Grey Knights Datasheets: Difference between revisions

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Line 4: Line 4:
=== Brother-Captain ===
=== Brother-Captain ===
{| class="wikitable"
{| class="wikitable"
|'''150'''
|'''100'''
|
|
{| class="wikitable"
{| class="wikitable"
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|4
|4
|4
|4
|3
|6
|5
|5
|5
|3
|10
|10
|2+
|2+
Line 41: Line 41:
|4
|4
|4
|4
|3
|7
|5
|5
|4
|6
|10
|10
|2+
|2+
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|4
|4
|4
|4
|3
|6
|5
|5
|5
|3
|10
|10
|2+
|2+
Line 199: Line 199:
|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Brother-Captain Stern knows the Banishment, Hammerhand and Sanctuary powers from the '''Daemonology''' ('''Sanctic''') discipline.
|Brother-Captain Stern knows the Banishment, Hammerhand and Sanctuary powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|}
|}
|}
Line 206: Line 206:
=== Brotherhood Champion ===
=== Brotherhood Champion ===
{| class="wikitable"
{| class="wikitable"
|'''150'''
|'''60'''
|
|
{| class="wikitable"
{| class="wikitable"
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|4
|4
|4
|4
|2
|4
|5
|5
|5
|2
|10
|10
|2+
|2+
Line 283: Line 283:
|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Brotherhood Champions know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline.
|Brotherhood Champions know one power from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|}
|}
|}
----
----


=== Castellan Crowe ===
=== Brotherhood Chaplain ===
{| class="wikitable"
{| class="wikitable"
|'''175'''
|'''110'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 308: Line 308:
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Castellan Crowe
|Chaplain
|6"
|5"
|8
|5
|4
|4
|4
|4
|5
|4
|4
|4
|4
|2
|6
|3
|10
|10
|2+
|2+
Line 322: Line 322:
|}
|}
|}
|}
'''Unit Composition:''' 1 (Unique)
'''Unit Composition:''' 1 Brotherhood Chaplain
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 329: Line 329:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Artificer armour
|• Terminator armour
|-
|-
|• Storm bolter
|• Crozius arcanum
|-
|-
|• Frag grenades
|• Frag grenades
Line 339: Line 339:
|• Psyk-out grenades
|• Psyk-out grenades
|-
|-
|• Iron halo
|• Rosarius
|-
|-
|
|
|-
|-
|'''Relics of Titan:'''
|-
|• The Blade of Antwyr
|}
|
{| class="wikitable"
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|• The Aegis
|• The Aegis
|-
|-
|• Fearless
|• And They Shall Know No Fear
|-
|• Heroic Sacrifice
|-
|-
|• Independent Character
|• Independent Character
|-
|• The Perfect Warrior
|-
|-
|• Preferred Enemy (Daemons)
|• Preferred Enemy (Daemons)
|-
|-
|• Psyker (Mastery Level 2)
|• Psyker (Mastery Level 1)
|-
|-
|• Purity of Spirit
|• Purity of Spirit
|-
|-
|• Master Swordsman
|• Zealot
|}
|
{| class="wikitable"
|'''Warlord Traits:'''
|-
|-
|• Hammer of Righteousness
|• Litanies of Purity
|-
|-
|
|
Line 379: Line 365:
|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Castellan Crowe knows the Banishment, Hammerhand and Cleansing Flame powers from the '''Daemonology''' ('''Sanctic''') discipline.
|Grey Knights Chaplains generate their powers from the '''Daemonology''' ('''Sanctic''') or '''Dominus''' disciplines.
|}
|}
|}
|
----
{| class="wikitable"
 
|'''Options:'''
=== Librarian ===
|
{| class="wikitable"
|-
|'''110'''
| colspan="2" |• May take one of the following:
|-
|  - Storm bolter
|'''5''' pts
|-
|  - Combi-flamer, -melta or -plasma
|'''10''' pts
|-
| colspan="2" |• May take items from the '''Special Issue Wargear''' and/or '''Relics of Titan''' lists.
|}
|}
----
 
=== Castellan Crowe ===
{| class="wikitable"
|'''175'''
|
|
{| class="wikitable"
{| class="wikitable"
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|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Librarian
|Castellan Crowe
|5"
|6"
|5
|8
|4
|4
|4
|4
|4
|4
|2
|6
|4
|6
|2
|6
|10
|10
|2+
|2+
Line 418: Line 419:
|}
|}
|}
|}
'''Unit Composition:''' 1 Librarian
'''Unit Composition:''' 1 (Unique)
|}
|}
{| class="wikitable"
{| class="wikitable"
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|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Terminator armour
|• Artificer armour
|-
|-
|• Nemesis warding stave
|• Storm bolter
|-
|-
|• Frag grenades
|• Frag grenades
Line 435: Line 436:
|• Psyk-out grenades
|• Psyk-out grenades
|-
|-
|• Psychic hood
|• Iron halo
|-
|-
|
|
|-
|-
|'''Relics of Titan:'''
|-
|• The Blade of Antwyr
|}
|
{| class="wikitable"
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|• The Aegis
|• The Aegis
|-
|-
|• And They Shall Know No Fear
|• Fearless
|-
|• Heroic Sacrifice
|-
|-
|• Independent Character
|• Independent Character
|-
|• The Perfect Warrior
|-
|-
|• Preferred Enemy (Daemons)
|• Preferred Enemy (Daemons)
Line 452: Line 463:
|-
|-
|• Purity of Spirit
|• Purity of Spirit
|-
|• Master Swordsman
|}
|
{| class="wikitable"
|'''Warlord Traits:'''
|-
|• Hammer of Righteousness
|-
|-
|
|
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|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Grey Knights Librarians generate their powers from the '''Daemonology''' ('''Sanctic'''), '''Dominus''', '''Divination''', '''Pyromancy''', '''Telekinesis''' and '''Telepathy''' disciplines.
|Castellan Crowe knows the Banishment, Hammerhand and Cleansing Flame powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline..
|}
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|• May be upgraded to Psyker (Mastery Level 3)
|'''25''' pts
|-
| colspan="2" |• May take one of the following:
|-
|  - Storm bolter
|'''5''' pts
|-
|  - Combi-flamer, -melta or -plasma
|'''10''' pts
|-
| colspan="2" |• May replace Nemesis warding stave with one of the following:
|-
|  - Nemesis force sword, Nemesis force halberd or two Nemesis falchions
|'''free'''
|-
|  - Nemesis Daemon hammer
|'''5''' pts
|-
| colspan="2" |• May take items from the '''Special Issue Wargear''' and/or '''Relics of Titan''' lists.
|}
|}
|}
----
----


=== Techmarine ===
=== Librarian ===
{| class="wikitable"
{| class="wikitable"
|'''90'''
|'''110'''
|
|
{| class="wikitable"
{| class="wikitable"
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|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Techmarine
|Librarian
|6"
|5"
|5
|4
|4
|4
|4
|4
|4
|4
|4
|4
|1
|4
|4
|1
|10
|8
|2+
|2+
|Infantry (Character)
|Infantry (Character)
|}
|}
|}
|}
'''Unit Composition:''' 1 Techmarine
'''Unit Composition:''' 1 Librarian
|}
|}
{| class="wikitable"
{| class="wikitable"
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|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Artificer armour
|• Terminator armour
|-
|-
|• Boltgun
|• Nemesis warding stave
|-
|• Power axe
|-
|-
|• Frag grenades
|• Frag grenades
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|• Psyk-out grenades
|• Psyk-out grenades
|-
|-
|• Servo-harness
|• Psychic hood
|-
|-
|
|
|-
|-
|'''Psyker:'''
|'''Special Rules:'''
|-
|-
|Techmarines know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline.
|• The Aegis
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|-
|• May replace servo-harness and boltgun with conversion beamer
|• And They Shall Know No Fear
|'''20''' pts
|-
|-
|• May replace boltgun with storm bolter
|• Independent Character
|'''3''' pts
|-
|-
| colspan="2" |• May take items from the '''Melee Weapons''', '''Special Issue Wargear''' and/or '''Relics of Titan''' lists.
|• Preferred Enemy (Daemons)
|-
|• Psyker (Mastery Level 2)
|-
|• Purity of Spirit
|-
|-
|
|
|
|-
|-
|'''Psyker:'''
|-
|Grey Knights Librarians generate their powers from the '''Daemonology''' ('''Sanctic'''), '''Dominus''', '''Divination''', '''Pyromancy''', '''Telekinesis''' and '''Telepathy''' disciplines.
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|
|
{| class="wikitable"
|'''Special Rules:'''
|-
|-
|• The Aegis
|• May be upgraded to Psyker (Mastery Level 3)
|'''25''' pts
|-
|-
|• And They Shall Know No Fear
| colspan="2" |• May take one of the following:
|-
|-
|• Independent Character
|  - Storm bolter
|'''5''' pts
|-
|-
|• Preferred Enemy (Daemons)
|  - Combi-flamer, -melta or -plasma
|'''10''' pts
|-
|-
|• Psyker (Mastery Level 1)
| colspan="2" |• May replace Nemesis warding stave with one of the following:
|-
|-
|• Purity of Spirit
|  - Nemesis force sword, Nemesis force halberd or two Nemesis falchions
|'''free'''
|-
|-
|• Adepts of the Armoury
|  - Nemesis Daemon hammer
|'''5''' pts
|-
|-
|• Blessing of the Omnissiah
| colspan="2" |• May take items from the '''Special Issue Wargear''' and/or '''Relics of Titan''' lists.
|-
|• Bolster Defences
|}
|}
|}
|}
|}
|}
----
----


