Grey Knights Relics and Warlord Traits: Difference between revisions

No edit summary
Line 25: Line 25:
|-
|-
|Presaged Paralysis
|Presaged Paralysis
|'''+10'''
|'''+25'''
|-
|-
|Foretelling of Locus
|Foretelling of Locus
Line 64: Line 64:
==== Augury of Aggression ====
==== Augury of Aggression ====
''The vision speaks of onrushing assailants filled with murderous malice. The warning’s recipient has already prepared his response and the enemy appears exactly as predicted, right in the Grey Knights’ gun sights.''
''The vision speaks of onrushing assailants filled with murderous malice. The warning’s recipient has already prepared his response and the enemy appears exactly as predicted, right in the Grey Knights’ gun sights.''
Once per battle, when a friendly '''GREY''' '''KNIGHTS''' unit within 12" of this model is selected to fire Overwatch, this model can experience this vision, If it does, then until the end of the phase, each time a model in that unit makes an Overwatch attack, a hit is scored on an unmodified roll of 4+.
 
Once per turn, when a friendly '''GREY''' '''KNIGHTS''' unit within 12" of this model is selected to fire Overwatch, this model can experience this vision, If it does, then until the end of the phase, each time a model in that unit makes an Overwatch attack, a hit is scored on an unmodified roll of 4+.


==== Heroism’s Favour ====
==== Heroism’s Favour ====
The enemy’s brazen manoeuvre, as revealed by the vision, is an opportunity for the recipient’s brethren to launch a valorous counter-punch.
''The enemy’s brazen manoeuvre, as revealed by the vision, is an opportunity for the recipient’s brethren to launch a valorous counter-punch.''
Once per battle, at the end of your opponent’s Charge phase, you can select one friendly '''GREY''' '''KNIGHTS''' '''CORE''' unit within 12" of this model. That unit can perform a Heroic Intervention as if it were a '''CHARACTER'''.
 
Once per turn, at the end of your opponent’s Charge phase, you can select one friendly '''GREY''' '''KNIGHTS''' unit within 12" of this model. That unit can perform a Heroic Intervention as if it were a '''CHARACTER'''.
 
==== A Noble Death ====
''The vision’s recipient is warned of their fated demise, but such is his determination to meet it with strength that his brothers are inspired to match his nobility. With such fortitude, maybe the path of the future can be changed and death, at that point, shunned.''
 
Once per turn, in your Command phase, this model can experience this vision. If it does, until the start of your next Command phase, it gains the following ability:
 
‘'''A Noble Death (Aura):''' While a friendly '''GREY''' '''KNIGHTS''' unit is within 6" of this model, it gains the Objective Secured ability. If a model in that unit already has the Objective Secured ability, that model counts as one additional model when determining control of an objective marker.’
 
==== Omen of Incursion ====
''The vision foretells of a sudden and violent strike by previously unseen foes. Thus forewarned, the recipient lays his plans and a greeting of devastating firepower awaits the attackers.''
 
At the end of the Reinforcements step of your opponent’s Movement phase, this model can experience this vision. If it does, select one '''GREY''' '''KNIGHTS''' unit from your army that is not within Engagement Range of any enemy units and within 12". That unit can shoot as if it were your Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12" of their unit when doing so.
 
==== Presaged Paralysis ====
''In this moment are the enemy blighted by inaction and tormented by indecision, so showed the vision. They are ripe for an ambush long prepared for this fated instant.''
 
Once per battle, at the start of your Charge phase, if this model is on the battlefield, you can select three enemy unit on the battlefield. Until the end of the phase, that unit cannot fire Overwatch.
 
==== Foretelling of Locus ====
''The vision signified the hidden ways of the battlefield and the enemy’s ploys, granting the recipient a prophetic situational awareness which aids his brothers in their strategic disposition.''


=== A Noble Death ===
After both players have deployed their armies, select up to three '''GREY''' '''KNIGHTS''' units from your army and redeploy them. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first.
The vision’s recipient is warned of their fated demise, but such is his determination to meet it with strength that his brothers are inspired to match his nobility. With such fortitude, maybe the path of the future can be changed and death, at that point, shunned.
Once per battle, in your Command phase, this model can experience this vision. If it does, until the start of your next Command phase, it gains the following ability: ‘'''A Noble Death (Aura):''' While a friendly '''GREY''' '''KNIGHTS''' '''CORE''' or '''GREY''' '''KNIGHTS''' '''CHARACTER''' unit is within 6" of this model, it gains the Objective Secured ability and can Set to Defend. If a model in that unit already has the Objective Secured ability, that model counts as one additional model when determining control of an objective marker.


