SANCTIC ASTARTES: Difference between revisions

 
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* Each time a model in this unit would lose a wound as a result of a psychic power, roll one D6: on a 5+, that wound is not lost.
* Each time a model in this unit would lose a wound as a result of a psychic power, roll one D6: on a 5+, that wound is not lost.
* If this unit is a '''PSYKER''', models manifest a Warp Charge point on a roll of a 3+ instead of a 4+.
* If this unit is a '''PSYKER''', models manifest a Warp Charge point on a roll of a 3+ instead of a 4+.
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==== Litanies of Purity ====
All '''GREY''' '''KNIGHTS''' '''PRIESTS''' know the Litany of Expulsion (see below). In addition, before the battle, generate the additional litanies for '''PRIEST''' models from your army that know litanies from the Litanies of Purity using the table below. You can either roll one D6 to generate each litany randomly (re-rolling duplicate results), or you can select which litanies the '''PRIEST''' knows.
=== Litany of Expulsion (Aura) ===
''Intoning the unholy crimes of the Grey Knights’ enemies, the Chaplain fills his battle-brothers with an efficacy of purpose as they slay their foes.''
If this litany is inspiring, then while a friendly '''GREY''' '''KNIGHTS''' unit is within 6" of this '''PRIEST''', each time a model in that unit makes a melee attack, you can re-roll the hit roll,
{| class="wikitable"
|D6
|LITANIES OF PURITY
|-
|1
|'''WORDS OF POWER'''
''The Chaplain clears his mind, focusing all of his willpower into fuelling the force weapons of his brother warriors.''
If this litany is inspiring, select one friendly '''GREY''' '''KNIGHTS''' unit within 6" of this '''PRIEST'''. Each time a model in that unit makes a melee attack with a Nemesis weapon, an unmodified wound roll of 6 successfully wounds the target one additional time.
|}
{| class="wikitable"
|-
|2
|'''INTONEMENT FOR GUIDANCE'''
''The Chaplain leads his brothers in a ritual of centring, allowing the Grey Knights to better exploit their warp-sight talents.''
If this litany is inspiring, select one friendly '''GREY''' '''KNIGHTS''' unit within 6" of this '''PRIEST'''. Each time a model in that unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers.
|}
{| class="wikitable"
|-
|3
|'''PSALM OF PURITY (AURA)'''
''The Chaplain exhorts his charges to purify the realms of the Emperor with the cleansing fire of their weapons.''
If this litany is inspiring, while a friendly '''GREY''' '''KNIGHTS''' unit is within 6" of this '''PRIEST''', each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.
|}
{| class="wikitable"
|-
|4
|'''REFRAIN OF CONVERGENCE'''
''The Chaplain recites the Grey Knights’ words of sanctity, his voice rising to a crescendo as he fights to cast down the malign sorcery of the enemy.''
If this litany is inspiring, select one unit within 6" of this '''PRIEST''':
* That unit, and the models it contains, stop being affected by any psychic powers that had been affecting it that had been manifested by an enemy unit.
* Until the start of your next Command phase, that unit, and the models it contains, are not affected by any psychic powers manifested by enemy units.
|}
{| class="wikitable"
|-
|5
|'''RECITATION OF PROJECTION'''
''The Chaplain guides his brothers in sacred rituals, the shared commune of their psychic brotherhood amplifying the kinetic and psychic energies of their weapons to hammer their foes from afar.''
If this litany is inspiring, select one friendly '''GREY''' '''KNIGHTS''' unit within 6" of this '''PRIEST'''. Until the start of your next Command phase, add 6" to the Range characteristic of bolt and psi weapons models in that unit are equipped with; if the Tide of Convergence is dominant for your army, then add 6" to the Range of bolt weapons but only add 3" to the Range of psi weapons that models in the unit are equipped with (note that with the similar bonus conferred by the Tide of Convergence, this means that the total Range increase of Psi weapons will be then be 9").
|}
{| class="wikitable"
|-
|6
|'''INVOCATION OF FOCUS (AURA)'''
''The Chaplains’ words sharpen the minds of the Grey Knights who hear him, honing their psychic affinities upon brotherhood and duty in the face of inhuman malignancy.''
If this litany is inspiring, while a friendly '''GREY''' '''KNIGHTS''' unit is within 6" of this '''PRIEST''', each time that unit attempts to manifest a Blessing psychic power, add 1 to all dice results for that attempt’s Psychic test.
|}
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''The psyker fills his enemies’ minds with horrific premonitions setting up loops of mental trepidation. Those who force themselves to forge onwards suffer massive cranial haemorrhages, their fear of the future warring with their will for control of their mind.''
''The psyker fills his enemies’ minds with horrific premonitions setting up loops of mental trepidation. Those who force themselves to forge onwards suffer massive cranial haemorrhages, their fear of the future warring with their will for control of their mind.''


'''Malediction:''' ''Fatal Precognition'' has a warp charge value of 5, If manifested, select one enemy unit within 12" of this '''PSYKER'''. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. A unit can only be selected for this psychic power once per phase.
'''Malediction:''' ''Fatal Precognition'' has a warp charge value of 1, If manifested, select one enemy unit within 12" of this '''PSYKER'''. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5, that enemy unit suffers D3 S4 AP- hits; on a 6, that enemy unit suffers 3 automatic wounds. A unit can only be selected for this psychic power once per phase.




