AELDARI: Difference between revisions

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=== Ancient Doom ===
=== Ancient Doom ===
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|The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.
|''The Eldar loathe and fear She Who Thirsts above all else, for in Slaanesh they see their doom made manifest.''
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|}
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.
A model with this special rule has the Hatred special rule against Daemons of Slaanesh or models with the Mark of Slaanesh. Furthermore, when making Fear tests, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaanesh or the Daemon of Slaanesh special rule.
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=== Battle Focus ===
=== Battle Focus ===
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|When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.
|''When the Eldar don their war masks, they enter a battle trance so focused that they flow across the battlefield like quicksilver, killing their foes without breaking stride.''
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|}
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.
During the shooting phase, a unit composed entirely of models with the Battle Focus special rule may make an Advance roll after shooting, or make an Advance roll and then shoot. The unit must complete both actions before you move onto the next unit – otherwise the chance to make the second action is forfeit.
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A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.
A model cannot make this move if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has made an additional move cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule. Models that cannot Advance gain no benefit from the Battle Focus special rule.
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=== Strands of Fate ===
=== Agile Maneuvers ===
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|''In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.''
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If your Army Faction is '''ASURYANI''', at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown in the table below.
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|The Aeldari live on the brink of extinction. As such, their Farseers have become adept at reading future events, seeing the many strands of fate ahead of their people and the consequences of following each one. Taken at the right time, a simple action can avoid calamitous outcomes, aiding the Aeldari in their continued struggle for survival.
|'''BATTLE SIZE'''
|'''AGILE MANEUVER TOKENS'''
|-
|Incursion
|'''2'''
|-
|Strike Force
|'''4'''
|-
|Onslaught
|'''6'''
|}
|}
If your primary detachment is Eldar, at the start of the battle, make a Strands of Fate roll by rolling twelve D6.
|}
Each time one of the triggers shown in the Agile Manoeuvres section below occurs, you can spend one token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent tokens are lost.
AGILE MANOEUVRES
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|SWIFT AS THE WIND
'''TRIGGER:''' When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move. You can trigger this Agile Manoeuvre more than once per phase (provided a different unit performs it each time).


If you wish, you can then re-roll all of these dice, but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner, rolling one less D6 each time you do, until you are satisfied with the results rolled (or until you only have a single D6 remaining).
'''EFFECT:''' Until the end of the phase, add 2" to the Move characteristic of models in that unit.
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|FLITTING SHADOWS
'''TRIGGER:''' When an eligible unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.


When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.
'''EFFECT:''' Until the end of the turn, enemy units cannot Fire Overwatch to shoot at that unit.
|}
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|STAR ENGINES
'''TRIGGER:''' When an eligible '''VEHICLE''' unit from your army is selected to make a Normal move.


Once per phase, before making a dice roll for a model or unit from your army, if you have one or more dice in your Fate dice pool, you can use one or more of those Fate dice for a test. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any).
'''EFFECT:''' Until the end of the phase, add D6+1" to the Move characteristic of models in that unit.
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|SUDDEN STRIKE
'''TRIGGER:''' When an eligible unit from your army is selected to fight.
 
'''EFFECT:''' Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
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|OPPORTUNITY SEIZED
'''TRIGGER:''' When an enemy unit ends a Fall Back move.
 
'''EFFECT:''' One eligible unit from your army (excluding '''TITANIC''' units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1".
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|FADE BACK
'''TRIGGER:''' In your opponent’s Shooting phase, just after an enemy unit has shot.
 
'''EFFECT:''' One eligible unit from your army (excluding '''TITANIC''' units) that was hit by one or more of those attacks can make a Normal move of up to D6+1".
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=== Exarch Powers ===
=== Exarch Powers ===