ASTARTES DATASHEETS: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
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|'''M'''
|'''M'''
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|-
|-
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|Azrael
|Azrael
|6”
|6”
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|
|
{| class="wikitable"
{| class="wikitable"
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|'''M'''
|'''M'''
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|Belial
|Belial
|5”
|5”
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|}
|}
|}
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*


=== Chaplain ===
=== Chaplain ===
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|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
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|
|
|-
|-
|
|Chaplain
|Chaplain
|6”
|6”
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|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
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|
|
|-
|-
|
|Company Master
|Company Master
|6”
|6”
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|}
|}
|}
|}
----
=== Company Lieutenant ===
 
=== Ezekiel ===
{| class="wikitable"
{| class="wikitable"
|'''110'''
|'''50'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
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|
|
|-
|-
|
|Lieutenant
|Ezekiel
|6”
|6”
|5
|5
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|4
|4
|4
|4
|3
|5
|5
|5
|3
|3
|10
|10
|2+
|3+
|Infantry (Character)
|Infantry (Character)
|
|
|}
|}
|}
|}
'''Unit Composition:''' 1 (Unique)
'''Unit Composition:''' 1 Lieutenant
|}
|}
{| class="wikitable"
{| class="wikitable"
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|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Master-crafted bolt pistol
|• Bolt pistol
|-
|-
|• Master-crafted force sword
|• Chainsword
|-
|-
|• Frag grenades
|• Frag grenades
|-
|-
|• Krak grenades
|• Krak grenades
|-
|• Psychic hood
|}
|
{| class="wikitable"
|'''Relics of Caliban:'''
|-
|• Book of Salvation
|-
|-
|
|
|-
|-
|'''Special Rules:'''
|'''Special Rules:'''
|-
|• Deathwing
|-
|-
|• Inner Circle
|• Inner Circle
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|• Independent Character
|• Independent Character
|-
|-
|• Psyker (Mastery Level 3)
|• '''Tactical Precision'''
|}
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Warlord Traits:'''
|'''Options:'''
|
|-
|-
|• Courage of the First Legion
|• May take a Jump Pack
|'''25''' pts
|-
|-
|
|• May take a storm shield
|'''15''' pts
|-
|-
|'''Psyker:'''
| colspan="2" |• May take items from the '''Melee Weapons''', '''Ranged Weapons''', '''Special Issue Wargear''' and/or '''Relics of Caliban''' lists.
|-
|Ezekiel generates his powers from the '''Daemonology''', '''Divination''' (Sanctic), '''Interromancy''', '''Pyromancy''', '''Telekinesis''' and '''Telepathy''' disciplines.
|}
|}
|}
|}
'''Tactical Precision:''' This model and its unit gain the [Precision Shots] and [Precision Strikes] keyword.
----
----
----
----


=== Librarian ===
=== Ezekiel ===
{| class="wikitable"
{| class="wikitable"
|'''85'''
|'''110'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
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|
|
|-
|-
|
|Ezekiel
|Librarian
|6”
|6”
|5
|5
|5
|4
|4
|4
|4
|4
|3
|4
|5
|4
|3
|3
|10
|10
|3+
|2+
|Infantry (Character)
|Infantry (Character)
|
|
|}
|}
|}
|}
'''Unit Composition:''' 1 Librarian
'''Unit Composition:''' 1 (Unique)
|}
|}
{| class="wikitable"
{| class="wikitable"
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|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Bolt pistol
|• Master-crafted bolt pistol
|-
|-
|• Force weapon
|• Master-crafted force sword
|-
|-
|• Frag grenades
|• Frag grenades
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|-
|-
|• Psychic hood
|• Psychic hood
|}
|
{| class="wikitable"
|'''Relics of Caliban:'''
|-
|• Book of Salvation
|-
|-
|
|
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|-
|-
|• Deathwing
|• Deathwing
|-
|• Inner Circle
|-
|-
|• Grim Resolve
|• Grim Resolve
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|• Independent Character
|• Independent Character
|-
|-
|• Psyker (Mastery Level 2)
|• Psyker (Mastery Level 3)
|-
|
|-
|'''Psyker:'''
|-
|A Librarian generates his powers from the '''Daemonology''', '''Divination''', '''Interromancy''', '''Pyromancy''', '''Telekinesis''' and '''Telepathy''' disciplines.
|}
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|'''Warlord Traits:'''
|
|-
|-
|• May upgrade to Psyker (Mastery Level 3)
|• Courage of the First Legion
|'''25''' pts
|-
|-
| colspan="2" |• May take items from the '''Ranged Weapons''', '''Special Issue Wargear''' and/or '''Relics of Caliban''' lists.
|
|-
|-
|• May take a Space Marine bike
|'''Psyker:'''
|'''20''' pts
|-
|-
|• If a Space Marine bike is not taken, a Librarian may replace his bolt pistol, frag and krak grenades with Terminator armour
|Ezekiel generates his powers from the '''Daemonology''', '''Divination''' (Sanctic), '''Interromancy''', '''Pyromancy''', '''Telekinesis''' and '''Telepathy''' disciplines.
|'''25''' pts
|-
| colspan="2" |• A Librarian in Terminator armour may take one of the following:
|-
|  - Storm bolter
|'''5''' pts
|-
|  - Combi-flamer, -melta or -plasma
|'''10''' pts
|-
| colspan="2" |• A Librarian in Terminator armour may take items from the '''Special Issue Wargear''' and/or '''Relics of Caliban''' lists.
|}
|}
|}
|}
----
----
----


=== Ravenwing Talonmaster ===
=== Librarian ===
{| class="wikitable"
{| class="wikitable"
|'''145'''
|'''85'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
|'''WS'''
|'''BS'''
|'''BS'''
|'''F'''
|'''S'''
|'''S'''
|'''R'''
|'''T'''
|'''HP'''
|'''W'''
|'''I'''
|'''A'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|
|Librarian
|Talonmaster
|6”
|18”
|5
|5
|11
|4
|11
|4
|4
|4
|4
|3
|10
|10
|3
|3+
|Vehicle (Fast, Skimmer, Character)
|Infantry (Character)
|
|
|}
|}
|}
|}
'''Unit Composition:''' 1 (Unique'''*''')
'''Unit Composition:''' 1 Librarian
 
'''*''' ''You may not include Sammael and Sableclaw in the same army.''
|}
|}
{| class="wikitable"
{| class="wikitable"
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|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Twin-linked assault cannon
|• Bolt pistol
|-
|-
|• Twin-linked heavy bolter
|• Force weapon
|-
|-
|• Iron halo
|• Frag grenades
|-
|-
|• Power Sword (Ravenwing Talonmaster)
|• Krak grenades
|-
|-
|
|• Psychic hood
|-
|-
|
|
|-
|-
|
|}
|
{| class="wikitable"
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|• Deep Strike
|• Deathwing
|-
|-
|• Grim Resolve
|• Grim Resolve
|-
|-
|• Ravenwing
|• Independent Character
|-
|• Psyker (Mastery Level 2)
|-
|-
|• Scout
|
|-
|-
|• Skilled Rider
|'''Psyker:'''
|-
|-
|• Inner Circle
|A Librarian generates his powers from the '''Daemonology''', '''Divination''', '''Interromancy''', '''Pyromancy''', '''Telekinesis''' and '''Telepathy''' disciplines. He can additionally choose any of the Space Marine disciplines to generate powers from.
|}
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Warlord Traits:'''
|'''Options:'''
|
|-
|• May upgrade to Psyker (Mastery Level 3)
|'''25''' pts
|-
| colspan="2" |• May take items from the '''Ranged Weapons''', '''Special Issue Wargear''' and/or '''Relics of Caliban''' lists.
|-
|• May take a Space Marine bike
|'''20''' pts
|-
|• If a Space Marine bike is not taken, a Librarian may replace his bolt pistol, frag and krak grenades with Terminator armour
|'''25''' pts
|-
| colspan="2" |• A Librarian in Terminator armour may take one of the following:
|-
|  - Storm bolter
|'''5''' pts
|-
|  - Combi-flamer, -melta or -plasma
|'''10''' pts
|-
|-
|
| colspan="2" |• A Librarian in Terminator armour may take items from the '''Special Issue Wargear''' and/or '''Relics of Caliban''' lists.
|}
|}
|}
|}
Power Sword: At the end of the Movement phase, nominate one enemy unit not locked in combat that this model has moved over that turn. That unit takes D3+1 hits resolved at Strength 5 AP3, using Random Allocation. These hits have the Ignores Cover special rule, but do not benefit from any of the model’s other special rules. Against vehicles, these hits are resolved against the target’s rear armour.
----
----


=== Sammael ===
=== Ravenwing Talonmaster ===
{| class="wikitable"
{| class="wikitable"
|'''140'''
|'''145'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
|'''WS'''
|'''BS'''
|'''BS'''
|'''F'''
|'''S'''
|'''S'''
|'''T'''
|'''R'''
|'''W'''
|'''HP'''
|'''I'''
|'''A'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|
|Talonmaster
|Sammael
|18”
|15”
|6
|5
|4
|6
|6
|5
|5
|5
|11
|11
|10
|10
|3+
|3
|Jetbike (Character)
|Vehicle (Fast, Skimmer, Character)
|
|
|}
|}
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|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Bolt pistol
|• Twin-linked assault cannon
|-
|-
|• Plasma cannon
|• Twin-linked heavy bolter
|-
|• Twin-linked storm bolter
|-
|• Frag grenades
|-
|• Krak grenades
|-
|-
|• Iron halo
|• Iron halo
|-
|-
|• Teleport homer
|• Power Sword (Ravenwing Talonmaster)
|}
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Relics of Caliban:'''
|'''Special Rules:'''
|-
|-
|• Raven Sword
|• Deep Strike
|-
|-
|
|• Grim Resolve
|-
|-
|'''Warlord Traits:'''
|• Ravenwing
|-
|-
|• Rapid Manoeuvre
|• Scout
|}
|
{| class="wikitable"
|'''Special Rules:'''
|-
|-
|• Eternal Warrior
|• Skilled Rider
|-
|-
|• Fearless
|• Inner Circle
|-
|• Grim Resolve
|-
|• Hatred (Chaos Space Marines)
|-
|• Hit & Run
|-
|• Independent Character
|-
|• Ravenwing
|-
|• Scout
|-
|• Skilled Rider
|-
|• Swift Vengeance
|}
|}
|}
|}
Power Sword: At the end of the Movement phase, nominate one enemy unit not locked in combat that this model has moved over that turn. That unit takes D3+1 hits resolved at Strength 5 AP3, using Random Allocation. These hits have the Ignores Cover special rule, but do not benefit from any of the model’s other special rules. Against vehicles, these hits are resolved against the target’s rear armour.
----
----


=== Techmarine ===
=== Sammael ===
{| class="wikitable"
{| class="wikitable"
|'''45'''
|'''140'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
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|
|
|-
|-
|
|Sammael
|Techmarine
|15”
|6”
|6
|5
|4
|4
|6
|6
|5
|5
|4
|5
|4
|10
|4
|3+
|4
|Jetbike (Character)
|3
|9
|2+
|Infantry (Character)
|
|-
|
|Servitor
|6”
|3
|3
|3
|3
|1
|3
|1
|8
|4+
|Infantry
|
|
|}
|}
|}
|}
'''Unit Composition:''' 1 Techmarine
'''Unit Composition:''' 1 (Unique'''*''')
|}
|}
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|'''Wargear (Servitor):'''
|'''Wargear:'''
|-
|-
|• Servo-arm
|• Bolt pistol
|-
|-
|
|• Plasma cannon
|-
|-
|'''Wargear (Techmarine):'''
|• Twin-linked storm bolter
|-
|• Bolt pistol
|-
|• Power axe
|-
|-
|• Frag grenades
|• Frag grenades
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|• Krak grenades
|• Krak grenades
|-
|-
|• Servo-arm
|• Iron halo
|-
|-
|• Teleport homer
|}
|
|
{| class="wikitable"
|'''Relics of Caliban:'''
|-
|-
|'''Special Rules (Servitor):'''
|• Raven Sword
|-
|• Mindlock
|-
|-
|
|
|-
|-
|'''Special Rules (Techmarine):'''
|'''Warlord Traits:'''
|-
|-
|• And They Shall Know No Fear
|• Rapid Manoeuvre
|-
|• Grim Resolve
|-
|• Independent Character
|-
|• Blessing of the Omnissiah
|-
|• Bolster Defences
|}
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|'''Special Rules:'''
|
|-
|• Eternal Warrior
|-
|• Fearless
|-
|-
|• Techmarine may take a Space Marine bike
|• Grim Resolve
|'''20''' pts
|-
|-
|• Techmarine may replace servo-arm with a servo-harness
|• Hatred (Chaos Space Marines)
|'''25''' pts
|-
|-
| colspan="2" |• Techmarine may take items from the '''Melee Weapons''', '''Ranged Weapons''', and/or '''Special Issue Wargear''' lists.
|• Hit & Run
|-
|-
|• Techmarine may take up to five Servitors
|• Independent Character
|'''10''' pts each
|-
|-
| colspan="2" |• Up to two Servitors may replace their servo-arm with one of the following:
|• Ravenwing
|-
|-
|  - Heavy bolter
|• Scout
|'''10''' pts/model
|-
|-
|  - Multi-melta
|• Skilled Rider
|'''10''' pts/model
|-
|-
|  - Plasma cannon
|• Swift Vengeance
|'''20''' pts/model
|}
|}
|}
|}
----


== Troops ==
=== Techmarine ===
 
=== Crusader Squad ===
{| class="wikitable"
{| class="wikitable"
|'''80'''
|'''45'''
|
|
{| class="wikitable"
{| class="wikitable"
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{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''WS'''
|'''WS'''
|'''BS'''
|'''BS'''
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|
|
|-
|-
|
|Techmarine
|Initiate
|6”
|4
|4
|5
|4
|4
|4
|4
|4
|4
|2
|4
|4
|2
|3
|8
|9
|3+
|2+
|Infantry
|Infantry (Character)
|
|
|-
|-
|
|Servitor
|Neophyte
|6”
|4
|3
|4
|3
|4
|3
|4
|3
|2
|1
|4
|3
|1
|1
|8
|8
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|Infantry
|Infantry
|
|
|}
|}
'''Unit Composition:''' 1 Techmarine
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear (Servitor):'''
|-
|• Servo-arm
|-
|-
|
|
|Sword Brother
|4
|4
|4
|4
|2
|4
|3
|9
|3+
|Infantry (Character)
|
|}
|}
'''Unit Composition:''' 5 Initiates
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|-
|• Boltgun
|'''Wargear (Techmarine):'''
|-
|-
|• Bolt pistol
|• Bolt pistol
|-
|• Power axe
|-
|-
|• Frag grenades
|• Frag grenades
|-
|-
|• Krak grenades
|• Krak grenades
|-
|• Servo-arm
|-
|-
|
|
|-
|-
|'''Special Rules:'''
|'''Special Rules (Servitor):'''
|-
|• Mindlock
|-
|
|-
|'''Special Rules (Techmarine):'''
|-
|-
|• And They Shall Know No Fear
|• And They Shall Know No Fear
|-
|• Grim Resolve
|-
|• Independent Character
|-
|• Blessing of the Omnissiah
|-
|• Bolster Defences
|}
|}
|
|
Line 949: Line 881:
|
|
|-
|-
|• May include up to five additional Initiates
|• Techmarine may take a Space Marine bike
|'''16''' pts/model
|'''20''' pts
|-
|-
|• May include up to one Neophyte for each Initiate in the squad
|• Techmarine may replace servo-arm with a servo-harness
|'''10''' pts/model
|'''25''' pts
|-
|-
|• May upgrade one Initiate to a Sword Brother
| colspan="2" |• Techmarine may take items from the '''Melee Weapons''', '''Ranged Weapons''', and/or '''Special Issue Wargear''' lists.
|'''10''' pts
|-
|-
|• Any model may replace its boltgun with a chainsword or close combat weapon
|• Techmarine may take up to five Servitors
|'''free'''
|'''10''' pts each
|-
|-
| colspan="2" |• One Initiate or Neophyte may take one of the following:
| colspan="2" |• Up to two Servitors may replace their servo-arm with one of the following:
|-
|-
| colspan="2" |  - One weapon from the '''Heavy Weapons''' list.
|  - Heavy bolter
|'''10''' pts/model
|-
|-
|  - Power weapon
|  - Multi-melta
|'''15''' pts
|'''10''' pts/model
|-
|-
|  - Power fist
|  - Plasma cannon
|'''25''' pts
|'''20''' pts/model
|-
| colspan="2" |• A different Initiate may take a weapon from the '''Special Weapons''' list.
|-
|• Any Neophyte may replace his boltgun with a Space Marine shotgun
|'''free'''
|-
| colspan="2" |• The Sword Brother may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|-
|• The Sword Brother may take melta bombs
|'''5''' pts
|}
|}
|}
|}