=== Omen of Incursion ===
=== Gifts of the Prescient ===
The vision foretells of a sudden and violent strike by previously unseen foes. Thus forewarned, the recipient lays his plans and a greeting of devastating firepower awaits the attackers.
----''The Prognosticate of the Grey Knights may grant their wisdom via the bequest of an artefact. Their auguries sometimes reveal a moment of pivotal import. Then, and only then, will their gift fulfil its purpose, for each is a specialised article crafted to be employed at a certain juncture foreseen from the Citadel of Titan.''
Once per battle, at the end of the Reinforcements step of your opponent’s Movement phase, this model can experience this vision. If it does, select one '''GREY''' '''KNIGHTS''' '''CORE''' or '''GREY''' '''KNIGHTS''' '''CHARACTER''' unit from your army that is not within Engagement Range of any enemy units. That unit can shoot as if it were your Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12" of their unit when doing so.


=== Presaged Paralysis ===
==== True Name Shard ====
In this moment are the enemy blighted by inaction and tormented by indecision, so showed the vision. They are ripe for an ambush long prepared for this fated instant.
''At the moment the warp-spawn overreaches, the fragment of its True Name on this shade-film scroll is read aloud and driven by the bearer’s psychic will into its daemonic flesh. The scroll will crumble, but its power staggers even one of the Conclave Diabolus.''
Once per battle, at the start of your Charge phase, if this model is on the battlefield, you can select one enemy unit on the battlefield. Until the end of the phase, that unit cannot fire Overwatch or Set to Defend.


=== Foretelling of Locus ===
Once per battle, at the start of the Fight phase, you can select three enemy '''DAEMON''' units within 12" of the bearer. Each melee weapon that those models in that unit gain the [Unwieldy] keyword.
The vision signified the hidden ways of the battlefield and the enemy’s ploys, granting the recipient a prophetic situational awareness which aids his brothers in their strategic disposition.
After both players have deployed their armies, select up to three '''GREY''' '''KNIGHTS''' '''CORE''' units from your army and redeploy them. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first.


== Gifts of the Prescient ==
==== Temporal Bombs ====
The Prognosticate of the Grey Knights may grant their wisdom via the bequest of an artefact. Their auguries sometimes reveal a moment of pivotal import. Then, and only then, will their gift fulfil its purpose, for each is a specialised article crafted to be employed at a certain juncture foreseen from the Citadel of Titan.
''Havens of the unclean and sites of purity are sanctified with these soul-reactive devices. Seeded in a hallowed moment within the floes of the churning warp, they transition into realspace without causing a breach, using the power of that shift to detonate.''


=== True Name Shard ===
Before the battle, select one Area Terrain feature that is not within your opponent’s deployment zone and note it down secretly on your army roster. The first time an enemy unit starts or ends a move on or within that terrain feature, reveal your choice and roll one D6: on a 2+, that enemy unit suffers D6 S6 AP5 hits.
At the moment the warp-spawn overreaches, the fragment of its True Name on this shade-film scroll is read aloud and driven by the bearer’s psychic will into its daemonic flesh. The scroll will crumble, but its power staggers even one of the Conclave Diabolus.
Once per battle, at the start of the Fight phase, you can select one enemy '''DAEMON''' unit within 6" of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so.


=== Temporal Bombs ===
==== Servant of the Throne ====
Havens of the unclean and sites of purity are sanctified with these soul-reactive devices. Seeded in a hallowed moment within the floes of the churning warp, they transition into realspace without causing a breach, using the power of that shift to detonate.
''Bound into the warrior’s vambrace is the psychic death throe of one sacrificed to the workings of the Golden Throne. Held in empyric suspension, their radiance shines out in the prophesied instant, turning aside blows with an aura of unsullied duty.''
Before the battle, select one Area Terrain feature that is not within your opponent’s deployment zone and note it down secretly on your army roster. The first time an enemy unit starts or ends a move on or within that terrain feature, reveal your choice and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.


=== Servant of the Throne ===
Bound into the warrior’s vambrace is the psychic death throe of one sacrificed to the workings of the Golden Throne. Held in empyric suspension, their radiance shines out in the prophesied instant, turning aside blows with an aura of unsullied duty.
Once per battle, when the bearer is selected as the target of an attack, it can use this gift. If it does, then until the end of the turn, the bearer has a 3+ invulnerable save.
Once per battle, when the bearer is selected as the target of an attack, it can use this gift. If it does, then until the end of the turn, the bearer has a 3+ invulnerable save.


