IMPERIAL GUARD DATASHEETS: Difference between revisions

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Created page with "The Astra Militarum army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Before you choose an army, you will need to agree with your opponent upon the..."
 
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=== Hades Breaching Drill ===
{| class="wikitable"
|'''80'''
|
{| class="wikitable"
|
{| class="wikitable"
|
|'''M'''
|'''BS'''
|'''F'''
|'''S'''
|'''R'''
|'''HP'''
|'''Unit Type'''
|
|-
|Hades Breaching Drill
|8"
|3
|12
|10
|10
|3
|Vehicle (Tank)
|
|}
|}
'''Unit Composition:''' 1 Hades Breaching Drill
|}
{| class="wikitable"
|
{| class="wikitable"
|'''Wargear:'''
|-
|• Searchlight
|-
|• Smoke launchers
|-
|
|-
|'''Special Rules:'''
|-
|• Melta-Cutter Drill
|-
|• Subterranean Assault
|-
|• Deep-Strike
|}
|
{| class="wikitable"
|'''Options:'''
|
|-
| colspan="2" |• May take items from the '''Astra Militarum Vehicle Equipment''' list.
|}
|}
'''Subterranean Assault:''' When this model deploys, you can set aside this model and one squad of Infantry in strategic reserves. When arriving from Deep Strike, that unit that was set aside can Deep Strike alongside this model. A unit that is setup this way does not roll to scatter, however, must be setup with at least one model in base contact with the Hades Breaching Drill's rear.
'''Melta-Cutter Drill:''' When this model charges, it receives the Hammer of Wrath special rule. It rolls 6 dice for it's Hammer of Wrath roll, and those hits are resolved at S10.
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Revision as of 17:00, 12 August 2024

The Astra Militarum army list is split into following sections: Dedicated Transport, Elites, Fast Attack, Heavy Support, HQ, Lords of War and Troops. All of the squads, vehicles and characters in the army are placed into one of these categories depending upon their role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle.

Before you choose an army, you will need to agree with your opponent upon the type of game you are going to play and the maximum total number of points each of you will spend. Then you can proceed to pick your army following the guidelines given in the Warhammer 40,000 rulebook.

HQ

Colonel ‘Iron Hand’ Straken

130 One Company Command Squad in your army may replace its Company Commander with Colonel ‘Iron Hand’ Straken.
M WS BS S T W I A Ld Sv Unit Type
Colonel ‘Iron Hand’ Straken 6" 5 4 6 4 3 3 3 9 3+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Flak armour
• Plasma pistol
• Shotgun
• Close combat weapon
• Frag grenades
• Refractor field
Special Rules:
• Cold Steel and Courage
• Fearless
• Gung-ho
• Monster Hunter
• Senior Officer
• Smash
• Voice of Command
Warlord Traits:
• Implacable Determination

Colour Sergeant Kell

75 If a Company Command Squad includes Lord Castellan Creed then it may replace one Veteran with Colour Sergeant Kell.
M WS BS S T W I A Ld Sv Unit Type
Colour Sergeant Kell 6" 4 4 3 3 2 4 2 8 4+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Carapace armour
• Laspistol
• Power fist
• Power sword
• Frag grenades
• Regimental Standard*
Special Rules:
• Listen Up, Maggots!
• Look Out – Arghh!
• Sworn Protector

* No Veteran may carry a regimental standard in a Company Command Squad that includes Kell.


Commissar

25 You may include one Commissar for every Company Command Squad or Platoon Command Squad in your army. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection. Before the battle, immediately after determining Warlord Traits, each Commissar must be assigned to a different unit from the following list, which they then cannot leave: Company Command Squad, Platoon Command Squad, Infantry Squad, Special Weapons Squad, Heavy Weapons Squad, Conscripts, Veterans, Ogryns, Bullgryns, Militarum Tempestus Command Squad, Militarum Tempestus Scions. Only one Commissar can join each unit in this manner.
M WS BS S T W I A Ld Sv Unit Type
Commissar 6" 4 4 3 3 1 3 2 9 5+ Infantry (Character)

Unit Composition: 1 Commissar

Wargear:
• Flak armour
• Bolt pistol
• Close combat weapon
• Frag grenades
• Krak grenades
Special Rules:
• Stubborn
• Summary Execution
Options:
• May take items from the Melee Weapons list.
• May replace his bolt pistol with one of the following:
  - Boltgun free
  - Plasma pistol 15 pts

Commissar Yarrick

145
M WS BS S T W I A Ld Sv Unit Type
Commissar Yarrick 6" 5 5 3 4 3 3 3 10 4+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Carapace armour
• Bolt pistol
• Storm bolter
• Close combat weapon
• Power klaw
• Frag grenades
• Krak grenades
Heirlooms of Conquest:
• Bale Eye
• Power Field
Warlord Traits:
• Draconian Disciplinarian
Special Rules:
• Aura of Discipline
• Chain of Command
• Eternal Warrior
• Independent Character
• Iron Will
• Preferred Enemy (Orks)
• Senior Officer
• Summary Execution
• Voice of Command

Company Command Squad

60
M WS BS S T W I A Ld Sv Unit Type
Company Commander 6" 4 4 3 3 3 3 3 9 5+ Infantry (Character)
Veteran 6" 3 4 3 3 1 3 1 7 5+ Infantry
Veteran Weapons Team 6" 3 4 3 3 2 3 2 7 5+ Infantry
Astropath 6" 3 4 3 3 1 3 1 7 5+ Infantry
Master of Ordnance 6" 3 4 3 3 1 3 1 7 5+ Infantry
Officer of the Fleet 6" 3 4 3 3 1 3 1 7 5+ Infantry

