AELDARI: Difference between revisions

 
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When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.
When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.


Once per phase, before making a dice roll for a model or unit from your army, if you have one or more dice in your Fate dice pool, you can use one of those Fate dice. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any).
Once per phase, before making a dice roll for a model or unit from your army, if you have one or more dice in your Fate dice pool, you can use one or more of those Fate dice for a test. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any).


=== Exarch Powers ===
=== Exarch Powers ===
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|-
|-
|1
|1
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1. Those attacks also receive the [Devastating Wounds] and [Precision Shots] keywords.
|-
|-
|2
|2
|An Eye on Distant Events - Choose up to D3 units in your army. These units gain the [Scout 2] special rule.
|An Eye on Distant Events - Choose up to 3 units in your army. These units gain the [Scout 2] special rule.
|-
|-
|3
|3
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=== KURNOUS’ BOW ===
=== KURNOUS’ BOW ===
''This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.''
''This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.''
'''Eldar''' model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:
'''Eldar''' model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile:
{| class="wikitable"
{| class="wikitable"
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=== THE PHOENIX GEM ===
=== THE PHOENIX GEM ===
''At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.''
''At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.''
'''Eldar''' model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.
 
'''Eldar''' model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current turn, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.


=== SHARD OF ANARIS ===
=== SHARD OF ANARIS ===
When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.
''When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds.''
'''AURYANI''' model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:
 
'''ASURYANI''' model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:
{| class="wikitable"
{| class="wikitable"
|WEAPON
|WEAPON
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|3
|3
|-
|-
| colspan="5" |'''Abilities:''' Each time the bearer fights, it makes D3+3 additional attacks with this weapon.
| colspan="5" |'''Abilities:''' [Sustained Hits 1], Each time the bearer fights, it makes D3+3 additional attacks with this weapon.
|}
|}


=== FAOLCHÚ’S WING ===
=== FAOLCHÚ’S WING ===
The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.
''The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall.''
 
'''ELDAR INFANTRY''' model only.
'''ELDAR INFANTRY''' model only.


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=== FIRESABRE ===
=== FIRESABRE ===
Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.
''Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing.''
 
'''ELDAR''' model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:
'''ELDAR''' model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile:
{| class="wikitable"
{| class="wikitable"
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|2
|2
|-
|-
| colspan="5" |'''Abilities:''' Soul Blaze, Wildfire
| colspan="5" |'''Abilities:''' Soul Blaze, Wildfire, Vaul's Work
|}
|}


=== SUNSTORM ===
=== SUNSTORM ===
It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.
''It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star.''
 
'''ELDAR BIKER''' model only.
'''ELDAR BIKER''' model only.


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=== AEGIS OF ELDANESH ===
=== AEGIS OF ELDANESH ===
This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.
''This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle.''
 
'''AUTARCH'''  model only.
'''AUTARCH'''  model only.


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* The bearer receives the [Feel No Pain: 5+] keyword.
* The bearer receives the [Feel No Pain: 5+] keyword.


'''THE WEEPING STONES'''
=== '''THE WEEPING STONES''' ===
''Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.''


Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future.
'''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.
'''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.
== Aeldari Craftworlds ==
If your army is Battle-forged, <CRAFTWORLD> units in ASURYANI Detachments gain access to the following craftworld rules, provided all <CRAFTWORLD> units in your army are from the same craftworld. If every <CRAFTWORLD> unit in an ASURYANI Detachment is from the same craftworld, that Detachment is referred to as a CRAFTWORLD Detachment. Note that, for the purposes of these craftworld rules, the Ynnari are treated as a Craftworld and the YNNARI keyword is considered to be a replacement for the <CRAFTWORLD> keyword.
==== WARLORD TRAITS & RELICS ====
Each craftworld has an associated Craftworld Warlord Trait and Relic. If an ASURYANI <CRAFTWORLD> CHARACTER model gains a Warlord Trait or Relic, they can have the relevant Craftworld Warlord Trait or Relic instead of a Aeldari Warlord Trait or Relic.
=== [[Aeldari Craftworlds]] ===
== The Ynnari ==
The Ynnari draw their numbers from every portion of Aeldari society, believing that Ynnead is the only hope for their race.
A '''CRAFTWORLD''' Detachment that is from the Ynnari can also include '''HARLEQUINS''' units, '''<KABAL>''' '''DRUKHARI''' units, '''<WYCH''' '''CULT>''' '''DRUKHARI''' units, '''INCUBI''' units and '''SCOURGES''' units (see ''Codex: Drukhari''), but for each of these units it includes, it must also include one '''ASURYANI''' unit with the same Battlefield Role with the exception of Dedicated Transports. A '''YNNARI''' Detachment that includes any of these units in this way is still considered to be an '''ASURYANI''' Detachment, but the following additional rules apply:
* '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes.
* '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to.
* '''HARLEQUINS''' '''TRANSPORT''' models in a '''YNNARI''' Detachment lose every instance of the '''<SAEDATH>''' keyword from the Transport ability on their datasheet.
* '''YNNARI''' '''HARLEQUINS''' units cannot be given any Pivotal Role upgrades.
* '''YNNARI''' '''DRUKHARI''' units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (''see Codex: Drukhari'').
* For the purposes of the Strands of Fate ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword.
=== YNNARI ATTRIBUTE: STRENGTH FROM DEATH ===
''To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.''
* Each time an attack is made by a model with this attribute, if that model’s unit or the enemy unit it is attacking is below its Starting Strength, add 1 to that attack’s hit roll.
=== YNNARI WARLORD TRAITS ===
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.
{| class="wikitable"
|'''D6'''
|'''Warlord Traits'''
|-
|'''1'''
|'''Lord of Rebirth''' Your Warlord has the It Will Not Die and Feel No Pain special rules.
|-
|'''2'''
|'''Warden of Souls''' Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.
|-
|'''3'''
|'''Walker of Many Paths''' At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit & Run, Move Through Cover.
|-
|'''4'''
|'''Master of Death''' Melee attacks made by this Warlord have the Sustained Hits 1 special rule.
|-
|'''5'''
|'''Ruthless Commander''' Your Warlord and all friendly units with the Ynnari Faction within 12" of them are Fearless.
|-
|'''6'''
|'''Favoured of Ynnead''' Your Warlord and their unit can make a Soulburst action when they are within 14" of a unit that is destroyed, rather than 7".
|}
== Ynnari Relics ==
=== Asu-var, the Sword of Silent Screams ===
{| class="wikitable"
|This blade steals the foe’s voice and life alike.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
| +2
|2
|Melee, '''Silence''', Two-handed
|}
'''Silence:''' Enemy units within 3" of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.
----
=== Corag Hai’s Locket ===
{| class="wikitable"
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.
|}
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.
----
=== Hungering Blade ===
{| class="wikitable"
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.
|}
Replaces one of the bearer’s melee weapons.
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
|User
| 3
|Melee, '''Blessing of Yvraine''', Fleshbane
|}
'''Blessing of Yvraine:''' If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.
----
=== Kha-vir, the Sword of Sorrows ===
{| class="wikitable"
|This blade’s razored kiss turns its victims to ash.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
| +2
|3
|Melee, Instant Death
|}
----
=== Mirrorgaze ===
{| class="wikitable"
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.
|}
The wearer has the Blind, Counter-attack and Night Vision special rules.
----
=== Song of Ynnead ===
{| class="wikitable"
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.
|}
Replaces one of the bearer’s ranged weapons.
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|18"
|1
|5
|Pistol 3, '''Bladestorm''', '''Deathsong''', Poisoned (2+)
|}
'''Bladestorm:''' When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.
'''Deathsong:''' If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.
----
=== Soulsnare ===
{| class="wikitable"
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|8"
|3
|2
|Assault 1, Blast, Instant Death, One use only
|}
----
=== The Lost Shroud ===
{| class="wikitable"
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.
|}
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.
----
=== Vilith-zhar, the Sword of Souls ===
{| class="wikitable"
|This shape-shifting blade was forged in the heat of burning souls.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
|User
|2
|Melee, Armourbane, Fleshbane, Soul Blaze
|}