=== Intercessor Squad ===
== Troops ==
 
=== Crusader Squad ===
{| class="wikitable"
{| class="wikitable"
|'''70'''
|'''80'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 991: Line 915:
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''WS'''
|'''WS'''
|'''BS'''
|'''BS'''
Line 1,005: Line 927:
|
|
|-
|-
|
|Initiate
|Intercessor
|6”
|4
|4
|4
|4
Line 1,020: Line 940:
|
|
|-
|-
|
|Neophyte
|Intercessor Sergeant
|6”
|4
|4
|4
|4
Line 1,029: Line 947:
|2
|2
|4
|4
|3
|1
|8
|8
|3+
|4+
|Infantry (Character)
|Infantry
|
|
|-
|-
|
|Sword Brother
|Veteran Sergeant
|6”
|4
|4
|4
|4
Line 1,044: Line 960:
|2
|2
|4
|4
|4
|3
|9
|9
|3+
|3+
Line 1,051: Line 967:
|}
|}
|}
|}
'''Unit Composition:''' 4 Space Marines, 1 Space Marine Sergeant
'''Unit Composition:''' 5 Initiates
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,071: Line 987:
|-
|-
|• And They Shall Know No Fear
|• And They Shall Know No Fear
|-
|• Combat Squads
|}
|}
|
|
Line 1,079: Line 993:
|
|
|-
|-
|• May include up to five additional Space Marines
|• May include up to five additional Initiates
|'''14''' pts/model
|'''16''' pts/model
|-
|-
| colspan="2" |• If the squad numbers less than ten models, one Space Marine may take one item from either the '''Special Weapons''' or '''Heavy Weapons''' list.
|• May include up to one Neophyte for each Initiate in the squad
|'''10''' pts/model
|-
|-
| colspan="2" |• If the squad numbers ten models, one Space Marine may take one item from the '''Special Weapons''' list, and one other Space Marine may take one item from the '''Heavy Weapons''' list.
|• May upgrade one Initiate to a Sword Brother
|'''10''' pts
|-
|-
|• Every model can be equipped with 1 '''auto bolter''' instead of 1 bolter.
|• Any model may replace its boltgun with a chainsword or close combat weapon
|'''1''' pts/model
|'''free'''
|-
|-
|• May upgrade the Space Marine Sergeant to a Veteran Sergeant
| colspan="2" |• One Initiate or Neophyte may take one of the following:
|'''10''' pts
|-
|-
| colspan="2" |• The Space Marine Sergeant or Veteran Sergeant may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
| colspan="2" |  - One weapon from the '''Heavy Weapons''' list.
|-
|  - Power weapon
|'''15''' pts
|-
|  - Power fist
|'''25''' pts
|-
| colspan="2" |• A different Initiate may take a weapon from the '''Special Weapons''' list.
|-
|• Any Neophyte may replace his boltgun with a Space Marine shotgun
|'''free'''
|-
| colspan="2" |• The Sword Brother may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|-
|-
|• The Space Marine Sergeant or Veteran Sergeant may take melta bombs
|• The Sword Brother may take melta bombs
|'''5''' pts
|'''5''' pts
|}
|}
|}
|}
'''Auto Bolters''': Change the profile type to Assault 3 instead of Rapid Fire 1, and the range to 18" instead of 24".


=== Incursor Squad ===
=== Intercessor Squad ===
{| class="wikitable"
{| class="wikitable"
|'''85'''
|'''70'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 1,122: Line 1,048:
|
|
|-
|-
|
|Intercessor
|Incursor
|6”
|6”
|4
|4
Line 1,137: Line 1,062:
|
|
|-
|-
|
|Intercessor Sergeant
|Incursor Sergeant
|6”
|6”
|4
|4
Line 1,148: Line 1,072:
|3
|3
|8
|8
|3+
|Infantry (Character)
|
|-
|Veteran Sergeant
|6”
|4
|4
|4
|4
|2
|4
|4
|9
|3+
|3+
|Infantry (Character)
|Infantry (Character)
Line 1,153: Line 1,091:
|}
|}
|}
|}
'''Unit Composition:''' 4 Incursors, 1 Incursor Sergeant
'''Unit Composition:''' 4 Space Marines, 1 Space Marine Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,160: Line 1,098:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• '''Oculus''' Boltgun
|• Boltgun
|-
|-
|• Bolt pistol
|• Bolt pistol
|-
|• '''Paired Combat Blades'''
|-
|-
|• Frag grenades
|• Frag grenades
|-
|-
|• Krak grenades
|• Krak grenades
|-
|• Smoke Grenade
|-
|-
|
|
Line 1,179: Line 1,113:
|-
|-
|• Combat Squads
|• Combat Squads
|-
|• Infiltrate
|-
|• Scout 2
|}
|}
|
|
Line 1,189: Line 1,119:
|
|
|-
|-
|• May include up to five additional Incursors
|• May include up to five additional Space Marines
|'''16''' pts/model
|'''14''' pts/model
|-
| colspan="2" |• If the squad numbers less than ten models, one Space Marine may take one item from either the '''Special Weapons''' or '''Heavy Weapons''' list.
|-
| colspan="2" |• If the squad numbers ten models, one Space Marine may take one item from the '''Special Weapons''' list, and one other Space Marine may take one item from the '''Heavy Weapons''' list.
|-
|• Every model can be equipped with 1 '''auto bolter''' instead of 1 bolter.
|'''1''' pts/model
|-
|-
|• May take a '''Haywire Mine.'''
|• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|'''10''' pts
|'''10''' pts
|-
|-
|• The Incursor Sergeant may take melta bombs
| colspan="2" |• The Space Marine Sergeant or Veteran Sergeant may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|-
|• The Space Marine Sergeant or Veteran Sergeant may take melta bombs
|'''5''' pts
|'''5''' pts
|}
|}
|}
|}
'''Oculus Bolters:''' These weapons are Bolters with the [Ignores Cover] keyword.  
'''Auto Bolters''': Change the profile type to Assault 3 instead of Rapid Fire 1, and the range to 18" instead of 24".


'''Paired Combat Blades''': This model’s close combat attacks are have the [Twin-Linked] keyword.
=== Incursor Squad ===
 
'''Haywire Mine''': In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point during that model’s move, place one Primed Haywire Mine within 1" of it, more than 3" away from any enemy models and more than 6" away from any other Primed Haywire Mines. If an enemy unit moves within 3" of that Primed Haywire Mine, roll one D6; on a 2+ center a Blast template over the mine. Any models under the template suffer a hit as if from a Frag Grenade. If that unit is a VEHICLE, it suffers an automatic Krak Grenade hit instead. That Primed Haywire Mine is then removed from play.
 
The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes.
 
=== Infiltrator Squad ===
{| class="wikitable"
{| class="wikitable"
|'''95'''
|'''85'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 1,229: Line 1,161:
|
|
|-
|-
|
|Incursor
|Infiltrator
|6”
|6”
|4
|4
Line 1,244: Line 1,175:
|
|
|-
|-
|
|Incursor Sergeant
|Infiltrator Sergeant
|6”
|6”
|4
|4
Line 1,260: Line 1,190:
|}
|}
|}
|}
'''Unit Composition:''' 4 Infiltrator, 1 Infiltrator Sergeant
'''Unit Composition:''' 4 Incursors, 1 Incursor Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,267: Line 1,197:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• '''Marksman''' Boltgun
|• '''Oculus''' Boltgun
|-
|-
|• Bolt pistol
|• Bolt pistol
|-
|• '''Paired Combat Blades'''
|-
|-
|• Frag grenades
|• Frag grenades
Line 1,287: Line 1,219:
|• Infiltrate
|• Infiltrate
|-
|-
|• Scout 1
|• Scout 2
|}
|}
|
|
Line 1,294: Line 1,226:
|
|
|-
|-
|• May include up to five additional Infiltrators
|• May include up to five additional Incursors
|'''19''' pts/model
|'''16''' pts/model
|-
|-
|• May take '''Omniscramblers.'''
|• May take a '''Haywire Mine.'''
|'''10''' pts
|'''10''' pts
|-
|-
|• May take a '''Helix Adept.'''
|• The Incursor Sergeant may take melta bombs
|'''32''' pts
|-
|• The Infiltrator Sergeant may take melta bombs
|'''5''' pts
|'''5''' pts
|}
|}
|}
|}
'''Marksman Boltguns''': When resolving a shooting attack with this weapon, they receive the [Precision Shots] keyword.
'''Oculus Bolters:''' These weapons are Bolters with the [Ignores Cover] keyword.
 
'''Paired Combat Blades''': This model’s close combat attacks are resolved at AP6.


'''Omni-Scramblers''': Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
'''Haywire Mine''': In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point during that model’s move, place one Primed Haywire Mine within 1" of it, more than 3" away from any enemy models and more than 6" away from any other Primed Haywire Mines. If an enemy unit moves within 3" of that Primed Haywire Mine, roll one D6; on a 2+ center a Blast template over the mine. Any models under the template suffer a hit as if from a Frag Grenade. If that unit is a VEHICLE, it suffers an automatic Krak Grenade hit instead. That Primed Haywire Mine is then removed from play.


'''Helix Adept''': At the end of your Movement phase, this unit’s Infiltrator Helix Adept can provide medical attention to this unit. If this unit contains a model that has lost any wounds, that model regains 1 lost wound. Otherwise, if any models from this unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from this unit to the battlefield with 1 wound remaining, placing it within 3" of this unit’s Infiltrator Helix Adept and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 4 or less, this unit’s Infiltrator Helix Adept cannot shoot this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes.


=== Heavy Intercessor Squad ===
=== Infiltrator Squad ===
{| class="wikitable"
{| class="wikitable"
|'''100'''
|'''95'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 1,335: Line 1,265:
|
|
|-
|-
|
|Infiltrator
|Heavy Intercessor
|6”
|5”
|4
|4
|4
|4
|4
|4
|5
|4
|3
|2
|4
|4
|2
|2
Line 1,350: Line 1,279:
|
|
|-
|-
|
|Infiltrator Sergeant
|Heavy Intercessor Sergeant
|6”
|5”
|4
|4
|4
|4
|4
|4
|4
|5
|2
|3
|4
|4
|3
|3
|8
|8
|3+
|Infantry (Character)
|
|-
|
|Heavy Veteran Sergeant
|5”
|4
|4
|4
|5
|3
|4
|4
|9
|3+
|3+
|Infantry (Character)
|Infantry (Character)
Line 1,381: Line 1,294:
|}
|}
|}
|}
'''Unit Composition:''' 4 Space Marines, 1 Space Marine Sergeant
'''Unit Composition:''' 4 Infiltrator, 1 Infiltrator Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,388: Line 1,301:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• '''Hellstorm''' Boltgun
|• '''Marksman''' Boltgun
|-
|-
|• Bolt pistol
|• Bolt pistol
Line 1,395: Line 1,308:
|-
|-
|• Krak grenades
|• Krak grenades
|-
|• Smoke Grenade
|-
|-
|
|
Line 1,403: Line 1,318:
|-
|-
|• Combat Squads
|• Combat Squads
|-
|• Infiltrate
|-
|• Scout 1
|}
|}
|
|
Line 1,409: Line 1,328:
|
|
|-
|-
|• May include up to five additional Space Marines
|• May include up to five additional Infiltrators
|'''20''' pts/model
|'''19''' pts/model
|-
|-
|• For every 5 models in this unit, 1 Heavy Intercessor’s Hellstorm Boltgun can be replaced with 1 Heavy bolter.
|• May take '''Omniscramblers.'''
|'''8''' pts/model
|'''10''' pts
|-
|-
|May also take hellfire shells
|May take a '''Helix Adept.'''
|'''5 pts'''
|'''32''' pts
|-
|-
|• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|• The Infiltrator Sergeant may take melta bombs
|'''10''' pts
|-
| colspan="2" |• The Space Marine Sergeant or Veteran Sergeant may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|-
|• The Space Marine Sergeant or Veteran Sergeant may take melta bombs
|'''5''' pts
|'''5''' pts
|}
|}
|}
|}
'''Hellstorm Boltgun'''
'''Marksman Boltguns''': When resolving a shooting attack with this weapon, they receive the [Precision Shots] keyword.
{| class="wikitable"
 
|The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
'''Omni-Scramblers''': Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
|}
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Hellstorm Boltgun
|24"
|5
|5
|Rapid Fire 2
|}


== Elites ==
'''Helix Adept''': At the end of your Movement phase, this unit’s Infiltrator Helix Adept can provide medical attention to this unit. If this unit contains a model that has lost any wounds, that model regains 1 lost wound. Otherwise, if any models from this unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from this unit to the battlefield with 1 wound remaining, placing it within 3" of this unit’s Infiltrator Helix Adept and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 4 or less, this unit’s Infiltrator Helix Adept cannot shoot this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.


