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The Dark Angels stand first amongst the Space Marine Chapters, as they have done since their very inception as the I<sup>st</sup> Legion. They are a proud Chapter, with traditions and rituals that date back to the earliest days of the Imperium of Man. | The Dark Angels stand first amongst the Space Marine Chapters, as they have done since their very inception as the I<sup>st</sup> Legion. They are a proud Chapter, with traditions and rituals that date back to the earliest days of the Imperium of Man. | ||
[[Dark Angels Datasheets]] | |||
[[Dark Angels Psychic Powers]] | |||
[[Dark Angels Wargear]] | |||
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Latest revision as of 19:46, 29 July 2025

"Since the founding of their Legion at the birth of the Imperium, the Space Marines of the Dark Angels have been dreaded by their enemies and held in awe by those they protect. Stubborn and relentless in battle, ever vigilant and zealous in their pursuit of their duties, the Dark Angels are among the Emperor's most faithful servants. Yet, it was not always so. For ten millennia the Dark Angels have harboured a sinister secret, an act so terrible and shameful it threatens everything the Dark Angels hold most dear – and may yet bring them eternal damnation."
The Dark Angels are considered amongst the most powerful and secretive of the Loyalist Space Marine Chapters. They were the Ist Legion of the original 20 Space Marine Legions to be created during the First Founding of the 30th Millennium.
Though they claim complete allegiance and service to the Emperor of Mankind, their actions and secret goals at times seem at odds with that professed loyalty, as the Dark Angels strive above all other things to atone for an ancient crime of betrayal committed over 10,000 standard years ago against the trust of the Emperor during the time of the Horus Heresy.
The Dark Angels stand first amongst the Space Marine Chapters, as they have done since their very inception as the Ist Legion. They are a proud Chapter, with traditions and rituals that date back to the earliest days of the Imperium of Man.
Dark Angels Special Rules
In addition to the rules below, Dark Angels units draw upon the special rules found within the Adeptus Astartes page, including the Chapter Command, Litanies, Psychic Disciplines, Relics, and datasheets that the Adeptus Astartes page features.
Grim Resolve
The stalwart descendants of the Lion are renowned for their unshakeable resolve, enduring tenacity and strict fire discipline in battle.
- Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack’s hit roll (including overwatch).
- Each time a LD test is taken for a unit with this tactic, it ignores any negative modifiers.
Deathwing
No traitor can stay the wrath of the Dark Angels 1st Company.
A model with this special rule has the Fearless and Hatred (Chaos Space Marines) special rules.
Ravenwing
The Dark Angels 2nd Company are the hunstmen of the Chapter, and undisputed masters of mounted combat.
A model with this special rule can re-roll failed cover saves when it Jinks.
Inner Circle
Those with true knowledge of the Unforgiven’s quest for absolution are veteran warriors who fear nothing as much as failing in their Chapter’s secret hunt for the Fallen.
This unit can choose to automatically pass Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for attacks by this unit that target a FALLEN unit.
Sons of the Lion
Much like their Primarch, the Dark Angels have a long history of being tactically astute, able to persecute their wars on any front with the appropriate application of their warriors and specialist wings.
Units with this ability have the following abilities, which are described below: Speed of the Raven; Fire Discipline; Implacable.
Speed of the Raven: While the Devastator Doctrine is active for your army:
- Add 3" to the Move characteristic of RAVENWING models from your army.
- RAVENWING units from your army are eligible to shoot in a turn in which they Advanced. Each time a model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an Assault weapon.
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING models) can make attacks with Rapid Fire and Assault weapons (excluding Blast weapons) while within Engagement Range of enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit, and while it is making such an attack, it has a Ballistic Skill characteristic of 3.
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING Dreadnought model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with a Wounds characteristic of 4 or more, you can re-roll the wound roll.
Dark Angels Warlord Traits
If a DARK ANGELS CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a RAVENWING CHARACTER model or DEATHWING CHARACTER model is your WARLORD, you can instead determine a Warlord Trait using the Ravenwing and Deathwing Warlord Traits tables respectively.
