Super-Heavy Vehicle: Difference between revisions

Created page with "{| class="wikitable" |'''From the lumbering Baneblade tanks of the Astra Militarum to the forbidding Tesseract Vault of the Necrons, all of the war engines that fall into this category are huge armour-clad constructions that each carry enough firepower to vaporise, smash or incinerate an entire army.''' Super-heavy vehicles are vehicles that have the additional rules and exceptions given below. ---- == Movement == Regardless of their type, Super-heavy vehicles cannot us..."
 
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== Movement ==
== Movement ==
Regardless of their type, Super-heavy vehicles cannot use the Jink special rule.
Regardless of their type, Super-heavy vehicles cannot use the Jink special rule. They can also only pivot up to 45 degrees instead of 90 when moving.
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== Vehicle Damage ==
== Vehicle Damage ==
Super-heavy vehicles have armour plating and internal supports far superior to those of regular vehicles. This translates into a greater number of Hull Points, which makes them more difficult to destroy than your average tank.
Super-heavy vehicles have armour plating and internal supports far superior to those of regular vehicles. This translates into a greater number of Hull Points, which makes them more difficult to destroy than your average tank.
Each time a Super-heavy vehicle suffers an Explodes! result on the Vehicle Damage table, instead of suffering the effects listed, it suffers d3 Hull Points lost. If the vehicle is already or would be brought below 0 Hull Points, roll on the Vehicle Damage table again, and suffers the effects of whatever is rolled. If the result is an Explodes! result again, it follows the normal rules for exploding.
Each time a Super-heavy vehicle suffers an Explodes! result on the Vehicle Damage table, instead of suffering the effects listed, it suffers d3 Hull Points lost. If the vehicle is already at 0 Hull Points, roll on the Vehicle Damage table again, and suffers the effects of whatever is rolled. If the result is an Explodes! result again, it follows the below rules for exploding.
Furthermore, a Super-heavy vehicle is so large and has so many crew that the effects of Crew Shaken, Crew Stunned, Immobilised or Weapon Destroyed results are ignored. However, Super-heavy vehicles are still subject to losing Hull Points from glancing and penetrating hits as usual, just not the extra damage effects from the Vehicle Damage table.
Furthermore, a Super-heavy vehicle is so large and has so many crew that the effects of Crew Shaken, Crew Stunned, Immobilised or Weapon Destroyed results are ignored. However, Super-heavy vehicles are still subject to losing Hull Points from glancing and penetrating hits as usual, just not the extra damage effects from the Vehicle Damage table.
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