SHOOTING PHASE: Difference between revisions
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==== Maximum Save ==== | ==== Maximum Save ==== | ||
Some models gain additional benefits from rules that may increase any of their saves by +1 or +2 or even more. However, '''no save (armour, cover or invulnerable) can ever be improved beyond 2+'''. Regardless of what is giving the model its save, a roll of 1 always fails. | Some models gain additional benefits from rules that may increase any of their saves by +1 or +2 or even more. However, '''no save (armour, cover or invulnerable) can ever be improved beyond 2+'''. Regardless of what is giving the model its save, a roll of 1 always fails. | ||
==== Overwhelming Damage ==== | |||
A model that's suffered a wound from an attack with a Strength characteristic equal to double the amount of the model's Toughness characteristic cannot use Invulnerable Saves or Armor Saving throws against that wound. Cover saving throws are still allowed to be taken. | |||
=== 5. INFLICT DAMAGE === | === 5. INFLICT DAMAGE === | ||
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=== IGNORING WOUNDS === | === IGNORING WOUNDS === | ||
Some models have rules that give them a chance to ignore wounds. If a model has more than one such rule, you can only use one of those rules each time the model loses a wound. | Some models have rules that give them a chance to ignore wounds. If a model has more than one such rule, you can only use one of those rules each time the model loses a wound. Weapons with the Instant Death keyword bypass these types of rules. | ||
* A model can only use one rule to attempt to ignore each wound suffered. | * A model can only use one rule to attempt to ignore each wound suffered. | ||
[[Category:Rules]] | [[Category:Rules]] |