SANCTIC ASTARTES: Difference between revisions

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* The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
* The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
* The firing model is a TERMINATOR, or DREADNOUGHT.For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, etc.). Rules that apply to bolt weapons also apply to the boltgun profile of combi-weapons and Relics that replace bolt weapons.
* The firing model is a TERMINATOR, or DREADNOUGHT.For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, etc.). Rules that apply to bolt weapons also apply to the boltgun profile of combi-weapons and Relics that replace bolt weapons.
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==== Masters of the Warp ====
==== Masters of the Warp ====
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While this Tide is dominant for your army, in your Psychic phase, each time this unit is selected to manifest psychic powers, it can attempt to manifest its brotherhood psychic power, even if that power has already been attempted to be manifested by another unit that phase. Each time such a unit attempts to manifest such a power, then until the end of the phase, add 1 to that power’s warp charge value for each other attempt that has been made to manifest it by a unit from your army that phase, whether the attempt was successful or not.
While this Tide is dominant for your army, in your Psychic phase, each time this unit is selected to manifest psychic powers, it can attempt to manifest its brotherhood psychic power, even if that power has already been attempted to be manifested by another unit that phase. Each time such a unit attempts to manifest such a power, then until the end of the phase, add 1 to that power’s warp charge value for each other attempt that has been made to manifest it by a unit from your army that phase, whether the attempt was successful or not.
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==== Brotherhood Command ====
==== Brotherhood Command ====
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=== Brotherhood of Psykers ===
=== Brotherhood of Psykers ===


If your army is Battle-forged, '''<BROTHERHOOD>''' units in '''GREY''' '''KNIGHTS''' Detachments gain access to the following Brotherhood of Psykers rules, provided that every unit in that Detachment (excluding '''AGENT''' '''OF''' '''THE''' '''IMPERIUM''', '''UNALIGNED''' and '''HONOURED''' '''KNIGHT''' units) is from the same brotherhood. Such a Detachment is referred to as a Brotherhood of Psykers Detachment.


If your army is Battle-forged, '''<BROTHERHOOD>''' units in '''GREY''' '''KNIGHTS''' Detachments gain access to the following Brotherhood of Psykers rules, provided that every unit in that Detachment (excluding '''AGENT''' '''OF''' '''THE''' '''IMPERIUM''', '''UNALIGNED''' and '''HONOURED''' '''KNIGHT''' units) is from the same brotherhood. Such a Detachment is referred to as a Brotherhood of Psykers Detachment.