AELDARI: Difference between revisions

 
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=== Ancient Doom ===
=== Ancient Doom ===
{| class="wikitable"
{| class="wikitable"
|The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.
|''The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.''
|}
|}
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.
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=== Battle Focus ===
=== Battle Focus ===
{| class="wikitable"
{| class="wikitable"
|When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.
|''When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.''
|}
|}
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make a normal move after shooting, or make an additional normal move and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.


Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting.  
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting.  


A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.
----
=== Agile Maneuvers ===
{| class="wikitable"
|''In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.''
|}
If your Army Faction is '''ASURYANI''', at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.
{| class="wikitable"
|
{| class="wikitable"
|'''BATTLE SIZE'''
|'''AGILE MANEUVER TOKENS'''
|-
|Incursion
|'''2'''
|-
|Strike Force
|'''4'''
|-
|Onslaught
|'''6'''
|}
|}
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost.
AGILE MANOEUVRES
{| class="wikitable"
|-
|SWIFT AS THE WIND
'''TRIGGER:''' When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).
'''EFFECT:''' Until the end of the phase, add 2" to the Move characteristic of models in that unit.
|}
{| class="wikitable"
|-
|FLITTING SHADOWS
'''TRIGGER:''' When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.


=== Strands of Fate ===
'''EFFECT:''' Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit.
|}
{| class="wikitable"
{| class="wikitable"
|The Aeldari live on the brink of extinction. As such, their Farseers have become adept at reading future events, seeing the many strands of fate ahead of their people and the consequences of following each one. Taken at the right time, a simple action can avoid calamitous outcomes, aiding the Aeldari in their continued struggle for survival.
|-
|STAR ENGINES
'''TRIGGER:''' When an eligible '''VEHICLE''' unit from your army is selected to make a Normal move.
 
'''EFFECT:''' Until the end of the phase, add D6+1" to the Move characteristic of models in that unit.
|}
|}
If your primary detachment is Eldar, at the start of the battle, make a Strands of Fate roll by rolling twelve D6.
{| class="wikitable"
|-
|SUDDEN STRIKE
'''TRIGGER:''' When an eligible unit from your army is selected to fight.


If you wish, you can then re-roll all of these dice, but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner, rolling one less D6 each time you do, until you are satisfied with the results rolled (or until you only have a single D6 remaining).
'''EFFECT:''' Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
|}
{| class="wikitable"
|-
|OPPORTUNITY SEIZED
'''TRIGGER:''' When an enemy unit ends a Fall Back move.


When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.
'''EFFECT:''' One eligible unit from your army (excluding '''TITANIC''' units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1".
|}
{| class="wikitable"
|-
|FADE BACK
'''TRIGGER:''' In your opponent’s Shooting phase, just after an enemy unit has shot.


Once per phase, before making a dice roll for a model or unit from your army, if you have one or more dice in your Fate dice pool, you can use one or more of those Fate dice for a test. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any).
'''EFFECT:''' One eligible unit from your army (excluding '''TITANIC''' units) that was hit by one or more of those attacks can make a Normal move of up to D6+1".
|}
----


=== Exarch Powers ===
=== Exarch Powers ===
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'''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.
'''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6.


== Aspect Shrine Relics ==
'''THE AVENGING BLADE'''
''This diresword contains the spirit stone of an ancient Exarch who was slain in agony after being betrayed by those of the Dark Kin. Each strike with the blade unleashes this fallen Exarch’s fury in searing bursts of psychic energy.''
Dire Avenger Exarch model with diresword only. This Relic replaces a diresword and has the following profile:
{| class="wikitable"
|WEAPON
|RANGE
|TYPE
|S
|AP
|-
|The Avenging Blade
|Melee
|Melee
|<nowiki>+2</nowiki>
|2
|}
'''DRAGON’S FURY'''
''Incorporated into ornate vambraces, these flared projectors are capable of creating an incandescent wall of armour-melting flame, stopping charging foes in their tracks.''
Fire Dragon Exarch model only. Each time the bearer’s unit is selected as the target of a charge, subtract 2 from the charge roll.
'''SHADOWSTING'''
''This biting blade is said by some to be the sister to Isirmathil, the mighty weapon of the Phoenix Lord Karandras. Its deadly teeth slice through the foe with barely a whisper.''
Striking Scorpion Exarch model with biting blade only. This Relic replaces a biting blade and has the following profile:
{| class="wikitable"
|WEAPON
|RANGE
|TYPE
|S
|AP
|-
|Shadowsting
|Melee
|Melee
|<nowiki>+3</nowiki>
|3
|-
| colspan="5" |'''Abilities:''' [Extra Attacks 2]
|}
'''CRONESCREAM'''
''At a mental command, this mask unleashes a blast of the psychoempathic energy it stores from the wearer’s battle cries.''
Howling Banshee Exarch model only. Once per battle, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 S5 AP2 hits, and an additional 1 hit for each charge move the bearer has made during the battle.
'''THE PHOENIX PLUME'''
''This single feather, worn upon the Exarch’s helm, is taken from psychocrystalline avians. Its cries are said to alert the craftworld’s defences to the presence of malefic power.''
Swooping Hawk Exarch model only.
* The bearer has a 4+ invulnerable save.
* The bearer receives [Feels No Pain 5+] as a special rule.
'''THE SPIDER’S BITE'''
''These blades contain microscopic pores filled with the venom of the arachnoids that inhibit the craftworld’s infinity circuit. Anything that feels their bite is slowly turned into immovable wraithbone.''
Warp Spider Exarch model with powerblades only. This Relic replaces powerblades and has the following profile:
{| class="wikitable"
|WEAPON
|RANGE
|TYPE
|S
|AP
|-
|The Spider’s Bite
|Melee
|Melee
|<nowiki>+2</nowiki>
|2
|-
| colspan="5" |'''Abilities:''' Each time an attack is made with this weapon, on an unmodified wound roll of 6 that attack has a the [Instant Death] keyword.
|}
'''KHAINE’S LANCE'''
''This ornate jetbike’s nose projects a potent energy field that blasts a gap in the enemy’s defences.''
Shining Spear Exarch model only. The bearer and his unit receive the [Hammer of Wrath] special rule, and these hits are resolved at Strength 6.
'''SHRINE SKULL'''
''When one of these trophies is brought forth, the bearer becomes the manifestation of Khaine’s will in his role as the destroyer.''
Dark Reaper Exarch model with Reaper launcher only. If an enemy unit has any models destroyed by an attack made by the bearer, until the end of the turn, subtract 2 from LD tests taken for that enemy unit.
== Aeldari Craftworlds ==
== Aeldari Craftworlds ==


