UNIVERSAL SPECIAL RULES - USR Reference: Difference between revisions
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 28: | Line 28: | ||
|} | |} | ||
Passengers disembarking from Access Points on a vehicle can disembark even after the vehicle has moved. This includes arriving from reserves or Deep Strike. | Passengers disembarking from Access Points on a vehicle can disembark even after the vehicle has moved. This includes arriving from reserves or Deep Strike. | ||
---- | |||
== Assault == | |||
{| class="wikitable" | |||
|Assault weapons are found amongst those throwing themselves into the fray, hurling a volley of weapon fire as they charge. | |||
|} | |||
Assault weapons can be fired even after advancing, but suffer a -1 penalty to hit when firing these weapons. | |||
---- | ---- | ||
Line 284: | Line 291: | ||
---- | ---- | ||
== Devastating Wounds == | |||
{| class="wikitable" | |||
|A weapon with devastating wounds has the opportunity to inflict critical damage to an enemy on the unfortunate end of this weapon. | |||
|} | |||
When a weapon with the devastating wounds keyword rolls a result of a 6 to Wound, no saves are allowed against that wound. Feel No Pains may still be taken against them. | |||
When a weapon with Devastating Wounds rolls against a vehicle, if a 6 is rolled, rolls on the Armor Penetration table instead with an AP amount equal to the value on the weapon. | |||
== Eternal Warrior == | == Eternal Warrior == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 422: | Line 436: | ||
---- | ---- | ||
== Heavy == | |||
{| class="wikitable" | |||
|Heavy weapons are the biggest and most cumbersome weapons available to the armies in the 41st millenium | |||
|} | |||
An infantry model that moves with a Heavy weapon incurs a -1 penalty to hit when moving and shooting. A model cannot fire this weapon if the model advances. This rule has no effect on other unit types, but they still cannot fire after advancing. | |||
== Hit & Run == | == Hit & Run == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 678: | Line 697: | ||
---- | ---- | ||
== Rapid Fire == | |||
{| class="wikitable" | |||
|Some weapons are able to unleash more devastating salvos once a closer range is achieved | |||
|} | |||
A weapon that has the Rapid Fire keyword double the amount of shots within half range. Rapid Fire weapons cannot be fired after advancing. | |||
== Rampage == | == Rampage == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 846: | Line 870: | ||
|} | |} | ||
A Supersonic vehicle that advances can instead move an additional 3d6 instead of 1d6. If the vehicle is an Aircraft or has the Flyer role, each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. | A Supersonic vehicle that advances can instead move an additional 3d6 instead of 1d6. If the vehicle is an Aircraft or has the Flyer role, each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. | ||
---- | |||
== Sustained Hits X == | |||
{| class="wikitable" | |||
|Some weapons fire so fast that the amount of ammunition expended when firing is horrifying. | |||
|} | |||
Whenever a weapon with the Sustained Hits keyword rolls to hit and scores an unmodified 6, X additional bonus hits are scored. Roll these to Wound as normal. | |||
---- | ---- | ||
Line 873: | Line 904: | ||
|These weapons are grafted to the same targeting system for greater accuracy. | |These weapons are grafted to the same targeting system for greater accuracy. | ||
|} | |} | ||
Twin-linked weapons | Twin-linked weapons add an additional volley of fire to the weapon when it fires. When attacking with a Twin-Linked weapon, double the amount of shots you would make with this weapon. | ||
==== Twin-linked Template Weapons ==== | ==== Twin-linked Template Weapons ==== | ||
Twin-linked Template weapons are fired just like a single weapon, but | Twin-linked Template weapons are fired just like a single weapon, but apply additional hit(s) as if the weapon struck them a second time. | ||
---- | ---- | ||