Appendix: Ranged and Melee Weapons: Difference between revisions

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|[Armourbane], [Fleshbane]
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= Grenades =
== Unusual Grenades ==
Some grenades do not have a profile. Any effects that they have will be covered in their special rules. Unless specifically stated otherwise, these grenades cannot be thrown or used as a Melee weapon.
== Assault Grenades/Frag Grenades ==
{| class="wikitable"
|Assault grenades, like the ubiquitous frag grenade, can be hurled at the enemy as your warriors charge into battle. The lethal storm of shrapnel from these grenades drives opponents further under cover for a few precious moments, allowing attackers more time to close in and, hopefully, get the first blow in against a disoriented foe.
|}
'''Shooting'''
When a unit armed with assault grenades makes a shooting attack, one model can choose to throw a grenade, rather than using another shooting weapon.
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Assault grenade
|8"
|3
| -
|Assault 1, Blast
|}
'''Assault'''
Models equipped with assault grenades don’t suffer the penalty to their Initiative for charging enemies through difficult terrain, but fight at their normal Initiative in the ensuing combat.
== Plasma Grenades ==
{| class="wikitable"
|Plasma grenades are a highly advanced type of assault grenade, commonly employed by the Eldar.
|}
'''Shooting'''
When a unit armed with plasma grenades makes a shooting attack, one model can choose to throw a grenade, rather than using another shooting weapon.
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Plasma grenade
|8"
|4
|4
|Assault 1, Blast
|}
'''Assault'''
Models equipped with plasma grenades don't suffer the penalty to their Initiative for charging enemies through difficult terrain, but fight at their normal Initiative in the ensuing combat.
'''''Vehicles and Monstrous Creatures'''''
Unlike ordinary assault grenades, plasma grenades can be used against vehicles, gun emplacements and Monstrous Creatures in the Assault phase, using the following profile:
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Plasma grenade
| -
|4
|4
|}
== Defensive Grenades ==
{| class="wikitable"
|Defensive grenades, such as the photon grenades of the Tau, which emit multi-spectrum light and a sonic burst, have dual uses. When being charged, these are thrown to disorient the enemy attack; against shooting, they’re hurled to throw up clouds of concealing gas or smoke.
|}
'''Shooting'''
When a unit armed with defensive grenades makes a shooting attack, one model can choose to throw a grenade, rather than using another shooting weapon.
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Defensive grenade
|8"
|1
| -
|Assault 1, Blast, Blind
|}
'''Assault'''
Models charging a unit that includes any models equipped with defensive grenades do not gain bonus Attacks from charging. However, if the charged unit was already locked in combat from a previous turn, or has Gone to Ground, these grenades have no effect and the attackers gain bonus Attacks as normal.
== Haywire Grenades ==
{| class="wikitable"
|Haywire grenades release electromagnetic pulses that damage vehicles.
|}
'''Shooting'''
When a unit armed with haywire grenades makes a shooting attack, one model can choose to throw a grenade, rather than using another shooting weapon.
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Haywire grenade
|8"
|2
| -
|Assault 1, Haywire
|}
'''Assault'''
Unless used in assaults against vehicles, haywire grenades have no effect. When used in assault against vehicles, haywire grenades have the following profile:
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Haywire grenade
| -
|2
| -
|Haywire
|}
== Krak Grenades ==
{| class="wikitable"
|Krak grenades are implosive charges designed to crack vehicle armour.
|}
'''Shooting'''
When a unit armed with krak grenades makes a shooting attack, one model can choose to throw a grenade, rather than using another shooting weapon.
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Krak grenade
|8"
|6
|4
|Assault 1
|}
'''Assault'''
Unless used in assaults against vehicles, gun emplacements or Monstrous Creatures, krak grenades have no effect. When they are used in assaults against vehicles, gun emplacements or Monstrous Creatures, krak grenades have the following profile:
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Krak grenade
| -
|6
|4
|
|}
----
== Melta Bombs ==
{| class="wikitable"
|Melta bombs are fusion charges designed to burn through an armoured hull in a matter of seconds.
|}
'''Shooting'''
Melta bombs are cumbersome devices. Melta bombs cannot be used to make a shooting attack.
'''Assault'''
Unless used in assaults against vehicles, gun emplacements or Monstrous Creatures, melta bombs have no effect. When used in assaults against vehicles, buildings, gun emplacements or Monstrous Creatures, melta bombs have the following profile:
{| class="wikitable"
|
|'''Range'''
|'''S'''
|'''AP'''
|'''Type'''
|-
|Melta bomb
| -
|8
|1
|Armourbane, Unwieldy
|}
|}