Unit Composition: 1 Company Commander, 4 Veterans

Wargear (Astropath, Master of Ordnance and Officer of the Fleet):
• Flak armour
• Close combat weapon
• Frag grenades
Wargear (Company Commander):
• Flak armour
• Laspistol
• Close combat weapon
• Frag grenades
• Refractor field
Wargear (Veteran Weapons Team):
• Flak armour
• Lasgun
• Frag grenades
Wargear (Veterans):
• Flak armour
• Lasgun
• Frag grenades
Special Rules (Astropath):
• Psyker (Mastery Level 1)
Special Rules (Company Commander):
• Senior Officer
• Voice of Command
Special Rules (Master of Ordnance):
• Artillery Bombardment
Special Rules (Officer of the Fleet):
• Navy Orders
Special Rules (Veteran Weapons Team):
• Heavy Weapons Team
Options:
• May add any of the following:
  - One Astropath 25 pts
  - One Master of Ordnance 20 pts
  - One Officer of the Fleet 20 pts
Any of these may exchange their close combat weapon for a laspistol free
• The Company Commander may take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Heirlooms of Conquest lists.
• The Company Commander may replace his laspistol with a shotgun free
• Any Veteran may replace his lasgun with a laspistol and close combat weapon free
• One Veteran may carry a vox-caster 5 pts
• One other Veteran may replace his lasgun with a heavy flamer 10 pts
• One other Veteran may carry a medi-pack 15 pts
• One other Veteran may carry a regimental standard 15 pts
• Two other Veterans may form a Veteran Weapons Team who must take one item from the Heavy Weapons list.
• Any remaining Veteran that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
• All Veterans (including any Veteran Weapons Team) may take any of the following:
  - Krak grenades 1 pt/model
  - Carapace armour 2 pts/model
  - Camo gear 2 pts/model
• The squad may take a Chimera or Taurox as a Dedicated Transport.
Psyker:
Astropaths generate their powers from the Daemonology and Telepathy discipline.

Enginseer

40 Each Astra Militarum detachment may include 0-3 Enginseers, and you may include one unit of Servitors for every Enginseer in your army. These selections do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.
M WS BS S T W I A Ld Sv Unit Type
Enginseer 6" 3 3 3 3 1 3 1 8 3+ Infantry (Character)

Unit Composition: 1 Enginseer

Wargear:
• Power armour
• Laspistol
• Power axe
• Servo-arm
• Frag grenades
• Krak grenades
Options:
• May take melta bombs 5 pts
Special Rules:
• Awaken the Machine
• Blessings of the Omnissiah
• Independent Character

Lord Castellan Creed

80 One Company Command Squad in your army may replace its Company Commander with Lord Castellan Creed.
M WS BS S T W I A Ld Sv Unit Type
Lord Castellan Creed 6" 4 4 3 3 3 3 3 10 4+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Carapace armour
• Two hot-shot laspistols
• Frag grenades
• Refractor field
Special Rules:
• Supreme Commander
• Tactical Genius
• Voice of Command
Warlord Traits:
• If Creed is your Warlord, he receives 2 Warlord Traits instead of the usual 1.

Lord Commissar

65
M WS BS S T W I A Ld Sv Unit Type
Lord Commissar 6" 5 5 3 3 3 3 3 10 5+ Infantry (Character)

Unit Composition: 1 Lord Commissar

Wargear:
• Flak armour
• Bolt pistol
• Close combat weapon
• Frag grenades
• Krak grenades
• Refractor field
Options:
• May take items from the Melee Weapons, Special Issue Wargear and/or Heirlooms of Conquest lists.
• May replace his bolt pistol with one of the following:
  - Boltgun free
  - Plasma pistol 15 pts
Special Rules:
• Aura of Discipline
• Chain of Command
• Independent Character
• Stubborn
• Summary Execution

Ministorum Priest

25 Each Astra Militarum detachment may include 0-3 Ministorum Priests. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.
M WS BS S T W I A Ld Sv Unit Type
Ministorum Priest 6" 3 3 3 3 1 3 2 7 5+ Infantry (Character)

Unit Composition: 1 Ministorum Priest

Wargear:
• Flak armour
• Laspistol
• Close combat weapon
• Frag grenades
• Rosarius
Special Rules:
• Independent Character
• War Hymns
• Zealot
Options:
• May take one of the following:
  - Autogun free
  - Plasma gun 15 pts

Nork Deddog

85 One Company Command Squad in your army may add Nork Deddog.
M WS BS S T W I A Ld Sv Unit Type
Nork Deddog 6" 4 3 5 5 3 3 4 8 4+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Carapace armour
• Ripper gun
• Frag grenades
Special Rules:
• Feel No Pain
• Hammer of Wrath
• Heroic Sacrifice
• Look Out – Arghh!
• Loyal to the End
• Stubborn
• Thunderous Headbutt
• Very Bulky

Primaris Psyker

50 Each Astra Militarum detachment may include 0-3 Primaris Psykers. They do not take up a Force Organisation slot, and do not qualify as a mandatory HQ selection.
M WS BS S T W I A Ld Sv Unit Type
Primaris Psyker 6" 4 4 3 3 2 3 2 9 5+ Infantry (Character)

