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The Bulwark favors ranged combat, with the bulk of marines armed with heavy firepower and high temperature weaponry. Melee specialists are either veterans who wear heavy armor or penitent assault squads. Penitent assault squads are composed of the marines who feel significant guilt, grief, or rage at the chapter's losses during the first pox war, and aim to earn absolution through visceral melee combat, commonly using flames to purge the enemy and purify themselves.  
The Bulwark favors ranged combat, with the bulk of marines armed with heavy firepower and high temperature weaponry. Melee specialists are either veterans who wear heavy armor or penitent assault squads. Penitent assault squads are composed of the marines who feel significant guilt, grief, or rage at the chapter's losses during the first pox war, and aim to earn absolution through visceral melee combat, commonly using flames to purge the enemy and purify themselves.  
=== Villeins ===
Composed of mortals whose artistic skill at the forge has impressed the Chapter, villeins live in segregated quarters in the Shield of Absolution where they work on metallurgy and artistic pursuits in service of the Chapter. Recruited from several worlds, villeins are not hereditarily chosen and instead must earn a place in the Shield of Absolution through merit alone.


=== Chapter Serfs and Men at Arms ===
=== Chapter Serfs and Men at Arms ===
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A marine is known only by their first name until they have earned an accolade in battle, at which point they earn the right to bear their clan name and inscribe it on their armor. Each armor, once inscribed, is kept within that clan as much as possible, earning more inscriptions with every successful clan brother, a fact the machine spirit responds to. While rare, armor may change clans if there are no eligible brothers from that clan or chance of future brothers (ie, if the clan went extinct). The exception is terminator armor, which more often changes clans and bears many clan inscriptions (carried out by the brother, the chief Epistolary, the master of the forge, and the chapter master) in a delicate process to coax the machine spirit to the new user. Repurposed armor goes through a similar process, with the exception that the former clan has a reason for the change inscribed under its deeds (ex, Clan Ioolach, Awarded the Emperor's Light in defense of their clan against the most evil traitors of the plague god). While multiple clan members may be brothers simultaneously, each impacts the honor of their clan equally regardless of rank. As such, clan nepotism is never a concern as a brother promoted to a role they are not capable of will have a severe risk of disparaging the clan. That coupled with the overarching clan that is the Bulwark removes any risk of mixed interest.
A marine is known only by their first name until they have earned an accolade in battle, at which point they earn the right to bear their clan name and inscribe it on their armor. Each armor, once inscribed, is kept within that clan as much as possible, earning more inscriptions with every successful clan brother, a fact the machine spirit responds to. While rare, armor may change clans if there are no eligible brothers from that clan or chance of future brothers (ie, if the clan went extinct). The exception is terminator armor, which more often changes clans and bears many clan inscriptions (carried out by the brother, the chief Epistolary, the master of the forge, and the chapter master) in a delicate process to coax the machine spirit to the new user. Repurposed armor goes through a similar process, with the exception that the former clan has a reason for the change inscribed under its deeds (ex, Clan Ioolach, Awarded the Emperor's Light in defense of their clan against the most evil traitors of the plague god). While multiple clan members may be brothers simultaneously, each impacts the honor of their clan equally regardless of rank. As such, clan nepotism is never a concern as a brother promoted to a role they are not capable of will have a severe risk of disparaging the clan. That coupled with the overarching clan that is the Bulwark removes any risk of mixed interest.
=== Librarians ===
Chosen from aspirants who show psychic potential, the Bulwark's librarians all fall under the purview of the Chief Librarian. Under him sit three Epistolaries, eight Codicers, ten Lexicanums, and five Acolytum as a baseline. The total number varies, but librarians are attached as needed (though the chief librarian almost always deploys alongside first company). The Chief Librarian advises the Chapter Master on the tides of the warp, strategy, and also ritualistically reads the Emperor's tarot to predict where the chapter will be needed and what threats they may face. The tarot is only read once every year, and while its predictions are difficult to understand they are always taken seriously, though the chapter has not always discerned their meaning the Tarot has never been wrong.  The Epistolaries underneath the Chief Librarian are powerful psykers themselves, and they often align with one company over another, deploying with them when possible and serving as an advisor to that company's captain.
=== Oaths and the Chapter Master's Duties ===
The Chapter places a high value on Oaths sworn for different objectives, from slaying a particularly foul enemy to accomplishing a difficult objective. The Chapter Regent is also the Master of Oaths and responsible for monitoring Oaths and judging failures. The Master of Oaths is also responsible for judging Oath breakers as well as Oath Redeclartions where the original Oath is impossible to achieve in even the most suicidal plan, for example, an Oath to slay someone who traveled through time. In these instances the Oath is substituted as the discretion of the Master of Oaths. Chaplains handle the standard recording of Oaths and assist the Master of Oaths in his duties.