=== Grand Master Voldus ===
=== Techmarine ===
{| class="wikitable"
{| class="wikitable"
|'''240'''
|'''90'''
|Grand Master Voldus can be included in any Armies of the Imperium Detachment, regardless of their Faction.
|
{| class="wikitable"
{| class="wikitable"
|
|
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|'''Sv'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|-
|-
|Grand Master Voldus
|Techmarine
|5"
|6"
|6
|4
|5
|4
|4
|4
|4
|4
|4
|4
|3
|3
|5
|8
|4
|10
|2+
|2+
|Infantry (Character)
|Infantry (Character)
|
|}
|}
|}
|}
'''Unit Composition:''' 1 (Unique)
'''Unit Composition:''' 1 Techmarine
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 637: Line 626:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Terminator armour
|• Artificer armour
|-
|• Boltgun
|-
|-
|• Storm bolter
|• Power axe
|-
|-
|• Frag grenades
|• Frag grenades
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|• Psyk-out grenades
|• Psyk-out grenades
|-
|-
|• Iron halo
|• Servo-harness
|}
|
{| class="wikitable"
|'''Relics of Titan:'''
|-
|• Malleus Argyrum
|-
|
|-
|'''Warlord Traits:'''
|-
|• Lore Master
|-
|-
|
|
Line 665: Line 644:
|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Grand Master Voldus generates his powers from the '''Daemonology (Sanctic)''', '''Dominus''', '''Divination''', '''Fulmination''', '''Geokinesis''', '''Librarius''', '''Pyromancy''', '''Technomancy''', '''Telekinesis''' and '''Telepathy''' disciplines.
|Techmarines know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Special Rules:'''
|'''Options:'''
|
|-
|-
|• The Aegis
|• May replace servo-harness and boltgun with conversion beamer
|'''20''' pts
|-
|-
|• And They Shall Know No Fear
|• May replace boltgun with storm bolter
|'''3''' pts
|-
| colspan="2" |• May take items from the '''Melee Weapons''', '''Special Issue Wargear''' and/or '''Relics of Titan''' lists.
|-
|
|
|-
|
{| class="wikitable"
|
{| class="wikitable"
|'''Special Rules:'''
|-
|• The Aegis
|-
|• And They Shall Know No Fear
|-
|-
|• Independent Character
|• Independent Character
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|• Preferred Enemy (Daemons)
|• Preferred Enemy (Daemons)
|-
|-
|• Psyker (Mastery Level 3)
|• Psyker (Mastery Level 1)
|-
|-
|• Purity of Spirit
|• Purity of Spirit
|-
|• Adepts of the Armoury
|-
|• Blessing of the Omnissiah
|-
|• Bolster Defences
|}
|}
|}
|}
|}
|}
----
----


== Troops ==
=== Grand Master Voldus ===
 
=== Strike Squad ===
{| class="wikitable"
{| class="wikitable"
|'''110'''
|'''240'''
|
|Grand Master Voldus can be included in any Armies of the Imperium Detachment, regardless of their Faction.
{| class="wikitable"
{| class="wikitable"
|
|
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|'''Sv'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|-
|-
|Grey Knight
|Grand Master Voldus
|6"
|5"
|6
|5
|4
|4
|4
|4
|4
|6
|4
|5
|1
|6
|4
|10
|1
|2+
|8
|Infantry (Character)
|3+
|
|Infantry
|}
|}
'''Unit Composition:''' 1 (Unique)
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|-
|Justicar
|• Terminator armour
|6"
|4
|4
|4
|4
|1
|4
|2
|9
|3+
|Infantry (Character)
|}
|}
'''Unit Composition:''' 4 Grey Knights, 1 Justicar
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|• Power armour
|-
|-
|• Storm bolter
|• Storm bolter
|-
|• Nemesis force sword
|-
|-
|• Frag grenades
|• Frag grenades
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|• Psyk-out grenades
|• Psyk-out grenades
|-
|-
|• Iron halo
|}
|
|
{| class="wikitable"
|'''Relics of Titan:'''
|-
|-
|'''Psyker:'''
|• Malleus Argyrum
|-
|-
|Strike Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline.
|}
|
{| class="wikitable"
|'''Options:'''
|
|
|-
|-
|• May include up to five additional Grey Knights
|'''Warlord Traits:'''
|'''20''' pts/model
|-
|-
| colspan="2" |• For every five models in the unit, one Grey Knight may take an item from the '''Special Weapons''' list.
|• Lore Master
|-
|-
| colspan="2" |• Any Grey Knight may take items from the '''Melee Weapons''' list.
|
|-
|-
| colspan="2" |• The Justicar may take items from the '''Melee Weapons''' and/or '''Special Issue Wargear''' lists.
|'''Psyker:'''
|-
| colspan="2" |• The unit may select a Rhino or Razorback as a Dedicated Transport.
|-
|-
|
|Grand Master Voldus generates his powers from the '''Daemonology (Sanctic)''', '''Dominus''', '''Divination''', '''Fulmination''', '''Geokinesis''', '''Librarius''', '''Pyromancy''', '''Technomancy''', '''Telekinesis''' and '''Telepathy''' disciplines.
|
|}
|-
|
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
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|• And They Shall Know No Fear
|• And They Shall Know No Fear
|-
|-
|• Brotherhood of Psykers (Mastery Level 1)
|• Independent Character
|-
|-
|• Combat Squads
|• Preferred Enemy (Daemons)
|-
|-
|• Deep Strike
|• Psyker (Mastery Level 3)
|-
|• Preferred Enemy (Daemons)
|-
|-
|• Purity of Spirit
|• Purity of Spirit
|}
|}
|}
|}
|}
|}
----
----


=== Terminator Squad ===
== Troops ==
 
=== Strike Squad ===
{| class="wikitable"
{| class="wikitable"
|'''165'''
|'''110'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 824: Line 805:
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Grey Knight Terminator
|Grey Knight
|5"
|6"
|4
|4
|4
|4
|4
|4
|4
|4
|1
|2
|4
|4
|2
|3
|9
|8
|2+
|3+
|Infantry
|Infantry
|-
|-
|Terminator Justicar
|Justicar
|5"
|6"
|4
|4
|4
|4
|4
|4
|4
|2
|4
|4
|1
|4
|4
|2
|9
|9
|2+
|3+
|Infantry (Character)
|Infantry (Character)
|}
|}
|}
|}
'''Unit Composition:''' 4 Grey Knight Terminators, 1 Terminator Justicar
'''Unit Composition:''' 4 Grey Knights, 1 Justicar
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 858: Line 839:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Terminator armour
|• Power armour
|-
|-
|• Storm bolter
|• Storm bolter
Line 874: Line 855:
|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Grey Knight Terminator Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline.
|Strike Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|}
|
|
Line 881: Line 862:
|
|
|-
|-
|• May include up to five additional Grey Knight Terminators
|• May include up to five additional Grey Knights
|'''33''' pts/model
|'''20''' pts/model
|-
|-
| colspan="2" |• For every five models in the unit, one Grey Knight Terminator may take an item from the '''Terminator Special Weapons''' list.
| colspan="2" |• For every five models in the unit, one Grey Knight may take an item from the '''Special Weapons''' list.
|-
|-
| colspan="2" |• Any Grey Knight Terminator may take items from the '''Melee Weapons''' list.
| colspan="2" |• Any Grey Knight may take items from the '''Melee Weapons''' list.
|-
|-
| colspan="2" |• The Terminator Justicar may take items from the '''Melee Weapons''' and/or '''Special Issue Wargear''' lists.
| colspan="2" |• The Justicar may take items from the '''Melee Weapons''' and/or '''Special Issue Wargear''' lists.
|-
|-
| colspan="2" |• The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.
| colspan="2" |• The unit may select a Rhino or Razorback as a Dedicated Transport.
|-
|-
|
|
Line 908: Line 889:
|-
|-
|• Combat Squads
|• Combat Squads
|-
|• Deep Strike
|-
|-
|• Preferred Enemy (Daemons)
|• Preferred Enemy (Daemons)
Line 918: Line 901:
----
----


