IMPERIAL GUARD UNIVERSAL SPECIAL RULES: Difference between revisions

Created page with " === All Power to Weapons! === If the Stormlord does not move, it may fire its Vulcan mega-bolter twice in the following Shooting phase (at the same target or at different ones). ---- === All-terrain APC === This vehicle re-rolls all failed Dangerous Terrain tests. ---- === Amphibious === A Chimera treats all water features as open terrain when it moves. ---- === Artillery Bombardment === The Master of Ordnance may make a shooting attack with the following profile: {|..."
 
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=== Earthshock ===
=== Earthshock ===
All models under the tremor cannon’s massive blast marker that were not removed from play as a result of that shooting attack must take a Dangerous Terrain test once the hit has been resolved.
All models under the tremor cannon’s massive blast marker that were not removed from play as a result of that shooting attack must take a Dangerous Terrain test once the hit has been resolved.
=== Emergency Plasma Vents ===
If a model that possesses a weapon with Emergency Plasma vents overcharges any plasma weapon and rolls a result of one, instead of immediately losing 1HP or 1 Wound, that model instead rolls a D6. On a 5+ result, the model loses no HP or wounds.
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