SHOOTING PHASE: Difference between revisions
Line 225: | Line 225: | ||
==== Overwhelming Damage ==== | ==== Overwhelming Damage ==== | ||
A model that's suffered a wound from an attack with a Strength characteristic equal to double the amount of the model's Toughness characteristic cannot use Invulnerable Saves or Armor Saving throws against that wound. Cover saving throws are still allowed to be taken. | A model that's suffered a wound from an attack with a Strength characteristic equal to double the amount of the model's Toughness characteristic cannot use Invulnerable Saves or Armor Saving throws against that wound. Cover saving throws are still allowed to be taken. Additionally, these shots are treated as having the [Instant Death] special rule. | ||
=== 5. INFLICT DAMAGE === | === 5. INFLICT DAMAGE === | ||
Line 237: | Line 237: | ||
* A model can only use one rule to attempt to ignore each wound suffered. | * A model can only use one rule to attempt to ignore each wound suffered. | ||
== Go to Ground == | |||
If warriors come under fire, they may decide to keep their heads down to try and stay alive a little longer while they wait for extraction or reinforcements. After the enemy has rolled To Hit and To Wound against any of your non-vehicle units, but before any saves are made or Wounds allocated, you can declare that the unit is Going to Ground. To represent this, place a suitable marker next to the unit as a reminder. | |||
* Models in a unit that has Gone to Ground immediately receive +1 to their cover saving throws. | |||
* Models in open ground can still Go to Ground by diving to the floor (or using some other evasion technique) and receive a 6+ cover save, even if they are not 25% obscured. | |||
'''A unit that has Gone to Ground cannot move, Run or charge. It can only fire Snap Shots when it wishes to shoot, and cannot fire Overwatch.''' At the end of its following turn, the unit returns to normal, the marker is removed and the unit is free to act as normal from then on. Whilst it has Gone to Ground, a unit reacts normally if affected by enemy actions (for example, it takes Morale checks as normal). If the unit is forced to move, for example if it has to Fall Back, it returns to normal immediately – remove the marker. If charged, the unit will fight as usual. If a unit Goes to Ground from Overwatch, then the charge automatically fails. | |||
[[Category:Rules]] | [[Category:Rules]] |