Movement Phase: Difference between revisions

mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 94: Line 94:
Occasionally a Reinforcement unit that is a '''TRANSPORT''' model will require any embarked units to disembark when that unit is set up (such as a unit with the '''Drop Pod Assault''' ability). A unit that disembarks from a '''TRANSPORT''' model that is a Reinforcement unit on the turn that '''TRANSPORT''' model is set up on the battlefield for the first time is also considered to be a Reinforcement unit. This only applies on the turn that the '''TRANSPORT''' model is set up on the battlefield. If a unit disembarks from that '''TRANSPORT''' model in a later turn, it is no longer considered a Reinforcement Unit.
Occasionally a Reinforcement unit that is a '''TRANSPORT''' model will require any embarked units to disembark when that unit is set up (such as a unit with the '''Drop Pod Assault''' ability). A unit that disembarks from a '''TRANSPORT''' model that is a Reinforcement unit on the turn that '''TRANSPORT''' model is set up on the battlefield for the first time is also considered to be a Reinforcement unit. This only applies on the turn that the '''TRANSPORT''' model is set up on the battlefield. If a unit disembarks from that '''TRANSPORT''' model in a later turn, it is no longer considered a Reinforcement Unit.


=== VEHICLE MOVEMENT ===
== VEHICLE MOVEMENT ==
Vehicles have to abide by the following rules for movement, similar to the aircraft rules.
Vehicles have to abide by the following rules for movement, similar to the aircraft rules.


Line 124: Line 124:
[[File:Firing_Arcs.png|thumb]]
[[File:Firing_Arcs.png|thumb]]


=== ADVANCED RULES ===
== ADVANCED RULES ==


=== MOVING OVER TERRAIN ===
=== MOVING OVER TERRAIN ===
Line 167: Line 167:
If a unit starts its Movement phase embarked within a '''TRANSPORT''' model, that unit can disembark in that phase so long as the model itself has not yet made a Normal Move, an Advance or has Fallen Back that phase.
If a unit starts its Movement phase embarked within a '''TRANSPORT''' model, that unit can disembark in that phase so long as the model itself has not yet made a Normal Move, an Advance or has Fallen Back that phase.


When a unit disembarks, set it up on the battlefield so that it is wholly within 3" of the '''TRANSPORT''' model and not within Engagement Range of any enemy models.
When a unit disembarks, set it up on the battlefield so that it is within 1" of the '''TRANSPORT''' model's '''ACCESS POINT''' and not within Engagement Range of any enemy models.


Units that disembark can then act normally (move, shoot, charge, fight, etc.) in the remainder of the turn, but its models count as having moved that turn, even if they are not moved further (i.e. they never count as having Remained Stationary).
Units that disembark can then act normally (move, shoot, charge, fight, etc.) in the remainder of the turn, but its models count as having moved that turn, even if they are not moved further (i.e. they never count as having Remained Stationary).
Line 173: Line 173:
* Units that start their Movement phase embarked in a '''TRANSPORT''' can disembark this phase.
* Units that start their Movement phase embarked in a '''TRANSPORT''' can disembark this phase.
* A unit must disembark before their '''TRANSPORT''' moves.
* A unit must disembark before their '''TRANSPORT''' moves.
* Disembarking units must be set up wholly within 3" of their '''TRANSPORT''' and not within Engagement Range of any enemy models.
* Disembarking units must be set up within 1" of their '''TRANSPORT''' '''ACCESS POINT''' and not within Engagement Range of any enemy models.
* Units that have disembarked count as having moved this turn.
* Units that have disembarked count as having moved this turn.


Line 186: Line 186:
=== SETTING UP UNITS DISEMBARKING FROM A DESTROYED TRANSPORT ===
=== SETTING UP UNITS DISEMBARKING FROM A DESTROYED TRANSPORT ===
When a '''TRANSPORT''' model is destroyed, if you cannot set up every model from a unit that was embarked within it, only models that cannot be set up are destroyed.
When a '''TRANSPORT''' model is destroyed, if you cannot set up every model from a unit that was embarked within it, only models that cannot be set up are destroyed.
 
[[Category:Rules]]
== AIRCRAFT ==
Some models have the '''AIRCRAFT''' keyword. In addition to the Flying rules, the following rules further describe how these units move across the battlefield and how other units can move beneath them.
 
=== MINIMUM MOVE ===
'''AIRCRAFT''' models typically have a Move characteristic consisting of two values. The first is the model’s minimum Move characteristic – in its Movement phase, all parts of the model’s base must end the move at least that far from where they started. The second is its maximum Move characteristic – no part of the model’s base can be moved further than this. If such a model’s Move characteristic is modified, its minimum and maximum Move characteristics are both modified.
 
If an '''AIRCRAFT''' model cannot make its minimum move, or its minimum move would result in any part of that model (including its base) crossing the edge of the battlefield, then unless you are using the Strategic Reserves rule, that model is removed from the battlefield and counted as destroyed (if the '''AIRCRAFT''' is a '''TRANSPORT''', then any models currently embarked within are likewise counted as destroyed).
 
* '''Minimum move''': Models must move at least their minimum M".
* If a model cannot make its minimum move, it is destroyed (unless you are using Strategic Reserves).
 
=== AIRCRAFT ENGAGEMENT RANGE ===
Although '''AIRCRAFT''' models have an Engagement Range like any other model, the following rules and exceptions apply to it – this will account for the fact that typically '''AIRCRAFT''' models are soaring overhead and not skimming along the ground.
 
Whenever a model makes any kind of move, it can be moved across '''AIRCRAFT''' models (and their bases) as if they were not there, and they can be moved within an enemy '''AIRCRAFT''' model’s Engagement Range, but it cannot end the move on top of another model (or its base), and it cannot end the move within Engagement Range of any enemy '''AIRCRAFT''' models. The only exception are units that can '''FLY''', which can end a charge move within Engagement Range of an enemy '''AIRCRAFT''' model.
 
If, when an '''AIRCRAFT''' unit is selected to Move in the Movement phase, any enemy units are within Engagement Range of it, that '''AIRCRAFT''' unit can still make a Normal Move or an Advance (i.e. it does not have to Fall Back or Remain Stationary).
 
If, when a unit is selected to move in the Movement phase, the only enemy models that are within Engagement Range of it are '''AIRCRAFT''', then it can still make a Normal Move or an Advance (i.e. it does not have to Fall Back or Remain Stationary).
 
* Models can move within an enemy '''AIRCRAFT'''’s Engagement Range.
* Models can move over '''AIRCRAFT''' (and their bases) when they make any kind of move.
* '''AIRCRAFT''' can make a Normal Move or an Advance even when within Engagement Range of enemy models.
* Units can make a Normal Move or an Advance if they are only within Engagement Range of enemy '''AIRCRAFT'''.
 
== HEROIC INTERVENTIONS, PILE INS, CONSOLIDATIONS AND AIRCRAFT ==
Whenever a unit moves when it performs a Heroic Intervention, piles in or consolidates, it must end that move closer to the closest enemy model. In all cases, '''AIRCRAFT''' models are excluded when determining which model is the closest, unless the unit making that move can '''FLY'''.
 
* When a model performs a Heroic Intervention, piles in or consolidates, ignore '''AIRCRAFT''' (unless the model moving can '''FLY''').