== Elites ==
=== Terminator Squad ===
 
=== Dreadnought ===
{| class="wikitable"
{| class="wikitable"
|'''125'''
|'''165'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 932: Line 913:
|'''BS'''
|'''BS'''
|'''S'''
|'''S'''
|'''F'''
|'''T'''
|'''S'''
|'''W'''
|'''R'''
|'''I'''
|'''I'''
|'''A'''
|'''A'''
|'''HP'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Dreadnought
|Grey Knight Terminator
|6"
|5"
|4
|4
|4
|4
|4
|6
|12
|12
|10
|4
|4
|3
|4
|4
|3
|3
|Vehicle (Walker)
|9
|2+
|Infantry
|-
|-
|Venerable Dreadnought
|Terminator Justicar
|6"
|5"
|5
|4
|5
|4
|6
|12
|12
|10
|4
|4
|4
|4
|3
|3
|Vehicle (Walker)
|4
|4
|9
|2+
|Infantry (Character)
|}
|}
|}
|}
'''Unit Composition:''' 1 Dreadnought
'''Unit Composition:''' 4 Grey Knight Terminators, 1 Terminator Justicar
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 974: Line 955:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Multi-melta
|• Terminator armour
|-
|-
|• Power fist with built-in storm bolter
|• Storm bolter
|-
|-
|• Searchlight
|• Nemesis force sword
|-
|-
|• Smoke launchers
|• Frag grenades
|-
|-
|
|• Krak grenades
|-
|-
|'''Special Rules:'''
|• Psyk-out grenades
|-
|• The Aegis
|-
|• Preferred Enemy (Daemons)
|-
|• Psychic Pilot (Mastery Level 1)
|-
|• Purity of Spirit
|-
|• Venerable
|-
|-
|
|
Line 1,000: Line 971:
|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Dreadnoughts and Venerable Dreadnoughts know the Banishment and Sanctuary powers from the '''Daemonology''' ('''Sanctic''') discipline.
|Grey Knight Terminator Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline..
|}
|}
|
|
Line 1,007: Line 978:
|
|
|-
|-
|• May replace storm bolter with heavy flamer
|• May include up to five additional Grey Knight Terminators
|'''10''' pts
|'''33''' pts/model
|-
|-
| colspan="2" |• May replace power fist and built-in storm bolter with one of the following:
| colspan="2" |• For every five models in the unit, one Grey Knight Terminator may take an item from the '''Terminator Special Weapons''' list.
|-
|-
|  - Missile launcher
| colspan="2" |• Any Grey Knight Terminator may take items from the '''Melee Weapons''' list.
|'''10''' pts
|-
|-
|  - Twin-linked autocannon
| colspan="2" |• The Terminator Justicar may take items from the '''Melee Weapons''' and/or '''Special Issue Wargear''' lists.
|'''15''' pts
|-
|-
|• May take extra armour
| colspan="2" |• The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.
|'''10''' pts
|-
|-
|• May upgrade to a Venerable Dreadnought
|
|'''25''' pts
|
|-
|-
| colspan="2" |• May take items from the '''Dreadnought Weapons''' list.
|}
|}
----
=== Paladin Squad ===
{| class="wikitable"
|'''165'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|'''Special Rules:'''
|'''M'''
|'''WS'''
|'''BS'''
|'''S'''
|'''T'''
|'''W'''
|'''I'''
|'''A'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|-
|-
|Paladin
|• The Aegis
|5"
|-
|5
|• And They Shall Know No Fear
|4
|-
|4
|• Brotherhood of Psykers (Mastery Level 1)
|4
|-
|2
|• Combat Squads
|4
|-
|2
|• Preferred Enemy (Daemons)
|9
|2+
|Infantry
|-
|-
|Apothecary
|• Purity of Spirit
|5"
|}
|5
|4
|4
|4
|2
|4
|2
|9
|2+
|Infantry (Character)
|}
|}
|}
|}
'''Unit Composition:''' 3 Paladins
|}
|}
----
== Elites ==
=== Dreadnought ===
{| class="wikitable"
|'''125'''
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|'''Wargear:'''
|-
|• Terminator armour
|-
|• Storm bolter
|-
|• Nemesis force sword
|-
|• Frag grenades
|-
|• Krak grenades
|-
|• Psyk-out grenades
|-
|
|
|'''M'''
|'''WS'''
|'''BS'''
|'''S'''
|'''F'''
|'''S'''
|'''R'''
|'''I'''
|'''A'''
|'''HP'''
|'''Unit Type'''
|-
|-
|'''Special Rules:'''
|Dreadnought
|6"
|4
|4
|6
|12
|12
|10
|4
|5
|3
|Vehicle (Walker)
|-
|-
|• The Aegis
|Venerable Dreadnought
|-
|6"
|• And They Shall Know No Fear
|5
|-
|5
|• Brotherhood of Psykers (Mastery Level 1)
|6
|-
|12
|• Combat Squads
|12
|10
|4
|5
|3
|Vehicle (Walker)
|}
|}
'''Unit Composition:''' 1 Dreadnought
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|-
|• Preferred Enemy (Daemons)
|• Multi-melta
|-
|-
|• Purity of Spirit
|• Power fist with built-in storm bolter
|-
|-
|
|• Searchlight
|-
|-
|'''Psyker:'''
|• Smoke launchers
|-
|-
|Paladin Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline.
|}
|
{| class="wikitable"
|'''Options:'''
|
|
|-
|-
|• May include up to seven additional Paladins
|'''Special Rules:'''
|'''55''' pts/model
|-
|-
|• May upgrade one Paladin to an Apothecary, replacing his storm bolter with a narthecium
|• The Aegis
|'''20''' pts
|-
|• Preferred Enemy (Daemons)
|-
|-
| colspan="2" |• One Paladin may replace his melee weapon with one of the following:
|• Psychic Pilot (Mastery Level 1)
|-
|-
|  - Brotherhood banner
|• Purity of Spirit
|'''25''' pts
|-
|-
|  - The Nemesis Banner (one per army)
|• Venerable
|'''35''' pts
|-
|-
| colspan="2" |• For every five models in the unit, two Paladins may take items from the '''Terminator Special Weapons''' list.
|
|-
|-
| colspan="2" |• Any model may take items from the '''Melee Weapons''' and '''Special Issue Wargear''' lists.
|'''Psyker:'''
|-
|-
| colspan="2" |• The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.
|Dreadnoughts and Venerable Dreadnoughts know the Banishment and Sanctuary powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|}
|}
----
=== Purifier Squad ===
{| class="wikitable"
|'''125'''
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|
|
{| class="wikitable"
|-
|
|• May replace storm bolter with heavy flamer
|'''M'''
|'''10''' pts
|'''WS'''
|-
| colspan="2" |• May replace power fist and built-in storm bolter with one of the following:
|-
|  - Missile launcher
|'''10''' pts
|-
|  - Twin-linked autocannon
|'''15''' pts
|-
|• May take extra armour
|'''10''' pts
|-
|• May upgrade to a Venerable Dreadnought
|'''25''' pts
|-
| colspan="2" |• May take items from the '''Dreadnought Weapons''' list.
|}
|}
----
 