Unit Composition: 1 Primaris Psyker

Wargear:
• Flak armour
• Laspistol
• Force weapon
• Frag grenades
• Refractor field
Psyker:
Primaris Psykers generate their powers from the Biomancy, Daemonology, Divination, Pyromancy, and Telekinesis disciplines.
Options:
• May upgrade to Psyker (Mastery Level 2) 25 pts
Special Rules:
• Independent Character
• It’s For Your Own Good
• Psyker (Mastery Level 1)

Servitors

10
M WS BS S T W I A Ld Sv Unit Type
Servitor 5" 3 3 3 3 1 3 1 8 4+ Infantry

Unit Composition: 1 Servitor

Wargear:
• Servo-arm
Special Rules:
• Mindlock
Options:
• May include up to four additional Servitors 10 pts/model
• Up to two Servitors may replace their servo-arm with a:
  - Heavy bolter or multi-melta 10 pts/model
  - Plasma cannon 15 pts/model

Tank Commander

30
WS BS S T W I A Ld Sv Unit Type
Tank Commander - 4 - - - - - - - Vehicle (Tank, Heavy, Character)
Knight Commander Pask - 4 - - - - - - - Vehicle (Tank, Heavy, Character)

Unit Composition: 1 Tank Commander

Special Rules (Knight Commander Pask):
• Crack Shot
• Leman Russ Commander
• Tank Orders
Warlord Traits (Knight Commander Pask):
• Old Grudges
Options:
• The Tank Commander must take one Leman Russ from those listed in the Heavy Support section.
• The Tank Commander’s squadron must include 1-2 other Leman Russ tanks chosen from those listed in the Heavy Support section.
• Tanks in the Tank Commander’s Leman Russ Squadron may take upgrades as for a normal Leman Russ.
• One Tank Commander may be upgraded to Knight Commander Pask 40 pts

Troops

Infantry Platoon

Composition:

  • 1 Platoon Command Squad
  • 2-5 Infantry Squads
  • 0-5 Heavy Weapons Squads
  • 0-3 Special Weapons Squads
  • 0-1 Conscripts Squad

Each Infantry Platoon counts as a single Troops slot on the force organisation chart.

Platoon Command Squad

30 Each Infantry Platoon must include one (and only one) Platoon Command Squad.
M WS BS S T W I A Ld Sv Unit Type
Platoon Commander 6" 4 4 3 3 1 3 2 8 5+ Infantry (Character)
Guardsman 6" 3 3 3 3 1 3 1 7 5+ Infantry
Heavy Weapons Team 6" 3 3 3 3 2 3 2 7 5+ Infantry

Unit Composition: 1 Platoon Commander, 4 Guardsmen

Wargear:
• Flak armour
• Lasgun (Guardsman/Heavy Weapons Team only)
• Laspistol (Platoon Commander only)
• Close combat weapon (Platoon Commander only)
• Frag grenades
Special Rules:
• Heavy Weapons Team (Heavy Weapons Team only)
• Voice of Command (Platoon Commander only)
Options:
• The Platoon Commander may take items from the Melee Weapons and/or Ranged Weapons lists.
• The Platoon Commander may take melta bombs 5 pts
• Any Guardsman may replace his lasgun with a laspistol and close combat weapon free
• One Guardsman may carry a vox-caster 5 pts
• One other Guardsman may replace his lasgun with a heavy flamer 10 pts
• One other Guardsman may carry a platoon standard 10 pts
• One other Guardsman may carry a medi-pack 15 pts
• Two other Guardsmen may form a Heavy Weapons Team who must take one item from the Heavy Weapons list.
• Any remaining Guardsman that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
• The entire squad may take krak grenades 1 pt/model
• The squad may take a Chimera or Taurox as a Dedicated Transport.

Infantry Squad

50 Each Infantry Platoon must include between two and five Infantry Squads.
M WS BS S T W I A Ld Sv Unit Type
Guardsman 6" 3 3 3 3 1 3 1 7 5+ Infantry
Sergeant 6" 3 3 3 3 1 3 2 8 5+ Infantry (Character)
Heavy Weapons Team 6" 3 3 3 3 2 3 2 7 5+ Infantry

Unit Composition: 9 Guardsmen, 1 Sergeant

Wargear:
• Flak armour
• Lasgun (Guardsman/Heavy Weapons Team only)
• Laspistol (Sergeant only)
• Close combat weapon (Sergeant only)
• Frag grenades
Special Rules:
• Combined Squad
• Heavy Weapons Team (Heavy Weapons Team only)
Options:
• The Sergeant may take items from the Ranged Weapons list.
• The Sergeant may replace his close combat weapon with a power weapon 15 pts
• The Sergeant may take melta bombs 5 pts
• One Guardsman may carry a vox-caster 5 pts
• Two other Guardsmen may form a Heavy Weapons Team who must take one item from the Heavy Weapons list.
• One remaining Guardsman that has not been upgraded with one of the options above may replace his lasgun with one item from the Special Weapons list.
• The entire squad may take krak grenades 1 pt/model
• The squad may take a Chimera or Taurox as a Dedicated Transport.

