Chapter Tactics: Difference between revisions

Created page with "=== Black Templars Chapter Tactics === {| class="wikitable" |The Black Templars mix zealous fury with unorthodox close-assault tactics, forging themselves into crusades whose onslaught is as terrifying as it is brutal. Driven by their devotion to the Emperor, they will never back down from a challenge, and steel their minds against the vile corruptions of witch and heretic alike. |} '''Holy Crusaders:''' Black Templars models have the Crusader and Adamantium Will special..."
 
 
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'''Fight on the Move:''' White Scars models have the Hit & Run special rule. A unit composed entirely of White Scars models can re-roll the dice when determining Run moves.
'''Fight on the Move:''' White Scars models have the Hit & Run special rule. A unit composed entirely of White Scars models can re-roll the dice when determining Run moves.
== Successor Chapters ==
In the aftermath of the Horus Heresy and in the millennia since, many Chapters have been founded from the gene-seed of the loyalist Legions. Some retain the traditions and fighting styles of their parent Chapter, whilst others diverge radically according to the preferences of their founding Chapter Master. This section allows you to customise the rules for your successor Chapter to best represent them on the battlefield.
If your chosen Chapter does not have an associated Chapter Tactic, you must instead create their Chapter Tactic by selecting rules from the list here. Unless otherwise stated, your Chapter has two Successor Tactics from the following list:
=== Bolter Fusillades ===
With rigorous drilling and singular focus, this Chapter trains its battle-brothers to optimise the killing fury of their bolt weaponry and annihilate their enemies in firefights.
When resolving an attack made with a bolt weapon by a model with this tactic, re-roll a hit roll of 1.
=== Born Heroes ===
Like demigods of war do the champions of this Chapter bestride the battlefield, taking their blades to any foe who dares challenge them and leaving nought but bloodied corpses in their wake.
CHARACTER units with this tactic can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".
=== Duellists ===
This Chapter prizes skill and precision in close-quarters combat above simple ferocity. Its warriors are deadly combatants, their attacks flowing around their enemies’ guard like smoke.
When resolving an attack made with a melee weapon by a model with this tactic against an INFANTRY or BIKER unit, add +1 to the WS of models with this tactic.
You cannot select this tactic if you have already selected the Whirlwind of Rage tactic.
=== Fearsome Aspect ===
Whether through ominous trappings and iconography, deafening vox-amplified war cries or simply the sheer force of their presence, this Chapter’s warriors sow terror amongst the enemy ranks.
Subtract 1 from the Leadership characteristic of enemy units whilst they are within 3" of any units from your army with this tactic.
=== Hungry for Battle ===
For this Chapter’s warriors, all else is but a prelude to the glorious moment in which their warriors’ charge crashes home.
When a unit with this tactic Advances or makes a charge move, add 1 to the Advance roll or charge roll.
=== Indomitable ===
No matter what horrors they face, nor what catastrophic losses they might suffer, this Chapter’s warriors stand immovable and fearless before even the most ghastly foe.
When a Morale test is taken for a unit with this tactic, negative modifiers do not apply to models with this tactic.
=== Inheritors of the Primarch ===
So closely do this Chapter’s warriors cleave to the strategic doctrines of their genetic forebears that only their heraldry marks them out as unique from the First Founding Chapter they emulate.
If you select this Successor Tactic you cannot select a second. Select one of the following Chapters and use the Chapter Tactic of that Chapter: Ultramarines, Imperial Fists, White Scars, Raven Guard, Salamanders, Dark Angels, or Iron Hands.
'''Designer's Note:''' If, in the background of our publications, your Chapter is a known successor of a specific First Founding Chapter (for example, the Storm Lords Chapter is a known successor of the White Scars), then if you select this Successor Tactic you must select the Chapter Tactic of that First Founding Chapter.
=== Knowledge is Power ===
Vast are the data-stacks and Librarius cloisters of this Chapter, and esoteric is the knowledge possessed by its psykers. In battle, they swiftly establish empyric dominance.
When a Psychic test or Deny the Witch test is taken for a PSYKER model with this tactic, re-roll any or all dice rolls of 1.
=== Long-range Marksmen ===
This Chapter’s warriors are able to extend the maximum effective range of their firearms through a combination of modified targeting rituals and precision adjustments by their skilled armourers.
Add 3" to the Range characteristic of ranged weapons models with this tactic are equipped with.
=== Master Artisans ===
Far and wide spreads the fame of this Chapter’s craftsmen, who fashion the finest masterwork weaponry for their battle brothers to wield against the foe.
When a unit with this tactic fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll and you can re-roll a single wound roll.
=== Preferred Enemy ===
Time and time again, the warriors of this Chapter have faced the same foes. Through bloody defeat and hate-fuelled victory they have learned their enemies’ weaknesses well.
When you select this tactic, select one of the following Faction keywords: TYRANIDS, AELDARI, ORK, HERETIC ASTARTES, NECRONS, T’AU EMPIRE. Models with this rule gain [Preferred Enemy:] against the faction keyword your selected.
=== Rapid Assault ===
Firing from the hip, tracking their targets with enhanced runic displays that flicker lightning-fast across their auto-senses, the warriors of this Chapter lay down punishing fusillades even as they close with the foe.
Models with this tactic do not suffer the penalty for Advancing and firing Assault weapons.
=== Scions of the Forge ===
This Chapter’s warriors are expert armourers, their tanks and Dreadnoughts maintained to levels that even the Adeptus Mechanicus would admire.
Models with this tactic that have the Vehicle unit type treat AP1 weapons as AP2 weapons for the purposes of Armor Penetration rolls.
=== Stalwart ===
How does one defeat warriors whose willpower and determination are so ferocious that they can shrug off even the most catastrophic injuries and keep on fighting?
Non-vehicle models with this tactic receive the [Feel No Pain: 6+] special rule.
=== Stealthy ===
This Chapter makes a virtue of deception and cunning, and drills its battle-brothers in evasive techniques that allow them to hug the shadows and close upon their foes unseen and unsuspected.
When resolving an attack made with a ranged weapon against a unit with this tactic by a model that is more than 12" away, that unit is treated as having the Shrouded special rule.
=== Stoic ===
Bravery runs in the blood of this Chapter’s battle-brothers, who can endure the most terrifying tests of spirit and emerge unbowed.
Add 1 to the Leadership characteristic of models with this tactic.
=== Tactical Withdrawal ===
Masters of hit-and-run warfare, this Chapter’s warriors are well drilled in the art of swiftly disengaging only to hurl themselves back into the fray with fresh impetus.
Units with this tactic can charge in a turn in which they Fell Back.
=== Warded ===
Whether through latent psychic talent, personal energy shielding, enhanced reflexes or sheer zealotry, the battle-brothers of this Chapter can shrug off even the most devastating attacks.
When a model with this tactic would lose a wound as a result of a psychic power, roll one D6; on a 4+ that wound is not lost.
=== Whirlwind of Rage ===
Like ravening beasts this Chapter’s battlebrothers fall upon their opponents, venting the fury in their souls in the form of a bloody rampage through the enemy lines.
When resolving an attack made with a melee weapon by a model with this tactic in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, those attacks have the [Sustained Hits: 1] keyword.
You cannot select this tactic if you have already selected the Duellists tactic.