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If your '''WARLORD''' has this Warlord Trait, it can attempt to perform the following psychic action:
If your '''WARLORD''' has this Warlord Trait, it can attempt to perform the following psychic action:


'''Divination (Psychic Action - Warp Charge 6):''' In your Psychic phase, this '''WARLORD''' can attempt to perform this psychic action. If completed, you gain 1CP.
'''Divination (Psychic Action - Warp Charge 1):''' In your Psychic phase, this '''WARLORD''' can attempt to perform this psychic action. If completed, you can set one dice aside - until the start of your next Psychic Phase, you can use the dice you set aside in place of a charge roll, attack roll, wound roll, saving throw, or LD check and change one of the dice results of the test or roll you made to a 6 or a 1.
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''The psyker weaves a coruscating aurora of psychic power into his allies’ warding sigils, causing them to flare with protective power.''
''The psyker weaves a coruscating aurora of psychic power into his allies’ warding sigils, causing them to flare with protective power.''


'''Blessing:''' ''Aegis Eternal'' has a warp charge value of 6. If manifested, until the start of your next Psychic phase, each time a model in this '''PSYKER'''’s unit would lose a wound, roll one D6: on a 6, that wound is not lost. While this '''PSYKER'''’s unit is within 3" of a friendly '''GREY''' '''KNIGHTS''' '''APOTHECARY''', if this '''PSYKER'''’s unit is '''INFANTRY''', that wound is not lost on a 5+ instead.
'''Blessing:''' ''Aegis Eternal'' has a warp charge value of 1. If manifested, until the start of your next Psychic phase, each time a model in this '''PSYKER'''’s unit would lose a wound, roll one D6: on a 5, that wound is not lost. While this '''PSYKER'''’s unit is within 3" of a friendly '''GREY''' '''KNIGHTS''' '''APOTHECARY''', if this '''PSYKER'''’s unit is '''INFANTRY''', that wound is not lost on a 4+ instead.




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''The psyker empowers his allies with a psychic sharpening of their senses, enabling them to attack in a flurry of coordinated blows that orchestrate their foes’ downfall with faultless efficiency.''
''The psyker empowers his allies with a psychic sharpening of their senses, enabling them to attack in a flurry of coordinated blows that orchestrate their foes’ downfall with faultless efficiency.''


'''Blessing:''' ''Symphonic Strike'' has a warp charge value of 6. If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this '''PSYKER'''’s unit.
'''Blessing:''' ''Symphonic Strike'' has a warp charge value of 1. If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this '''PSYKER'''’s unit.




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''Drawing upon his pledges of duty and the bonds of his brotherhood, the psyker releases a fiery conflagration of death.''
''Drawing upon his pledges of duty and the bonds of his brotherhood, the psyker releases a fiery conflagration of death.''


'''Witch fire:''' ''Fires of Covenant'' has a warp charge value of 5. If manifested, select one enemy unit within Engagement Range of this '''PSYKER'''’s unit. Roll one D6 for each model in that enemy unit: for each roll of 4+, that enemy unit suffers 1 mortal wound (if the psyker manifesting this power has the Psychic Epitome Warlord Trait, the enemy unit suffers 1 additional mortal wound after all these dice rolls have been made). Each unit can only be selected for this psychic power once per turn.
'''Witch fire:''' ''Fires of Covenant'' has a warp charge value of 1. If manifested, select one enemy unit within Engagement Range of this '''PSYKER'''’s unit. Roll one D6 for each model in that enemy unit: for each roll of 4+, that enemy unit suffers 1 S5 AP3 hit (if the psyker manifesting this power has the Psychic Epitome Warlord Trait, the enemy unit suffers 1 additional hit after all these dice rolls have been made). Each unit can only be selected for this psychic power once per turn.


'''WARLORD TRAIT: OATH OF WITNESS (AURA)'''
'''WARLORD TRAIT: OATH OF WITNESS (AURA)'''
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* Add 1 to this '''WARLORD'''’s Leadership characteristic.
* Add 1 to this '''WARLORD'''’s Leadership characteristic.
* While a friendly '''EXACTORS''' '''CORE''' unit is within 6" of this '''WARLORD''', Morale tests taken for that unit are automatically passed.
* While a friendly '''EXACTORS''' unit is within 6" of this '''WARLORD''', Morale tests taken for that unit are automatically passed.
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''The psyker reaches for the time-warping power of the immaterium, granting his battle-brothers the speed and foresight to target enemies even in the chaos and confusion of melee.''
''The psyker reaches for the time-warping power of the immaterium, granting his battle-brothers the speed and foresight to target enemies even in the chaos and confusion of melee.''


'''Blessing:''' ''Temporal Accuracy'' has a warp charge value of 5. If manifested, until the start of your next Psychic phase, all storm bolters, master-crafted storm bolters, and Relics that replace either of these weapons, that models in this '''PSYKER'''’s unit are equipped with are treated as being Pistol 4 weapons with a range characteristic of 12".
'''Blessing:''' ''Temporal Accuracy'' has a warp charge value of 1. If manifested, until the start of your next Psychic phase, all storm bolters, master-crafted storm bolters, and Relics that replace either of these weapons, that models in this '''PSYKER'''’s unit are equipped with are treated as being Pistol 4 weapons with a range characteristic of 12".




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''Having undertaken the rigorous trials of initiation many times, this warlord is a master of many forms of combat and his lethal skill in close quarters has lined the Hall of Champions with countless trophies.''
''Having undertaken the rigorous trials of initiation many times, this warlord is a master of many forms of combat and his lethal skill in close quarters has lined the Hall of Champions with countless trophies.''


* At the start of the Fight phase, if this '''WARLORD''' is within Engagement Range of any enemy units, it can fight first that phase.
* At the start of the Fight phase, if this '''WARLORD''' is within Engagement Range of any enemy units, it gains +3 to its Initiative characteristic.
* Each time this '''WARLORD''' makes a melee attack, you can re-roll the hit roll.
* Each time this '''WARLORD''' makes a melee attack, you can re-roll the hit roll.