[[Molruibh 'The Flagellant' Callum]] is the current chapter master of the Bulwark, and has served since the prior chapter master Hetcar "The Resilient" Macparum was critically wounded and interred in a dreadnought during the First Poxwar. Chapter Masters are generally the captain of the first company, but rarely can be another veteran of the first if an incredibly excellent warrior and strategist arises. Chapter Masters are given an honorific title based on their most prevalent trait, as well as swearing an oath they will set the chapter to accomplish. Chapter Master Callum has sworn he would not only push the great enemy back to the [[Bubonic Rift]], but ultimately find a way to close or weaken it. Time will tell if this is possible, or if it will result in undoing the Chapter Master.
All chapter masters share the same suit of terminator armor, the holy relic ''Aegis of Redemption'', each responsible for overseeing its maintenance as well as inscribing the chapter's worst losses and failures, each demanding a heroic deed in redemption, as well as their clan name. It falls onto the Chapter Master to even the tally, and any inscription of penance should be accompanied by an equally heroic commemoration. If a chapter master fails to equal the tally before he passes, the next master must finish his predecessor's inscriptions. The Bulwark judges the worth of their leadership based heavily on this balance, and this is complicated by the heroic deeds needing to be suitably significant. For example, a squad holding off a company of traitor marines or an army of heretics would be significant, as would a marine sacrificing himself to bring down a defiler with nothing but krak grenades he shoved into an opening he forced with his hands. This armor is the chapter's most holy relic, and were it ever to be in danger, or, Emperor forbid fall into enemy hands, the entire chapter would rally to recover it regardless of the odds. Their innate stubbornness would lead them to charge a black crusade by themselves if the armor, and by extension their honor, were at stake. The armour's machine spirit is also aware of the inscriptions of redemption, and believed to assist the true leaders of the chapter, and work against the indolent. While unconfirmed and not a subject any are willing to test, most believe that the late Chapter Master Larsus "The Baleful" was a victim of the machine spirit. Larsus led the chapter in M38, and oversaw a series of devastating defeats as he was goaded into reckless charges and maneuvers. The inscriptions of failure began to dominate the holy armor, and during one pivotal battle, during which his future successor Walluce Milloam "The Unstoppable" rallied the now-Bulwark to victory, Larsus was facing down the enemy when every servo-joint in the armor locked up, leaving him completely frozen. The enemy made short work of him, and the armor was recovered mostly undamaged, save for the fatal wounds. The chapter's artisans along with Walluce could find no fault with the armor that could have caused it, and the armor has had no other failures since.


== Recruitment ==
== Recruitment ==
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=== Dreadnoughts ===
=== Dreadnoughts ===
Marines chosen for internment into Dreadnoughts are those too wounded to continue service and have normally (but not always) mastered their grief. Dreadnoughts loadouts almost always mirror their marine's former specialty, with former devastators using lascannons or assault cannons with a missile launcher, former assault marines using flamers and Dreadclaws, and former tactical marines using a combination. Almost any marine is eligible for internment, provided there is no other way to save them, they're compatible with the mind interface, and most importantly, mastered their grief. Dreadnoughts will generally maintain their fiefdom in title only, choosing a battle brother they trust implicitly as a steward in their absence. A dreadnought that falls to the grief (however exceedingly rare) will charge the nearest enemy, even going as far as threatening serfs to help deploy him from orbit if he's stuck on a ship, where the dreadnought will continue until he meets his end or slaughters enough to satiate his wounded pride. The chapter also possesses several relic Dreadnoughts, though how they gained possession of them is a history destroyed when the chapter records were destroyed. A different type of brother is interred in each dreadnought, with the Leviathan being the only pattern redeemed marked brothers can be interred in. Even though they have lost the stigmata, they still carry their quest of repentance and thus the dangerous Leviathans are the perfect fit.  While the chapter does remove the sarcophagus from the Leviathans between battles, extended operations sometimes prevent this from occurring and thus the interred brother must be of exceptionally resolute mind and willpower, which the veteran redeemed possess after surviving the guilt for so long. The most veteran Leviathan dreadnought still in service is brother [[Barca the Black]], one of the most respected redeemed marked in the chapter's known history.