=== Bladeguard Veterans ===
=== Heavy Intercessor Squad ===
{| class="wikitable"
{| class="wikitable"
|'''96'''
|'''100'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 1,469: Line 1,368:
|
|
|-
|-
|
|Heavy Intercessor
|Bladeguard Veteran
|5”
|6”
|4
|4
|4
|5
|5
|3
|4
|2
|8
|3+
|Infantry
|
|-
|Heavy Intercessor Sergeant
|5”
|4
|4
|4
|4
|4
|4
|5
|3
|3
|4
|4
|3
|3
|9
|8
|3+
|3+
|Infantry
|Infantry (Character)
|
|
|-
|-
|
|Heavy Veteran Sergeant
|Bladeguard Veteran Sergeant
|5”
|6”
|5
|4
|4
|4
|4
|4
|4
|5
|3
|3
|4
|4
|4
|4
|10
|9
|3+
|3+
|Infantry (Character)
|Infantry (Character)
Line 1,500: Line 1,411:
|}
|}
|}
|}
'''Unit Composition:''' 2 Bladeguard Veterans, 1 Bladeguard Veteran Sergeant
'''Unit Composition:''' 4 Space Marines, 1 Space Marine Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,506: Line 1,417:
{| class="wikitable"
{| class="wikitable"
|'''Wargear:'''
|'''Wargear:'''
|-
|• '''Hellstorm''' Boltgun
|-
|-
|• Bolt pistol
|• Bolt pistol
|-
|• Power Sword
|-
|• Storm Shield
|-
|-
|• Frag grenades
|• Frag grenades
Line 1,530: Line 1,439:
|
|
|-
|-
|• May include up to seven additional Bladeguard Veterans
|• May include up to five additional Space Marines
|'''32''' pts/model
|'''20''' pts/model
|-
|-
|• Any model may replace its power weapon with a relic blade
|• For every 5 models in this unit, 1 Heavy Intercessor’s Hellstorm Boltgun can be replaced with 1 Heavy bolter.
|'''10''' pts/model
|'''8''' pts/model
|-
|-
|• The Bladeguard Veteran Sergeant may replace his Bolt Pistol with a Plasma Pistol
|○ May also take hellfire shells
|'''5 pts'''
|-
|• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|'''10''' pts
|-
| colspan="2" |• The Space Marine Sergeant or Veteran Sergeant may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|-
|• The Space Marine Sergeant or Veteran Sergeant may take melta bombs
|'''5''' pts
|'''5''' pts
|}
|}
'''Hellstorm Boltgun'''
{| class="wikitable"
|The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
|}
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|-
| colspan="2" |• One Honour Guard may take an item from the '''Space Marine Standards''' list.
|Hellstorm Boltgun
|}
|24"
|5
|5
|Rapid Fire 2
|}
|}


=== Company Veterans ===
== Elites ==
 
=== Bladeguard Veterans ===
{| class="wikitable"
{| class="wikitable"
|'''95'''
|'''96'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,551: Line 1,485:
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''WS'''
|'''WS'''
|'''BS'''
|'''BS'''
Line 1,564: Line 1,498:
|
|
|-
|-
|
|Bladeguard Veteran
|Veteran
|6”
|5
|4
|4
|4
|4
|4
|4
|4
|3
|2
|4
|4
|3
|3
Line 1,578: Line 1,512:
|
|
|-
|-
|
|Bladeguard Veteran Sergeant
|Veteran Sergeant
|6”
|5
|4
|4
|4
|4
|4
|4
|3
|4
|4
|2
|4
|4
|4
|10
|9
|3+
|3+
|Infantry (Character)
|Infantry (Character)
Line 1,593: Line 1,527:
|}
|}
|}
|}
'''Unit Composition:''' 4 Veterans, 1 Veteran Sergeant
'''Unit Composition:''' 2 Bladeguard Veterans, 1 Bladeguard Veteran Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,600: Line 1,534:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Auto Boltgun
|• Bolt pistol
|-
|• Power Sword
|-
|-
|• Bolt pistol
|• Storm Shield
|-
|-
|• Frag grenades
|• Frag grenades
|-
|-
|• Krak grenades
|• Krak grenades
|-
|• Special issue ammunition
|-
|-
|
|
Line 1,623: Line 1,557:
|
|
|-
|-
|• May include up to five additional Veterans
|• May include up to seven additional Bladeguard Veterans
|'''19''' pts/model
|'''32''' pts/model
|-
|-
| colspan="2" |• Any model may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|• Any model may replace its power weapon with a relic blade
|'''10''' pts/model
|-
|-
| colspan="2" |• For every five models in the squad, one Veteran may take an item from the '''Special Weapons''' list.
|• The Bladeguard Veteran Sergeant may replace his Bolt Pistol with a Plasma Pistol
|'''5''' pts
|-
|-
| colspan="2" |• One Veteran may take an item from the '''Heavy Weapons''' list.
| colspan="2" |• One Honour Guard may take an item from the '''Space Marine Standards''' list.
|-
|}
|• Any model may take melta bombs
|}
|'''5''' pts/model
 
|-
=== Company Veterans ===
| colspan="2" |• Any model may take one of the following:
{| class="wikitable"
|-
|'''95'''
|  - Combat shield
|'''5''' pts/model
|-
|  - Storm shield
|'''10''' pts/model
|}
|}
 
=== Inner Circle Companions ===
{| class="wikitable"
|'''105'''
|
|
{| class="wikitable"
{| class="wikitable"
Line 1,653: Line 1,578:
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''WS'''
|'''WS'''
|'''BS'''
|'''BS'''
Line 1,667: Line 1,590:
|
|
|-
|-
|Veteran
|4
|4
|4
|4
|2
|4
|3
|9
|3+
|Infantry
|
|
|Inner Circle Companion
|-
|6”
|Veteran Sergeant
|5
|4
|4
|4
|4
|4
|4
|4
|3
|2
|4
|4
|4
|4
|10
|9
|3+
|3+
|Infantry
|Infantry (Character)
|
|
|}
|}
|}
|}
'''Unit Composition:''' 3 Inner Circle Companions
'''Unit Composition:''' 4 Veterans, 1 Veteran Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,689: Line 1,623:
{| class="wikitable"
{| class="wikitable"
|'''Wargear:'''
|'''Wargear:'''
|-
|• Auto Boltgun
|-
|-
|• Bolt pistol
|• Bolt pistol
|-
|• Relic Blade
|-
|-
|• Frag grenades
|• Frag grenades
|-
|-
|• Krak grenades
|• Krak grenades
|-
|• Special issue ammunition
|-
|-
|
|
Line 1,705: Line 1,641:
|-
|-
|• Combat Squads
|• Combat Squads
|-
|• Grim Resolve
|-
|• Deathwing
|-
|• Inner Circle
|-
|• Crusader
|}
|}
|
|
Line 1,719: Line 1,647:
|
|
|-
|-
|• May include up to three additional Inner Circle Companions
|• May include up to five additional Veterans
|'''35''' pts/model
|'''19''' pts/model
|-
| colspan="2" |• Any model may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|-
| colspan="2" |• For every five models in the squad, one Veteran may take an item from the '''Special Weapons''' list.
|-
| colspan="2" |• One Veteran may take an item from the '''Heavy Weapons''' list.
|-
|• Any model may take melta bombs
|'''5''' pts/model
|-
| colspan="2" |• Any model may take one of the following:
|-
|  - Combat shield
|'''5''' pts/model
|-
|-
|• The unit may take a perfidious relic of the Unforgiven
|  - Storm shield
|'''15''' pts
|'''10''' pts/model
|}
|}
|}
|}


=== Invictor Warsuit ===
=== Inner Circle Companions ===
{| class="wikitable"
{| class="wikitable"
|'''130'''
|'''105'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 1,740: Line 1,681:
|'''BS'''
|'''BS'''
|'''S'''
|'''S'''
|'''F'''
|'''T'''
|'''S'''
|'''W'''
|'''R'''
|'''I'''
|'''I'''
|'''A'''
|'''A'''
|'''HP'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|
|Inner Circle Companion
|Invictor Warsuit
|6”
|10”
|5
|4
|4
|4
|4
|4
|6
|3
|11
|11
|10
|4
|4
|4
|4
|3
|10
|Vehicle (Walker)
|3+
|Infantry
|
|
|}
|}
|}
|}
'''Unit Composition:''' 1 Dreadnought
'''Unit Composition:''' 3 Inner Circle Companions
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 1,772: Line 1,712:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Inferno Cannon
|• Bolt pistol
|-
|-
|• Power fist
|• Relic Blade
|-
|-
|• 2 Heavy Stubbers
|• Frag grenades
|-
|-
|• Searchlight
|• Krak grenades
|-
|-
|• Smoke launchers
|
|-
|-
|• Fragstorm Assault Launcher
|'''Special Rules:'''
|-
|-
|
|• And They Shall Know No Fear
|-
|-
|'''Special Rules:'''
|• Combat Squads
|-
|-
|• Grim Resolve
|• Grim Resolve
|-
|-
|• '''Combat Support'''
|• Deathwing
|-
|-
|• Infiltrate
|• Inner Circle
|-
|-
|• Scout 1
|• Crusader
|}
|}
|
|
Line 1,801: Line 1,741:
|
|
|-
|-
|• Any model may replace its built-in Inferno Cannon with a Twin-Linked Autocannon
|• May include up to three additional Inner Circle Companions
|'''10''' pts/model
|'''35''' pts/model
|-
|-
|• Any model may take extra armor
|• The unit may take a perfidious relic of the Unforgiven
|'''10''' pts/model
|'''15''' pts
|}
|}
|}
|}
'''Combat Support: ''' Once per turn, in your opponent’s Shooting phase, when a friendly ADEPTUS ASTARTES PHOBOS INFANTRY unit within 6" of this model is selected as the target of an attack, one model from your army with this ability can use it. If it does, after that enemy unit has finished making its attacks, that model can shoot with one weapon of your choosing as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit [and only if it is an eligible target).


=== Deathwing Command Squad ===
=== Invictor Warsuit ===
{| class="wikitable"
{| class="wikitable"
|'''165'''
|'''130'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 1,823: Line 1,761:
|'''BS'''
|'''BS'''
|'''S'''
|'''S'''
|'''T'''
|'''F'''
|'''W'''
|'''S'''
|'''R'''
|'''I'''
|'''I'''
|'''A'''
|'''A'''
|'''Ld'''
|'''HP'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|
|Invictor Warsuit
|Deathwing Terminator
|10”
|5”
|4
|4
|4
|4
|6
|11
|11
|10
|4
|4
|4
|4
|3
|3
|4
|Vehicle (Walker)
|3
|9
|2+
|Infantry
|
|
|-
|}
|
|}
|Deathwing Sergeant
'''Unit Composition:''' 1 Dreadnought
|5”
|}
|4
{| class="wikitable"
|4
|4
|4
|3
|4
|4
|9
|2+
|Infantry (Character)
|
|
{| class="wikitable"
|'''Wargear:'''
|-
|• Inferno Cannon
|-
|• Power fist
|-
|• 2 Heavy Stubbers
|-
|• Searchlight
|-
|• Smoke launchers
|-
|• Fragstorm Assault Launcher
|-
|-
|
|Deathwing Apothecary
|5”
|4
|4
|4
|4
|3
|4
|3
|9
|2+
|Infantry (Independent Character)
|
|-
|
|Deathwing Champion
|5”
|5
|4
|4
|4
|3
|4
|4
|9
|2+
|Infantry (Independent Character)
|
|}
|}
'''Unit Composition:''' 5 Deathwing Terminators
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|• Terminator armour
|-
|• Storm bolter
|-
|• Power fist
|-
|
|
|-
|-
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|• Deathwing
|• Grim Resolve
|-
|-
|• Grim Resolve
|• '''Combat Support'''
|-
|-
|• Honour or Death (Deathwing Champion only)
|• Infiltrate
|-
|-
|• Split Fire
|• Scout 1
|}
|}
|
|
Line 1,923: Line 1,821:
|
|
|-
|-
|• One Deathwing Terminator may be upgraded to a Deathwing Sergeant, replacing his power fist with a power sword
|• Any model may replace its built-in Inferno Cannon with a Twin-Linked Autocannon
|'''free'''
|'''10''' pts/model
|-
|-
| colspan="2" |• One Deathwing Terminator in the army may take:
|• Any model may take extra armor
|-
|  - Deathwing Company Banner
|'''20''' pts
|-
|  - Sacred Standard
|'''35''' pts
|-
|• One Deathwing Terminator in the army may be upgraded to the Deathwing Champion, replacing all of his weapons with the Halberd of Caliban
|'''5''' pts
|-
|• One Deathwing Terminator in the army may be upgraded to the Deathwing Apothecary, replacing his power fist with a narthecium
|'''5''' pts
|-
| colspan="2" |• Any Deathwing Terminator may replace all of his weapons with:
|-
|  - Two lightning claws
|'''free'''
|-
|  - Thunder hammer and storm shield
|'''10''' pts/model
|'''10''' pts/model
|-
|• Any Deathwing Terminator may replace his power fist with a chainfist
|'''5''' pts/model
|-
| colspan="2" |• One Deathwing Terminator may take an item from the '''Terminator Heavy Weapons''' list, with the exception that the Cyclone Missile Launcher can be taken in addition with the heavy weapon..
|-
|• The unit may take a perfidious relic of the Unforgiven
|
|}
|}
|}
|}
----
'''Combat Support: ''' Once per turn, in your opponent’s Shooting phase, when a friendly ADEPTUS ASTARTES PHOBOS INFANTRY unit within 6" of this model is selected as the target of an attack, one model from your army with this ability can use it. If it does, after that enemy unit has finished making its attacks, that model can shoot with one weapon of your choosing as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit [and only if it is an eligible target).


=== Deathwing Knights ===
=== Deathwing Command Squad ===
{| class="wikitable"
{| class="wikitable"
|'''215'''
|'''165'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 1,981: Line 1,851:
|
|
|-
|-
|
|Deathwing Terminator
|Deathwing Knight
|5”
|5”
|5
|4
|4
|4
|4
|4
Line 1,996: Line 1,865:
|
|
|-
|-
|
|Deathwing Sergeant
|Knight Master
|5”
|4
|4
|4
|4
|3
|4
|4
|9
|2+
|Infantry (Character)
|
|-
|Deathwing Apothecary
|5”
|4
|4
|4
|4
|3
|4
|3
|9
|2+
|Infantry (Independent Character)
|
|-
|Deathwing Champion
|5”
|5”
|5
|5
Line 2,008: Line 1,904:
|9
|9
|2+
|2+
|Infantry (Character)
|Infantry (Independent Character)
|
|
|}
|}
|}
|}
'''Unit Composition:''' 4 Deathwing Knights, 1 Knight Master
'''Unit Composition:''' 5 Deathwing Terminators
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 2,021: Line 1,917:
|• Terminator armour
|• Terminator armour
|-
|-
|• Mace of absolution (Deathwing Knight only)
|• Storm bolter
|-
|-
|• Flail of the Unforgiven (Knight Master only)
|• Power fist
|-
|-
|• Storm shield
|}
|
{| class="wikitable"
|'''Options:'''
|
|
|-
|-
|• May include up to five additional Deathwing Knights
|'''Special Rules:'''
|'''43''' pts/model
|-
|-
|• May replace a Mace of Absolution or Flail of the Unforgiven with a Blade of Caliban. If it does so, it receives the [Bonus Attack 1] keyword.
|• Deathwing
|
|-
|-
|• The unit may take a perfidious relic of the Unforgiven
|• Grim Resolve
|
|-
|-
|
|• Honour or Death (Deathwing Champion only)
|
|-
|-
|• Split Fire
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|
|
{| class="wikitable"
|'''Special Rules:'''
|-
|-
|• Deathwing
|• One Deathwing Terminator may be upgraded to a Deathwing Sergeant, replacing his power fist with a power sword
|'''free'''
|-
| colspan="2" |• One Deathwing Terminator in the army may take:
|-
|  - Deathwing Company Banner
|'''20''' pts
|-
|  - Sacred Standard
|'''35''' pts
|-
|-
|• Grim Resolve
|• One Deathwing Terminator in the army may be upgraded to the Deathwing Champion, replacing all of his weapons with the Halberd of Caliban
|'''5''' pts
|-
|-
|• Hammer of Wrath
|• One Deathwing Terminator in the army may be upgraded to the Deathwing Apothecary, replacing his power fist with a narthecium
|'''5''' pts
|-
|-
|• Precision Strikes
| colspan="2" |• Any Deathwing Terminator may replace all of his weapons with:
|-
|-
|'''Fortress of Shields'''
|  - Two lightning claws
|}
|'''free'''
|}
|-
|
|  - Thunder hammer and storm shield
|}
|'''10''' pts/model
|}
|-
'''Fortress of Shields''': While 2 or more models in this unit are within base contact with one another, the entire squad is treated as having +1 Toughness.
|• Any Deathwing Terminator may replace his power fist with a chainfist
----
|'''5''' pts/model
|-
| colspan="2" |• One Deathwing Terminator may take an item from the '''Terminator Heavy Weapons''' list, with the exception that the Cyclone Missile Launcher can be taken in addition with the heavy weapon..
|-
|• The unit may take a perfidious relic of the Unforgiven
|
|}
|}
----