Heavy Weapons Squad

45 Each Infantry Platoon may include up to five Heavy Weapons Squads.
M WS BS S T W I A Ld Sv Unit Type
Heavy Weapons Team 6" 3 3 3 3 2 3 2 7 5+ Infantry

Unit Composition: 3 Heavy Weapons Teams

Wargear:
• Flak armour
• Lasgun
• Frag grenades
Special Rules:
• Heavy Weapons Team
Options:
• Each Heavy Weapons Team must take one item from the Heavy Weapons list.
• The entire squad may take krak grenades 3 pts

Special Weapons Squad

30 Each Infantry Platoon may include up to three Special Weapons Squads.
M WS BS S T W I A Ld Sv Unit Type
Guardsman 6" 3 3 3 3 1 3 1 7 5+ Infantry

Unit Composition: 6 Guardsmen

Wargear:
• Flak armour
• Lasgun
• Frag grenades
Options:
• Three Guardsmen must replace their lasgun with one item from the Special Weapons list.
• The entire squad may take krak grenades 6 pts

Conscripts

60 Each Infantry Platoon may include one squad of Conscripts.
M WS BS S T W I A Ld Sv Unit Type
Conscript 6" 2 2 3 3 1 3 1 5 5+ Infantry

Unit Composition: 20 Conscripts

Wargear:
• Flak armour
• Lasgun
• Frag grenades
Options:
• May include up to 30 additional Conscripts 3 pts/model

Sergeant Harker

55 One squad of Veterans in your army may replace its Veteran Sergeant with Sergeant Harker. If a squad includes Sergeant Harker it may not take the Grenadiers doctrine.
M WS BS S T W I A Ld Sv Unit Type
Sergeant Harker 6" 4 4 4 3 1 3 2 8 5+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Flak armour
• Close combat weapon
• Frag grenades
• Krak grenades
Heirlooms of Conquest:
• Payback
Special Rules:
• Relentless

Veterans

60
M WS BS S T W I A Ld Sv Unit Type
Veteran 6" 3 4 3 3 1 3 1 7 5+ Infantry
Veteran Sergeant 6" 3 4 3 3 1 3 2 8 5+ Infantry (Character)
Veteran Weapons Team 6" 3 4 3 3 2 3 2 7 5+ Infantry

Unit Composition: 9 Veterans, 1 Veteran Sergeant

Wargear:
• Flak armour
• Lasgun (Veteran/Veteran Weapons Team only)
• Laspistol (Veteran Sergeant only)
• Close combat weapon (Veteran Sergeant only)
• Frag grenades
Special Rules:
• Heavy Weapons Team (Veteran Weapons Team only)
Options:
• The Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
• Any Veteran may replace his lasgun with a shotgun free
• One Veteran may carry a vox-caster 5 pts
• One other Veteran may replace his lasgun with a heavy flamer 10 pts
• Two other Veterans may form a Veteran Weapons Team who must take one item from the Heavy Weapons list.
• Up to two (or three, if no heavy flamer is taken) remaining Veterans that have not been upgraded with one of the options above may replace their lasgun with one item from the Special Weapons list.
• The squad may take a Chimera or Taurox as a Dedicated Transport.
• The squad may take krak grenades 10 pts
• The squad can choose any of the following doctrines:
  - Grenadiers: The squad replaces its flak armour with carapace armour 15 pts
  - Forward Sentries: The squad has camo gear and snare mines 10 pts
  - Demolitions: The entire squad has melta bombs. One Veteran carries a demolition charge in addition to his other equipment 30 pts

Dedicated Transport

Chimera

65
M BS F S R HP Unit Type
Chimera 10" 3 12 10 10 3 Vehicle (Tank, Transport)

Unit Composition: 1 Chimera

Wargear:
• Multi-laser
• Heavy bolter
• Searchlight
• Smoke launchers
Special Rules:
• Amphibious
• Lasgun Arrays
• Mobile Command Vehicle
Options:
• May take items from the Astra Militarum Vehicle Equipment list.
• May replace heavy bolter with a heavy flamer free
• May replace multi-laser with either a heavy flamer or a heavy bolter free

Transport Capacity: Twelve models.

Fire Points: Two models can fire from the Chimera’s top hatch. Note that a model with the Heavy Weapons Team special rule counts as a single model.

Access Points: A Chimera has one Access Point at the rear.


Taurox

50
M BS F S R HP Unit Type
Taurox 6" 3 11 10 10 3 Vehicle (Transport)

Unit Composition: 1 Taurox

Wargear:
• Twin-linked autocannon
Special Rules:
• All-terrain APC
Options:
• May take items from the Astra Militarum Vehicle Equipment list.

Transport Capacity: Ten models.

Fire Points: The Taurox has two Fire Points on each side of the hull.

Access Points: The Taurox has one Access Point on each side of the hull and one at the rear.


Taurox Prime

80
M BS F S R HP Unit Type
Taurox Prime 10" 4 11 10 10 3 Vehicle (Fast, Transport)

Unit Composition: 1 Taurox Prime

Wargear:
• Taurox battle cannon
• Twin-linked hot-shot volley gun
Special Rules:
• All-terrain APC
Options:
• May take items from the Astra Militarum Vehicle Equipment list.
• May replace Taurox battle cannon with:
  - Twin-linked Taurox gatling cannon 10 pts
  - Taurox missile launcher 20 pts
• May replace twin-linked hot-shot volley gun with twin-linked autocannon free

Transport Capacity: Ten models.

Fire Points: The Taurox Prime has two Fire Points on each side of the hull.

Access Points: The Taurox Prime has one Access Point on each side of the hull and one at the rear.


