DAEMONS OF CHAOS: Difference between revisions
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'''Flux:''' Roll to determine the Strength immediately after the target has been nominated. If an 11 or 12 is rolled, Wind of Chaos is resolved at Strength 10 and has the Large Blast special rule instead of Blast. | '''Flux:''' Roll to determine the Strength immediately after the target has been nominated. If an 11 or 12 is rolled, Wind of Chaos is resolved at Strength 10 and has the Large Blast special rule instead of Blast. | ||
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== Warlord Traits == | |||
When generating his Warlord Traits, a Chaos Warlord may either roll on one of the Warlord Traits tables in the Warhammer 40,000 rulebook, or roll on the table below. | |||
If your Warlord has the Daemon of Khorne, Daemon of Nurgle or Daemon of Slaanesh special rule, it can roll on the relevant table below instead of those found in Warhammer 40,000: The Rules or Codex: Chaos Daemons. | |||
{| class="wikitable" | |||
|'''D6''' | |||
|'''Warlord Traits''' | |||
|- | |||
|'''1''' | |||
|'''Death Incarnate'''The Warlord’s Melee weapons have the Instant Death special rule. | |||
|- | |||
|'''2''' | |||
|'''Destroyer of Mortals'''The Warlord, and his unit, have the Hatred special rule. | |||
|- | |||
|'''3''' | |||
|'''Herald of Doom'''Whilst the Warlord is alive, all enemy units have a -1 penalty to their Leadership when taking Fear tests. | |||
|- | |||
|'''4''' | |||
|'''Immortal Commander'''Friendly Codex: Chaos Daemons units within 12" of the Warlord may re-roll failed Daemonic Instability tests. | |||
|- | |||
|'''5''' | |||
|'''Lord of Unreality'''Whilst the Warlord is alive, you can re-roll results on the Warp Storm table. | |||
|- | |||
|'''6''' | |||
|'''Warp Beacon'''Friendly units with the Daemon special rule arriving by Deep Strike do not scatter as long as the first model is placed within 6" of the Warlord, provided he was on the table at the start of that turn. | |||
|} | |||
---- | |||
=== Khorne Warlord Traits === | |||
{| class="wikitable" | |||
|'''D6''' | |||
|'''Warlord Traits''' | |||
|- | |||
|'''1''' | |||
|'''Aspect of Death'''Enemy units that fail a Fear test caused by your Warlord suffer 1 Wound for each point the test was failed by, with no saves of any kind allowed. | |||
|- | |||
|'''2''' | |||
|'''Glory of Battle'''Your Warlord has the Rampage special rule. | |||
|- | |||
|'''3''' | |||
|'''Oblivious to Pain'''Your Warlord has the Feel No Pain special rule. In addition, all friendly units with the Daemon of Khorne special rule within 8" of your Warlord have the Feel No Pain (6+) special rule. | |||
|- | |||
|'''4''' | |||
|'''Immense Power'''Add 1 to your Warlord’s Strength characteristic. | |||
|- | |||
|'''5''' | |||
|'''Devastating Blow'''When making close combat attacks, your Warlord can instead choose to make a single Devastating Blow attack. To do so, roll To Hit as normal, but resolve the attack at Strength D AP2. | |||
|- | |||
|'''6''' | |||
|'''Rage Incarnate'''Your Warlord, and all friendly units with the Daemon of Khorne special rule, gain the Rage special rule whilst they are within 8" of him. | |||
|} | |||
---- | |||
=== Nurgle Warlord Traits === | |||
{| class="wikitable" | |||
|'''D6''' | |||
|'''Warlord Traits''' | |||
|- | |||
|'''1''' | |||
|'''Blessed with Corpulence'''Add 1 to the Wounds characteristic of your Warlord. | |||
|- | |||
|'''2''' | |||
|'''Acidic Ichor'''Each time your Warlord suffers a Wound in the Assault phase, the unit that dealt the blow suffers a single Strength 1 AP2 hit with the Poisoned (4+) special rule. | |||
|- | |||
|'''3''' | |||
|'''Plaguefly Hive'''Enemy units within 7" of your Warlord can only fire Snap Shots when targeting your Warlord and his unit. | |||
|- | |||
|'''4''' | |||
|'''Virulent Touch'''If a model suffers any unsaved Wounds from your Warlord in the Assault phase, it must pass a Toughness test at the end of the phase or suffer 1 additional Wound. Armour or cover saves cannot be taken against this Wound. | |||
|- | |||
|'''5''' | |||
|'''Impenetrable Hide'''Your Warlord has the Feel No Pain special rule. If your Warlord already has the Feel No Pain rule, he instead adds 1 to his Feel No Pain rolls. | |||
|- | |||
|'''6''' | |||
|'''Miasma of Pestilence'''Enemy units within 7" of your Warlord that suffer any unsaved Wounds during the Shooting or Assault phase suffer D6 additional Strength 1 hits with the Poisoned (5+) special rule at the end of that phase. Armour or cover saves cannot be taken against Wounds suffered in this manner. | |||
|} | |||
---- | |||
=== Slaanesh Warlord Traits === | |||
{| class="wikitable" | |||
|'''D6''' | |||
|'''Warlord Traits''' | |||
|- | |||
|'''1''' | |||
|'''Celerity of Slaanesh'''Your Warlord and his unit can Run and charge in the same turn. | |||