=== Deathwing Terminator Squad ===
=== Deathwing Knights ===
{| class="wikitable"
{| class="wikitable"
|'''165'''
|'''215'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 2,089: Line 1,995:
|
|
|-
|-
|
|Deathwing Knight
|Deathwing Terminator
|5”
|5”
|5
|4
|4
|4
|4
|4
|4
|4
|3
|1
|4
|4
|3
|3
Line 2,104: Line 2,009:
|
|
|-
|-
|
|Knight Master
|Deathwing Sergeant
|5”
|5”
|5
|4
|4
|4
|4
|4
|4
|4
|3
|1
|4
|4
|4
|4
Line 2,120: Line 2,024:
|}
|}
|}
|}
'''Unit Composition:''' 4 Deathwing Terminators, 1 Deathwing Sergeant
'''Unit Composition:''' 4 Deathwing Knights, 1 Knight Master
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 2,129: Line 2,033:
|• Terminator armour
|• Terminator armour
|-
|-
|• Storm bolter
|• Mace of absolution (Deathwing Knight only)
|-
|-
|• Power fist (Deathwing Terminator only)
|• Flail of the Unforgiven (Knight Master only)
|-
|-
|• Power sword (Deathwing Sergeant only)
|• Storm shield
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|-
|• May include up to five additional Deathwing Knights
|'''43''' pts/model
|-
|• May replace a Mace of Absolution or Flail of the Unforgiven with a Blade of Caliban. If it does so, it receives the [Bonus Attack 1] keyword.
|
|
|-
|-
|'''Special Rules:'''
|• The unit may take a perfidious relic of the Unforgiven
|
|-
|-
|• Deathwing
|
|-
|
|• Grim Resolve
|-
|-
|• Split Fire
|}
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|
|
{| class="wikitable"
|'''Special Rules:'''
|-
|-
|• May include up to five additional Deathwing Terminators
|• Deathwing
|'''33''' pts/model
|-
|-
| colspan="2" |• Any model may replace all of its weapons with:
|• Grim Resolve
|-
|-
|  - Two lightning claws
|• Hammer of Wrath
|'''free'''
|-
|-
|  - Thunder hammer and storm shield
|• Precision Strikes
|'''10''' pts/model
|-
|-
|• Any model may replace its power fist with a chainfist
|• '''Fortress of Shields'''
|'''5''' pts/model
|}
|-
|}
| colspan="2" |• For every five models in the squad, one Deathwing Terminator may take an item from the '''Terminator Heavy Weapons''' list, with the exception that the Cyclone Missile Launcher can be taken in addition with the heavy weapon..
|-
|• The unit may take a perfidious relic of the Unforgiven
|
|
|}
|}
|}
|}
'''Fortress of Shields''': While 2 or more models in this unit are within base contact with one another, the entire squad is treated as having +1 Toughness.
----
----


=== Redemptor Dreadnoughts ===
=== Deathwing Terminator Squad ===
{| class="wikitable"
{| class="wikitable"
|'''125'''
|'''165'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 2,185: Line 2,091:
|'''BS'''
|'''BS'''
|'''S'''
|'''S'''
|'''F'''
|'''T'''
|'''S'''
|'''W'''
|'''R'''
|'''I'''
|'''I'''
|'''A'''
|'''A'''
|'''HP'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|Deathwing Terminator
|5”
|4
|4
|4
|4
|1
|4
|3
|9
|2+
|Infantry
|
|
|Dreadnought
|-
|8”
|Deathwing Sergeant
|5”
|4
|4
|4
|4
|4
|4
|6
|1
|12
|12
|10
|4
|4
|4
|4
|3
|9
|Vehicle (Walker)
|2+
|Infantry (Character)
|
|
|}
|}
|}
|}
'''Unit Composition:''' 1 Dreadnought
'''Unit Composition:''' 4 Deathwing Terminators, 1 Deathwing Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 2,217: Line 2,136:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Multi-melta
|• Terminator armour
|-
|• Storm bolter
|-
|-
|• Power fist with built-in '''Assault Cannon'''
|• Power fist (Deathwing Terminator only)
|-
|-
|• Searchlight
|• Power sword (Deathwing Sergeant only)
|-
|-
|• Smoke launchers
|
|-
|-
|• 2 Storm Bolters
|'''Special Rules:'''
|-
|-
|• '''Icarus Rocket Pod'''
|• Deathwing
|-
|-
|
|• Grim Resolve
|-
|-
|'''Special Rules:'''
|• Split Fire
|}
|}
|
|
Line 2,238: Line 2,159:
|
|
|-
|-
|• May include up to two additional Dreadnoughts
|• May include up to five additional Deathwing Terminators
|'''100''' pts/model
|'''33''' pts/model
|-
|-
| colspan="2" |• Any model may take items from the '''Dreadnought Weapons''' list.
| colspan="2" |• Any model may replace all of its weapons with:
|-
|-
| colspan="2" |• Any model may replace its power fist with built-in storm bolter with one of the following:
|  - Two lightning claws
|'''free'''
|-
|-
|  - Missile launcher
|  - Thunder hammer and storm shield
|'''10''' pts/model
|'''10''' pts/model
|-
|-
|  - Twin-linked autocannon
|• Any model may replace its power fist with a chainfist
|'''15''' pts/model
|'''5''' pts/model
|-
|-
|• Any model may replace its built-in storm bolter with a built-in heavy flamer
| colspan="2" |• For every five models in the squad, one Deathwing Terminator may take an item from the '''Terminator Heavy Weapons''' list, with the exception that the Cyclone Missile Launcher can be taken in addition with the heavy weapon..
|'''10''' pts/model
|-
|-
|• Any model may take extra armor
|• The unit may take a perfidious relic of the Unforgiven
|'''10''' pts/model
|
|}
|}
|}
|}
----'''Icarus Rocket Pod'''
----
 
=== Redemptor Dreadnoughts ===
{| class="wikitable"
{| class="wikitable"
|
|'''125'''
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Icarus Rocket Pod
|24"
|7
|4
|Heavy 3, Skyfire
|}
 
=== Reiver Squad ===
{| class="wikitable"
|'''80'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 2,286: Line 2,193:
|'''BS'''
|'''BS'''
|'''S'''
|'''S'''
|'''T'''
|'''F'''
|'''W'''
|'''S'''
|'''R'''
|'''I'''
|'''I'''
|'''A'''
|'''A'''
|'''Ld'''
|'''HP'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|
|Dreadnought
|Reiver
|8”
|6”
|4
|4
|4
|4
|6
|12
|12
|10
|4
|4
|4
|4
|2
|3
|4
|Vehicle (Walker)
|2
|
|8
|}
|3+
|Infantry
|
|-
|
|Reiver Sergeant
|6”
|4
|4
|4
|4
|2
|4
|3
|8
|3+
|Infantry (Character)
|
|}
|}
|}
'''Unit Composition:''' 1 Dreadnought
'''Unit Composition:''' 4 Reiver, 1 Reiver Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 2,333: Line 2,224:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Boltgun
|• Multi-melta
|-
|• Power fist with built-in '''Assault Cannon'''
|-
|-
|• Bolt pistol
|• Searchlight
|-
|-
|• Frag grenades
|• Smoke launchers
|-
|-
|• Krak grenades
|• 2 Storm Bolters
|-
|-
|• '''Shock''' Grenade
|• '''Icarus Rocket Pod'''
|-
|-
|
|
|-
|-
|'''Special Rules:'''
|'''Special Rules:'''
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|-
|• And They Shall Know No Fear
|• May include up to two additional Dreadnoughts
|'''100''' pts/model
|-
|-
|• Combat Squads
| colspan="2" |• Any model may take items from the '''Dreadnought Weapons''' list.
|-
|-
|• Infiltrate
| colspan="2" |• Any model may replace its power fist with built-in storm bolter with one of the following:
|-
|-
|• Scout 2
|  - Missile launcher
|'''10''' pts/model
|-
|-
|• '''Terror Troops'''
|  - Twin-linked autocannon
|}
|'''15''' pts/model
|
{| class="wikitable"
|'''Options:'''
|
|-
|-
|• May include up to five additional Reivers
|• Any model may replace its built-in storm bolter with a built-in heavy flamer
|'''16''' pts/model
|'''10''' pts/model
|-
|-
|• The Reiver Sergeant may take melta bombs
|• Any model may take extra armor
|'''5''' pts
|'''10''' pts/model
|-
|• Every model can have a grapnel launcher.
|'''1''' pts/model
|-
|  • Any model may exchange their Boltgun for a '''Reiver Knife'''
|'''Free'''
|}
|}
|}
|}
'''Reiver Knife''': Close combat attacks receive the [Bonus Attacks 1] keyword, and are treated as AP6.
----'''Icarus Rocket Pod'''
 
'''Grapnel Launchers''': Ignore any vertical distance when this unit moves during the Movement or Charge phase.
 
'''Terror Troops''': Units with this special rule have the Fear special rule. In addition, subtract 1 from the LD characteristic for any enemy models within 3” of a model with this ability.
 
'''Shock Grenades:'''
{| class="wikitable"
{| class="wikitable"
|
|
Line 2,389: Line 2,273:
|'''Type'''
|'''Type'''
|-
|-
|Shock Grenade
|Icarus Rocket Pod
|8"
|24"
|2
|7
|<nowiki>-</nowiki>
|4
|Assault 1, Blast, '''Electroshock'''
|Heavy 3, Skyfire
|}
|}
'''Electroshock''': Any model that suffers any unsaved wounds from this grenade cannot fire Overwatch in the resulting charge phase.


=== Ravenwing Command Squad ===
=== Reiver Squad ===
{| class="wikitable"
{| class="wikitable"
|'''102'''
|'''80'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 2,419: Line 2,301:
|
|
|-
|-
|
|Reiver
|Ravenwing Black Knight
|6”
|14”
|4
|4
|4
|4
|4
|4
|4
|5
|2
|3
|4
|4
|3
|2
|9
|8
|3+
|3+
|Bike
|Infantry
|
|
|-
|-
|
|Reiver Sergeant
|Ravenwing Apothecary
|6”
|14”
|4
|4
|4
|4
|4
|4
|4
|5
|2
|3
|4
|4
|3
|3
|9
|8
|3+
|3+
|Bike (Independent Character)
|Infantry (Character)
|
|
|-
|}
|
|}
|Ravenwing Champion
'''Unit Composition:''' 4 Reiver, 1 Reiver Sergeant
|14”
|}
|5
{| class="wikitable"
|4
|4
|5
|3
|4
|4
|9
|3+
|Bike (Independent Character)
|
|}
|}
'''Unit Composition:''' 3 Ravenwing Black Knights
|}
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|'''Wargear:'''
|'''Wargear:'''
|-
|• Boltgun
|-
|-
|• Bolt pistol
|• Bolt pistol
|-
|• Plasma talon
|-
|• Corvus hammer
|-
|-
|• Frag grenades
|• Frag grenades
Line 2,482: Line 2,345:
|• Krak grenades
|• Krak grenades
|-
|-
|• Teleport homer
|• '''Shock''' Grenade
|-
|-
|
|
Line 2,490: Line 2,353:
|• And They Shall Know No Fear
|• And They Shall Know No Fear
|-
|-
|• Grim Resolve
|• Combat Squads
|-
|-
|• Honour or Death (Ravenwing Champion only)
|• Infiltrate
|-
|-
|• Hit & Run
|• Scout 2
|-
|-
|• Ravenwing
|• '''Terror Troops'''
|-
|• Scout
|-
|• Skilled Rider
|}
|}
|
|
Line 2,507: Line 2,366:
|
|
|-
|-
|• May include up to three additional Ravenwing Black Knights
|• May include up to five additional Reivers
|'''34''' pts/model
|'''16''' pts/model
|-
|-
| colspan="2" |• One Ravenwing Black Knight in the army may take:
|• The Reiver Sergeant may take melta bombs
|'''5''' pts
|-
|-
|  - Ravenwing Company Banner
|• Every model can have a grapnel launcher.
|'''20''' pts
|'''1''' pts/model
|-
|-
- Sacred Standard
|  • Any model may exchange their Boltgun for a '''Reiver Knife'''  
|'''35''' pts
|'''Free'''
|-
|Up to two Ravenwing Black Knights may replace their plasma talon with a Ravenwing grenade launcher
|'''free'''
|-
|• One Ravenwing Black Knight in the army may be upgraded to the Ravenwing Apothecary, taking a narthecium
|'''30''' pts
|-
|• One Ravenwing Black Knight in the army may be upgraded to the Ravenwing Champion, replacing his corvus hammer with a Blade of Caliban
|'''5''' pts
|}
|}
|}
|}
'''Reiver Knife''': Close combat attacks receive the [Bonus Attacks 1] keyword, and are treated as AP6.


=== Venerable Redemptor Dreadnoughts ===
'''Grapnel Launchers''': Ignore any vertical distance when this unit moves during the Movement or Charge phase.
 
'''Terror Troops''': Units with this special rule have the Fear special rule. In addition, subtract 1 from the LD characteristic for any enemy models within 3” of a model with this ability.
 