Elites

Militarum Tempestus Platoon

Composition:

  • 0-1 Militarum Tempestus Command Squad
  • 1-3 Militarum Tempestus Scions

Militarum Tempestus Command Squad

85 Each Militarum Tempestus Platoon may include one (and only one) Militarum Tempestus Command Squad.
M WS BS S T W I A Ld Sv Unit Type
Tempestus Scion 6" 3 4 3 3 1 3 1 7 4+ Infantry
Tempestor Prime 6" 4 4 3 3 2 4 2 9 4+ Infantry (Character)

Unit Composition: 4 Tempestus Scions, 1 Tempestor Prime

Wargear:
• Carapace armour
• Hot-shot lasgun (Tempestus Scion only)
• Hot-shot laspistol (Tempestor Prime only)
• Close combat weapon (Tempestor Prime only)
• Frag grenades
• Krak grenades
Special Rules:
• Clarion Vox-net
• Deep Strike
• Move Through Cover
• Voice of Command (Tempestor Prime only)
Options:
• The Tempestor Prime may take items from the Melee Weapons list.
• The Tempestor Prime may replace his hot-shot laspistol with one of the following:
  - Bolt pistol free
  - Plasma pistol 15 pts
• One Tempestus Scion may carry a vox-caster 5 pts
  ○ A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistol free
• One other Tempestus Scion may carry a platoon standard 10 pts
• One other Tempestus Scion may carry a medi-pack 15 pts
• Up to four Tempestus Scions that have not been upgraded with one of the options above may replace their hot-shot lasgun with one item from the Special Weapons list.
• The squad may take a Chimera or Taurox Prime as a Dedicated Transport.

Militarum Tempestus Scions

70 Each Militarum Tempestus Platoon in your army must include between one and three squads of Militarum Tempestus Scions.
M WS BS S T W I A Ld Sv Unit Type
Tempestus Scion 6" 3 4 3 3 1 3 1 7 4+ Infantry
Tempestor 6" 3 4 3 3 1 4 2 8 4+ Infantry (Character)

Unit Composition: 4 Tempestus Scions, 1 Tempestor

Wargear:
• Carapace armour
• Hot-shot lasgun (Tempestus Scion only)
• Hot-shot laspistol (Tempestor only)
• Close combat weapon (Tempestor only)
• Frag grenades
• Krak grenades
Special Rules:
• Deep Strike
• Move Through Cover
Options:
• May include up to five additional Tempestus Scions 12 pts/model
• The Tempestor may take items from the Melee Weapons list.
• The Tempestor may replace his hot-shot laspistol with one of the following:
  - Bolt pistol free
  - Plasma pistol 15 pts
• One Tempestus Scion may carry a vox-caster 5 pts
  ○ A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistol free
• Up to two Tempestus Scions that have not been upgraded with one of the options above may replace their hot-shot lasgun with one item from the Special Weapons list.
• The squad may take a Chimera or Taurox Prime as a Dedicated Transport.

Ogryns

130
M WS BS S T W I A Ld Sv Unit Type
Ogryn 6" 4 3 5 5 3 2 3 6 5+ Infantry
Ogryn Bone ’ead 6" 4 3 5 5 3 2 4 7 5+ Infantry (Character)

Unit Composition: 2 Ogryns, 1 Ogryn Bone ’ead

Wargear:
• Flak armour
• Ripper gun
• Frag grenades
Special Rules:
• Hammer of Wrath
• Stubborn
• Very Bulky
Options:
• May include up to seven additional Ogryns 40 pts/model
• The squad may take a Chimera or Taurox as a Dedicated Transport.

Bullgryns

145
M WS BS S T W I A Ld Sv Unit Type
Bullgryn 6" 4 3 5 5 3 2 3 6 4+ Infantry
Bullgryn Bone ’ead 6" 4 3 5 5 3 2 4 7 4+ Infantry (Character)

Unit Composition: 2 Bullgryns, 1 Bullgryn Bone ’ead

Wargear:
• Carapace armour
• Grenadier gauntlet
• Frag grenades
• Slabshield
Special Rules:
• Hammer of Wrath
• Stubborn
• Very Bulky
Options:
• May include up to seven additional Bullgryns 45 pts/model
• Any model may replace his grenadier gauntlet and slabshield with a power maul and brute shield 15 pts/model
• The squad may take a Chimera or Taurox as a Dedicated Transport.

Ratlings

30
M WS BS S T W I A Ld Sv Unit Type
Ratling 6" 2 4 2 2 1 4 1 6 5+ Infantry

Unit Composition: 3 Ratlings

Wargear:
• Flak armour
• Laspistol
• Sniper rifle
Options:
• May include up to seven additional Ratlings 10 pts/model
Special Rules:
• Infiltrate
• Shoot Sharp and Scarper
• Stealth

Wyrdvane Psykers

60
M WS BS S T W I A Ld Sv Unit Type
Wyrdvane Psyker 6" 2 3 2 3 1 3 1 8 5+ Infantry

Unit Composition: 5 Wyrdvane Psykers

Wargear:
• Flak armour
• Laspistol
• Close combat weapon
Special Rules:
• Brotherhood of Psykers (Mastery Level 1)
Psyker:
Wyrdvane Psykers generate their powers from the Biomancy, Daemonology, Divination, Pyromancy and Telekinesis disciplines.
Options:
• May include up to five additional Wyrdvane Psykers 12 pts/model
• The squad may take a Chimera or Taurox as a Dedicated Transport.

