VEHICLE RULES: Difference between revisions

Created page with "War is not a trade solely for living soldiers, but also for mighty war engines and tanks. Rhinos and Land Raiders forge forwards through incoming fire, disgorging battle-ready Space Marines into the heart of the foe. Leman Russ Battle Tanks plough across the battlefield, battle cannons roaring and heavy bolters spitting death. Eldar skimmers flit through the smoke-laced skies, darting through the enemy defences to attack crucial targets. Such vehicles do not fight in th..."
 
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Combats against vehicles are very different from those among other unit types. For a start, '''whilst vehicles can be assaulted, they do not Pile In and cannot be locked in combat.''' At the end of a round of close combat against a vehicle, calculate the fight result as normal, '''counting each glancing hit as 1 Wound, and each penetrating hit as 2 Wounds.'''
Combats against vehicles are very different from those among other unit types. For a start, '''whilst vehicles can be assaulted, they do not Pile In and cannot be locked in combat.''' At the end of a round of close combat against a vehicle, calculate the fight result as normal, '''counting each glancing hit as 1 Wound, and each penetrating hit as 2 Wounds.'''


If the vehicle loses the combat or is destroyed, nothing happens. There are no Sweeping Advances. The vehicle and the enemy remain where they are and are free to simply move away in future turns. The assaulting unit can still Pile-In and Consolidate as normal. Vehicles without a Weapon Skill of 2 or higher are unable to Pile-In or Consolidate.  
If the vehicle loses the combat or is destroyed, nothing happens. There are no Sweeping Advances. The vehicle and the enemy remain where they are and are free to simply move away in future turns. The assaulting unit can still Pile-In and Consolidate as normal. Vehicles without the WALKER or CHARIOT keywords are unable to Pile-In or Consolidate.  


If the vehicle wins the combat, the enemy must make a Morale check as normal, and Fall Back if they fail, though the vehicle cannot Consolidate or make a Sweeping Advance.
If the vehicle wins the combat, the enemy must make a Morale check as normal, and Fall Back if they fail, though the vehicle cannot Consolidate or make a Sweeping Advance.