'''Shock Grenades:'''
{| class="wikitable"
{| class="wikitable"
|'''145'''
|
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Shock Grenade
|8"
|2
|<nowiki>-</nowiki>
|Assault 1, Blast, '''Electroshock'''
|}
'''Electroshock''': Any model that suffers any unsaved wounds from this grenade cannot fire Overwatch in the resulting charge phase.
=== Ravenwing Command Squad ===
{| class="wikitable"
{| class="wikitable"
|'''102'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
|
|
|'''M'''
|'''M'''
Line 2,542: Line 2,413:
|'''BS'''
|'''BS'''
|'''S'''
|'''S'''
|'''F'''
|'''T'''
|'''S'''
|'''W'''
|'''R'''
|'''I'''
|'''I'''
|'''A'''
|'''A'''
|'''HP'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|
|Ravenwing Black Knight
|Venerable Dreadnought
|14”
|8”
|4
|4
|4
|5
|5
|5
|3
|6
|12
|12
|10
|4
|4
|4
|3
|3
|Vehicle (Walker)
|9
|3+
|Bike
|
|
|}
|}
'''Unit Composition:''' 1 Dreadnought
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|-
|• Multi-melta
|Ravenwing Apothecary
|14”
|4
|4
|4
|5
|3
|4
|3
|9
|3+
|Bike (Independent Character)
|
|-
|-
|• Power fist with built-in '''Assault Cannon'''
|Ravenwing Champion
|14”
|5
|4
|4
|5
|3
|4
|4
|9
|3+
|Bike (Independent Character)
|
|}
|}
'''Unit Composition:''' 3 Ravenwing Black Knights
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|• Bolt pistol
|-
|• Plasma talon
|-
|-
|• Searchlight
|• Corvus hammer
|-
|-
|• Smoke launchers
|• Frag grenades
|-
|-
|• 2 Storm Bolters
|• Krak grenades
|-
|-
|• '''Icarus Rocket Pod'''
|• Teleport homer
|-
|-
|
|
Line 2,590: Line 2,488:
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|'''Venerable'''
|• And They Shall Know No Fear
|-
|• Grim Resolve
|-
|• Honour or Death (Ravenwing Champion only)
|-
|• Hit & Run
|-
|• Ravenwing
|-
|• Scout
|-
|• Skilled Rider
|}
|}
|
|
Line 2,597: Line 2,507:
|
|
|-
|-
|• May include up to two additional Dreadnoughts
|• May include up to three additional Ravenwing Black Knights
|'''100''' pts/model
|'''34''' pts/model
|-
|-
| colspan="2" |• Any model may take items from the '''Dreadnought Weapons''' list.
| colspan="2" |• One Ravenwing Black Knight in the army may take:
|-
|-
| colspan="2" |• Any model may replace its power fist with built-in storm bolter with one of the following:
|  - Ravenwing Company Banner
|'''20''' pts
|-
|-
|  - Missile launcher
|  - Sacred Standard
|'''10''' pts/model
|'''35''' pts
|-
|-
|  - Twin-linked autocannon
|• Up to two Ravenwing Black Knights may replace their plasma talon with a Ravenwing grenade launcher
|'''15''' pts/model
|'''free'''
|-
|-
|• Any model may replace its built-in storm bolter with a built-in heavy flamer
|• One Ravenwing Black Knight in the army may be upgraded to the Ravenwing Apothecary, taking a narthecium
|'''10''' pts/model
|'''30''' pts
|-
|-
|• Any model may take extra armor
|• One Ravenwing Black Knight in the army may be upgraded to the Ravenwing Champion, replacing his corvus hammer with a Blade of Caliban
|'''10''' pts/model
|'''5''' pts
|}
|}
|}
|}
'''Icarus Rocket Pod'''
 
=== Venerable Redemptor Dreadnoughts ===
{| class="wikitable"
{| class="wikitable"
|'''145'''
|
|
|'''Range'''
{| class="wikitable"
|'''S'''
|'''AP'''
|'''Type'''
|-
|Icarus Rocket Pod
|24"
|7
|4
|Heavy 3, Skyfire
|}
'''Venerable''': If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second result, even if it is worse than the first.
 
== Fast Attack ==
 
=== Assault Squad ===
{| class="wikitable"
|'''80'''
|
|
{| class="wikitable"
{| class="wikitable"
|
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 2,648: Line 2,541:
|'''BS'''
|'''BS'''
|'''S'''
|'''S'''
|'''T'''
|'''F'''
|'''W'''
|'''S'''
|'''R'''
|'''I'''
|'''I'''
|'''A'''
|'''A'''
|'''Ld'''
|'''HP'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|
|Venerable Dreadnought
|Space Marine
|8”
|6”
|5
|5
|6
|12
|12
|10
|4
|4
|4
|4
|4
|3
|4
|Vehicle (Walker)
|2
|4
|2
|8
|3+
|Infantry
|
|-
|
|Space Marine Sergeant
|6”
|4
|4
|4
|4
|2
|4
|3
|8
|3+
|Infantry (Character)
|
|-
|
|Veteran Sergeant
|6”
|4
|4
|4
|4
|2
|4
|3
|9
|3+
|Infantry (Character)
|
|
|}
|}
|}
|}
'''Unit Composition:''' 4 Space Marines, 1 Space Marine Sergeant
'''Unit Composition:''' 1 Dreadnought
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 2,710: Line 2,572:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Bolt pistol
|• Multi-melta
|-
|-
|• Chainsword
|• Power fist with built-in '''Assault Cannon'''
|-
|-
|• Frag grenades
|• Searchlight
|-
|• Smoke launchers
|-
|• 2 Storm Bolters
|-
|-
|• Krak grenades
|• '''Icarus Rocket Pod'''
|-
|-
|
|
Line 2,722: Line 2,588:
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|• And They Shall Know No Fear
|'''Venerable'''
|-
|• Combat Squads
|}
|}
|
|
Line 2,731: Line 2,595:
|
|
|-
|-
|• May include up to five additional Space Marines
|• May include up to two additional Dreadnoughts
|'''16''' pts/model
|'''100''' pts/model
|-
|-
|• The entire squad may take jump packs
| colspan="2" |• Any model may take items from the '''Dreadnought Weapons''' list.
|'''3''' pts/model
|-
|-
| colspan="2" |• Up to two Space Marines may replace their bolt pistols with one of the following:
| colspan="2" |• Any model may replace its power fist with built-in storm bolter with one of the following:
|-
|-
|  - Flamer
|  - Missile launcher
|'''5''' pts/model
|'''10''' pts/model
|-
|-
|  - Plasma pistol
|  - Twin-linked autocannon
|'''15''' pts/model
|'''15''' pts/model
|-
|-
|• For every five models in the unit, one model may replace its bolt pistol and chainsword with an eviscerator
|• Any model may replace its built-in storm bolter with a built-in heavy flamer
|'''25''' pts
|'''10''' pts/model
|-
|-
|• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|• Any model may take extra armor
|'''10''' pts
|'''10''' pts/model
|-
| colspan="2" |• The Space Marine Sergeant or Veteran Sergeant may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|-
|• The Space Marine Sergeant or Veteran Sergeant may take a combat shield and/or melta bombs
|'''5''' pts each
|-
| colspan="2" |• If the squad does not take jump packs, it may then take a Drop Pod, Rhino or Razorback as a Dedicated Transport.
|}
|}
|}
|}
----
'''Icarus Rocket Pod'''
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Icarus Rocket Pod
|24"
|7
|4
|Heavy 3, Skyfire
|}
'''Venerable''': If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second result, even if it is worse than the first.
 
== Fast Attack ==


=== Inceptors ===
=== Assault Squad ===
{| class="wikitable"
{| class="wikitable"
|'''120'''
|'''80'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 2,783: Line 2,654:
|
|
|-
|-
|
|Space Marine
|Inceptor
|6”
|10”
|4
|4
|4
|4
|4
|4
|4
|5
|2
|3
|4
|4
|2
|2
Line 2,798: Line 2,668:
|
|
|-
|-
|
|Space Marine Sergeant
|Inceptor Sergeant
|6”
|10”
|4
|4
|4
|4
|4
|4
|4
|5
|2
|3
|4
|4
|3
|3
Line 2,812: Line 2,681:
|Infantry (Character)
|Infantry (Character)
|
|
|}
|-
|}
|Veteran Sergeant
'''Unit Composition:''' 2 Space Marines, 1 Space Marine Sergeant
|6”
|4
|4
|4
|4
|2
|4
|3
|9
|3+
|Infantry (Character)
|
|}
|}
'''Unit Composition:''' 4 Space Marines, 1 Space Marine Sergeant
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 2,821: Line 2,704:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• '''2 Auto''' Boltgun
|• Bolt pistol
|-
|• Chainsword
|-
|• Frag grenades
|-
|• Krak grenades
|-
|-
|
|
Line 2,830: Line 2,719:
|-
|-
|• Combat Squads
|• Combat Squads
|-
|• Grim Resolve
|}
|}
|
|
Line 2,838: Line 2,725:
|
|
|-
|-
|• May include up to three additional Space Marines
|• May include up to five additional Space Marines
|'''23''' pts/model
|'''16''' pts/model
|-
|• The entire squad may take jump packs
|'''3''' pts/model
|-
| colspan="2" |• Up to two Space Marines may replace their bolt pistols with one of the following:
|-
|-
|• The Space Marine Sergeant or Veteran Sergeant may change both of their Auto Boltguns for Plasma Guns
|  - Flamer
|'''5''' pts/model
|'''5''' pts/model
|}
|-
|}
|  - Plasma pistol
'''Auto Bolters''': Change the profile type to Assault 3 instead of Rapid Fire 1.
|'''15''' pts/model
|-
|• For every five models in the unit, one model may replace its bolt pistol and chainsword with an eviscerator
|'''25''' pts
|-
|• May upgrade the Space Marine Sergeant to a Veteran Sergeant
|'''10''' pts
|-
| colspan="2" |• The Space Marine Sergeant or Veteran Sergeant may take items from the '''Melee Weapons''' and/or '''Ranged Weapons''' lists.
|-
|• The Space Marine Sergeant or Veteran Sergeant may take a combat shield and/or melta bombs
|'''5''' pts each
|-
| colspan="2" |• If the squad does not take jump packs, it may then take a Drop Pod, Rhino or Razorback as a Dedicated Transport.
|}
|}
----


=== Invader ATV ===
=== Inceptors ===
{| class="wikitable"
{| class="wikitable"
|'''61'''
|'''120'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 2,869: Line 2,776:
|
|
|-
|-
|
|Inceptor
|Invader ATV
|10”
|14”
|4
|4
|4
|4
|4
|4
|5
|5
|5
|3
|4
|4
|2
|2
|8
|8
|3+
|3+
|Bike
|Infantry
|
|
|}
|}
'''Unit Composition:''' 1 Invader ATV
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|-
|• Twin-Linked Auto Bolters
|Inceptor Sergeant
|-
|10”
|• Assault Cannon
|4
|-
|4
|• Frag grenades
|4
|-
|5
|• Krak grenades
|3
|-
|4
|• Space marine bike
|3
|-
|8
|• Teleport homer
|3+
|Infantry (Character)
|
|}
|}
'''Unit Composition:''' 2 Space Marines, 1 Space Marine Sergeant
|}
|}
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|'''Options:'''
|'''Wargear:'''
|
|-
|-
|• Any Invader ATV may replace its Assault Cannon with a multi-melta
|• '''2 Auto''' Boltgun
|'''10''' pts
|-
|-
|
|
|
|-
|-
|
{| class="wikitable"
|
{| class="wikitable"
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|• And They Shall Know No Fear
|• And They Shall Know No Fear
|-
|-
|• Hit & Run
|• Combat Squads
|-
|-
|• Scout 1
|• Grim Resolve
|}
|}
|}
|
|
|}
|}
=== Nephilim Jetfighter ===
{| class="wikitable"
{| class="wikitable"
|'''142'''
|'''Options:'''
|
|
|-
|• May include up to three additional Space Marines
|'''23''' pts/model
|-
|• The Space Marine Sergeant or Veteran Sergeant may change both of their Auto Boltguns for Plasma Guns
|'''5''' pts/model
|}
|}
'''Auto Bolters''': Change the profile type to Assault 3 instead of Rapid Fire 1.
=== Invader ATV ===
{| class="wikitable"
{| class="wikitable"
|'''61'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
|
|
|'''M'''
|'''M'''
|'''WS'''
|'''BS'''
|'''BS'''
|'''F'''
|'''S'''
|'''S'''
|'''R'''
|'''T'''
|'''HP'''
|'''W'''
|'''I'''
|'''A'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|'''Unit Type'''
|
|
|-
|-
|
|Invader ATV
|Nephilim Jetfighter
|14”
|20”-50”
|4
|4
|4
|5
|5
|4
|4
|11
|2
|11
|8
|11
|3+
|3
|Bike
|Vehicle (Flyer)
|
|
|}
|}
|}
|}
'''Unit Composition:''' 1 Nephilim Jetfighter
'''Unit Composition:''' 1 Invader ATV
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 2,969: Line 2,881:
|'''Wargear:'''
|'''Wargear:'''
|-
|-
|• Twin-linked heavy bolter
|• Twin-Linked Auto Bolters
|-
|• Assault Cannon
|-
|• Frag grenades
|-
|• Krak grenades
|-
|-
|• Avenger mega bolter
|• Space marine bike
|-
|-
|• Six blacksword missiles
|• Teleport homer
|}
|}
|
|
Line 2,980: Line 2,898:
|
|
|-
|-
|• May replace avenger mega bolter with a twin-linked lascannon
|• Any Invader ATV may replace its Assault Cannon with a multi-melta
|'''5''' pts
|'''10''' pts
|-
|-
|
|
Line 2,992: Line 2,910:
|'''Special Rules:'''
|'''Special Rules:'''
|-
|-
|• Missile Lock
|• And They Shall Know No Fear
|-
|-
|• Ravenwing
|• Hit & Run
|-
|-
|• Strafing Run
|• Scout 1
|-
|• Unrelenting Hunter
|}
|}
|}
|}
Line 3,004: Line 2,920:
|}
|}
|}
|}
----
----


=== Ravenwing Bike Squad ===
=== Nephilim Jetfighter ===
{| class="wikitable"
{| class="wikitable"
|'''75'''
|'''142'''
|
|
{| class="wikitable"
{| class="wikitable"
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
|'''WS'''
|'''BS'''
|'''BS'''
|'''F'''
|'''S'''
|'''S'''
|'''T'''
|'''R'''
|'''W'''
|'''HP'''
|'''I'''
|'''Unit Type'''
|'''A'''
|
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|
|-
|-
|
|Nephilim Jetfighter
|Ravenwing Biker
|20”-50”
|14”
|4
|4
|4
|11
|4
|11
|5
|11
|3
|3
|4
|Vehicle (Flyer)
|2
|
|8
|}
|3+
|}
|Bike
'''Unit Composition:''' 1 Nephilim Jetfighter
|}
{| class="wikitable"
|
|
{| class="wikitable"
|'''Wargear:'''
|-
|• Twin-linked heavy bolter
|-
|• Avenger mega bolter
|-
|• Six blacksword missiles
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
|• May replace avenger mega bolter with a twin-linked lascannon
|'''5''' pts
|-
|-
|
|
|Ravenwing Sergeant
|14”
|4
|4
|4
|5
|3
|4
|3
|8
|3+
|Bike (Character)
|
|
|-
|-
|
|
|Ravenwing Veteran Sgt.
{| class="wikitable"
|14”
|
|4
{| class="wikitable"
|4
|'''Special Rules:'''
|-
|• Missile Lock
|-
|• Ravenwing
|-
|• Strafing Run
|-
|• Unrelenting Hunter
|}
|}
|
|}
|}
----
----
 