Marines chosen for internment into Dreadnoughts are those too wounded to continue service and have normally (but not always) mastered their grief. Dreadnoughts loadouts almost always mirror their marine's former specialty, with former devastators using lascannons or assault cannons with a missile launcher, former assault marines using flamers and Dreadclaws, and former tactical marines using a combination. Almost any marine is eligible for internment, provided there is no other way to save them, they're compatible with the mind interface, and most importantly, mastered their grief. Dreadnoughts will generally maintain their fiefdom in title only, choosing a battle brother they trust implicitly as a steward in their absence. A dreadnought that falls to the grief (however exceedingly rare) will charge the nearest enemy, even going as far as threatening serfs to help deploy him from orbit if he's stuck on a ship, where the dreadnought will continue until he meets his end or slaughters enough to satiate his wounded pride. The chapter also possesses several relic Dreadnoughts, though how they gained possession of them is a history destroyed when the chapter records were destroyed. A different type of brother is interred in each dreadnought, with the Leviathan being the only pattern redeemed marked brothers can be interred in. Even though they have lost the stigmata, they still carry their quest of repentance and thus the dangerous Leviathans are the perfect fit.  While the chapter does remove the sarcophagus from the Leviathans between battles, extended operations sometimes prevent this from occurring and thus the interred brother must be of exceptionally resolute mind and willpower, which the veteran redeemed possess after surviving the guilt for so long. The most veteran Leviathan dreadnought still in service is brother [[Barca the Black]], one of the most respected redeemed marked in the chapter's known history.
=== The Chapter's Machine Spirits ===
The Chapter's machine spirits are particularly engaged, though temperamental. A pleased machine spirit can enhance a marines defense, response time, accuracy and countless other benefits, while an angered spirit can slow servos, malfunction, and even lockdown to attempt to kill the brother who earned its ire. This leads to an almost worship of the machine spirit, and the clan has ascribed their ancestors and lost brothers spirits to the machine, causing intense veneration and complicated and convoluted formal ceremonies to appease the spirit. While the armor spirit is the most visible, vehicle and even weapon machine spirits are also venerated and appeased, with several recorded instances of a bolter firing by itself when surrounded by enemies and their owner lay dead, or a plasma pistol critically overcharging itself to kill the looter that killed its owner, or even a vehicle going on a rampage when its operators are incapacitated. This is rare overall, but each marine venerates the spirits to hope to build a bond that sees the spirit protect the marine. A side effect of this, the weapons, armor, and even vehicles a marine uses are theirs and theirs alone, with a marine using another's weapon in only the most dire scenarios, with that marines blessing (if possible). Rededication ceremonies for relics are long and drawn out affairs, and only done when the relic either is too valuable to bury with the marine, or if the relic demands to fight (interpreted through the relic 'acting out' and increasingly malfunctioning when it gets closer to internment). This veneration has brought them into conflict with other servants of the Imperium in the past, as laying claim to one of their Holy relics (even as simple as a venerated bolter magazine) can lead to a fight as sure as attempting to kidnap the Chapter Master, thus authorities in Eternum have learned to leave these items to the Bulwark (or at least cleverly hide their actions).
=== The Crimson Fleet ===
The Crimson Bulwark were luckily able to maintain their fleet's integrity even with the brutal battles of the First Poxwar, and as such have four battle barges, with one assigned to Fifth company to support crusades, one to be assigned as needed, and the remaining two assigned to sector Eternum or neighboring sectors to support operations. Each company also has two strike cruisers, except for Fifth Company who have four to carry themselves, supplies for distant crusades, and any other marines or companies that volunteer. Each ship is accompanied by a flurry of escort craft, but if serious naval opposition is expected the Imperial Navy will step in to clear the way.  First and Second Company currently occupy the Battle Barge and flagship ''Litany of Sorrow'', with Second Company strike teams operating out of the Strike Cruiser ''Canticle of the Shield.'' In total the fleet contains four Battlebarges, twenty-two Strike Cruisers, and fifty Escort class vessels.
