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[[File:Codex aeldari.png|thumb|The Eldar are more familiar than the lesser races with psychic power. They utilize it with devastating efficiency. ]] | |||
'''The craftworld Eldar are an ancient and enigmatic race that cross the galactic wilderness on vast world-ships. Though they once ruled the stars, the Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, the embers of their former splendour burning in the darkness of the void.''' | |||
* [[Aeldari Datasheets]] | |||
* [[Aeldari Wargear]] | |||
* [[Aeldari USRs]] | |||
== Eldar Special Rules == | |||
=== Ancient Doom === | |||
{| class="wikitable" | |||
|The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest. | |||
|} | |||
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule. | |||
---- | |||
=== Battle Focus === | |||
{| class="wikitable" | |||
|When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride. | |||
|} | |||
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make a normal move after shooting, or make an additional normal move and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit. | |||
Infantry models with Assault Weapons do not incur the -1 penalty for Advancing and shooting. | |||
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule. | |||
=== Strands of Fate === | |||
{| class="wikitable" | |||
|The Aeldari live on the brink of extinction. As such, their Farseers have become adept at reading future events, seeing the many strands of fate ahead of their people and the consequences of following each one. Taken at the right time, a simple action can avoid calamitous outcomes, aiding the Aeldari in their continued struggle for survival. | |||
|} | |||
If your primary detachment is Eldar, at the start of the battle, make a Strands of Fate roll by rolling twelve D6. | |||
If you wish, you can then re-roll all of these dice, but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner, rolling one less D6 each time you do, until you are satisfied with the results rolled (or until you only have a single D6 remaining). | |||
When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool. | |||
Once per phase, before making a dice roll for a model or unit from your army, if you have one or more dice in your Fate dice pool, you can use one of those Fate dice. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any). | |||
== Craftworld Eldar Warlord Traits == | |||
{| class="wikitable" | |||
|'''D6''' | |||
|'''Trait''' | |||
|- | |||
|1 | |||
|Ambush of Blades - One Use Only. Declare your Warlord is using this ability at the start of one of your Shooting or Fight phases. For the duration of the phase, the Warlord and all friendly units with the Eldar faction within 12” of him re-roll Hit Rolls of 1 and To Wound Rolls of 1 | |||
|- | |||
|2 | |||
|An Eye on Distant Events - Choose up to D3 units in your army. These units gain the [Scout 2] special rule. | |||
|- | |||
|3 | |||
|Falcon’s Swiftness - The Warlord and his unit add 3 to the dice roll when determining how far they can Advance (normally D6 + 3). | |||
|- | |||
|4 | |||
|Fate’s Messenger - The Warlord re-rolls all saving throw results of 1. | |||
|- | |||
|5 | |||
|Mark of the Incomparable Hunter - The Warlord has the [Split Fire] special rule. | |||
|- | |||
|6 | |||
|Seer of the Shifting Vector - Friendly units with the Eldar keyword arriving by Deep Strike do not scatter as long as the first model is placed within 12” of the Warlord | |||
|} | |||
== Remnants of Glory (Craftworld Relics) == | |||
'''Remnants of Glory are items of incredible rarity and power, each one an echo of the ancient Eldar empire’s might. Only one of each of the following relics may be chosen per army.''' | |||
If your army is led by an '''ELDAR''' warlord, you can, when mustering your army, give one of the following Treasures of the Aeldari Relics to an Eldar model from your army. Alternatively, you can give up to two Aspect Shrine Relics - that is, a Relic that states ‘Exarch model only’ - to models in your army that have the word ‘Exarch’ in their profile (e.g. ‘Dire Avenger Exarch’). Autarch's are considered to be belonging to all Aspect Shrines for the purposes of this rule. Each Aspect Shrine Relic can only be selected once. Named characters cannot be given any of the following Relics. | |||