Sly Marbo

25
M WS BS S T W I A Ld Sv Unit Type
Sly Marbo 6" 5 5 3 3 2 5 4 7 5+ Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
• Frag grenades
• Krak grenades
• Melta bombs
Heirlooms of Conquest:
• Ripper Pistol
• Envenomed Blade
Special Rules:
• Fearless
• Feel No Pain
• Fleet
• Hit & Run
• Move Through Cover
• Stealth
• He’s Behind You
• Like a Shadow
• Loner
• Master of Ambush

Fast Attack

Armoured Sentinel Squadron

40
M WS BS S F S R I A HP Unit Type
Armoured Sentinel 8" 3 3 5 12 10 10 3 1 2 Vehicle (Walker)

Unit Composition: 1 Armoured Sentinel

Wargear:
• Multi-laser
Options:
• May include up to two additional Armoured Sentinels 40 pts/model
• Any Armoured Sentinel may take items from the Astra Militarum Vehicle Equipment list.
• Any Armoured Sentinel may replace its multi-laser with one of the following:
  - Heavy flamer free
  - Autocannon 5 pts/model
  - Missile launcher 5 pts/model
  - Lascannon 10 pts/model
  - Plasma cannon 10 pts/model

Hades Breaching Drill

80
M BS F S R HP Unit Type
Hades Breaching Drill 8" 3 12 10 10 3 Vehicle (Tank)

Unit Composition: 1 Hades Breaching Drill

Wargear:
• Searchlight
• Smoke launchers
Special Rules:
• Melta-Cutter Drill
• Subterranean Assault
• Deep-Strike
Options:
• May take items from the Astra Militarum Vehicle Equipment list.

Subterranean Assault: When this model deploys, you can set aside this model and one squad of Infantry in strategic reserves. When arriving from Deep Strike, that unit that was set aside can Deep Strike alongside this model. A unit that is setup this way does not roll to scatter, however, must be setup with at least one model in base contact with the Hades Breaching Drill's rear.

Melta-Cutter Drill: When this model charges, it receives the Hammer of Wrath special rule. It rolls 6 dice for it's Hammer of Wrath roll, and those hits are resolved at S10.


Hellhound Squadron

125+
M BS F S R HP Unit Type
Hellhound 10" 3 12 12 10 3 Vehicle (Tank, Fast)
Devil Dog 10" 3 12 12 10 3 Vehicle (Tank, Fast)
Bane Wolf 10" 3 12 12 10 3 Vehicle (Tank, Fast)

Unit Composition: 1 Hellhound, 1 Devil Dog or 1 Bane Wolf

Wargear:
• Heavy bolter
• Inferno cannon (Hellhound only)
• Melta cannon (Devil Dog only)
• Chem cannon (Bane Wolf only)
Options:
• May include up to two additional Hellhounds, Devil Dogs or Bane Wolves in any combination for the points costs listed below:
  - Hellhound 125 pts/model
  - Devil Dog 135 pts/model
  - Bane Wolf 130 pts/model
• Any model may take items from the Astra Militarum Vehicle Equipment list.
• Any model may replace its heavy bolter with one of the following:
  - Heavy flamer free
  - Multi-melta 10 pts/model

Rough Riders

55
M WS BS S T W I A Ld Sv Unit Type
Rough Rider 12" 3 3 3 3 1 3 1 7 5+ Cavalry
Rough Rider Sergeant 12" 3 3 3 3 1 3 2 8 5+ Cavalry

Unit Composition: 4 Rough Riders, 1 Rough Rider Sergeant

Wargear:
• Flak armour
• Laspistol
• Close combat weapon
• Hunting lance
• Frag grenades
• Krak grenades
Options:
• May include up to five additional Rough Riders 11 pts/model
• The Rough Rider Sergeant may replace his laspistol and/or close combat weapon with one of the following:
  - Plasma pistol 15 pts
  - Power weapon 15 pts
• The Rough Rider Sergeant may take melta bombs 5 pts
• Up to two Rough Riders may replace their hunting lance with one item from the Special Weapons list.

Scout Sentinel Squadron

35
M WS BS S F S R I A HP Unit Type
Scout Sentinel 10" 3 3 5 10 10 10 3 1 2 Vehicle (Walker, Open-topped)

Unit Composition: 1 Scout Sentinel

Wargear:
• Multi-laser
Special Rules:
• Move Through Cover
• Scout
Options:
• May include up to two additional Scout Sentinels 35 pts/model
• Any Scout Sentinel may take items from the Astra Militarum Vehicle Equipment list.
• Any Scout Sentinel may replace its multi-laser with one of the following:
  - Heavy flamer free
  - Autocannon 5 pts/model
  - Missile launcher 5 pts/model
  - Lascannon 10 pts/model

Valkyrie Squadron

125
M BS F S R HP Unit Type
Valkyrie 20"-45" 3 12 12 10 3 Vehicle (Flyer, Hover,Transport)

Unit Composition: 1 Valkyrie

Wargear:
• Multi-laser
• Two hellstrike missiles
• Extra armour
• Searchlight
Special Rules:
• Grav Chute Insertion
Options:
• May include up to two additional Valkyries 125 pts/model
• Any Valkyrie may replace its multi-laser with a lascannon 10 pts/model
• Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket pods 10 pts/model
• Any Valkyrie may take a pair of sponsons armed with heavy bolters 20 pts/model

Transport Capacity: Twelve models.

