Grey Knights Relics and Warlord Traits: Difference between revisions
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* The target suffers D3 wounds and the attack sequence ends. | * The target suffers D3 wounds and the attack sequence ends. | ||
* If the target is a '''PSYKER''', roll 3D6; if the result exceeds the target’s Leadership characteristic, randomly select one psychic power that it knows. That '''PSYKER''' cannot use that psychic power for the rest of the battle. | * If the target is a '''PSYKER''', roll 3D6; if the result exceeds the target’s Leadership characteristic, randomly select one psychic power that it knows. That '''PSYKER''' cannot use that psychic power for the rest of the battle. | ||
== Warlord Traits == | |||
''The commanders of the Grey Knights are mighty warriors and gifted tacticians all, and their specialised style of warfare calls for them to become seasoned in unique skills, be they mental or physical.'' | |||
If a '''GREY KNIGHTS CHARACTER''' is your Warlord, he can generate a Warlord Trait from the following table instead of the one in the Warhammer 40,000 rulebook. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits his temperament and preferred style of waging war. | |||
{| class="wikitable" | |||
|D6 | |||
|WARLORD TRAIT | |||
|- | |||
|1 | |||
|DAEMON-SLAYER | |||
''The Warlord is a master of the rituals of banishing and unbinding, able to sever his daemonic foes’ connection to the warp.'' | |||
If your Warlord wounds a DAEMON in the Fight phase, your opponent must subtract 1 from any invulnerable saving throws made against the attack. | |||
|} | |||
{| class="wikitable" | |||
|2 | |||
|HAMMER OF RIGHTEOUSNESS | |||
''Fortified by the unflagging will of his battle-brothers, the Warlord charges into the foe like the hammer of the Emperor.'' | |||
Each time this WARLORD makes a melee attack, if it made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. | |||
|} | |||
{| class="wikitable" | |||
|3 | |||
|UNYIELDING ANVIL | |||
''The inspiring presence of the Warlord reminds the Grey Knights that there can be no retreat, no matter the odds arrayed against them.'' | |||
While a friendly GREY KNIGHTS unit is within 6" of this WARLORD, that unit has the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. | |||
|} | |||
{| class="wikitable" | |||
|4 | |||
|FIRST TO THE FRAY | |||
''The Warlord is an eager, hot-blooded warrior, ever the first to leap into the fray. Inspired by such zealous bravery, his battle-brothers are never far behind.'' | |||
* Add 1 to Advance and charge rolls made for this '''WARLORD'''. | |||
* If this '''WARLORD''' has made a charge move this turn, then until the end of the turn, each time a friendly '''GREY''' '''KNIGHTS''' unit declares a charge against an enemy unit that is within Engagement Range of this '''WARLORD''', add 1 to the charge roll made for that unit. | |||
|} | |||
{| class="wikitable" | |||
|5 | |||
|NEMESIS LORD | |||
''Over the course of countless battles the Warlord has mastered the art of single combat. He is a force of destruction upon the battlefield, wielding his Nemesis weapon with preternatural skill.'' | |||
Your '''WARLORD's''' melee attacks with Nemesis weapons or Relics of Titan gain the [Sustained Hits 1] keyword. | |||
|} | |||
{| class="wikitable" | |||
|6 | |||
|LORE MASTER | |||
''The Warlord is a psyker of prodigious strength, a master of his craft who has spent a lifetime learning the forbidden lore of the warp.'' | |||
At the start of each of your Psychic phases, select one friendly '''GREY''' '''KNIGHTS''' '''PSYKER''' unit within 6" of this '''WARLORD'''. Until the end of the phase, each time that unit manifests a Witchfire psychic power, when resolving that psychic power, if an enemy unit suffers any wounds, that enemy unit suffers 1 additional wound. | |||
|} | |||