Monstrous Creature: Difference between revisions

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'''Some creatures are just too big to fit into the ordinary Infantry unit category. These are towering giants that are capable of crushing a tank – like the Tyranid Carnifex, a creature bioengineered and evolved to become a living battering ram. While Monstrous Creatures use many of the Infantry rules, their size and destructive capability make them a lot more dangerous.'''
''Monstrous Creatures are towering behemoths of the battlefield, capable of unleashing immense firepower and crushing their foes in close combat.''
----'''Shooting'''


Monstrous Creatures can fire all of their weapons each '''Shooting Phase''' – they must fire at the same target. They may never Go to Ground, voluntarily or otherwise.
'''Special Rules''': A Monstrous Creature has the following special rules: ['''Fear'''], ['''Hammer of Wrath'''], ['''Move Through Cover'''], ['''Relentless'''], and ['''Smash'''].
----'''Special Rules'''


Monstrous Creatures have the '''[Fear]''', '''[Hammer of Wrath]''', '''[Move Through Cover]''', '''[Relentless]''', and '''[Smash]''' special rules.
==== Shooting ====
----'''Monstrous Rampage'''


At the end of the Charge Phase, one Monstrous Creature per turn may perform one of the following abilities:
* A Monstrous Creature can fire all of its ranged weapons in the same Shooting phase, even if they are different types.
* All weapons must target the same enemy unit.
* They are too ferocious or single-minded to Go to Ground.


'''Stomp''' – Inflicts 2D6 hits at S: User AP:- on an enemy unit they are in combat with
==== Monstrous Rampage ====
''At the end of your Charge Phase, one Monstrous Creature from your army may perform one of the following actions.'' (You may only use one Rampage per turn, regardless of how many units you have).


'''Titanic Duel''' – Gains +1 WS and D3 additional attacks when fighting another Monstrous Creature or Vehicle
* '''Stomp''': Make 2D6 automatic hits at Strength: User, AP: - against an enemy unit it is in base contact with.
* '''Titanic Duel''': When targeting an enemy Monstrous Creature or Vehicle in the ensuing Fight phase, this model gains +1 Weapon Skill and D3 extra Attacks.
* '''Demolish''': Target a building or ruin within 1". Roll a D6; on a 4+, it is demolished. Any unit inside suffers a dangerous terrain test, and the terrain feature no longer provides cover.


• '''Demolish''' – Roll a dice; on a 4+, destroy one terrain feature within engagement range
==== Massive Target (Vulnerability) ====
----'''Vulnerabilities'''
''The sheer size of a Monstrous Creature makes high-strength weaponry particularly devastating.''


Monstrous Creatures suffer additional wounds when failing saves against high-Strength weapons:
* When a Monstrous Creature fails an armour or invulnerable save against a wound:
 
** It suffers 2 wounds if the attack's Strength is 2 or more points higher than its Toughness.
• '''2 wounds''' instead of 1 – when the weapon's Strength is 2 points higher than the creature's Toughness  
** It suffers 3 wounds if the attack's Strength is 4 or more points higher than its Toughness.
 
• '''3 wounds''' instead of 1 – when the weapon's Strength is 3 or more points higher than the creature's Toughness
----'''Example:'''
 
''A Carnifex fails its save against an overcharged plasma gun (Strength 8). Instead of deducting a single wound, you deduct 2 wounds. It then suffers a wound from a Lascannon (Strength 9), which inflicts 3 wounds on the Carnifex.''