D6 | WARLORD TRAIT |
1 | BRILLIANT STRATEGIST
Only the most able commanders can take the guidance of the Codex Astartes and adapt it further to secure victory. In your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase:
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2 | FURY OF THE LION (AURA)
This leader inspires his battle-brothers through his actions, throwing himself into the fray knowing his warriors will follow. While a friendly DARK ANGELS unit is within 6" of this WARLORD, if this WARLORD has made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of models in that unit. |
3 | CALIBANITE KNIGHT
The warlord has studied what little remains of old Calibanite lore to perfect ancient sword-wielding techniques. Each time this WARLORD makes a melee attack against an INFANTRY or BIKER unit, an unmodified wound roll of 2+ is always successful. |
4 | STUBBORN TENACITY
This warlord is an exemplar of the tenacity that characterises his Chapter, fighting on through even serious injuries. When this WARLORD is destroyed, if it does not explode, you can use this Warlord Trait instead of using any other abilities that take effect as a result of this model being destroyed (e.g. Astartes Banner). If you do, this WARLORD is not removed from play until the start of the next turn or the end of the battle (whichever comes first). Until that happens, it is still considered to be in play, but any further wounds this WARLORD would lose are not lost. |
5 | DECISIVE TACTICIAN (AURA)
This warlord is known for his ability to swiftly move his forces into ideal attack positions and urge them on to crushing charges. While a friendly DARK ANGELS unit is within 6" of this WARLORD, add 1 to Advance and charge rolls made for that unit. |
6 | HONOUR OF THE FIRST LEGION
Valour and nobility define this warlord, who seeks to honour his brotherhood through deeds of great heroism.
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Ravenwing Warlord Traits
D6 | WARLORD TRAIT |
1-3 | LIGHTNING-FAST REACTIONS
The warlord is so fast he can dodge strikes and incoming fire. Each time an attack is made against this WARLORD, subtract 1 from that attack’s hit roll. |
4-6 | MASTER OF MANOEUVRE
The warlord moves across the battlefield seamlessly to exploit opportunities to strike the foe, remaining composed. This WARLORD is eligible to either shoot or charge in a turn in which it Fell Back. |
Deathwing Warlord Traits
D6 | WARLORD TRAIT |
1-3 | WATCHED
Strange, hooded creatures watch this warlord from afar and, at times, lend aid. Once per battle, in your opponent’s Psychic phase, this WARLORD can attempt to resist one additional psychic power, even if it is not a PSYKER and even if it is not within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, do not roll the dice; it is automatically passed. |
4-6 | INEXORABLE
Through force of will alone this warlord shrugs off the most grievous wounds. The first time during a battle this WARLORD is slain, after all attacks have been allocated, set this model back up with D3 wounds remaining. |
Relics of the Rock
If your army is led by a DARK ANGELS WARLORD, you can, when mustering your army, give one of the following Relics of the Rock to a DARK ANGELS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters cannot be given any of the following Relics. Unless specifically stated otherwise, VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics your models have on your army roster.
CUP OF RETRIBUTION
The Cup of Retribution is used in the great annual event known as the Feast of Malediction. Legends tell that it is the original vessel from which the Emperor drank at the feast held by the Lion when father and son were reunited.
CHAPLAIN model only. Once per battle, the bearer can recite the Feast of Malediction litany instead of reciting a litany that it knows. If it does, do not roll to see if the litany is inspiring; it is automatically inspiring.
Feast of Malediction (Aura): While a friendly DARK ANGELS unit is within 6" of this PRIEST, add 1 to the Attacks characteristic of models in that unit.
FOE-SMITER
This ornate storm bolter was wrought by Fedorovich the Great, one of the greatest weaponsmiths of the era of the Great Crusade. Foe-smiter was presented with honour to the first Grand Master of the Deathwing, and continues to lay low the enemies of the Chapter to this day.
Model equipped with a storm bolter only. This Relic replaces a storm bolter and has the following profile:
WEAPON | RANGE | TYPE | S | AP |
Foe-smiter | 24" | Assault 4 | 5 | 5 |
MACE OF REDEMPTION
The Mace of Redemption is perhaps the greatest of the weapons forged by the Dark Angels to hunt their traitorous comrades. Blessed with incantations of vengeance, the hollow centre of this sacred power maul flares white-hot when it smites a foe. It is said that, with the mace in hand, Supreme Grand Master Raphael struck down the Daemon Prince ruler of the blasphemous world of New Caliban, allowing the arch-heretic to be captured.