Fire Points: None.

Access Points: Valkyries have one Access Point on each side of the hull and one at the rear.


Vendetta Squadron

170
M BS F S R HP Unit Type
Vendetta 20"-45" 3 12 12 10 3 Vehicle (Flyer, Hover,Transport)

Unit Composition: 1 Vendetta

Wargear:
• Three twin-linked lascannons
• Extra armour
• Searchlight
Special Rules:
• Grav Chute Insertion
Options:
• May include up to two additional Vendettas 170 pts/model
• Any Vendetta may replace two twin-linked lascannons with two hellfury missiles free
• Any Vendetta may take a pair of sponsons armed with heavy bolters 20 pts/model

Transport Capacity: Six models.

Fire Points: None.

Access Points: Vendettas have one Access Point on each side of the hull and one at the rear.


Valkyrie Squadron

125
M BS F S R HP Unit Type Combat Role Pursuit Agility
Valkyrie 20"-45" 3 12 12 10 3 Vehicle (Flyer, Hover,Transport) Attack Flyer 1 3

Unit Composition: 1 Valkyrie

Wargear:
• Multi-laser
• Two hellstrike missiles
• Extra armour
• Searchlight
Special Rules:
• Grav Chute Insertion
Options:
• May be upgraded to a Flyer Wing with up to three additional Valkyries 125 pts/model
• Any Valkyrie may replace its multi-laser with a lascannon 10 pts/model
• Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket pods 10 pts/model
• Any Valkyrie may take a pair of sponsons armed with heavy bolters 20 pts/model

Transport Capacity: Twelve models.

Fire Points: None.

Access Points: Valkyries have one Access Point on each side of the hull and one at the rear.


Heavy Support

Basilisk Battery

125
M BS F S R HP Unit Type
Basilisk 10" 3 12 10 10 3 Vehicle (Tank, Open-topped)

Unit Composition: 1 Basilisk

Wargear:
• Heavy bolter
• Searchlight
• Smoke launchers
• Earthshaker cannon
Options:
• May include up to two additional Basilisks 125 pts/model
• Any Basilisk may take items from the Astra Militarum Vehicle Equipment list.
• Any Basilisk may replace its heavy bolter with a heavy flamer free

Deathstrike

160
M BS F S R HP Unit Type
Deathstrike 10" 3 12 12 10 3 Vehicle (Tank)

Unit Composition: 1 Deathstrike

Wargear:
• Deathstrike missile
• Heavy bolter
• Searchlight
• Smoke launchers
Special Rules:
• No Ordinary Weapon
• The Hour is Nigh
Options:
• May take items from the Astra Militarum Vehicle Equipment list.
• May replace its heavy bolter with a heavy flamer free

Hydra Battery

70
M BS F S R HP Unit Type
Hydra 10" 3 12 10 10 3 Vehicle (Tank, Open-topped)

Unit Composition: 1 Hydra

Wargear:
• Two twin-linked Hydra autocannons
• Heavy bolter
• Searchlight
• Smoke launchers
Options:
• May include up to two additional Hydras 70 pts/model
• Any Hydra may take items from the Astra Militarum Vehicle Equipment list.
• Any Hydra may replace its heavy bolter with a heavy flamer free

Leman Russ Squadron

120+
M BS F S R HP Unit Type
Leman Russ Battle Tank 10" 3 14 13 10 3 Vehicle (Tank, Heavy)
Leman Russ Exterminator 10" 3 14 13 10 3 Vehicle (Tank, Heavy)
Leman Russ Vanquisher 10" 3 14 13 10 3 Vehicle (Tank, Heavy)
Leman Russ Eradicator 10" 3 14 13 10 3 Vehicle (Tank, Heavy)
Leman Russ Demolisher 10" 3 14 13 11 3 Vehicle (Tank, Heavy)
Leman Russ Punisher 10" 3 14 13 11 3 Vehicle (Tank, Heavy)
Leman Russ Executioner 10" 3 14 13 11 3 Vehicle (Tank, Heavy)

Unit Composition: 1 Leman Russ Tank of any kind

Wargear:
• Heavy bolter
• Searchlight
• Smoke launchers
• Battle cannon (Leman Russ Battle Tank only)
• Exterminator autocannon (Leman Russ Exterminator only)
• Vanquisher battle cannon (Leman Russ Vanquisher only)
• Eradicator nova cannon (Leman Russ Eradicator only)
• Demolisher siege cannon (Leman Russ Demolisher only)
• Punisher gatling cannon (Leman Russ Punisher only)
• Executioner plasma cannon (Leman Russ Executioner only)
Options:
• May include up to two additional Leman Russ Battle Tanks, Exterminators, Vanquishers, Eradicators, Demolishers, Punishers or Executioners in any combination for the points costs listed below.
  - Leman Russ Battle Tank 150 pts/model
  - Leman Russ Exterminator 130 pts/model
  - Leman Russ Vanquisher 135 pts/model
  - Leman Russ Eradicator 120 pts/model
  - Leman Russ Demolisher 170 pts/model
  - Leman Russ Punisher 140 pts/model
  - Leman Russ Executioner 155 pts/model
• Any model may take items from the Astra Militarum Vehicle Equipment list.
• Any model may replace its heavy bolter with one of the following:
  - Heavy flamer free
  - Lascannon 10 pts/model
• Any model may take a pair of sponsons armed with:
  - Heavy flamers 10 pts/model
  - Heavy bolters 20 pts/model
  - Multi-meltas 20 pts/model
  - Plasma cannons 30 pts/model