=== Paladin Squad ===
{| class="wikitable"
|'''165'''
|
{| class="wikitable"
|
{| class="wikitable"
|
|'''M'''
|'''WS'''
|'''BS'''
|'''BS'''
|'''S'''
|'''S'''
Line 1,165: Line 1,146:
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Purifier
|Paladin
|6"
|5"
|5
|4
|4
|4
|4
|4
|4
|3
|4
|4
|1
|4
|4
|2
|9
|9
|3+
|2+
|Infantry
|Infantry
|-
|-
|Knight of the Flame
|Apothecary
|6"
|5"
|5
|4
|4
|4
|4
|4
|4
|3
|4
|4
|1
|4
|4
|2
|9
|9
|3+
|2+
|Infantry (Character)
|Infantry (Character)
|}
|}
|}
|}
'''Unit Composition:''' 4 Purifiers, 1 Knight of the Flame
'''Unit Composition:''' 3 Paladins
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,199: Line 1,180:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Power armour
|• Terminator armour
|-
|-
|• Storm bolter
|• Storm bolter
Line 1,213: Line 1,194:
|
|
|-
|-
|'''Psyker:'''
|'''Special Rules:'''
|-
|-
|Purifiers know the Banishment, Hammerhand and Cleansing Flame powers from the '''Daemonology''' ('''Sanctic''') discipline.
|• The Aegis
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|-
|• May include up to five additional Purifiers
|• And They Shall Know No Fear
|'''25''' pts/model
|-
|-
| colspan="2" |• For every five models in the unit, two Purifiers may take an item from the '''Special Weapons''' list.
|• Brotherhood of Psykers (Mastery Level 1)
|-
|-
| colspan="2" |• Any Purifier may take items from the '''Melee Weapons''' list.
|• Combat Squads
|-
|-
| colspan="2" |• The Knight of the Flame may take items from the '''Melee Weapons''' and/or '''Special Issue Wargear''' lists.
|• Preferred Enemy (Daemons)
|-
|-
| colspan="2" |• The unit may select a Rhino or Razorback as a Dedicated Transport.
|• Purity of Spirit
|-
|-
|
|
|
|-
|-
|'''Psyker:'''
|-
|Paladin Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|
|
{| class="wikitable"
|'''Special Rules:'''
|-
|-
|• The Aegis
|• May include up to seven additional Paladins
|'''55''' pts/model
|-
|-
|• Brotherhood of Psykers (Mastery Level 2)
|• May upgrade one Paladin to an Apothecary, replacing his storm bolter with a narthecium
|'''20''' pts
|-
|-
|• Combat Squads
| colspan="2" |• One Paladin may replace his melee weapon with one of the following:
|-
|-
|• Fearless
|  - Brotherhood banner
|'''25''' pts
|-
|-
|• Preferred Enemy (Daemons)
|  - The Nemesis Banner (one per army)
|'''35''' pts
|-
|-
|• Purity of Spirit
| colspan="2" |• For every five models in the unit, two Paladins may take items from the '''Terminator Special Weapons''' list.
|-
|-
|• Purifying Flame
| colspan="2" |• Any model may take items from the '''Melee Weapons''' and '''Special Issue Wargear''' lists.
|}
|-
|}
| colspan="2" |• The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.
|}
|}
|}
|}
----
----


== Fast Attack ==
=== Purifier Squad ===
 
=== Interceptor Squad ===
{| class="wikitable"
{| class="wikitable"
|'''130'''
|'''125'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,282: Line 1,261:
|'''Sv'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|-
|-
|Interceptor
|Purifier
|12"
|6"
|4
|4
|4
|4
|4
|4
|4
|4
|1
|2
|4
|4
|1
|3
|8
|9
|3+
|3+
|Jump Infantry
|Infantry
|
|-
|-
|Interceptor Justicar
|Knight of the Flame
|12"
|6"
|4
|4
|4
|4
|4
|4
|4
|2
|4
|4
|1
|4
|4
|2
|9
|9
|3+
|3+
|Jump Infantry (Character)
|Infantry (Character)
|
|}
|}
|}
|}
'''Unit Composition:''' 4 Interceptors, 1 Interceptor Justicar
'''Unit Composition:''' 4 Purifiers, 1 Knight of the Flame
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,325: Line 1,301:
|-
|-
|• Nemesis force sword
|• Nemesis force sword
|-
|• Personal teleporter
|-
|-
|• Frag grenades
|• Frag grenades
Line 1,338: Line 1,312:
|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Interceptor Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline.
|Purifiers know the Banishment, Hammerhand and Cleansing Flame powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|}
|
|
Line 1,345: Line 1,319:
|
|
|-
|-
|• May include up to five additional Interceptors
|• May include up to five additional Purifiers
|'''24''' pts/model
|'''25''' pts/model
|-
| colspan="2" |• For every five models in the unit, two Purifiers may take an item from the '''Special Weapons''' list.
|-
|-
| colspan="2" |• For every five models in the unit, one Interceptor may take items from the '''Special Weapons''' list.
| colspan="2" |• Any Purifier may take items from the '''Melee Weapons''' list.
|-
|-
| colspan="2" |• Any Interceptor may take items from the '''Melee Weapons''' list.
| colspan="2" |• The Knight of the Flame may take items from the '''Melee Weapons''' and/or '''Special Issue Wargear''' lists.
|-
|-
| colspan="2" |• The Interceptor Justicar may take items from the '''Melee Weapons''' and/or '''Special Issue Wargear''' lists.
| colspan="2" |• The unit may select a Rhino or Razorback as a Dedicated Transport.
|-
|-
|
|
Line 1,365: Line 1,341:
|• The Aegis
|• The Aegis
|-
|-
|• And They Shall Know No Fear
|• Brotherhood of Psykers (Mastery Level 2)
|-
|-
|• Brotherhood of Psykers (Mastery Level 1)
|• Combat Squads
|-
|-
|• Combat Squads
|• Fearless
|-
|-
|• Preferred Enemy (Daemons)
|• Preferred Enemy (Daemons)
|-
|-
|• Purity of Spirit
|• Purity of Spirit
|-
|• Purifying Flame
|}
|}
|}
|}
Line 1,380: Line 1,358:
----
----


=== Razorback ===
== Fast Attack ==
 
=== Interceptor Squad ===
{| class="wikitable"
{| class="wikitable"
|'''55'''
|'''130'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,389: Line 1,369:
|
|
|'''M'''
|'''M'''
|'''WS'''
|'''BS'''
|'''BS'''
|'''F'''
|'''S'''
|'''S'''
|'''R'''
|'''T'''
|'''HP'''
|'''W'''
|'''I'''
|'''A'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|-
|-
|Razorback
|Interceptor
|10"
|12"
|4
|4
|4
|4
|2
|4
|4
|11
|11
|10
|3
|3
|Vehicle (Tank, Transport)
|8
|}
|3+
|}
|Jump Infantry
'''Unit Composition:''' 1 Razorback
|
|-
|Interceptor Justicar
|12"
|4
|4
|4
|4
|2
|4
|4
|9
|3+
|Jump Infantry (Character)
|
|}
|}
'''Unit Composition:''' 4 Interceptors, 1 Interceptor Justicar
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,413: Line 1,417:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Twin-linked heavy bolter
|• Power armour
|-
|-
|• Searchlight
|• Storm bolter
|-
|-
|• Smoke launchers
|• Nemesis force sword
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|-
| colspan="2" |• May replace twin-linked heavy bolter with one of the following:
|• Personal teleporter
|-
|• Frag grenades
|-
|-
|  - Twin-linked heavy flamer
|• Krak grenades
|'''free'''
|-
|-
|  - Twin-linked assault cannon
|• Psyk-out grenades
|'''20''' pts
|-
|-
|  - Twin-linked lascannon
|
|'''20''' pts
|-
|-
|  - Lascannon and twin-linked plasma gun
|'''Psyker:'''
|'''20''' pts
|-
|-
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
|Interceptor Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|}
|}
'''Transport Capacity:''' Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
'''Fire Points:''' None.
'''Access Points:''' The Razorback has one Access Point on each side of the hull and one at the rear.
----
=== Rhino ===
{| class="wikitable"
|'''35'''
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|
|-
|• May include up to five additional Interceptors
|'''24''' pts/model
|-
| colspan="2" |• For every five models in the unit, one Interceptor may take items from the '''Special Weapons''' list.
|-
| colspan="2" |• Any Interceptor may take items from the '''Melee Weapons''' list.
|-
| colspan="2" |• The Interceptor Justicar may take items from the '''Melee Weapons''' and/or '''Special Issue Wargear''' lists.
|-
|
|
{| class="wikitable"
|
|
|'''M'''
|'''BS'''
|'''F'''
|'''S'''
|'''R'''
|'''HP'''
|'''Unit Type'''
|-
|-
|Rhino
|
|10"
|4
|11
|11
|10
|3
|Vehicle (Tank, Transport)
|}
|}
'''Unit Composition:''' 1 Rhino
|}
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|'''Wargear:'''
|'''Special Rules:'''
|-
|-
|• Storm bolter
|• The Aegis
|-
|-
|• Searchlight
|• And They Shall Know No Fear
|-
|-
|• Smoke launchers
|• Brotherhood of Psykers (Mastery Level 1)
|-
|-
|
|• Combat Squads
|-
|-
|'''Special Rules:'''
|• Preferred Enemy (Daemons)
|-
|-
|• Repair
|• Purity of Spirit
|}
|}
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
|}
|}
|}
|}
'''Transport Capacity:''' Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
'''Fire Points:''' Two models can fire from the Rhino’s top hatch.
'''Access Points:''' The Rhino has one Access Point on each side of the hull and one at the rear.
----
----


