SHOOTING PHASE: Difference between revisions
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The number of attacks that a model makes with a ranged weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting an ‘Assault 1’ weapon can make one attack with that weapon; a model firing a ‘Heavy 3’ weapon can make three attacks, and so on. | The number of attacks that a model makes with a ranged weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting an ‘Assault 1’ weapon can make one attack with that weapon; a model firing a ‘Heavy 3’ weapon can make three attacks, and so on. | ||
If a weapon doesn't specify a number, treat that weapon as being '1'. For example, if a weapon lists just Rapid Fire as its type, you can treat this as Rapid Fire 1. | |||
* All of a ranged weapon’s attacks must be made against the same target unit. | * All of a ranged weapon’s attacks must be made against the same target unit. | ||
* Number of attacks = number after weapon’s type. | * Number of attacks = number after weapon’s type. | ||
* If a number isn't specified, it is treated as '1'. | |||
=== BIG GUNS NEVER TIRE === | === BIG GUNS NEVER TIRE === |