IMPERIAL GUARD: Difference between revisions
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''In this dark and terrible age, the Imperium of Mankind is beset upon all sides by threats beyond counting. It is the duty of the Imperial Guard to hold back this endless tide of foes. No matter how many lives victory may cost, an Imperial Guard army will eventually grind their foe to a bloody pulp. This book recounts the history of the Imperial Guard, from their brutal inception amid the blood and horror of the Horus Heresy, through ten thousand years of selfless sacrifice and constant warfare. Take command of this mighty multitude, and you fight in defence of the Imperium itself – but remember, victory in the Emperor’s name justifies any sacrifice, for a dutiful death is its own reward...'' | ''In this dark and terrible age, the Imperium of Mankind is beset upon all sides by threats beyond counting. It is the duty of the Imperial Guard to hold back this endless tide of foes. No matter how many lives victory may cost, an Imperial Guard army will eventually grind their foe to a bloody pulp. This book recounts the history of the Imperial Guard, from their brutal inception amid the blood and horror of the Horus Heresy, through ten thousand years of selfless sacrifice and constant warfare. Take command of this mighty multitude, and you fight in defence of the Imperium itself – but remember, victory in the Emperor’s name justifies any sacrifice, for a dutiful death is its own reward...'' | ||
* [[IMPERIAL GUARD WARGEAR]] | |||
* [[IMPERIAL GUARD DATASHEETS]] | |||
* [[IMPERIAL GUARD UNIVERSAL SPECIAL RULES]] | |||
[[File:IGart.png|thumb|The Imperial Guard are humanities brave and valorous defenders, a bulwark against the foes in the 41st Milennium.]] | [[File:IGart.png|thumb|The Imperial Guard are humanities brave and valorous defenders, a bulwark against the foes in the 41st Milennium.]] | ||
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== List of Individual Imperial Guard Regiments in Eternum == | == List of Individual Imperial Guard Regiments in Eternum == | ||
* [[812th Tetuanis Greyhounds]] | |||
= | == Faction Rules == | ||
=== Grinding Advance === | === Grinding Advance === | ||
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An officer can attempt to issue an order provided he is not locked in combat, embarked in a vehicle or building, falling back, or has gone to ground. Issuing an order does not prevent the officer’s unit from acting (shooting, Running etc.) later in that phase. | An officer can attempt to issue an order provided he is not locked in combat, embarked in a vehicle or building, falling back, or has gone to ground. Issuing an order does not prevent the officer’s unit from acting (shooting, Running etc.) later in that phase. | ||
{| class="wikitable" | |||
'''Issuing an Order''' | |+ | ||
! | |||
To issue an order, declare the order your officer is attempting to issue and select a single friendly non-vehicle unit | |} | ||
{| class="wikitable" | |||
|+ | |||
! | |||
===== '''Issuing an Order''' ===== | |||
To issue an order, declare the order your officer is attempting to issue and select a single friendly non-vehicle unit that is within 12" of the officer – this can be the officer’s own unit if you wish. We call this unit the ‘ordered unit’. The ordered unit must then take a Leadership test to see if the order has been understood and acted upon. If the test is passed, the order takes effect as specified in its description. | |||
If the test is failed, the order does not take effect. | If the test is failed, the order does not take effect. | ||
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'''Incompetent Command''' | '''Incompetent Command''' | ||
If a double 6 is rolled for the ordered unit’s Leadership test, the order does not take effect, and no further orders can be issued, by any officer, for the remainder of this turn. | * If a double 6 is rolled for the ordered unit’s Leadership test, the order does not take effect, and no further orders can be issued, by any officer, for the remainder of this turn. | ||
'''Inspired Tactics''' | '''Inspired Tactics''' | ||
If a double 1 is rolled for the ordered unit’s Leadership test, once the order has been resolved all further orders issued, by any officer, are automatically successful for the remainder of this turn. | * If a double 1 is rolled for the ordered unit’s Leadership test, once the order has been resolved all further orders issued, by any officer, are automatically successful for the remainder of this turn. | ||
|} | |||
=== Astra Militarum Orders === | === Astra Militarum Orders === | ||