==== Notable Craft of the Crimson Fleet ====
* Battlebarges
** ''Litany of Sorrow''
** ''Unyielding Vengeance''
** ''Illuminating Penance''
** ''Deliverance of Oaths''
* Strike Cruisers
** ''Oathbearer''
** ''Canticle of the Shield''
** ''Wings of Faith''
** ''Crucible of Oaths''
** ''Judgement of Oaths''
** ''Purity of Righteousness''
** ''Shrine of the Fallen''
** ''Paladin of Our Clans''


== The Crimson Grief ==
== The Crimson Grief ==
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Marines who lose their clan or fiefdom lose a piece of themselves, and as penance burn one of their limbs off.  As part of this penance, the marine receives an augmentation that,  whenever the brother is not in battle or training or chaplain services, randomly and occasionally simulates the pain of burning a limb. The Marked will generally form up into squads geared towards close combat with an emphasis on flame based weaponry, with both knee plates painted black instead of only the right called 'The Ashen Stigmata' to represent them kneeling in the ashes of their fiefdom. They will generally maintain their company rank but will never advance unless, however incredibly rare, they regain their honor and avenge their village. The only way for them to regain their honor and status is to both eliminate those directly responsible for the destruction of their home, and perform an unbelievably heroic feat against an enemy (for example, Marked Brother Anthron Buchler single handedly brought down a Rotbelcher helbrute in close combat after the monster and his retinue had killed his whole squad, killing both the commander (interned in the brute) responsible for his village's destruction and performing a feat few could match. As a result, he was allowed to remove the Ashen Stigmata and purifier pattern augmentic and return to a status of honor among the Bulwark, becoming a bearer of sorrow of his lost fiefdom and regaining the respect of his brothers. A brother who regains his honor is eligible, although exceedingly rare, to be awarded stewardship of either a dreadnought's (at the interred brothers discretion) or deceased brother's (at the chapter master's discretion) fiefdom and merge clans. Awarding the wrong fiefdom or clan to a redeemed battle brother is a serious moral offense to the chapter, and thus the chapter master closely consults with his captains and chaplains before considering any reward of stewardship.
Marines who lose their clan or fiefdom lose a piece of themselves, and as penance burn one of their limbs off.  As part of this penance, the marine receives an augmentation that,  whenever the brother is not in battle or training or chaplain services, randomly and occasionally simulates the pain of burning a limb. The Marked will generally form up into squads geared towards close combat with an emphasis on flame based weaponry, with both knee plates painted black instead of only the right called 'The Ashen Stigmata' to represent them kneeling in the ashes of their fiefdom. They will generally maintain their company rank but will never advance unless, however incredibly rare, they regain their honor and avenge their village. The only way for them to regain their honor and status is to both eliminate those directly responsible for the destruction of their home, and perform an unbelievably heroic feat against an enemy (for example, Marked Brother Anthron Buchler single handedly brought down a Rotbelcher helbrute in close combat after the monster and his retinue had killed his whole squad, killing both the commander (interned in the brute) responsible for his village's destruction and performing a feat few could match. As a result, he was allowed to remove the Ashen Stigmata and purifier pattern augmentic and return to a status of honor among the Bulwark, becoming a bearer of sorrow of his lost fiefdom and regaining the respect of his brothers. A brother who regains his honor is eligible, although exceedingly rare, to be awarded stewardship of either a dreadnought's (at the interred brothers discretion) or deceased brother's (at the chapter master's discretion) fiefdom and merge clans. Awarding the wrong fiefdom or clan to a redeemed battle brother is a serious moral offense to the chapter, and thus the chapter master closely consults with his captains and chaplains before considering any reward of stewardship.


== Notable Elements of the Crimson Bulwark ==
== Company Structure and Notable Elements of the Crimson Bulwark ==
{| class="wikitable"
|+
!Company Number
!Captain Role
!Captain Name
!Company Type
!Trim
|-
|First
|Regent Master of Oaths
|Oisean Tolmach
|Veteran
|White Silver
|-
|Second
|Master of the Watch
|Arailt Guinne
|Battleline
|Gold
|-
|Third
|Master of the Arsenal
|Thalor Argum
|Battleline
|Black
|-
|Fourth
|Master of the Forge
|Ailean Caimbeulach
|Battleline
|Yellow
|-
|Fifth
|Master of the Fleet
|Siomon MacIllAnndrais
|Battleline / Crusade
|Light Blue
|-
|Sixth
|Master of the Marches
|Artair MacMhiad
|Reserve Tactical / Bikes and Speeders
|Dark Blue
|-
|Seventh
|Chief Victualler
|Tycho Macmillo
|Reserve Tactical / Primaris
|Pale Brown
|-
|Eigth
|Lord Executioner
|Iagan MacThom
|Grief Company / Assault Squads
|Green
|-
|Ninth
|Master of Relics
|Tocull Liosach
|Reserve Devastators
|Red Orange
|-
|Tenth
|Master of Recruits
|Eanraig MacDiar
|Scouts / Training Company
|Red
|}