Manticore

170
M BS F S R HP Unit Type
Manticore 10" 3 12 10 10 3 Vehicle (Tank)

Unit Composition: 1 Manticore

Wargear:
• Storm eagle rockets
• Heavy bolter
• Searchlight
• Smoke launchers
Special Rules:
• Limited Ammunition
Options:
• May take items from the Astra Militarum Vehicle Equipment list.
• May replace its heavy bolter with a heavy flamer free

Wyvern Battery

65
M BS F S R HP Unit Type
Wyvern 10" 3 12 10 10 3 Vehicle (Tank, Open-topped)

Unit Composition: 1 Wyvern

Wargear:
• Two twin-linked stormshard mortars
• Heavy bolter
• Searchlight
• Smoke launchers
Options:
• May include up to two additional Wyverns 65 pts/model
• Any Wyvern may take items from the Astra Militarum Vehicle Equipment list.
• Any Wyvern may replace its heavy bolter with a heavy flamer free

Lords of War

Baneblade

525
M BS F S R HP Unit Type
Baneblade 10" 3 14 13 12 9 Super-heavy Vehicle

Unit Composition: 1 Baneblade

Wargear:
• Autocannon
• Baneblade cannon
• Demolisher cannon
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May take one of each of the following:
  - Hunter-killer missile 10 pts
  - Storm bolter or heavy stubber 5 pts
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter 50 pts/pair

Banehammer

410
M BS F S R HP Unit Type
Banehammer 10" 3 14 13 12 9 Super-heavy Vehicle (Transport)

Unit Composition: 1 Banehammer

Wargear:
• Tremor cannon
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May take one each of the following:
  - Hunter-killer missile 10 pts
  - Storm bolter or heavy stubber 5 pts
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter 50 pts/pair
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers free

Transport Capacity: Twenty-five models.

Fire Points: Ten models can fire from the troop bay.

Access Points: A Banehammer has one Access Point at the rear.


Banesword

430
M BS F S R HP Unit Type
Banesword 10" 3 14 13 12 9 Super-heavy Vehicle

Unit Composition: 1 Banesword

Wargear:
• Quake cannon
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May take one of each of the following:
  - Hunter-killer missile 10 pts
  - Storm bolter or heavy stubber 5 pts
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter 50 pts/pair
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers free

Doomhammer

420
M BS F S R HP Unit Type
Doomhammer 10" 3 14 13 12 9 Super-heavy Vehicle (Transport)

Unit Composition: 1 Doomhammer

Wargear:
• Magma cannon
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May take one each of the following:
  - Hunter-killer missile 10 pts
  - Storm bolter or heavy stubber 5 pts
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter 50 pts/pair
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers free

Transport Capacity: Twenty-five models.

Fire Points: Ten models can fire from the troop bay.

Access Points: A Doomhammer has one Access Point at the rear.


Hellhammer

540
M BS F S R HP Unit Type
Hellhammer 10" 3 14 13 12 9 Super-heavy Vehicle

Unit Composition: 1 Hellhammer

Wargear:
• Autocannon
• Hellhammer cannon
• Demolisher cannon
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May take one of each of the following:
  - Hunter-killer missile 10 pts
  - Storm bolter or heavy stubber 5 pts
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter 50 pts/pair
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers free

Shadowsword

455
M BS F S R HP Unit Type
Shadowsword 10" 3 14 13 12 9 Super-heavy Vehicle

Unit Composition: 1 Shadowsword

Wargear:
• Volcano cannon
• Searchlight
• Smoke launchers
Options:
• May take one of each of the following:
  - Hunter-killer missile 10 pts
  - Storm bolter or heavy stubber 5 pts
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter 50 pts/pair
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers free
• May take an additional twin-linked heavy bolter or heavy flamer 10 pts
• May replace two of the lascannons on its side sponsons with targeters (+1 BS) free

Stormlord

480
M BS F S R HP Unit Type
Stormlord 10" 3 14 13 12 9 Super-heavy Vehicle (Transport)

Unit Composition: 1 Stormlord

Wargear:
• Vulcan mega-bolter
• Two heavy stubbers
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Special Rules:
• All Power to Weapons!
Options:
• May take one of each of the following:
  - Hunter-killer missile 10 pts
  - Storm bolter or heavy stubber 5 pts
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy bolter 50 pts/pair
• May replace any of its sponsons’ twin-linked heavy bolters with twin-linked heavy flamers free

Transport Capacity: Forty models.

Fire Points: Twenty models can fire from the troop bay.

Access Points: The Stormlord is treated as Open-topped for embarking and disembarking purposes. The +1 damage modifier for Open-topped vehicles does not apply to a Stormlord.


Stormsword

485
M BS F S R HP Unit Type
Stormsword 10" 3 14 13 12 9 Super-heavy Vehicle

Unit Composition: 1 Stormsword

Wargear:
• Stormsword siege cannon
• Twin-linked heavy bolter
• Searchlight
• Smoke launchers
Options:
• May take one of each of the following:
  - Hunter-killer missile 10 pts
  - Storm bolter or heavy stubber 5 pts
• May add up to two pairs of side sponsons, each with one lascannon and one twin-linked heavy flamer 50 pts/pair
• May replace any of its sponsons’ twin-linked heavy flamers with twin-linked heavy bolters free