=== Ravenwing Bike Squad ===
{| class="wikitable"
|'''75'''
|
{| class="wikitable"
|
{| class="wikitable"
|
|'''M'''
|'''WS'''
|'''BS'''
|'''S'''
|'''T'''
|'''W'''
|'''I'''
|'''A'''
|'''Ld'''
|'''Sv'''
|'''Unit Type'''
|
|-
|Ravenwing Biker
|14”
|4
|4
|4
|4
|5
|5
|3
|3
|4
|4
|2
|8
|3+
|Bike
|
|-
|Ravenwing Sergeant
|14”
|4
|4
|4
|5
|3
|3
|9
|4
|3+
|3
|Bike (Character)
|8
|
|3+
|}
|Bike (Character)
|}
|
'''Unit Composition:''' 2 Ravenwing Bikers, 1 Ravenwing Sergeant
|-
|}
|Ravenwing Veteran Sgt.
{| class="wikitable"
|14”
|
|4
{| class="wikitable"
|4
|'''Wargear:'''
|4
|-
|5
|• Bolt pistol or chainsword
|3
|-
|4
|• Heavy bolter (Attack Bike only)
|3
|-
|9
|• Frag grenades
|3+
|-
|Bike (Character)
|• Krak grenades
|
|-
|}
|• Space marine bike
|}
|-
'''Unit Composition:''' 2 Ravenwing Bikers, 1 Ravenwing Sergeant
|• Teleport homer
|}
|-
{| class="wikitable"
|
|
|-
{| class="wikitable"
|'''Special Rules:'''
|'''Wargear:'''
|-
|-
|• And They Shall Know No Fear
|• Bolt pistol or chainsword
|-
|-
|• Combat Squads
|• Heavy bolter (Attack Bike only)
|-
|-
|• Grim Resolve
|• Frag grenades
|-
|-
|• Hit & Run
|• Krak grenades
|-
|-
|• Ravenwing
|• Space marine bike
|-
|-
|• Scout
|• Teleport homer
|-
|
|-
|'''Special Rules:'''
|-
|• And They Shall Know No Fear
|-
|• Combat Squads
|-
|• Grim Resolve
|-
|• Hit & Run
|-
|• Ravenwing
|-
|• Scout 1
|}
|}
|
|
Line 3,146: Line 3,129:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,161: Line 3,143:
|
|
|-
|-
|
|Ravenwing Black Knight
|Ravenwing Black Knight
|14”
|14”
Line 3,176: Line 3,157:
|
|
|-
|-
|
|Ravenwing Huntmaster
|Ravenwing Huntmaster
|14”
|14”
Line 3,262: Line 3,242:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,273: Line 3,252:
|
|
|-
|-
|
|Ravenwing Dark Talon
|Ravenwing Dark Talon
|20-50”
|20-50”
Line 3,316: Line 3,294:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,327: Line 3,304:
|
|
|-
|-
|
|Ravenwing Darkshroud
|Ravenwing Darkshroud
|12”
|12”
Line 3,388: Line 3,364:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,399: Line 3,374:
|
|
|-
|-
|
|Ravenwing Land Speeder
|Ravenwing Land Speeder
|14”
|14”
Line 3,427: Line 3,401:
|-
|-
|• Ravenwing
|• Ravenwing
|-
|• Anti-grav Upwash
|}
|}
|
|
Line 3,473: Line 3,445:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,484: Line 3,455:
|
|
|-
|-
|
|Razorback
|Razorback
|10”
|10”
Line 3,545: Line 3,515:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,556: Line 3,525:
|
|
|-
|-
|
|Rhino
|Rhino
|10”
|10”
Line 3,584: Line 3,552:
|-
|-
|'''Special Rules:'''
|'''Special Rules:'''
|-
|• Repair
|}
|}
|
|
Line 3,609: Line 3,575:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,620: Line 3,585:
|
|
|-
|-
|
|Storm Speeder
|Storm Speeder
|12”
|12”
Line 3,695: Line 3,659:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|M
|M
Line 3,710: Line 3,673:
|
|
|-
|-
|
|Centurion
|Centurion
|5"
|5"
Line 3,725: Line 3,687:
|
|
|-
|-
|
|Centurion Sergeant
|Centurion Sergeant
|5"
|5"
Line 3,740: Line 3,701:
|
|
|-
|-
|
|Centurion Veteran Sgt
|Centurion Veteran Sgt
|5"
|5"
Line 3,811: Line 3,771:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,826: Line 3,785:
|
|
|-
|-
|
|Space Marine
|Space Marine
|6”
|6”
Line 3,841: Line 3,799:
|
|
|-
|-
|
|Space Marine Sergeant
|Space Marine Sergeant
|6”
|6”
Line 3,856: Line 3,813:
|
|
|-
|-
|
|Veteran Sergeant
|Veteran Sergeant
|6”
|6”
Line 3,896: Line 3,852:
|-
|-
|• Combat Squads
|• Combat Squads
|-
|• Grim Resolve
|}
|}
|
|
Line 3,933: Line 3,887:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 3,944: Line 3,897:
|
|
|-
|-
|
|Land Raider
|Land Raider
|10”
|10”
Line 4,004: Line 3,956:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 4,015: Line 3,966:
|
|
|-
|-
|
|Land Raider Crusader
|Land Raider Crusader
|10”
|10”
Line 4,085: Line 4,035:
|
|
{| class="wikitable"
{| class="wikitable"
|
|
|
|'''M'''
|'''M'''
Line 4,096: Line 4,045:
|
|
|-
|-
|
|Land Raider Redeemer
|Land Raider Redeemer
|10”
|10”
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|'''M'''
|'''M'''
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|Predator
|Predator
|10”
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|'''Special Rules:'''
|'''Special Rules:'''
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|• Killshot
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|Land Speeder Vengeance
|Land Speeder Vengeance
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|'''M'''
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|Repulsor Executioner
|Repulsor Executioner
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|'''M'''
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|Vindicator
|Vindicator
|10”
|10”
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|'''Special Rules:'''
|'''Special Rules:'''
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|• Linebreaker Bombardment
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|Whirlwind
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|'''Special Rules:'''
|'''Special Rules:'''
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|• Suppressive Bombardment
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Latest revision as of 21:03, 14 February 2025

HQS

Azrael

150
M WS BS S T W I A Ld Sv Unit Type
Azrael 6” 6 5 4 4 6 5 6 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Master-crafted combi-plasma
• Bolt pistol
• Frag grenades
• Krak grenades
Relics of Caliban:
• Sword of Secrets
• Lion Helm
Special Rules:
• Deathwing
• Inner Circle
• Grim Resolve
• Independent Character
• Master Tactician
• Rites of Battle
• Supreme Strategist

Belial

125
M WS BS S T W I A Ld Sv Unit Type
Belial 5” 6 5 4 4 6 5 5 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Terminator armour
• Storm bolter
• Iron halo
• Teleport homer
Relics of Caliban:
• Sword of Silence
Warlord Traits:
• The Hunt
Options:
• May replace storm bolter and Sword of Silence with two lightning claws or a thunder hammer and storm shield free
Special Rules:
• Deathwing
• Grim Resolve
• Independent Character
• Marked for Retribution
• Tactical Precision
• Inner Circle

Chaplain

75
M WS BS S T W I A Ld Sv Unit Type
Chaplain 6” 5 4 4 4 5 4 4 10 3+ Infantry (Character)

Unit Composition: 1 Chaplain

Wargear:
• Bolt pistol
• Crozius arcanum
• Frag grenades
• Krak grenades
• Rosarius
Options:
• May take items from the Melee Weapons, Ranged Weapons and/or Special Issue Wargear lists.
• May take a Space Marine bike 20 pts
Special Rules:
• Grim Resolve
• Independent Character
• Zealot

Company Master

70
M WS BS S T W I A Ld Sv Unit Type
Company Master 6” 6 5 4 4 5 5 5 10 3+ Infantry (Character)

Unit Composition: 1 Company Master

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
• Iron halo
Special Rules:
• Inner Circle
• Grim Resolve
• Independent Character
Options:
• May replace chainsword with a relic blade 25 pts
• May take a storm shield 15 pts
• May take artificer armour 20 pts
• May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Relics of Caliban lists.
• May replace bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and power sword 30 pts
• A Company Master in Terminator armour may replace his power sword with a relic blade 10 pts
• A Company Master in Terminator armour may take items from the Terminator Weapons, Special Issue Wargear and/or Relics of Caliban lists.

Company Lieutenant

50
M WS BS S T W I A Ld Sv Unit Type
Lieutenant 6” 5 5 4 4 5 5 3 10 3+ Infantry (Character)

Unit Composition: 1 Lieutenant

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
Special Rules:
• Inner Circle
• Grim Resolve
• Independent Character
Tactical Precision
Options:
• May take a Jump Pack 25 pts
• May take a storm shield 15 pts
• May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Relics of Caliban lists.

Tactical Precision: This model and its unit gain the [Precision Shots] and [Precision Strikes] keyword.



Ezekiel

110
M WS BS S T W I A Ld Sv Unit Type
Ezekiel 6” 5 5 4 4 3 5 3 10 2+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Master-crafted bolt pistol
• Master-crafted force sword
• Frag grenades
• Krak grenades
• Psychic hood
Relics of Caliban:
• Book of Salvation
Special Rules:
• Deathwing
• Inner Circle
• Grim Resolve
• Independent Character
• Psyker (Mastery Level 3)
Warlord Traits:
• Courage of the First Legion
Psyker:
Ezekiel generates his powers from the Daemonology, Divination (Sanctic), Interromancy, Pyromancy, Telekinesis and Telepathy disciplines.


Librarian

85
M WS BS S T W I A Ld Sv Unit Type
Librarian 6” 5 4 4 4 4 4 3 10 3+ Infantry (Character)

Unit Composition: 1 Librarian

Wargear:
• Bolt pistol
• Force weapon
• Frag grenades
• Krak grenades
• Psychic hood
Special Rules:
• Deathwing
• Grim Resolve
• Independent Character
• Psyker (Mastery Level 2)
Psyker:
A Librarian generates his powers from the Daemonology, Divination, Interromancy, Pyromancy, Telekinesis and Telepathy disciplines. He can additionally choose any of the Space Marine disciplines to generate powers from.
Options:
• May upgrade to Psyker (Mastery Level 3) 25 pts
• May take items from the Ranged Weapons, Special Issue Wargear and/or Relics of Caliban lists.
• May take a Space Marine bike 20 pts
• If a Space Marine bike is not taken, a Librarian may replace his bolt pistol, frag and krak grenades with Terminator armour 25 pts
• A Librarian in Terminator armour may take one of the following:
  - Storm bolter 5 pts
  - Combi-flamer, -melta or -plasma 10 pts
• A Librarian in Terminator armour may take items from the Special Issue Wargear and/or Relics of Caliban lists.

Ravenwing Talonmaster

145
M BS F S R HP Unit Type
Talonmaster 18” 5 11 11 10 3 Vehicle (Fast, Skimmer, Character)

Unit Composition: 1 (Unique*)

Wargear:
• Twin-linked assault cannon
• Twin-linked heavy bolter
• Iron halo
• Power Sword (Ravenwing Talonmaster)
Special Rules:
• Deep Strike
• Grim Resolve
• Ravenwing
• Scout
• Skilled Rider
• Inner Circle

Power Sword: At the end of the Movement phase, nominate one enemy unit not locked in combat that this model has moved over that turn. That unit takes D3+1 hits resolved at Strength 5 AP3, using Random Allocation. These hits have the Ignores Cover special rule, but do not benefit from any of the model’s other special rules. Against vehicles, these hits are resolved against the target’s rear armour.


Sammael

140
M WS BS S T W I A Ld Sv Unit Type
Sammael 15” 6 5 4 6 6 5 5 10 3+ Jetbike (Character)

Unit Composition: 1 (Unique*)

Wargear:
• Bolt pistol
• Plasma cannon
• Twin-linked storm bolter
• Frag grenades
• Krak grenades
• Iron halo
• Teleport homer
Relics of Caliban:
• Raven Sword
Warlord Traits:
• Rapid Manoeuvre
Special Rules:
• Eternal Warrior
• Fearless
• Grim Resolve
• Hatred (Chaos Space Marines)
• Hit & Run
• Independent Character
• Ravenwing
• Scout
• Skilled Rider
• Swift Vengeance

Techmarine

45
M WS BS S T W I A Ld Sv Unit Type
Techmarine 6” 4 5 4 4 4 4 3 9 2+ Infantry (Character)
Servitor 6” 3 3 3 3 1 3 1 8 4+ Infantry

Unit Composition: 1 Techmarine

Wargear (Servitor):
• Servo-arm
Wargear (Techmarine):
• Bolt pistol
• Power axe
• Frag grenades
• Krak grenades
• Servo-arm
Special Rules (Servitor):
• Mindlock
Special Rules (Techmarine):
• And They Shall Know No Fear
• Grim Resolve
• Independent Character
• Blessing of the Omnissiah
• Bolster Defences
Options:
• Techmarine may take a Space Marine bike 20 pts
• Techmarine may replace servo-arm with a servo-harness 25 pts
• Techmarine may take items from the Melee Weapons, Ranged Weapons, and/or Special Issue Wargear lists.
• Techmarine may take up to five Servitors 10 pts each
• Up to two Servitors may replace their servo-arm with one of the following:
  - Heavy bolter 10 pts/model
  - Multi-melta 10 pts/model
  - Plasma cannon 20 pts/model

Troops

Crusader Squad

80
WS BS S T W I A Ld Sv Unit Type
Initiate 4 4 4 4 2 4 2 8 3+ Infantry
Neophyte 4 4 4 4 2 4 1 8 4+ Infantry
Sword Brother 4 4 4 4 2 4 3 9 3+ Infantry (Character)

Unit Composition: 5 Initiates

Wargear:
• Boltgun
• Bolt pistol
• Frag grenades
• Krak grenades
Special Rules:
• And They Shall Know No Fear
Options:
• May include up to five additional Initiates 16 pts/model
• May include up to one Neophyte for each Initiate in the squad 10 pts/model
• May upgrade one Initiate to a Sword Brother 10 pts
• Any model may replace its boltgun with a chainsword or close combat weapon free
• One Initiate or Neophyte may take one of the following:
  - One weapon from the Heavy Weapons list.
  - Power weapon 15 pts
  - Power fist 25 pts
• A different Initiate may take a weapon from the Special Weapons list.
• Any Neophyte may replace his boltgun with a Space Marine shotgun free
• The Sword Brother may take items from the Melee Weapons and/or Ranged Weapons lists.
• The Sword Brother may take melta bombs 5 pts

Intercessor Squad

70
M WS BS S T W I A Ld Sv Unit Type
Intercessor 6” 4 4 4 4 2 4 2 8 3+ Infantry
Intercessor Sergeant 6” 4 4 4 4 2 4 3 8 3+ Infantry (Character)
Veteran Sergeant 6” 4 4 4 4 2 4 4 9 3+ Infantry (Character)

Unit Composition: 4 Space Marines, 1 Space Marine Sergeant

Wargear:
• Boltgun
• Bolt pistol
• Frag grenades
• Krak grenades
Special Rules:
• And They Shall Know No Fear
• Combat Squads
Options:
• May include up to five additional Space Marines 14 pts/model
• If the squad numbers less than ten models, one Space Marine may take one item from either the Special Weapons or Heavy Weapons list.
• If the squad numbers ten models, one Space Marine may take one item from the Special Weapons list, and one other Space Marine may take one item from the Heavy Weapons list.
• Every model can be equipped with 1 auto bolter instead of 1 bolter. 1 pts/model
• May upgrade the Space Marine Sergeant to a Veteran Sergeant 10 pts
• The Space Marine Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
• The Space Marine Sergeant or Veteran Sergeant may take melta bombs 5 pts

Auto Bolters: Change the profile type to Assault 3 instead of Rapid Fire 1, and the range to 18" instead of 24".

Incursor Squad

85
M WS BS S T W I A Ld Sv Unit Type
Incursor 6” 4 4 4 4 2 4 2 8 3+ Infantry
Incursor Sergeant 6” 4 4 4 4 2 4 3 8 3+ Infantry (Character)

Unit Composition: 4 Incursors, 1 Incursor Sergeant

Wargear:
Oculus Boltgun
• Bolt pistol
Paired Combat Blades
• Frag grenades
• Krak grenades
• Smoke Grenade
Special Rules:
• And They Shall Know No Fear
• Combat Squads
• Infiltrate
• Scout 2
Options:
• May include up to five additional Incursors 16 pts/model
• May take a Haywire Mine. 10 pts
• The Incursor Sergeant may take melta bombs 5 pts

Oculus Bolters: These weapons are Bolters with the [Ignores Cover] keyword.

