Main Rules: Difference between revisions

Created page with " == BASIC RULES == '''The rules on this page contain everything you need to know in order to use your Citadel miniatures collection to wage glorious battle across the war-torn galaxy.''' The following rules explain how to play a game of Warhammer 40,000. First, select either the Only War mission or a mission pack. You will find mission packs for open play, matched play and narrative play in the Warhammer 40,000 Core Book. You will then need to muster an army of Citadel..."
 
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* Apply modifiers in the following order: division, multiplication, addition, then subtraction.
* Apply modifiers in the following order: division, multiplication, addition, then subtraction.
* Round fractions up after applying all modifiers.
* Round fractions up after applying all modifiers.
* S, T, A and Ld can never be modified below 1.
* S, T, A, I and Ld can never be modified below 1.
* Random Move characteristics determined for whole unit each time it moves.
* Random Move characteristics determined for whole unit each time it moves.
* Other random characteristics determined individually when characteristic required.
* Other random characteristics determined individually when characteristic required.
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=== FALL BACK ===
=== FALL BACK ===
When a unit Falls Back, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, and when doing so you can move it within Engagement Range of enemy models, but it cannot end its move within Engagement Range of any enemy models – if it cannot do this then it cannot Fall Back. A unit cannot declare a charge in the same turn that it Fell Back. A unit cannot shoot or attempt to manifest a psychic power in the same turn that it Fell Back unless it is '''TITANIC'''.
When a unit Falls Back, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, and when doing so you can move it within Engagement Range of enemy models, but it cannot end its move within Engagement Range of any enemy models – if it cannot do this then it cannot Fall Back. A unit cannot declare a charge in the same turn that it Fell Back. A unit cannot shoot or attempt to manifest a psychic power in the same turn that it Fell Back unless it is '''TITANIC'''. A unit that Falls Back is subjected to a '''SWEEPING ADVANCE''', detailed in the Fight Phase section below.


* '''Fall Back''': Models move up to M".
* '''Fall Back''': Models move up to M".
* Units that Fall Back cannot charge this turn.
* Units that Fall Back cannot charge this turn.
* Units that Fall Back cannot shoot or manifest psychic powers this turn unless they are '''TITANIC'''.
* Units that Fall Back cannot shoot or manifest psychic powers this turn unless they are '''TITANIC'''.
* Units that Fall Back are subjected to a '''SWEEPING ADVANCE'''.


== 2. REINFORCEMENTS ==
== 2. REINFORCEMENTS ==
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=== SETTING UP REINFORCEMENT UNITS ===
=== SETTING UP REINFORCEMENT UNITS ===
When a Reinforcement unit is set up on the battlefield, that unit typically must be set up so that it is more than a specified distance away from any enemy models (e.g. ‘you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models). Whenever such a distance is specified when setting up a Reinforcement unit on the battlefield, that distance always applies to the horizontal distance, even though normally you measure to and from the closest part of a model’s base (or hull). That means, if we were to use the above example, when that unit is set up on the battlefield it must be set up more than 9" horizontally from any enemy models. Note that this also applies when setting up Strategic Reserves units as well as repositioned and replacement units.
When a Reinforcement unit is set up on the battlefield, unless that unit is arriving from Reserves, whenever a unit arrives from reinforcements, unless a Teleport Homer is used or Mission Rules state otherwise, the scatter dice are used to determine approximate location of where the first model is placed. Then the rest of the models in that unit are then placed in accordance with unit coherency. This also allows you to reinforce directly into combat, however, when deep striking into melee, you do not receive the any bonuses you would normally receive when charging and fight in normal initiative.  


Occasionally a Reinforcement unit that is a '''TRANSPORT''' model will require any embarked units to disembark when that unit is set up (such as a unit with the '''Drop Pod Assault''' ability). A unit that disembarks from a '''TRANSPORT''' model that is a Reinforcement unit on the turn that '''TRANSPORT''' model is set up on the battlefield for the first time is also considered to be a Reinforcement unit. This only applies on the turn that the '''TRANSPORT''' model is set up on the battlefield. If a unit disembarks from that '''TRANSPORT''' model in a later turn, it is no longer considered a Reinforcement Unit.
Occasionally a Reinforcement unit that is a '''TRANSPORT''' model will require any embarked units to disembark when that unit is set up (such as a unit with the '''Drop Pod Assault''' ability). A unit that disembarks from a '''TRANSPORT''' model that is a Reinforcement unit on the turn that '''TRANSPORT''' model is set up on the battlefield for the first time is also considered to be a Reinforcement unit. This only applies on the turn that the '''TRANSPORT''' model is set up on the battlefield. If a unit disembarks from that '''TRANSPORT''' model in a later turn, it is no longer considered a Reinforcement Unit.


ADVANCED RULES
=== ADVANCED RULES ===


=== MOVING OVER TERRAIN ===
=== MOVING OVER TERRAIN ===
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* '''FLY''' models can move over other models when they make a Normal Move, an Advance or when they Fall Back.
* '''FLY''' models can move over other models when they make a Normal Move, an Advance or when they Fall Back.
* '''FLY''' models ignore vertical distances when they make a Normal Move, an Advance or when they Fall Back.
* '''FLY''' models ignore vertical distances when they make a Normal Move, an Advance or when they Fall Back.
ADVANCED RULES


== TRANSPORTS ==
== TRANSPORTS ==