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|Enemy war machines and alien monstrosities are equally high priority targets for the commanders of the Imperial Guard. | |Enemy war machines and alien monstrosities are equally high priority targets for the commanders of the Imperial Guard. | ||
|} | |} | ||
‘Bring it Down!’ can only be issued by a model with the Senior Officer special rule. The ordered unit must make a shooting attack. When resolving this shooting attack, all models in the ordered unit have the Tank Hunters and Monster Hunter keywords. | |||
* ‘Bring it Down!’ can only be issued by a model with the Senior Officer special rule. The ordered unit must make a shooting attack. When resolving this shooting attack, all models in the ordered unit have the Tank Hunters and Monster Hunter keywords. | |||
==== ‘Fire on my Target!’ ==== | ==== ‘Fire on my Target!’ ==== | ||
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|Assisted by targeting matrices or just a good pair of magnoculars, the officer gives his men the coordinates for a pinpoint fusillade. | |Assisted by targeting matrices or just a good pair of magnoculars, the officer gives his men the coordinates for a pinpoint fusillade. | ||
|} | |} | ||
‘Fire on my Target!’ can only be issued by a model with the Senior Officer special rule. The ordered unit must make a shooting attack. When resolving this shooting attack, all weapons in the ordered unit have the Ignores Cover keyword. | |||
* ‘Fire on my Target!’ can only be issued by a model with the Senior Officer special rule. The ordered unit must make a shooting attack. When resolving this shooting attack, all weapons in the ordered unit have the Ignores Cover keyword. | |||
==== ‘First Rank, Fire! Second Rank, Fire!’ ==== | ==== ‘First Rank, Fire! Second Rank, Fire!’ ==== | ||
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|The Guardsmen pour a fusillade of lasgun fire into the enemy to the tempo of the officer’s bellowed commands. | |The Guardsmen pour a fusillade of lasgun fire into the enemy to the tempo of the officer’s bellowed commands. | ||
|} | |} | ||
All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. | |||
* All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. | |||
==== ‘Forwards, for the Emperor!’ ==== | ==== ‘Forwards, for the Emperor!’ ==== | ||
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|The officer commands his men to grit their teeth, open fire and advance towards the enemy’s lines. | |The officer commands his men to grit their teeth, open fire and advance towards the enemy’s lines. | ||
|} | |} | ||
The ordered unit can shoot this phase even if it Advanced in its Movement phase. | |||
* The ordered unit can shoot this phase even if it Advanced in its Movement phase. | |||
==== ‘Get Back in the Fight!’ ==== | ==== ‘Get Back in the Fight!’ ==== | ||
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|More afraid of death by summary execution than of the foe, the fleeing squad steels themselves for more. | |More afraid of death by summary execution than of the foe, the fleeing squad steels themselves for more. | ||
|} | |} | ||
‘Get Back in the Fight!’ can only be issued by a model with the Senior Officer special rule. Unlike other orders, ‘Get Back in the Fight!’ can only be issued to a unit that is Battleshocked or that has gone to ground. The ordered unit immediately regroups if Battleshocked, but it does not make a 3" move. If the unit has gone to ground, the effects of going to ground are immediately cancelled instead. In either case, the ordered unit can act (shoot, run, charge etc.) normally for the remainder of the turn. | |||
* ‘Get Back in the Fight!’ can only be issued by a model with the Senior Officer special rule. Unlike other orders, ‘Get Back in the Fight!’ can only be issued to a unit that is Battleshocked or that has gone to ground. The ordered unit immediately regroups if Battleshocked, but it does not make a 3" move. If the unit has gone to ground, the effects of going to ground are immediately cancelled instead. In either case, the ordered unit can act (shoot, run, charge etc.) normally for the remainder of the turn. | |||
==== ‘Move! Move! Move!’ ==== | ==== ‘Move! Move! Move!’ ==== | ||
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|The officer exhorts his troops to sprint towards their objective, be it a point of strategic importance or shelter from incoming enemy fire. Heads down and lasguns held close, the squad dash across the battlefield with all possible haste. | |The officer exhorts his troops to sprint towards their objective, be it a point of strategic importance or shelter from incoming enemy fire. Heads down and lasguns held close, the squad dash across the battlefield with all possible haste. | ||
|} | |} | ||
Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase and must Advance as part of this move. When determining how far the unit Advanced, roll three dice and use the highest result. | |||
* Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase and must Advance as part of this move. When determining how far the unit Advanced, roll three dice and use the highest result. | |||
==== ‘Smite at Will!’ ==== | ==== ‘Smite at Will!’ ==== | ||
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|The officer gives his men free rein to fire their weapons when and where their shots will be most effective. | |The officer gives his men free rein to fire their weapons when and where their shots will be most effective. | ||
|} | |} | ||
The ordered unit | |||
* The ordered unit receives the Split Fire keyword for the subsequent shooting phase. | |||
==== ‘Suppressive Fire!’ ==== | ==== ‘Suppressive Fire!’ ==== | ||
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|The officer exhorts his troops to rain fire upon the foe, forcing the enemy to keep their heads down lest they lose them altogether. | |The officer exhorts his troops to rain fire upon the foe, forcing the enemy to keep their heads down lest they lose them altogether. | ||
|} | |} | ||
The ordered unit | |||
* The ordered unit has the Pinning keyword on their ranged weapons in the subsequent shooting phase. | |||
==== ‘Take Aim!’ ==== | ==== ‘Take Aim!’ ==== | ||
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|Aiming carefully, the officer bids his men steady themselves and recall page one hundred and nine of the Imperial Infantryman’s Uplifting Primer – the Litany of Accuracy. | |Aiming carefully, the officer bids his men steady themselves and recall page one hundred and nine of the Imperial Infantryman’s Uplifting Primer – the Litany of Accuracy. | ||
|} | |} | ||
The ordered unit must make a shooting attack. When resolving this shooting attack, all models in the ordered unit have the Precision Shot keyword. | |||
* The ordered unit must make a shooting attack. When resolving this shooting attack, all models in the ordered unit have the Precision Shot keyword. | |||
== Regimental Doctrines == | == Regimental Doctrines == | ||
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Regimental Doctrines represent the varied traditions, tactics, equipment and experience of Astra Militarum regiments. To reflect this, you can create your own Regimental Doctrine for your army. To do so, select two of the doctrines from those listed here; these two doctrines combined become your army’s Regimental Doctrine, and all Astra Militarum units in '''ASTRA''' '''MLITARUM''' Detachments in your army have that Regimental Doctrine. Write down the doctrines you selected on your army roster. | Regimental Doctrines represent the varied traditions, tactics, equipment and experience of Astra Militarum regiments. To reflect this, you can create your own Regimental Doctrine for your army. To do so, select two of the doctrines from those listed here; these two doctrines combined become your army’s Regimental Doctrine, and all Astra Militarum units in '''ASTRA''' '''MLITARUM''' Detachments in your army have that Regimental Doctrine. Write down the doctrines you selected on your army roster. | ||
[[Regimental Doctrines]] | |||
== Imperial Guard Warlord Traits == | == Imperial Guard Warlord Traits == | ||
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|The Laurels of Command are a callous and controversial means to ensure obedience. Concealed within their peerless artistry is a band of empathic-impulsion circuitry which allows the wearer limited control over the minds of indoctrinated individuals via subliminal suggestion. Under their effects even cowards fight to the last, while orders are executed in perfect synchronisation. However, if the officer wearing the Laurels is slain, the echoes of his death can leave his subordinates reeling in confusion. | |The Laurels of Command are a callous and controversial means to ensure obedience. Concealed within their peerless artistry is a band of empathic-impulsion circuitry which allows the wearer limited control over the minds of indoctrinated individuals via subliminal suggestion. Under their effects even cowards fight to the last, while orders are executed in perfect synchronisation. However, if the officer wearing the Laurels is slain, the echoes of his death can leave his subordinates reeling in confusion. | ||
|} | |} | ||
Whenever a friendly unit from Codex: Astra Militarum within 6" of the bearer is required to take a Morale check, the bearer of the Laurels may choose whether they pass or fail | Whenever a friendly unit from Codex: Astra Militarum within 6" of the bearer is required to take a Morale check, the bearer of the Laurels may choose whether they pass or fail. | ||
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