AELDARI: Difference between revisions

Line 618: Line 618:
* '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes.
* '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment loses the '''<SAEDATH>''', '''<KABAL>''' or '''<WYCH''' '''CULT>''' faction keyword (if they had one), and gains the '''YNNARI''' faction keyword. Note that because the '''YNNARI''' keyword is considered to be a replacement for the '''<CRAFTWORLD>''' keyword, these units will gain Craftworld Attributes.
* '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to.  
* '''YNNARI''' '''PSYKERS''' can know powers from the '''Revenant discipline''' instead of one other discipline they have access to.  
* '''HARLEQUINS''' '''TRANSPORT''' models in a '''YNNARI''' Detachment lose every instance of the '''<SAEDATH>''' keyword from the Transport ability on their datasheet.
* For the purposes of the Agile Maneuvers ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword.
* '''YNNARI''' '''HARLEQUINS''' units cannot be given any Pivotal Role upgrades.
* '''YNNARI''' '''DRUKHARI''' units cannot be given any Lords of Commorragh or Favoured Retinue upgrades (''see Codex: Drukhari'').
* For the purposes of the Strands of Fate ability, '''HARLEQUINS''' and '''DRUKHARI''' units included in a '''YNNARI''' Detachment are considered to have the '''ASURYANI''' keyword.


=== ATTRIBUTE: STRENGTH FROM DEATH ===
=== ATTRIBUTE: STRENGTH FROM DEATH ===
Line 630: Line 627:
* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls.
* The unit can immediately shoot as if it were your Shooting phase, but receives a -1 penalty to hit rolls.
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase).
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase).
* The unit can immediately fight as if was your Combat phase.  A unit can only make a ''Soulburst'' action once per turn.
* The unit can immediately fight as if was your Combat phase, but receives a -1 penalty to hit rolls.   
A unit can only make a ''Soulburst'' action once per turn.


=== YNNARI WARLORD TRAITS ===
=== YNNARI WARLORD TRAITS ===