|- | |||
|'''2''' | |||
|'''Quicksilver Duellist'''When fighting in a challenge, your Warlord re-rolls all failed To Hit rolls. | |||
|- | |||
|'''3''' | |||
|'''The Murderdance'''Your Warlord and all friendly units with the Daemon of Slaanesh special rule re-roll failed To Hit rolls of 1 in the Assault phase. | |||
|- | |||
|'''4''' | |||
|'''Fatal Caress'''Any To Wound rolls of 6 made by your Warlord in the Assault phase have the Instant Death special rule. | |||
|- | |||
|'''5''' | |||
|'''Savage Hedonist'''Add 1 to the Attacks characteristic of your Warlord. | |||
|- | |||
|'''6''' | |||
|'''Bewitching Aura'''At the start of each Fight sub-phase, each enemy unit that is locked in combat with your Warlord must pass a Leadership test or reduce its Weapon Skill characteristic by 5 (to a minimum of 1 until the end of the phase. | |||
|} | |||
== Relics of Nurgle == | |||
If a CHAOS DAEMONS NURGLE model gains a Relic, you can give them one of the following Relics of Nurgle. Named characters and '''VEHICLE''' models cannot be given any of the following Relics. | |||
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Nurgle your models have on your army roster. | |||
{| class="wikitable" | |||
|- | |||
|HORN OF NURGLE’S ROT | |||
''A daemon crowned with this repulsive horn can, with but a single touch, infect mortal victims with Nurgle’s Rot. Even as the afflicted lay dying, their bodies and souls decay and deform, despair curdling their last moments. What were once enemy soldiers rise anew as Plaguebearers of Nurgle, and shamble to take their place in the festering ranks of their fellows.'' | |||
Each time the bearer is selected to fight, after its attacks have been resolved you can select one friendly '''PLAGUEBEARERS''' '''INFANTRY''' unit wholly within 18" of the bearer to be replenished. Roll one D6 for each enemy model that was destroyed by the bearer this phase. For each 4+, you can return 1 destroyed model to that '''PLAGUEBEARERS''' unit. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|THE ENTROPIC KNELL | |||
''To hear the grim tolling of this great bell upon the winds is a death sentence, for its sound heralds the arrival of the Plague Legions. Such is its dread power that a single peal reverberates for long minutes, spreading despair even over the clangour of battle.'' | |||
In your Command phase, select one enemy unit within 12" of this model. Until the start of your next Command phase: | |||
* For the purposes of determining which player controls an objective marker, treat the number of models in that unit as half its current number (rounding up). | |||
* Models in this unit treat their Initiative Characteristic as 1. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|TOME OF A THOUSAND POXES | |||
''How this rotten volume found its way out of the diseased libraries of the scholar Ku’gath may never be known, but within its foetid daemon-hide pages are the secrets of many of that daemon’s most ruinous plagues. Even the simplest infection can bloom into new and vibrant potency by using the arcane incantations it contains, each inscribed in divine ichor.'' | |||
'''PSYKER''' model only. | |||
* The bearer knows one additional psychic power from any '''discipline''' it has access to. | |||
* Each time the bearer attempts to manifest a psychic power, if the result of the Psychic test is 7, that psychic power cannot be denied. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|CORRUPTION | |||
''This fabled weapon is the physical manifestation of corruption. Constantly dripping with foul ooze, the merest scratch from its edge is enough to lay low the hardiest foe, and its toxins can effortlessly overcome even the resilience of a Space Marine.'' | |||
Select one melee weapon the bearer is equipped with: | |||
* Each time an attack made with that weapon is allocated to a model, that model cannot use any rules to ignore the wounds it loses. | |||
* That weapon is now considered to be a Relic for all rules purposes. | |||
|} | |||
{| class="wikitable" | |||
|- | |||
|THE ENDLESS GIFT | |||
''Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferer’s corporeal form from even the most catastrophic of wounds. One moment, infernal bacteria may multiply like wildfire until their gelid mass fills a fleshy rent with fresh daemon-flesh. The next, pestilential vapours may billow from the daemons yawning maw, veiling its ravaged bulk before tattering away to reveal a form healed of its recent hurts. However it happens, the longer the enemy must watch their efforts to fell the daemon falter, the more their despair feeds into the gift and increases its supernatural potency until its vessel is all but immune to banishment.'' | |||
At the start of your Command phase, the bearer regains up to a number of lost wounds equal to the current battle round number. | |||
|} | |} |