=== Stormraven Gunship ===
=== Razorback ===
{| class="wikitable"
{| class="wikitable"
|'''200'''
|'''55'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,524: Line 1,493:
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Stormraven Gunship
|Razorback
|20"-40"
|10"
|4
|4
|12
|11
|12
|11
|12
|10
|3
|3
|Vehicle (Flyer, Hover,Transport)
|Vehicle (Tank, Transport)
|}
|}
|}
|}
'''Unit Composition:''' 1 Stormraven Gunship
'''Unit Composition:''' 1 Razorback
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,540: Line 1,509:
{| class="wikitable"
{| class="wikitable"
|'''Wargear:'''
|'''Wargear:'''
|-
|• Twin-linked assault cannon
|-
|-
|• Twin-linked heavy bolter
|• Twin-linked heavy bolter
|-
|-
|• Four stormstrike missiles
|• Searchlight
|-
|-
|• Ceramite plating
|• Smoke launchers
|-
|
|-
|'''Special Rules:'''
|-
|• Assault Vehicle
|-
|• Power of the Machine Spirit
|-
|• Skies of Fury
|}
|}
|
|
Line 1,564: Line 1,521:
|
|
|-
|-
| colspan="2" |• May replace its twin-linked assault cannon with one of the following:
| colspan="2" |• May replace twin-linked heavy bolter with one of the following:
|-
|-
|  - Twin-linked plasma cannon
|  - Twin-linked heavy flamer
|'''free'''
|'''free'''
|-
|  - Twin-linked assault cannon
|'''20''' pts
|-
|-
|  - Twin-linked lascannon
|  - Twin-linked lascannon
|'''free'''
|'''20''' pts
|-
|-
| colspan="2" |• May replace its twin-linked heavy bolter with one of the following:
|  - Lascannon and twin-linked plasma gun
|'''20''' pts
|-
|-
|  - Twin-linked multi-melta
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
|'''free'''
|-
|  - Typhoon missile launcher
|'''25''' pts
|-
|• May replace its two side Access Points with side sponsons with hurricane bolters
|'''30''' pts
|-
| colspan="2" |• May take any of the following:
|-
|  - Searchlight
|'''1''' pts
|-
|  - Extra armour
|'''5''' pts
|-
|  - Locator beacon
|'''10''' pts
|}
|}
|}
|}
'''Transport Capacity:''' The Stormraven Gunship can carry two separate units: one unit of up to 12 models in its cabin, plus a single Dreadnought (or Venerable Dreadnought) in its rear grapples. If a Zooming Stormraven Gunship is wrecked or suffers an Explodes! result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry.
'''Transport Capacity:''' Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.


'''Fire Points:''' None.
'''Fire Points:''' None.


'''Access Points:''' A Stormraven Gunship has one Access Point at the front of its hull, one on either side and one at the rear.
'''Access Points:''' The Razorback has one Access Point on each side of the hull and one at the rear.
----
----


== Heavy Support ==
=== Rhino ===
 
=== Land Raider ===
{| class="wikitable"
{| class="wikitable"
|'''250'''
|'''35'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,620: Line 1,561:
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Land Raider
|Rhino
|10"
|10"
|4
|4
|14
|11
|14
|11
|14
|10
|4
|3
|Vehicle (Tank, Transport)
|Vehicle (Tank, Transport)
|}
|}
|}
|}
'''Unit Composition:''' 1 Land Raider
'''Unit Composition:''' 1 Rhino
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,637: Line 1,578:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Twin-linked heavy bolter
|• Storm bolter
|-
|• Two twin-linked lascannons
|-
|-
|• Searchlight
|• Searchlight
Line 1,649: Line 1,588:
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|• Assault Vehicle
|• Repair
|-
|• Power of the Machine Spirit
|}
|}
|
|
Line 1,657: Line 1,594:
|'''Options:'''
|'''Options:'''
|
|
|-
|• May take a multi-melta
|'''10''' pts
|-
|-
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
|}
|}
|}
|}
'''Transport Capacity:''' Ten models.
'''Transport Capacity:''' Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.


'''Fire Points:''' None.
'''Fire Points:''' Two models can fire from the Rhino’s top hatch.


'''Access Points:''' A Land Raider has one Access Point on each side of the hull and one at the front.
'''Access Points:''' The Rhino has one Access Point on each side of the hull and one at the rear.
----
----


=== Land Raider Crusader ===
=== Stormraven Gunship ===
{| class="wikitable"
{| class="wikitable"
|'''250'''
|'''200'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,687: Line 1,621:
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Land Raider Crusader
|Stormraven Gunship
|10"
|20"-40"
|4
|4
|14
|12
|14
|12
|14
|12
|4
|3
|Vehicle (Tank, Transport)
|Vehicle (Flyer, Hover,Transport)
|}
|}
|}
|}
'''Unit Composition:''' 1 Land Raider Crusader
'''Unit Composition:''' 1 Stormraven Gunship
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,706: Line 1,640:
|• Twin-linked assault cannon
|• Twin-linked assault cannon
|-
|-
|• Two hurricane bolters
|• Twin-linked heavy bolter
|-
|-
|• Frag assault launchers
|• Four stormstrike missiles
|-
|-
|• Searchlight
|• Ceramite plating
|-
|-
|• Smoke launchers
|
|-
|'''Special Rules:'''
|-
|• Assault Vehicle
|-
|• Power of the Machine Spirit
|-
|• Skies of Fury
|}
|}
|
|
Line 1,719: Line 1,661:
|
|
|-
|-
|• May take a multi-melta
| colspan="2" |• May replace its twin-linked assault cannon with one of the following:
|'''10''' pts
|-
|-
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
|  - Twin-linked plasma cannon
|'''free'''
|-
|-
|
|  - Twin-linked lascannon
|
|'''free'''
|-
|-
|
| colspan="2" |• May replace its twin-linked heavy bolter with one of the following:
{| class="wikitable"
|
{| class="wikitable"
|'''Special Rules:'''
|-
|-
|• Assault Vehicle
|  - Twin-linked multi-melta
|'''free'''
|-
|-
|• Power of the Machine Spirit
|  - Typhoon missile launcher
|'''25''' pts
|-
|• May replace its two side Access Points with side sponsons with hurricane bolters
|'''30''' pts
|-
| colspan="2" |• May take any of the following:
|-
|  - Searchlight
|'''1''' pts
|-
|  - Extra armour
|'''5''' pts
|-
|  - Locator beacon
|'''10''' pts
|}
|}
|}
|}
|}
'''Transport Capacity:''' The Stormraven Gunship can carry two separate units: one unit of up to 12 models in its cabin, plus a single Dreadnought (or Venerable Dreadnought) in its rear grapples. If a Zooming Stormraven Gunship is wrecked or suffers an Explodes! result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry.
|}
'''Transport Capacity:''' Sixteen models.


'''Fire Points:''' None.
'''Fire Points:''' None.