Paired Combat Blades: This model’s close combat attacks are resolved at AP6.

Haywire Mine: In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point during that model’s move, place one Primed Haywire Mine within 1" of it, more than 3" away from any enemy models and more than 6" away from any other Primed Haywire Mines. If an enemy unit moves within 3" of that Primed Haywire Mine, roll one D6; on a 2+ center a Blast template over the mine. Any models under the template suffer a hit as if from a Frag Grenade. If that unit is a VEHICLE, it suffers an automatic Krak Grenade hit instead. That Primed Haywire Mine is then removed from play.

The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes.

Infiltrator Squad

95
M WS BS S T W I A Ld Sv Unit Type
Infiltrator 6” 4 4 4 4 2 4 2 8 3+ Infantry
Infiltrator Sergeant 6” 4 4 4 4 2 4 3 8 3+ Infantry (Character)

Unit Composition: 4 Infiltrator, 1 Infiltrator Sergeant

Wargear:
Marksman Boltgun
• Bolt pistol
• Frag grenades
• Krak grenades
• Smoke Grenade
Special Rules:
• And They Shall Know No Fear
• Combat Squads
• Infiltrate
• Scout 1
Options:
• May include up to five additional Infiltrators 19 pts/model
• May take Omniscramblers. 10 pts
• May take a Helix Adept. 32 pts
• The Infiltrator Sergeant may take melta bombs 5 pts

Marksman Boltguns: When resolving a shooting attack with this weapon, they receive the [Precision Shots] keyword.

Omni-Scramblers: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.

Helix Adept: At the end of your Movement phase, this unit’s Infiltrator Helix Adept can provide medical attention to this unit. If this unit contains a model that has lost any wounds, that model regains 1 lost wound. Otherwise, if any models from this unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from this unit to the battlefield with 1 wound remaining, placing it within 3" of this unit’s Infiltrator Helix Adept and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 4 or less, this unit’s Infiltrator Helix Adept cannot shoot this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.

Heavy Intercessor Squad

100
M WS BS S T W I A Ld Sv Unit Type
Heavy Intercessor 5” 4 4 4 5 3 4 2 8 3+ Infantry
Heavy Intercessor Sergeant 5” 4 4 4 5 3 4 3 8 3+ Infantry (Character)
Heavy Veteran Sergeant 5” 4 4 4 5 3 4 4 9 3+ Infantry (Character)

Unit Composition: 4 Space Marines, 1 Space Marine Sergeant

Wargear:
Hellstorm Boltgun
• Bolt pistol
• Frag grenades
• Krak grenades
Special Rules:
• And They Shall Know No Fear
• Combat Squads
Options:
• May include up to five additional Space Marines 20 pts/model
• For every 5 models in this unit, 1 Heavy Intercessor’s Hellstorm Boltgun can be replaced with 1 Heavy bolter. 8 pts/model
○ May also take hellfire shells 5 pts
• May upgrade the Space Marine Sergeant to a Veteran Sergeant 10 pts
• The Space Marine Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
• The Space Marine Sergeant or Veteran Sergeant may take melta bombs 5 pts

Hellstorm Boltgun

The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
Range S AP Type
Hellstorm Boltgun 24" 5 5 Rapid Fire 2

Elites

Bladeguard Veterans

96
M WS BS S T W I A Ld Sv Unit Type
Bladeguard Veteran 6” 5 4 4 4 3 4 3 9 3+ Infantry
Bladeguard Veteran Sergeant 6” 5 4 4 4 3 4 4 10 3+ Infantry (Character)

Unit Composition: 2 Bladeguard Veterans, 1 Bladeguard Veteran Sergeant

Wargear:
• Bolt pistol
• Power Sword
• Storm Shield
• Frag grenades
• Krak grenades
Special Rules:
• And They Shall Know No Fear
• Combat Squads
Options:
• May include up to seven additional Bladeguard Veterans 32 pts/model
• Any model may replace its power weapon with a relic blade 10 pts/model
• The Bladeguard Veteran Sergeant may replace his Bolt Pistol with a Plasma Pistol 5 pts
• One Honour Guard may take an item from the Space Marine Standards list.

Company Veterans

95
WS BS S T W I A Ld Sv Unit Type
Veteran 4 4 4 4 2 4 3 9 3+ Infantry
Veteran Sergeant 4 4 4 4 2 4 4 9 3+ Infantry (Character)

Unit Composition: 4 Veterans, 1 Veteran Sergeant

Wargear:
• Auto Boltgun
• Bolt pistol
• Frag grenades
• Krak grenades
• Special issue ammunition
Special Rules:
• And They Shall Know No Fear
• Combat Squads
Options:
• May include up to five additional Veterans 19 pts/model
• Any model may take items from the Melee Weapons and/or Ranged Weapons lists.
• For every five models in the squad, one Veteran may take an item from the Special Weapons list.
• One Veteran may take an item from the Heavy Weapons list.
• Any model may take melta bombs 5 pts/model
• Any model may take one of the following:
  - Combat shield 5 pts/model
  - Storm shield 10 pts/model

Inner Circle Companions

105
M WS BS S T W I A Ld Sv Unit Type
Inner Circle Companion 6” 5 4 4 4 3 4 4 10 3+ Infantry

Unit Composition: 3 Inner Circle Companions

Wargear:
• Bolt pistol
• Relic Blade
• Frag grenades
• Krak grenades
Special Rules:
• And They Shall Know No Fear
• Combat Squads
• Grim Resolve
• Deathwing
• Inner Circle
• Crusader
Options:
• May include up to three additional Inner Circle Companions 35 pts/model
• The unit may take a perfidious relic of the Unforgiven 15 pts

Invictor Warsuit

130
M WS BS S F S R I A HP Unit Type
Invictor Warsuit 10” 4 4 6 11 11 10 4 4 3 Vehicle (Walker)

Unit Composition: 1 Dreadnought

Wargear:
• Inferno Cannon
• Power fist
• 2 Heavy Stubbers
• Searchlight
• Smoke launchers
• Fragstorm Assault Launcher
Special Rules:
• Grim Resolve
Combat Support
• Infiltrate
• Scout 1
Options:
• Any model may replace its built-in Inferno Cannon with a Twin-Linked Autocannon 10 pts/model
• Any model may take extra armor 10 pts/model

Combat Support:  Once per turn, in your opponent’s Shooting phase, when a friendly ADEPTUS ASTARTES PHOBOS INFANTRY unit within 6" of this model is selected as the target of an attack, one model from your army with this ability can use it. If it does, after that enemy unit has finished making its attacks, that model can shoot with one weapon of your choosing as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit [and only if it is an eligible target).

Deathwing Command Squad

165
M WS BS S T W I A Ld Sv Unit Type
Deathwing Terminator 5” 4 4 4 4 3 4 3 9 2+ Infantry
Deathwing Sergeant 5” 4 4 4 4 3 4 4 9 2+ Infantry (Character)
Deathwing Apothecary 5” 4 4 4 4 3 4 3 9 2+ Infantry (Independent Character)
Deathwing Champion 5” 5 4 4 4 3 4 4 9 2+ Infantry (Independent Character)

Unit Composition: 5 Deathwing Terminators

Wargear:
• Terminator armour
• Storm bolter
• Power fist
Special Rules:
• Deathwing
• Grim Resolve
• Honour or Death (Deathwing Champion only)
• Split Fire
Options:
• One Deathwing Terminator may be upgraded to a Deathwing Sergeant, replacing his power fist with a power sword free
• One Deathwing Terminator in the army may take:
  - Deathwing Company Banner 20 pts
  - Sacred Standard 35 pts
• One Deathwing Terminator in the army may be upgraded to the Deathwing Champion, replacing all of his weapons with the Halberd of Caliban 5 pts
• One Deathwing Terminator in the army may be upgraded to the Deathwing Apothecary, replacing his power fist with a narthecium 5 pts
• Any Deathwing Terminator may replace all of his weapons with:
  - Two lightning claws free
  - Thunder hammer and storm shield 10 pts/model
• Any Deathwing Terminator may replace his power fist with a chainfist 5 pts/model
• One Deathwing Terminator may take an item from the Terminator Heavy Weapons list, with the exception that the Cyclone Missile Launcher can be taken in addition with the heavy weapon..
• The unit may take a perfidious relic of the Unforgiven

Deathwing Knights

215
M WS BS S T W I A Ld Sv Unit Type
Deathwing Knight 5” 5 4 4 4 3 4 3 9 2+ Infantry
Knight Master 5” 5 4 4 4 3 4 4 9 2+ Infantry (Character)

Unit Composition: 4 Deathwing Knights, 1 Knight Master

Wargear:
• Terminator armour
• Mace of absolution (Deathwing Knight only)
• Flail of the Unforgiven (Knight Master only)
• Storm shield
Options:
• May include up to five additional Deathwing Knights 43 pts/model
• May replace a Mace of Absolution or Flail of the Unforgiven with a Blade of Caliban. If it does so, it receives the [Bonus Attack 1] keyword.
• The unit may take a perfidious relic of the Unforgiven
Special Rules:
• Deathwing
• Grim Resolve
• Hammer of Wrath
• Precision Strikes
Fortress of Shields

Fortress of Shields: While 2 or more models in this unit are within base contact with one another, the entire squad is treated as having +1 Toughness.


Deathwing Terminator Squad

165
M WS BS S T W I A Ld Sv Unit Type
Deathwing Terminator 5” 4 4 4 4 1 4 3 9 2+ Infantry
Deathwing Sergeant 5” 4 4 4 4 1 4 4 9 2+ Infantry (Character)

Unit Composition: 4 Deathwing Terminators, 1 Deathwing Sergeant

Wargear:
• Terminator armour
• Storm bolter
• Power fist (Deathwing Terminator only)
• Power sword (Deathwing Sergeant only)
Special Rules:
• Deathwing
• Grim Resolve
• Split Fire
Options:
• May include up to five additional Deathwing Terminators 33 pts/model
• Any model may replace all of its weapons with:
  - Two lightning claws free
  - Thunder hammer and storm shield 10 pts/model
• Any model may replace its power fist with a chainfist 5 pts/model
• For every five models in the squad, one Deathwing Terminator may take an item from the Terminator Heavy Weapons list, with the exception that the Cyclone Missile Launcher can be taken in addition with the heavy weapon..
• The unit may take a perfidious relic of the Unforgiven

Redemptor Dreadnoughts

125
M WS BS S F S R I A HP Unit Type
Dreadnought 8” 4 4 6 12 12 10 4 4 3 Vehicle (Walker)

Unit Composition: 1 Dreadnought

Wargear:
• Multi-melta
• Power fist with built-in Assault Cannon
• Searchlight
• Smoke launchers
• 2 Storm Bolters
Icarus Rocket Pod
Special Rules:
Options:
• May include up to two additional Dreadnoughts 100 pts/model
• Any model may take items from the Dreadnought Weapons list.
• Any model may replace its power fist with built-in storm bolter with one of the following:
  - Missile launcher 10 pts/model
  - Twin-linked autocannon 15 pts/model
• Any model may replace its built-in storm bolter with a built-in heavy flamer 10 pts/model
• Any model may take extra armor 10 pts/model

Icarus Rocket Pod

Range S AP Type
Icarus Rocket Pod 24" 7 4 Heavy 3, Skyfire

Reiver Squad

80
M WS BS S T W I A Ld Sv Unit Type
Reiver 6” 4 4 4 4 2 4 2 8 3+ Infantry
Reiver Sergeant 6” 4 4 4 4 2 4 3 8 3+ Infantry (Character)

Unit Composition: 4 Reiver, 1 Reiver Sergeant

Wargear:
• Boltgun
• Bolt pistol
• Frag grenades
• Krak grenades
Shock Grenade
Special Rules:
• And They Shall Know No Fear
• Combat Squads
• Infiltrate
• Scout 2
Terror Troops
Options:
• May include up to five additional Reivers 16 pts/model
• The Reiver Sergeant may take melta bombs 5 pts
• Every model can have a grapnel launcher. 1 pts/model
  • Any model may exchange their Boltgun for a Reiver Knife Free

Reiver Knife: Close combat attacks receive the [Bonus Attacks 1] keyword, and are treated as AP6.

Grapnel Launchers: Ignore any vertical distance when this unit moves during the Movement or Charge phase.

Terror Troops: Units with this special rule have the Fear special rule. In addition, subtract 1 from the LD characteristic for any enemy models within 3” of a model with this ability.

Shock Grenades:

Range S AP Type
Shock Grenade 8" 2 - Assault 1, Blast, Electroshock

Electroshock: Any model that suffers any unsaved wounds from this grenade cannot fire Overwatch in the resulting charge phase.

Ravenwing Command Squad

102
M WS BS S T W I A Ld Sv Unit Type
Ravenwing Black Knight 14” 4 4 4 5 3 4 3 9 3+ Bike
Ravenwing Apothecary 14” 4 4 4 5 3 4 3 9 3+ Bike (Independent Character)
Ravenwing Champion 14” 5 4 4 5 3 4 4 9 3+ Bike (Independent Character)

Unit Composition: 3 Ravenwing Black Knights

Wargear:
• Bolt pistol
• Plasma talon
• Corvus hammer
• Frag grenades
• Krak grenades
• Teleport homer
Special Rules:
• And They Shall Know No Fear
• Grim Resolve
• Honour or Death (Ravenwing Champion only)
• Hit & Run
• Ravenwing
• Scout
• Skilled Rider
Options:
• May include up to three additional Ravenwing Black Knights 34 pts/model
• One Ravenwing Black Knight in the army may take:
  - Ravenwing Company Banner 20 pts
  - Sacred Standard 35 pts
• Up to two Ravenwing Black Knights may replace their plasma talon with a Ravenwing grenade launcher free
• One Ravenwing Black Knight in the army may be upgraded to the Ravenwing Apothecary, taking a narthecium 30 pts
• One Ravenwing Black Knight in the army may be upgraded to the Ravenwing Champion, replacing his corvus hammer with a Blade of Caliban 5 pts

Venerable Redemptor Dreadnoughts

145
M WS BS S F S R I A HP Unit Type
Venerable Dreadnought 8” 5 5 6 12 12 10 4 4 3 Vehicle (Walker)

Unit Composition: 1 Dreadnought

Wargear:
• Multi-melta
• Power fist with built-in Assault Cannon
• Searchlight
• Smoke launchers
• 2 Storm Bolters
Icarus Rocket Pod
Special Rules:
• Venerable
Options:
• May include up to two additional Dreadnoughts 100 pts/model
• Any model may take items from the Dreadnought Weapons list.
• Any model may replace its power fist with built-in storm bolter with one of the following:
  - Missile launcher 10 pts/model
  - Twin-linked autocannon 15 pts/model
• Any model may replace its built-in storm bolter with a built-in heavy flamer 10 pts/model
• Any model may take extra armor 10 pts/model

Icarus Rocket Pod

Range S AP Type
Icarus Rocket Pod 24" 7 4 Heavy 3, Skyfire

Venerable: If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second result, even if it is worse than the first.