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster. | |||
=== KURNOUS’ BOW === | |||
''This pistol was created in honour of Kurnous, who would fashion an arrow unique to each prey he hunted. Its psycho-sympathetic ammunition reacts to the vulnerabilities of the foe, turning a shot that should have merely wounded into a killing blow.'' | |||
'''Eldar''' model with shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile: | |||
{| class="wikitable" | |||
|WEAPON | |||
|RANGE | |||
|TYPE | |||
|S | |||
|AP | |||
|- | |||
|Kurnous’ Bow | |||
|18" | |||
|Pistol 3 | |||
|5 | |||
|3 | |||
|- | |||
| colspan="5" |'''Abilities:''' Bladestorm | |||
|} | |||
=== THE PHOENIX GEM === | |||
''At the height of the War in Heaven, Isha drew down the heat of a hundred stars into a glittering gem to save Asuryan. It is said that the Phoenix Gem is the only surviving fragment of this ancient stone, and still retains the power to return life to the fallen.'' | |||
'''Eldar''' model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining. | |||
=== SHARD OF ANARIS === | |||
When Khaine was shattered in battle with Slaanesh, the blade Anaris too was splintered, the fragments of both weapon and wielder coming to rest within the craftworlds. | |||
'''AURYANI''' model equipped with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile: | |||
{| class="wikitable" | |||
|WEAPON | |||
|RANGE | |||
|TYPE | |||
|S | |||
|AP | |||
|- | |||
|Shard of Anaris | |||
|Melee | |||
|Melee | |||
|<nowiki>+1</nowiki> | |||
|3 | |||
|- | |||
| colspan="5" |'''Abilities:''' Each time the bearer fights, it makes D3+3 additional attacks with this weapon. | |||
|} | |||
=== FAOLCHÚ’S WING === | |||
The great falcon Faolchú, upon the death of Eldanesh, gifted a single golden pin feather to his heirs. Legend tells that this artefact is that selfsame token of grief, handed down through generations of Aeldari, and surviving even the tumult of the Fall. | |||
'''ELDAR INFANTRY''' model only. | |||
* The bearer has a Move characteristic of 12" and the '''FLY''' keyword. | |||
* At the end of your Movement phase, select one enemy unit the bearer moved across during that phase, and roll one D6: on a 2+, that unit suffers D3 S4 AP5 hits. | |||
=== FIRESABRE === | |||
Many legends speak of Draoch-var, the great drake whose wrathful strength toppled the pillars of the Temple of Isha. Reputedly, this sword was forged from Draoch’s razored fang in celebration of Ulthanash’s victory. It burns with a fury that can never be quenched, and its fire spreads like a living thing. | |||
'''ELDAR''' model with Banshee blade or star glaive only. This Relic replaces a Banshee blade or star glaive and has the following profile: | |||
{| class="wikitable" | |||
|WEAPON | |||
|RANGE | |||
|TYPE | |||
|S | |||
|AP | |||
|- | |||
|Firesabre | |||
|Melee | |||
|Melee | |||
|<nowiki>+3</nowiki> | |||
|2 | |||
|- | |||
| colspan="5" |'''Abilities:''' Soul Blaze | |||
|} | |||
=== SUNSTORM === | |||
It is said that at the outbreak of the War in Heaven, Asuryan rode for seven nights across the stars to bring warning to his fellow gods. This jetbike, named after Asuryan’s steed, has a speed unmatched, its rider streaking across the battlefield like a falling star. | |||
'''ELDAR BIKER''' model only. | |||
* The bearer has a Move characteristic of 20". | |||
* The bearer has the Objective Secured ability. | |||
=== AEGIS OF ELDANESH === | |||
This majestic suit of wraithbone armour dates from the earliest days of the Aeldari, and is said to be crafted from a shard of Eldanesh’s own armour. Though Eldanesh fell in battle against the Bloody-Handed God, his children stride impervious through the fires of battle. | |||
'''AUTARCH''' model only. | |||
* The bearer has a Save characteristic of 2+. | |||
* The bearer receives the [Feel No Pain: 5+] keyword. | |||
'''THE WEEPING STONES''' | |||
Carved from psychoactive rubies, these runic stones resemble the beads of blood that drip from the hand of Khaine. In battle, these stones rearrange themselves, revealing elements of the future. | |||
'''ELDAR PSYKER''' model only. While the bearer is on the battlefield, when you make a Strands of Fate roll, you can roll two additional D6. |