div style="border: 2px solid #8B0000; background-color: #1a1a1a; color: #e0e0e0; padding: 15px; border-radius: 8px; font-family: sans-serif; box-shadow: 3px 3px 8px rgba(0,0,0,0.6); max-width: 400px;">
    <h3 style="color: #ffcc00; margin-top: 0; text-align: center; border-bottom: 1px solid #8B0000; padding-bottom: 8px;"><sub>MONSTROUS RAMPAGE</sub></h3>
    <p style="font-style: italic; text-align: center; font-size: 0.9em; margin-bottom: 15px;">At the end of your Charge Phase, <strong>one Monstrous Creature from your army</strong> may perform one of the following actions.</p>
   
    <div style="margin-bottom: 15px;">
        <h4 style="color: #ff6666; margin-bottom: 5px;">• Stomp</h4>
        <p style="margin: 0; padding-left: 10px;">Make 2D6 automatic hits at <strong>Strength: User, AP: -</strong> against an enemy unit it is in base contact with.</p>
    </div>
   
    <div style="margin-bottom: 15px;">
        <h4 style="color: #ff6666; margin-bottom: 5px;">• Titanic Duel</h4>
        <p style="margin: 0; padding-left: 10px;">When targeting an enemy <strong>Monstrous Creature</strong> or <strong>Vehicle</strong> in the ensuing Fight phase, this model gains <strong>+1 Weapon Skill</strong> and <strong>D3 extra Attacks</strong>.</p>
    </div>
   
    <div>
        <h4 style="color: #ff6666; margin-bottom: 5px;">• Demolish</h4>
        <p style="margin: 0; padding-left: 10px;">Target a building or ruin within <strong>1"</strong>. Roll a D6; on a <strong style="color: #4CAF50;">4+</strong>, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.</p>
    </div>
</div>
 
==== Massive Target (Vulnerability) ====
''The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.''
 
* When a Monstrous Creature fails an armour or invulnerable save against a wound:
** It suffers 2 wounds if the attack's Strength is 2 or more points higher than its Toughness.
** It suffers 3 wounds if the attack's Strength is 4 or more points higher than its Toughness.