Monstrous Creature: Difference between revisions
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''Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.'' | ''Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.'' | ||
'''Special Rules''': A Monstrous Creature has the following special rules: ['''Fear | '''Special Rules''': A Monstrous Creature has the following special rules: ['''Fear'''], ['''Move Through Cover'''], ['''Relentless'''], and ['''Smash''']. | ||
==== Shooting ==== | ==== Shooting ==== | ||
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==== Monstrous Rampage ==== | ==== Monstrous Rampage ==== | ||
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<h3 style="color: #ffcc00; margin-top: 0; text-align: center; border-bottom: 1px solid #8B0000; padding-bottom: 8px;"><sub>MONSTROUS RAMPAGE</sub></h3> | |||
<p style="font-style: italic; text-align: center; font-size: 0.9em; margin-bottom: 15px;">At the end of your Charge Phase, <strong>one Monstrous Creature from your army</strong> may perform one of the following actions.</p> | |||
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<h4 style="color: #ff6666; margin-bottom: 5px;">• Stomp</h4> | |||
<p style="margin: 0; padding-left: 10px;">Make 2D6 automatic hits at <strong>Strength: User, AP: -</strong> against an enemy unit it is in base contact with.</p> | |||
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<h4 style="color: #ff6666; margin-bottom: 5px;">• Titanic Duel</h4> | |||
<p style="margin: 0; padding-left: 10px;">When targeting an enemy <strong>Monstrous Creature</strong> or <strong>Vehicle</strong> in the ensuing Fight phase, this model gains <strong>+1 Weapon Skill</strong> and <strong>D3 extra Attacks</strong>.</p> | |||
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<h4 style="color: #ff6666; margin-bottom: 5px;">• Demolish</h4> | |||
<p style="margin: 0; padding-left: 10px;">Target a building or ruin within <strong>1"</strong>. Roll a D6; on a <strong style="color: #4CAF50;">4+</strong>, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.</p> | |||
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==== Massive Target (Vulnerability) ==== | ==== Massive Target (Vulnerability) ==== | ||
Latest revision as of 15:44, 19 November 2025
Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.
Special Rules: A Monstrous Creature has the following special rules: [Fear], [Move Through Cover], [Relentless], and [Smash].
Shooting
- A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.
- All weapons must target the same enemy unit.
- They are too ferocious or single-minded to Go to Ground.
Monstrous Rampage
MONSTROUS RAMPAGE
At the end of your Charge Phase, one Monstrous Creature from your army may perform one of the following actions.
• Stomp
Make 2D6 automatic hits at Strength: User, AP: - against an enemy unit it is in base contact with.
• Titanic Duel
When targeting an enemy Monstrous Creature or Vehicle in the ensuing Fight phase, this model gains +1 Weapon Skill and D3 extra Attacks.
• Demolish
Target a building or ruin within 1". Roll a D6; on a 4+, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.
Massive Target (Vulnerability)
The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.
- When a Monstrous Creature fails an armour or invulnerable save against a wound:
- It suffers 2 wounds if the attack's Strength is 2 or more points higher than its Toughness.
- It suffers 3 wounds if the attack's Strength is 4 or more points higher than its Toughness.