'''Access Points:''' A Land Raider Crusader has one Access Point on each side of the hull and one at the front.
'''Access Points:''' A Stormraven Gunship has one Access Point at the front of its hull, one on either side and one at the rear.
----
----


=== Land Raider Redeemer ===
== Heavy Support ==
 
=== Land Raider ===
{| class="wikitable"
{| class="wikitable"
|'''240'''
|'''250'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,763: Line 1,717:
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Land Raider Redeemer
|Land Raider
|10"
|10"
|4
|4
Line 1,773: Line 1,727:
|}
|}
|}
|}
'''Unit Composition:''' 1 Land Raider Redeemer
'''Unit Composition:''' 1 Land Raider
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,780: Line 1,734:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Twin-linked assault cannon
|• Twin-linked heavy bolter
|-
|-
|• Two flamestorm cannons
|• Two twin-linked lascannons
|-
|• Frag assault launchers
|-
|-
|• Searchlight
|• Searchlight
|-
|-
|• Smoke launchers
|• Smoke launchers
|-
|
|-
|'''Special Rules:'''
|-
|• Assault Vehicle
|-
|• Power of the Machine Spirit
|}
|}
|
|
Line 1,799: Line 1,759:
|-
|-
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
|-
|
|
|-
|
{| class="wikitable"
|
{| class="wikitable"
|'''Special Rules:'''
|-
|• Assault Vehicle
|-
|• Power of the Machine Spirit
|}
|}
|}
|}
|}
'''Transport Capacity:''' Ten models.
|}
'''Transport Capacity:''' Twelve models.


'''Fire Points:''' None.
'''Fire Points:''' None.


'''Access Points:''' A Land Raider Redeemer has one Access Point on each side of the hull and one at the front.
'''Access Points:''' A Land Raider has one Access Point on each side of the hull and one at the front.
----
----


=== Nemesis Dreadknight ===
=== Land Raider Crusader ===
{| class="wikitable"
{| class="wikitable"
|'''130'''
|'''250'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,832: Line 1,777:
|
|
|'''M'''
|'''M'''
|'''WS'''
|'''BS'''
|'''BS'''
|'''F'''
|'''S'''
|'''S'''
|'''T'''
|'''R'''
|'''W'''
|'''HP'''
|'''I'''
|'''A'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|-
|-
|Nemesis Dreadknight
|Land Raider Crusader
|9"
|10"
|5
|4
|4
|6
|14
|6
|14
|14
|4
|4
|4
|Vehicle (Tank, Transport)
|3
|}
|10
|}
|2+
'''Unit Composition:''' 1 Land Raider Crusader
|Monstrous Creature (Character)
|}
|}
'''Unit Composition:''' 1 Nemesis Dreadknight
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,864: Line 1,801:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Two power fists
|• Twin-linked assault cannon
|-
|-
|
|• Two hurricane bolters
|-
|-
|'''Special Rules:'''
|• Frag assault launchers
|-
|-
|• The Aegis
|• Searchlight
|-
|-
|• And They Shall Know No Fear
|• Smoke launchers
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|-
|• Deep Strike
|• May take a multi-melta
|'''10''' pts
|-
|-
|• Preferred Enemy (Daemons)
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
|-
|-
|• Psyker (Mastery Level 1)
|
|-
|
|• Purity of Spirit
|-
|• Force Shielding
|-
|-
|
|
{| class="wikitable"
|
{| class="wikitable"
|'''Special Rules:'''
|-
|-
|'''Psyker:'''
|• Assault Vehicle
|-
|-
|Nemesis Dreadknights know the Banishment and Sanctuary powers from the '''Daemonology''' ('''Sanctic''') discipline.
|• Power of the Machine Spirit
|}
|}
|}
|}
|}
'''Transport Capacity:''' Sixteen models.
'''Fire Points:''' None.
'''Access Points:''' A Land Raider Crusader has one Access Point on each side of the hull and one at the front.
----
=== Land Raider Redeemer ===
{| class="wikitable"
|'''240'''
|
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|
|
|'''M'''
|'''BS'''
|'''F'''
|'''S'''
|'''R'''
|'''HP'''
|'''Unit Type'''
|-
|-
|• May take a personal teleporter
|Land Raider Redeemer
|'''30''' pts
|10"
|-
|4
| colspan="2" |• May take up to two weapons from the following list (each weapon can be taken only once):
|14
|14
|14
|4
|Vehicle (Tank, Transport)
|}
|}
'''Unit Composition:''' 1 Land Raider Redeemer
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|-
|  - Heavy incinerator
|• Twin-linked assault cannon
|'''20''' pts
|-
|-
|  - Gatling psilencer
|• Two flamestorm cannons
|'''30''' pts
|-
|-
|  - Heavy psycannon
|• Frag assault launchers
|'''35''' pts
|-
|-
| colspan="2" |• May replace one power fist with one of the following:
|• Searchlight
|-
|-
|  - Nemesis Daemon hammer
|• Smoke launchers
|'''5''' pts
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|-
|  - Nemesis greatsword
|• May take a multi-melta
|'''10''' pts
|'''10''' pts
|}
|-
|}
| colspan="2" |• May take items from the '''Grey Knights Vehicle Equipment''' list.
----
|-
 
|
=== Purgation Squad ===
|
{| class="wikitable"
|-
|'''110'''
|
|
{| class="wikitable"
{| class="wikitable"
|
{| class="wikitable"
|'''Special Rules:'''
|-
|• Assault Vehicle
|-
|• Power of the Machine Spirit
|}
|}
|}
|}
'''Transport Capacity:''' Twelve models.
'''Fire Points:''' None.
'''Access Points:''' A Land Raider Redeemer has one Access Point on each side of the hull and one at the front.
----
=== Nemesis Dreadknight ===
{| class="wikitable"
|'''130'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|'''M'''
{| class="wikitable"
|'''WS'''
|
|'''BS'''
|'''M'''
|'''S'''
|'''WS'''
|'''T'''
|'''BS'''
|'''W'''
|'''S'''
|'''I'''
|'''T'''
|'''A'''
|'''W'''
|'''Ld'''
|'''I'''
|'''Sv'''
|'''A'''
|'''Unit Type'''
|'''Ld'''
|-
|'''Sv'''
|Purgator
|'''Unit Type'''
|6"
|-
|4
|Nemesis Dreadknight
|9"
|5
|4
|6
|6
|7
|4
|6
|10
|2+
|Monstrous Creature (Character)
|}
|}
'''Unit Composition:''' 1 Nemesis Dreadknight
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|• Two power fists
|-
|
|-
|'''Special Rules:'''
|-
|• The Aegis
|-
|• And They Shall Know No Fear
|-
|• Deep Strike
|-
|• Preferred Enemy (Daemons)
|-
|• Psyker (Mastery Level 1)
|-
|• Purity of Spirit
|-
|• Force Shielding
|-
|
|-
|'''Psyker:'''
|-
|Nemesis Dreadknights know one power from the '''Daemonology''' ('''Sanctic''') discipline and Smite from the '''Dominus''' discipline.
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|• May take a personal teleporter
|'''30''' pts
|-
| colspan="2" |• May take up to two weapons from the following list (each weapon can be taken only once):
|-
|  - Heavy incinerator
|'''20''' pts
|-
|  - Gatling psilencer
|'''30''' pts
|-
|  - Heavy psycannon
|'''35''' pts
|-
| colspan="2" |• May replace one power fist with one of the following:
|-
|  - Nemesis Daemon hammer
|'''5''' pts
|-
|  - Nemesis greatsword
|'''10''' pts
|}
|}
----
 
=== Purgation Squad ===
{| class="wikitable"
|'''110'''
|
{| class="wikitable"
|
{| class="wikitable"
|
|'''M'''
|'''WS'''
|'''BS'''
|'''S'''
|'''T'''
|'''W'''
|'''I'''
|'''A'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|-
|Purgator
|6"
|4
|4
|4
|4
|2
|4
|3
|8
|3+
|Infantry
|-
|Purgator Justicar
|6"
|4
|4
|4
|4
|2
|4
|4
|4
|4
|4
|1
|4
|1
|8
|3+
|Infantry
|-
|Purgator Justicar
|6"
|4
|4
|4
|4
|1
|4
|2
|9
|9
|3+
|3+
Line 1,990: Line 2,087:
|'''Psyker:'''
|'''Psyker:'''
|-
|-
|Purgation Squads know the Banishment and Hammerhand powers from the '''Daemonology''' ('''Sanctic''') discipline.
|Purgation Squads know the Smite and Astral Aim powers from the '''Dominus''' discipline.
|}
|}
|
|
Line 2,065: Line 2,162:
|4
|4
|4
|4
|4
|7
|5
|5
|4
|7
|10
|10
|2+
|2+

