Tank: Difference between revisions

Created page with "'''Tanks can use their mass as a weapon, driving right into and through densely packed enemies. This often throws the opposing battle line into disarray, as having some monstrous metal behemoth coming straight at you is unnerving for anybody.''' == Ramming == Vehicles with the Tank subtype can declare that they are going to attempt to Ram an enemy vehicle in the movement phase, and then resolve the attempt in the Charge phase. '''To perform a Ram, first, turn the vehicl..."
 
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* '''Armour.''' Half the Armour Value (rounding up) on the facing that makes impact.
* '''Armour.''' Half the Armour Value (rounding up) on the facing that makes impact.
* '''Mass.''' If the vehicle has the Tank type, add 1.
* '''Mass.''' If the vehicle has the Tank type, add 1. Additionally, treat the AP of the hit as AP2.
* '''Excessive mass.''' If the vehicle has the Heavy or Super-heavy type, or is a building, add 2.
* '''Excessive mass.''' If the vehicle has the Heavy or Super-heavy type, or is a building, add 2. Additionally, treat the AP of the hit as AP1.


''For example, a Land Raider Rams an Ork Trukk, hitting it in the side. The Land Raider has a front armour of 14 (Strength 7), and is a Tank (+1). The total is 7+1, which means that the Trukk suffers a Strength 8 hit against its side armour, and is in serious trouble.''
''For example, a Land Raider Rams an Ork Trukk, hitting it in the side. The Land Raider has a front armour of 14 (Strength 7), and is a Tank (+1). The total is 7+1, which means that the Trukk suffers a Strength 8 hit against its side armour, and is in serious trouble.''