Model equipped with a power maul or crozius arcanum only. This Relic replaces a power maul or crozius arcanum and has the following profile:
WEAPON | RANGE | TYPE | S | AP |
Mace of Redemption | Melee | Melee | x2 | -3 |
Abilities: Each time an attack is made with this weapon against a FALLEN or HERETIC ASTARTES unit, an unmodified wound roll of 4+ inflicts 2 wounds on the target and the attack sequence ends. |
PENNANT OF REMEMBRANCE
This hallowed banner records the names and deeds of the legendary members of the Deathwing that the company’s bone-coloured armour commemorates. The legacy of those mighty warriors is one of bravery and defiance in the face of overwhelming odds. Under the shadow of their example, every member of the Deathwing fights on through grievous injury to prove themselves worthy successors of such mighty paragons.
DEATHWING ANCIENT model only.
In your Command phase, select one DEATHWING INFANTRY unit from your army within 6" of the bearer. Until the start of your next Command phase, models in that unit have the [Eternal Warrior] special rule.
RELIQUARY OF THE REPENTANT
The skull contained within this reliquary is that of a captured Fallen psyker who repented his sins. Once he had been executed, the remains were mounted upon the bike of the Ravenwing Inner Circle member who had captured him. The power of the Fallen lingers in the relic still, creating a disturbing aura that strikes at the minds of enemies and interferes with their shielding systems.
RAVENWING BIKER model only. While an enemy unit is within 3" of the bearer, each time an invulnerable saving throw is made for a model in that unit that has an invulnerable save of 4+ or better, the saving throw is only successful on an unmodified roll of 5+.
SHROUD OF HEROES
When one of the Dark Angels’ mightiest warriors is slain in battle, his recovered remains are wrapped in a death shroud until he can be interred within the crypts of the Lion’s Sanctum. Pieces of this fabric, stained in the blood of heroes, are then stitched into a single set of robes known as the Shroud of Heroes, and those who wear it claim they can feel the protective powers of their predecessors.
Each time an attack is made against the bearer, subtract 1 from that attack’s hit roll.
THE EYE OF THE UNSEEN
This augmetic was first bequeathed to Interrogator-Chaplain Enoch and has since been extracted and reimplanted into a string of Dark Angels heroes. It is said that no secret can escape the gaze of the Eye, nor guilt. Those fixed by the glowing lens have their deepest wants and fears laid bare, their every weakness exposed. They stagger and stumble beneath its gaze, and it is all they can do not to drop to their knees and confess all.
The bearer gains the [Fear] special ability. At the start of the Fight phase, if an enemy CHARACTER unit is within Engagement Range of the bearer, that unit's Initiative characteristic is set to 1.
- A RAVENWING TALONMASTER is eligible to be given this Relic, even though it is a VEHICLE.
ARBITER'S GAZE
This bionic eye is powered by the smallest fragment of the Stone Guardians, arcane relics of fallen Caliban steeped in mystery and eldritch power.
- Each time the bearer makes an attack, a hit roll of 2+ is always successful (including when firing Overwatch), irrespective of any modifiers or abilities that the target may have.
- Each time the bearer makes an attack, the target does not receive the benefits of cover against that attack.
A RAVENWING TALONMASTER is eligible to be given this Relic, even though it is a VEHICLE.
HEAVENFALL BLADE
This weapon was bestowed upon the most honourable Knight of the Order before a long quest into the wilds of Caliban. Its blade is empowered by a force generator of magnificent strength.
Model equipped with a power sword, master-crafted power sword, relic blade or executioners relic blade. This Relic replaces a power sword, master-crafted power sword, relic blade or executioner’s relic blade and has the following profile:
WEAPON | RANGE | TYPE | S | AP |
Heavenfall Blade | Melee | Melee | +2 | 2 |
Abilities: Each time the bearer fights, it makes 1 additional attack with this weapon. |