Latest revision as of 15:56, 11 March 2025

HQ

Brother-Captain

100
M WS BS S T W I A Ld Sv Unit Type
Brother-Captain 5" 6 5 4 4 6 5 5 10 2+ Infantry (Character)
Grand Master 5" 6 5 4 4 7 5 6 10 2+ Infantry (Character)

Unit Composition: 1 Brother-Captain

Wargear:
• Terminator armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Psyker:
Brother-Captains and Grand Masters generate their powers from the Daemonology (Sanctic), Dominus, Divination, Pyromancy, Telekinesis and Telepathy disciplines.
Options:
• May upgrade to a Grand Master 35 pts
• May take items from the Melee Weapons, Terminator Special Weapons, Special Issue Wargear and/or Relics of Titan lists.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1) (Brother-Captain only)
• Psyker (Mastery Level 2) (Grand Master only)
• Purity of Spirit

Brother-Captain Stern

185
M WS BS S T W I A Ld Sv Unit Type
Brother-Captain Stern 5" 6 5 4 4 6 5 5 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Terminator armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit
• The Strands of Fate
• Zone of Banishment
Warlord Traits:
• Unyielding Anvil
Psyker:
Brother-Captain Stern knows the Banishment, Hammerhand and Sanctuary powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.

Brotherhood Champion

60
M WS BS S T W I A Ld Sv Unit Type
Brotherhood Champion 6" 6 4 4 4 4 5 5 10 2+ Infantry (Character)

Unit Composition: 1 Brotherhood Champion

Wargear:
• Artificer armour
• Storm bolter
• Master-crafted Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1)
• Purity of Spirit
• Heroic Sacrifice
• The Perfect Warrior
Psyker:
Brotherhood Champions know one power from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.

Brotherhood Chaplain

110
M WS BS S T W I A Ld Sv Unit Type
Chaplain 5" 5 4 4 4 5 4 4 10 2+ Infantry (Character)

Unit Composition: 1 Brotherhood Chaplain

Wargear:
• Terminator armour
• Crozius arcanum
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Rosarius
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1)
• Purity of Spirit
• Zealot
• Litanies of Purity
Psyker:
Grey Knights Chaplains generate their powers from the Daemonology (Sanctic) or Dominus disciplines.
Options:
• May take one of the following:
  - Storm bolter 5 pts
  - Combi-flamer, -melta or -plasma 10 pts
• May take items from the Special Issue Wargear and/or Relics of Titan lists.

Castellan Crowe

175
M WS BS S T W I A Ld Sv Unit Type
Castellan Crowe 6" 8 4 4 4 6 6 6 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Artificer armour
• Storm bolter
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Relics of Titan:
• The Blade of Antwyr
Special Rules:
• The Aegis
• Fearless
• Heroic Sacrifice
• Independent Character
• The Perfect Warrior
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit
• Master Swordsman
Warlord Traits:
• Hammer of Righteousness
Psyker:
Castellan Crowe knows the Banishment, Hammerhand and Cleansing Flame powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline..

Librarian

110
M WS BS S T W I A Ld Sv Unit Type
Librarian 5" 5 4 4 4 4 4 4 10 2+ Infantry (Character)

Unit Composition: 1 Librarian

Wargear:
• Terminator armour
• Nemesis warding stave
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Psychic hood
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit
Psyker:
Grey Knights Librarians generate their powers from the Daemonology (Sanctic), Dominus, Divination, Pyromancy, Telekinesis and Telepathy disciplines.
Options:
• May be upgraded to Psyker (Mastery Level 3) 25 pts
• May take one of the following:
  - Storm bolter 5 pts
  - Combi-flamer, -melta or -plasma 10 pts
• May replace Nemesis warding stave with one of the following:
  - Nemesis force sword, Nemesis force halberd or two Nemesis falchions free
  - Nemesis Daemon hammer 5 pts
• May take items from the Special Issue Wargear and/or Relics of Titan lists.

Techmarine

90
M WS BS S T W I A Ld Sv Unit Type
Techmarine 6" 4 4 4 4 4 4 3 8 2+ Infantry (Character)

Unit Composition: 1 Techmarine

Wargear:
• Artificer armour
• Boltgun
• Power axe
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Servo-harness
Psyker:
Techmarines know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.
Options:
• May replace servo-harness and boltgun with conversion beamer 20 pts
• May replace boltgun with storm bolter 3 pts
• May take items from the Melee Weapons, Special Issue Wargear and/or Relics of Titan lists.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1)
• Purity of Spirit
• Adepts of the Armoury
• Blessing of the Omnissiah
• Bolster Defences

Grand Master Voldus

240 Grand Master Voldus can be included in any Armies of the Imperium Detachment, regardless of their Faction.
M WS BS S T W I A Ld Sv Unit Type
Grand Master Voldus 5" 6 5 4 4 6 5 6 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Terminator armour
• Storm bolter
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
Relics of Titan:
• Malleus Argyrum
Warlord Traits:
• Lore Master
Psyker:
Grand Master Voldus generates his powers from the Daemonology (Sanctic), Dominus, Divination, Fulmination, Geokinesis, Librarius, Pyromancy, Technomancy, Telekinesis and Telepathy disciplines.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 3)
• Purity of Spirit

Troops

Strike Squad

110
M WS BS S T W I A Ld Sv Unit Type
Grey Knight 6" 4 4 4 4 2 4 3 8 3+ Infantry
Justicar 6" 4 4 4 4 2 4 4 9 3+ Infantry (Character)

Unit Composition: 4 Grey Knights, 1 Justicar

Wargear:
• Power armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Strike Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.
Options:
• May include up to five additional Grey Knights 20 pts/model
• For every five models in the unit, one Grey Knight may take an item from the Special Weapons list.
• Any Grey Knight may take items from the Melee Weapons list.
• The Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
• The unit may select a Rhino or Razorback as a Dedicated Transport.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Deep Strike
• Preferred Enemy (Daemons)
• Purity of Spirit

Terminator Squad

165
M WS BS S T W I A Ld Sv Unit Type
Grey Knight Terminator 5" 4 4 4 4 3 4 3 9 2+ Infantry
Terminator Justicar 5" 4 4 4 4 3 4 4 9 2+ Infantry (Character)

Unit Composition: 4 Grey Knight Terminators, 1 Terminator Justicar

Wargear:
• Terminator armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Grey Knight Terminator Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline..
Options:
• May include up to five additional Grey Knight Terminators 33 pts/model
• For every five models in the unit, one Grey Knight Terminator may take an item from the Terminator Special Weapons list.
• Any Grey Knight Terminator may take items from the Melee Weapons list.
• The Terminator Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
• The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Preferred Enemy (Daemons)
• Purity of Spirit

Elites

Dreadnought

125
M WS BS S F S R I A HP Unit Type
Dreadnought 6" 4 4 6 12 12 10 4 5 3 Vehicle (Walker)
Venerable Dreadnought 6" 5 5 6 12 12 10 4 5 3 Vehicle (Walker)

Unit Composition: 1 Dreadnought

Wargear:
• Multi-melta
• Power fist with built-in storm bolter
• Searchlight
• Smoke launchers
Special Rules:
• The Aegis
• Preferred Enemy (Daemons)
• Psychic Pilot (Mastery Level 1)
• Purity of Spirit
• Venerable
Psyker:
Dreadnoughts and Venerable Dreadnoughts know the Banishment and Sanctuary powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.
Options:
• May replace storm bolter with heavy flamer 10 pts
• May replace power fist and built-in storm bolter with one of the following:
  - Missile launcher 10 pts
  - Twin-linked autocannon 15 pts
• May take extra armour 10 pts
• May upgrade to a Venerable Dreadnought 25 pts
• May take items from the Dreadnought Weapons list.

