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Why make this?  
Why make this?  


We are all 40k enthusiasts who were collectively sick of the constant simplification of rules in favor of generic buffs and cards, or fun rules being removed because some twat at a tournament brought a ridiculous list. 10th edition only proved Games Workshop has absolutely no idea what they're doing anymore, from the complete axing of any Guard flavor beyond CADIA to the unbelievable over-reliance on stratagems that are completely divorced from your army and no customization because wargear is too tough for the British to write rules for. That's not to say we're 100% grogs who think nothing good ever came of 8+, but we realize there is a middle ground between 7th's super overpowered detachments and 10th's complete sanitation. We dearly hope GW gets their asses out of their head and returns to the roots that made 40k the game and setting we all love, but at this rate they'll sell approved pre-painted miniatures and send a death squad to anybody who uses their own regiments or chapters and 11th will be a card game a la pokemon.
We are all 40k enthusiasts who were collectively sick of the constant simplification of rules in favor of generic buffs and cards, or fun rules being removed because some twat at a tournament brought a ridiculous list. 10th edition only proved Games Workshop has absolutely no idea what they're doing anymore, from the complete axing of any Guard flavor beyond CADIA to the unbelievable over-reliance on stratagems that are completely divorced from your army to the complete dropping of xenos cause they don't sell as well as marines and no customization because wargear is too tough for the British to write rules for. That's not to say we're 100% grogs who think nothing good ever came of 8+, but we realize there is a middle ground between 7th's super overpowered detachments and 10th's complete sanitation. We dearly hope GW gets their asses out of their head and returns to the roots that made 40k the game and setting we all love, but at this rate they'll sell approved pre-painted miniatures and send a death squad to anybody who uses their own regiments or chapters and 11th will be a card game a la pokemon.


Fluff wise, the lore has increasingly gone in the direction of 'marvelification' where armies are dropped in favor of superhero characters. It's no longer about the robotic Mechanicus of Mars or an Imperial Guard regiment or Chapter, but instead Cawl or Lady Creed saves the day and those dastardly Chaos villains will strike again! That's not 40k. Nor is a magic chaos ray that turns people into traitors, or more primarchs waking up from their naps. 40k is about your dudes, our dudes, the armies themselves. Characters can add flavor to armies, but it should never be the other way around.  
Fluff wise, the lore has increasingly gone in the direction of 'marvelification' where armies are dropped in favor of superhero characters. It's no longer about the robotic Mechanicus of Mars or an Imperial Guard regiment or Chapter, but instead Cawl or Lady Creed saves the day and those dastardly Chaos villains will strike again! Then the xenos get one page where they're used to show how ultrasuperkillbadassmegafastcoolman the new Character^TM is. That's not 40k. Nor is a magic chaos ray that turns people into traitors, or more primarchs waking up from their naps or the Imperium beating the heckin' chaos meanies through love and friendship. 40k is about your dudes, our dudes, the armies themselves in an unbelievably hellish galaxy. Characters can add flavor to armies, but it should never be the other way around.  


Eternum's wars will never completely change the galaxy, and that's a good thing. Some people like super massive events that completely change everything, but that doesn't work for 40k. That doesn't mean you can't have big wars or fight meaningful battles over planets in Eternum, in fact it's more meaningful since your campaign and army can decide the fate of the planet you're fighting over! It's constrained but meaningful, which captures the soul of why we love this game.
Eternum's wars will never completely change the galaxy, and that's a good thing. Some people like super massive events that completely change everything, but that doesn't work for 40k. That doesn't mean you can't have big wars or fight meaningful battles over planets in Eternum, in fact it's more meaningful since your campaign and army can decide the fate of the planet you're fighting over! It's constrained but meaningful, which captures the soul of why we love this game.