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* '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes.
* '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes.
* '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to.  
* '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to.  
* '''HARLEQUINS''' '''TRANSPORT''' models in a '''YNNARI''' Detachment lose every instance of the '''<SAEDATH>''' keyword from the Transport ability on their datasheet.
* For the purposes of the Agile Maneuvers ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword.
* '''YNNARI''' '''HARLEQUINS''' units cannot be given any Pivotal Role upgrades.
* '''YNNARI''' '''DRUKHARI''' units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (''see Codex: Drukhari'').
* For the purposes of the Strands of Fate ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword.


=== ATTRIBUTE: STRENGTH FROM DEATH ===
=== ATTRIBUTE: STRENGTH FROM DEATH ===
''To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.''
''To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity in them.''


* Each time an attack is made by a model with this attribute, if that model’s unit or the enemy unit it is attacking is below its Starting Strength, add 1 to that attack’s hit roll.
Whenever a unit is completely destroyed within 7" of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a ''Soulburst'' action. You cannot pick a unit that is locked in combat, Falling Back or that has Gone to Ground. A unit making a ''Soulburst'' action can do one of the following, even if it has already done so in this turn:
* The unit can immediately move as if it were your Movement phase.
* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls.
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase).
* The unit can immediately fight as if was your Combat phase, but receives a -1 penalty to hit rolls. 
A unit can only make a ''Soulburst'' action once per turn.
 
=== YNNARI WARLORD TRAITS ===
When generating their Warlord Traits, a Warlord with the Ynnari Faction may choose to roll on the table below instead of those found in Warhammer 40,000: The Rules or the Aeldari codexes.
{| class="wikitable"
|'''D6'''
|'''Warlord Traits'''
|-
|'''1'''
|'''Lord of Rebirth''' Your Warlord has the It Will Not Die and Feel No Pain special rules.
|-
|'''2'''
|'''Warden of Souls''' Whilst this Warlord is drawing Strength from Death, add 2 to their Attacks and Strength characteristics.
|-
|'''3'''
|'''Walker of Many Paths''' At the beginning of each of your turns, your Warlord may choose one of the following special rules to gain until the beginning of your following turn: Crusader, Hit & Run, Move Through Cover.
|-
|'''4'''
|'''Master of Death''' Melee attacks made by this Warlord have the Sustained Hits 1 special rule.
|-
|'''5'''
|'''Ruthless Commander''' Your Warlord and all friendly units with the Ynnari Faction within 12" of them are Fearless.
|-
|'''6'''
|'''Favoured of Ynnead''' Your Warlord and their unit can make a Soulburst action when they are within 14" of a unit that is destroyed, rather than 7".
|}
 
== Ynnari Relics ==
 
=== Asu-var, the Sword of Silent Screams ===
{| class="wikitable"
|This blade steals the foe’s voice and life alike.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
| +2
|2
|Melee, '''Silence''', Two-handed
|}
'''Silence:''' Enemy units within 3" of the Visarch use the lowest Leadership characteristic in their unit, rather than the highest.
----
 
=== Corag Hai’s Locket ===
{| class="wikitable"
|Corag Hai, the ancient priestess killed by Yvraine in the Crucibael arena, died spectacularly when Ynnead chose his emissary to the living Eldar world. Only this soulsteel trinket was left amongst the dust of her discorporation. It has inside it two stylised cameo pictures; Morai-Heg on one side, and Ynnead on the other, representing the end of life and the beginning of rebirth respectively. The wearer of this locket can channel the energies of this immortal cycle into themselves, healing their wounds and extending their lifespan whenever they are near the ebbing fires of a slain victim.
|}
When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice before removing any casualties. On a 4 or more, the bearer regains a lost Wound.
----
 
=== Hungering Blade ===
{| class="wikitable"
|The Hungering Blade has been blessed by Yvraine in the name of her macabre deity. Within it is a terrible appetite, a longing to turn all living Eldar to inert corpses in order to see the supremacy of Ynnead hastened and the Great Enemy defeated as a result. Great care must be taken by the wielder, for the slightest scratch upon the flesh from this glistening blade can result in a deadly necrosis that turns the body to dust in the space of a few seconds. Its effects upon non-Eldar life forms are just as profound.
|}
Replaces one of the bearer’s melee weapons.
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
|User
| 3
|Melee, '''Blessing of Yvraine''', Fleshbane
|}
'''Blessing of Yvraine:''' If any non-vehicle models are killed by this weapon, after the bearer has fought, the wielder gains +1 Attack until the end of combat. This effect stacks.
----
 
=== Kha-vir, the Sword of Sorrows ===
{| class="wikitable"
|This blade’s razored kiss turns its victims to ash.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
| +2
|3
|Melee, Instant Death
|}
----


=== WARLORD TRAIT: MASTER OF DEATH ===
=== Mirrorgaze ===
''This warrior of the Reborn is the keeper of many souls; their mastery over deathly energy is unparalleled.''
{| class="wikitable"
|This ornate helm is covered in tiny mosaic shards splintered from the famed Crystal Mirror, the Ulthwéan artefact that allowed Kysaduras the Anchorite to peer into the realm of the dead at will. Its facets can channel the blinding light of battle to rob the sight of those who look upon it, giving the wearer a critical moment of advantage that may be the difference between life and death.
|}
The wearer has the Blind, Counter-attack and Night Vision special rules.
----


* This Warlord's Melee weapon gains [Sustained Hits 1]. If it is benefitting from Strength From Death, it instead has [Sustained Hits 2].
=== Song of Ynnead ===
{| class="wikitable"
|The whispering hiss of the monomolecular discs that shoot from this pistol rises to a deafening roar of triumph when it claims a life. Those nearby are assailed by terrible hallucinations, as vengeful spirits clamour within their minds with their grave-cold claws clutching and raking at their sanity.
|}
Replaces one of the bearer’s ranged weapons.
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|18"
|1
|5
|Pistol 3, '''Bladestorm''', '''Deathsong''', Poisoned (2+)
|}
'''Bladestorm:''' When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and is resolved at AP2.


==== RELIC: THE LOST SHROUD ====
'''Deathsong:''' If a model is killed by this weapon in the Shooting phase, its unit must take a take a Morale check at the end of the phase.
''This cloak was woven from the ectoplasmic by-product that trailed from Craftworld Biel-Tan’s ravaged infinity circuit after the daemon invasion that saw it sundered. Although its daemonic ties cause it to be regarded as highly dangerous, within its shimmering weave the deathless blessing of Ynnead is exceedingly powerful.''
----


'''YNNARI''' model only. Each time an attack is allocated to the bearer add 1 to any saving throws it could take - this can not improve an Armor, Cover, or Invulnerable save past a 2+.
=== Soulsnare ===
{| class="wikitable"
|This large, rune-inscribed orb is filled with the psychic gossamer of Ynnead’s all-constraining net. When hurled at the ground, it bursts open in a cloud of glittering thread. Much as the monofilament wire of a Warp Spider Aspect Warrior’s deathspinner slices effortlessly through armour, flesh and bone, the shining filaments of the soulsnare cut through the animating spirit. Those standing nearby collapse in crumpled heaps, their bodies no more than lifeless clay as their spirits howl in anguish. Truly it is said that to stand in the path of the Ynnari is to risk an eternity of pain.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|8"
|3
|2
|Assault 1, Blast, Instant Death, One use only
|}
----
 
=== The Lost Shroud ===
{| class="wikitable"
|This cloak was woven from the silken threads of ectoplasmic by-product that wisped from Craftworld Biel-Tan’s ravaged infinity circuit after the great daemonic intrusion that took it to the brink of catastrophe. The seers of the Eldar consider it dangerous in the extreme, for it may still harbour a link to the daemonic – one brave enough to don the cloak will soon find their companions giving them a wide berth indeed. It may just be worth it, however, for within its shimmering weave, the deathless blessing of Ynnead is exceedingly powerful.
|}
The bearer has the Eternal Warrior, Feel No Pain and It Will Not Die special rules. The bearer no longer has the Independent Character special rule, if applicable.
----
 
=== Vilith-zhar, the Sword of Souls ===
{| class="wikitable"
|This shape-shifting blade was forged in the heat of burning souls.
|}
{| class="wikitable"
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
| -
|User
|2
|Melee, Armourbane, Fleshbane, Soul Blaze
|}