Fast Attack

Assault Squad

80
M WS BS S T W I A Ld Sv Unit Type
Space Marine 6” 4 4 4 4 2 4 2 8 3+ Infantry
Space Marine Sergeant 6” 4 4 4 4 2 4 3 8 3+ Infantry (Character)
Veteran Sergeant 6” 4 4 4 4 2 4 3 9 3+ Infantry (Character)

Unit Composition: 4 Space Marines, 1 Space Marine Sergeant

Wargear:
• Bolt pistol
• Chainsword
• Frag grenades
• Krak grenades
Special Rules:
• And They Shall Know No Fear
• Combat Squads
Options:
• May include up to five additional Space Marines 16 pts/model
• The entire squad may take jump packs 3 pts/model
• Up to two Space Marines may replace their bolt pistols with one of the following:
  - Flamer 5 pts/model
  - Plasma pistol 15 pts/model
• For every five models in the unit, one model may replace its bolt pistol and chainsword with an eviscerator 25 pts
• May upgrade the Space Marine Sergeant to a Veteran Sergeant 10 pts
• The Space Marine Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
• The Space Marine Sergeant or Veteran Sergeant may take a combat shield and/or melta bombs 5 pts each
• If the squad does not take jump packs, it may then take a Drop Pod, Rhino or Razorback as a Dedicated Transport.

Inceptors

120
M WS BS S T W I A Ld Sv Unit Type
Inceptor 10” 4 4 4 5 3 4 2 8 3+ Infantry
Inceptor Sergeant 10” 4 4 4 5 3 4 3 8 3+ Infantry (Character)

Unit Composition: 2 Space Marines, 1 Space Marine Sergeant

Wargear:
2 Auto Boltgun
Special Rules:
• And They Shall Know No Fear
• Combat Squads
• Grim Resolve
Options:
• May include up to three additional Space Marines 23 pts/model
• The Space Marine Sergeant or Veteran Sergeant may change both of their Auto Boltguns for Plasma Guns 5 pts/model

Auto Bolters: Change the profile type to Assault 3 instead of Rapid Fire 1.

Invader ATV

61
M WS BS S T W I A Ld Sv Unit Type
Invader ATV 14” 4 4 4 5 5 4 2 8 3+ Bike

Unit Composition: 1 Invader ATV

Wargear:
• Twin-Linked Auto Bolters
• Assault Cannon
• Frag grenades
• Krak grenades
• Space marine bike
• Teleport homer
Options:
• Any Invader ATV may replace its Assault Cannon with a multi-melta 10 pts
Special Rules:
• And They Shall Know No Fear
• Hit & Run
• Scout 1

Nephilim Jetfighter

142
M BS F S R HP Unit Type
Nephilim Jetfighter 20”-50” 4 11 11 11 3 Vehicle (Flyer)

Unit Composition: 1 Nephilim Jetfighter

Wargear:
• Twin-linked heavy bolter
• Avenger mega bolter
• Six blacksword missiles
Options:
• May replace avenger mega bolter with a twin-linked lascannon 5 pts
Special Rules:
• Missile Lock
• Ravenwing
• Strafing Run
• Unrelenting Hunter


Ravenwing Bike Squad

75
M WS BS S T W I A Ld Sv Unit Type
Ravenwing Biker 14” 4 4 4 5 3 4 2 8 3+ Bike
Ravenwing Sergeant 14” 4 4 4 5 3 4 3 8 3+ Bike (Character)
Ravenwing Veteran Sgt. 14” 4 4 4 5 3 4 3 9 3+ Bike (Character)

Unit Composition: 2 Ravenwing Bikers, 1 Ravenwing Sergeant

Wargear:
• Bolt pistol or chainsword
• Heavy bolter (Attack Bike only)
• Frag grenades
• Krak grenades
• Space marine bike
• Teleport homer
Special Rules:
• And They Shall Know No Fear
• Combat Squads
• Grim Resolve
• Hit & Run
• Ravenwing
• Scout 1
Options:
• May include up to three additional Ravenwing Bikers 25 pts/model
• Up to two Ravenwing Bikers may each take one item from the Special Weapons list.
• May upgrade the Ravenwing Sergeant to a Ravenwing Veteran Sergeant 10 pts
• The Ravenwing Sergeant or Ravenwing Veteran Sergeant may:
  - Take items from the Melee Weapons and/or Ranged Weapons lists.
  - Take melta bombs 5 pts
• May include one Ravenwing Attack Bike 45 pts
  - The Ravenwing Attack Bike may replace its heavy bolter with a multi-melta 10 pts

Ravenwing Black Knights

120
M WS BS S T W I A Ld Sv Unit Type
Ravenwing Black Knight 14” 4 4 4 5 3 4 3 9 3+ Bike
Ravenwing Huntmaster 14” 4 4 4 5 3 4 4 9 3+ Bike (Character)

Unit Composition: 2 Ravenwing Black Knights, 1 Ravenwing Huntmaster

Wargear:
• Bolt pistol
• Plasma talon
• Corvus hammer
• Frag grenades
• Krak grenades
• Teleport homer
Options:
• May include up to seven additional Ravenwing Black Knights 40 pts/model
• For every three models in the unit, one Ravenwing Black Knight may replace his plasma talon with a Ravenwing grenade launcher free
• The Ravenwing Huntmaster may replace his corvus hammer with a power weapon 12 pts
• The Ravenwing Huntmaster may take melta bombs 5 pts
Special Rules:
• And They Shall Know No Fear
• Grim Resolve
• Hit & Run
• Ravenwing
• Scout
• Skilled Rider

Ravenwing Dark Talon

160
M BS F S R HP Unit Type
Ravenwing Dark Talon 20-50” 4 11 11 11 3 Vehicle (Flyer, Hover)

Unit Composition: 1 Ravenwing Dark Talon

Wargear:
• Two hurricane bolters
• Rift cannon
• Stasis bomb
Special Rules:
• Ravenwing
• Strafing Run

Ravenwing Darkshroud

80
M BS F S R HP Unit Type
Ravenwing Darkshroud 12” 4 10 10 10 3 Vehicle (Fast, Skimmer)

Unit Composition: 1 Ravenwing Darkshroud

Wargear:
• Heavy bolter
Options:
• May replace heavy bolter with an assault cannon 15 pts
Special Rules:
• Deep Strike
• Ravenwing
• Scout
• Shrouded
• Icon of Old Caliban

Ravenwing Land Speeders

50
M BS F S R HP Unit Type
Ravenwing Land Speeder 14” 4 10 10 10 2 Vehicle (Fast, Skimmer)

Unit Composition: 1 Ravenwing Land Speeder

Wargear:
• Heavy bolter
Special Rules:
• Deep Strike
• Ravenwing
Options:
• May include up to four additional Ravenwing Land Speeders 50 pts/model
• Any Ravenwing Land Speeder may replace its heavy bolter with one of the following:
  - Heavy flamer free
  - Multi-melta 10 pts
• Any Ravenwing Land Speeder may take one of the following:
  - Heavy bolter 5 pts/model
  - Heavy flamer 5 pts/model
  - Multi-melta 15 pts/model
  - Assault cannon 20 pts/model
  - Typhoon missile launcher 25 pts/model

Razorback

55
M BS F S R HP Unit Type
Razorback 10” 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Razorback

Wargear:
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May take items from the Dark Angels Vehicle Equipment list.
• May replace its twin-linked heavy bolter with one of the following:
  - Twin-linked heavy flamer free
  - Twin-linked assault cannon 20 pts
  - Twin-linked lascannon 20 pts
  - Lascannon and twin-linked plasma gun 20 pts

Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: None.

Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.


Rhino

35
M BS F S R HP Unit Type
Rhino 10” 4 11 11 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Rhino

Wargear:
• Storm bolter
• Searchlight
• Smoke launchers
Special Rules:
Options:
• May take items from the Dark Angels Vehicle Equipment list.

Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

Fire Points: Two models can fire from the Rhino’s top hatch.

Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.


Storm Speeder

105
M BS F S R HP Unit Type
Storm Speeder 12” 4 11 11 10 3 Vehicle

Unit Composition: 1 Storm Speeder

Wargear:
• 2 Fragstorm Grenade Launchers
• Assault Cannon
• Twin-Linked Heavy Stubber
Special Rules:
• Deep Strike
Targeting Guidance
Options:
• May replace its Assault Cannon with one of the following:
  - Lascannon 10 pts
  - Melta Cannon 15 pts
• May replace its Fragstorm Grenade Launchers with one of the following:
  - Krakstorm Grenade Launchers 5 pts/model
  - Stormfury Missiles 5 pts/model
• May replace its Twin Linked Heavy Stubber with one of the following:
  - Twin-Linked Icarus Rocket Pod 10 pts/model
  - Typhoon missile launcher 25 pts/model

Targeting Guidance: Whenever a unit suffers any unsaved wounds that this model inflicted, friendly units receive a +1 to Hit that target until the end of the phase.

Heavy Support

Centurion Devastator Squad

165
M WS BS S T W I A Ld Sv Unit Type
Centurion 5" 4 4 5 5 3 4 1 8 2+ Infantry
Centurion Sergeant 5" 4 4 5 5 3 4 1 8 2+ Infantry (Character)
Centurion Veteran Sgt 5" 4 4 5 5 3 4 2 9 2+ Infantry (Character)

Unit Composition: 2 Centurions, 1 Centurion Sergeant

Wargear:
• Twin-linked heavy bolter
• Hurricane bolter
Special Rules:
• And They Shall Know No Fear
• Very Bulky
• Decimator Protocols
Options:
• May include up to three additional Centurions 55 pts/model
• Any model may replace its hurricane bolter with a missile launcher 10 pts/model
• Any model may replace its twin-linked heavy bolter with one of the following:
  - Twin-linked lascannon 15 pts/model
  - Grav-cannon and grav-amp 25 pts/model
• May upgrade the Centurion Sergeant to a Centurion Veteran Sergeant 10 pts
• The Centurion Sergeant or Veteran Sergeant may take an omniscope

Decimator Protocols: A model with this special rule can fire up to two weapons in its Shooting phase.

Devastator Squad

48
M WS BS S T W I A Ld Sv Unit Type
Space Marine 6” 4 4 4 4 2 4 2 8 3+ Infantry
Space Marine Sergeant 6” 4 4 4 4 2 4 3 8 3+ Infantry (Character)
Veteran Sergeant 6” 4 4 4 4 2 4 3 9 3+ Infantry (Character)

Unit Composition: 2 Space Marines, 1 Space Marine Sergeant

Wargear:
• Boltgun
• Bolt pistol
• Frag grenades
• Krak grenades
• Signum (Space Marine Sergeant and Veteran Sergeant only)
Special Rules:
• And They Shall Know No Fear
• Combat Squads
Options:
• May include up to five additional Space Marines 16 pts/model
• Up to five Space Marines may take items from the Heavy Weapons or Special Weapons list.
• The unit may take an armorium cherub 5 pts
• The unit may upgrade to Gravis Armor, increasing their T characteristic to 5 and W characteristic to 3. 10 pts/model
• May upgrade the Space Marine Sergeant to a Veteran Sergeant 10 pts
• The Space Marine Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
• The Space Marine Sergeant or Veteran Sergeant may take melta bombs 5 pts

Land Raider

250
M BS F S R HP Unit Type
Land Raider 10” 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider

Wargear:
• Twin-linked heavy bolter
• Two twin-linked lascannons
• Searchlight
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Options:
• May take a multi-melta 10 pts
• May take items from the Dark Angels Vehicle Equipment list.

Transport Capacity: Ten models.

Fire Points: None.

Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.


Land Raider Crusader

250
M BS F S R HP Unit Type
Land Raider Crusader 10” 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Crusader

Wargear:
• Twin-linked assault cannon
• Two hurricane bolters
• Frag assault launchers
• Searchlight
• Smoke launchers
Options:
• May take a multi-melta 10 pts
• May take items from the Dark Angels Vehicle Equipment list.
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit

Transport Capacity: Sixteen models.

Fire Points: None.

Access Points: A Land Raider Crusader has one Access Point on each side of the hull and one at the front.


Land Raider Redeemer

240
M BS F S R HP Unit Type
Land Raider Redeemer 10” 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Land Raider Redeemer

Wargear:
• Twin-linked assault cannon
• Two flamestorm cannons
• Frag assault launchers
• Searchlight
• Smoke launchers
Options:
• May take a multi-melta 10 pts
• May take items from the Dark Angels Vehicle Equipment list.
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit

Transport Capacity: Twelve models.

Fire Points: None.

Access Points: A Land Raider Redeemer has one Access Point on each side of the hull and one at the front.


Predators

75
M BS F S R HP Unit Type
Predator 10” 4 13 11 10 3 Vehicle (Tank)

Unit Composition: 1 Predator

Wargear:
• Autocannon
• Searchlight
• Smoke launchers
Special Rules:
Options:
• May include up to two additional Predators 75 pts/model
• Any Predator may replace its autocannon with a twin-linked lascannon 25 pts/model
• Any Predator may take two side sponsons which are both armed with one of the following:
  - Heavy bolters 20 pts/model
  - Lascannons 40 pts/model
• Any Predator may take items from the Dark Angels Vehicle Equipment list.

Ravenwing Land Speeder Vengeance

120
M BS F S R HP Unit Type
Land Speeder Vengeance 12” 4 10 10 10 3 Vehicle (Fast, Skimmer)

Unit Composition: 1 Land Speeder Vengeance

Wargear:
• Heavy bolter
• Plasma storm battery
Special Rules:
• Deep Strike
• Ravenwing
Options:
• May replace heavy bolter with an assault cannon 15 pts

Repulsor Executioner

285
M BS F S R HP Unit Type
Repulsor Executioner 10” 4 14 14 14 4 Vehicle (Tank, Transport)

Unit Composition: 1 Repulsor Executioner

Wargear:
• Twin-linked heavy bolter
• Las-Talon
• Two Storm Bolters
• Two Grenade Launchers
• Assault Cannon
  • Two Icarus Rocket Pods
• Twinlinked Icarus Heavy Stubber
• Searchlight
• Smoke launchers
Special Rules:
• Assault Vehicle
• Power of the Machine Spirit
Aquilon Optics
Options:
• May take a multi-melta 10 pts
• May take a Heavy Stubber 5 pts
• May take items from the Dark Angels Vehicle Equipment list.

Transport Capacity: Ten models.

Fire Points: None.

Access Points: The Repulsor has one Access Point on each side of the hull and one at the back.

Aquilan Optics: In a turn in which the vehicle neither moves nor uses smoke launchers, the vehicle can fire its Lastalon twice.

Vindicators

120
M BS F S R HP Unit Type
Vindicator 10” 4 13 11 10 3 Vehicle (Tank)

Unit Composition: 1 Vindicator

Wargear:
• Demolisher cannon
• Searchlight
• Smoke launchers
Special Rules:
Options:
• The squadron may include up to two additional Vindicators 120 pts/model
• Any Vindicator may take a siege shield 10 pts/model
• Any Vindicator may take items from the Dark Angels Vehicle Equipment list.

Whirlwinds

65
M BS F S R HP Unit Type
Whirlwind 10” 4 11 11 10 3 Vehicle (Tank)

Unit Composition: 1 Whirlwind

Wargear:
• Whirlwind multiple missile launcher
• Searchlight
• Smoke launchers
Special Rules:
Options:
• May include up to two additional Whirlwinds 65 pts/model
• Any Whirlwind may take items from the Dark Angels Vehicle Equipment list.