=== Deluminator of Majesty ===
==== Deluminator of Majesty ====
The dark radiance of the daemon is foreseen, its influence spilling from its flesh in waves. Inscribed with six hundred and sixty-six truths about its paltry non-existence, when this bolt explodes the daemon’s abominable veneer of grandeur is shredded, revealing it for the twisted pretender it truly is.
''The dark radiance of the daemon is foreseen, its influence spilling from its flesh in waves. Inscribed with six hundred and sixty-six truths about its paltry non-existence, when this bolt explodes the daemon’s abominable veneer of grandeur is shredded, revealing it for the twisted pretender it truly is.''
 
When you give a model this gift, select one bolt weapon that model is equipped with. Once per battle, when the bearer shoots with that weapon, you can choose for it to fire a Deluminator of Majesty bolt.
When you give a model this gift, select one bolt weapon that model is equipped with. Once per battle, when the bearer shoots with that weapon, you can choose for it to fire a Deluminator of Majesty bolt.
If you do, you can only make one attack with that weapon, but if it scores a hit against a '''DAEMON''' unit, until the start of your next Shooting phase, that unit loses any aura abilities it has, in addition to any normal damage.


=== Gem of Inoktu ===
If you do, you can only make one attack with that weapon, but if it scores a hit against a '''DAEMON''' unit, until the start of your next Shooting phase, that unit halves its Toughness characteristic, in addition to any normal damage.
One of the fabled gems that fall as rain deep in the immaterial layers of the gas giant Inoktu, this small jewel flares brightly at the appointed hour. Used as a prism of focus, the bearer can channel incredible power through it before its time is spent and it becomes as inert and opaque as a lifeless eye.
 
Once per battle, when the bearer is selected to manifest psychic powers, you can use this gift. If you do, then until the end of the phase, each time the bearer attempts to manifest a psychic power from the '''Dominus discipline''', add 2 to that attempts Psychic test.
==== Gem of Inoktu ====
''One of the fabled gems that fall as rain deep in the immaterial layers of the gas giant Inoktu, this small jewel flares brightly at the appointed hour. Used as a prism of focus, the bearer can channel incredible power through it before its time is spent and it becomes as inert and opaque as a lifeless eye.''
 
Once per battle, when the bearer is selected to manifest psychic powers, you can use this gift. If you do, then until the end of the phase, each time the bearer attempts to manifest a psychic power from the '''Dominus discipline''', add 2 Warp Charge points automatically to any attempts to manifest those powers.
 
==== Severance Bolt ====
''An enemy of the Chapter is pinpointed to this battle, a foe the Prognosticars have hunted through countless visions. This Severance Bolt - as unique as all others - was prepared long ago, awaiting this moment. Steeped in psychic power, the enemy’s past and future misdeeds chanted over it, this silver-tipped bolt will hone in on its preys warp signature to the exclusion of all others.''


=== Severance Bolt ===
An enemy of the Chapter is pinpointed to this battle, a foe the Prognosticars have hunted through countless visions. This Severance Bolt - as unique as all others - was prepared long ago, awaiting this moment. Steeped in psychic power, the enemy’s past and future misdeeds chanted over it, this silver-tipped bolt will hone in on its preys warp signature to the exclusion of all others.
When you give a model this gift, select one bolt weapon that model is equipped with. Before the battle, select one enemy '''CHARACTER''' unit. Once per battle, when the bearer shoots with that weapon, you can choose for it to fire a Severance Bolt.
When you give a model this gift, select one bolt weapon that model is equipped with. Before the battle, select one enemy '''CHARACTER''' unit. Once per battle, when the bearer shoots with that weapon, you can choose for it to fire a Severance Bolt.


If you do, you can only make one attack with that weapon, but when selecting a target, you can ignore the Look Out, Sir rule so long as you select that '''CHARACTER''' unit as the target. When making an attack with a Severance Bolt against that '''CHARACTER''' unit, if it successfully hits the target:
If you do, you can only make one attack with that weapon, but when selecting a target, you can ignore the Look Out, Sir rule and the attack is automatically assigned to that character so long as you select that '''CHARACTER''' unit as the target. When making an attack with a Severance Bolt against that '''CHARACTER''' unit, if it successfully hits the target:


* The target suffers D3 mortal wounds and the attack sequence ends.
* The target suffers D3 wounds and the attack sequence ends.
* If the target is a '''PSYKER''', roll 3D6; if the result exceeds the target’s Leadership characteristic, randomly select one psychic power that it knows. That '''PSYKER''' cannot use that psychic power for the rest of the battle.
* If the target is a '''PSYKER''', roll 3D6; if the result exceeds the target’s Leadership characteristic, randomly select one psychic power that it knows. That '''PSYKER''' cannot use that psychic power for the rest of the battle.