Paladin Squad

165
M WS BS S T W I A Ld Sv Unit Type
Paladin 5" 5 4 4 4 3 4 4 9 2+ Infantry
Apothecary 5" 5 4 4 4 3 4 4 9 2+ Infantry (Character)

Unit Composition: 3 Paladins

Wargear:
• Terminator armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Preferred Enemy (Daemons)
• Purity of Spirit
Psyker:
Paladin Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.
Options:
• May include up to seven additional Paladins 55 pts/model
• May upgrade one Paladin to an Apothecary, replacing his storm bolter with a narthecium 20 pts
• One Paladin may replace his melee weapon with one of the following:
  - Brotherhood banner 25 pts
  - The Nemesis Banner (one per army) 35 pts
• For every five models in the unit, two Paladins may take items from the Terminator Special Weapons list.
• Any model may take items from the Melee Weapons and Special Issue Wargear lists.
• The unit may select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.

Purifier Squad

125
M WS BS S T W I A Ld Sv Unit Type
Purifier 6" 4 4 4 4 2 4 3 9 3+ Infantry
Knight of the Flame 6" 4 4 4 4 2 4 4 9 3+ Infantry (Character)

Unit Composition: 4 Purifiers, 1 Knight of the Flame

Wargear:
• Power armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Purifiers know the Banishment, Hammerhand and Cleansing Flame powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.
Options:
• May include up to five additional Purifiers 25 pts/model
• For every five models in the unit, two Purifiers may take an item from the Special Weapons list.
• Any Purifier may take items from the Melee Weapons list.
• The Knight of the Flame may take items from the Melee Weapons and/or Special Issue Wargear lists.
• The unit may select a Rhino or Razorback as a Dedicated Transport.
Special Rules:
• The Aegis
• Brotherhood of Psykers (Mastery Level 2)
• Combat Squads
• Fearless
• Preferred Enemy (Daemons)
• Purity of Spirit
• Purifying Flame

Fast Attack

Interceptor Squad

130
M WS BS S T W I A Ld Sv Unit Type
Interceptor 12" 4 4 4 4 2 4 3 8 3+ Jump Infantry
Interceptor Justicar 12" 4 4 4 4 2 4 4 9 3+ Jump Infantry (Character)

Unit Composition: 4 Interceptors, 1 Interceptor Justicar

Wargear:
• Power armour
• Storm bolter
• Nemesis force sword
• Personal teleporter
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Interceptor Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.
Options:
• May include up to five additional Interceptors 24 pts/model
• For every five models in the unit, one Interceptor may take items from the Special Weapons list.
• Any Interceptor may take items from the Melee Weapons list.
• The Interceptor Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Preferred Enemy (Daemons)
• Purity of Spirit

Razorback

55
M BS F S R HP Unit Type
Razorback 10" 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Razorback

Wargear:
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May replace twin-linked heavy bolter with one of the following:
  - Twin-linked heavy flamer free
  - Twin-linked assault cannon 20 pts
  - Twin-linked lascannon 20 pts
  - Lascannon and twin-linked plasma gun 20 pts
• May take items from the Grey Knights Vehicle Equipment list.

Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: None.

Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.


Rhino

35
M BS F S R HP Unit Type
Rhino 10" 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Rhino

Wargear:
• Storm bolter
• Searchlight
• Smoke launchers
Special Rules:
• Repair
Options:
• May take items from the Grey Knights Vehicle Equipment list.

Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: Two models can fire from the Rhino’s top hatch.

Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.


Stormraven Gunship

200
M BS F S R HP Unit Type
Stormraven Gunship 20"-40" 4 12 12 12 3 Vehicle (Flyer, Hover,Transport)

Unit Composition: 1 Stormraven Gunship

Wargear:
• Twin-linked assault cannon
• Twin-linked heavy bolter
• Four stormstrike missiles
• Ceramite plating
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
• Skies of Fury
Options:
• May replace its twin-linked assault cannon with one of the following:
  - Twin-linked plasma cannon free
  - Twin-linked lascannon free
• May replace its twin-linked heavy bolter with one of the following:
  - Twin-linked multi-melta free
  - Typhoon missile launcher 25 pts
• May replace its two side Access Points with side sponsons with hurricane bolters 30 pts
• May take any of the following:
  - Searchlight 1 pts
  - Extra armour 5 pts
  - Locator beacon 10 pts

Transport Capacity: The Stormraven Gunship can carry two separate units: one unit of up to 12 models in its cabin, plus a single Dreadnought (or Venerable Dreadnought) in its rear grapples. If a Zooming Stormraven Gunship is wrecked or suffers an Explodes! result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry.

Fire Points: None.

Access Points: A Stormraven Gunship has one Access Point at the front of its hull, one on either side and one at the rear.


Heavy Support

Land Raider

250
M BS F S R HP Unit Type
Land Raider 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider

Wargear:
• Twin-linked heavy bolter
• Two twin-linked lascannons
• Searchlight
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Grey Knights Vehicle Equipment list.

Transport Capacity: Ten models.

Fire Points: None.

Access Points: A Land Raider has one Access Point on each side of the hull and one at the front.


Land Raider Crusader

250
M BS F S R HP Unit Type
Land Raider Crusader 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Crusader

Wargear:
• Twin-linked assault cannon
• Two hurricane bolters
• Frag assault launchers
• Searchlight
• Smoke launchers
Options:
• May take a multi-melta 10 pts
• May take items from the Grey Knights Vehicle Equipment list.
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit

Transport Capacity: Sixteen models.

Fire Points: None.

Access Points: A Land Raider Crusader has one Access Point on each side of the hull and one at the front.


Land Raider Redeemer

240
M BS F S R HP Unit Type
Land Raider Redeemer 10" 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Redeemer

Wargear:
• Twin-linked assault cannon
• Two flamestorm cannons
• Frag assault launchers
• Searchlight
• Smoke launchers
Options:
• May take a multi-melta 10 pts
• May take items from the Grey Knights Vehicle Equipment list.
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit

Transport Capacity: Twelve models.

Fire Points: None.

Access Points: A Land Raider Redeemer has one Access Point on each side of the hull and one at the front.


Nemesis Dreadknight

130
M WS BS S T W I A Ld Sv Unit Type
Nemesis Dreadknight 9" 5 4 6 6 7 4 6 10 2+ Monstrous Creature (Character)

Unit Composition: 1 Nemesis Dreadknight

Wargear:
• Two power fists
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Deep Strike
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 1)
• Purity of Spirit
• Force Shielding
Psyker:
Nemesis Dreadknights know one power from the Daemonology (Sanctic) discipline and Smite from the Dominus discipline.
Options:
• May take a personal teleporter 30 pts
• May take up to two weapons from the following list (each weapon can be taken only once):
  - Heavy incinerator 20 pts
  - Gatling psilencer 30 pts
  - Heavy psycannon 35 pts
• May replace one power fist with one of the following:
  - Nemesis Daemon hammer 5 pts
  - Nemesis greatsword 10 pts

Purgation Squad

110
M WS BS S T W I A Ld Sv Unit Type
Purgator 6" 4 4 4 4 2 4 3 8 3+ Infantry
Purgator Justicar 6" 4 4 4 4 2 4 4 9 3+ Infantry (Character)

Unit Composition: 4 Purgators, 1 Purgator Justicar

Wargear:
• Power armour
• Storm bolter
• Nemesis force sword
• Frag grenades
• Krak grenades
• Psyk-out grenades
Psyker:
Purgation Squads know the Smite and Astral Aim powers from the Dominus discipline.
Options:
• May include up to five additional Purgators 20 pts/model
• Up to four Purgators may take items from the Special Weapons list.
• Any Purgator may take items from the Melee Weapons list.
• The Purgator Justicar may take items from the Melee Weapons and/or Special Issue Wargear lists.
• The unit may select a Rhino or Razorback as a Dedicated Transport.
Special Rules:
• The Aegis
• And They Shall Know No Fear
• Brotherhood of Psykers (Mastery Level 1)
• Combat Squads
• Night Vision
• Preferred Enemy (Daemons)
• Purity of Spirit

Lords of War

Kaldor Draigo

245
M WS BS S T W I A Ld Sv Unit Type
Kaldor Draigo 5" 6 5 4 4 7 5 7 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Terminator armour
• Storm bolter
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
• Storm shield
Relics of Titan:
• The Titansword
Warlord Traits:
• Daemon-slayer
Psyker:
Kaldor Draigo knows the Banishment, Gate of Infinity, Hammerhand and Purge Soul psychic powers from the Daemonology (Sanctic) discipline.
Special Rules:
• The Aegis
• Eternal Warrior
• Fearless
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit